Merge pull request 'Upgrade deps' (#6) from upgrade-deps into main

Reviewed-on: #6
This commit is contained in:
Simon Gellis 2025-08-03 21:42:34 +00:00
commit d4844a303a
8 changed files with 904 additions and 758 deletions

1451
Cargo.lock generated

File diff suppressed because it is too large Load Diff

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@ -16,11 +16,11 @@ bytemuck = { version = "1", features = ["derive"] }
clap = { version = "4", features = ["derive"] }
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
directories = "6"
egui = { version = "0.30", features = ["serde"] }
egui_extras = { version = "0.30", features = ["image"] }
egui-toast = { git = "https://github.com/urholaukkarinen/egui-toast.git", rev = "d0bcf97" }
egui-winit = "0.30"
egui-wgpu = { version = "0.30", features = ["winit"] }
egui = { version = "0.32", features = ["serde"] }
egui_extras = { version = "0.32", features = ["image"] }
egui-notify = "0.20"
egui-winit = "0.32"
egui-wgpu = { version = "0.32", features = ["winit"] }
fixed = { version = "1.28", features = ["num-traits"] }
gilrs = { version = "0.11", features = ["serde-serialize"] }
hex = "0.4"
@ -35,15 +35,15 @@ rtrb = "0.3"
rubato = "0.16"
serde = { version = "1", features = ["derive"] }
serde_json = "1"
thread-priority = "1"
thread-priority = "2"
tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
tracing = { version = "0.1", features = ["release_max_level_info"] }
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
wgpu = "23"
wgpu = "25"
winit = { version = "0.30", features = ["serde"] }
[target.'cfg(windows)'.dependencies]
windows = { version = "0.59", features = ["Win32_System_Threading"] }
windows = { version = "0.61", features = ["Win32_System_Threading"] }
[build-dependencies]
cc = "1"

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@ -298,10 +298,10 @@ impl ApplicationHandler<UserEvent> for Application {
}
struct WgpuState {
instance: Arc<wgpu::Instance>,
adapter: Arc<wgpu::Adapter>,
device: Arc<wgpu::Device>,
queue: Arc<wgpu::Queue>,
instance: wgpu::Instance,
adapter: wgpu::Adapter,
device: wgpu::Device,
queue: wgpu::Queue,
}
impl WgpuState {
@ -309,21 +309,21 @@ impl WgpuState {
#[allow(unused_variables)]
let egui_wgpu::WgpuConfiguration {
wgpu_setup:
egui_wgpu::WgpuSetup::CreateNew {
supported_backends,
egui_wgpu::WgpuSetup::CreateNew(egui_wgpu::WgpuSetupCreateNew {
instance_descriptor: wgpu::InstanceDescriptor { backends, .. },
device_descriptor,
..
},
}),
..
} = egui_wgpu::WgpuConfiguration::default()
else {
panic!("required fields not found")
};
#[cfg(windows)]
let supported_backends = wgpu::util::backend_bits_from_env()
let backends = wgpu::Backends::from_env()
.unwrap_or((wgpu::Backends::PRIMARY | wgpu::Backends::GL) - wgpu::Backends::VULKAN);
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: supported_backends,
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
backends,
..wgpu::InstanceDescriptor::default()
});
@ -334,17 +334,14 @@ impl WgpuState {
}))
.expect("could not create adapter");
let trace_path = std::env::var("WGPU_TRACE");
let (device, queue) = pollster::block_on(adapter.request_device(
&(*device_descriptor)(&adapter),
trace_path.ok().as_ref().map(std::path::Path::new),
))
.expect("could not request device");
let (device, queue) =
pollster::block_on(adapter.request_device(&(*device_descriptor)(&adapter)))
.expect("could not request device");
Self {
instance: Arc::new(instance),
adapter: Arc::new(adapter),
device: Arc::new(device),
queue: Arc::new(queue),
instance,
adapter,
device,
queue,
}
}
}
@ -382,24 +379,30 @@ impl Viewport {
ctx.set_fonts(fonts);
ctx.style_mut(|s| {
s.wrap_mode = Some(TextWrapMode::Extend);
s.visuals.menu_rounding = Default::default();
s.visuals.menu_corner_radius = Default::default();
s.spacing.scroll = ScrollStyle::thin();
});
egui_extras::install_image_loaders(&ctx);
let wgpu_config = egui_wgpu::WgpuConfiguration {
present_mode: wgpu::PresentMode::AutoNoVsync,
wgpu_setup: egui_wgpu::WgpuSetup::Existing {
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
instance: wgpu.instance.clone(),
adapter: wgpu.adapter.clone(),
device: wgpu.device.clone(),
queue: wgpu.queue.clone(),
},
}),
..egui_wgpu::WgpuConfiguration::default()
};
let mut painter =
egui_wgpu::winit::Painter::new(ctx.clone(), wgpu_config, 1, None, false, true);
let mut painter = pollster::block_on(egui_wgpu::winit::Painter::new(
ctx.clone(),
wgpu_config,
1,
None,
false,
true,
));
let mut info = ViewportInfo::default();
let mut builder = app.initial_viewport();

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@ -9,12 +9,13 @@ use std::{
atomic::{AtomicBool, Ordering},
mpsc::{self, RecvError, TryRecvError},
},
time::Duration,
};
use anyhow::Result;
use atomic::Atomic;
use bytemuck::NoUninit;
use egui_toast::{Toast, ToastKind, ToastOptions};
use egui_notify::Toast;
use tracing::{error, warn};
use crate::{
@ -726,10 +727,8 @@ impl Emulator {
.get(&sim_id)
.or_else(|| self.messages.get(&SimId::Player1));
if let Some(msg) = messages {
let toast = Toast::new()
.kind(ToastKind::Error)
.options(ToastOptions::default().duration_in_seconds(5.0))
.text(&message);
let mut toast = Toast::error(&message);
toast.duration(Some(Duration::from_secs(5)));
if msg.send(toast).is_ok() {
return;
}

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@ -10,7 +10,7 @@ use std::{
use anyhow::{Result, bail};
use itertools::Itertools as _;
use wgpu::{
Device, Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture,
Device, Extent3d, Origin3d, Queue, TexelCopyBufferLayout, TexelCopyTextureInfo, Texture,
TextureDescriptor, TextureFormat, TextureUsages, TextureView, TextureViewDescriptor,
};
@ -21,7 +21,7 @@ pub struct TextureSink {
}
impl TextureSink {
pub fn new(device: &Device, queue: Arc<Queue>) -> (Self, TextureView) {
pub fn new(device: &Device, queue: Queue) -> (Self, TextureView) {
let texture = Self::create_texture(device);
let view = texture.create_view(&TextureViewDescriptor::default());
let buffers = Arc::new(BufferPool::new());
@ -72,7 +72,7 @@ impl TextureSink {
}
fn write_texture(queue: &Queue, texture: &Texture, bytes: &[u8]) {
let texture = ImageCopyTexture {
let texture = TexelCopyTextureInfo {
texture,
mip_level: 0,
origin: Origin3d::ZERO,
@ -83,7 +83,7 @@ impl TextureSink {
height: 224,
depth_or_array_layers: 1,
};
let data_layout = ImageDataLayout {
let data_layout = TexelCopyBufferLayout {
offset: 0,
bytes_per_row: Some(384 * 2),
rows_per_image: Some(224),

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@ -193,8 +193,8 @@ struct ImageState {
impl ImageState {
fn new(size: [usize; 2]) -> Self {
let buffers = [
Arc::new(ColorImage::new(size, Color32::BLACK)),
Arc::new(ColorImage::new(size, Color32::BLACK)),
Arc::new(ColorImage::filled(size, Color32::BLACK)),
Arc::new(ColorImage::filled(size, Color32::BLACK)),
];
let sink = buffers[0].clone();
Self {

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@ -1,4 +1,4 @@
use std::sync::mpsc;
use std::{sync::mpsc, time::Duration};
use crate::{
app::UserEvent,
@ -8,10 +8,10 @@ use crate::{
};
use anyhow::Context as _;
use egui::{
Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui, Vec2,
ViewportBuilder, ViewportCommand, ViewportId, Window, menu,
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, TopBottomPanel, Ui, Vec2,
ViewportBuilder, ViewportCommand, ViewportId, Window,
};
use egui_toast::{Toast, ToastKind, ToastOptions, Toasts};
use egui_notify::{Anchor, Toast, Toasts};
use serde::{Deserialize, Serialize};
use winit::event_loop::EventLoopProxy;
@ -43,6 +43,7 @@ pub struct GameWindow {
shortcuts: ShortcutProvider,
sim_id: SimId,
config: GameConfig,
toasts: Toasts,
screen: Option<GameScreen>,
messages: Option<mpsc::Receiver<Toast>>,
color_picker: Option<ColorPickerState>,
@ -57,6 +58,10 @@ impl GameWindow {
sim_id: SimId,
) -> Self {
let config = load_config(&persistence, sim_id);
let toasts = Toasts::new()
.with_anchor(Anchor::BottomLeft)
.with_margin((10.0, 10.0).into())
.reverse(true);
Self {
client,
proxy,
@ -64,13 +69,14 @@ impl GameWindow {
shortcuts,
sim_id,
config,
toasts,
screen: None,
messages: None,
color_picker: None,
}
}
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui, toasts: &mut Toasts) {
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
let state = self.client.emulator_state();
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running;
@ -119,7 +125,7 @@ impl GameWindow {
if autopause {
self.client.send_command(EmulatorCommand::Pause);
}
pollster::block_on(self.take_screenshot(toasts));
pollster::block_on(self.take_screenshot());
if autopause {
self.client.send_command(EmulatorCommand::Resume);
}
@ -139,7 +145,6 @@ impl GameWindow {
self.client
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
}
ui.close_menu();
}
if ui
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
@ -158,7 +163,6 @@ impl GameWindow {
.clicked()
{
self.client.send_command(EmulatorCommand::Pause);
ui.close_menu();
}
} else if ui
.add_enabled(
@ -168,7 +172,6 @@ impl GameWindow {
.clicked()
{
self.client.send_command(EmulatorCommand::Resume);
ui.close_menu();
}
if ui
.add_enabled(is_ready, self.button_for(ui.ctx(), "Reset", Command::Reset))
@ -176,7 +179,6 @@ impl GameWindow {
{
self.client
.send_command(EmulatorCommand::Reset(self.sim_id));
ui.close_menu();
}
ui.separator();
if ui
@ -187,7 +189,6 @@ impl GameWindow {
.clicked()
{
self.client.send_command(EmulatorCommand::FrameAdvance);
ui.close_menu();
}
ui.separator();
if ui
@ -197,8 +198,7 @@ impl GameWindow {
)
.clicked()
{
pollster::block_on(self.take_screenshot(toasts));
ui.close_menu();
pollster::block_on(self.take_screenshot());
}
});
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
@ -211,17 +211,14 @@ impl GameWindow {
self.client
.send_command(EmulatorCommand::StartSecondSim(None));
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
ui.close_menu();
}
if has_player_2 {
let linked = self.client.are_sims_linked();
if linked && ui.button("Unlink").clicked() {
self.client.send_command(EmulatorCommand::Unlink);
ui.close_menu();
}
if !linked && ui.button("Link").clicked() {
self.client.send_command(EmulatorCommand::Link);
ui.close_menu();
}
}
});
@ -230,78 +227,63 @@ impl GameWindow {
self.proxy
.send_event(UserEvent::OpenTerminal(self.sim_id))
.unwrap();
ui.close_menu();
}
if ui.button("GDB Server").clicked() {
self.proxy
.send_event(UserEvent::OpenDebugger(self.sim_id))
.unwrap();
ui.close_menu();
}
ui.separator();
if ui.button("Character Data").clicked() {
self.proxy
.send_event(UserEvent::OpenCharacterData(self.sim_id))
.unwrap();
ui.close_menu();
}
if ui.button("Background Maps").clicked() {
self.proxy
.send_event(UserEvent::OpenBgMap(self.sim_id))
.unwrap();
ui.close_menu();
}
if ui.button("Objects").clicked() {
self.proxy
.send_event(UserEvent::OpenObjects(self.sim_id))
.unwrap();
ui.close_menu();
}
if ui.button("Worlds").clicked() {
self.proxy
.send_event(UserEvent::OpenWorlds(self.sim_id))
.unwrap();
ui.close_menu();
}
if ui.button("Frame Buffers").clicked() {
self.proxy
.send_event(UserEvent::OpenFrameBuffers(self.sim_id))
.unwrap();
ui.close_menu();
}
if ui.button("Registers").clicked() {
self.proxy
.send_event(UserEvent::OpenRegisters(self.sim_id))
.unwrap();
ui.close_menu();
}
});
ui.menu_button("Help", |ui| {
if ui.button("About").clicked() {
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
ui.close_menu();
}
});
}
async fn take_screenshot(&self, toasts: &mut Toasts) {
async fn take_screenshot(&mut self) {
match self.try_take_screenshot().await {
Ok(Some(path)) => {
toasts.add(
Toast::new()
.kind(ToastKind::Info)
.options(ToastOptions::default().duration_in_seconds(5.0))
.text(format!("Saved to {path}")),
);
let mut toast = Toast::info(format!("Saved to {path}"));
toast.duration(Some(Duration::from_secs(5)));
self.toasts.add(toast);
}
Ok(None) => {}
Err(error) => {
toasts.add(
Toast::new()
.kind(ToastKind::Error)
.options(ToastOptions::default().duration_in_seconds(5.0))
.text(format!("{error:#}")),
);
let mut toast = Toast::error(format!("{error:#}"));
toast.duration(Some(Duration::from_secs(5)));
self.toasts.add(toast);
}
}
}
@ -348,7 +330,6 @@ impl GameWindow {
.clicked()
{
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
ui.close_menu();
}
}
});
@ -385,13 +366,11 @@ impl GameWindow {
c.display_mode = display_mode;
c.dimensions = current_dims * scale;
});
ui.close_menu();
});
ui.menu_button("Colors", |ui| {
for preset in COLOR_PRESETS {
if ui.color_pair_button(preset[0], preset[1]).clicked() {
self.update_config(|c| c.colors = preset);
ui.close_menu();
}
}
ui.with_layout(ui.layout().with_cross_align(egui::Align::Center), |ui| {
@ -412,7 +391,6 @@ impl GameWindow {
just_opened: true,
unpause_on_close: is_running,
});
ui.close_menu();
}
});
});
@ -423,23 +401,19 @@ impl GameWindow {
if ui.selectable_button(p1_enabled, "Player 1").clicked() {
self.client
.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
ui.close_menu();
}
if ui.selectable_button(p2_enabled, "Player 2").clicked() {
self.client
.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
ui.close_menu();
}
});
ui.menu_button("Input", |ui| {
if ui.button("Bind Inputs").clicked() {
self.proxy.send_event(UserEvent::OpenInput).unwrap();
ui.close_menu();
}
});
if ui.button("Hotkeys").clicked() {
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap();
ui.close_menu();
}
}
@ -535,19 +509,16 @@ impl AppWindow for GameWindow {
};
self.update_config(|c| c.dimensions = dimensions);
let mut toasts = Toasts::new()
.anchor(Align2::LEFT_BOTTOM, (10.0, 10.0))
.direction(Direction::BottomUp);
if let Some(messages) = self.messages.as_mut() {
while let Ok(toast) = messages.try_recv() {
toasts.add(toast);
self.toasts.add(toast);
}
}
TopBottomPanel::top("menubar")
.exact_height(22.0)
.show(ctx, |ui| {
menu::bar(ui, |ui| {
self.show_menu(ctx, ui, &mut toasts);
MenuBar::new().ui(ui, |ui| {
self.show_menu(ctx, ui);
});
});
if self.color_picker.is_some() {
@ -566,7 +537,7 @@ impl AppWindow for GameWindow {
ui.add(screen);
}
});
toasts.show(ctx);
self.toasts.show(ctx);
}
fn on_init(&mut self, _ctx: &Context, render_state: &egui_wgpu::RenderState) {

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@ -6,8 +6,8 @@ use std::{
use atoi::FromRadix16;
use egui::{
Align, Color32, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response, RichText,
Rounding, Sense, Shape, Stroke, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
Align, Color32, CornerRadius, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response,
RichText, Sense, Shape, Stroke, StrokeKind, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
ecolor::HexColor,
};
use num_traits::{CheckedAdd, CheckedSub, One};
@ -37,8 +37,8 @@ impl UiExt for Ui {
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)) {
let title: String = title.into();
let mut frame = Frame::group(self.style());
frame.outer_margin.top += 10.0;
frame.inner_margin.top += 2.0;
frame.outer_margin.top += 10;
frame.inner_margin.top += 2;
let res = self.push_id(&title, |ui| {
frame.show(ui, |ui| {
ui.set_max_width(ui.available_width());
@ -49,7 +49,7 @@ impl UiExt for Ui {
let old_rect = res.response.rect;
let mut text_rect = old_rect;
text_rect.min.x += 6.0;
self.allocate_new_ui(UiBuilder::new().max_rect(text_rect), |ui| ui.label(text));
self.scope_builder(UiBuilder::new().max_rect(text_rect), |ui| ui.label(text));
if old_rect.width() > 0.0 {
self.advance_cursor_after_rect(old_rect);
}
@ -73,7 +73,8 @@ impl UiExt for Ui {
self.painter().rect_filled(right_rect, 0.0, right);
let style = self.style().interact(&response);
self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
self.painter()
.rect_stroke(rect, 0.0, style.fg_stroke, StrokeKind::Inside);
response
}
@ -265,10 +266,10 @@ impl<T: Number> Widget for NumberEdit<'_, T> {
.id(id)
.desired_width(desired_width)
.margin(Margin {
left: 4.0,
right: if self.arrows { 20.0 } else { 4.0 },
top: 2.0,
bottom: 2.0,
left: 4,
right: if self.arrows { 20 } else { 4 },
top: 2,
bottom: 2,
});
let mut res = if valid {
ui.add(text)
@ -337,7 +338,7 @@ impl<T: Number> Widget for NumberEdit<'_, T> {
}
str = to_string(self.value);
stale = true;
} else if res.changed {
} else if res.changed() {
if let Some(new_value) = from_string(&str).filter(in_range) {
if *self.value != new_value {
res.mark_changed();
@ -355,27 +356,20 @@ impl<T: Number> Widget for NumberEdit<'_, T> {
fn draw_arrow(ui: &mut Ui, rect: Rect, up: bool) -> Response {
let arrow_res = ui
.allocate_rect(
rect,
Sense {
click: true,
drag: true,
focusable: false,
},
)
.allocate_rect(rect, Sense::all())
.on_hover_cursor(CursorIcon::Default);
let visuals = ui.style().visuals.widgets.style(&arrow_res);
let painter = ui.painter_at(arrow_res.rect);
let rounding = if up {
Rounding {
ne: 2.0,
..Rounding::ZERO
CornerRadius {
ne: 2,
..CornerRadius::ZERO
}
} else {
Rounding {
se: 2.0,
..Rounding::ZERO
CornerRadius {
se: 2,
..CornerRadius::ZERO
}
};
painter.rect_filled(arrow_res.rect, rounding, visuals.bg_fill);