Display (Player 1) or (Player 2) consistently
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b283b69f74
commit
d934c843eb
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@ -946,6 +946,9 @@ pub struct EmulatorClient {
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}
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impl EmulatorClient {
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pub fn has_player_2(&self) -> bool {
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self.sim_state(SimId::Player2) != SimState::Uninitialized
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}
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pub fn sim_state(&self, sim_id: SimId) -> SimState {
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self.sim_state[sim_id.to_index()].load(Ordering::Acquire)
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}
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@ -28,11 +28,11 @@ mod utils;
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mod vip;
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pub trait AppWindow {
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fn sim_id(&self) -> SimId {
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SimId::Player1
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fn sim_id(&self) -> Option<SimId> {
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None
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}
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fn image_url(&self, name: &str) -> String {
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format!("vip://{}/{name}", self.sim_id())
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format!("vip://{}/{name}", self.sim_id().unwrap_or(SimId::Player1))
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}
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fn initial_viewport(&self) -> ViewportBuilder;
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fn show(&mut self, ui: &mut Ui);
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@ -53,6 +53,7 @@ pub struct GameWindow {
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children: ViewportIdMap<ChildWindowWrapper>,
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child_states: UiData<ViewportIdMap<ChildState>>,
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queued_children: Vec<ChildWindow>,
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show_player_name: bool,
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}
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impl GameWindow {
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@ -94,6 +95,7 @@ impl GameWindow {
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children: ViewportIdMap::default(),
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child_states: UiData::new(),
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queued_children: vec![],
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show_player_name: false,
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}
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}
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@ -176,6 +178,8 @@ impl GameWindow {
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};
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let mut viewport = child.initial_viewport();
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let title = viewport.title.clone().unwrap();
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let sim_id = child.sim_id();
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if let Some(state) = self.child_states.get(&viewport_id) {
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viewport.position = Some(state.position);
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viewport.inner_size = Some(state.size);
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@ -184,6 +188,8 @@ impl GameWindow {
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viewport_id,
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ChildWindowWrapper {
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app: Arc::new(Mutex::new(child)),
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title,
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sim_id,
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updates: Some(viewport),
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close_requested: Arc::new(AtomicBool::new(false)),
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},
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@ -371,7 +377,7 @@ impl GameWindow {
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});
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ui.menu_button("Options", |ui| self.show_options_menu(ui));
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ui.menu_button("Multiplayer", |ui| {
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let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
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let has_player_2 = self.client.has_player_2();
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if self.sim_id == SimId::Player1
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&& !has_player_2
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&& ui.button("Open Player 2").clicked()
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@ -623,8 +629,8 @@ impl GameWindow {
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}
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impl AppWindow for GameWindow {
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fn sim_id(&self) -> SimId {
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self.sim_id
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fn sim_id(&self) -> Option<SimId> {
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Some(self.sim_id)
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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@ -639,6 +645,30 @@ impl AppWindow for GameWindow {
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}
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fn show(&mut self, ui: &mut Ui) {
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let has_player_2 = self.client.has_player_2();
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if !self.show_player_name && has_player_2 {
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ui.send_viewport_cmd(ViewportCommand::Title(format!("Lemur ({})", self.sim_id)));
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for (viewport_id, child) in &self.children {
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if let Some(sim_id) = child.sim_id {
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ui.send_viewport_cmd_to(
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*viewport_id,
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ViewportCommand::Title(format!("{} ({sim_id})", child.title)),
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);
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}
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}
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self.show_player_name = true;
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} else if self.show_player_name && !has_player_2 {
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ui.send_viewport_cmd(ViewportCommand::Title("Lemur".to_string()));
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for (viewport_id, child) in &self.children {
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if child.sim_id.is_some() {
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ui.send_viewport_cmd_to(
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*viewport_id,
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ViewportCommand::Title(child.title.clone()),
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);
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}
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}
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self.show_player_name = false;
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}
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self.child_states.load(ui);
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let dimensions = {
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let bounds = ui.content_rect();
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@ -745,6 +775,8 @@ struct ColorPickerState {
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struct ChildWindowWrapper {
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app: Arc<Mutex<AppWrapper>>,
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title: String,
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sim_id: Option<SimId>,
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updates: Option<ViewportBuilder>,
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close_requested: Arc<AtomicBool>,
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}
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@ -42,13 +42,13 @@ impl GdbServerWindow {
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}
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impl AppWindow for GdbServerWindow {
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fn sim_id(&self) -> SimId {
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self.sim_id
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fn sim_id(&self) -> Option<SimId> {
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Some(self.sim_id)
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title(format!("GDB Server ({})", self.sim_id))
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.with_title("GDB Server")
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.with_inner_size((300.0, 200.0))
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}
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@ -82,13 +82,13 @@ impl ProfileWindow {
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}
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impl AppWindow for ProfileWindow {
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fn sim_id(&self) -> SimId {
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self.sim_id
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fn sim_id(&self) -> Option<SimId> {
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Some(self.sim_id)
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title(format!("Profiler ({})", self.sim_id))
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.with_title("Profiler")
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.with_inner_size((300.0, 200.0))
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}
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@ -29,13 +29,13 @@ impl TerminalWindow {
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}
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impl AppWindow for TerminalWindow {
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fn sim_id(&self) -> SimId {
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self.sim_id
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fn sim_id(&self) -> Option<SimId> {
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Some(self.sim_id)
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title(format!("Terminal ({})", self.sim_id))
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.with_title("Terminal")
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.with_inner_size((640.0, 480.0))
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}
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@ -191,13 +191,13 @@ impl BgMapWindow {
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}
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impl AppWindow for BgMapWindow {
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fn sim_id(&self) -> SimId {
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self.sim_id
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fn sim_id(&self) -> Option<SimId> {
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Some(self.sim_id)
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title(format!("BG Map Data ({})", self.sim_id))
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.with_title("BG Map Data")
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.with_inner_size((640.0, 480.0))
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}
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@ -251,13 +251,13 @@ impl CharacterDataWindow {
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}
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impl AppWindow for CharacterDataWindow {
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fn sim_id(&self) -> SimId {
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self.sim_id
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fn sim_id(&self) -> Option<SimId> {
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Some(self.sim_id)
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title(format!("Character Data ({})", self.sim_id))
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.with_title("Character Data")
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.with_inner_size((640.0, 480.0))
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}
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@ -151,13 +151,13 @@ impl FrameBufferWindow {
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}
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impl AppWindow for FrameBufferWindow {
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fn sim_id(&self) -> SimId {
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self.sim_id
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fn sim_id(&self) -> Option<SimId> {
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Some(self.sim_id)
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title(format!("Frame Buffers ({})", self.sim_id))
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.with_title("Frame Buffers")
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.with_inner_size((640.0, 480.0))
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}
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@ -207,13 +207,13 @@ impl ObjectWindow {
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}
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impl AppWindow for ObjectWindow {
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fn sim_id(&self) -> SimId {
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self.sim_id
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fn sim_id(&self) -> Option<SimId> {
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Some(self.sim_id)
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title(format!("Object Data ({})", self.sim_id))
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.with_title("Object Data")
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.with_inner_size((640.0, 500.0))
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}
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@ -630,13 +630,13 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
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}
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impl AppWindow for RegisterWindow {
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fn sim_id(&self) -> SimId {
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self.sim_id
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fn sim_id(&self) -> Option<SimId> {
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Some(self.sim_id)
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title(format!("Registers ({})", self.sim_id))
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.with_title("Registers")
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.with_inner_size((800.0, 480.0))
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}
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@ -527,13 +527,13 @@ impl WorldWindow {
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}
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impl AppWindow for WorldWindow {
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fn sim_id(&self) -> SimId {
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self.sim_id
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fn sim_id(&self) -> Option<SimId> {
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Some(self.sim_id)
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title(format!("Worlds ({})", self.sim_id))
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.with_title("Worlds")
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.with_inner_size((640.0, 520.0))
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}
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