Remember whether game is muted
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@@ -0,0 +1,58 @@
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use anyhow::Result;
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use egui::{Color32, Vec2};
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use serde::{Deserialize, Serialize};
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use crate::{emulator::SimId, persistence::Persistence, window::DisplayMode};
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pub const COLOR_PRESETS: [[Color32; 2]; 3] = [
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[
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Color32::from_rgb(0xff, 0x00, 0x00),
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Color32::from_rgb(0x00, 0xc6, 0xf0),
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],
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[
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Color32::from_rgb(0x00, 0xb4, 0x00),
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Color32::from_rgb(0xc8, 0x00, 0xff),
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],
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[
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Color32::from_rgb(0xb4, 0x9b, 0x00),
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Color32::from_rgb(0x00, 0x00, 0xff),
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],
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];
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const fn default_audio_enabled() -> bool {
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true
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}
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#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
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pub struct SimConfig {
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pub display_mode: DisplayMode,
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pub colors: [Color32; 2],
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pub dimensions: Vec2,
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#[serde(default = "default_audio_enabled")]
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pub audio_enabled: bool,
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}
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impl SimConfig {
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pub fn load(persistence: &Persistence, sim_id: SimId) -> Self {
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if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
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return config;
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}
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Self {
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display_mode: DisplayMode::Anaglyph,
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colors: COLOR_PRESETS[0],
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dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
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audio_enabled: true,
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}
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}
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pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> {
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persistence.save_config(config_filename(sim_id), self)
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}
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}
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fn config_filename(sim_id: SimId) -> &'static str {
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match sim_id {
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SimId::Player1 => "config_p1",
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SimId::Player2 => "config_p2",
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}
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}
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