Remember whether game is muted
This commit is contained in:
+14
-56
@@ -5,6 +5,7 @@ use std::{
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use crate::{
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app::UserEvent,
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config::{COLOR_PRESETS, SimConfig},
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emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
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input::{Command, ShortcutProvider},
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persistence::Persistence,
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@@ -16,7 +17,6 @@ use egui::{
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ViewportBuilder, ViewportCommand, ViewportId, Window,
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};
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use egui_notify::{Anchor, Toast, Toasts};
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use serde::{Deserialize, Serialize};
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use winit::event_loop::EventLoopProxy;
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use super::{
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@@ -25,28 +25,13 @@ use super::{
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utils::UiExt as _,
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};
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const COLOR_PRESETS: [[Color32; 2]; 3] = [
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[
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Color32::from_rgb(0xff, 0x00, 0x00),
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Color32::from_rgb(0x00, 0xc6, 0xf0),
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],
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[
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Color32::from_rgb(0x00, 0xb4, 0x00),
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Color32::from_rgb(0xc8, 0x00, 0xff),
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],
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[
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Color32::from_rgb(0xb4, 0x9b, 0x00),
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Color32::from_rgb(0x00, 0x00, 0xff),
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],
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];
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pub struct GameWindow {
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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persistence: Persistence,
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shortcuts: ShortcutProvider,
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sim_id: SimId,
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config: GameConfig,
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config: SimConfig,
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toasts: Toasts,
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screen: Option<GameScreen>,
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messages: Option<mpsc::Receiver<Toast>>,
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@@ -62,7 +47,7 @@ impl GameWindow {
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shortcuts: ShortcutProvider,
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sim_id: SimId,
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) -> Self {
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let config = load_config(&persistence, sim_id);
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let config = SimConfig::load(&persistence, sim_id);
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let toasts = Toasts::new()
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.with_anchor(Anchor::BottomLeft)
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.with_margin((10.0, 10.0).into())
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@@ -410,15 +395,15 @@ impl GameWindow {
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});
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});
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ui.menu_button("Audio", |ui| {
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let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
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let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
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if ui.selectable_button(p1_enabled, "Player 1").clicked() {
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self.client
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.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
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}
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if ui.selectable_button(p2_enabled, "Player 2").clicked() {
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self.client
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.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
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if ui
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.selectable_button(self.config.audio_enabled, "Enabled")
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.clicked()
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{
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self.update_config(|c| c.audio_enabled = !c.audio_enabled);
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self.client.send_command(EmulatorCommand::SetAudioEnabled(
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self.sim_id,
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self.config.audio_enabled,
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));
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}
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});
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ui.menu_button("Input", |ui| {
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@@ -460,13 +445,11 @@ impl GameWindow {
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}
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}
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fn update_config(&mut self, update: impl FnOnce(&mut GameConfig)) {
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fn update_config(&mut self, update: impl FnOnce(&mut SimConfig)) {
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let mut new_config = self.config.clone();
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update(&mut new_config);
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if self.config != new_config {
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let _ = self
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.persistence
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.save_config(config_filename(self.sim_id), &new_config);
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let _ = new_config.save(&self.persistence, self.sim_id);
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}
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self.config = new_config;
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}
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@@ -480,24 +463,6 @@ impl GameWindow {
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}
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}
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fn config_filename(sim_id: SimId) -> &'static str {
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match sim_id {
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SimId::Player1 => "config_p1",
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SimId::Player2 => "config_p2",
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}
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}
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fn load_config(persistence: &Persistence, sim_id: SimId) -> GameConfig {
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if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
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return config;
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}
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GameConfig {
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display_mode: DisplayMode::Anaglyph,
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colors: COLOR_PRESETS[0],
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dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
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}
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}
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impl AppWindow for GameWindow {
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fn viewport_id(&self) -> ViewportId {
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match self.sim_id {
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@@ -580,10 +545,3 @@ struct ColorPickerState {
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just_opened: bool,
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unpause_on_close: bool,
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}
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#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
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struct GameConfig {
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display_mode: DisplayMode,
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colors: [Color32; 2],
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dimensions: Vec2,
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}
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