Implement gamepad input
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				| 
						 | 
				
			
			@ -432,7 +432,7 @@ dependencies = [
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 "bitflags 1.3.2",
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		||||
 "block",
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 "cocoa-foundation",
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		||||
 "core-foundation",
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		||||
 "core-foundation 0.9.4",
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		||||
 "core-graphics",
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 "foreign-types",
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		||||
 "libc",
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		||||
| 
						 | 
				
			
			@ -447,7 +447,7 @@ checksum = "8c6234cbb2e4c785b456c0644748b1ac416dd045799740356f8363dfe00c93f7"
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dependencies = [
 | 
			
		||||
 "bitflags 1.3.2",
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		||||
 "block",
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		||||
 "core-foundation",
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		||||
 "core-foundation 0.9.4",
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		||||
 "core-graphics-types",
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		||||
 "libc",
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		||||
 "objc",
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| 
						 | 
				
			
			@ -498,6 +498,16 @@ dependencies = [
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 "libc",
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		||||
]
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		||||
[[package]]
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		||||
name = "core-foundation"
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		||||
version = "0.10.0"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "b55271e5c8c478ad3f38ad24ef34923091e0548492a266d19b3c0b4d82574c63"
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dependencies = [
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 "core-foundation-sys",
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		||||
 "libc",
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		||||
]
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		||||
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		||||
[[package]]
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		||||
name = "core-foundation-sys"
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		||||
version = "0.8.7"
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		||||
| 
						 | 
				
			
			@ -511,7 +521,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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		|||
checksum = "c07782be35f9e1140080c6b96f0d44b739e2278479f64e02fdab4e32dfd8b081"
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		||||
dependencies = [
 | 
			
		||||
 "bitflags 1.3.2",
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		||||
 "core-foundation",
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		||||
 "core-foundation 0.9.4",
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		||||
 "core-graphics-types",
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		||||
 "foreign-types",
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		||||
 "libc",
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		||||
| 
						 | 
				
			
			@ -524,7 +534,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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		|||
checksum = "45390e6114f68f718cc7a830514a96f903cccd70d02a8f6d9f643ac4ba45afaf"
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		||||
dependencies = [
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		||||
 "bitflags 1.3.2",
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		||||
 "core-foundation",
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		||||
 "core-foundation 0.9.4",
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		||||
 "libc",
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]
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| 
						 | 
				
			
			@ -668,6 +678,12 @@ dependencies = [
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		|||
 "windows-sys 0.52.0",
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]
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[[package]]
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		||||
name = "fnv"
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		||||
version = "1.0.7"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "3f9eec918d3f24069decb9af1554cad7c880e2da24a9afd88aca000531ab82c1"
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		||||
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		||||
[[package]]
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name = "foreign-types"
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version = "0.5.0"
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| 
						 | 
				
			
			@ -716,6 +732,40 @@ dependencies = [
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		|||
 "wasi",
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		||||
]
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[[package]]
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name = "gilrs"
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version = "0.11.0"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "bbb2c998745a3c1ac90f64f4f7b3a54219fd3612d7705e7798212935641ed18f"
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dependencies = [
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		||||
 "fnv",
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		||||
 "gilrs-core",
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		||||
 "log",
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 "uuid",
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		||||
 "vec_map",
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]
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[[package]]
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name = "gilrs-core"
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		||||
version = "0.6.0"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "495af945e45efd6386227613cd9fb7bd7c43d3c095040e30c5304c489e6abed5"
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		||||
dependencies = [
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		||||
 "core-foundation 0.10.0",
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		||||
 "inotify",
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		||||
 "io-kit-sys",
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		||||
 "js-sys",
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		||||
 "libc",
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		||||
 "libudev-sys",
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		||||
 "log",
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		||||
 "nix",
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		||||
 "uuid",
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		||||
 "vec_map",
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		||||
 "wasm-bindgen",
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		||||
 "web-sys",
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		||||
 "windows 0.58.0",
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		||||
]
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		||||
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		||||
[[package]]
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name = "gl_generator"
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version = "0.14.0"
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| 
						 | 
				
			
			@ -905,6 +955,36 @@ dependencies = [
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 "hashbrown 0.15.1",
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]
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[[package]]
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name = "inotify"
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version = "0.11.0"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "f37dccff2791ab604f9babef0ba14fbe0be30bd368dc541e2b08d07c8aa908f3"
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		||||
dependencies = [
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		||||
 "bitflags 2.6.0",
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		||||
 "inotify-sys",
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		||||
 "libc",
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		||||
]
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		||||
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		||||
[[package]]
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		||||
name = "inotify-sys"
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		||||
version = "0.1.5"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "e05c02b5e89bff3b946cedeca278abc628fe811e604f027c45a8aa3cf793d0eb"
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		||||
dependencies = [
 | 
			
		||||
 "libc",
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		||||
]
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		||||
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		||||
[[package]]
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		||||
name = "io-kit-sys"
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		||||
version = "0.4.1"
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		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
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		||||
checksum = "617ee6cf8e3f66f3b4ea67a4058564628cde41901316e19f559e14c7c72c5e7b"
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		||||
dependencies = [
 | 
			
		||||
 "core-foundation-sys",
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		||||
 "mach2",
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		||||
]
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		||||
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		||||
[[package]]
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		||||
name = "is_terminal_polyfill"
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		||||
version = "1.70.1"
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| 
						 | 
				
			
			@ -1013,6 +1093,16 @@ dependencies = [
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		|||
 "redox_syscall 0.5.7",
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		||||
]
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		||||
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		||||
[[package]]
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		||||
name = "libudev-sys"
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		||||
version = "0.1.4"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "3c8469b4a23b962c1396b9b451dda50ef5b283e8dd309d69033475fa9b334324"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "libc",
 | 
			
		||||
 "pkg-config",
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		||||
]
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		||||
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		||||
[[package]]
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		||||
name = "linux-raw-sys"
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		||||
version = "0.4.14"
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		||||
| 
						 | 
				
			
			@ -1131,7 +1221,7 @@ dependencies = [
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		|||
 "ascii",
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		||||
 "block",
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		||||
 "cocoa",
 | 
			
		||||
 "core-foundation",
 | 
			
		||||
 "core-foundation 0.9.4",
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		||||
 "dirs-next",
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		||||
 "objc",
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		||||
 "objc-foundation",
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		||||
| 
						 | 
				
			
			@ -1198,6 +1288,18 @@ dependencies = [
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		|||
 "jni-sys",
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		||||
]
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		||||
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		||||
[[package]]
 | 
			
		||||
name = "nix"
 | 
			
		||||
version = "0.29.0"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "71e2746dc3a24dd78b3cfcb7be93368c6de9963d30f43a6a73998a9cf4b17b46"
 | 
			
		||||
dependencies = [
 | 
			
		||||
 "bitflags 2.6.0",
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		||||
 "cfg-if",
 | 
			
		||||
 "cfg_aliases 0.2.1",
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		||||
 "libc",
 | 
			
		||||
]
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		||||
 | 
			
		||||
[[package]]
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		||||
name = "nom"
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version = "7.1.3"
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		||||
| 
						 | 
				
			
			@ -1910,6 +2012,7 @@ dependencies = [
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		|||
 "cc",
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		||||
 "clap",
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		||||
 "cpal",
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		||||
 "gilrs",
 | 
			
		||||
 "imgui",
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		||||
 "imgui-wgpu",
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		||||
 "imgui-winit-support",
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		||||
| 
						 | 
				
			
			@ -2175,6 +2278,18 @@ version = "0.2.2"
 | 
			
		|||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "06abde3611657adf66d383f00b093d7faecc7fa57071cce2578660c9f1010821"
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "uuid"
 | 
			
		||||
version = "1.11.0"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "f8c5f0a0af699448548ad1a2fbf920fb4bee257eae39953ba95cb84891a0446a"
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "vec_map"
 | 
			
		||||
version = "0.8.2"
 | 
			
		||||
source = "registry+https://github.com/rust-lang/crates.io-index"
 | 
			
		||||
checksum = "f1bddf1187be692e79c5ffeab891132dfb0f236ed36a43c7ed39f1165ee20191"
 | 
			
		||||
 | 
			
		||||
[[package]]
 | 
			
		||||
name = "version_check"
 | 
			
		||||
version = "0.9.5"
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		||||
| 
						 | 
				
			
			@ -2875,7 +2990,7 @@ dependencies = [
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		|||
 "calloop",
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 "cfg_aliases 0.2.1",
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		||||
 "concurrent-queue",
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		||||
 "core-foundation",
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		||||
 "core-foundation 0.9.4",
 | 
			
		||||
 "core-graphics",
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		||||
 "cursor-icon",
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		||||
 "dpi",
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| 
						 | 
				
			
			
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| 
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			@ -9,6 +9,7 @@ bitflags = "2"
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bytemuck = { version = "1", features = ["derive"] }
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clap = { version = "4", features = ["derive"] }
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cpal = "0.15"
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gilrs = "0.11"
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		||||
imgui = { version = "0.12", features = ["tables-api"] }
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imgui-wgpu = { git = "https://github.com/SupernaviX/imgui-wgpu-rs", rev = "5bb8673" }
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imgui-winit-support = "0.13"
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| 
						 | 
				
			
			
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		|||
							
								
								
									
										60
									
								
								src/app.rs
								
								
								
								
							
							
						
						
									
										60
									
								
								src/app.rs
								
								
								
								
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			@ -1,10 +1,7 @@
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use std::{
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    collections::HashMap,
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    fmt::Debug,
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    sync::{Arc, RwLock},
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};
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use std::{collections::HashMap, fmt::Debug, thread};
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use game::GameWindow;
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use gilrs::{EventType, Gilrs};
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use input::InputWindow;
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use winit::{
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    application::ApplicationHandler,
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			@ -14,9 +11,9 @@ use winit::{
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};
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use crate::{
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    controller::ControllerState,
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    emulator::{EmulatorClient, EmulatorCommand, SimId},
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    input::InputMapper,
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    controller::ControllerManager,
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    emulator::{EmulatorClient, SimId},
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    input::MappingProvider,
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};
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mod common;
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			@ -26,21 +23,26 @@ mod input;
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pub struct App {
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    windows: HashMap<WindowId, Box<dyn AppWindow>>,
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    client: EmulatorClient,
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    input_mapper: Arc<RwLock<InputMapper>>,
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    controller: ControllerState,
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    mappings: MappingProvider,
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    controllers: ControllerManager,
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    proxy: EventLoopProxy<UserEvent>,
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    player_2_window: Option<WindowId>,
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}
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impl App {
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    pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
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        let input_mapper = Arc::new(RwLock::new(InputMapper::new()));
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        let controller = ControllerState::new(input_mapper.clone());
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        let mappings = MappingProvider::new();
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        let controllers = ControllerManager::new(client.clone(), &mappings);
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        {
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            let mappings = mappings.clone();
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            let proxy = proxy.clone();
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            thread::spawn(|| process_gamepad_input(mappings, proxy));
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        }
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        Self {
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            windows: HashMap::new(),
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            client,
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            input_mapper,
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            controller,
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            mappings,
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            controllers,
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            proxy,
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            player_2_window: None,
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        }
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			@ -65,10 +67,7 @@ impl ApplicationHandler<UserEvent> for App {
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        event: WindowEvent,
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    ) {
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        if let WindowEvent::KeyboardInput { event, .. } = &event {
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            if let Some((sim_id, pressed)) = self.controller.key_event(event) {
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                self.client
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                    .send_command(EmulatorCommand::SetKeys(sim_id, pressed));
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            }
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            self.controllers.handle_key_event(event);
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        }
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        let Some(window) = self.windows.get_mut(&window_id) else {
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            return;
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			@ -80,7 +79,7 @@ impl ApplicationHandler<UserEvent> for App {
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        match event {
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            UserEvent::OpenInputWindow => {
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                let window =
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                    InputWindow::new(event_loop, self.input_mapper.clone(), self.proxy.clone());
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                    InputWindow::new(event_loop, self.mappings.clone(), self.proxy.clone());
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                self.windows.insert(window.id(), Box::new(window));
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            }
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            UserEvent::OpenPlayer2Window => {
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			@ -102,6 +101,9 @@ impl ApplicationHandler<UserEvent> for App {
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                }
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                self.windows.remove(&window_id);
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            }
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            UserEvent::GamepadEvent(event) => {
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                self.controllers.handle_gamepad_event(&event);
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            }
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        }
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    }
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			@ -139,4 +141,24 @@ pub enum UserEvent {
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    OpenInputWindow,
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    OpenPlayer2Window,
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    Close(WindowId),
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    GamepadEvent(gilrs::Event),
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}
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fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
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    let Ok(mut gilrs) = Gilrs::new() else {
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        eprintln!("could not connect gamepad listener");
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        return;
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    };
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    while let Some(event) = gilrs.next_event_blocking(None) {
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        if event.event == EventType::Connected {
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            let Some(gamepad) = gilrs.connected_gamepad(event.id) else {
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                continue;
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            };
 | 
			
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            mappings.map_gamepad(SimId::Player1, &gamepad);
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        }
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        if proxy.send_event(UserEvent::GamepadEvent(event)).is_err() {
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            // main thread has closed! we done
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            return;
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        }
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    }
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		||||
}
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| 
						 | 
				
			
			
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| 
						 | 
				
			
			@ -1,7 +1,4 @@
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use std::{
 | 
			
		||||
    sync::{Arc, RwLock},
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		||||
    time::Instant,
 | 
			
		||||
};
 | 
			
		||||
use std::time::Instant;
 | 
			
		||||
 | 
			
		||||
use winit::{
 | 
			
		||||
    dpi::LogicalSize,
 | 
			
		||||
| 
						 | 
				
			
			@ -11,7 +8,7 @@ use winit::{
 | 
			
		|||
 | 
			
		||||
use crate::{
 | 
			
		||||
    emulator::{SimId, VBKey},
 | 
			
		||||
    input::InputMapper,
 | 
			
		||||
    input::MappingProvider,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
use super::{
 | 
			
		||||
| 
						 | 
				
			
			@ -22,7 +19,7 @@ use super::{
 | 
			
		|||
pub struct InputWindow {
 | 
			
		||||
    window: WindowState,
 | 
			
		||||
    imgui: ImguiState,
 | 
			
		||||
    input_mapper: Arc<RwLock<InputMapper>>,
 | 
			
		||||
    mappings: MappingProvider,
 | 
			
		||||
    proxy: EventLoopProxy<UserEvent>,
 | 
			
		||||
    now_binding: Option<(SimId, VBKey)>,
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -47,7 +44,7 @@ const KEY_NAMES: [(VBKey, &str); 14] = [
 | 
			
		|||
impl InputWindow {
 | 
			
		||||
    pub fn new(
 | 
			
		||||
        event_loop: &ActiveEventLoop,
 | 
			
		||||
        input_mapper: Arc<RwLock<InputMapper>>,
 | 
			
		||||
        mappings: MappingProvider,
 | 
			
		||||
        proxy: EventLoopProxy<UserEvent>,
 | 
			
		||||
    ) -> Self {
 | 
			
		||||
        let window = WindowStateBuilder::new(event_loop)
 | 
			
		||||
| 
						 | 
				
			
			@ -58,7 +55,7 @@ impl InputWindow {
 | 
			
		|||
        Self {
 | 
			
		||||
            window,
 | 
			
		||||
            imgui,
 | 
			
		||||
            input_mapper,
 | 
			
		||||
            mappings,
 | 
			
		||||
            now_binding: None,
 | 
			
		||||
            proxy,
 | 
			
		||||
        }
 | 
			
		||||
| 
						 | 
				
			
			@ -89,10 +86,11 @@ impl InputWindow {
 | 
			
		|||
        let ui = context.new_frame();
 | 
			
		||||
 | 
			
		||||
        let mut render_key_bindings = |sim_id: SimId| {
 | 
			
		||||
            let mappings = self.mappings.for_sim(sim_id);
 | 
			
		||||
            if let Some(table) = ui.begin_table("controls", 2) {
 | 
			
		||||
                let binding_names = {
 | 
			
		||||
                    let mapper = self.input_mapper.read().unwrap();
 | 
			
		||||
                    mapper.binding_names(&sim_id)
 | 
			
		||||
                    let mapping = mappings.read().unwrap();
 | 
			
		||||
                    mapping.keyboard_mapping_names()
 | 
			
		||||
                };
 | 
			
		||||
                ui.table_next_row();
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -115,8 +113,8 @@ impl InputWindow {
 | 
			
		|||
                    });
 | 
			
		||||
                    ui.same_line();
 | 
			
		||||
                    if ui.button(format!("Clear##{name}")) {
 | 
			
		||||
                        let mut mapper = self.input_mapper.write().unwrap();
 | 
			
		||||
                        mapper.clear_binding(sim_id, key);
 | 
			
		||||
                        let mut mapping = mappings.write().unwrap();
 | 
			
		||||
                        mapping.clear_keyboard_mappings(key);
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			@ -185,8 +183,8 @@ impl InputWindow {
 | 
			
		|||
        let Some((sim_id, vb)) = self.now_binding.take() else {
 | 
			
		||||
            return;
 | 
			
		||||
        };
 | 
			
		||||
        let mut mapper = self.input_mapper.write().unwrap();
 | 
			
		||||
        mapper.bind_key(sim_id, vb, event.physical_key);
 | 
			
		||||
        let mut mappings = self.mappings.for_sim(sim_id).write().unwrap();
 | 
			
		||||
        mappings.add_keyboard_mapping(vb, event.physical_key);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
| 
						 | 
				
			
			@ -1,48 +1,128 @@
 | 
			
		|||
use std::sync::{Arc, RwLock};
 | 
			
		||||
 | 
			
		||||
use winit::event::{ElementState, KeyEvent};
 | 
			
		||||
 | 
			
		||||
use crate::{
 | 
			
		||||
    emulator::{SimId, VBKey},
 | 
			
		||||
    input::InputMapper,
 | 
			
		||||
use gilrs::{ev::Code, Event as GamepadEvent, EventType, GamepadId};
 | 
			
		||||
use winit::{
 | 
			
		||||
    event::{ElementState, KeyEvent},
 | 
			
		||||
    keyboard::PhysicalKey,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
pub struct ControllerState {
 | 
			
		||||
    input_mapper: Arc<RwLock<InputMapper>>,
 | 
			
		||||
    pressed: Vec<VBKey>,
 | 
			
		||||
use crate::{
 | 
			
		||||
    emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey},
 | 
			
		||||
    input::{InputMapping, MappingProvider},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
pub struct Controller {
 | 
			
		||||
    pub sim_id: SimId,
 | 
			
		||||
    state: VBKey,
 | 
			
		||||
    mapping: Arc<RwLock<InputMapping>>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl ControllerState {
 | 
			
		||||
    pub fn new(input_mapper: Arc<RwLock<InputMapper>>) -> Self {
 | 
			
		||||
impl Controller {
 | 
			
		||||
    pub fn new(sim_id: SimId, mappings: &MappingProvider) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            input_mapper,
 | 
			
		||||
            pressed: vec![VBKey::SGN; 2],
 | 
			
		||||
            sim_id,
 | 
			
		||||
            state: VBKey::SGN,
 | 
			
		||||
            mapping: mappings.for_sim(sim_id).clone(),
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn key_event(&mut self, event: &KeyEvent) -> Option<(SimId, VBKey)> {
 | 
			
		||||
        let (sim_id, input) = self.key_event_to_input(event)?;
 | 
			
		||||
        let pressed = &mut self.pressed[sim_id.to_index()];
 | 
			
		||||
    pub fn key_event(&mut self, event: &KeyEvent) -> Option<VBKey> {
 | 
			
		||||
        let keys = self.map_keys(&event.physical_key)?;
 | 
			
		||||
        match event.state {
 | 
			
		||||
            ElementState::Pressed => {
 | 
			
		||||
                if pressed.contains(input) {
 | 
			
		||||
                    return None;
 | 
			
		||||
                }
 | 
			
		||||
                pressed.insert(input);
 | 
			
		||||
                Some((sim_id, *pressed))
 | 
			
		||||
            }
 | 
			
		||||
            ElementState::Released => {
 | 
			
		||||
                if !pressed.contains(input) {
 | 
			
		||||
                    return None;
 | 
			
		||||
                }
 | 
			
		||||
                pressed.remove(input);
 | 
			
		||||
                Some((sim_id, *pressed))
 | 
			
		||||
            }
 | 
			
		||||
            ElementState::Pressed => self.update_state(keys, VBKey::empty()),
 | 
			
		||||
            ElementState::Released => self.update_state(VBKey::empty(), keys),
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn key_event_to_input(&self, event: &KeyEvent) -> Option<(SimId, VBKey)> {
 | 
			
		||||
        let mapper = self.input_mapper.read().unwrap();
 | 
			
		||||
        mapper.key_event(event)
 | 
			
		||||
    pub fn gamepad_event(&mut self, event: &GamepadEvent) -> Option<VBKey> {
 | 
			
		||||
        let (pressed, released) = match event.event {
 | 
			
		||||
            EventType::ButtonPressed(_, code) => {
 | 
			
		||||
                let mappings = self.map_button(&event.id, &code)?;
 | 
			
		||||
                (mappings, VBKey::empty())
 | 
			
		||||
            }
 | 
			
		||||
            EventType::ButtonReleased(_, code) => {
 | 
			
		||||
                let mappings = self.map_button(&event.id, &code)?;
 | 
			
		||||
                (VBKey::empty(), mappings)
 | 
			
		||||
            }
 | 
			
		||||
            EventType::AxisChanged(_, value, code) => {
 | 
			
		||||
                let (neg, pos) = self.map_axis(&event.id, &code)?;
 | 
			
		||||
                let mut pressed = VBKey::empty();
 | 
			
		||||
                let mut released = VBKey::empty();
 | 
			
		||||
                if value < -0.75 {
 | 
			
		||||
                    pressed = pressed.union(neg);
 | 
			
		||||
                }
 | 
			
		||||
                if value > 0.75 {
 | 
			
		||||
                    pressed = pressed.union(pos);
 | 
			
		||||
                }
 | 
			
		||||
                if value > -0.65 {
 | 
			
		||||
                    released = released.union(neg);
 | 
			
		||||
                }
 | 
			
		||||
                if value < 0.65 {
 | 
			
		||||
                    released = released.union(pos);
 | 
			
		||||
                }
 | 
			
		||||
                (pressed, released)
 | 
			
		||||
            }
 | 
			
		||||
            _ => {
 | 
			
		||||
                return None;
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
        self.update_state(pressed, released)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn update_state(&mut self, pressed: VBKey, released: VBKey) -> Option<VBKey> {
 | 
			
		||||
        let old_state = self.state;
 | 
			
		||||
        self.state = self.state.union(pressed).difference(released);
 | 
			
		||||
        if self.state != old_state {
 | 
			
		||||
            Some(self.state)
 | 
			
		||||
        } else {
 | 
			
		||||
            None
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn map_keys(&self, key: &PhysicalKey) -> Option<VBKey> {
 | 
			
		||||
        self.mapping.read().unwrap().map_keyboard(key)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
 | 
			
		||||
        self.mapping.read().unwrap().map_button(id, code)
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
 | 
			
		||||
        self.mapping.read().unwrap().map_axis(id, code)
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct ControllerManager {
 | 
			
		||||
    client: EmulatorClient,
 | 
			
		||||
    controllers: [Controller; 2],
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl ControllerManager {
 | 
			
		||||
    pub fn new(client: EmulatorClient, mappings: &MappingProvider) -> Self {
 | 
			
		||||
        Self {
 | 
			
		||||
            client,
 | 
			
		||||
            controllers: [
 | 
			
		||||
                Controller::new(SimId::Player1, mappings),
 | 
			
		||||
                Controller::new(SimId::Player2, mappings),
 | 
			
		||||
            ],
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn handle_key_event(&mut self, event: &KeyEvent) {
 | 
			
		||||
        for controller in &mut self.controllers {
 | 
			
		||||
            if let Some(pressed) = controller.key_event(event) {
 | 
			
		||||
                self.client
 | 
			
		||||
                    .send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn handle_gamepad_event(&mut self, event: &GamepadEvent) {
 | 
			
		||||
        for controller in &mut self.controllers {
 | 
			
		||||
            if let Some(pressed) = controller.gamepad_event(event) {
 | 
			
		||||
                self.client
 | 
			
		||||
                    .send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
							
								
								
									
										217
									
								
								src/input.rs
								
								
								
								
							
							
						
						
									
										217
									
								
								src/input.rs
								
								
								
								
							| 
						 | 
				
			
			@ -1,88 +1,167 @@
 | 
			
		|||
use std::collections::HashMap;
 | 
			
		||||
 | 
			
		||||
use winit::{
 | 
			
		||||
    event::KeyEvent,
 | 
			
		||||
    keyboard::{KeyCode, PhysicalKey},
 | 
			
		||||
use std::{
 | 
			
		||||
    collections::{hash_map::Entry, HashMap},
 | 
			
		||||
    sync::{Arc, RwLock},
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
 | 
			
		||||
use winit::keyboard::{KeyCode, PhysicalKey};
 | 
			
		||||
 | 
			
		||||
use crate::emulator::{SimId, VBKey};
 | 
			
		||||
 | 
			
		||||
pub struct InputMapper {
 | 
			
		||||
    vb_bindings: HashMap<SimId, HashMap<VBKey, PhysicalKey>>,
 | 
			
		||||
    key_bindings: HashMap<PhysicalKey, (SimId, VBKey)>,
 | 
			
		||||
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
 | 
			
		||||
struct DeviceId(u16, u16);
 | 
			
		||||
 | 
			
		||||
pub struct GamepadMapping {
 | 
			
		||||
    buttons: HashMap<Code, VBKey>,
 | 
			
		||||
    axes: HashMap<Code, (VBKey, VBKey)>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl InputMapper {
 | 
			
		||||
    pub fn new() -> Self {
 | 
			
		||||
        let mut mapper = Self {
 | 
			
		||||
            vb_bindings: HashMap::new(),
 | 
			
		||||
            key_bindings: HashMap::new(),
 | 
			
		||||
impl GamepadMapping {
 | 
			
		||||
    fn for_gamepad(gamepad: &Gamepad) -> Self {
 | 
			
		||||
        let mut buttons = HashMap::new();
 | 
			
		||||
        let mut default_button = |btn: Button, key: VBKey| {
 | 
			
		||||
            if let Some(code) = gamepad.button_code(btn) {
 | 
			
		||||
                buttons.insert(code, key);
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
        mapper.bind_key(SimId::Player1, VBKey::SEL, PhysicalKey::Code(KeyCode::KeyA));
 | 
			
		||||
        mapper.bind_key(SimId::Player1, VBKey::STA, PhysicalKey::Code(KeyCode::KeyS));
 | 
			
		||||
        mapper.bind_key(SimId::Player1, VBKey::B, PhysicalKey::Code(KeyCode::KeyD));
 | 
			
		||||
        mapper.bind_key(SimId::Player1, VBKey::A, PhysicalKey::Code(KeyCode::KeyF));
 | 
			
		||||
        mapper.bind_key(SimId::Player1, VBKey::LT, PhysicalKey::Code(KeyCode::KeyE));
 | 
			
		||||
        mapper.bind_key(SimId::Player1, VBKey::RT, PhysicalKey::Code(KeyCode::KeyR));
 | 
			
		||||
        mapper.bind_key(SimId::Player1, VBKey::RU, PhysicalKey::Code(KeyCode::KeyI));
 | 
			
		||||
        mapper.bind_key(SimId::Player1, VBKey::RL, PhysicalKey::Code(KeyCode::KeyJ));
 | 
			
		||||
        mapper.bind_key(SimId::Player1, VBKey::RD, PhysicalKey::Code(KeyCode::KeyK));
 | 
			
		||||
        mapper.bind_key(SimId::Player1, VBKey::RR, PhysicalKey::Code(KeyCode::KeyL));
 | 
			
		||||
        mapper.bind_key(
 | 
			
		||||
            SimId::Player1,
 | 
			
		||||
            VBKey::LU,
 | 
			
		||||
            PhysicalKey::Code(KeyCode::ArrowUp),
 | 
			
		||||
        );
 | 
			
		||||
        mapper.bind_key(
 | 
			
		||||
            SimId::Player1,
 | 
			
		||||
            VBKey::LL,
 | 
			
		||||
            PhysicalKey::Code(KeyCode::ArrowLeft),
 | 
			
		||||
        );
 | 
			
		||||
        mapper.bind_key(
 | 
			
		||||
            SimId::Player1,
 | 
			
		||||
            VBKey::LD,
 | 
			
		||||
            PhysicalKey::Code(KeyCode::ArrowDown),
 | 
			
		||||
        );
 | 
			
		||||
        mapper.bind_key(
 | 
			
		||||
            SimId::Player1,
 | 
			
		||||
            VBKey::LR,
 | 
			
		||||
            PhysicalKey::Code(KeyCode::ArrowRight),
 | 
			
		||||
        );
 | 
			
		||||
        mapper
 | 
			
		||||
        default_button(Button::South, VBKey::A);
 | 
			
		||||
        default_button(Button::West, VBKey::B);
 | 
			
		||||
        default_button(Button::RightTrigger, VBKey::RT);
 | 
			
		||||
        default_button(Button::LeftTrigger, VBKey::LT);
 | 
			
		||||
        default_button(Button::Start, VBKey::STA);
 | 
			
		||||
        default_button(Button::Select, VBKey::SEL);
 | 
			
		||||
 | 
			
		||||
        let mut axes = HashMap::new();
 | 
			
		||||
        let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
 | 
			
		||||
            if let Some(code) = gamepad.axis_code(axis) {
 | 
			
		||||
                axes.insert(code, (neg, pos));
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
        default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
 | 
			
		||||
        default_axis(Axis::LeftStickY, VBKey::LD, VBKey::LU);
 | 
			
		||||
        default_axis(Axis::RightStickX, VBKey::RL, VBKey::RR);
 | 
			
		||||
        default_axis(Axis::RightStickY, VBKey::RD, VBKey::RU);
 | 
			
		||||
        default_axis(Axis::DPadX, VBKey::LL, VBKey::LR);
 | 
			
		||||
        default_axis(Axis::DPadY, VBKey::LD, VBKey::LU);
 | 
			
		||||
 | 
			
		||||
        Self { buttons, axes }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Default)]
 | 
			
		||||
pub struct InputMapping {
 | 
			
		||||
    keys: HashMap<PhysicalKey, VBKey>,
 | 
			
		||||
    gamepads: HashMap<GamepadId, Arc<RwLock<GamepadMapping>>>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl InputMapping {
 | 
			
		||||
    pub fn map_keyboard(&self, key: &PhysicalKey) -> Option<VBKey> {
 | 
			
		||||
        self.keys.get(key).copied()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn binding_names(&self, sim_id: &SimId) -> HashMap<VBKey, String> {
 | 
			
		||||
        let Some(bindings) = self.vb_bindings.get(sim_id) else {
 | 
			
		||||
            return HashMap::new();
 | 
			
		||||
        };
 | 
			
		||||
        bindings
 | 
			
		||||
            .iter()
 | 
			
		||||
            .map(|(k, v)| {
 | 
			
		||||
                let name = match v {
 | 
			
		||||
                    PhysicalKey::Code(code) => format!("{code:?}"),
 | 
			
		||||
                    k => format!("{:?}", k),
 | 
			
		||||
                };
 | 
			
		||||
                (*k, name)
 | 
			
		||||
    pub fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
 | 
			
		||||
        let mappings = self.gamepads.get(id)?.read().unwrap();
 | 
			
		||||
        mappings.buttons.get(code).copied()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
 | 
			
		||||
        let mappings = self.gamepads.get(id)?.read().unwrap();
 | 
			
		||||
        mappings.axes.get(code).copied()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn add_keyboard_mapping(&mut self, key: VBKey, keyboard_key: PhysicalKey) {
 | 
			
		||||
        let entry = self.keys.entry(keyboard_key).or_insert(VBKey::empty());
 | 
			
		||||
        *entry = entry.union(key);
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn clear_keyboard_mappings(&mut self, key: VBKey) {
 | 
			
		||||
        self.keys.retain(|_, keys| {
 | 
			
		||||
            *keys = keys.difference(key);
 | 
			
		||||
            *keys != VBKey::empty()
 | 
			
		||||
        });
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn keyboard_mapping_names(&self) -> HashMap<VBKey, String> {
 | 
			
		||||
        let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
 | 
			
		||||
        for (keyboard_key, keys) in &self.keys {
 | 
			
		||||
            let name = match keyboard_key {
 | 
			
		||||
                PhysicalKey::Code(code) => format!("{code:?}"),
 | 
			
		||||
                k => format!("{:?}", k),
 | 
			
		||||
            };
 | 
			
		||||
            for key in keys.iter() {
 | 
			
		||||
                results.entry(key).or_default().push(name.clone());
 | 
			
		||||
            }
 | 
			
		||||
        }
 | 
			
		||||
        results
 | 
			
		||||
            .into_iter()
 | 
			
		||||
            .map(|(k, mut v)| {
 | 
			
		||||
                v.sort();
 | 
			
		||||
                (k, v.join(", "))
 | 
			
		||||
            })
 | 
			
		||||
            .collect()
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
    pub fn bind_key(&mut self, sim_id: SimId, vb: VBKey, key: PhysicalKey) {
 | 
			
		||||
        let vb_bindings = self.vb_bindings.entry(sim_id).or_default();
 | 
			
		||||
        if let Some(old) = vb_bindings.insert(vb, key) {
 | 
			
		||||
            self.key_bindings.remove(&old);
 | 
			
		||||
        }
 | 
			
		||||
        self.key_bindings.insert(key, (sim_id, vb));
 | 
			
		||||
    }
 | 
			
		||||
#[derive(Clone)]
 | 
			
		||||
pub struct MappingProvider {
 | 
			
		||||
    device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
 | 
			
		||||
    sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
    pub fn clear_binding(&mut self, sim_id: SimId, vb: VBKey) {
 | 
			
		||||
        let vb_bindings = self.vb_bindings.entry(sim_id).or_default();
 | 
			
		||||
        if let Some(old) = vb_bindings.remove(&vb) {
 | 
			
		||||
            self.key_bindings.remove(&old);
 | 
			
		||||
impl MappingProvider {
 | 
			
		||||
    pub fn new() -> Self {
 | 
			
		||||
        let mut mappings = HashMap::new();
 | 
			
		||||
 | 
			
		||||
        let mut p1_mappings = InputMapping::default();
 | 
			
		||||
        let p2_mappings = InputMapping::default();
 | 
			
		||||
        let mut default_key = |code, key| {
 | 
			
		||||
            p1_mappings.add_keyboard_mapping(key, PhysicalKey::Code(code));
 | 
			
		||||
        };
 | 
			
		||||
        default_key(KeyCode::KeyA, VBKey::SEL);
 | 
			
		||||
        default_key(KeyCode::KeyS, VBKey::STA);
 | 
			
		||||
        default_key(KeyCode::KeyD, VBKey::B);
 | 
			
		||||
        default_key(KeyCode::KeyF, VBKey::A);
 | 
			
		||||
        default_key(KeyCode::KeyE, VBKey::LT);
 | 
			
		||||
        default_key(KeyCode::KeyR, VBKey::RT);
 | 
			
		||||
        default_key(KeyCode::KeyI, VBKey::RU);
 | 
			
		||||
        default_key(KeyCode::KeyJ, VBKey::RL);
 | 
			
		||||
        default_key(KeyCode::KeyK, VBKey::RD);
 | 
			
		||||
        default_key(KeyCode::KeyL, VBKey::RR);
 | 
			
		||||
        default_key(KeyCode::ArrowUp, VBKey::LU);
 | 
			
		||||
        default_key(KeyCode::ArrowLeft, VBKey::LL);
 | 
			
		||||
        default_key(KeyCode::ArrowDown, VBKey::LD);
 | 
			
		||||
        default_key(KeyCode::ArrowRight, VBKey::LR);
 | 
			
		||||
 | 
			
		||||
        mappings.insert(SimId::Player1, Arc::new(RwLock::new(p1_mappings)));
 | 
			
		||||
        mappings.insert(SimId::Player2, Arc::new(RwLock::new(p2_mappings)));
 | 
			
		||||
        Self {
 | 
			
		||||
            device_mappings: Arc::new(RwLock::new(HashMap::new())),
 | 
			
		||||
            sim_mappings: mappings,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn key_event(&self, event: &KeyEvent) -> Option<(SimId, VBKey)> {
 | 
			
		||||
        self.key_bindings.get(&event.physical_key).copied()
 | 
			
		||||
    pub fn for_sim(&self, sim_id: SimId) -> &Arc<RwLock<InputMapping>> {
 | 
			
		||||
        self.sim_mappings.get(&sim_id).unwrap()
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn map_gamepad(&self, sim_id: SimId, gamepad: &Gamepad) {
 | 
			
		||||
        let device_id = DeviceId(
 | 
			
		||||
            gamepad.vendor_id().unwrap_or_default(),
 | 
			
		||||
            gamepad.product_id().unwrap_or_default(),
 | 
			
		||||
        );
 | 
			
		||||
        let mut lock = self.device_mappings.write().unwrap();
 | 
			
		||||
        let gamepad_mapping = match lock.entry(device_id) {
 | 
			
		||||
            Entry::Occupied(entry) => entry.get().clone(),
 | 
			
		||||
            Entry::Vacant(entry) => {
 | 
			
		||||
                let mappings = GamepadMapping::for_gamepad(gamepad);
 | 
			
		||||
                entry.insert(Arc::new(RwLock::new(mappings))).clone()
 | 
			
		||||
            }
 | 
			
		||||
        };
 | 
			
		||||
        drop(lock);
 | 
			
		||||
        self.for_sim(sim_id)
 | 
			
		||||
            .write()
 | 
			
		||||
            .unwrap()
 | 
			
		||||
            .gamepads
 | 
			
		||||
            .insert(gamepad.id(), gamepad_mapping);
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
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		Reference in New Issue