Rerwite everything to share an egui context
This commit is contained in:
+1
-5
@@ -1,14 +1,10 @@
|
||||
use egui::{CentralPanel, Image, Ui, ViewportBuilder, ViewportId};
|
||||
use egui::{CentralPanel, Image, Ui, ViewportBuilder};
|
||||
|
||||
use super::AppWindow;
|
||||
|
||||
pub struct AboutWindow;
|
||||
|
||||
impl AppWindow for AboutWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("About")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("About Lemur")
|
||||
|
||||
+273
-58
@@ -1,5 +1,7 @@
|
||||
use std::{
|
||||
sync::{Arc, mpsc},
|
||||
collections::HashMap,
|
||||
ops::{Deref, DerefMut},
|
||||
sync::{Arc, Mutex, atomic::AtomicBool, mpsc},
|
||||
time::Duration,
|
||||
};
|
||||
|
||||
@@ -7,9 +9,15 @@ use crate::{
|
||||
app::UserEvent,
|
||||
config::{COLOR_PRESETS, SimConfig},
|
||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||
input::{Command, ShortcutProvider},
|
||||
images::ImageTextureLoader,
|
||||
input::{Command, MappingProvider, ShortcutProvider},
|
||||
memory::MemoryClient,
|
||||
persistence::Persistence,
|
||||
window::InitArgs,
|
||||
window::{
|
||||
AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow,
|
||||
HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
|
||||
TerminalWindow, WorldWindow,
|
||||
},
|
||||
};
|
||||
use anyhow::Context as _;
|
||||
use egui::{
|
||||
@@ -17,7 +25,7 @@ use egui::{
|
||||
ViewportBuilder, ViewportCommand, ViewportId, Window,
|
||||
};
|
||||
use egui_notify::{Anchor, Toast, Toasts};
|
||||
use winit::event_loop::EventLoopProxy;
|
||||
use winit::{event::KeyEvent, event_loop::EventLoopProxy};
|
||||
|
||||
use super::{
|
||||
AppWindow,
|
||||
@@ -26,6 +34,7 @@ use super::{
|
||||
};
|
||||
|
||||
pub struct GameWindow {
|
||||
viewport_id: ViewportId,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
@@ -34,17 +43,27 @@ pub struct GameWindow {
|
||||
config: SimConfig,
|
||||
toasts: Toasts,
|
||||
screen: Option<GameScreen>,
|
||||
messages: Option<mpsc::Receiver<Toast>>,
|
||||
messages: mpsc::Receiver<Toast>,
|
||||
message_sink: mpsc::Sender<Toast>,
|
||||
color_picker: Option<ColorPickerState>,
|
||||
window: Option<Arc<winit::window::Window>>,
|
||||
memory: Arc<MemoryClient>,
|
||||
images: Arc<ImageTextureLoader>,
|
||||
mappings: MappingProvider,
|
||||
children: HashMap<ViewportId, ChildWindowWrapper>,
|
||||
}
|
||||
|
||||
impl GameWindow {
|
||||
#[expect(clippy::too_many_arguments)]
|
||||
pub fn new(
|
||||
viewport_id: ViewportId,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
shortcuts: ShortcutProvider,
|
||||
memory: &Arc<MemoryClient>,
|
||||
images: &Arc<ImageTextureLoader>,
|
||||
mappings: MappingProvider,
|
||||
sim_id: SimId,
|
||||
) -> Self {
|
||||
let config = SimConfig::load(&persistence, sim_id);
|
||||
@@ -52,7 +71,9 @@ impl GameWindow {
|
||||
.with_anchor(Anchor::BottomLeft)
|
||||
.with_margin((10.0, 10.0).into())
|
||||
.reverse(true);
|
||||
let (message_sink, messages) = mpsc::channel();
|
||||
Self {
|
||||
viewport_id,
|
||||
client,
|
||||
proxy,
|
||||
persistence,
|
||||
@@ -61,9 +82,135 @@ impl GameWindow {
|
||||
config,
|
||||
toasts,
|
||||
screen: None,
|
||||
messages: None,
|
||||
messages,
|
||||
message_sink,
|
||||
color_picker: None,
|
||||
window: None,
|
||||
memory: memory.clone(),
|
||||
images: images.clone(),
|
||||
mappings: mappings.clone(),
|
||||
children: HashMap::new(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn open(&mut self, window: ChildWindow) {
|
||||
let viewport_id = window.viewport_id(self.sim_id);
|
||||
if self.children.contains_key(&viewport_id) {
|
||||
return;
|
||||
}
|
||||
let child = match window {
|
||||
ChildWindow::About => AppWrapper::of_dyn(AboutWindow),
|
||||
ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
|
||||
self.sim_id,
|
||||
&self.memory,
|
||||
&self.images,
|
||||
)),
|
||||
ChildWindow::BgMap => {
|
||||
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::Objects => {
|
||||
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::Worlds => {
|
||||
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
|
||||
self.sim_id,
|
||||
&self.memory,
|
||||
&self.images,
|
||||
)),
|
||||
ChildWindow::Registers => {
|
||||
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory))
|
||||
}
|
||||
ChildWindow::Terminal => {
|
||||
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
|
||||
}
|
||||
ChildWindow::Profiler { launch } => {
|
||||
let mut profile = ProfileWindow::new(self.sim_id, self.client.clone());
|
||||
if launch {
|
||||
profile.launch();
|
||||
}
|
||||
AppWrapper::of_dyn(profile)
|
||||
}
|
||||
ChildWindow::Debugger { port } => {
|
||||
let mut debugger =
|
||||
GdbServerWindow::new(self.sim_id, self.client.clone(), self.proxy.clone());
|
||||
if let Some(port) = port {
|
||||
debugger.launch(port);
|
||||
}
|
||||
AppWrapper::of_dyn(debugger)
|
||||
}
|
||||
ChildWindow::Input => AppWrapper::of_dyn(InputWindow::new(self.mappings.clone())),
|
||||
ChildWindow::Hotkeys => AppWrapper::of_dyn(HotkeysWindow::new(self.shortcuts.clone())),
|
||||
ChildWindow::Player2 => {
|
||||
if self.sim_id == SimId::Player2 {
|
||||
return;
|
||||
}
|
||||
AppWrapper::of_game(GameWindow::new(
|
||||
viewport_id,
|
||||
self.client.clone(),
|
||||
self.proxy.clone(),
|
||||
self.persistence.clone(),
|
||||
self.shortcuts.clone(),
|
||||
&self.memory,
|
||||
&self.images,
|
||||
self.mappings.clone(),
|
||||
SimId::Player2,
|
||||
))
|
||||
}
|
||||
};
|
||||
|
||||
let viewport = child.initial_viewport();
|
||||
self.children.insert(
|
||||
viewport_id,
|
||||
ChildWindowWrapper {
|
||||
app: Arc::new(Mutex::new(child)),
|
||||
updates: Some(viewport),
|
||||
close_requested: Arc::new(AtomicBool::new(false)),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
pub fn close(&mut self, window: ChildWindow) {
|
||||
let id = window.viewport_id(self.sim_id);
|
||||
self.children.remove(&id);
|
||||
}
|
||||
|
||||
pub fn handle_init(&mut self, viewport_id: ViewportId, args: InitArgs) {
|
||||
self.handle_event(viewport_id, |window| window.on_init(args))
|
||||
}
|
||||
|
||||
pub fn handle_key_event(&mut self, viewport_id: ViewportId, event: &KeyEvent) -> bool {
|
||||
self.handle_event(viewport_id, |window| window.handle_key_event(event))
|
||||
}
|
||||
|
||||
pub fn handle_gamepad_event(&mut self, viewport_id: ViewportId, event: &gilrs::Event) -> bool {
|
||||
self.handle_event(viewport_id, |window| window.handle_gamepad_event(event))
|
||||
}
|
||||
|
||||
fn handle_event<F, R>(&mut self, viewport_id: ViewportId, cb: F) -> R
|
||||
where
|
||||
F: FnOnce(&mut dyn AppWindow) -> R,
|
||||
R: Default,
|
||||
{
|
||||
let p2_viewport_id = ChildWindow::Player2.viewport_id(SimId::Player1);
|
||||
|
||||
if self.viewport_id == viewport_id {
|
||||
cb(self)
|
||||
} else if let Some(child) = self.children.get_mut(&viewport_id) {
|
||||
cb(child.app.lock().unwrap().deref_mut().deref_mut())
|
||||
} else if let Some(mut p2) = self
|
||||
.children
|
||||
.get_mut(&p2_viewport_id)
|
||||
.map(|w| w.app.lock().unwrap())
|
||||
{
|
||||
if let AppWrapper::Game(g) = p2.deref_mut() {
|
||||
g.handle_event(viewport_id, cb)
|
||||
} else {
|
||||
R::default()
|
||||
}
|
||||
} else {
|
||||
R::default()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -217,7 +364,7 @@ impl GameWindow {
|
||||
{
|
||||
self.client
|
||||
.send_command(EmulatorCommand::StartSecondSim(None));
|
||||
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
|
||||
self.open(ChildWindow::Player2);
|
||||
}
|
||||
if has_player_2 {
|
||||
let linked = self.client.are_sims_linked();
|
||||
@@ -231,55 +378,37 @@ impl GameWindow {
|
||||
});
|
||||
ui.menu_button("Tools", |ui| {
|
||||
if ui.button("Terminal").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenTerminal(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Terminal);
|
||||
}
|
||||
if ui.button("Profiler").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenProfiler(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Profiler { launch: false });
|
||||
}
|
||||
if ui.button("GDB Server").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenDebugger(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Debugger { port: None });
|
||||
}
|
||||
ui.separator();
|
||||
if ui.button("Character Data").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenCharacterData(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::CharacterData);
|
||||
}
|
||||
if ui.button("Background Maps").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenBgMap(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::BgMap);
|
||||
}
|
||||
if ui.button("Objects").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenObjects(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Objects);
|
||||
}
|
||||
if ui.button("Worlds").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenWorlds(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Worlds);
|
||||
}
|
||||
if ui.button("Frame Buffers").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenFrameBuffers(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::FrameBuffers);
|
||||
}
|
||||
if ui.button("Registers").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenRegisters(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Registers);
|
||||
}
|
||||
});
|
||||
ui.menu_button("Help", |ui| {
|
||||
if ui.button("About").clicked() {
|
||||
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
|
||||
self.open(ChildWindow::About);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -424,11 +553,11 @@ impl GameWindow {
|
||||
});
|
||||
ui.menu_button("Input", |ui| {
|
||||
if ui.button("Bind Inputs").clicked() {
|
||||
self.proxy.send_event(UserEvent::OpenInput).unwrap();
|
||||
self.open(ChildWindow::Input);
|
||||
}
|
||||
});
|
||||
if ui.button("Hotkeys").clicked() {
|
||||
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap();
|
||||
self.open(ChildWindow::Hotkeys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -480,13 +609,6 @@ impl GameWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for GameWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
match self.sim_id {
|
||||
SimId::Player1 => ViewportId::ROOT,
|
||||
SimId::Player2 => ViewportId::from_hash_of("Player2"),
|
||||
}
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
@@ -504,10 +626,8 @@ impl AppWindow for GameWindow {
|
||||
};
|
||||
self.update_config(|c| c.dimensions = dimensions);
|
||||
|
||||
if let Some(messages) = self.messages.as_mut() {
|
||||
while let Ok(toast) = messages.try_recv() {
|
||||
self.toasts.add(toast);
|
||||
}
|
||||
while let Ok(toast) = self.messages.try_recv() {
|
||||
self.toasts.add(toast);
|
||||
}
|
||||
Panel::top("menubar")
|
||||
.exact_size(22.0)
|
||||
@@ -533,22 +653,43 @@ impl AppWindow for GameWindow {
|
||||
}
|
||||
});
|
||||
self.toasts.show(ui);
|
||||
self.children.retain(|id, child| {
|
||||
if child
|
||||
.close_requested
|
||||
.load(std::sync::atomic::Ordering::Relaxed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let app = child.app.clone();
|
||||
let viewport_builder = child.updates.take().unwrap_or_default();
|
||||
let close_requested = child.close_requested.clone();
|
||||
ui.show_viewport_deferred(*id, viewport_builder, move |ui, _| {
|
||||
app.lock().unwrap().show(ui);
|
||||
if ui.input(|s| s.viewport().close_requested()) {
|
||||
close_requested.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
});
|
||||
true
|
||||
});
|
||||
ui.request_repaint_after(Duration::from_millis(10));
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
let (screen, sink) = GameScreen::init(args.render_state);
|
||||
let (message_sink, message_source) = mpsc::channel();
|
||||
self.client.send_command(EmulatorCommand::ConnectToSim(
|
||||
self.sim_id,
|
||||
sink,
|
||||
message_sink,
|
||||
));
|
||||
self.screen = Some(screen);
|
||||
self.messages = Some(message_source);
|
||||
if self.screen.is_none() {
|
||||
let (screen, sink) = GameScreen::init(args.render_state);
|
||||
self.client.send_command(EmulatorCommand::ConnectToSim(
|
||||
self.sim_id,
|
||||
sink,
|
||||
self.message_sink.clone(),
|
||||
));
|
||||
self.screen = Some(screen);
|
||||
}
|
||||
self.window = Some(args.window.clone());
|
||||
}
|
||||
}
|
||||
|
||||
fn on_destroy(&mut self) {
|
||||
impl Drop for GameWindow {
|
||||
fn drop(&mut self) {
|
||||
if self.sim_id == SimId::Player2 {
|
||||
self.client.send_command(EmulatorCommand::StopSecondSim);
|
||||
}
|
||||
@@ -561,3 +702,77 @@ struct ColorPickerState {
|
||||
just_opened: bool,
|
||||
unpause_on_close: bool,
|
||||
}
|
||||
|
||||
struct ChildWindowWrapper {
|
||||
app: Arc<Mutex<AppWrapper>>,
|
||||
updates: Option<ViewportBuilder>,
|
||||
close_requested: Arc<AtomicBool>,
|
||||
}
|
||||
enum AppWrapper {
|
||||
Game(Box<GameWindow>),
|
||||
Dyn(Box<dyn AppWindow + Send + 'static>),
|
||||
}
|
||||
impl AppWrapper {
|
||||
fn of_game(game: GameWindow) -> Self {
|
||||
Self::Game(Box::new(game))
|
||||
}
|
||||
fn of_dyn<T: AppWindow + Send + 'static>(inner: T) -> Self {
|
||||
Self::Dyn(Box::new(inner))
|
||||
}
|
||||
}
|
||||
impl Deref for AppWrapper {
|
||||
type Target = dyn AppWindow + Send + 'static;
|
||||
fn deref(&self) -> &Self::Target {
|
||||
match self {
|
||||
Self::Dyn(inner) => inner.as_ref(),
|
||||
Self::Game(inner) => inner.as_ref(),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl DerefMut for AppWrapper {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
match self {
|
||||
Self::Dyn(inner) => inner.as_mut(),
|
||||
Self::Game(inner) => inner.as_mut(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ChildWindow {
|
||||
About,
|
||||
CharacterData,
|
||||
BgMap,
|
||||
Objects,
|
||||
Worlds,
|
||||
FrameBuffers,
|
||||
Registers,
|
||||
Terminal,
|
||||
Profiler { launch: bool },
|
||||
Debugger { port: Option<u16> },
|
||||
Input,
|
||||
Hotkeys,
|
||||
Player2,
|
||||
}
|
||||
impl ChildWindow {
|
||||
fn viewport_id(&self, sim_id: SimId) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("{sim_id:?}{}", self.name()))
|
||||
}
|
||||
fn name(&self) -> &'static str {
|
||||
match self {
|
||||
Self::About => "About",
|
||||
Self::CharacterData => "CharacterData",
|
||||
Self::BgMap => "BgMap",
|
||||
Self::Objects => "Objects",
|
||||
Self::Worlds => "Worlds",
|
||||
Self::FrameBuffers => "FrameBuffers",
|
||||
Self::Registers => "Registers",
|
||||
Self::Terminal => "Terminal",
|
||||
Self::Profiler { .. } => "Profiler",
|
||||
Self::Debugger { .. } => "Debugger",
|
||||
Self::Input => "Input",
|
||||
Self::Hotkeys => "Hotkeys",
|
||||
Self::Player2 => "Player2",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ pub struct GameScreen {
|
||||
}
|
||||
|
||||
impl GameScreen {
|
||||
fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
||||
pub fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
||||
let device = &render_state.device;
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
@@ -117,8 +117,6 @@ impl GameScreen {
|
||||
}
|
||||
|
||||
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
|
||||
Self::init_pipeline(render_state);
|
||||
|
||||
let device = &render_state.device;
|
||||
let queue = &render_state.queue;
|
||||
|
||||
|
||||
+1
-5
@@ -1,4 +1,4 @@
|
||||
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder, ViewportId};
|
||||
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder};
|
||||
use winit::event_loop::EventLoopProxy;
|
||||
|
||||
use crate::{
|
||||
@@ -42,10 +42,6 @@ impl GdbServerWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for GdbServerWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("Debugger-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
use egui::{
|
||||
Button, CentralPanel, Event, KeyboardShortcut, Label, Layout, Slider, Ui, ViewportBuilder,
|
||||
ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, TableBuilder};
|
||||
|
||||
@@ -125,10 +124,6 @@ impl HotkeysWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for HotkeysWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("shortcuts")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Keyboard Shortcuts")
|
||||
|
||||
+1
-5
@@ -1,4 +1,4 @@
|
||||
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder, ViewportId};
|
||||
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder};
|
||||
use egui_extras::{Column, TableBuilder};
|
||||
use gilrs::{EventType, GamepadId};
|
||||
use std::sync::RwLock;
|
||||
@@ -160,10 +160,6 @@ impl InputWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for InputWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("input")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Bind Inputs")
|
||||
|
||||
@@ -1,7 +1,7 @@
|
||||
use std::{fs, sync::Arc, time::Duration};
|
||||
|
||||
use anyhow::Result;
|
||||
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder, ViewportId};
|
||||
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder};
|
||||
use egui_notify::{Anchor, Toast, Toasts};
|
||||
use winit::window::Window;
|
||||
|
||||
@@ -82,10 +82,6 @@ impl ProfileWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for ProfileWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("Profile-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
@@ -1,8 +1,6 @@
|
||||
use std::{collections::VecDeque, sync::mpsc};
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui::{Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder};
|
||||
|
||||
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
|
||||
|
||||
@@ -31,10 +29,6 @@ impl TerminalWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for TerminalWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("terminal-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
|
||||
@@ -169,10 +169,6 @@ impl BgMapWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for BgMapWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ use std::fmt::Display;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
|
||||
Ui, Vec2, ViewportBuilder, ViewportId,
|
||||
Ui, Vec2, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
@@ -231,10 +231,6 @@ impl CharacterDataWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for CharacterDataWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
@@ -1,6 +1,6 @@
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
|
||||
ViewportBuilder, ViewportId,
|
||||
ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
|
||||
@@ -134,10 +134,6 @@ impl FrameBufferWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for FrameBufferWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("framebuffer-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
|
||||
@@ -190,10 +190,6 @@ impl ObjectWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for ObjectWindow {
|
||||
fn viewport_id(&self) -> egui::ViewportId {
|
||||
ViewportId::from_hash_of(format!("object-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
|
||||
Ui, ViewportBuilder, ViewportId,
|
||||
Ui, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
|
||||
@@ -630,10 +630,6 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
|
||||
}
|
||||
|
||||
impl AppWindow for RegisterWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("registers-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
@@ -2,7 +2,7 @@ use std::{fmt::Display, sync::Arc};
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use fixed::{
|
||||
@@ -506,10 +506,6 @@ impl WorldWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for WorldWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("world-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user