Rerwite everything to share an egui context
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+1
-5
@@ -1,4 +1,4 @@
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use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder, ViewportId};
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use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder};
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use egui_extras::{Column, TableBuilder};
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use gilrs::{EventType, GamepadId};
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use std::sync::RwLock;
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@@ -160,10 +160,6 @@ impl InputWindow {
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}
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impl AppWindow for InputWindow {
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fn viewport_id(&self) -> ViewportId {
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ViewportId::from_hash_of("input")
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title("Bind Inputs")
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