Rerwite everything to share an egui context
This commit is contained in:
parent
615b0ab9a1
commit
f7b37caccb
823
src/app.rs
823
src/app.rs
|
|
@ -1,18 +1,25 @@
|
||||||
use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration};
|
use std::{
|
||||||
|
collections::hash_map::Entry,
|
||||||
|
num::NonZero,
|
||||||
|
sync::Arc,
|
||||||
|
thread,
|
||||||
|
time::{Duration, Instant},
|
||||||
|
};
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder,
|
Context, FontData, FontDefinitions, FontFamily, IconData, PlatformOutput, RawInput,
|
||||||
ViewportCommand, ViewportId, ViewportInfo,
|
TextWrapMode, ViewportBuilder, ViewportCommand, ViewportEvent, ViewportId, ViewportIdMap,
|
||||||
ahash::{HashMap, HashMapExt},
|
ViewportIdSet, ViewportInfo, style::ScrollStyle,
|
||||||
style::ScrollStyle,
|
|
||||||
};
|
};
|
||||||
|
use egui_wgpu::winit::Painter;
|
||||||
|
use egui_winit::EventResponse;
|
||||||
use gilrs::{EventType, Gilrs};
|
use gilrs::{EventType, Gilrs};
|
||||||
use tracing::{error, warn};
|
use tracing::{error, warn};
|
||||||
use winit::{
|
use winit::{
|
||||||
application::ApplicationHandler,
|
application::ApplicationHandler,
|
||||||
event::WindowEvent,
|
event::WindowEvent,
|
||||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
event_loop::{ActiveEventLoop, ControlFlow, EventLoopProxy},
|
||||||
window::Window,
|
window::{Window, WindowId},
|
||||||
};
|
};
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
|
|
@ -23,11 +30,7 @@ use crate::{
|
||||||
input::{MappingProvider, ShortcutProvider},
|
input::{MappingProvider, ShortcutProvider},
|
||||||
memory::MemoryClient,
|
memory::MemoryClient,
|
||||||
persistence::Persistence,
|
persistence::Persistence,
|
||||||
window::{
|
window::{AppWindow, ChildWindow, GameScreen, GameWindow, InitArgs},
|
||||||
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
|
|
||||||
GdbServerWindow, HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow,
|
|
||||||
RegisterWindow, TerminalWindow, WorldWindow,
|
|
||||||
},
|
|
||||||
};
|
};
|
||||||
|
|
||||||
fn load_icon() -> anyhow::Result<IconData> {
|
fn load_icon() -> anyhow::Result<IconData> {
|
||||||
|
|
@ -41,28 +44,23 @@ fn load_icon() -> anyhow::Result<IconData> {
|
||||||
})
|
})
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct SharedViewportState {
|
||||||
|
viewport_info: ViewportIdMap<ViewportInfo>,
|
||||||
|
painter: Painter,
|
||||||
|
resized_viewport: Option<ViewportId>,
|
||||||
|
}
|
||||||
|
|
||||||
pub struct Application {
|
pub struct Application {
|
||||||
icon: Option<Arc<IconData>>,
|
|
||||||
wgpu: WgpuState,
|
|
||||||
client: EmulatorClient,
|
client: EmulatorClient,
|
||||||
proxy: EventLoopProxy<UserEvent>,
|
ctx: Context,
|
||||||
mappings: MappingProvider,
|
shared: SharedViewportState,
|
||||||
shortcuts: ShortcutProvider,
|
icon: Option<Arc<IconData>>,
|
||||||
|
app: GameWindow,
|
||||||
controllers: ControllerManager,
|
controllers: ControllerManager,
|
||||||
memory: Arc<MemoryClient>,
|
viewports: ViewportIdMap<ViewportManager>,
|
||||||
images: Arc<ImageTextureLoader>,
|
|
||||||
persistence: Persistence,
|
|
||||||
viewports: HashMap<ViewportId, Viewport>,
|
|
||||||
focused: Option<ViewportId>,
|
focused: Option<ViewportId>,
|
||||||
init_debug_port: Option<u16>,
|
redraw_times: ViewportIdMap<Instant>,
|
||||||
init_profiling: bool,
|
initial_windows: Vec<ChildWindow>,
|
||||||
init_bgmap: bool,
|
|
||||||
init_chardata: bool,
|
|
||||||
init_objects: bool,
|
|
||||||
init_worlds: bool,
|
|
||||||
init_framebuffers: bool,
|
|
||||||
init_registers: bool,
|
|
||||||
init_terminal: bool,
|
|
||||||
}
|
}
|
||||||
|
|
||||||
impl Application {
|
impl Application {
|
||||||
|
|
@ -84,132 +82,320 @@ impl Application {
|
||||||
let proxy = proxy.clone();
|
let proxy = proxy.clone();
|
||||||
thread::spawn(|| process_gamepad_input(mappings, proxy));
|
thread::spawn(|| process_gamepad_input(mappings, proxy));
|
||||||
}
|
}
|
||||||
let app = Self {
|
let app = GameWindow::new(
|
||||||
icon,
|
ViewportId::ROOT,
|
||||||
wgpu,
|
client.clone(),
|
||||||
client,
|
proxy.clone(),
|
||||||
proxy,
|
persistence.clone(),
|
||||||
mappings,
|
shortcuts.clone(),
|
||||||
shortcuts,
|
&memory,
|
||||||
memory,
|
&images,
|
||||||
images,
|
mappings.clone(),
|
||||||
controllers,
|
SimId::Player1,
|
||||||
persistence,
|
);
|
||||||
viewports: HashMap::new(),
|
|
||||||
focused: None,
|
|
||||||
init_debug_port: args.debug_port,
|
|
||||||
init_profiling: args.profile,
|
|
||||||
init_bgmap: args.bgmap_data,
|
|
||||||
init_chardata: args.character_data,
|
|
||||||
init_objects: args.object_data,
|
|
||||||
init_worlds: args.worlds,
|
|
||||||
init_framebuffers: args.frame_buffers,
|
|
||||||
init_registers: args.registers,
|
|
||||||
init_terminal: args.terminal,
|
|
||||||
};
|
|
||||||
if args.player2 {
|
|
||||||
app.client
|
|
||||||
.send_command(EmulatorCommand::StartSecondSim(args.rom.clone()));
|
|
||||||
|
|
||||||
app.proxy
|
let ctx = Context::default();
|
||||||
.send_event(UserEvent::OpenPlayer2)
|
let mut fonts = FontDefinitions::default();
|
||||||
.expect("Failed to open Player 2 window");
|
fonts.font_data.insert(
|
||||||
|
"Selawik".into(),
|
||||||
|
Arc::new(FontData::from_static(include_bytes!(
|
||||||
|
"../assets/selawik.ttf"
|
||||||
|
))),
|
||||||
|
);
|
||||||
|
fonts
|
||||||
|
.families
|
||||||
|
.get_mut(&FontFamily::Proportional)
|
||||||
|
.unwrap()
|
||||||
|
.insert(0, "Selawik".into());
|
||||||
|
ctx.set_fonts(fonts);
|
||||||
|
ctx.global_style_mut(|s| {
|
||||||
|
s.wrap_mode = Some(TextWrapMode::Extend);
|
||||||
|
s.visuals.menu_corner_radius = Default::default();
|
||||||
|
s.spacing.scroll = ScrollStyle::thin();
|
||||||
|
});
|
||||||
|
egui_extras::install_image_loaders(&ctx);
|
||||||
|
ctx.add_texture_loader(images.clone());
|
||||||
|
ctx.set_embed_viewports(false);
|
||||||
|
{
|
||||||
|
let proxy = proxy.clone();
|
||||||
|
ctx.set_request_repaint_callback(move |info| {
|
||||||
|
let _ = proxy.send_event(UserEvent::RequestRedraw(
|
||||||
|
info.viewport_id,
|
||||||
|
Instant::now() + info.delay,
|
||||||
|
));
|
||||||
|
});
|
||||||
|
}
|
||||||
|
|
||||||
|
let wgpu_config = egui_wgpu::WgpuConfiguration {
|
||||||
|
present_mode: wgpu::PresentMode::AutoVsync,
|
||||||
|
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
|
||||||
|
instance: wgpu.instance.clone(),
|
||||||
|
adapter: wgpu.adapter.clone(),
|
||||||
|
device: wgpu.device.clone(),
|
||||||
|
queue: wgpu.queue.clone(),
|
||||||
|
}),
|
||||||
|
..egui_wgpu::WgpuConfiguration::default()
|
||||||
|
};
|
||||||
|
|
||||||
|
let options = egui_wgpu::RendererOptions::default();
|
||||||
|
let painter = pollster::block_on(Painter::new(ctx.clone(), wgpu_config, false, options));
|
||||||
|
|
||||||
|
let mut initial_windows = vec![];
|
||||||
|
if let Some(port) = args.debug_port {
|
||||||
|
initial_windows.push(ChildWindow::Debugger { port: Some(port) });
|
||||||
|
}
|
||||||
|
if args.profile {
|
||||||
|
initial_windows.push(ChildWindow::Profiler { launch: true });
|
||||||
|
}
|
||||||
|
if args.character_data {
|
||||||
|
initial_windows.push(ChildWindow::CharacterData);
|
||||||
|
}
|
||||||
|
if args.bgmap_data {
|
||||||
|
initial_windows.push(ChildWindow::BgMap);
|
||||||
|
}
|
||||||
|
if args.object_data {
|
||||||
|
initial_windows.push(ChildWindow::Objects);
|
||||||
|
}
|
||||||
|
if args.worlds {
|
||||||
|
initial_windows.push(ChildWindow::Worlds);
|
||||||
|
}
|
||||||
|
if args.frame_buffers {
|
||||||
|
initial_windows.push(ChildWindow::FrameBuffers);
|
||||||
|
}
|
||||||
|
if args.registers {
|
||||||
|
initial_windows.push(ChildWindow::Registers);
|
||||||
|
}
|
||||||
|
if args.terminal {
|
||||||
|
initial_windows.push(ChildWindow::Terminal);
|
||||||
|
}
|
||||||
|
if args.player2 {
|
||||||
|
client.send_command(EmulatorCommand::StartSecondSim(args.rom.clone()));
|
||||||
|
initial_windows.push(ChildWindow::Player2);
|
||||||
|
}
|
||||||
|
|
||||||
|
Self {
|
||||||
|
client,
|
||||||
|
ctx,
|
||||||
|
shared: SharedViewportState {
|
||||||
|
viewport_info: ViewportIdMap::default(),
|
||||||
|
painter,
|
||||||
|
resized_viewport: None,
|
||||||
|
},
|
||||||
|
icon,
|
||||||
|
app,
|
||||||
|
controllers,
|
||||||
|
viewports: ViewportIdMap::default(),
|
||||||
|
focused: None,
|
||||||
|
redraw_times: ViewportIdMap::default(),
|
||||||
|
initial_windows,
|
||||||
}
|
}
|
||||||
app
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) {
|
fn check_repaint(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
let viewport_id = window.viewport_id();
|
let now = Instant::now();
|
||||||
if let Some(viewport) = self.viewports.get(&viewport_id) {
|
self.redraw_times.retain(|viewport_id, time| {
|
||||||
viewport.window.focus_window();
|
if *time > now {
|
||||||
return;
|
return true;
|
||||||
|
}
|
||||||
|
if let Some(viewport) = self.viewports.get(viewport_id) {
|
||||||
|
viewport.window.request_redraw();
|
||||||
|
}
|
||||||
|
false
|
||||||
|
});
|
||||||
|
if let Some(next_repaint_time) = self.redraw_times.values().min().copied() {
|
||||||
|
event_loop.set_control_flow(ControlFlow::WaitUntil(next_repaint_time));
|
||||||
}
|
}
|
||||||
self.viewports.insert(
|
}
|
||||||
viewport_id,
|
|
||||||
Viewport::new(
|
fn repaint_all(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
&self.images,
|
enum ViewportUpdate {
|
||||||
event_loop,
|
Keep {
|
||||||
&self.wgpu,
|
recreate: bool,
|
||||||
self.icon.clone(),
|
builder: ViewportBuilder,
|
||||||
window,
|
parent: ViewportId,
|
||||||
),
|
commands: Vec<ViewportCommand>,
|
||||||
);
|
},
|
||||||
|
Remove,
|
||||||
|
}
|
||||||
|
let mut updates = ViewportIdMap::<ViewportUpdate>::default();
|
||||||
|
for viewport in self.viewports.values() {
|
||||||
|
updates.insert(
|
||||||
|
viewport.id,
|
||||||
|
ViewportUpdate::Keep {
|
||||||
|
recreate: false,
|
||||||
|
builder: viewport.builder.clone(),
|
||||||
|
parent: self
|
||||||
|
.shared
|
||||||
|
.viewport_info
|
||||||
|
.get(&viewport.id)
|
||||||
|
.and_then(|vp| vp.parent)
|
||||||
|
.unwrap_or(ViewportId::ROOT),
|
||||||
|
commands: vec![],
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
for viewport in self.viewports.values_mut() {
|
||||||
|
let mut input = viewport.take_egui_input();
|
||||||
|
if !self.shared.viewport_info.contains_key(&viewport.id) {
|
||||||
|
continue;
|
||||||
|
}
|
||||||
|
input.viewports = self.shared.viewport_info.clone();
|
||||||
|
let output = self.ctx.run_ui(input, |ui| {
|
||||||
|
if viewport.id == ViewportId::ROOT {
|
||||||
|
self.app.show(ui);
|
||||||
|
} else if let Some(cb) = ui.viewport(|v| v.viewport_ui_cb.clone()) {
|
||||||
|
cb(ui);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
viewport.handle_platform_output(output.platform_output);
|
||||||
|
for (id, update) in updates.iter_mut() {
|
||||||
|
if !output.viewport_output.contains_key(id) {
|
||||||
|
self.shared.viewport_info.remove(id);
|
||||||
|
*update = ViewportUpdate::Remove;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
for (id, mut vp) in output.viewport_output {
|
||||||
|
match updates.entry(id) {
|
||||||
|
Entry::Vacant(e) => {
|
||||||
|
e.insert(ViewportUpdate::Keep {
|
||||||
|
recreate: true,
|
||||||
|
builder: vp.builder,
|
||||||
|
parent: vp.parent,
|
||||||
|
commands: vp.commands,
|
||||||
|
});
|
||||||
|
}
|
||||||
|
Entry::Occupied(e) => {
|
||||||
|
let ViewportUpdate::Keep {
|
||||||
|
recreate,
|
||||||
|
builder,
|
||||||
|
commands,
|
||||||
|
..
|
||||||
|
} = e.into_mut()
|
||||||
|
else {
|
||||||
|
continue;
|
||||||
|
};
|
||||||
|
let (_, should_recreate) = builder.patch(vp.builder);
|
||||||
|
*recreate |= should_recreate;
|
||||||
|
commands.append(&mut vp.commands);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
|
||||||
|
self.shared.painter.paint_and_update_textures(
|
||||||
|
viewport.id,
|
||||||
|
output.pixels_per_point,
|
||||||
|
[0.0, 0.0, 0.0, 0.0],
|
||||||
|
&clipped_primitives,
|
||||||
|
&output.textures_delta,
|
||||||
|
vec![],
|
||||||
|
);
|
||||||
|
viewport.window.pre_present_notify();
|
||||||
|
}
|
||||||
|
let mut active_viewports = ViewportIdSet::default();
|
||||||
|
for (id, update) in updates {
|
||||||
|
match update {
|
||||||
|
ViewportUpdate::Keep {
|
||||||
|
recreate,
|
||||||
|
builder,
|
||||||
|
parent,
|
||||||
|
commands,
|
||||||
|
} => {
|
||||||
|
active_viewports.insert(id);
|
||||||
|
let manager = self
|
||||||
|
.viewports
|
||||||
|
.remove(&id)
|
||||||
|
.filter(|_| !recreate)
|
||||||
|
.unwrap_or_else(|| {
|
||||||
|
let manager = ViewportManager::new(
|
||||||
|
&self.ctx,
|
||||||
|
id,
|
||||||
|
parent,
|
||||||
|
event_loop,
|
||||||
|
builder,
|
||||||
|
&mut self.shared,
|
||||||
|
);
|
||||||
|
self.app.handle_init(
|
||||||
|
id,
|
||||||
|
InitArgs {
|
||||||
|
window: &manager.window,
|
||||||
|
render_state: &self.shared.painter.render_state().unwrap(),
|
||||||
|
},
|
||||||
|
);
|
||||||
|
manager
|
||||||
|
});
|
||||||
|
manager.process_viewport_commands(commands, &mut self.shared);
|
||||||
|
self.viewports.insert(id, manager);
|
||||||
|
}
|
||||||
|
ViewportUpdate::Remove => {
|
||||||
|
self.viewports.remove(&id);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
if !active_viewports.contains(&ViewportId::ROOT) {
|
||||||
|
event_loop.exit();
|
||||||
|
}
|
||||||
|
self.shared.painter.gc_viewports(&active_viewports);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
impl ApplicationHandler<UserEvent> for Application {
|
impl ApplicationHandler<UserEvent> for Application {
|
||||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
if let Some(port) = self.init_debug_port {
|
let mut viewport_builder = self.app.initial_viewport();
|
||||||
let mut server =
|
if let Some(icon) = &self.icon {
|
||||||
GdbServerWindow::new(SimId::Player1, self.client.clone(), self.proxy.clone());
|
viewport_builder = viewport_builder.with_icon(icon.clone());
|
||||||
server.launch(port);
|
|
||||||
self.open(event_loop, Box::new(server));
|
|
||||||
}
|
}
|
||||||
let app = GameWindow::new(
|
let manager = ViewportManager::new(
|
||||||
self.client.clone(),
|
&self.ctx,
|
||||||
self.proxy.clone(),
|
ViewportId::ROOT,
|
||||||
self.persistence.clone(),
|
ViewportId::ROOT,
|
||||||
self.shortcuts.clone(),
|
event_loop,
|
||||||
SimId::Player1,
|
viewport_builder,
|
||||||
|
&mut self.shared,
|
||||||
);
|
);
|
||||||
self.open(event_loop, Box::new(app));
|
let render_state = self.shared.painter.render_state().unwrap();
|
||||||
let sim_id = SimId::Player1;
|
GameScreen::init_pipeline(&render_state);
|
||||||
if self.init_profiling {
|
self.app.handle_init(
|
||||||
let mut profiler = ProfileWindow::new(sim_id, self.client.clone());
|
ViewportId::ROOT,
|
||||||
profiler.launch();
|
InitArgs {
|
||||||
self.open(event_loop, Box::new(profiler));
|
window: &manager.window,
|
||||||
|
render_state: &render_state,
|
||||||
|
},
|
||||||
|
);
|
||||||
|
self.viewports.insert(ViewportId::ROOT, manager);
|
||||||
|
for window in std::mem::take(&mut self.initial_windows) {
|
||||||
|
self.app.open(window);
|
||||||
}
|
}
|
||||||
if self.init_chardata {
|
}
|
||||||
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &self.images);
|
|
||||||
self.open(event_loop, Box::new(chardata));
|
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||||
}
|
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
|
||||||
if self.init_bgmap {
|
viewport.window.request_redraw();
|
||||||
let bgmap = BgMapWindow::new(sim_id, &self.memory, &self.images);
|
|
||||||
self.open(event_loop, Box::new(bgmap));
|
|
||||||
}
|
|
||||||
if self.init_objects {
|
|
||||||
let objects = ObjectWindow::new(sim_id, &self.memory, &self.images);
|
|
||||||
self.open(event_loop, Box::new(objects));
|
|
||||||
}
|
|
||||||
if self.init_worlds {
|
|
||||||
let world = WorldWindow::new(sim_id, &self.memory, &self.images);
|
|
||||||
self.open(event_loop, Box::new(world));
|
|
||||||
}
|
|
||||||
if self.init_framebuffers {
|
|
||||||
let fb = FrameBufferWindow::new(sim_id, &self.memory, &self.images);
|
|
||||||
self.open(event_loop, Box::new(fb));
|
|
||||||
}
|
|
||||||
if self.init_registers {
|
|
||||||
let registers = RegisterWindow::new(sim_id, &self.memory);
|
|
||||||
self.open(event_loop, Box::new(registers));
|
|
||||||
}
|
|
||||||
if self.init_terminal {
|
|
||||||
let terminal = TerminalWindow::new(sim_id, &self.client);
|
|
||||||
self.open(event_loop, Box::new(terminal));
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn window_event(
|
fn window_event(
|
||||||
&mut self,
|
&mut self,
|
||||||
event_loop: &ActiveEventLoop,
|
event_loop: &ActiveEventLoop,
|
||||||
window_id: winit::window::WindowId,
|
window_id: WindowId,
|
||||||
event: WindowEvent,
|
event: WindowEvent,
|
||||||
) {
|
) {
|
||||||
let Some(viewport) = self
|
let Some(viewport) = self
|
||||||
.viewports
|
.viewports
|
||||||
.values_mut()
|
.values_mut()
|
||||||
.find(|v| v.window.id() == window_id)
|
.find(|v| v.has_window_id(window_id))
|
||||||
else {
|
else {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
let viewport_id = viewport.id();
|
let viewport_id = viewport.id;
|
||||||
let mut queue_redraw = false;
|
let (response, close_requested) = viewport.on_window_event(&event, &mut self.shared);
|
||||||
let mut inactive_viewports = HashSet::new();
|
if close_requested && viewport_id == ViewportId::ROOT {
|
||||||
let (consumed, action) = viewport.on_window_event(&event);
|
event_loop.exit();
|
||||||
if !consumed {
|
}
|
||||||
|
if !response.consumed {
|
||||||
match event {
|
match event {
|
||||||
WindowEvent::KeyboardInput { event, .. } => {
|
WindowEvent::KeyboardInput { event, .. } => {
|
||||||
if !viewport.app.handle_key_event(&event) {
|
if !self.app.handle_key_event(viewport_id, &event) {
|
||||||
self.controllers.handle_key_event(&event);
|
self.controllers.handle_key_event(&event);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
@ -219,39 +405,10 @@ impl ApplicationHandler<UserEvent> for Application {
|
||||||
_ => {}
|
_ => {}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
match action {
|
if response.repaint {
|
||||||
Some(Action::Redraw) => {
|
self.repaint_all(event_loop);
|
||||||
for viewport in self.viewports.values_mut() {
|
|
||||||
match viewport.redraw(event_loop) {
|
|
||||||
Some(Action::Redraw) => {
|
|
||||||
queue_redraw = true;
|
|
||||||
}
|
|
||||||
Some(Action::Close) => {
|
|
||||||
inactive_viewports.insert(viewport.id());
|
|
||||||
}
|
|
||||||
None => {}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Some(Action::Close) => {
|
|
||||||
inactive_viewports.insert(viewport_id);
|
|
||||||
}
|
|
||||||
None => {}
|
|
||||||
}
|
|
||||||
self.viewports
|
|
||||||
.retain(|k, _| !inactive_viewports.contains(k));
|
|
||||||
match self.viewports.get(&viewport_id) {
|
|
||||||
Some(viewport) => {
|
|
||||||
if queue_redraw {
|
|
||||||
viewport.window.request_redraw();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
None => {
|
|
||||||
if viewport_id == ViewportId::ROOT {
|
|
||||||
event_loop.exit();
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
self.check_repaint(event_loop);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn device_event(
|
fn device_event(
|
||||||
|
|
@ -268,96 +425,32 @@ impl ApplicationHandler<UserEvent> for Application {
|
||||||
else {
|
else {
|
||||||
return;
|
return;
|
||||||
};
|
};
|
||||||
viewport.state.on_mouse_motion(delta);
|
viewport.on_mouse_motion(delta);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
|
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
|
||||||
match event {
|
match event {
|
||||||
UserEvent::GamepadEvent(event) => {
|
UserEvent::GamepadEvent(event) => {
|
||||||
if let Some(viewport) = self
|
if !self
|
||||||
.focused
|
.focused
|
||||||
.as_ref()
|
.is_some_and(|id| self.app.handle_gamepad_event(id, &event))
|
||||||
.and_then(|id| self.viewports.get_mut(id))
|
|
||||||
&& viewport.app.handle_gamepad_event(&event)
|
|
||||||
{
|
{
|
||||||
return;
|
self.controllers.handle_gamepad_event(&event);
|
||||||
}
|
}
|
||||||
self.controllers.handle_gamepad_event(&event);
|
|
||||||
}
|
}
|
||||||
UserEvent::OpenAbout => {
|
UserEvent::Quit(sim_id) => match sim_id {
|
||||||
let about = AboutWindow;
|
SimId::Player1 => event_loop.exit(),
|
||||||
self.open(event_loop, Box::new(about));
|
SimId::Player2 => self.app.close(ChildWindow::Player2),
|
||||||
}
|
},
|
||||||
UserEvent::OpenCharacterData(sim_id) => {
|
UserEvent::RequestRedraw(viewport, when) => {
|
||||||
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &self.images);
|
let scheduled = self.redraw_times.entry(viewport).or_insert(when);
|
||||||
self.open(event_loop, Box::new(chardata));
|
if *scheduled > when {
|
||||||
}
|
*scheduled = when;
|
||||||
UserEvent::OpenBgMap(sim_id) => {
|
|
||||||
let bgmap = BgMapWindow::new(sim_id, &self.memory, &self.images);
|
|
||||||
self.open(event_loop, Box::new(bgmap));
|
|
||||||
}
|
|
||||||
UserEvent::OpenObjects(sim_id) => {
|
|
||||||
let objects = ObjectWindow::new(sim_id, &self.memory, &self.images);
|
|
||||||
self.open(event_loop, Box::new(objects));
|
|
||||||
}
|
|
||||||
UserEvent::OpenWorlds(sim_id) => {
|
|
||||||
let world = WorldWindow::new(sim_id, &self.memory, &self.images);
|
|
||||||
self.open(event_loop, Box::new(world));
|
|
||||||
}
|
|
||||||
UserEvent::OpenFrameBuffers(sim_id) => {
|
|
||||||
let fb = FrameBufferWindow::new(sim_id, &self.memory, &self.images);
|
|
||||||
self.open(event_loop, Box::new(fb));
|
|
||||||
}
|
|
||||||
UserEvent::OpenRegisters(sim_id) => {
|
|
||||||
let registers = RegisterWindow::new(sim_id, &self.memory);
|
|
||||||
self.open(event_loop, Box::new(registers));
|
|
||||||
}
|
|
||||||
UserEvent::OpenTerminal(sim_id) => {
|
|
||||||
let terminal = TerminalWindow::new(sim_id, &self.client);
|
|
||||||
self.open(event_loop, Box::new(terminal));
|
|
||||||
}
|
|
||||||
UserEvent::OpenProfiler(sim_id) => {
|
|
||||||
let profile = ProfileWindow::new(sim_id, self.client.clone());
|
|
||||||
self.open(event_loop, Box::new(profile));
|
|
||||||
}
|
|
||||||
UserEvent::OpenDebugger(sim_id) => {
|
|
||||||
let debugger =
|
|
||||||
GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
|
|
||||||
self.open(event_loop, Box::new(debugger));
|
|
||||||
}
|
|
||||||
UserEvent::OpenInput => {
|
|
||||||
let input = InputWindow::new(self.mappings.clone());
|
|
||||||
self.open(event_loop, Box::new(input));
|
|
||||||
}
|
|
||||||
UserEvent::OpenHotkeys => {
|
|
||||||
let hotkeys = HotkeysWindow::new(self.shortcuts.clone());
|
|
||||||
self.open(event_loop, Box::new(hotkeys));
|
|
||||||
}
|
|
||||||
UserEvent::OpenPlayer2 => {
|
|
||||||
let p2 = GameWindow::new(
|
|
||||||
self.client.clone(),
|
|
||||||
self.proxy.clone(),
|
|
||||||
self.persistence.clone(),
|
|
||||||
self.shortcuts.clone(),
|
|
||||||
SimId::Player2,
|
|
||||||
);
|
|
||||||
self.open(event_loop, Box::new(p2));
|
|
||||||
}
|
|
||||||
UserEvent::Quit(sim_id) => {
|
|
||||||
self.viewports
|
|
||||||
.retain(|_, viewport| viewport.app.sim_id() != sim_id);
|
|
||||||
if !self.viewports.contains_key(&ViewportId::ROOT) {
|
|
||||||
event_loop.exit();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
self.check_repaint(event_loop);
|
||||||
|
|
||||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
|
||||||
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
|
|
||||||
viewport.window.request_redraw();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
|
fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
|
||||||
|
|
@ -420,229 +513,109 @@ impl WgpuState {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
struct Viewport {
|
struct ViewportManager {
|
||||||
painter: egui_wgpu::winit::Painter,
|
id: ViewportId,
|
||||||
ctx: Context,
|
|
||||||
info: ViewportInfo,
|
|
||||||
commands: Vec<ViewportCommand>,
|
|
||||||
builder: ViewportBuilder,
|
|
||||||
window: Arc<Window>,
|
window: Arc<Window>,
|
||||||
state: egui_winit::State,
|
state: egui_winit::State,
|
||||||
app: Box<dyn AppWindow>,
|
builder: ViewportBuilder,
|
||||||
}
|
}
|
||||||
impl Viewport {
|
impl ViewportManager {
|
||||||
pub fn new(
|
fn new(
|
||||||
images: &Arc<ImageTextureLoader>,
|
ctx: &Context,
|
||||||
|
viewport_id: ViewportId,
|
||||||
|
parent_id: ViewportId,
|
||||||
event_loop: &ActiveEventLoop,
|
event_loop: &ActiveEventLoop,
|
||||||
wgpu: &WgpuState,
|
builder: ViewportBuilder,
|
||||||
icon: Option<Arc<IconData>>,
|
shared: &mut SharedViewportState,
|
||||||
mut app: Box<dyn AppWindow>,
|
|
||||||
) -> Self {
|
) -> Self {
|
||||||
let ctx = Context::default();
|
let window = Arc::new(egui_winit::create_window(ctx, event_loop, &builder).unwrap());
|
||||||
let mut fonts = FontDefinitions::default();
|
pollster::block_on(shared.painter.set_window(viewport_id, Some(window.clone()))).unwrap();
|
||||||
fonts.font_data.insert(
|
let state = egui_winit::State::new(
|
||||||
"Selawik".into(),
|
|
||||||
Arc::new(FontData::from_static(include_bytes!(
|
|
||||||
"../assets/selawik.ttf"
|
|
||||||
))),
|
|
||||||
);
|
|
||||||
fonts
|
|
||||||
.families
|
|
||||||
.get_mut(&FontFamily::Proportional)
|
|
||||||
.unwrap()
|
|
||||||
.insert(0, "Selawik".into());
|
|
||||||
ctx.set_fonts(fonts);
|
|
||||||
ctx.global_style_mut(|s| {
|
|
||||||
s.wrap_mode = Some(TextWrapMode::Extend);
|
|
||||||
s.visuals.menu_corner_radius = Default::default();
|
|
||||||
s.spacing.scroll = ScrollStyle::thin();
|
|
||||||
});
|
|
||||||
egui_extras::install_image_loaders(&ctx);
|
|
||||||
ctx.add_texture_loader(images.clone());
|
|
||||||
|
|
||||||
let wgpu_config = egui_wgpu::WgpuConfiguration {
|
|
||||||
present_mode: wgpu::PresentMode::AutoVsync,
|
|
||||||
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
|
|
||||||
instance: wgpu.instance.clone(),
|
|
||||||
adapter: wgpu.adapter.clone(),
|
|
||||||
device: wgpu.device.clone(),
|
|
||||||
queue: wgpu.queue.clone(),
|
|
||||||
}),
|
|
||||||
..egui_wgpu::WgpuConfiguration::default()
|
|
||||||
};
|
|
||||||
|
|
||||||
let options = egui_wgpu::RendererOptions::default();
|
|
||||||
let mut painter = pollster::block_on(egui_wgpu::winit::Painter::new(
|
|
||||||
ctx.clone(),
|
ctx.clone(),
|
||||||
wgpu_config,
|
viewport_id,
|
||||||
false,
|
event_loop,
|
||||||
options,
|
Some(window.scale_factor() as f32),
|
||||||
));
|
event_loop.system_theme(),
|
||||||
|
shared.painter.max_texture_side(),
|
||||||
|
);
|
||||||
|
|
||||||
let mut info = ViewportInfo::default();
|
let mut info = ViewportInfo {
|
||||||
let mut builder = app.initial_viewport();
|
parent: Some(parent_id),
|
||||||
if let Some(icon) = icon {
|
..ViewportInfo::default()
|
||||||
builder = builder.with_icon(icon);
|
|
||||||
}
|
|
||||||
let viewport_id = app.viewport_id();
|
|
||||||
let (window, state) =
|
|
||||||
create_window_and_state(&ctx, viewport_id, event_loop, &builder, &mut painter);
|
|
||||||
egui_winit::update_viewport_info(&mut info, &ctx, &window, true);
|
|
||||||
|
|
||||||
let render_state = painter.render_state();
|
|
||||||
let args = InitArgs {
|
|
||||||
window: &window,
|
|
||||||
render_state: render_state.as_ref().unwrap(),
|
|
||||||
};
|
};
|
||||||
app.on_init(args);
|
egui_winit::update_viewport_info(&mut info, ctx, &window, true);
|
||||||
|
shared.viewport_info.insert(viewport_id, info);
|
||||||
|
|
||||||
Self {
|
Self {
|
||||||
painter,
|
id: viewport_id,
|
||||||
ctx,
|
|
||||||
info,
|
|
||||||
commands: vec![],
|
|
||||||
builder,
|
|
||||||
window,
|
window,
|
||||||
state,
|
state,
|
||||||
app,
|
builder,
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn id(&self) -> ViewportId {
|
fn has_window_id(&self, window_id: WindowId) -> bool {
|
||||||
self.app.viewport_id()
|
self.window.id() == window_id
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn on_window_event(&mut self, event: &WindowEvent) -> (bool, Option<Action>) {
|
fn on_mouse_motion(&mut self, delta: (f64, f64)) {
|
||||||
let response = self.state.on_window_event(&self.window, event);
|
self.state.on_mouse_motion(delta);
|
||||||
egui_winit::update_viewport_info(
|
}
|
||||||
&mut self.info,
|
|
||||||
self.state.egui_ctx(),
|
|
||||||
&self.window,
|
|
||||||
false,
|
|
||||||
);
|
|
||||||
|
|
||||||
let action = match event {
|
fn on_window_event(
|
||||||
WindowEvent::RedrawRequested => Some(Action::Redraw),
|
&mut self,
|
||||||
WindowEvent::CloseRequested => Some(Action::Close),
|
event: &WindowEvent,
|
||||||
WindowEvent::Resized(size) => {
|
shared: &mut SharedViewportState,
|
||||||
if let (Some(width), Some(height)) =
|
) -> (EventResponse, bool) {
|
||||||
(NonZero::new(size.width), NonZero::new(size.height))
|
if let WindowEvent::Resized(size) = event
|
||||||
{
|
&& let (Some(width), Some(height)) =
|
||||||
self.painter
|
(NonZero::new(size.width), NonZero::new(size.height))
|
||||||
.on_window_resized(self.app.viewport_id(), width, height);
|
{
|
||||||
}
|
if shared.resized_viewport != Some(self.id) {
|
||||||
None
|
shared.resized_viewport = Some(self.id);
|
||||||
|
shared.painter.on_window_resize_state_change(self.id, true);
|
||||||
}
|
}
|
||||||
_ if response.repaint => Some(Action::Redraw),
|
shared.painter.on_window_resized(self.id, width, height);
|
||||||
_ => None,
|
}
|
||||||
};
|
let response = self.state.on_window_event(&self.window, event);
|
||||||
(response.consumed, action)
|
let info = shared.viewport_info.get_mut(&self.id).unwrap();
|
||||||
|
if let WindowEvent::CloseRequested = event {
|
||||||
|
info.events.push(ViewportEvent::Close);
|
||||||
|
}
|
||||||
|
egui_winit::update_viewport_info(info, self.state.egui_ctx(), &self.window, false);
|
||||||
|
(response, info.close_requested())
|
||||||
}
|
}
|
||||||
|
|
||||||
fn redraw(&mut self, event_loop: &ActiveEventLoop) -> Option<Action> {
|
fn take_egui_input(&mut self) -> RawInput {
|
||||||
let viewport_id = self.app.viewport_id();
|
self.state.take_egui_input(&self.window)
|
||||||
let mut input = self.state.take_egui_input(&self.window);
|
}
|
||||||
input.viewports = std::iter::once((viewport_id, self.info.clone())).collect();
|
|
||||||
input.viewport_id = viewport_id;
|
|
||||||
let mut output = self.ctx.run_ui(input, |ui| {
|
|
||||||
self.app.show(ui);
|
|
||||||
});
|
|
||||||
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
|
|
||||||
self.painter.paint_and_update_textures(
|
|
||||||
viewport_id,
|
|
||||||
output.pixels_per_point,
|
|
||||||
[0.0, 0.0, 0.0, 0.0],
|
|
||||||
&clipped_primitives,
|
|
||||||
&output.textures_delta,
|
|
||||||
vec![],
|
|
||||||
);
|
|
||||||
|
|
||||||
|
fn handle_platform_output(&mut self, platform_output: PlatformOutput) {
|
||||||
self.state
|
self.state
|
||||||
.handle_platform_output(&self.window, output.platform_output);
|
.handle_platform_output(&self.window, platform_output);
|
||||||
|
}
|
||||||
|
|
||||||
let Some(mut viewport_output) = output.viewport_output.remove(&viewport_id) else {
|
fn process_viewport_commands(
|
||||||
return Some(Action::Close);
|
&self,
|
||||||
};
|
commands: Vec<ViewportCommand>,
|
||||||
|
shared: &mut SharedViewportState,
|
||||||
let (mut deferred_commands, recreate) = self.builder.patch(viewport_output.builder);
|
) {
|
||||||
if recreate {
|
let info = shared.viewport_info.get_mut(&self.id).unwrap();
|
||||||
let (window, state) = create_window_and_state(
|
|
||||||
&self.ctx,
|
|
||||||
viewport_id,
|
|
||||||
event_loop,
|
|
||||||
&self.builder,
|
|
||||||
&mut self.painter,
|
|
||||||
);
|
|
||||||
egui_winit::update_viewport_info(&mut self.info, &self.ctx, &window, true);
|
|
||||||
self.window = window;
|
|
||||||
self.state = state;
|
|
||||||
}
|
|
||||||
self.commands.append(&mut deferred_commands);
|
|
||||||
self.commands.append(&mut viewport_output.commands);
|
|
||||||
egui_winit::process_viewport_commands(
|
egui_winit::process_viewport_commands(
|
||||||
&self.ctx,
|
self.state.egui_ctx(),
|
||||||
&mut self.info,
|
info,
|
||||||
std::mem::take(&mut self.commands),
|
commands,
|
||||||
&self.window,
|
&self.window,
|
||||||
&mut vec![],
|
&mut vec![],
|
||||||
);
|
);
|
||||||
|
|
||||||
if self.info.close_requested() {
|
|
||||||
Some(Action::Close)
|
|
||||||
} else {
|
|
||||||
Some(Action::Redraw)
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Drop for Viewport {
|
|
||||||
fn drop(&mut self) {
|
|
||||||
self.app.on_destroy();
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Debug)]
|
#[derive(Debug)]
|
||||||
pub enum UserEvent {
|
pub enum UserEvent {
|
||||||
GamepadEvent(gilrs::Event),
|
GamepadEvent(gilrs::Event),
|
||||||
OpenAbout,
|
|
||||||
OpenCharacterData(SimId),
|
|
||||||
OpenBgMap(SimId),
|
|
||||||
OpenObjects(SimId),
|
|
||||||
OpenWorlds(SimId),
|
|
||||||
OpenFrameBuffers(SimId),
|
|
||||||
OpenRegisters(SimId),
|
|
||||||
OpenTerminal(SimId),
|
|
||||||
OpenProfiler(SimId),
|
|
||||||
OpenDebugger(SimId),
|
|
||||||
OpenInput,
|
|
||||||
OpenHotkeys,
|
|
||||||
OpenPlayer2,
|
|
||||||
Quit(SimId),
|
Quit(SimId),
|
||||||
}
|
RequestRedraw(ViewportId, Instant),
|
||||||
|
|
||||||
pub enum Action {
|
|
||||||
Redraw,
|
|
||||||
Close,
|
|
||||||
}
|
|
||||||
|
|
||||||
fn create_window_and_state(
|
|
||||||
ctx: &Context,
|
|
||||||
viewport_id: ViewportId,
|
|
||||||
event_loop: &ActiveEventLoop,
|
|
||||||
builder: &ViewportBuilder,
|
|
||||||
painter: &mut egui_wgpu::winit::Painter,
|
|
||||||
) -> (Arc<Window>, egui_winit::State) {
|
|
||||||
pollster::block_on(painter.set_window(viewport_id, None)).unwrap();
|
|
||||||
let window = Arc::new(egui_winit::create_window(ctx, event_loop, builder).unwrap());
|
|
||||||
pollster::block_on(painter.set_window(viewport_id, Some(window.clone()))).unwrap();
|
|
||||||
let state = egui_winit::State::new(
|
|
||||||
ctx.clone(),
|
|
||||||
viewport_id,
|
|
||||||
event_loop,
|
|
||||||
Some(window.scale_factor() as f32),
|
|
||||||
event_loop.system_theme(),
|
|
||||||
painter.max_texture_side(),
|
|
||||||
);
|
|
||||||
(window, state)
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
|
fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
|
||||||
|
|
|
||||||
|
|
@ -1,9 +1,9 @@
|
||||||
use std::sync::Arc;
|
use std::sync::Arc;
|
||||||
|
|
||||||
pub use about::AboutWindow;
|
pub use about::AboutWindow;
|
||||||
use egui::{Ui, ViewportBuilder, ViewportId};
|
use egui::{Ui, ViewportBuilder};
|
||||||
pub use game::GameWindow;
|
pub use game::{ChildWindow, GameWindow};
|
||||||
pub use game_screen::DisplayMode;
|
pub use game_screen::{DisplayMode, GameScreen};
|
||||||
pub use gdb::GdbServerWindow;
|
pub use gdb::GdbServerWindow;
|
||||||
pub use hotkeys::HotkeysWindow;
|
pub use hotkeys::HotkeysWindow;
|
||||||
pub use input::InputWindow;
|
pub use input::InputWindow;
|
||||||
|
|
@ -28,7 +28,6 @@ mod utils;
|
||||||
mod vip;
|
mod vip;
|
||||||
|
|
||||||
pub trait AppWindow {
|
pub trait AppWindow {
|
||||||
fn viewport_id(&self) -> ViewportId;
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
SimId::Player1
|
SimId::Player1
|
||||||
}
|
}
|
||||||
|
|
@ -40,7 +39,6 @@ pub trait AppWindow {
|
||||||
fn on_init(&mut self, args: InitArgs) {
|
fn on_init(&mut self, args: InitArgs) {
|
||||||
let _ = args;
|
let _ = args;
|
||||||
}
|
}
|
||||||
fn on_destroy(&mut self) {}
|
|
||||||
fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
|
fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
|
||||||
let _ = event;
|
let _ = event;
|
||||||
false
|
false
|
||||||
|
|
|
||||||
|
|
@ -1,14 +1,10 @@
|
||||||
use egui::{CentralPanel, Image, Ui, ViewportBuilder, ViewportId};
|
use egui::{CentralPanel, Image, Ui, ViewportBuilder};
|
||||||
|
|
||||||
use super::AppWindow;
|
use super::AppWindow;
|
||||||
|
|
||||||
pub struct AboutWindow;
|
pub struct AboutWindow;
|
||||||
|
|
||||||
impl AppWindow for AboutWindow {
|
impl AppWindow for AboutWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of("About")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initial_viewport(&self) -> ViewportBuilder {
|
fn initial_viewport(&self) -> ViewportBuilder {
|
||||||
ViewportBuilder::default()
|
ViewportBuilder::default()
|
||||||
.with_title("About Lemur")
|
.with_title("About Lemur")
|
||||||
|
|
|
||||||
|
|
@ -1,5 +1,7 @@
|
||||||
use std::{
|
use std::{
|
||||||
sync::{Arc, mpsc},
|
collections::HashMap,
|
||||||
|
ops::{Deref, DerefMut},
|
||||||
|
sync::{Arc, Mutex, atomic::AtomicBool, mpsc},
|
||||||
time::Duration,
|
time::Duration,
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
@ -7,9 +9,15 @@ use crate::{
|
||||||
app::UserEvent,
|
app::UserEvent,
|
||||||
config::{COLOR_PRESETS, SimConfig},
|
config::{COLOR_PRESETS, SimConfig},
|
||||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||||
input::{Command, ShortcutProvider},
|
images::ImageTextureLoader,
|
||||||
|
input::{Command, MappingProvider, ShortcutProvider},
|
||||||
|
memory::MemoryClient,
|
||||||
persistence::Persistence,
|
persistence::Persistence,
|
||||||
window::InitArgs,
|
window::{
|
||||||
|
AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow,
|
||||||
|
HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
|
||||||
|
TerminalWindow, WorldWindow,
|
||||||
|
},
|
||||||
};
|
};
|
||||||
use anyhow::Context as _;
|
use anyhow::Context as _;
|
||||||
use egui::{
|
use egui::{
|
||||||
|
|
@ -17,7 +25,7 @@ use egui::{
|
||||||
ViewportBuilder, ViewportCommand, ViewportId, Window,
|
ViewportBuilder, ViewportCommand, ViewportId, Window,
|
||||||
};
|
};
|
||||||
use egui_notify::{Anchor, Toast, Toasts};
|
use egui_notify::{Anchor, Toast, Toasts};
|
||||||
use winit::event_loop::EventLoopProxy;
|
use winit::{event::KeyEvent, event_loop::EventLoopProxy};
|
||||||
|
|
||||||
use super::{
|
use super::{
|
||||||
AppWindow,
|
AppWindow,
|
||||||
|
|
@ -26,6 +34,7 @@ use super::{
|
||||||
};
|
};
|
||||||
|
|
||||||
pub struct GameWindow {
|
pub struct GameWindow {
|
||||||
|
viewport_id: ViewportId,
|
||||||
client: EmulatorClient,
|
client: EmulatorClient,
|
||||||
proxy: EventLoopProxy<UserEvent>,
|
proxy: EventLoopProxy<UserEvent>,
|
||||||
persistence: Persistence,
|
persistence: Persistence,
|
||||||
|
|
@ -34,17 +43,27 @@ pub struct GameWindow {
|
||||||
config: SimConfig,
|
config: SimConfig,
|
||||||
toasts: Toasts,
|
toasts: Toasts,
|
||||||
screen: Option<GameScreen>,
|
screen: Option<GameScreen>,
|
||||||
messages: Option<mpsc::Receiver<Toast>>,
|
messages: mpsc::Receiver<Toast>,
|
||||||
|
message_sink: mpsc::Sender<Toast>,
|
||||||
color_picker: Option<ColorPickerState>,
|
color_picker: Option<ColorPickerState>,
|
||||||
window: Option<Arc<winit::window::Window>>,
|
window: Option<Arc<winit::window::Window>>,
|
||||||
|
memory: Arc<MemoryClient>,
|
||||||
|
images: Arc<ImageTextureLoader>,
|
||||||
|
mappings: MappingProvider,
|
||||||
|
children: HashMap<ViewportId, ChildWindowWrapper>,
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GameWindow {
|
impl GameWindow {
|
||||||
|
#[expect(clippy::too_many_arguments)]
|
||||||
pub fn new(
|
pub fn new(
|
||||||
|
viewport_id: ViewportId,
|
||||||
client: EmulatorClient,
|
client: EmulatorClient,
|
||||||
proxy: EventLoopProxy<UserEvent>,
|
proxy: EventLoopProxy<UserEvent>,
|
||||||
persistence: Persistence,
|
persistence: Persistence,
|
||||||
shortcuts: ShortcutProvider,
|
shortcuts: ShortcutProvider,
|
||||||
|
memory: &Arc<MemoryClient>,
|
||||||
|
images: &Arc<ImageTextureLoader>,
|
||||||
|
mappings: MappingProvider,
|
||||||
sim_id: SimId,
|
sim_id: SimId,
|
||||||
) -> Self {
|
) -> Self {
|
||||||
let config = SimConfig::load(&persistence, sim_id);
|
let config = SimConfig::load(&persistence, sim_id);
|
||||||
|
|
@ -52,7 +71,9 @@ impl GameWindow {
|
||||||
.with_anchor(Anchor::BottomLeft)
|
.with_anchor(Anchor::BottomLeft)
|
||||||
.with_margin((10.0, 10.0).into())
|
.with_margin((10.0, 10.0).into())
|
||||||
.reverse(true);
|
.reverse(true);
|
||||||
|
let (message_sink, messages) = mpsc::channel();
|
||||||
Self {
|
Self {
|
||||||
|
viewport_id,
|
||||||
client,
|
client,
|
||||||
proxy,
|
proxy,
|
||||||
persistence,
|
persistence,
|
||||||
|
|
@ -61,9 +82,135 @@ impl GameWindow {
|
||||||
config,
|
config,
|
||||||
toasts,
|
toasts,
|
||||||
screen: None,
|
screen: None,
|
||||||
messages: None,
|
messages,
|
||||||
|
message_sink,
|
||||||
color_picker: None,
|
color_picker: None,
|
||||||
window: None,
|
window: None,
|
||||||
|
memory: memory.clone(),
|
||||||
|
images: images.clone(),
|
||||||
|
mappings: mappings.clone(),
|
||||||
|
children: HashMap::new(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn open(&mut self, window: ChildWindow) {
|
||||||
|
let viewport_id = window.viewport_id(self.sim_id);
|
||||||
|
if self.children.contains_key(&viewport_id) {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
let child = match window {
|
||||||
|
ChildWindow::About => AppWrapper::of_dyn(AboutWindow),
|
||||||
|
ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
|
||||||
|
self.sim_id,
|
||||||
|
&self.memory,
|
||||||
|
&self.images,
|
||||||
|
)),
|
||||||
|
ChildWindow::BgMap => {
|
||||||
|
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
|
||||||
|
}
|
||||||
|
ChildWindow::Objects => {
|
||||||
|
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
|
||||||
|
}
|
||||||
|
ChildWindow::Worlds => {
|
||||||
|
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
|
||||||
|
}
|
||||||
|
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
|
||||||
|
self.sim_id,
|
||||||
|
&self.memory,
|
||||||
|
&self.images,
|
||||||
|
)),
|
||||||
|
ChildWindow::Registers => {
|
||||||
|
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory))
|
||||||
|
}
|
||||||
|
ChildWindow::Terminal => {
|
||||||
|
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
|
||||||
|
}
|
||||||
|
ChildWindow::Profiler { launch } => {
|
||||||
|
let mut profile = ProfileWindow::new(self.sim_id, self.client.clone());
|
||||||
|
if launch {
|
||||||
|
profile.launch();
|
||||||
|
}
|
||||||
|
AppWrapper::of_dyn(profile)
|
||||||
|
}
|
||||||
|
ChildWindow::Debugger { port } => {
|
||||||
|
let mut debugger =
|
||||||
|
GdbServerWindow::new(self.sim_id, self.client.clone(), self.proxy.clone());
|
||||||
|
if let Some(port) = port {
|
||||||
|
debugger.launch(port);
|
||||||
|
}
|
||||||
|
AppWrapper::of_dyn(debugger)
|
||||||
|
}
|
||||||
|
ChildWindow::Input => AppWrapper::of_dyn(InputWindow::new(self.mappings.clone())),
|
||||||
|
ChildWindow::Hotkeys => AppWrapper::of_dyn(HotkeysWindow::new(self.shortcuts.clone())),
|
||||||
|
ChildWindow::Player2 => {
|
||||||
|
if self.sim_id == SimId::Player2 {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
AppWrapper::of_game(GameWindow::new(
|
||||||
|
viewport_id,
|
||||||
|
self.client.clone(),
|
||||||
|
self.proxy.clone(),
|
||||||
|
self.persistence.clone(),
|
||||||
|
self.shortcuts.clone(),
|
||||||
|
&self.memory,
|
||||||
|
&self.images,
|
||||||
|
self.mappings.clone(),
|
||||||
|
SimId::Player2,
|
||||||
|
))
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
|
let viewport = child.initial_viewport();
|
||||||
|
self.children.insert(
|
||||||
|
viewport_id,
|
||||||
|
ChildWindowWrapper {
|
||||||
|
app: Arc::new(Mutex::new(child)),
|
||||||
|
updates: Some(viewport),
|
||||||
|
close_requested: Arc::new(AtomicBool::new(false)),
|
||||||
|
},
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn close(&mut self, window: ChildWindow) {
|
||||||
|
let id = window.viewport_id(self.sim_id);
|
||||||
|
self.children.remove(&id);
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn handle_init(&mut self, viewport_id: ViewportId, args: InitArgs) {
|
||||||
|
self.handle_event(viewport_id, |window| window.on_init(args))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn handle_key_event(&mut self, viewport_id: ViewportId, event: &KeyEvent) -> bool {
|
||||||
|
self.handle_event(viewport_id, |window| window.handle_key_event(event))
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn handle_gamepad_event(&mut self, viewport_id: ViewportId, event: &gilrs::Event) -> bool {
|
||||||
|
self.handle_event(viewport_id, |window| window.handle_gamepad_event(event))
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_event<F, R>(&mut self, viewport_id: ViewportId, cb: F) -> R
|
||||||
|
where
|
||||||
|
F: FnOnce(&mut dyn AppWindow) -> R,
|
||||||
|
R: Default,
|
||||||
|
{
|
||||||
|
let p2_viewport_id = ChildWindow::Player2.viewport_id(SimId::Player1);
|
||||||
|
|
||||||
|
if self.viewport_id == viewport_id {
|
||||||
|
cb(self)
|
||||||
|
} else if let Some(child) = self.children.get_mut(&viewport_id) {
|
||||||
|
cb(child.app.lock().unwrap().deref_mut().deref_mut())
|
||||||
|
} else if let Some(mut p2) = self
|
||||||
|
.children
|
||||||
|
.get_mut(&p2_viewport_id)
|
||||||
|
.map(|w| w.app.lock().unwrap())
|
||||||
|
{
|
||||||
|
if let AppWrapper::Game(g) = p2.deref_mut() {
|
||||||
|
g.handle_event(viewport_id, cb)
|
||||||
|
} else {
|
||||||
|
R::default()
|
||||||
|
}
|
||||||
|
} else {
|
||||||
|
R::default()
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -217,7 +364,7 @@ impl GameWindow {
|
||||||
{
|
{
|
||||||
self.client
|
self.client
|
||||||
.send_command(EmulatorCommand::StartSecondSim(None));
|
.send_command(EmulatorCommand::StartSecondSim(None));
|
||||||
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
|
self.open(ChildWindow::Player2);
|
||||||
}
|
}
|
||||||
if has_player_2 {
|
if has_player_2 {
|
||||||
let linked = self.client.are_sims_linked();
|
let linked = self.client.are_sims_linked();
|
||||||
|
|
@ -231,55 +378,37 @@ impl GameWindow {
|
||||||
});
|
});
|
||||||
ui.menu_button("Tools", |ui| {
|
ui.menu_button("Tools", |ui| {
|
||||||
if ui.button("Terminal").clicked() {
|
if ui.button("Terminal").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Terminal);
|
||||||
.send_event(UserEvent::OpenTerminal(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Profiler").clicked() {
|
if ui.button("Profiler").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Profiler { launch: false });
|
||||||
.send_event(UserEvent::OpenProfiler(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("GDB Server").clicked() {
|
if ui.button("GDB Server").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Debugger { port: None });
|
||||||
.send_event(UserEvent::OpenDebugger(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
ui.separator();
|
ui.separator();
|
||||||
if ui.button("Character Data").clicked() {
|
if ui.button("Character Data").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::CharacterData);
|
||||||
.send_event(UserEvent::OpenCharacterData(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Background Maps").clicked() {
|
if ui.button("Background Maps").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::BgMap);
|
||||||
.send_event(UserEvent::OpenBgMap(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Objects").clicked() {
|
if ui.button("Objects").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Objects);
|
||||||
.send_event(UserEvent::OpenObjects(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Worlds").clicked() {
|
if ui.button("Worlds").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Worlds);
|
||||||
.send_event(UserEvent::OpenWorlds(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Frame Buffers").clicked() {
|
if ui.button("Frame Buffers").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::FrameBuffers);
|
||||||
.send_event(UserEvent::OpenFrameBuffers(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
if ui.button("Registers").clicked() {
|
if ui.button("Registers").clicked() {
|
||||||
self.proxy
|
self.open(ChildWindow::Registers);
|
||||||
.send_event(UserEvent::OpenRegisters(self.sim_id))
|
|
||||||
.unwrap();
|
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
ui.menu_button("Help", |ui| {
|
ui.menu_button("Help", |ui| {
|
||||||
if ui.button("About").clicked() {
|
if ui.button("About").clicked() {
|
||||||
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
|
self.open(ChildWindow::About);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
}
|
}
|
||||||
|
|
@ -424,11 +553,11 @@ impl GameWindow {
|
||||||
});
|
});
|
||||||
ui.menu_button("Input", |ui| {
|
ui.menu_button("Input", |ui| {
|
||||||
if ui.button("Bind Inputs").clicked() {
|
if ui.button("Bind Inputs").clicked() {
|
||||||
self.proxy.send_event(UserEvent::OpenInput).unwrap();
|
self.open(ChildWindow::Input);
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
if ui.button("Hotkeys").clicked() {
|
if ui.button("Hotkeys").clicked() {
|
||||||
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap();
|
self.open(ChildWindow::Hotkeys);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
@ -480,13 +609,6 @@ impl GameWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for GameWindow {
|
impl AppWindow for GameWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
match self.sim_id {
|
|
||||||
SimId::Player1 => ViewportId::ROOT,
|
|
||||||
SimId::Player2 => ViewportId::from_hash_of("Player2"),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
|
|
@ -504,10 +626,8 @@ impl AppWindow for GameWindow {
|
||||||
};
|
};
|
||||||
self.update_config(|c| c.dimensions = dimensions);
|
self.update_config(|c| c.dimensions = dimensions);
|
||||||
|
|
||||||
if let Some(messages) = self.messages.as_mut() {
|
while let Ok(toast) = self.messages.try_recv() {
|
||||||
while let Ok(toast) = messages.try_recv() {
|
self.toasts.add(toast);
|
||||||
self.toasts.add(toast);
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
Panel::top("menubar")
|
Panel::top("menubar")
|
||||||
.exact_size(22.0)
|
.exact_size(22.0)
|
||||||
|
|
@ -533,22 +653,43 @@ impl AppWindow for GameWindow {
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
self.toasts.show(ui);
|
self.toasts.show(ui);
|
||||||
|
self.children.retain(|id, child| {
|
||||||
|
if child
|
||||||
|
.close_requested
|
||||||
|
.load(std::sync::atomic::Ordering::Relaxed)
|
||||||
|
{
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
let app = child.app.clone();
|
||||||
|
let viewport_builder = child.updates.take().unwrap_or_default();
|
||||||
|
let close_requested = child.close_requested.clone();
|
||||||
|
ui.show_viewport_deferred(*id, viewport_builder, move |ui, _| {
|
||||||
|
app.lock().unwrap().show(ui);
|
||||||
|
if ui.input(|s| s.viewport().close_requested()) {
|
||||||
|
close_requested.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
true
|
||||||
|
});
|
||||||
|
ui.request_repaint_after(Duration::from_millis(10));
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_init(&mut self, args: InitArgs) {
|
fn on_init(&mut self, args: InitArgs) {
|
||||||
let (screen, sink) = GameScreen::init(args.render_state);
|
if self.screen.is_none() {
|
||||||
let (message_sink, message_source) = mpsc::channel();
|
let (screen, sink) = GameScreen::init(args.render_state);
|
||||||
self.client.send_command(EmulatorCommand::ConnectToSim(
|
self.client.send_command(EmulatorCommand::ConnectToSim(
|
||||||
self.sim_id,
|
self.sim_id,
|
||||||
sink,
|
sink,
|
||||||
message_sink,
|
self.message_sink.clone(),
|
||||||
));
|
));
|
||||||
self.screen = Some(screen);
|
self.screen = Some(screen);
|
||||||
self.messages = Some(message_source);
|
}
|
||||||
self.window = Some(args.window.clone());
|
self.window = Some(args.window.clone());
|
||||||
}
|
}
|
||||||
|
}
|
||||||
|
|
||||||
fn on_destroy(&mut self) {
|
impl Drop for GameWindow {
|
||||||
|
fn drop(&mut self) {
|
||||||
if self.sim_id == SimId::Player2 {
|
if self.sim_id == SimId::Player2 {
|
||||||
self.client.send_command(EmulatorCommand::StopSecondSim);
|
self.client.send_command(EmulatorCommand::StopSecondSim);
|
||||||
}
|
}
|
||||||
|
|
@ -561,3 +702,77 @@ struct ColorPickerState {
|
||||||
just_opened: bool,
|
just_opened: bool,
|
||||||
unpause_on_close: bool,
|
unpause_on_close: bool,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
struct ChildWindowWrapper {
|
||||||
|
app: Arc<Mutex<AppWrapper>>,
|
||||||
|
updates: Option<ViewportBuilder>,
|
||||||
|
close_requested: Arc<AtomicBool>,
|
||||||
|
}
|
||||||
|
enum AppWrapper {
|
||||||
|
Game(Box<GameWindow>),
|
||||||
|
Dyn(Box<dyn AppWindow + Send + 'static>),
|
||||||
|
}
|
||||||
|
impl AppWrapper {
|
||||||
|
fn of_game(game: GameWindow) -> Self {
|
||||||
|
Self::Game(Box::new(game))
|
||||||
|
}
|
||||||
|
fn of_dyn<T: AppWindow + Send + 'static>(inner: T) -> Self {
|
||||||
|
Self::Dyn(Box::new(inner))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl Deref for AppWrapper {
|
||||||
|
type Target = dyn AppWindow + Send + 'static;
|
||||||
|
fn deref(&self) -> &Self::Target {
|
||||||
|
match self {
|
||||||
|
Self::Dyn(inner) => inner.as_ref(),
|
||||||
|
Self::Game(inner) => inner.as_ref(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
impl DerefMut for AppWrapper {
|
||||||
|
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||||
|
match self {
|
||||||
|
Self::Dyn(inner) => inner.as_mut(),
|
||||||
|
Self::Game(inner) => inner.as_mut(),
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum ChildWindow {
|
||||||
|
About,
|
||||||
|
CharacterData,
|
||||||
|
BgMap,
|
||||||
|
Objects,
|
||||||
|
Worlds,
|
||||||
|
FrameBuffers,
|
||||||
|
Registers,
|
||||||
|
Terminal,
|
||||||
|
Profiler { launch: bool },
|
||||||
|
Debugger { port: Option<u16> },
|
||||||
|
Input,
|
||||||
|
Hotkeys,
|
||||||
|
Player2,
|
||||||
|
}
|
||||||
|
impl ChildWindow {
|
||||||
|
fn viewport_id(&self, sim_id: SimId) -> ViewportId {
|
||||||
|
ViewportId::from_hash_of(format!("{sim_id:?}{}", self.name()))
|
||||||
|
}
|
||||||
|
fn name(&self) -> &'static str {
|
||||||
|
match self {
|
||||||
|
Self::About => "About",
|
||||||
|
Self::CharacterData => "CharacterData",
|
||||||
|
Self::BgMap => "BgMap",
|
||||||
|
Self::Objects => "Objects",
|
||||||
|
Self::Worlds => "Worlds",
|
||||||
|
Self::FrameBuffers => "FrameBuffers",
|
||||||
|
Self::Registers => "Registers",
|
||||||
|
Self::Terminal => "Terminal",
|
||||||
|
Self::Profiler { .. } => "Profiler",
|
||||||
|
Self::Debugger { .. } => "Debugger",
|
||||||
|
Self::Input => "Input",
|
||||||
|
Self::Hotkeys => "Hotkeys",
|
||||||
|
Self::Player2 => "Player2",
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
|
||||||
|
|
@ -14,7 +14,7 @@ pub struct GameScreen {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl GameScreen {
|
impl GameScreen {
|
||||||
fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
pub fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
||||||
let device = &render_state.device;
|
let device = &render_state.device;
|
||||||
|
|
||||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
|
@ -117,8 +117,6 @@ impl GameScreen {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
|
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
|
||||||
Self::init_pipeline(render_state);
|
|
||||||
|
|
||||||
let device = &render_state.device;
|
let device = &render_state.device;
|
||||||
let queue = &render_state.queue;
|
let queue = &render_state.queue;
|
||||||
|
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder, ViewportId};
|
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder};
|
||||||
use winit::event_loop::EventLoopProxy;
|
use winit::event_loop::EventLoopProxy;
|
||||||
|
|
||||||
use crate::{
|
use crate::{
|
||||||
|
|
@ -42,10 +42,6 @@ impl GdbServerWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for GdbServerWindow {
|
impl AppWindow for GdbServerWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("Debugger-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,5 @@
|
||||||
use egui::{
|
use egui::{
|
||||||
Button, CentralPanel, Event, KeyboardShortcut, Label, Layout, Slider, Ui, ViewportBuilder,
|
Button, CentralPanel, Event, KeyboardShortcut, Label, Layout, Slider, Ui, ViewportBuilder,
|
||||||
ViewportId,
|
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, TableBuilder};
|
use egui_extras::{Column, TableBuilder};
|
||||||
|
|
||||||
|
|
@ -125,10 +124,6 @@ impl HotkeysWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for HotkeysWindow {
|
impl AppWindow for HotkeysWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of("shortcuts")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initial_viewport(&self) -> ViewportBuilder {
|
fn initial_viewport(&self) -> ViewportBuilder {
|
||||||
ViewportBuilder::default()
|
ViewportBuilder::default()
|
||||||
.with_title("Keyboard Shortcuts")
|
.with_title("Keyboard Shortcuts")
|
||||||
|
|
|
||||||
|
|
@ -1,4 +1,4 @@
|
||||||
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder, ViewportId};
|
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder};
|
||||||
use egui_extras::{Column, TableBuilder};
|
use egui_extras::{Column, TableBuilder};
|
||||||
use gilrs::{EventType, GamepadId};
|
use gilrs::{EventType, GamepadId};
|
||||||
use std::sync::RwLock;
|
use std::sync::RwLock;
|
||||||
|
|
@ -160,10 +160,6 @@ impl InputWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for InputWindow {
|
impl AppWindow for InputWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of("input")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initial_viewport(&self) -> ViewportBuilder {
|
fn initial_viewport(&self) -> ViewportBuilder {
|
||||||
ViewportBuilder::default()
|
ViewportBuilder::default()
|
||||||
.with_title("Bind Inputs")
|
.with_title("Bind Inputs")
|
||||||
|
|
|
||||||
|
|
@ -1,7 +1,7 @@
|
||||||
use std::{fs, sync::Arc, time::Duration};
|
use std::{fs, sync::Arc, time::Duration};
|
||||||
|
|
||||||
use anyhow::Result;
|
use anyhow::Result;
|
||||||
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder, ViewportId};
|
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder};
|
||||||
use egui_notify::{Anchor, Toast, Toasts};
|
use egui_notify::{Anchor, Toast, Toasts};
|
||||||
use winit::window::Window;
|
use winit::window::Window;
|
||||||
|
|
||||||
|
|
@ -82,10 +82,6 @@ impl ProfileWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for ProfileWindow {
|
impl AppWindow for ProfileWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("Profile-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,8 +1,6 @@
|
||||||
use std::{collections::VecDeque, sync::mpsc};
|
use std::{collections::VecDeque, sync::mpsc};
|
||||||
|
|
||||||
use egui::{
|
use egui::{Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder};
|
||||||
Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder, ViewportId,
|
|
||||||
};
|
|
||||||
|
|
||||||
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
|
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
|
||||||
|
|
||||||
|
|
@ -31,10 +29,6 @@ impl TerminalWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for TerminalWindow {
|
impl AppWindow for TerminalWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("terminal-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@ use std::sync::Arc;
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
TextureOptions, Ui, ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
|
|
||||||
|
|
@ -169,10 +169,6 @@ impl BgMapWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for BgMapWindow {
|
impl AppWindow for BgMapWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@ use std::fmt::Display;
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
|
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
|
||||||
Ui, Vec2, ViewportBuilder, ViewportId,
|
Ui, Vec2, ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
@ -231,10 +231,6 @@ impl CharacterDataWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for CharacterDataWindow {
|
impl AppWindow for CharacterDataWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -1,6 +1,6 @@
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
|
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
|
||||||
ViewportBuilder, ViewportId,
|
ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
|
|
||||||
|
|
@ -134,10 +134,6 @@ impl FrameBufferWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for FrameBufferWindow {
|
impl AppWindow for FrameBufferWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("framebuffer-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@ use std::sync::Arc;
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
TextureOptions, Ui, ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
|
|
||||||
|
|
@ -190,10 +190,6 @@ impl ObjectWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for ObjectWindow {
|
impl AppWindow for ObjectWindow {
|
||||||
fn viewport_id(&self) -> egui::ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("object-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@ use std::sync::Arc;
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
|
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
|
||||||
Ui, ViewportBuilder, ViewportId,
|
Ui, ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
|
|
||||||
|
|
@ -630,10 +630,6 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for RegisterWindow {
|
impl AppWindow for RegisterWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("registers-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
|
|
|
||||||
|
|
@ -2,7 +2,7 @@ use std::{fmt::Display, sync::Arc};
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
TextureOptions, Ui, ViewportBuilder,
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
use fixed::{
|
use fixed::{
|
||||||
|
|
@ -506,10 +506,6 @@ impl WorldWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
impl AppWindow for WorldWindow {
|
impl AppWindow for WorldWindow {
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of(format!("world-{}", self.sim_id))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn sim_id(&self) -> SimId {
|
fn sim_id(&self) -> SimId {
|
||||||
self.sim_id
|
self.sim_id
|
||||||
}
|
}
|
||||||
|
|
|
||||||
Loading…
Reference in New Issue