Rerwite everything to share an egui context

This commit is contained in:
Simon Gellis 2026-04-02 23:51:01 -04:00
parent 615b0ab9a1
commit f7b37caccb
No known key found for this signature in database
GPG Key ID: DA576912FED9577B
16 changed files with 686 additions and 553 deletions

View File

@ -1,18 +1,25 @@
use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration};
use std::{
collections::hash_map::Entry,
num::NonZero,
sync::Arc,
thread,
time::{Duration, Instant},
};
use egui::{
Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder,
ViewportCommand, ViewportId, ViewportInfo,
ahash::{HashMap, HashMapExt},
style::ScrollStyle,
Context, FontData, FontDefinitions, FontFamily, IconData, PlatformOutput, RawInput,
TextWrapMode, ViewportBuilder, ViewportCommand, ViewportEvent, ViewportId, ViewportIdMap,
ViewportIdSet, ViewportInfo, style::ScrollStyle,
};
use egui_wgpu::winit::Painter;
use egui_winit::EventResponse;
use gilrs::{EventType, Gilrs};
use tracing::{error, warn};
use winit::{
application::ApplicationHandler,
event::WindowEvent,
event_loop::{ActiveEventLoop, EventLoopProxy},
window::Window,
event_loop::{ActiveEventLoop, ControlFlow, EventLoopProxy},
window::{Window, WindowId},
};
use crate::{
@ -23,11 +30,7 @@ use crate::{
input::{MappingProvider, ShortcutProvider},
memory::MemoryClient,
persistence::Persistence,
window::{
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
GdbServerWindow, HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow,
RegisterWindow, TerminalWindow, WorldWindow,
},
window::{AppWindow, ChildWindow, GameScreen, GameWindow, InitArgs},
};
fn load_icon() -> anyhow::Result<IconData> {
@ -41,28 +44,23 @@ fn load_icon() -> anyhow::Result<IconData> {
})
}
struct SharedViewportState {
viewport_info: ViewportIdMap<ViewportInfo>,
painter: Painter,
resized_viewport: Option<ViewportId>,
}
pub struct Application {
icon: Option<Arc<IconData>>,
wgpu: WgpuState,
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
mappings: MappingProvider,
shortcuts: ShortcutProvider,
ctx: Context,
shared: SharedViewportState,
icon: Option<Arc<IconData>>,
app: GameWindow,
controllers: ControllerManager,
memory: Arc<MemoryClient>,
images: Arc<ImageTextureLoader>,
persistence: Persistence,
viewports: HashMap<ViewportId, Viewport>,
viewports: ViewportIdMap<ViewportManager>,
focused: Option<ViewportId>,
init_debug_port: Option<u16>,
init_profiling: bool,
init_bgmap: bool,
init_chardata: bool,
init_objects: bool,
init_worlds: bool,
init_framebuffers: bool,
init_registers: bool,
init_terminal: bool,
redraw_times: ViewportIdMap<Instant>,
initial_windows: Vec<ChildWindow>,
}
impl Application {
@ -84,132 +82,320 @@ impl Application {
let proxy = proxy.clone();
thread::spawn(|| process_gamepad_input(mappings, proxy));
}
let app = Self {
icon,
wgpu,
client,
proxy,
mappings,
shortcuts,
memory,
images,
controllers,
persistence,
viewports: HashMap::new(),
focused: None,
init_debug_port: args.debug_port,
init_profiling: args.profile,
init_bgmap: args.bgmap_data,
init_chardata: args.character_data,
init_objects: args.object_data,
init_worlds: args.worlds,
init_framebuffers: args.frame_buffers,
init_registers: args.registers,
init_terminal: args.terminal,
};
if args.player2 {
app.client
.send_command(EmulatorCommand::StartSecondSim(args.rom.clone()));
app.proxy
.send_event(UserEvent::OpenPlayer2)
.expect("Failed to open Player 2 window");
}
app
}
fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) {
let viewport_id = window.viewport_id();
if let Some(viewport) = self.viewports.get(&viewport_id) {
viewport.window.focus_window();
return;
}
self.viewports.insert(
viewport_id,
Viewport::new(
&self.images,
event_loop,
&self.wgpu,
self.icon.clone(),
window,
),
let app = GameWindow::new(
ViewportId::ROOT,
client.clone(),
proxy.clone(),
persistence.clone(),
shortcuts.clone(),
&memory,
&images,
mappings.clone(),
SimId::Player1,
);
let ctx = Context::default();
let mut fonts = FontDefinitions::default();
fonts.font_data.insert(
"Selawik".into(),
Arc::new(FontData::from_static(include_bytes!(
"../assets/selawik.ttf"
))),
);
fonts
.families
.get_mut(&FontFamily::Proportional)
.unwrap()
.insert(0, "Selawik".into());
ctx.set_fonts(fonts);
ctx.global_style_mut(|s| {
s.wrap_mode = Some(TextWrapMode::Extend);
s.visuals.menu_corner_radius = Default::default();
s.spacing.scroll = ScrollStyle::thin();
});
egui_extras::install_image_loaders(&ctx);
ctx.add_texture_loader(images.clone());
ctx.set_embed_viewports(false);
{
let proxy = proxy.clone();
ctx.set_request_repaint_callback(move |info| {
let _ = proxy.send_event(UserEvent::RequestRedraw(
info.viewport_id,
Instant::now() + info.delay,
));
});
}
let wgpu_config = egui_wgpu::WgpuConfiguration {
present_mode: wgpu::PresentMode::AutoVsync,
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
instance: wgpu.instance.clone(),
adapter: wgpu.adapter.clone(),
device: wgpu.device.clone(),
queue: wgpu.queue.clone(),
}),
..egui_wgpu::WgpuConfiguration::default()
};
let options = egui_wgpu::RendererOptions::default();
let painter = pollster::block_on(Painter::new(ctx.clone(), wgpu_config, false, options));
let mut initial_windows = vec![];
if let Some(port) = args.debug_port {
initial_windows.push(ChildWindow::Debugger { port: Some(port) });
}
if args.profile {
initial_windows.push(ChildWindow::Profiler { launch: true });
}
if args.character_data {
initial_windows.push(ChildWindow::CharacterData);
}
if args.bgmap_data {
initial_windows.push(ChildWindow::BgMap);
}
if args.object_data {
initial_windows.push(ChildWindow::Objects);
}
if args.worlds {
initial_windows.push(ChildWindow::Worlds);
}
if args.frame_buffers {
initial_windows.push(ChildWindow::FrameBuffers);
}
if args.registers {
initial_windows.push(ChildWindow::Registers);
}
if args.terminal {
initial_windows.push(ChildWindow::Terminal);
}
if args.player2 {
client.send_command(EmulatorCommand::StartSecondSim(args.rom.clone()));
initial_windows.push(ChildWindow::Player2);
}
Self {
client,
ctx,
shared: SharedViewportState {
viewport_info: ViewportIdMap::default(),
painter,
resized_viewport: None,
},
icon,
app,
controllers,
viewports: ViewportIdMap::default(),
focused: None,
redraw_times: ViewportIdMap::default(),
initial_windows,
}
}
fn check_repaint(&mut self, event_loop: &ActiveEventLoop) {
let now = Instant::now();
self.redraw_times.retain(|viewport_id, time| {
if *time > now {
return true;
}
if let Some(viewport) = self.viewports.get(viewport_id) {
viewport.window.request_redraw();
}
false
});
if let Some(next_repaint_time) = self.redraw_times.values().min().copied() {
event_loop.set_control_flow(ControlFlow::WaitUntil(next_repaint_time));
}
}
fn repaint_all(&mut self, event_loop: &ActiveEventLoop) {
enum ViewportUpdate {
Keep {
recreate: bool,
builder: ViewportBuilder,
parent: ViewportId,
commands: Vec<ViewportCommand>,
},
Remove,
}
let mut updates = ViewportIdMap::<ViewportUpdate>::default();
for viewport in self.viewports.values() {
updates.insert(
viewport.id,
ViewportUpdate::Keep {
recreate: false,
builder: viewport.builder.clone(),
parent: self
.shared
.viewport_info
.get(&viewport.id)
.and_then(|vp| vp.parent)
.unwrap_or(ViewportId::ROOT),
commands: vec![],
},
);
}
for viewport in self.viewports.values_mut() {
let mut input = viewport.take_egui_input();
if !self.shared.viewport_info.contains_key(&viewport.id) {
continue;
}
input.viewports = self.shared.viewport_info.clone();
let output = self.ctx.run_ui(input, |ui| {
if viewport.id == ViewportId::ROOT {
self.app.show(ui);
} else if let Some(cb) = ui.viewport(|v| v.viewport_ui_cb.clone()) {
cb(ui);
}
});
viewport.handle_platform_output(output.platform_output);
for (id, update) in updates.iter_mut() {
if !output.viewport_output.contains_key(id) {
self.shared.viewport_info.remove(id);
*update = ViewportUpdate::Remove;
}
}
for (id, mut vp) in output.viewport_output {
match updates.entry(id) {
Entry::Vacant(e) => {
e.insert(ViewportUpdate::Keep {
recreate: true,
builder: vp.builder,
parent: vp.parent,
commands: vp.commands,
});
}
Entry::Occupied(e) => {
let ViewportUpdate::Keep {
recreate,
builder,
commands,
..
} = e.into_mut()
else {
continue;
};
let (_, should_recreate) = builder.patch(vp.builder);
*recreate |= should_recreate;
commands.append(&mut vp.commands);
}
}
}
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
self.shared.painter.paint_and_update_textures(
viewport.id,
output.pixels_per_point,
[0.0, 0.0, 0.0, 0.0],
&clipped_primitives,
&output.textures_delta,
vec![],
);
viewport.window.pre_present_notify();
}
let mut active_viewports = ViewportIdSet::default();
for (id, update) in updates {
match update {
ViewportUpdate::Keep {
recreate,
builder,
parent,
commands,
} => {
active_viewports.insert(id);
let manager = self
.viewports
.remove(&id)
.filter(|_| !recreate)
.unwrap_or_else(|| {
let manager = ViewportManager::new(
&self.ctx,
id,
parent,
event_loop,
builder,
&mut self.shared,
);
self.app.handle_init(
id,
InitArgs {
window: &manager.window,
render_state: &self.shared.painter.render_state().unwrap(),
},
);
manager
});
manager.process_viewport_commands(commands, &mut self.shared);
self.viewports.insert(id, manager);
}
ViewportUpdate::Remove => {
self.viewports.remove(&id);
}
}
}
if !active_viewports.contains(&ViewportId::ROOT) {
event_loop.exit();
}
self.shared.painter.gc_viewports(&active_viewports);
}
}
impl ApplicationHandler<UserEvent> for Application {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
if let Some(port) = self.init_debug_port {
let mut server =
GdbServerWindow::new(SimId::Player1, self.client.clone(), self.proxy.clone());
server.launch(port);
self.open(event_loop, Box::new(server));
let mut viewport_builder = self.app.initial_viewport();
if let Some(icon) = &self.icon {
viewport_builder = viewport_builder.with_icon(icon.clone());
}
let app = GameWindow::new(
self.client.clone(),
self.proxy.clone(),
self.persistence.clone(),
self.shortcuts.clone(),
SimId::Player1,
let manager = ViewportManager::new(
&self.ctx,
ViewportId::ROOT,
ViewportId::ROOT,
event_loop,
viewport_builder,
&mut self.shared,
);
self.open(event_loop, Box::new(app));
let sim_id = SimId::Player1;
if self.init_profiling {
let mut profiler = ProfileWindow::new(sim_id, self.client.clone());
profiler.launch();
self.open(event_loop, Box::new(profiler));
let render_state = self.shared.painter.render_state().unwrap();
GameScreen::init_pipeline(&render_state);
self.app.handle_init(
ViewportId::ROOT,
InitArgs {
window: &manager.window,
render_state: &render_state,
},
);
self.viewports.insert(ViewportId::ROOT, manager);
for window in std::mem::take(&mut self.initial_windows) {
self.app.open(window);
}
if self.init_chardata {
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(chardata));
}
if self.init_bgmap {
let bgmap = BgMapWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(bgmap));
}
if self.init_objects {
let objects = ObjectWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(objects));
}
if self.init_worlds {
let world = WorldWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(world));
}
if self.init_framebuffers {
let fb = FrameBufferWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(fb));
}
if self.init_registers {
let registers = RegisterWindow::new(sim_id, &self.memory);
self.open(event_loop, Box::new(registers));
}
if self.init_terminal {
let terminal = TerminalWindow::new(sim_id, &self.client);
self.open(event_loop, Box::new(terminal));
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
viewport.window.request_redraw();
}
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: winit::window::WindowId,
window_id: WindowId,
event: WindowEvent,
) {
let Some(viewport) = self
.viewports
.values_mut()
.find(|v| v.window.id() == window_id)
.find(|v| v.has_window_id(window_id))
else {
return;
};
let viewport_id = viewport.id();
let mut queue_redraw = false;
let mut inactive_viewports = HashSet::new();
let (consumed, action) = viewport.on_window_event(&event);
if !consumed {
let viewport_id = viewport.id;
let (response, close_requested) = viewport.on_window_event(&event, &mut self.shared);
if close_requested && viewport_id == ViewportId::ROOT {
event_loop.exit();
}
if !response.consumed {
match event {
WindowEvent::KeyboardInput { event, .. } => {
if !viewport.app.handle_key_event(&event) {
if !self.app.handle_key_event(viewport_id, &event) {
self.controllers.handle_key_event(&event);
}
}
@ -219,39 +405,10 @@ impl ApplicationHandler<UserEvent> for Application {
_ => {}
}
}
match action {
Some(Action::Redraw) => {
for viewport in self.viewports.values_mut() {
match viewport.redraw(event_loop) {
Some(Action::Redraw) => {
queue_redraw = true;
}
Some(Action::Close) => {
inactive_viewports.insert(viewport.id());
}
None => {}
}
}
}
Some(Action::Close) => {
inactive_viewports.insert(viewport_id);
}
None => {}
}
self.viewports
.retain(|k, _| !inactive_viewports.contains(k));
match self.viewports.get(&viewport_id) {
Some(viewport) => {
if queue_redraw {
viewport.window.request_redraw();
}
}
None => {
if viewport_id == ViewportId::ROOT {
event_loop.exit();
}
}
if response.repaint {
self.repaint_all(event_loop);
}
self.check_repaint(event_loop);
}
fn device_event(
@ -268,96 +425,32 @@ impl ApplicationHandler<UserEvent> for Application {
else {
return;
};
viewport.state.on_mouse_motion(delta);
viewport.on_mouse_motion(delta);
}
}
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
match event {
UserEvent::GamepadEvent(event) => {
if let Some(viewport) = self
if !self
.focused
.as_ref()
.and_then(|id| self.viewports.get_mut(id))
&& viewport.app.handle_gamepad_event(&event)
.is_some_and(|id| self.app.handle_gamepad_event(id, &event))
{
return;
}
self.controllers.handle_gamepad_event(&event);
}
UserEvent::OpenAbout => {
let about = AboutWindow;
self.open(event_loop, Box::new(about));
}
UserEvent::OpenCharacterData(sim_id) => {
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(chardata));
}
UserEvent::OpenBgMap(sim_id) => {
let bgmap = BgMapWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(bgmap));
}
UserEvent::OpenObjects(sim_id) => {
let objects = ObjectWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(objects));
}
UserEvent::OpenWorlds(sim_id) => {
let world = WorldWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(world));
}
UserEvent::OpenFrameBuffers(sim_id) => {
let fb = FrameBufferWindow::new(sim_id, &self.memory, &self.images);
self.open(event_loop, Box::new(fb));
}
UserEvent::OpenRegisters(sim_id) => {
let registers = RegisterWindow::new(sim_id, &self.memory);
self.open(event_loop, Box::new(registers));
}
UserEvent::OpenTerminal(sim_id) => {
let terminal = TerminalWindow::new(sim_id, &self.client);
self.open(event_loop, Box::new(terminal));
}
UserEvent::OpenProfiler(sim_id) => {
let profile = ProfileWindow::new(sim_id, self.client.clone());
self.open(event_loop, Box::new(profile));
}
UserEvent::OpenDebugger(sim_id) => {
let debugger =
GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
self.open(event_loop, Box::new(debugger));
}
UserEvent::OpenInput => {
let input = InputWindow::new(self.mappings.clone());
self.open(event_loop, Box::new(input));
}
UserEvent::OpenHotkeys => {
let hotkeys = HotkeysWindow::new(self.shortcuts.clone());
self.open(event_loop, Box::new(hotkeys));
}
UserEvent::OpenPlayer2 => {
let p2 = GameWindow::new(
self.client.clone(),
self.proxy.clone(),
self.persistence.clone(),
self.shortcuts.clone(),
SimId::Player2,
);
self.open(event_loop, Box::new(p2));
}
UserEvent::Quit(sim_id) => {
self.viewports
.retain(|_, viewport| viewport.app.sim_id() != sim_id);
if !self.viewports.contains_key(&ViewportId::ROOT) {
event_loop.exit();
UserEvent::Quit(sim_id) => match sim_id {
SimId::Player1 => event_loop.exit(),
SimId::Player2 => self.app.close(ChildWindow::Player2),
},
UserEvent::RequestRedraw(viewport, when) => {
let scheduled = self.redraw_times.entry(viewport).or_insert(when);
if *scheduled > when {
*scheduled = when;
}
}
}
}
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
viewport.window.request_redraw();
}
self.check_repaint(event_loop);
}
fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
@ -420,229 +513,109 @@ impl WgpuState {
}
}
struct Viewport {
painter: egui_wgpu::winit::Painter,
ctx: Context,
info: ViewportInfo,
commands: Vec<ViewportCommand>,
builder: ViewportBuilder,
struct ViewportManager {
id: ViewportId,
window: Arc<Window>,
state: egui_winit::State,
app: Box<dyn AppWindow>,
builder: ViewportBuilder,
}
impl Viewport {
pub fn new(
images: &Arc<ImageTextureLoader>,
event_loop: &ActiveEventLoop,
wgpu: &WgpuState,
icon: Option<Arc<IconData>>,
mut app: Box<dyn AppWindow>,
) -> Self {
let ctx = Context::default();
let mut fonts = FontDefinitions::default();
fonts.font_data.insert(
"Selawik".into(),
Arc::new(FontData::from_static(include_bytes!(
"../assets/selawik.ttf"
))),
);
fonts
.families
.get_mut(&FontFamily::Proportional)
.unwrap()
.insert(0, "Selawik".into());
ctx.set_fonts(fonts);
ctx.global_style_mut(|s| {
s.wrap_mode = Some(TextWrapMode::Extend);
s.visuals.menu_corner_radius = Default::default();
s.spacing.scroll = ScrollStyle::thin();
});
egui_extras::install_image_loaders(&ctx);
ctx.add_texture_loader(images.clone());
let wgpu_config = egui_wgpu::WgpuConfiguration {
present_mode: wgpu::PresentMode::AutoVsync,
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
instance: wgpu.instance.clone(),
adapter: wgpu.adapter.clone(),
device: wgpu.device.clone(),
queue: wgpu.queue.clone(),
}),
..egui_wgpu::WgpuConfiguration::default()
};
let options = egui_wgpu::RendererOptions::default();
let mut painter = pollster::block_on(egui_wgpu::winit::Painter::new(
ctx.clone(),
wgpu_config,
false,
options,
));
let mut info = ViewportInfo::default();
let mut builder = app.initial_viewport();
if let Some(icon) = icon {
builder = builder.with_icon(icon);
}
let viewport_id = app.viewport_id();
let (window, state) =
create_window_and_state(&ctx, viewport_id, event_loop, &builder, &mut painter);
egui_winit::update_viewport_info(&mut info, &ctx, &window, true);
let render_state = painter.render_state();
let args = InitArgs {
window: &window,
render_state: render_state.as_ref().unwrap(),
};
app.on_init(args);
Self {
painter,
ctx,
info,
commands: vec![],
builder,
window,
state,
app,
}
}
pub fn id(&self) -> ViewportId {
self.app.viewport_id()
}
pub fn on_window_event(&mut self, event: &WindowEvent) -> (bool, Option<Action>) {
let response = self.state.on_window_event(&self.window, event);
egui_winit::update_viewport_info(
&mut self.info,
self.state.egui_ctx(),
&self.window,
false,
);
let action = match event {
WindowEvent::RedrawRequested => Some(Action::Redraw),
WindowEvent::CloseRequested => Some(Action::Close),
WindowEvent::Resized(size) => {
if let (Some(width), Some(height)) =
(NonZero::new(size.width), NonZero::new(size.height))
{
self.painter
.on_window_resized(self.app.viewport_id(), width, height);
}
None
}
_ if response.repaint => Some(Action::Redraw),
_ => None,
};
(response.consumed, action)
}
fn redraw(&mut self, event_loop: &ActiveEventLoop) -> Option<Action> {
let viewport_id = self.app.viewport_id();
let mut input = self.state.take_egui_input(&self.window);
input.viewports = std::iter::once((viewport_id, self.info.clone())).collect();
input.viewport_id = viewport_id;
let mut output = self.ctx.run_ui(input, |ui| {
self.app.show(ui);
});
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
self.painter.paint_and_update_textures(
viewport_id,
output.pixels_per_point,
[0.0, 0.0, 0.0, 0.0],
&clipped_primitives,
&output.textures_delta,
vec![],
);
self.state
.handle_platform_output(&self.window, output.platform_output);
let Some(mut viewport_output) = output.viewport_output.remove(&viewport_id) else {
return Some(Action::Close);
};
let (mut deferred_commands, recreate) = self.builder.patch(viewport_output.builder);
if recreate {
let (window, state) = create_window_and_state(
&self.ctx,
viewport_id,
event_loop,
&self.builder,
&mut self.painter,
);
egui_winit::update_viewport_info(&mut self.info, &self.ctx, &window, true);
self.window = window;
self.state = state;
}
self.commands.append(&mut deferred_commands);
self.commands.append(&mut viewport_output.commands);
egui_winit::process_viewport_commands(
&self.ctx,
&mut self.info,
std::mem::take(&mut self.commands),
&self.window,
&mut vec![],
);
if self.info.close_requested() {
Some(Action::Close)
} else {
Some(Action::Redraw)
}
}
}
impl Drop for Viewport {
fn drop(&mut self) {
self.app.on_destroy();
}
}
#[derive(Debug)]
pub enum UserEvent {
GamepadEvent(gilrs::Event),
OpenAbout,
OpenCharacterData(SimId),
OpenBgMap(SimId),
OpenObjects(SimId),
OpenWorlds(SimId),
OpenFrameBuffers(SimId),
OpenRegisters(SimId),
OpenTerminal(SimId),
OpenProfiler(SimId),
OpenDebugger(SimId),
OpenInput,
OpenHotkeys,
OpenPlayer2,
Quit(SimId),
}
pub enum Action {
Redraw,
Close,
}
fn create_window_and_state(
impl ViewportManager {
fn new(
ctx: &Context,
viewport_id: ViewportId,
parent_id: ViewportId,
event_loop: &ActiveEventLoop,
builder: &ViewportBuilder,
painter: &mut egui_wgpu::winit::Painter,
) -> (Arc<Window>, egui_winit::State) {
pollster::block_on(painter.set_window(viewport_id, None)).unwrap();
let window = Arc::new(egui_winit::create_window(ctx, event_loop, builder).unwrap());
pollster::block_on(painter.set_window(viewport_id, Some(window.clone()))).unwrap();
builder: ViewportBuilder,
shared: &mut SharedViewportState,
) -> Self {
let window = Arc::new(egui_winit::create_window(ctx, event_loop, &builder).unwrap());
pollster::block_on(shared.painter.set_window(viewport_id, Some(window.clone()))).unwrap();
let state = egui_winit::State::new(
ctx.clone(),
viewport_id,
event_loop,
Some(window.scale_factor() as f32),
event_loop.system_theme(),
painter.max_texture_side(),
shared.painter.max_texture_side(),
);
(window, state)
let mut info = ViewportInfo {
parent: Some(parent_id),
..ViewportInfo::default()
};
egui_winit::update_viewport_info(&mut info, ctx, &window, true);
shared.viewport_info.insert(viewport_id, info);
Self {
id: viewport_id,
window,
state,
builder,
}
}
fn has_window_id(&self, window_id: WindowId) -> bool {
self.window.id() == window_id
}
fn on_mouse_motion(&mut self, delta: (f64, f64)) {
self.state.on_mouse_motion(delta);
}
fn on_window_event(
&mut self,
event: &WindowEvent,
shared: &mut SharedViewportState,
) -> (EventResponse, bool) {
if let WindowEvent::Resized(size) = event
&& let (Some(width), Some(height)) =
(NonZero::new(size.width), NonZero::new(size.height))
{
if shared.resized_viewport != Some(self.id) {
shared.resized_viewport = Some(self.id);
shared.painter.on_window_resize_state_change(self.id, true);
}
shared.painter.on_window_resized(self.id, width, height);
}
let response = self.state.on_window_event(&self.window, event);
let info = shared.viewport_info.get_mut(&self.id).unwrap();
if let WindowEvent::CloseRequested = event {
info.events.push(ViewportEvent::Close);
}
egui_winit::update_viewport_info(info, self.state.egui_ctx(), &self.window, false);
(response, info.close_requested())
}
fn take_egui_input(&mut self) -> RawInput {
self.state.take_egui_input(&self.window)
}
fn handle_platform_output(&mut self, platform_output: PlatformOutput) {
self.state
.handle_platform_output(&self.window, platform_output);
}
fn process_viewport_commands(
&self,
commands: Vec<ViewportCommand>,
shared: &mut SharedViewportState,
) {
let info = shared.viewport_info.get_mut(&self.id).unwrap();
egui_winit::process_viewport_commands(
self.state.egui_ctx(),
info,
commands,
&self.window,
&mut vec![],
);
}
}
#[derive(Debug)]
pub enum UserEvent {
GamepadEvent(gilrs::Event),
Quit(SimId),
RequestRedraw(ViewportId, Instant),
}
fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {

View File

@ -1,9 +1,9 @@
use std::sync::Arc;
pub use about::AboutWindow;
use egui::{Ui, ViewportBuilder, ViewportId};
pub use game::GameWindow;
pub use game_screen::DisplayMode;
use egui::{Ui, ViewportBuilder};
pub use game::{ChildWindow, GameWindow};
pub use game_screen::{DisplayMode, GameScreen};
pub use gdb::GdbServerWindow;
pub use hotkeys::HotkeysWindow;
pub use input::InputWindow;
@ -28,7 +28,6 @@ mod utils;
mod vip;
pub trait AppWindow {
fn viewport_id(&self) -> ViewportId;
fn sim_id(&self) -> SimId {
SimId::Player1
}
@ -40,7 +39,6 @@ pub trait AppWindow {
fn on_init(&mut self, args: InitArgs) {
let _ = args;
}
fn on_destroy(&mut self) {}
fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
let _ = event;
false

View File

@ -1,14 +1,10 @@
use egui::{CentralPanel, Image, Ui, ViewportBuilder, ViewportId};
use egui::{CentralPanel, Image, Ui, ViewportBuilder};
use super::AppWindow;
pub struct AboutWindow;
impl AppWindow for AboutWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("About")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("About Lemur")

View File

@ -1,5 +1,7 @@
use std::{
sync::{Arc, mpsc},
collections::HashMap,
ops::{Deref, DerefMut},
sync::{Arc, Mutex, atomic::AtomicBool, mpsc},
time::Duration,
};
@ -7,9 +9,15 @@ use crate::{
app::UserEvent,
config::{COLOR_PRESETS, SimConfig},
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
input::{Command, ShortcutProvider},
images::ImageTextureLoader,
input::{Command, MappingProvider, ShortcutProvider},
memory::MemoryClient,
persistence::Persistence,
window::InitArgs,
window::{
AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow,
HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
TerminalWindow, WorldWindow,
},
};
use anyhow::Context as _;
use egui::{
@ -17,7 +25,7 @@ use egui::{
ViewportBuilder, ViewportCommand, ViewportId, Window,
};
use egui_notify::{Anchor, Toast, Toasts};
use winit::event_loop::EventLoopProxy;
use winit::{event::KeyEvent, event_loop::EventLoopProxy};
use super::{
AppWindow,
@ -26,6 +34,7 @@ use super::{
};
pub struct GameWindow {
viewport_id: ViewportId,
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
persistence: Persistence,
@ -34,17 +43,27 @@ pub struct GameWindow {
config: SimConfig,
toasts: Toasts,
screen: Option<GameScreen>,
messages: Option<mpsc::Receiver<Toast>>,
messages: mpsc::Receiver<Toast>,
message_sink: mpsc::Sender<Toast>,
color_picker: Option<ColorPickerState>,
window: Option<Arc<winit::window::Window>>,
memory: Arc<MemoryClient>,
images: Arc<ImageTextureLoader>,
mappings: MappingProvider,
children: HashMap<ViewportId, ChildWindowWrapper>,
}
impl GameWindow {
#[expect(clippy::too_many_arguments)]
pub fn new(
viewport_id: ViewportId,
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
persistence: Persistence,
shortcuts: ShortcutProvider,
memory: &Arc<MemoryClient>,
images: &Arc<ImageTextureLoader>,
mappings: MappingProvider,
sim_id: SimId,
) -> Self {
let config = SimConfig::load(&persistence, sim_id);
@ -52,7 +71,9 @@ impl GameWindow {
.with_anchor(Anchor::BottomLeft)
.with_margin((10.0, 10.0).into())
.reverse(true);
let (message_sink, messages) = mpsc::channel();
Self {
viewport_id,
client,
proxy,
persistence,
@ -61,9 +82,135 @@ impl GameWindow {
config,
toasts,
screen: None,
messages: None,
messages,
message_sink,
color_picker: None,
window: None,
memory: memory.clone(),
images: images.clone(),
mappings: mappings.clone(),
children: HashMap::new(),
}
}
pub fn open(&mut self, window: ChildWindow) {
let viewport_id = window.viewport_id(self.sim_id);
if self.children.contains_key(&viewport_id) {
return;
}
let child = match window {
ChildWindow::About => AppWrapper::of_dyn(AboutWindow),
ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
self.sim_id,
&self.memory,
&self.images,
)),
ChildWindow::BgMap => {
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::Objects => {
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::Worlds => {
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
}
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
self.sim_id,
&self.memory,
&self.images,
)),
ChildWindow::Registers => {
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory))
}
ChildWindow::Terminal => {
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
}
ChildWindow::Profiler { launch } => {
let mut profile = ProfileWindow::new(self.sim_id, self.client.clone());
if launch {
profile.launch();
}
AppWrapper::of_dyn(profile)
}
ChildWindow::Debugger { port } => {
let mut debugger =
GdbServerWindow::new(self.sim_id, self.client.clone(), self.proxy.clone());
if let Some(port) = port {
debugger.launch(port);
}
AppWrapper::of_dyn(debugger)
}
ChildWindow::Input => AppWrapper::of_dyn(InputWindow::new(self.mappings.clone())),
ChildWindow::Hotkeys => AppWrapper::of_dyn(HotkeysWindow::new(self.shortcuts.clone())),
ChildWindow::Player2 => {
if self.sim_id == SimId::Player2 {
return;
}
AppWrapper::of_game(GameWindow::new(
viewport_id,
self.client.clone(),
self.proxy.clone(),
self.persistence.clone(),
self.shortcuts.clone(),
&self.memory,
&self.images,
self.mappings.clone(),
SimId::Player2,
))
}
};
let viewport = child.initial_viewport();
self.children.insert(
viewport_id,
ChildWindowWrapper {
app: Arc::new(Mutex::new(child)),
updates: Some(viewport),
close_requested: Arc::new(AtomicBool::new(false)),
},
);
}
pub fn close(&mut self, window: ChildWindow) {
let id = window.viewport_id(self.sim_id);
self.children.remove(&id);
}
pub fn handle_init(&mut self, viewport_id: ViewportId, args: InitArgs) {
self.handle_event(viewport_id, |window| window.on_init(args))
}
pub fn handle_key_event(&mut self, viewport_id: ViewportId, event: &KeyEvent) -> bool {
self.handle_event(viewport_id, |window| window.handle_key_event(event))
}
pub fn handle_gamepad_event(&mut self, viewport_id: ViewportId, event: &gilrs::Event) -> bool {
self.handle_event(viewport_id, |window| window.handle_gamepad_event(event))
}
fn handle_event<F, R>(&mut self, viewport_id: ViewportId, cb: F) -> R
where
F: FnOnce(&mut dyn AppWindow) -> R,
R: Default,
{
let p2_viewport_id = ChildWindow::Player2.viewport_id(SimId::Player1);
if self.viewport_id == viewport_id {
cb(self)
} else if let Some(child) = self.children.get_mut(&viewport_id) {
cb(child.app.lock().unwrap().deref_mut().deref_mut())
} else if let Some(mut p2) = self
.children
.get_mut(&p2_viewport_id)
.map(|w| w.app.lock().unwrap())
{
if let AppWrapper::Game(g) = p2.deref_mut() {
g.handle_event(viewport_id, cb)
} else {
R::default()
}
} else {
R::default()
}
}
@ -217,7 +364,7 @@ impl GameWindow {
{
self.client
.send_command(EmulatorCommand::StartSecondSim(None));
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
self.open(ChildWindow::Player2);
}
if has_player_2 {
let linked = self.client.are_sims_linked();
@ -231,55 +378,37 @@ impl GameWindow {
});
ui.menu_button("Tools", |ui| {
if ui.button("Terminal").clicked() {
self.proxy
.send_event(UserEvent::OpenTerminal(self.sim_id))
.unwrap();
self.open(ChildWindow::Terminal);
}
if ui.button("Profiler").clicked() {
self.proxy
.send_event(UserEvent::OpenProfiler(self.sim_id))
.unwrap();
self.open(ChildWindow::Profiler { launch: false });
}
if ui.button("GDB Server").clicked() {
self.proxy
.send_event(UserEvent::OpenDebugger(self.sim_id))
.unwrap();
self.open(ChildWindow::Debugger { port: None });
}
ui.separator();
if ui.button("Character Data").clicked() {
self.proxy
.send_event(UserEvent::OpenCharacterData(self.sim_id))
.unwrap();
self.open(ChildWindow::CharacterData);
}
if ui.button("Background Maps").clicked() {
self.proxy
.send_event(UserEvent::OpenBgMap(self.sim_id))
.unwrap();
self.open(ChildWindow::BgMap);
}
if ui.button("Objects").clicked() {
self.proxy
.send_event(UserEvent::OpenObjects(self.sim_id))
.unwrap();
self.open(ChildWindow::Objects);
}
if ui.button("Worlds").clicked() {
self.proxy
.send_event(UserEvent::OpenWorlds(self.sim_id))
.unwrap();
self.open(ChildWindow::Worlds);
}
if ui.button("Frame Buffers").clicked() {
self.proxy
.send_event(UserEvent::OpenFrameBuffers(self.sim_id))
.unwrap();
self.open(ChildWindow::FrameBuffers);
}
if ui.button("Registers").clicked() {
self.proxy
.send_event(UserEvent::OpenRegisters(self.sim_id))
.unwrap();
self.open(ChildWindow::Registers);
}
});
ui.menu_button("Help", |ui| {
if ui.button("About").clicked() {
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
self.open(ChildWindow::About);
}
});
}
@ -424,11 +553,11 @@ impl GameWindow {
});
ui.menu_button("Input", |ui| {
if ui.button("Bind Inputs").clicked() {
self.proxy.send_event(UserEvent::OpenInput).unwrap();
self.open(ChildWindow::Input);
}
});
if ui.button("Hotkeys").clicked() {
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap();
self.open(ChildWindow::Hotkeys);
}
}
@ -480,13 +609,6 @@ impl GameWindow {
}
impl AppWindow for GameWindow {
fn viewport_id(&self) -> ViewportId {
match self.sim_id {
SimId::Player1 => ViewportId::ROOT,
SimId::Player2 => ViewportId::from_hash_of("Player2"),
}
}
fn sim_id(&self) -> SimId {
self.sim_id
}
@ -504,11 +626,9 @@ impl AppWindow for GameWindow {
};
self.update_config(|c| c.dimensions = dimensions);
if let Some(messages) = self.messages.as_mut() {
while let Ok(toast) = messages.try_recv() {
while let Ok(toast) = self.messages.try_recv() {
self.toasts.add(toast);
}
}
Panel::top("menubar")
.exact_size(22.0)
.show_inside(ui, |ui| {
@ -533,22 +653,43 @@ impl AppWindow for GameWindow {
}
});
self.toasts.show(ui);
self.children.retain(|id, child| {
if child
.close_requested
.load(std::sync::atomic::Ordering::Relaxed)
{
return false;
}
let app = child.app.clone();
let viewport_builder = child.updates.take().unwrap_or_default();
let close_requested = child.close_requested.clone();
ui.show_viewport_deferred(*id, viewport_builder, move |ui, _| {
app.lock().unwrap().show(ui);
if ui.input(|s| s.viewport().close_requested()) {
close_requested.store(true, std::sync::atomic::Ordering::Relaxed);
}
});
true
});
ui.request_repaint_after(Duration::from_millis(10));
}
fn on_init(&mut self, args: InitArgs) {
if self.screen.is_none() {
let (screen, sink) = GameScreen::init(args.render_state);
let (message_sink, message_source) = mpsc::channel();
self.client.send_command(EmulatorCommand::ConnectToSim(
self.sim_id,
sink,
message_sink,
self.message_sink.clone(),
));
self.screen = Some(screen);
self.messages = Some(message_source);
}
self.window = Some(args.window.clone());
}
}
fn on_destroy(&mut self) {
impl Drop for GameWindow {
fn drop(&mut self) {
if self.sim_id == SimId::Player2 {
self.client.send_command(EmulatorCommand::StopSecondSim);
}
@ -561,3 +702,77 @@ struct ColorPickerState {
just_opened: bool,
unpause_on_close: bool,
}
struct ChildWindowWrapper {
app: Arc<Mutex<AppWrapper>>,
updates: Option<ViewportBuilder>,
close_requested: Arc<AtomicBool>,
}
enum AppWrapper {
Game(Box<GameWindow>),
Dyn(Box<dyn AppWindow + Send + 'static>),
}
impl AppWrapper {
fn of_game(game: GameWindow) -> Self {
Self::Game(Box::new(game))
}
fn of_dyn<T: AppWindow + Send + 'static>(inner: T) -> Self {
Self::Dyn(Box::new(inner))
}
}
impl Deref for AppWrapper {
type Target = dyn AppWindow + Send + 'static;
fn deref(&self) -> &Self::Target {
match self {
Self::Dyn(inner) => inner.as_ref(),
Self::Game(inner) => inner.as_ref(),
}
}
}
impl DerefMut for AppWrapper {
fn deref_mut(&mut self) -> &mut Self::Target {
match self {
Self::Dyn(inner) => inner.as_mut(),
Self::Game(inner) => inner.as_mut(),
}
}
}
#[derive(Debug)]
pub enum ChildWindow {
About,
CharacterData,
BgMap,
Objects,
Worlds,
FrameBuffers,
Registers,
Terminal,
Profiler { launch: bool },
Debugger { port: Option<u16> },
Input,
Hotkeys,
Player2,
}
impl ChildWindow {
fn viewport_id(&self, sim_id: SimId) -> ViewportId {
ViewportId::from_hash_of(format!("{sim_id:?}{}", self.name()))
}
fn name(&self) -> &'static str {
match self {
Self::About => "About",
Self::CharacterData => "CharacterData",
Self::BgMap => "BgMap",
Self::Objects => "Objects",
Self::Worlds => "Worlds",
Self::FrameBuffers => "FrameBuffers",
Self::Registers => "Registers",
Self::Terminal => "Terminal",
Self::Profiler { .. } => "Profiler",
Self::Debugger { .. } => "Debugger",
Self::Input => "Input",
Self::Hotkeys => "Hotkeys",
Self::Player2 => "Player2",
}
}
}

View File

@ -14,7 +14,7 @@ pub struct GameScreen {
}
impl GameScreen {
fn init_pipeline(render_state: &egui_wgpu::RenderState) {
pub fn init_pipeline(render_state: &egui_wgpu::RenderState) {
let device = &render_state.device;
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
@ -117,8 +117,6 @@ impl GameScreen {
}
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
Self::init_pipeline(render_state);
let device = &render_state.device;
let queue = &render_state.queue;

View File

@ -1,4 +1,4 @@
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder, ViewportId};
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder};
use winit::event_loop::EventLoopProxy;
use crate::{
@ -42,10 +42,6 @@ impl GdbServerWindow {
}
impl AppWindow for GdbServerWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("Debugger-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}

View File

@ -1,6 +1,5 @@
use egui::{
Button, CentralPanel, Event, KeyboardShortcut, Label, Layout, Slider, Ui, ViewportBuilder,
ViewportId,
};
use egui_extras::{Column, TableBuilder};
@ -125,10 +124,6 @@ impl HotkeysWindow {
}
impl AppWindow for HotkeysWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("shortcuts")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Keyboard Shortcuts")

View File

@ -1,4 +1,4 @@
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder, ViewportId};
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder};
use egui_extras::{Column, TableBuilder};
use gilrs::{EventType, GamepadId};
use std::sync::RwLock;
@ -160,10 +160,6 @@ impl InputWindow {
}
impl AppWindow for InputWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("input")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Bind Inputs")

View File

@ -1,7 +1,7 @@
use std::{fs, sync::Arc, time::Duration};
use anyhow::Result;
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder, ViewportId};
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder};
use egui_notify::{Anchor, Toast, Toasts};
use winit::window::Window;
@ -82,10 +82,6 @@ impl ProfileWindow {
}
impl AppWindow for ProfileWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("Profile-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}

View File

@ -1,8 +1,6 @@
use std::{collections::VecDeque, sync::mpsc};
use egui::{
Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder, ViewportId,
};
use egui::{Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder};
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
@ -31,10 +29,6 @@ impl TerminalWindow {
}
impl AppWindow for TerminalWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("terminal-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}

View File

@ -2,7 +2,7 @@ use std::sync::Arc;
use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder, ViewportId,
TextureOptions, Ui, ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
@ -169,10 +169,6 @@ impl BgMapWindow {
}
impl AppWindow for BgMapWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}

View File

@ -2,7 +2,7 @@ use std::fmt::Display;
use egui::{
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
Ui, Vec2, ViewportBuilder, ViewportId,
Ui, Vec2, ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
@ -231,10 +231,6 @@ impl CharacterDataWindow {
}
impl AppWindow for CharacterDataWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}

View File

@ -1,6 +1,6 @@
use egui::{
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
ViewportBuilder, ViewportId,
ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
@ -134,10 +134,6 @@ impl FrameBufferWindow {
}
impl AppWindow for FrameBufferWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("framebuffer-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}

View File

@ -2,7 +2,7 @@ use std::sync::Arc;
use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder, ViewportId,
TextureOptions, Ui, ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
@ -190,10 +190,6 @@ impl ObjectWindow {
}
impl AppWindow for ObjectWindow {
fn viewport_id(&self) -> egui::ViewportId {
ViewportId::from_hash_of(format!("object-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}

View File

@ -2,7 +2,7 @@ use std::sync::Arc;
use egui::{
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
Ui, ViewportBuilder, ViewportId,
Ui, ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
@ -630,10 +630,6 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
}
impl AppWindow for RegisterWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("registers-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}

View File

@ -2,7 +2,7 @@ use std::{fmt::Display, sync::Arc};
use egui::{
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
TextureOptions, Ui, ViewportBuilder, ViewportId,
TextureOptions, Ui, ViewportBuilder,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use fixed::{
@ -506,10 +506,6 @@ impl WorldWindow {
}
impl AppWindow for WorldWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("world-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}