Add a checkbox to quit on disconnect
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+9
-3
@@ -78,19 +78,20 @@ impl GameWindow {
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ui.close_menu();
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}
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if ui.button("Quit").clicked() {
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ctx.send_viewport_cmd(ViewportCommand::Close);
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let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
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}
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});
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ui.menu_button("Emulation", |ui| {
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let state = self.client.emulator_state();
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let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
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let can_pause = is_ready && state == EmulatorState::Running;
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let can_resume = is_ready && state == EmulatorState::Paused;
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if state == EmulatorState::Running {
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if ui.add_enabled(is_ready, Button::new("Pause")).clicked() {
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if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
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self.client.send_command(EmulatorCommand::Pause);
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ui.close_menu();
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}
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} else if ui.add_enabled(can_pause, Button::new("Resume")).clicked() {
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} else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() {
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self.client.send_command(EmulatorCommand::Resume);
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ui.close_menu();
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}
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@@ -317,6 +318,10 @@ impl AppWindow for GameWindow {
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}
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}
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fn sim_id(&self) -> SimId {
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self.sim_id
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title("Lemur")
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@@ -380,6 +385,7 @@ impl AppWindow for GameWindow {
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if self.sim_id == SimId::Player2 {
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self.client.send_command(EmulatorCommand::StopSecondSim);
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}
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let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
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}
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}
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