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File diff suppressed because it is too large
Load Diff
19
Cargo.toml
19
Cargo.toml
|
|
@ -16,11 +16,11 @@ bytemuck = { version = "1", features = ["derive"] }
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|||
clap = { version = "4", features = ["derive"] }
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cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
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directories = "6"
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egui = { version = "0.32", features = ["serde"] }
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egui_extras = { version = "0.32", features = ["image"] }
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egui-notify = "0.20"
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egui-winit = "0.32"
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egui-wgpu = { version = "0.32", features = ["winit"] }
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egui = { version = "0.33", features = ["serde"] }
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egui_extras = { version = "0.33", features = ["image"] }
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egui-notify = "0.21"
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egui-winit = "0.33"
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egui-wgpu = { version = "0.33", features = ["winit"] }
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fxprof-processed-profile = "0.8"
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fixed = { version = "1.28", features = ["num-traits"] }
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gilrs = { version = "0.11", features = ["serde-serialize"] }
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|
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@ -29,9 +29,10 @@ hex = "0.4"
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image = { version = "0.25", default-features = false, features = ["png"] }
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itertools = "0.14"
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normpath = "1"
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notify = "8"
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num-derive = "0.4"
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num-traits = "0.2"
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object = "0.37"
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object = "0.38"
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oneshot = "0.1"
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pollster = "0.4"
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rand = "0.9"
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|
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@ -40,16 +41,16 @@ rtrb = "0.3"
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rubato = "0.16"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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thread-priority = "2"
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thread-priority = "3"
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tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
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tracing = { version = "0.1", features = ["release_max_level_info"] }
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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wgpu = "25"
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wgpu = "27"
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wholesym = "0.8"
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winit = { version = "0.30", features = ["serde"] }
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[target.'cfg(windows)'.dependencies]
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windows = { version = "0.61", features = ["Win32_System_Threading"] }
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windows = { version = "0.62", features = ["Win32_System_Threading"] }
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[build-dependencies]
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cc = "1"
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|
|
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@ -16,7 +16,7 @@ RUN apt-get update && \
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ln -s $(which ld64.lld-20) /usr/bin/ld64.lld && \
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SDK_VERSION=14.5 UNATTENDED=1 ENABLE_COMPILER_RT_INSTALL=1 TARGET_DIR=/osxcross ./build.sh
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FROM rust:1.89-bookworm
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FROM rust:1.91-bookworm
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ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
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COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
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RUN rustup target add x86_64-pc-windows-msvc && \
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|
|
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1
build.rs
1
build.rs
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@ -21,6 +21,7 @@ fn main() -> Result<(), Box<dyn Error>> {
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.include(Path::new("shrooms-vb-core/util"))
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.opt_level(opt_level)
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.flag_if_supported("-fno-strict-aliasing")
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.define("_CRT_SECURE_NO_WARNINGS", None)
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.define("VB_LITTLE_ENDIAN", None)
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.define("VB_SIGNED_PROPAGATE", None)
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.define("VB_DIV_GENERIC", None)
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|
|
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@ -1 +1 @@
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Subproject commit 4ed3b7299507b8ea0079a0965f33b0c8a6886572
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Subproject commit 534ce852f46f1deba9014971b1bae29e974984d7
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66
src/app.rs
66
src/app.rs
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@ -16,6 +16,7 @@ use winit::{
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};
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use crate::{
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config::CliArgs,
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controller::ControllerManager,
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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images::ImageProcessor,
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@ -55,18 +56,24 @@ pub struct Application {
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focused: Option<ViewportId>,
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init_debug_port: Option<u16>,
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init_profiling: bool,
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init_bgmap: bool,
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init_chardata: bool,
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init_objects: bool,
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init_worlds: bool,
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init_framebuffers: bool,
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init_registers: bool,
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init_terminal: bool,
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}
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impl Application {
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pub fn new(
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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debug_port: Option<u16>,
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profiling: bool,
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persistence: Persistence,
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args: CliArgs,
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) -> Self {
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let wgpu = WgpuState::new();
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let icon = load_icon().ok().map(Arc::new);
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let persistence = Persistence::new();
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let mappings = MappingProvider::new(persistence.clone());
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let shortcuts = ShortcutProvider::new(persistence.clone());
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let controllers = ControllerManager::new(client.clone(), &mappings);
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@ -90,8 +97,15 @@ impl Application {
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persistence,
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viewports: HashMap::new(),
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focused: None,
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init_debug_port: debug_port,
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init_profiling: profiling,
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init_debug_port: args.debug_port,
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init_profiling: args.profile,
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init_bgmap: args.bgmap_data,
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init_chardata: args.character_data,
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init_objects: args.object_data,
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init_worlds: args.worlds,
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init_framebuffers: args.frame_buffers,
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init_registers: args.registers,
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init_terminal: args.terminal,
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}
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}
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@ -124,11 +138,40 @@ impl ApplicationHandler<UserEvent> for Application {
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SimId::Player1,
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);
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self.open(event_loop, Box::new(app));
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let sim_id = SimId::Player1;
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if self.init_profiling {
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let mut profiler = ProfileWindow::new(SimId::Player1, self.client.clone());
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let mut profiler = ProfileWindow::new(sim_id, self.client.clone());
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profiler.launch();
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self.open(event_loop, Box::new(profiler));
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}
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if self.init_chardata {
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let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
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self.open(event_loop, Box::new(chardata));
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}
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if self.init_bgmap {
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let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
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self.open(event_loop, Box::new(bgmap));
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}
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if self.init_objects {
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let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
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self.open(event_loop, Box::new(objects));
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}
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if self.init_worlds {
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let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
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self.open(event_loop, Box::new(world));
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}
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if self.init_framebuffers {
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let fb = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
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self.open(event_loop, Box::new(fb));
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}
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if self.init_registers {
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let registers = RegisterWindow::new(sim_id, &self.memory);
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self.open(event_loop, Box::new(registers));
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}
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if self.init_terminal {
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let terminal = TerminalWindow::new(sim_id, &self.client);
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self.open(event_loop, Box::new(terminal));
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}
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}
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fn window_event(
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@ -244,8 +287,8 @@ impl ApplicationHandler<UserEvent> for Application {
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self.open(event_loop, Box::new(world));
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}
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UserEvent::OpenFrameBuffers(sim_id) => {
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let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
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self.open(event_loop, Box::new(world));
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let fb = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
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self.open(event_loop, Box::new(fb));
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}
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UserEvent::OpenRegisters(sim_id) => {
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let registers = RegisterWindow::new(sim_id, &self.memory);
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|
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@ -406,13 +449,12 @@ impl Viewport {
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|||
..egui_wgpu::WgpuConfiguration::default()
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||||
};
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let options = egui_wgpu::RendererOptions::default();
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let mut painter = pollster::block_on(egui_wgpu::winit::Painter::new(
|
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ctx.clone(),
|
||||
wgpu_config,
|
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1,
|
||||
None,
|
||||
false,
|
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true,
|
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options,
|
||||
));
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let mut info = ViewportInfo::default();
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|
|
@ -511,7 +553,7 @@ impl Viewport {
|
|||
&mut self.info,
|
||||
std::mem::take(&mut self.commands),
|
||||
&self.window,
|
||||
&mut HashSet::default(),
|
||||
&mut vec![],
|
||||
);
|
||||
|
||||
if self.info.close_requested() {
|
||||
|
|
|
|||
|
|
@ -0,0 +1,96 @@
|
|||
use anyhow::Result;
|
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use clap::Parser;
|
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use egui::{Color32, Vec2};
|
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use serde::{Deserialize, Serialize};
|
||||
|
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use crate::{emulator::SimId, persistence::Persistence, window::DisplayMode};
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use std::path::PathBuf;
|
||||
|
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#[derive(Parser)]
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pub struct CliArgs {
|
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/// The path to a virtual boy ROM to run.
|
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pub rom: Option<PathBuf>,
|
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/// Start a GDB/LLDB debug server on this port.
|
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#[arg(short, long)]
|
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pub debug_port: Option<u16>,
|
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/// Enable profiling a game
|
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#[arg(short, long)]
|
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pub profile: bool,
|
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/// Open character data window
|
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#[arg(short, long)]
|
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pub character_data: bool,
|
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/// Open bgmap data window
|
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#[arg(short, long)]
|
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pub bgmap_data: bool,
|
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/// Open object data window
|
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#[arg(short, long)]
|
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pub object_data: bool,
|
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/// Open worlds window
|
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#[arg(long)]
|
||||
pub worlds: bool,
|
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/// Open frame buffers window
|
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#[arg(short, long)]
|
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pub frame_buffers: bool,
|
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/// Open registers window
|
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#[arg(short, long)]
|
||||
pub registers: bool,
|
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/// Open terminal
|
||||
#[arg(short, long)]
|
||||
pub terminal: bool,
|
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/// Watch ROM files for changes, automatically reload
|
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#[arg(short, long)]
|
||||
pub watch: bool,
|
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}
|
||||
|
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pub const COLOR_PRESETS: [[Color32; 2]; 3] = [
|
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[
|
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Color32::from_rgb(0xff, 0x00, 0x00),
|
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Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
],
|
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[
|
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Color32::from_rgb(0x00, 0xb4, 0x00),
|
||||
Color32::from_rgb(0xc8, 0x00, 0xff),
|
||||
],
|
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[
|
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Color32::from_rgb(0xb4, 0x9b, 0x00),
|
||||
Color32::from_rgb(0x00, 0x00, 0xff),
|
||||
],
|
||||
];
|
||||
|
||||
const fn default_audio_enabled() -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
|
||||
pub struct SimConfig {
|
||||
pub display_mode: DisplayMode,
|
||||
pub colors: [Color32; 2],
|
||||
pub dimensions: Vec2,
|
||||
#[serde(default = "default_audio_enabled")]
|
||||
pub audio_enabled: bool,
|
||||
}
|
||||
|
||||
impl SimConfig {
|
||||
pub fn load(persistence: &Persistence, sim_id: SimId) -> Self {
|
||||
if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
|
||||
return config;
|
||||
}
|
||||
Self {
|
||||
display_mode: DisplayMode::Anaglyph,
|
||||
colors: COLOR_PRESETS[0],
|
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dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
|
||||
audio_enabled: true,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> {
|
||||
persistence.save_config(config_filename(sim_id), self)
|
||||
}
|
||||
}
|
||||
|
||||
fn config_filename(sim_id: SimId) -> &'static str {
|
||||
match sim_id {
|
||||
SimId::Player1 => "config_p1",
|
||||
SimId::Player2 => "config_p2",
|
||||
}
|
||||
}
|
||||
131
src/emulator.rs
131
src/emulator.rs
|
|
@ -5,7 +5,7 @@ use std::{
|
|||
sync::{
|
||||
Arc, Weak,
|
||||
atomic::{AtomicBool, Ordering},
|
||||
mpsc::{self, RecvError, TryRecvError},
|
||||
mpsc::{self, RecvTimeoutError, TryRecvError},
|
||||
},
|
||||
time::Duration,
|
||||
};
|
||||
|
|
@ -75,6 +75,7 @@ pub struct EmulatorBuilder {
|
|||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
start_paused: bool,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
}
|
||||
|
||||
impl EmulatorBuilder {
|
||||
|
|
@ -91,12 +92,13 @@ impl EmulatorBuilder {
|
|||
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
|
||||
linked: Arc::new(AtomicBool::new(false)),
|
||||
start_paused: false,
|
||||
watch_rom: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
|
||||
};
|
||||
let client = EmulatorClient {
|
||||
queue,
|
||||
sim_state: builder.sim_state.clone(),
|
||||
state: builder.state.clone(),
|
||||
audio_on: builder.audio_on.clone(),
|
||||
watch_rom: builder.watch_rom.clone(),
|
||||
linked: builder.linked.clone(),
|
||||
};
|
||||
(builder, client)
|
||||
|
|
@ -116,12 +118,25 @@ impl EmulatorBuilder {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn with_audio_on(self, p1: bool, p2: bool) -> Self {
|
||||
self.audio_on[0].store(p1, Ordering::Relaxed);
|
||||
self.audio_on[1].store(p2, Ordering::Relaxed);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_watch_rom(self, p1: bool, p2: bool) -> Self {
|
||||
self.watch_rom[0].store(p1, Ordering::Relaxed);
|
||||
self.watch_rom[1].store(p2, Ordering::Relaxed);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn build(self) -> Result<Emulator> {
|
||||
let mut emulator = Emulator::new(
|
||||
self.commands,
|
||||
self.sim_state,
|
||||
self.state,
|
||||
self.audio_on,
|
||||
self.watch_rom,
|
||||
self.linked,
|
||||
)?;
|
||||
if let Some(path) = self.rom {
|
||||
|
|
@ -142,6 +157,7 @@ pub struct Emulator {
|
|||
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||
state: Arc<Atomic<EmulatorState>>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
profilers: [Option<ProfileSender>; 2],
|
||||
renderers: HashMap<SimId, TextureSink>,
|
||||
|
|
@ -160,6 +176,7 @@ impl Emulator {
|
|||
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||
state: Arc<Atomic<EmulatorState>>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
) -> Result<Self> {
|
||||
Ok(Self {
|
||||
|
|
@ -170,6 +187,7 @@ impl Emulator {
|
|||
sim_state,
|
||||
state,
|
||||
audio_on,
|
||||
watch_rom,
|
||||
linked,
|
||||
profilers: [None, None],
|
||||
renderers: HashMap::new(),
|
||||
|
|
@ -183,9 +201,18 @@ impl Emulator {
|
|||
})
|
||||
}
|
||||
|
||||
pub fn reload_cart(&mut self, sim_id: SimId) -> Result<()> {
|
||||
let Some(cart) = &self.carts[sim_id.to_index()] else {
|
||||
return Ok(());
|
||||
};
|
||||
let path = cart.file_path.clone();
|
||||
self.load_cart(sim_id, &path)
|
||||
}
|
||||
|
||||
pub fn load_cart(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
|
||||
let cart = Cart::load(path, sim_id)?;
|
||||
self.reset_sim(sim_id, Some(cart))?;
|
||||
let watch = self.watch_rom[sim_id.to_index()].load(Ordering::Acquire);
|
||||
let cart = Cart::load(path, sim_id, watch)?;
|
||||
self.try_reset_sim(sim_id, Some(cart))?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
@ -195,16 +222,26 @@ impl Emulator {
|
|||
} else {
|
||||
self.carts[0].as_ref().map(|c| c.file_path.clone())
|
||||
};
|
||||
let watch = self.watch_rom[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||
let cart = match file_path {
|
||||
Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2)?),
|
||||
Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2, watch)?),
|
||||
None => None,
|
||||
};
|
||||
self.reset_sim(SimId::Player2, cart)?;
|
||||
self.try_reset_sim(SimId::Player2, cart)?;
|
||||
self.link_sims();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> {
|
||||
fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> bool {
|
||||
if let Err(error) = self.try_reset_sim(sim_id, new_cart) {
|
||||
self.report_error(sim_id, format!("Error resetting sim: {error}"));
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
fn try_reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> {
|
||||
self.save_sram(sim_id)?;
|
||||
|
||||
let index = sim_id.to_index();
|
||||
|
|
@ -225,6 +262,10 @@ impl Emulator {
|
|||
sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
|
||||
self.carts[index] = Some(cart);
|
||||
self.sim_state[index].store(SimState::Ready, Ordering::Release);
|
||||
} else if let Some(cart) = self.carts[index].as_mut()
|
||||
&& cart.is_watching()
|
||||
{
|
||||
cart.restart_watching();
|
||||
}
|
||||
let mut profiling = false;
|
||||
if let Some(profiler) = self.profilers[sim_id.to_index()].as_ref()
|
||||
|
|
@ -341,7 +382,7 @@ impl Emulator {
|
|||
|
||||
fn start_profiling(&mut self, sim_id: SimId, sender: ProfileSender) -> Result<()> {
|
||||
self.profilers[sim_id.to_index()] = Some(sender);
|
||||
self.reset_sim(sim_id, None)
|
||||
self.try_reset_sim(sim_id, None)
|
||||
}
|
||||
|
||||
fn start_debugging(&mut self, sim_id: SimId, sender: DebugSender) {
|
||||
|
|
@ -417,11 +458,30 @@ impl Emulator {
|
|||
let idle = self.tick();
|
||||
if idle {
|
||||
// The game is paused, and we have output all the video/audio we have.
|
||||
// Block the thread until a new command comes in.
|
||||
match self.commands.recv() {
|
||||
Ok(command) => self.handle_command(command),
|
||||
Err(RecvError) => {
|
||||
return;
|
||||
// Block the thread until a new command comes in, or a ROM changes.
|
||||
loop {
|
||||
match self.commands.recv_timeout(Duration::from_millis(250)) {
|
||||
Ok(command) => {
|
||||
self.handle_command(command);
|
||||
break;
|
||||
}
|
||||
Err(RecvTimeoutError::Timeout) => {
|
||||
let mut changed = false;
|
||||
for sim_id in SimId::values() {
|
||||
let Some(cart) = self.carts[sim_id.to_index()].as_ref() else {
|
||||
continue;
|
||||
};
|
||||
if cart.changed() {
|
||||
changed |= self.reset_sim(sim_id, None);
|
||||
}
|
||||
}
|
||||
if changed {
|
||||
break;
|
||||
}
|
||||
}
|
||||
Err(RecvTimeoutError::Disconnected) => {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -436,6 +496,14 @@ impl Emulator {
|
|||
}
|
||||
}
|
||||
}
|
||||
for sim_id in SimId::values() {
|
||||
let Some(cart) = self.carts[sim_id.to_index()].as_ref() else {
|
||||
continue;
|
||||
};
|
||||
if cart.changed() {
|
||||
self.reset_sim(sim_id, None);
|
||||
}
|
||||
}
|
||||
self.watched_regions.retain(|range, region| {
|
||||
let Some(region) = region.upgrade() else {
|
||||
return false;
|
||||
|
|
@ -602,6 +670,22 @@ impl Emulator {
|
|||
self.report_error(sim_id, format!("Error loading rom: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::ReloadRom(sim_id) => {
|
||||
if let Err(error) = self.reload_cart(sim_id) {
|
||||
self.report_error(sim_id, format!("Error loading rom: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::WatchRom(sim_id, watch) => {
|
||||
self.watch_rom[sim_id.to_index()].store(watch, Ordering::Release);
|
||||
let Some(cart) = self.carts[sim_id.to_index()].as_mut() else {
|
||||
return;
|
||||
};
|
||||
if watch {
|
||||
cart.restart_watching();
|
||||
} else {
|
||||
cart.stop_watching();
|
||||
}
|
||||
}
|
||||
EmulatorCommand::StartSecondSim(path) => {
|
||||
if let Err(error) = self.start_second_sim(path) {
|
||||
self.report_error(
|
||||
|
|
@ -715,9 +799,8 @@ impl Emulator {
|
|||
};
|
||||
sim.watch_stdout(true);
|
||||
}
|
||||
EmulatorCommand::SetAudioEnabled(p1, p2) => {
|
||||
self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release);
|
||||
self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release);
|
||||
EmulatorCommand::SetAudioEnabled(sim_id, enabled) => {
|
||||
self.audio_on[sim_id.to_index()].store(enabled, Ordering::Release);
|
||||
}
|
||||
EmulatorCommand::Link => {
|
||||
self.link_sims();
|
||||
|
|
@ -726,9 +809,7 @@ impl Emulator {
|
|||
self.unlink_sims();
|
||||
}
|
||||
EmulatorCommand::Reset(sim_id) => {
|
||||
if let Err(error) = self.reset_sim(sim_id, None) {
|
||||
self.report_error(sim_id, format!("Error resetting sim: {error}"));
|
||||
}
|
||||
self.reset_sim(sim_id, None);
|
||||
}
|
||||
EmulatorCommand::SetKeys(sim_id, keys) => {
|
||||
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
|
||||
|
|
@ -770,6 +851,8 @@ impl Emulator {
|
|||
pub enum EmulatorCommand {
|
||||
ConnectToSim(SimId, TextureSink, mpsc::Sender<Toast>),
|
||||
LoadGame(SimId, PathBuf),
|
||||
ReloadRom(SimId),
|
||||
WatchRom(SimId, bool),
|
||||
StartSecondSim(Option<PathBuf>),
|
||||
StopSecondSim,
|
||||
Pause,
|
||||
|
|
@ -792,7 +875,7 @@ pub enum EmulatorCommand {
|
|||
AddWatchpoint(SimId, u32, usize, VBWatchpointType),
|
||||
RemoveWatchpoint(SimId, u32, usize, VBWatchpointType),
|
||||
WatchStdout(SimId, mpsc::Sender<String>),
|
||||
SetAudioEnabled(bool, bool),
|
||||
SetAudioEnabled(SimId, bool),
|
||||
Link,
|
||||
Unlink,
|
||||
Reset(SimId),
|
||||
|
|
@ -858,8 +941,8 @@ pub struct EmulatorClient {
|
|||
queue: mpsc::Sender<EmulatorCommand>,
|
||||
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||
state: Arc<Atomic<EmulatorState>>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
}
|
||||
|
||||
impl EmulatorClient {
|
||||
|
|
@ -869,12 +952,12 @@ impl EmulatorClient {
|
|||
pub fn emulator_state(&self) -> EmulatorState {
|
||||
self.state.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
|
||||
self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn are_sims_linked(&self) -> bool {
|
||||
self.linked.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn is_rom_watched(&self, sim_id: SimId) -> bool {
|
||||
self.watch_rom[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn send_command(&self, command: EmulatorCommand) -> bool {
|
||||
match self.queue.send(command) {
|
||||
Ok(()) => true,
|
||||
|
|
|
|||
|
|
@ -1,10 +1,11 @@
|
|||
use anyhow::Result;
|
||||
use notify::Watcher;
|
||||
use rand::Rng;
|
||||
use std::{
|
||||
fs::{self, File},
|
||||
io::{Read, Seek as _, SeekFrom, Write as _},
|
||||
path::{Path, PathBuf},
|
||||
sync::Arc,
|
||||
sync::{Arc, atomic::AtomicBool},
|
||||
};
|
||||
|
||||
use crate::emulator::{SimId, game_info::GameInfo, shrooms_vb_util::rom_from_isx};
|
||||
|
|
@ -15,10 +16,12 @@ pub struct Cart {
|
|||
sram_file: File,
|
||||
pub sram: Vec<u8>,
|
||||
pub info: Arc<GameInfo>,
|
||||
watcher: Option<notify::RecommendedWatcher>,
|
||||
changed: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
impl Cart {
|
||||
pub fn load(file_path: &Path, sim_id: SimId) -> Result<Self> {
|
||||
pub fn load(file_path: &Path, sim_id: SimId, watch: bool) -> Result<Self> {
|
||||
let rom = fs::read(file_path)?;
|
||||
let (rom, info) = try_parse_isx(file_path, &rom)
|
||||
.or_else(|| try_parse_elf(file_path, &rom))
|
||||
|
|
@ -45,12 +48,21 @@ impl Cart {
|
|||
sram
|
||||
};
|
||||
|
||||
let changed = Arc::new(AtomicBool::new(false));
|
||||
let watcher = if watch {
|
||||
build_watcher(file_path, changed.clone())
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
Ok(Cart {
|
||||
file_path: file_path.to_path_buf(),
|
||||
rom,
|
||||
sram_file,
|
||||
sram,
|
||||
info: Arc::new(info),
|
||||
watcher,
|
||||
changed,
|
||||
})
|
||||
}
|
||||
|
||||
|
|
@ -59,6 +71,50 @@ impl Cart {
|
|||
self.sram_file.write_all(&self.sram)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn changed(&self) -> bool {
|
||||
self.changed.load(std::sync::atomic::Ordering::Relaxed)
|
||||
}
|
||||
|
||||
pub fn is_watching(&self) -> bool {
|
||||
self.watcher.is_some()
|
||||
}
|
||||
|
||||
pub fn restart_watching(&mut self) {
|
||||
self.changed = Arc::new(AtomicBool::new(false));
|
||||
if let Some(mut watcher) = self.watcher.take() {
|
||||
let _ = watcher.unwatch(&self.file_path);
|
||||
};
|
||||
self.watcher = build_watcher(&self.file_path, self.changed.clone());
|
||||
}
|
||||
|
||||
pub fn stop_watching(&mut self) {
|
||||
self.changed = Arc::new(AtomicBool::new(false));
|
||||
self.watcher = None;
|
||||
}
|
||||
}
|
||||
|
||||
fn build_watcher(file_path: &Path, changed: Arc<AtomicBool>) -> Option<notify::RecommendedWatcher> {
|
||||
let file_path = file_path.to_path_buf();
|
||||
let mut watcher =
|
||||
notify::recommended_watcher(move |event: Result<notify::Event, notify::Error>| {
|
||||
let Ok(e) = event else {
|
||||
return;
|
||||
};
|
||||
let modified = !matches!(
|
||||
e.kind,
|
||||
notify::EventKind::Access(_)
|
||||
| notify::EventKind::Modify(notify::event::ModifyKind::Metadata(_))
|
||||
);
|
||||
if modified {
|
||||
changed.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
})
|
||||
.ok()?;
|
||||
watcher
|
||||
.watch(&file_path, notify::RecursiveMode::NonRecursive)
|
||||
.ok()?;
|
||||
Some(watcher)
|
||||
}
|
||||
|
||||
fn try_parse_isx(file_path: &Path, data: &[u8]) -> Option<(Vec<u8>, GameInfo)> {
|
||||
|
|
|
|||
15
src/input.rs
15
src/input.rs
|
|
@ -457,15 +457,10 @@ struct PersistedGamepadMapping {
|
|||
default_axes: Vec<(Code, (VBKey, VBKey))>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct Shortcut {
|
||||
pub shortcut: KeyboardShortcut,
|
||||
pub command: Command,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
|
||||
pub enum Command {
|
||||
OpenRom,
|
||||
ReloadRom,
|
||||
Quit,
|
||||
FrameAdvance,
|
||||
FastForward(u32),
|
||||
|
|
@ -476,9 +471,10 @@ pub enum Command {
|
|||
}
|
||||
|
||||
impl Command {
|
||||
pub fn all() -> [Self; 7] {
|
||||
pub fn all() -> [Self; 8] {
|
||||
[
|
||||
Self::OpenRom,
|
||||
Self::ReloadRom,
|
||||
Self::Quit,
|
||||
Self::PauseResume,
|
||||
Self::Reset,
|
||||
|
|
@ -491,6 +487,7 @@ impl Command {
|
|||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::OpenRom => "Open ROM",
|
||||
Self::ReloadRom => "Reload ROM",
|
||||
Self::Quit => "Exit",
|
||||
Self::PauseResume => "Pause/Resume",
|
||||
Self::Reset => "Reset",
|
||||
|
|
@ -522,6 +519,10 @@ impl Default for Shortcuts {
|
|||
Command::OpenRom,
|
||||
KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
|
||||
);
|
||||
shortcuts.set(
|
||||
Command::ReloadRom,
|
||||
KeyboardShortcut::new(Modifiers::COMMAND | Modifiers::SHIFT, Key::F5),
|
||||
);
|
||||
shortcuts.set(
|
||||
Command::Quit,
|
||||
KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
|
||||
|
|
|
|||
40
src/main.rs
40
src/main.rs
|
|
@ -1,7 +1,7 @@
|
|||
// hide console in release mode
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
|
||||
|
||||
use std::{path::PathBuf, process, time::SystemTime};
|
||||
use std::{process, time::SystemTime};
|
||||
|
||||
use anyhow::{Result, bail};
|
||||
use app::Application;
|
||||
|
|
@ -12,8 +12,15 @@ use tracing::error;
|
|||
use tracing_subscriber::{EnvFilter, Layer, layer::SubscriberExt, util::SubscriberInitExt};
|
||||
use winit::event_loop::{ControlFlow, EventLoop};
|
||||
|
||||
use crate::{
|
||||
config::{CliArgs, SimConfig},
|
||||
emulator::SimId,
|
||||
persistence::Persistence,
|
||||
};
|
||||
|
||||
mod app;
|
||||
mod audio;
|
||||
mod config;
|
||||
mod controller;
|
||||
mod emulator;
|
||||
mod gdbserver;
|
||||
|
|
@ -25,18 +32,6 @@ mod persistence;
|
|||
mod profiler;
|
||||
mod window;
|
||||
|
||||
#[derive(Parser)]
|
||||
struct Args {
|
||||
/// The path to a virtual boy ROM to run.
|
||||
rom: Option<PathBuf>,
|
||||
/// Start a GDB/LLDB debug server on this port.
|
||||
#[arg(short, long)]
|
||||
debug_port: Option<u16>,
|
||||
/// Enable profiling a game
|
||||
#[arg(short, long)]
|
||||
profile: bool,
|
||||
}
|
||||
|
||||
fn init_logger() {
|
||||
let directives = std::env::var("RUST_LOG").unwrap_or("error,lemur=info".into());
|
||||
let filter = EnvFilter::builder().parse_lossy(directives);
|
||||
|
|
@ -98,7 +93,9 @@ fn main() -> Result<()> {
|
|||
#[cfg(windows)]
|
||||
set_process_priority_to_high()?;
|
||||
|
||||
let args = Args::parse();
|
||||
let args = CliArgs::parse();
|
||||
|
||||
let persistence = Persistence::new();
|
||||
|
||||
let (mut builder, client) = EmulatorBuilder::new();
|
||||
if let Some(path) = &args.rom {
|
||||
|
|
@ -113,6 +110,14 @@ fn main() -> Result<()> {
|
|||
if args.profile {
|
||||
builder = builder.start_paused(true)
|
||||
}
|
||||
let p1 = SimConfig::load(&persistence, SimId::Player1);
|
||||
let p2 = SimConfig::load(&persistence, SimId::Player2);
|
||||
|
||||
let watch = args.watch;
|
||||
|
||||
builder = builder
|
||||
.with_audio_on(p1.audio_enabled, p2.audio_enabled)
|
||||
.with_watch_rom(watch, watch);
|
||||
|
||||
ThreadBuilder::default()
|
||||
.name("Emulator".to_owned())
|
||||
|
|
@ -131,11 +136,6 @@ fn main() -> Result<()> {
|
|||
let event_loop = EventLoop::with_user_event().build().unwrap();
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
let proxy = event_loop.create_proxy();
|
||||
event_loop.run_app(&mut Application::new(
|
||||
client,
|
||||
proxy,
|
||||
args.debug_port,
|
||||
args.profile,
|
||||
))?;
|
||||
event_loop.run_app(&mut Application::new(client, proxy, persistence, args))?;
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
|||
|
|
@ -50,11 +50,11 @@ impl MemoryClient {
|
|||
}
|
||||
|
||||
fn aligned_memory(start: u32, length: usize) -> BoxBytes {
|
||||
if start % 4 == 0 && length % 4 == 0 {
|
||||
if start.is_multiple_of(4) && length.is_multiple_of(4) {
|
||||
let memory = vec![0u32; length / 4].into_boxed_slice();
|
||||
return bytemuck::box_bytes_of(memory);
|
||||
}
|
||||
if start % 2 == 0 && length % 2 == 0 {
|
||||
if start.is_multiple_of(2) && length.is_multiple_of(2) {
|
||||
let memory = vec![0u16; length / 2].into_boxed_slice();
|
||||
return bytemuck::box_bytes_of(memory);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,6 +60,11 @@ impl ProgramState {
|
|||
let Some(stack) = self.call_stacks.get_mut(code) else {
|
||||
bail!("missing stack {code:04x}");
|
||||
};
|
||||
// just popping the inline frames first
|
||||
while stack
|
||||
.pop_if(|f| matches!(f, StackFrame::Label(_)))
|
||||
.is_some()
|
||||
{}
|
||||
if stack.pop().is_none() {
|
||||
bail!("returned from {code:04x} but stack was empty");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -3,6 +3,7 @@ use std::sync::Arc;
|
|||
pub use about::AboutWindow;
|
||||
use egui::{Context, ViewportBuilder, ViewportId};
|
||||
pub use game::GameWindow;
|
||||
pub use game_screen::DisplayMode;
|
||||
pub use gdb::GdbServerWindow;
|
||||
pub use hotkeys::HotkeysWindow;
|
||||
pub use input::InputWindow;
|
||||
|
|
|
|||
|
|
@ -5,6 +5,7 @@ use std::{
|
|||
|
||||
use crate::{
|
||||
app::UserEvent,
|
||||
config::{COLOR_PRESETS, SimConfig},
|
||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||
input::{Command, ShortcutProvider},
|
||||
persistence::Persistence,
|
||||
|
|
@ -16,7 +17,6 @@ use egui::{
|
|||
ViewportBuilder, ViewportCommand, ViewportId, Window,
|
||||
};
|
||||
use egui_notify::{Anchor, Toast, Toasts};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use winit::event_loop::EventLoopProxy;
|
||||
|
||||
use super::{
|
||||
|
|
@ -25,28 +25,13 @@ use super::{
|
|||
utils::UiExt as _,
|
||||
};
|
||||
|
||||
const COLOR_PRESETS: [[Color32; 2]; 3] = [
|
||||
[
|
||||
Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0x00, 0xb4, 0x00),
|
||||
Color32::from_rgb(0xc8, 0x00, 0xff),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0xb4, 0x9b, 0x00),
|
||||
Color32::from_rgb(0x00, 0x00, 0xff),
|
||||
],
|
||||
];
|
||||
|
||||
pub struct GameWindow {
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
shortcuts: ShortcutProvider,
|
||||
sim_id: SimId,
|
||||
config: GameConfig,
|
||||
config: SimConfig,
|
||||
toasts: Toasts,
|
||||
screen: Option<GameScreen>,
|
||||
messages: Option<mpsc::Receiver<Toast>>,
|
||||
|
|
@ -62,7 +47,7 @@ impl GameWindow {
|
|||
shortcuts: ShortcutProvider,
|
||||
sim_id: SimId,
|
||||
) -> Self {
|
||||
let config = load_config(&persistence, sim_id);
|
||||
let config = SimConfig::load(&persistence, sim_id);
|
||||
let toasts = Toasts::new()
|
||||
.with_anchor(Anchor::BottomLeft)
|
||||
.with_margin((10.0, 10.0).into())
|
||||
|
|
@ -100,6 +85,10 @@ impl GameWindow {
|
|||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||
}
|
||||
}
|
||||
Command::ReloadRom => {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::ReloadRom(self.sim_id));
|
||||
}
|
||||
Command::Quit => {
|
||||
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
||||
}
|
||||
|
|
@ -152,6 +141,18 @@ impl GameWindow {
|
|||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||
}
|
||||
}
|
||||
if ui
|
||||
.add(self.button_for(ui.ctx(), "Reload ROM", Command::ReloadRom))
|
||||
.clicked()
|
||||
{
|
||||
self.client
|
||||
.send_command(EmulatorCommand::ReloadRom(self.sim_id));
|
||||
}
|
||||
let watch_rom = self.client.is_rom_watched(self.sim_id);
|
||||
if ui.selectable_button(watch_rom, "Watch ROM").clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::WatchRom(self.sim_id, !watch_rom));
|
||||
}
|
||||
if ui
|
||||
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
|
||||
.clicked()
|
||||
|
|
@ -410,15 +411,15 @@ impl GameWindow {
|
|||
});
|
||||
});
|
||||
ui.menu_button("Audio", |ui| {
|
||||
let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
|
||||
let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
|
||||
if ui.selectable_button(p1_enabled, "Player 1").clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
|
||||
}
|
||||
if ui.selectable_button(p2_enabled, "Player 2").clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
|
||||
if ui
|
||||
.selectable_button(self.config.audio_enabled, "Enabled")
|
||||
.clicked()
|
||||
{
|
||||
self.update_config(|c| c.audio_enabled = !c.audio_enabled);
|
||||
self.client.send_command(EmulatorCommand::SetAudioEnabled(
|
||||
self.sim_id,
|
||||
self.config.audio_enabled,
|
||||
));
|
||||
}
|
||||
});
|
||||
ui.menu_button("Input", |ui| {
|
||||
|
|
@ -460,13 +461,11 @@ impl GameWindow {
|
|||
}
|
||||
}
|
||||
|
||||
fn update_config(&mut self, update: impl FnOnce(&mut GameConfig)) {
|
||||
fn update_config(&mut self, update: impl FnOnce(&mut SimConfig)) {
|
||||
let mut new_config = self.config.clone();
|
||||
update(&mut new_config);
|
||||
if self.config != new_config {
|
||||
let _ = self
|
||||
.persistence
|
||||
.save_config(config_filename(self.sim_id), &new_config);
|
||||
let _ = new_config.save(&self.persistence, self.sim_id);
|
||||
}
|
||||
self.config = new_config;
|
||||
}
|
||||
|
|
@ -480,24 +479,6 @@ impl GameWindow {
|
|||
}
|
||||
}
|
||||
|
||||
fn config_filename(sim_id: SimId) -> &'static str {
|
||||
match sim_id {
|
||||
SimId::Player1 => "config_p1",
|
||||
SimId::Player2 => "config_p2",
|
||||
}
|
||||
}
|
||||
|
||||
fn load_config(persistence: &Persistence, sim_id: SimId) -> GameConfig {
|
||||
if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
|
||||
return config;
|
||||
}
|
||||
GameConfig {
|
||||
display_mode: DisplayMode::Anaglyph,
|
||||
colors: COLOR_PRESETS[0],
|
||||
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for GameWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
match self.sim_id {
|
||||
|
|
@ -580,10 +561,3 @@ struct ColorPickerState {
|
|||
just_opened: bool,
|
||||
unpause_on_close: bool,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
|
||||
struct GameConfig {
|
||||
display_mode: DisplayMode,
|
||||
colors: [Color32; 2],
|
||||
dimensions: Vec2,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -274,12 +274,6 @@ impl AppWindow for CharacterDataWindow {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
|
||||
enum CharDataResource {
|
||||
Character { palette: Palette, index: usize },
|
||||
CharacterData { palette: Palette },
|
||||
}
|
||||
|
||||
#[derive(Clone, Default, PartialEq, Eq)]
|
||||
struct CharDataParams {
|
||||
palette: Palette,
|
||||
|
|
|
|||
Loading…
Reference in New Issue