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0d2d6bf863
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v0.14.0
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Generated
+649
-1076
File diff suppressed because it is too large
Load Diff
+11
-11
@@ -4,20 +4,20 @@ description = "An emulator for the Virtual Boy."
|
||||
repository = "https://git.virtual-boy.com/PVB/lemur"
|
||||
publish = false
|
||||
license = "MIT"
|
||||
version = "0.11.0"
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||||
version = "0.14.0"
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||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
anyhow = "1"
|
||||
atoi = "2"
|
||||
audioadapter-buffers = "2"
|
||||
atoi = "3"
|
||||
audioadapter-buffers = "4"
|
||||
atomic = "0.6"
|
||||
bitflags = { version = "2", features = ["serde"] }
|
||||
bytemuck = { version = "1", features = ["derive"] }
|
||||
clap = { version = "4", features = ["derive"] }
|
||||
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
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||||
cpal = "0.18"
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||||
directories = "6"
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||||
egui = { version = "0.34", features = ["serde"] }
|
||||
egui = { version = "0.34", features = ["persistence", "serde"] }
|
||||
egui_extras = { version = "0.34", features = ["image"] }
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||||
egui-notify = "0.22"
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egui-winit = "0.34"
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@@ -25,28 +25,28 @@ egui-wgpu = { version = "0.34", features = ["winit"] }
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fxprof-processed-profile = "0.8"
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||||
fixed = { version = "1.28", features = ["num-traits"] }
|
||||
gilrs = { version = "0.11", features = ["serde-serialize"] }
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||||
gimli = "0.33"
|
||||
gimli = "0.34"
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hex = "0.4"
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||||
image = { version = "0.25", default-features = false, features = ["png"] }
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||||
itertools = "0.14"
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||||
itertools = "0.15"
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||||
normpath = "1"
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||||
notify = "8"
|
||||
num-derive = "0.4"
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||||
num-traits = "0.2"
|
||||
object = "0.39"
|
||||
oneshot = { version = "0.2", features = ["async", "std"] }
|
||||
pollster = "0.4"
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||||
pollster = "1"
|
||||
rand = "0.10"
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||||
rfd = "0.17"
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||||
rtrb = "0.3"
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||||
rubato = "1"
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||||
rubato = "4"
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||||
serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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||||
thread-priority = "3"
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||||
tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
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||||
tracing = { version = "0.1", features = ["release_max_level_info"] }
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||||
tracing = { version = "0.1", features = ["release_max_level_debug"] }
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||||
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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||||
wgpu = "29"
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||||
wgpu = { version = "29", features = ["serde"] }
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||||
wholesym = "0.8"
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||||
winit = { version = "0.30", features = ["serde"] }
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||||
|
||||
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+14
-18
@@ -1,7 +1,7 @@
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||||
# This Dockerfile produces a base image for builds.
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||||
# It includes all dependencies necessary to cross-compile for Windows/MacOS/Linux.
|
||||
|
||||
FROM debian:bookworm AS osxcross
|
||||
FROM debian:trixie AS osxcross
|
||||
ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
WORKDIR /build/osxcross
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||||
ADD "https://github.com/tpoechtrager/osxcross.git#47936a512273bb3b414b5a2e83043c92eabc7ae7" .
|
||||
@@ -9,35 +9,31 @@ ADD "https://github.com/joseluisq/macosx-sdks/releases/download/14.5/MacOSX14.5.
|
||||
RUN apt-get update && \
|
||||
apt-get install -y ca-certificates
|
||||
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
|
||||
COPY install-llvm.sh .
|
||||
RUN apt-get update && \
|
||||
./install-llvm.sh && \
|
||||
apt-get install -y bash bzip2 git make patch xz-utils && \
|
||||
ln -s $(which clang-21) /usr/bin/clang && \
|
||||
ln -s $(which clang++-21) /usr/bin/clang++ && \
|
||||
ln -s $(which ld64.lld-21) /usr/bin/ld64.lld && \
|
||||
apt-get install -y bash bzip2 clang-22 git lld-22 llvm-22 make patch xz-utils && \
|
||||
ln -s $(which clang-22) /usr/bin/clang && \
|
||||
ln -s $(which clang++-22) /usr/bin/clang++ && \
|
||||
ln -s $(which ld64.lld-22) /usr/bin/ld64.lld && \
|
||||
SDK_VERSION=14.5 UNATTENDED=1 ENABLE_COMPILER_RT_INSTALL=1 TARGET_DIR=/osxcross ./build.sh
|
||||
|
||||
FROM rust:1.94-bookworm
|
||||
FROM rust:1.97-trixie
|
||||
ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
|
||||
COPY install-llvm.sh .
|
||||
RUN rustup target add x86_64-pc-windows-msvc && \
|
||||
rustup target add x86_64-apple-darwin && \
|
||||
rustup target add aarch64-apple-darwin && \
|
||||
apt-get update && \
|
||||
./install-llvm.sh && \
|
||||
apt-get install -y libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
|
||||
apt-get install -y clang-22 lld-22 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
|
||||
cargo install cargo-bundle xwin && \
|
||||
xwin --accept-license splat --output xwin && \
|
||||
rm -rf .xwin-cache && \
|
||||
ln -s $(which clang-21) /usr/bin/clang && \
|
||||
ln -s $(which clang++-21) /usr/bin/clang++
|
||||
ln -s $(which clang-22) /usr/bin/clang && \
|
||||
ln -s $(which clang++-22) /usr/bin/clang++
|
||||
COPY --from=osxcross /osxcross /osxcross
|
||||
|
||||
ENV PATH="/osxcross/bin:$PATH" \
|
||||
LD_LIBRARY_PATH="/osxcross/lib" \
|
||||
CC="clang-21" CXX="clang++-21" AR="llvm-ar-21" \
|
||||
CC="clang-22" CXX="clang++-22" AR="llvm-ar-22" \
|
||||
CC_x86_64-apple-darwin="o64-clang" \
|
||||
CXX_x86_64-apple-darwin="o64-clang++" \
|
||||
CC_aarch64-apple-darwin="oa64-clang" \
|
||||
@@ -47,11 +43,11 @@ ENV PATH="/osxcross/bin:$PATH" \
|
||||
SHROOMS_CFLAGS_x86_64-pc-windows-msvc="-flto" \
|
||||
CFLAGS_x86_64-pc-windows-msvc="-I/xwin/crt/include -I/xwin/sdk/include/ucrt -I/xwin/sdk/include/um -I/xwin/sdk/include/shared" \
|
||||
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_RUSTFLAGS="-Lnative=/xwin/crt/lib/x86_64 -Lnative=/xwin/sdk/lib/um/x86_64 -Lnative=/xwin/sdk/lib/ucrt/x86_64 -Clinker-plugin-lto -Clink-arg=-fuse-ld=lld" \
|
||||
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-21" \
|
||||
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-22" \
|
||||
CARGO_TARGET_X86_64_APPLE_DARWIN_LINKER="o64-clang" \
|
||||
CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-21" \
|
||||
CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-22" \
|
||||
CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \
|
||||
CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-21" \
|
||||
RC_PATH="llvm-rc-21" \
|
||||
CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-22" \
|
||||
RC_PATH="llvm-rc-22" \
|
||||
MACOSX_DEPLOYMENT_TARGET="14.5"
|
||||
ENTRYPOINT ["bash"]
|
||||
|
||||
@@ -1,19 +0,0 @@
|
||||
#!/usr/bin/env bash
|
||||
|
||||
# Hopefully temporary script to manually install working llvm packages.
|
||||
# The apt index for these is broken in bookworm, and upgrading to trixie
|
||||
# would make them depend on too new of a libc version.
|
||||
|
||||
# https://apt.llvm.org/bookworm/pool/main/l/llvm-toolchain-21/clang-21_21.1.5~%2B%2B20251023083151%2B45afac62e373-1~exp1~20251023083333.51_amd64.deb
|
||||
PACKAGES=('clang-21' 'clang-tools-21' 'libclang-common-21-dev' 'libclang-cpp21' 'libclang-rt-21-dev' 'libclang1-21' 'libllvm21' 'lld-21' 'llvm-21' 'llvm-21-dev' 'llvm-21-linker-tools' 'llvm-21-runtime' 'llvm-21-tools')
|
||||
FILES=()
|
||||
URL='https://apt.llvm.org/bookworm/pool/main/l/llvm-toolchain-21'
|
||||
VERSION='21.1.5~%2B%2B20251023083151%2B45afac62e373-1~exp1~20251023083333.51_amd64.deb'
|
||||
|
||||
apt-get install -y curl python3
|
||||
for package in "${PACKAGES[@]}"; do
|
||||
curl -O -L "$URL/${package}_$VERSION"
|
||||
FILES+=("./${package}_$VERSION")
|
||||
done
|
||||
|
||||
apt-get install -y "${FILES[@]}"
|
||||
+2
-2
@@ -1,4 +1,4 @@
|
||||
Types: deb deb-src
|
||||
URIs: http://apt.llvm.org/bookworm/
|
||||
Suites: llvm-toolchain-bookworm-21
|
||||
URIs: http://apt.llvm.org/trixie/
|
||||
Suites: llvm-toolchain-trixie-22
|
||||
Components: main
|
||||
|
||||
+1
-1
Submodule shrooms-vb-core updated: 29ade46a0a...31b7403252
+570
-528
File diff suppressed because it is too large
Load Diff
+10
-10
@@ -3,8 +3,8 @@ use std::time::Duration;
|
||||
use anyhow::{Result, bail};
|
||||
use audioadapter_buffers::direct::InterleavedSlice;
|
||||
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
|
||||
use rubato::Resampler;
|
||||
use tracing::error;
|
||||
use rubato::{Adjustable as _, Resampler};
|
||||
use tracing::warn;
|
||||
|
||||
pub struct Audio {
|
||||
#[allow(unused)]
|
||||
@@ -23,14 +23,14 @@ impl Audio {
|
||||
let Some(device) = host.default_output_device() else {
|
||||
bail!("No output device available");
|
||||
};
|
||||
let Some(config) = device
|
||||
.supported_output_configs()?
|
||||
.find(|c| c.channels() == 2 && c.sample_format().is_float())
|
||||
else {
|
||||
let default_rate = device.default_output_config()?.sample_rate();
|
||||
let Some(config) = device.supported_output_configs()?.find(|c| {
|
||||
c.channels() == 2 && c.sample_format().is_float() && c.contains_rate(default_rate)
|
||||
}) else {
|
||||
bail!("No suitable output config available");
|
||||
};
|
||||
let mut config = config.with_max_sample_rate().config();
|
||||
let resample_ratio = config.sample_rate.0 as f64 / VB_FREQUENCY as f64;
|
||||
let mut config = config.with_sample_rate(default_rate).config();
|
||||
let resample_ratio = config.sample_rate as f64 / VB_FREQUENCY as f64;
|
||||
let chunk_size = (834.0 * resample_ratio) as usize;
|
||||
let sampler = rubato::Async::new_poly(
|
||||
resample_ratio,
|
||||
@@ -48,7 +48,7 @@ impl Audio {
|
||||
rtrb::RingBuffer::new(sampler.output_frames_max() * 4);
|
||||
|
||||
let stream = device.build_output_stream(
|
||||
&config,
|
||||
config,
|
||||
move |data: &mut [f32], _| {
|
||||
let requested = data.len();
|
||||
let chunk = match sample_source.read_chunk(data.len()) {
|
||||
@@ -66,7 +66,7 @@ impl Audio {
|
||||
}
|
||||
chunk.commit_all();
|
||||
},
|
||||
move |error| error!(%error, "stream error"),
|
||||
move |error| warn!(%error, "stream error"),
|
||||
None,
|
||||
)?;
|
||||
stream.play()?;
|
||||
|
||||
+73
-5
@@ -1,6 +1,6 @@
|
||||
use anyhow::Result;
|
||||
use clap::Parser;
|
||||
use egui::{Color32, Vec2};
|
||||
use clap::{Parser, ValueEnum};
|
||||
use egui::{Color32, Pos2, Vec2};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{emulator::SimId, persistence::Persistence, window::DisplayMode};
|
||||
@@ -47,6 +47,28 @@ pub struct CliArgs {
|
||||
/// Map the first connected controller to Player 2
|
||||
#[arg(long)]
|
||||
pub player2_controller: bool,
|
||||
/// Force the application to render with CPU, rather than GPU.
|
||||
#[arg(long)]
|
||||
pub wgpu_force_fallback: Option<bool>,
|
||||
/// Set a preference for whether to use a low-power or high-performance GPU adapter
|
||||
#[arg(long)]
|
||||
pub wgpu_power_preference: Option<PowerPreferenceWrapper>,
|
||||
}
|
||||
|
||||
#[derive(ValueEnum, Clone, Copy)]
|
||||
pub enum PowerPreferenceWrapper {
|
||||
Low,
|
||||
High,
|
||||
None,
|
||||
}
|
||||
impl From<PowerPreferenceWrapper> for wgpu::PowerPreference {
|
||||
fn from(value: PowerPreferenceWrapper) -> Self {
|
||||
match value {
|
||||
PowerPreferenceWrapper::Low => wgpu::PowerPreference::LowPower,
|
||||
PowerPreferenceWrapper::High => wgpu::PowerPreference::HighPerformance,
|
||||
PowerPreferenceWrapper::None => wgpu::PowerPreference::None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub const COLOR_PRESETS: [[Color32; 2]; 3] = [
|
||||
@@ -64,6 +86,49 @@ pub const COLOR_PRESETS: [[Color32; 2]; 3] = [
|
||||
],
|
||||
];
|
||||
|
||||
const fn default_power_preference() -> wgpu::PowerPreference {
|
||||
wgpu::PowerPreference::LowPower
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
|
||||
pub struct AppConfig {
|
||||
#[serde(default = "default_power_preference")]
|
||||
pub power_preference: wgpu::PowerPreference,
|
||||
#[serde(default)]
|
||||
pub force_fallback: bool,
|
||||
}
|
||||
|
||||
impl AppConfig {
|
||||
pub fn load(persistence: &Persistence) -> Self {
|
||||
if let Ok(config) = persistence.load_config(APP_CONFIG_FILENAME) {
|
||||
return config;
|
||||
}
|
||||
Self {
|
||||
power_preference: default_power_preference(),
|
||||
force_fallback: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn save(&self, persistence: &Persistence) -> Result<()> {
|
||||
persistence.save_config(APP_CONFIG_FILENAME, &self)
|
||||
}
|
||||
|
||||
pub fn update(&mut self, args: &CliArgs) -> bool {
|
||||
let mut updated = false;
|
||||
if let Some(pref) = args.wgpu_power_preference {
|
||||
self.power_preference = pref.into();
|
||||
updated = true;
|
||||
}
|
||||
if let Some(force_fallback) = args.wgpu_force_fallback {
|
||||
self.force_fallback = force_fallback;
|
||||
updated = true;
|
||||
}
|
||||
updated
|
||||
}
|
||||
}
|
||||
|
||||
const APP_CONFIG_FILENAME: &str = "config";
|
||||
|
||||
const fn default_audio_enabled() -> bool {
|
||||
true
|
||||
}
|
||||
@@ -75,11 +140,13 @@ pub struct SimConfig {
|
||||
pub dimensions: Vec2,
|
||||
#[serde(default = "default_audio_enabled")]
|
||||
pub audio_enabled: bool,
|
||||
#[serde(default)]
|
||||
pub position: Option<Pos2>,
|
||||
}
|
||||
|
||||
impl SimConfig {
|
||||
pub fn load(persistence: &Persistence, sim_id: SimId) -> Self {
|
||||
if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
|
||||
if let Ok(config) = persistence.load_config(sim_config_filename(sim_id)) {
|
||||
return config;
|
||||
}
|
||||
Self {
|
||||
@@ -87,15 +154,16 @@ impl SimConfig {
|
||||
colors: COLOR_PRESETS[0],
|
||||
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
|
||||
audio_enabled: true,
|
||||
position: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> {
|
||||
persistence.save_config(config_filename(sim_id), self)
|
||||
persistence.save_config(sim_config_filename(sim_id), self)
|
||||
}
|
||||
}
|
||||
|
||||
fn config_filename(sim_id: SimId) -> &'static str {
|
||||
fn sim_config_filename(sim_id: SimId) -> &'static str {
|
||||
match sim_id {
|
||||
SimId::Player1 => "config_p1",
|
||||
SimId::Player2 => "config_p2",
|
||||
|
||||
+117
-17
@@ -1,4 +1,7 @@
|
||||
use std::sync::{Arc, RwLock};
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
sync::{Arc, RwLock},
|
||||
};
|
||||
|
||||
use gilrs::{Event as GamepadEvent, EventType, GamepadId, ev::Code};
|
||||
use winit::{
|
||||
@@ -8,12 +11,13 @@ use winit::{
|
||||
|
||||
use crate::{
|
||||
emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey},
|
||||
input::{InputMapping, MappingProvider},
|
||||
input::{AxisMapping, InputMapping, MappingProvider},
|
||||
};
|
||||
|
||||
pub struct Controller {
|
||||
pub sim_id: SimId,
|
||||
state: VBKey,
|
||||
axis_values: HashMap<(GamepadId, Code), f32>,
|
||||
mapping: Arc<RwLock<InputMapping>>,
|
||||
}
|
||||
|
||||
@@ -22,6 +26,7 @@ impl Controller {
|
||||
Self {
|
||||
sim_id,
|
||||
state: VBKey::SGN,
|
||||
axis_values: HashMap::new(),
|
||||
mapping: mappings.for_sim(sim_id).clone(),
|
||||
}
|
||||
}
|
||||
@@ -45,20 +50,23 @@ impl Controller {
|
||||
(VBKey::empty(), mappings)
|
||||
}
|
||||
EventType::AxisChanged(_, value, code) => {
|
||||
let (neg, pos) = self.map_axis(&event.id, &code)?;
|
||||
let mut pressed = VBKey::empty();
|
||||
let mut released = VBKey::empty();
|
||||
if value < -0.75 {
|
||||
pressed = pressed.union(neg);
|
||||
}
|
||||
if value > 0.75 {
|
||||
pressed = pressed.union(pos);
|
||||
}
|
||||
if value > -0.65 {
|
||||
released = released.union(neg);
|
||||
}
|
||||
if value < 0.65 {
|
||||
released = released.union(pos);
|
||||
let mapping = self.map_axis(&event.id, &code)?;
|
||||
self.axis_values.insert((event.id, code), value);
|
||||
|
||||
let pair_value = mapping
|
||||
.pair
|
||||
.and_then(|p| self.axis_values.get(&(event.id, p)))
|
||||
.copied()
|
||||
.unwrap_or_default();
|
||||
let neg = mapping.neg;
|
||||
let pos = mapping.pos;
|
||||
|
||||
let (mut pressed, mut released) = axis_presses(value, pair_value, neg, pos);
|
||||
if let Some(other) = mapping.pair.and_then(|p| self.map_axis(&event.id, &p)) {
|
||||
let (other_pressed, other_released) =
|
||||
axis_presses(pair_value, value, other.neg, other.pos);
|
||||
pressed = pressed.union(other_pressed);
|
||||
released = released.union(other_released);
|
||||
}
|
||||
(pressed, released)
|
||||
}
|
||||
@@ -87,7 +95,7 @@ impl Controller {
|
||||
self.mapping.read().unwrap().map_button(id, code)
|
||||
}
|
||||
|
||||
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
|
||||
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<AxisMapping> {
|
||||
self.mapping.read().unwrap().map_axis(id, code)
|
||||
}
|
||||
}
|
||||
@@ -126,3 +134,95 @@ impl ControllerManager {
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn axis_presses(value: f32, pair_value: f32, neg: VBKey, pos: VBKey) -> (VBKey, VBKey) {
|
||||
use std::f32::consts::FRAC_PI_3;
|
||||
|
||||
let mut pressed = VBKey::empty();
|
||||
let mut released = VBKey::empty();
|
||||
|
||||
let magnitude = value.hypot(pair_value);
|
||||
let abs_angle = pair_value.atan2(value).abs();
|
||||
|
||||
if magnitude < 0.65 {
|
||||
released = released.union(neg).union(pos);
|
||||
} else if abs_angle <= FRAC_PI_3 {
|
||||
// stick tilted towards positive
|
||||
released = released.union(neg);
|
||||
|
||||
if magnitude >= 0.75 {
|
||||
pressed = pressed.union(pos);
|
||||
}
|
||||
} else if abs_angle >= 2.0 * FRAC_PI_3 {
|
||||
// stick tilted towards negative
|
||||
released = released.union(pos);
|
||||
|
||||
if magnitude >= 0.75 {
|
||||
pressed = pressed.union(neg);
|
||||
}
|
||||
} else {
|
||||
released = released.union(neg).union(pos);
|
||||
}
|
||||
|
||||
(pressed, released)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{VBKey, axis_presses};
|
||||
|
||||
const NEG: VBKey = VBKey::LL;
|
||||
const POS: VBKey = VBKey::LR;
|
||||
|
||||
const NONE: VBKey = VBKey::empty();
|
||||
const BOTH: VBKey = NEG.union(POS);
|
||||
|
||||
#[test]
|
||||
fn detects_no_input() {
|
||||
let (pressed, released) = axis_presses(0.0, 0.0, NEG, POS);
|
||||
assert_eq!(pressed, NONE);
|
||||
assert_eq!(released, BOTH);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn detects_pos_input() {
|
||||
let (pressed, released) = axis_presses(1.0, 0.0, NEG, POS);
|
||||
assert_eq!(pressed, POS);
|
||||
assert_eq!(released, NEG);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn detects_neg_input() {
|
||||
let (pressed, released) = axis_presses(-1.0, 0.0, NEG, POS);
|
||||
assert_eq!(pressed, NEG);
|
||||
assert_eq!(released, POS);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn respects_dead_zone() {
|
||||
let (pressed, released) = axis_presses(0.70, 0.0, NEG, POS);
|
||||
assert_eq!(pressed, NONE);
|
||||
assert_eq!(released, NEG);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn handles_diagonals_ok() {
|
||||
let (pressed, released) = axis_presses(0.6, 0.6, NEG, POS);
|
||||
assert_eq!(pressed, POS);
|
||||
assert_eq!(released, NEG);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ignores_diagonal_noise() {
|
||||
let (pressed, released) = axis_presses(-1.0, -0.1484245, NEG, POS);
|
||||
assert_eq!(pressed, NEG);
|
||||
assert_eq!(released, POS);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ignores_small_values() {
|
||||
let (pressed, released) = axis_presses(-0.1484245, -1.0, NEG, POS);
|
||||
assert_eq!(pressed, NONE);
|
||||
assert_eq!(released, BOTH);
|
||||
}
|
||||
}
|
||||
|
||||
+5
-1
@@ -265,7 +265,8 @@ impl Emulator {
|
||||
} else if let Some(cart) = self.carts[index].as_mut()
|
||||
&& cart.is_watching()
|
||||
{
|
||||
cart.restart_watching();
|
||||
cart.reload()?;
|
||||
sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
|
||||
}
|
||||
let mut profiling = false;
|
||||
if let Some(profiler) = self.profilers[sim_id.to_index()].as_ref()
|
||||
@@ -946,6 +947,9 @@ pub struct EmulatorClient {
|
||||
}
|
||||
|
||||
impl EmulatorClient {
|
||||
pub fn has_player_2(&self) -> bool {
|
||||
self.sim_state(SimId::Player2) != SimState::Uninitialized
|
||||
}
|
||||
pub fn sim_state(&self, sim_id: SimId) -> SimState {
|
||||
self.sim_state[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
|
||||
+19
-4
@@ -22,10 +22,7 @@ pub struct Cart {
|
||||
|
||||
impl Cart {
|
||||
pub fn load(file_path: &Path, sim_id: SimId, watch: bool) -> Result<Self> {
|
||||
let rom = fs::read(file_path)?;
|
||||
let (rom, info) = try_parse_isx(file_path, &rom)
|
||||
.or_else(|| try_parse_elf(file_path, &rom))
|
||||
.unwrap_or_else(|| (rom, GameInfo::empty(file_path)));
|
||||
let (rom, info) = Self::read_rom(file_path)?;
|
||||
|
||||
let mut sram_file = File::options()
|
||||
.read(true)
|
||||
@@ -66,6 +63,16 @@ impl Cart {
|
||||
})
|
||||
}
|
||||
|
||||
pub fn reload(&mut self) -> Result<()> {
|
||||
let (rom, info) = Self::read_rom(&self.file_path)?;
|
||||
self.rom = rom;
|
||||
self.info = Arc::new(info);
|
||||
if self.is_watching() {
|
||||
self.restart_watching();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn save_sram(&mut self) -> Result<()> {
|
||||
self.sram_file.seek(SeekFrom::Start(0))?;
|
||||
self.sram_file.write_all(&self.sram)?;
|
||||
@@ -92,6 +99,14 @@ impl Cart {
|
||||
self.changed = Arc::new(AtomicBool::new(false));
|
||||
self.watcher = None;
|
||||
}
|
||||
|
||||
fn read_rom(file_path: &Path) -> Result<(Vec<u8>, GameInfo)> {
|
||||
let rom = fs::read(file_path)?;
|
||||
let (rom, info) = try_parse_isx(file_path, &rom)
|
||||
.or_else(|| try_parse_elf(file_path, &rom))
|
||||
.unwrap_or_else(|| (rom, GameInfo::empty(file_path)));
|
||||
Ok((rom, info))
|
||||
}
|
||||
}
|
||||
|
||||
fn build_watcher(file_path: &Path, changed: Arc<AtomicBool>) -> Option<notify::RecommendedWatcher> {
|
||||
|
||||
@@ -0,0 +1,84 @@
|
||||
use std::{
|
||||
path::PathBuf,
|
||||
sync::{Arc, Weak},
|
||||
};
|
||||
|
||||
use winit::window::Window;
|
||||
|
||||
pub struct FilePicker {
|
||||
window: Option<Weak<Window>>,
|
||||
}
|
||||
|
||||
impl FilePicker {
|
||||
pub fn new() -> Self {
|
||||
Self { window: None }
|
||||
}
|
||||
|
||||
pub fn set_window(&mut self, window: &Arc<Window>) {
|
||||
self.window = Some(Arc::downgrade(window));
|
||||
}
|
||||
|
||||
pub fn pick_file_dialog(&self) -> FileDialogBuilder {
|
||||
self.new_dialog(FileDialogAction::PickFile, false)
|
||||
}
|
||||
|
||||
pub fn save_file_dialog(&self) -> FileDialogBuilder {
|
||||
self.new_dialog(FileDialogAction::SaveFile, cfg!(not(target_os = "windows")))
|
||||
}
|
||||
|
||||
fn new_dialog(&self, action: FileDialogAction, attach_window: bool) -> FileDialogBuilder {
|
||||
#[cfg(not(target_os = "macos"))]
|
||||
let mut dialog = rfd::AsyncFileDialog::new();
|
||||
#[cfg(target_os = "macos")]
|
||||
let mut dialog = rfd::FileDialog::new();
|
||||
|
||||
if attach_window && let Some(window) = self.window.as_ref().and_then(|w| w.upgrade()) {
|
||||
dialog = dialog.set_parent(&window);
|
||||
}
|
||||
FileDialogBuilder { dialog, action }
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FileDialogBuilder {
|
||||
#[cfg(not(target_os = "macos"))]
|
||||
dialog: rfd::AsyncFileDialog,
|
||||
#[cfg(target_os = "macos")]
|
||||
dialog: rfd::FileDialog,
|
||||
action: FileDialogAction,
|
||||
}
|
||||
|
||||
impl FileDialogBuilder {
|
||||
pub fn add_filter(self, name: impl Into<String>, extensions: &[impl ToString]) -> Self {
|
||||
Self {
|
||||
dialog: self.dialog.add_filter(name, extensions),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_file_name(self, file_name: impl Into<String>) -> Self {
|
||||
Self {
|
||||
dialog: self.dialog.set_file_name(file_name),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn open(self) -> Option<PathBuf> {
|
||||
#[cfg(not(target_os = "macos"))]
|
||||
fn resolve(action: impl Future<Output = Option<rfd::FileHandle>>) -> Option<PathBuf> {
|
||||
pollster::block_on(action).map(Into::into)
|
||||
}
|
||||
#[cfg(target_os = "macos")]
|
||||
fn resolve(action: Option<PathBuf>) -> Option<PathBuf> {
|
||||
action
|
||||
}
|
||||
match self.action {
|
||||
FileDialogAction::PickFile => resolve(self.dialog.pick_file()),
|
||||
FileDialogAction::SaveFile => resolve(self.dialog.save_file()),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
enum FileDialogAction {
|
||||
PickFile,
|
||||
SaveFile,
|
||||
}
|
||||
+34
-23
@@ -52,12 +52,28 @@ pub trait Mappings {
|
||||
fn use_default_mappings(&mut self);
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Serialize, Deserialize)]
|
||||
pub struct AxisMapping {
|
||||
pub neg: VBKey,
|
||||
pub pos: VBKey,
|
||||
pub pair: Option<Code>,
|
||||
}
|
||||
impl Default for AxisMapping {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
neg: VBKey::empty(),
|
||||
pos: VBKey::empty(),
|
||||
pair: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct GamepadMapping {
|
||||
buttons: HashMap<Code, VBKey>,
|
||||
axes: HashMap<Code, (VBKey, VBKey)>,
|
||||
axes: HashMap<Code, AxisMapping>,
|
||||
default_buttons: HashMap<Code, VBKey>,
|
||||
default_axes: HashMap<Code, (VBKey, VBKey)>,
|
||||
default_axes: HashMap<Code, AxisMapping>,
|
||||
}
|
||||
|
||||
impl GamepadMapping {
|
||||
@@ -78,7 +94,8 @@ impl GamepadMapping {
|
||||
let mut default_axes = HashMap::new();
|
||||
let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
|
||||
if let Some(code) = gamepad.axis_code(axis) {
|
||||
default_axes.insert(code, (neg, pos));
|
||||
let pair = axis.second_axis().and_then(|a| gamepad.axis_code(a));
|
||||
default_axes.insert(code, AxisMapping { neg, pos, pair });
|
||||
}
|
||||
};
|
||||
default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
|
||||
@@ -102,19 +119,13 @@ impl GamepadMapping {
|
||||
}
|
||||
|
||||
pub fn add_axis_neg_mapping(&mut self, key: VBKey, code: Code) {
|
||||
let entry = self
|
||||
.axes
|
||||
.entry(code)
|
||||
.or_insert((VBKey::empty(), VBKey::empty()));
|
||||
entry.0 = entry.0.union(key);
|
||||
let entry = self.axes.entry(code).or_default();
|
||||
entry.neg = entry.neg.union(key);
|
||||
}
|
||||
|
||||
pub fn add_axis_pos_mapping(&mut self, key: VBKey, code: Code) {
|
||||
let entry = self
|
||||
.axes
|
||||
.entry(code)
|
||||
.or_insert((VBKey::empty(), VBKey::empty()));
|
||||
entry.1 = entry.1.union(key);
|
||||
let entry = self.axes.entry(code).or_default();
|
||||
entry.pos = entry.pos.union(key);
|
||||
}
|
||||
|
||||
fn save_mappings(&self) -> PersistedGamepadMapping {
|
||||
@@ -145,11 +156,11 @@ impl GamepadMapping {
|
||||
impl Mappings for GamepadMapping {
|
||||
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
|
||||
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
|
||||
for (axis, (left_keys, right_keys)) in &self.axes {
|
||||
for key in left_keys.iter() {
|
||||
for (axis, mapping) in &self.axes {
|
||||
for key in mapping.neg.iter() {
|
||||
results.entry(key).or_default().push(format!("-{axis}"));
|
||||
}
|
||||
for key in right_keys.iter() {
|
||||
for key in mapping.pos.iter() {
|
||||
results.entry(key).or_default().push(format!("+{axis}"));
|
||||
}
|
||||
}
|
||||
@@ -162,10 +173,10 @@ impl Mappings for GamepadMapping {
|
||||
}
|
||||
|
||||
fn clear_mappings(&mut self, key: VBKey) {
|
||||
self.axes.retain(|_, (left, right)| {
|
||||
*left = left.difference(key);
|
||||
*right = right.difference(key);
|
||||
!(left.is_empty() && right.is_empty())
|
||||
self.axes.retain(|_, mapping| {
|
||||
mapping.neg = mapping.neg.difference(key);
|
||||
mapping.pos = mapping.pos.difference(key);
|
||||
!(mapping.neg.is_empty() && mapping.pos.is_empty())
|
||||
});
|
||||
self.buttons.retain(|_, keys| {
|
||||
*keys = keys.difference(key);
|
||||
@@ -200,7 +211,7 @@ impl InputMapping {
|
||||
mappings.buttons.get(code).copied()
|
||||
}
|
||||
|
||||
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
|
||||
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<AxisMapping> {
|
||||
let mappings = self.gamepads.get(id)?.read().unwrap();
|
||||
mappings.axes.get(code).copied()
|
||||
}
|
||||
@@ -459,9 +470,9 @@ struct PersistedKeyboardMapping {
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct PersistedGamepadMapping {
|
||||
buttons: Vec<(Code, VBKey)>,
|
||||
axes: Vec<(Code, (VBKey, VBKey))>,
|
||||
axes: Vec<(Code, AxisMapping)>,
|
||||
default_buttons: Vec<(Code, VBKey)>,
|
||||
default_axes: Vec<(Code, (VBKey, VBKey))>,
|
||||
default_axes: Vec<(Code, AxisMapping)>,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
|
||||
|
||||
+15
-2
@@ -13,7 +13,7 @@ use tracing_subscriber::{EnvFilter, Layer, layer::SubscriberExt, util::Subscribe
|
||||
use winit::event_loop::{ControlFlow, EventLoop};
|
||||
|
||||
use crate::{
|
||||
config::{CliArgs, SimConfig},
|
||||
config::{AppConfig, CliArgs, SimConfig},
|
||||
emulator::SimId,
|
||||
persistence::Persistence,
|
||||
};
|
||||
@@ -23,6 +23,7 @@ mod audio;
|
||||
mod config;
|
||||
mod controller;
|
||||
mod emulator;
|
||||
mod filepicker;
|
||||
mod gdbserver;
|
||||
mod graphics;
|
||||
mod images;
|
||||
@@ -110,6 +111,10 @@ fn main() -> Result<()> {
|
||||
if args.profile {
|
||||
builder = builder.start_paused(true)
|
||||
}
|
||||
let mut config = AppConfig::load(&persistence);
|
||||
if config.update(&args) {
|
||||
let _ = config.save(&persistence);
|
||||
}
|
||||
let p1 = SimConfig::load(&persistence, SimId::Player1);
|
||||
let p2 = SimConfig::load(&persistence, SimId::Player2);
|
||||
|
||||
@@ -136,6 +141,14 @@ fn main() -> Result<()> {
|
||||
let event_loop = EventLoop::with_user_event().build().unwrap();
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
let proxy = event_loop.create_proxy();
|
||||
event_loop.run_app(&mut Application::new(client, proxy, persistence, args))?;
|
||||
let handle = event_loop.owned_display_handle();
|
||||
event_loop.run_app(&mut Application::new(
|
||||
client,
|
||||
proxy,
|
||||
handle,
|
||||
persistence,
|
||||
args,
|
||||
config,
|
||||
))?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
+6
-8
@@ -1,9 +1,9 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
pub use about::AboutWindow;
|
||||
use egui::{Ui, ViewportBuilder, ViewportId};
|
||||
pub use game::GameWindow;
|
||||
pub use game_screen::DisplayMode;
|
||||
use egui::{Ui, ViewportBuilder};
|
||||
pub use game::{ChildWindow, GameWindow};
|
||||
pub use game_screen::{DisplayMode, GameScreen};
|
||||
pub use gdb::GdbServerWindow;
|
||||
pub use hotkeys::HotkeysWindow;
|
||||
pub use input::InputWindow;
|
||||
@@ -28,19 +28,17 @@ mod utils;
|
||||
mod vip;
|
||||
|
||||
pub trait AppWindow {
|
||||
fn viewport_id(&self) -> ViewportId;
|
||||
fn sim_id(&self) -> SimId {
|
||||
SimId::Player1
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
None
|
||||
}
|
||||
fn image_url(&self, name: &str) -> String {
|
||||
format!("vip://{}/{name}", self.sim_id())
|
||||
format!("vip://{}/{name}", self.sim_id().unwrap_or(SimId::Player1))
|
||||
}
|
||||
fn initial_viewport(&self) -> ViewportBuilder;
|
||||
fn show(&mut self, ui: &mut Ui);
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
let _ = args;
|
||||
}
|
||||
fn on_destroy(&mut self) {}
|
||||
fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
|
||||
let _ = event;
|
||||
false
|
||||
|
||||
+1
-5
@@ -1,14 +1,10 @@
|
||||
use egui::{CentralPanel, Image, Ui, ViewportBuilder, ViewportId};
|
||||
use egui::{CentralPanel, Image, Ui, ViewportBuilder};
|
||||
|
||||
use super::AppWindow;
|
||||
|
||||
pub struct AboutWindow;
|
||||
|
||||
impl AppWindow for AboutWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("About")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("About Lemur")
|
||||
|
||||
+374
-72
@@ -1,5 +1,6 @@
|
||||
use std::{
|
||||
sync::{Arc, mpsc},
|
||||
ops::{Deref, DerefMut},
|
||||
sync::{Arc, Mutex, atomic::AtomicBool, mpsc},
|
||||
time::Duration,
|
||||
};
|
||||
|
||||
@@ -7,17 +8,25 @@ use crate::{
|
||||
app::UserEvent,
|
||||
config::{COLOR_PRESETS, SimConfig},
|
||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||
input::{Command, ShortcutProvider},
|
||||
filepicker::FilePicker,
|
||||
images::ImageTextureLoader,
|
||||
input::{Command, MappingProvider, ShortcutProvider},
|
||||
memory::MemoryClient,
|
||||
persistence::Persistence,
|
||||
window::InitArgs,
|
||||
window::{
|
||||
AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow,
|
||||
HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
|
||||
TerminalWindow, WorldWindow, utils::UiData,
|
||||
},
|
||||
};
|
||||
use anyhow::Context as _;
|
||||
use egui::{
|
||||
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, Panel, Ui, Vec2,
|
||||
ViewportBuilder, ViewportCommand, ViewportId, Window,
|
||||
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, Panel, Pos2, Ui, Vec2,
|
||||
ViewportBuilder, ViewportCommand, ViewportId, ViewportIdMap, Window,
|
||||
};
|
||||
use egui_notify::{Anchor, Toast, Toasts};
|
||||
use winit::event_loop::EventLoopProxy;
|
||||
use serde::{Deserialize, Serialize};
|
||||
use winit::{event::KeyEvent, event_loop::EventLoopProxy};
|
||||
|
||||
use super::{
|
||||
AppWindow,
|
||||
@@ -26,6 +35,7 @@ use super::{
|
||||
};
|
||||
|
||||
pub struct GameWindow {
|
||||
viewport_id: ViewportId,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
@@ -34,17 +44,30 @@ pub struct GameWindow {
|
||||
config: SimConfig,
|
||||
toasts: Toasts,
|
||||
screen: Option<GameScreen>,
|
||||
messages: Option<mpsc::Receiver<Toast>>,
|
||||
messages: mpsc::Receiver<Toast>,
|
||||
message_sink: mpsc::Sender<Toast>,
|
||||
color_picker: Option<ColorPickerState>,
|
||||
window: Option<Arc<winit::window::Window>>,
|
||||
file_picker: FilePicker,
|
||||
memory: Arc<MemoryClient>,
|
||||
images: Arc<ImageTextureLoader>,
|
||||
mappings: MappingProvider,
|
||||
children: ViewportIdMap<ChildWindowWrapper>,
|
||||
child_states: UiData<ViewportIdMap<ChildState>>,
|
||||
queued_children: Vec<ChildWindow>,
|
||||
show_player_name: bool,
|
||||
}
|
||||
|
||||
impl GameWindow {
|
||||
#[expect(clippy::too_many_arguments)]
|
||||
pub fn new(
|
||||
viewport_id: ViewportId,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
shortcuts: ShortcutProvider,
|
||||
memory: &Arc<MemoryClient>,
|
||||
images: &Arc<ImageTextureLoader>,
|
||||
mappings: MappingProvider,
|
||||
sim_id: SimId,
|
||||
) -> Self {
|
||||
let config = SimConfig::load(&persistence, sim_id);
|
||||
@@ -52,7 +75,9 @@ impl GameWindow {
|
||||
.with_anchor(Anchor::BottomLeft)
|
||||
.with_margin((10.0, 10.0).into())
|
||||
.reverse(true);
|
||||
let (message_sink, messages) = mpsc::channel();
|
||||
Self {
|
||||
viewport_id,
|
||||
client,
|
||||
proxy,
|
||||
persistence,
|
||||
@@ -61,9 +86,157 @@ impl GameWindow {
|
||||
config,
|
||||
toasts,
|
||||
screen: None,
|
||||
messages: None,
|
||||
messages,
|
||||
message_sink,
|
||||
color_picker: None,
|
||||
window: None,
|
||||
file_picker: FilePicker::new(),
|
||||
memory: memory.clone(),
|
||||
images: images.clone(),
|
||||
mappings: mappings.clone(),
|
||||
children: ViewportIdMap::default(),
|
||||
child_states: UiData::new(),
|
||||
queued_children: vec![],
|
||||
show_player_name: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn open(&mut self, window: ChildWindow) {
|
||||
// queue opening this child until our next render call,
|
||||
// so that we get a chance to look up its size
|
||||
self.queued_children.push(window);
|
||||
}
|
||||
|
||||
pub fn close(&mut self, window: ChildWindow) {
|
||||
let id = window.viewport_id(self.sim_id);
|
||||
self.children.remove(&id);
|
||||
}
|
||||
|
||||
fn do_open(&mut self, window: ChildWindow) {
|
||||
let viewport_id = window.viewport_id(self.sim_id);
|
||||
if self.children.contains_key(&viewport_id) {
|
||||
return;
|
||||
}
|
||||
let child = match window {
|
||||
ChildWindow::About => AppWrapper::of_dyn(AboutWindow),
|
||||
ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
|
||||
self.sim_id,
|
||||
&self.memory,
|
||||
&self.images,
|
||||
)),
|
||||
ChildWindow::BgMap => {
|
||||
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::Objects => {
|
||||
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::Worlds => {
|
||||
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
|
||||
self.sim_id,
|
||||
&self.memory,
|
||||
&self.images,
|
||||
)),
|
||||
ChildWindow::Registers => {
|
||||
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory))
|
||||
}
|
||||
ChildWindow::Terminal => {
|
||||
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
|
||||
}
|
||||
ChildWindow::Profiler { launch } => {
|
||||
let mut profile = ProfileWindow::new(self.sim_id, self.client.clone());
|
||||
if launch {
|
||||
profile.launch();
|
||||
}
|
||||
AppWrapper::of_dyn(profile)
|
||||
}
|
||||
ChildWindow::Debugger { port } => {
|
||||
let mut debugger =
|
||||
GdbServerWindow::new(self.sim_id, self.client.clone(), self.proxy.clone());
|
||||
if let Some(port) = port {
|
||||
debugger.launch(port);
|
||||
}
|
||||
AppWrapper::of_dyn(debugger)
|
||||
}
|
||||
ChildWindow::Input => AppWrapper::of_dyn(InputWindow::new(self.mappings.clone())),
|
||||
ChildWindow::Hotkeys => AppWrapper::of_dyn(HotkeysWindow::new(self.shortcuts.clone())),
|
||||
ChildWindow::Player2 => {
|
||||
if self.sim_id == SimId::Player2 {
|
||||
return;
|
||||
}
|
||||
AppWrapper::of_game(GameWindow::new(
|
||||
viewport_id,
|
||||
self.client.clone(),
|
||||
self.proxy.clone(),
|
||||
self.persistence.clone(),
|
||||
self.shortcuts.clone(),
|
||||
&self.memory,
|
||||
&self.images,
|
||||
self.mappings.clone(),
|
||||
SimId::Player2,
|
||||
))
|
||||
}
|
||||
};
|
||||
|
||||
let mut viewport = child.initial_viewport();
|
||||
let title = viewport.title.clone().unwrap();
|
||||
let sim_id = child.sim_id();
|
||||
if let Some(sim_id) = sim_id
|
||||
&& self.show_player_name
|
||||
{
|
||||
viewport.title = Some(format!("{title} ({sim_id})"));
|
||||
}
|
||||
if let Some(state) = self.child_states.get(&viewport_id) {
|
||||
viewport.position = Some(state.position);
|
||||
viewport.inner_size = Some(state.size);
|
||||
}
|
||||
self.children.insert(
|
||||
viewport_id,
|
||||
ChildWindowWrapper {
|
||||
app: Arc::new(Mutex::new(child)),
|
||||
title,
|
||||
sim_id,
|
||||
updates: Some(viewport),
|
||||
close_requested: Arc::new(AtomicBool::new(false)),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
pub fn handle_init(&mut self, viewport_id: ViewportId, args: InitArgs) {
|
||||
self.handle_event(viewport_id, |window| window.on_init(args))
|
||||
}
|
||||
|
||||
pub fn handle_key_event(&mut self, viewport_id: ViewportId, event: &KeyEvent) -> bool {
|
||||
self.handle_event(viewport_id, |window| window.handle_key_event(event))
|
||||
}
|
||||
|
||||
pub fn handle_gamepad_event(&mut self, viewport_id: ViewportId, event: &gilrs::Event) -> bool {
|
||||
self.handle_event(viewport_id, |window| window.handle_gamepad_event(event))
|
||||
}
|
||||
|
||||
fn handle_event<F, R>(&mut self, viewport_id: ViewportId, cb: F) -> R
|
||||
where
|
||||
F: FnOnce(&mut dyn AppWindow) -> R,
|
||||
R: Default,
|
||||
{
|
||||
let p2_viewport_id = ChildWindow::Player2.viewport_id(SimId::Player1);
|
||||
|
||||
if self.viewport_id == viewport_id {
|
||||
cb(self)
|
||||
} else if let Some(child) = self.children.get_mut(&viewport_id) {
|
||||
cb(child.app.lock().unwrap().deref_mut().deref_mut())
|
||||
} else if let Some(mut p2) = self
|
||||
.children
|
||||
.get_mut(&p2_viewport_id)
|
||||
.map(|w| w.app.lock().unwrap())
|
||||
{
|
||||
if let AppWrapper::Game(g) = p2.deref_mut() {
|
||||
g.handle_event(viewport_id, cb)
|
||||
} else {
|
||||
R::default()
|
||||
}
|
||||
} else {
|
||||
R::default()
|
||||
}
|
||||
}
|
||||
|
||||
@@ -77,9 +250,11 @@ impl GameWindow {
|
||||
for command in ui.input_mut(|input| self.shortcuts.consume_all(input)) {
|
||||
match command {
|
||||
Command::OpenRom => {
|
||||
let rom = rfd::FileDialog::new()
|
||||
let rom = self
|
||||
.file_picker
|
||||
.pick_file_dialog()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom", "elf", "isx"])
|
||||
.pick_file();
|
||||
.open();
|
||||
if let Some(path) = rom {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||
@@ -133,9 +308,11 @@ impl GameWindow {
|
||||
.add(self.button_for(ui.ctx(), "Open ROM", Command::OpenRom))
|
||||
.clicked()
|
||||
{
|
||||
let rom = rfd::FileDialog::new()
|
||||
let rom = self
|
||||
.file_picker
|
||||
.pick_file_dialog()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom", "elf", "isx"])
|
||||
.pick_file();
|
||||
.open();
|
||||
if let Some(path) = rom {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||
@@ -210,14 +387,14 @@ impl GameWindow {
|
||||
});
|
||||
ui.menu_button("Options", |ui| self.show_options_menu(ui));
|
||||
ui.menu_button("Multiplayer", |ui| {
|
||||
let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
|
||||
let has_player_2 = self.client.has_player_2();
|
||||
if self.sim_id == SimId::Player1
|
||||
&& !has_player_2
|
||||
&& ui.button("Open Player 2").clicked()
|
||||
{
|
||||
self.client
|
||||
.send_command(EmulatorCommand::StartSecondSim(None));
|
||||
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
|
||||
self.open(ChildWindow::Player2);
|
||||
}
|
||||
if has_player_2 {
|
||||
let linked = self.client.are_sims_linked();
|
||||
@@ -231,55 +408,37 @@ impl GameWindow {
|
||||
});
|
||||
ui.menu_button("Tools", |ui| {
|
||||
if ui.button("Terminal").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenTerminal(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Terminal);
|
||||
}
|
||||
if ui.button("Profiler").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenProfiler(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Profiler { launch: false });
|
||||
}
|
||||
if ui.button("GDB Server").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenDebugger(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Debugger { port: None });
|
||||
}
|
||||
ui.separator();
|
||||
if ui.button("Character Data").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenCharacterData(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::CharacterData);
|
||||
}
|
||||
if ui.button("Background Maps").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenBgMap(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::BgMap);
|
||||
}
|
||||
if ui.button("Objects").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenObjects(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Objects);
|
||||
}
|
||||
if ui.button("Worlds").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenWorlds(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Worlds);
|
||||
}
|
||||
if ui.button("Frame Buffers").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenFrameBuffers(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::FrameBuffers);
|
||||
}
|
||||
if ui.button("Registers").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenRegisters(self.sim_id))
|
||||
.unwrap();
|
||||
self.open(ChildWindow::Registers);
|
||||
}
|
||||
});
|
||||
ui.menu_button("Help", |ui| {
|
||||
if ui.button("About").clicked() {
|
||||
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
|
||||
self.open(ChildWindow::About);
|
||||
}
|
||||
});
|
||||
}
|
||||
@@ -305,13 +464,12 @@ impl GameWindow {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::Screenshot(self.sim_id, tx));
|
||||
let bytes = rx.await.context("Could not take screenshot")?;
|
||||
let mut file_dialog = rfd::FileDialog::new()
|
||||
let file = self
|
||||
.file_picker
|
||||
.save_file_dialog()
|
||||
.add_filter("PNG images", &["png"])
|
||||
.set_file_name("screenshot.png");
|
||||
if let Some(window) = self.window.as_ref() {
|
||||
file_dialog = file_dialog.set_parent(window);
|
||||
}
|
||||
let file = file_dialog.save_file();
|
||||
.set_file_name("screenshot.png")
|
||||
.open();
|
||||
let Some(path) = file else {
|
||||
return Ok(None);
|
||||
};
|
||||
@@ -424,11 +582,11 @@ impl GameWindow {
|
||||
});
|
||||
ui.menu_button("Input", |ui| {
|
||||
if ui.button("Bind Inputs").clicked() {
|
||||
self.proxy.send_event(UserEvent::OpenInput).unwrap();
|
||||
self.open(ChildWindow::Input);
|
||||
}
|
||||
});
|
||||
if ui.button("Hotkeys").clicked() {
|
||||
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap();
|
||||
self.open(ChildWindow::Hotkeys);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -480,35 +638,60 @@ impl GameWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for GameWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
match self.sim_id {
|
||||
SimId::Player1 => ViewportId::ROOT,
|
||||
SimId::Player2 => ViewportId::from_hash_of("Player2"),
|
||||
}
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
let builder = ViewportBuilder::default()
|
||||
.with_title("Lemur")
|
||||
.with_inner_size(self.config.dimensions)
|
||||
.with_inner_size(self.config.dimensions);
|
||||
if let Some(position) = self.config.position {
|
||||
builder.with_position(position)
|
||||
} else {
|
||||
builder
|
||||
}
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
let has_player_2 = self.client.has_player_2();
|
||||
if !self.show_player_name && has_player_2 {
|
||||
ui.send_viewport_cmd(ViewportCommand::Title(format!("Lemur ({})", self.sim_id)));
|
||||
for (viewport_id, child) in &self.children {
|
||||
if let Some(sim_id) = child.sim_id {
|
||||
ui.send_viewport_cmd_to(
|
||||
*viewport_id,
|
||||
ViewportCommand::Title(format!("{} ({sim_id})", child.title)),
|
||||
);
|
||||
}
|
||||
}
|
||||
self.show_player_name = true;
|
||||
} else if self.show_player_name && !has_player_2 {
|
||||
ui.send_viewport_cmd(ViewportCommand::Title("Lemur".to_string()));
|
||||
for (viewport_id, child) in &self.children {
|
||||
if child.sim_id.is_some() {
|
||||
ui.send_viewport_cmd_to(
|
||||
*viewport_id,
|
||||
ViewportCommand::Title(child.title.clone()),
|
||||
);
|
||||
}
|
||||
}
|
||||
self.show_player_name = false;
|
||||
}
|
||||
self.child_states.load(ui);
|
||||
let dimensions = {
|
||||
let bounds = ui.content_rect();
|
||||
bounds.max - bounds.min
|
||||
};
|
||||
self.update_config(|c| c.dimensions = dimensions);
|
||||
let position = ui.input(|i| i.viewport().outer_rect.map(|r| r.min));
|
||||
self.update_config(|c| {
|
||||
c.dimensions = dimensions;
|
||||
c.position = position;
|
||||
});
|
||||
|
||||
if let Some(messages) = self.messages.as_mut() {
|
||||
while let Ok(toast) = messages.try_recv() {
|
||||
while let Ok(toast) = self.messages.try_recv() {
|
||||
self.toasts.add(toast);
|
||||
}
|
||||
}
|
||||
Panel::top("menubar")
|
||||
.exact_size(22.0)
|
||||
.show_inside(ui, |ui| {
|
||||
@@ -533,22 +716,59 @@ impl AppWindow for GameWindow {
|
||||
}
|
||||
});
|
||||
self.toasts.show(ui);
|
||||
for window in std::mem::take(&mut self.queued_children) {
|
||||
self.do_open(window);
|
||||
}
|
||||
self.children.retain(|id, child| {
|
||||
if child
|
||||
.close_requested
|
||||
.load(std::sync::atomic::Ordering::Relaxed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let app = child.app.clone();
|
||||
let viewport_builder = child.updates.take().unwrap_or_default();
|
||||
let close_requested = child.close_requested.clone();
|
||||
if let (Some(outer), Some(inner)) = ui.input_for(*id, |inp| {
|
||||
let viewport = inp.viewport();
|
||||
(viewport.outer_rect, viewport.inner_rect)
|
||||
}) {
|
||||
self.child_states.insert(
|
||||
*id,
|
||||
ChildState {
|
||||
position: outer.min,
|
||||
size: inner.size(),
|
||||
},
|
||||
);
|
||||
}
|
||||
ui.show_viewport_deferred(*id, viewport_builder, move |ui, _| {
|
||||
app.lock().unwrap().show(ui);
|
||||
if ui.input(|s| s.viewport().close_requested()) {
|
||||
close_requested.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
});
|
||||
true
|
||||
});
|
||||
self.child_states.save(ui);
|
||||
ui.request_repaint_after(Duration::from_millis(10));
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
if self.screen.is_none() {
|
||||
let (screen, sink) = GameScreen::init(args.render_state);
|
||||
let (message_sink, message_source) = mpsc::channel();
|
||||
self.client.send_command(EmulatorCommand::ConnectToSim(
|
||||
self.sim_id,
|
||||
sink,
|
||||
message_sink,
|
||||
self.message_sink.clone(),
|
||||
));
|
||||
self.screen = Some(screen);
|
||||
self.messages = Some(message_source);
|
||||
self.window = Some(args.window.clone());
|
||||
}
|
||||
self.file_picker.set_window(args.window);
|
||||
}
|
||||
}
|
||||
|
||||
fn on_destroy(&mut self) {
|
||||
impl Drop for GameWindow {
|
||||
fn drop(&mut self) {
|
||||
if self.sim_id == SimId::Player2 {
|
||||
self.client.send_command(EmulatorCommand::StopSecondSim);
|
||||
}
|
||||
@@ -561,3 +781,85 @@ struct ColorPickerState {
|
||||
just_opened: bool,
|
||||
unpause_on_close: bool,
|
||||
}
|
||||
|
||||
struct ChildWindowWrapper {
|
||||
app: Arc<Mutex<AppWrapper>>,
|
||||
title: String,
|
||||
sim_id: Option<SimId>,
|
||||
updates: Option<ViewportBuilder>,
|
||||
close_requested: Arc<AtomicBool>,
|
||||
}
|
||||
enum AppWrapper {
|
||||
Game(Box<GameWindow>),
|
||||
Dyn(Box<dyn AppWindow + Send + 'static>),
|
||||
}
|
||||
impl AppWrapper {
|
||||
fn of_game(game: GameWindow) -> Self {
|
||||
Self::Game(Box::new(game))
|
||||
}
|
||||
fn of_dyn<T: AppWindow + Send + 'static>(inner: T) -> Self {
|
||||
Self::Dyn(Box::new(inner))
|
||||
}
|
||||
}
|
||||
impl Deref for AppWrapper {
|
||||
type Target = dyn AppWindow + Send + 'static;
|
||||
fn deref(&self) -> &Self::Target {
|
||||
match self {
|
||||
Self::Dyn(inner) => inner.as_ref(),
|
||||
Self::Game(inner) => inner.as_ref(),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl DerefMut for AppWrapper {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
match self {
|
||||
Self::Dyn(inner) => inner.as_mut(),
|
||||
Self::Game(inner) => inner.as_mut(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ChildWindow {
|
||||
About,
|
||||
CharacterData,
|
||||
BgMap,
|
||||
Objects,
|
||||
Worlds,
|
||||
FrameBuffers,
|
||||
Registers,
|
||||
Terminal,
|
||||
Profiler { launch: bool },
|
||||
Debugger { port: Option<u16> },
|
||||
Input,
|
||||
Hotkeys,
|
||||
Player2,
|
||||
}
|
||||
impl ChildWindow {
|
||||
fn viewport_id(&self, sim_id: SimId) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("{sim_id:?}{}", self.name()))
|
||||
}
|
||||
fn name(&self) -> &'static str {
|
||||
match self {
|
||||
Self::About => "About",
|
||||
Self::CharacterData => "CharacterData",
|
||||
Self::BgMap => "BgMap",
|
||||
Self::Objects => "Objects",
|
||||
Self::Worlds => "Worlds",
|
||||
Self::FrameBuffers => "FrameBuffers",
|
||||
Self::Registers => "Registers",
|
||||
Self::Terminal => "Terminal",
|
||||
Self::Profiler { .. } => "Profiler",
|
||||
Self::Debugger { .. } => "Debugger",
|
||||
Self::Input => "Input",
|
||||
Self::Hotkeys => "Hotkeys",
|
||||
Self::Player2 => "Player2",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
struct ChildState {
|
||||
position: Pos2,
|
||||
size: Vec2,
|
||||
}
|
||||
|
||||
@@ -14,7 +14,7 @@ pub struct GameScreen {
|
||||
}
|
||||
|
||||
impl GameScreen {
|
||||
fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
||||
pub fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
||||
let device = &render_state.device;
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
@@ -117,8 +117,6 @@ impl GameScreen {
|
||||
}
|
||||
|
||||
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
|
||||
Self::init_pipeline(render_state);
|
||||
|
||||
let device = &render_state.device;
|
||||
let queue = &render_state.queue;
|
||||
|
||||
|
||||
+4
-8
@@ -1,4 +1,4 @@
|
||||
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder, ViewportId};
|
||||
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder};
|
||||
use winit::event_loop::EventLoopProxy;
|
||||
|
||||
use crate::{
|
||||
@@ -42,17 +42,13 @@ impl GdbServerWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for GdbServerWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("Debugger-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("GDB Server ({})", self.sim_id))
|
||||
.with_title("GDB Server")
|
||||
.with_inner_size((300.0, 200.0))
|
||||
}
|
||||
|
||||
|
||||
@@ -1,6 +1,5 @@
|
||||
use egui::{
|
||||
Button, CentralPanel, Event, KeyboardShortcut, Label, Layout, Slider, Ui, ViewportBuilder,
|
||||
ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, TableBuilder};
|
||||
|
||||
@@ -125,10 +124,6 @@ impl HotkeysWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for HotkeysWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("shortcuts")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Keyboard Shortcuts")
|
||||
|
||||
+1
-5
@@ -1,4 +1,4 @@
|
||||
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder, ViewportId};
|
||||
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder};
|
||||
use egui_extras::{Column, TableBuilder};
|
||||
use gilrs::{EventType, GamepadId};
|
||||
use std::sync::RwLock;
|
||||
@@ -160,10 +160,6 @@ impl InputWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for InputWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("input")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Bind Inputs")
|
||||
|
||||
+14
-19
@@ -1,12 +1,12 @@
|
||||
use std::{fs, sync::Arc, time::Duration};
|
||||
use std::{fs, time::Duration};
|
||||
|
||||
use anyhow::Result;
|
||||
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder, ViewportId};
|
||||
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder};
|
||||
use egui_notify::{Anchor, Toast, Toasts};
|
||||
use winit::window::Window;
|
||||
|
||||
use crate::{
|
||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId},
|
||||
filepicker::FilePicker,
|
||||
profiler::{Profiler, ProfilerStatus},
|
||||
window::{AppWindow, InitArgs},
|
||||
};
|
||||
@@ -16,7 +16,7 @@ pub struct ProfileWindow {
|
||||
client: EmulatorClient,
|
||||
profiler: Profiler,
|
||||
toasts: Toasts,
|
||||
window: Option<Arc<Window>>,
|
||||
file_picker: FilePicker,
|
||||
}
|
||||
|
||||
impl ProfileWindow {
|
||||
@@ -29,7 +29,7 @@ impl ProfileWindow {
|
||||
.with_anchor(Anchor::BottomLeft)
|
||||
.with_margin((10.0, 10.0).into())
|
||||
.reverse(true),
|
||||
window: None,
|
||||
file_picker: FilePicker::new(),
|
||||
}
|
||||
}
|
||||
|
||||
@@ -62,13 +62,12 @@ impl ProfileWindow {
|
||||
|
||||
fn try_finish_recording(&mut self) -> Result<Option<String>> {
|
||||
let bytes_receiver = self.profiler.finish_recording();
|
||||
let mut file_dialog = rfd::FileDialog::new()
|
||||
let file = self
|
||||
.file_picker
|
||||
.save_file_dialog()
|
||||
.add_filter("Profiler files", &["json"])
|
||||
.set_file_name("profile.json");
|
||||
if let Some(window) = self.window.as_ref() {
|
||||
file_dialog = file_dialog.set_parent(window);
|
||||
}
|
||||
let file = file_dialog.save_file();
|
||||
.set_file_name("profile.json")
|
||||
.open();
|
||||
if let Some(path) = file {
|
||||
let bytes = pollster::block_on(bytes_receiver)?;
|
||||
let _ = fs::remove_file(&path);
|
||||
@@ -82,17 +81,13 @@ impl ProfileWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for ProfileWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("Profile-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("Profiler ({})", self.sim_id))
|
||||
.with_title("Profiler")
|
||||
.with_inner_size((300.0, 200.0))
|
||||
}
|
||||
|
||||
@@ -168,6 +163,6 @@ impl AppWindow for ProfileWindow {
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
self.window = Some(args.window.clone());
|
||||
self.file_picker.set_window(args.window);
|
||||
}
|
||||
}
|
||||
|
||||
+4
-10
@@ -1,8 +1,6 @@
|
||||
use std::{collections::VecDeque, sync::mpsc};
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui::{Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder};
|
||||
|
||||
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
|
||||
|
||||
@@ -31,17 +29,13 @@ impl TerminalWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for TerminalWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("terminal-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("Terminal ({})", self.sim_id))
|
||||
.with_title("Terminal")
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
|
||||
+59
-7
@@ -1,6 +1,6 @@
|
||||
use std::{
|
||||
fmt::{Display, UpperHex},
|
||||
ops::{Bound, RangeBounds},
|
||||
ops::{AddAssign, Bound, Deref, DerefMut, MulAssign, RangeBounds},
|
||||
str::FromStr,
|
||||
};
|
||||
|
||||
@@ -8,9 +8,9 @@ use atoi::FromRadix16;
|
||||
use egui::{
|
||||
Align, Color32, CornerRadius, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response,
|
||||
RichText, Sense, Shape, Stroke, StrokeKind, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
|
||||
ecolor::HexColor,
|
||||
ecolor::HexColor, util::id_type_map::SerializableAny,
|
||||
};
|
||||
use num_traits::{CheckedAdd, CheckedSub, One};
|
||||
use num_traits::{CheckedAdd, CheckedSub, One, Zero};
|
||||
|
||||
pub trait UiExt {
|
||||
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
|
||||
@@ -105,14 +105,16 @@ enum Direction {
|
||||
|
||||
pub trait Number:
|
||||
Copy
|
||||
+ Zero
|
||||
+ One
|
||||
+ AddAssign
|
||||
+ MulAssign
|
||||
+ CheckedAdd
|
||||
+ CheckedSub
|
||||
+ Eq
|
||||
+ Ord
|
||||
+ Display
|
||||
+ FromStr
|
||||
+ FromRadix16
|
||||
+ UpperHex
|
||||
+ Send
|
||||
+ Sync
|
||||
@@ -121,14 +123,16 @@ pub trait Number:
|
||||
}
|
||||
impl<
|
||||
T: Copy
|
||||
+ Zero
|
||||
+ One
|
||||
+ AddAssign
|
||||
+ MulAssign
|
||||
+ CheckedAdd
|
||||
+ CheckedSub
|
||||
+ Eq
|
||||
+ Ord
|
||||
+ Display
|
||||
+ FromStr
|
||||
+ FromRadix16
|
||||
+ UpperHex
|
||||
+ Send
|
||||
+ Sync
|
||||
@@ -209,8 +213,8 @@ impl<T: Number> Widget for NumberEdit<'_, T> {
|
||||
let from_string = |val: &str| {
|
||||
if self.hex {
|
||||
let bytes = val.as_bytes();
|
||||
let (result, consumed) = T::from_radix_16(bytes);
|
||||
(consumed == bytes.len()).then_some(result)
|
||||
let (result, consumed) = atoi::Integer::<T>::from_radix_16(bytes);
|
||||
(consumed == bytes.len()).then_some(result.0)
|
||||
} else {
|
||||
val.parse::<T>().ok()
|
||||
}
|
||||
@@ -409,3 +413,51 @@ impl ResponseExt for Response {
|
||||
self.clicked() || self.dragged()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct UiData<T> {
|
||||
current: T,
|
||||
prev: T,
|
||||
loaded: bool,
|
||||
}
|
||||
|
||||
impl<T> UiData<T>
|
||||
where
|
||||
T: Default + PartialEq + SerializableAny,
|
||||
{
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
current: T::default(),
|
||||
prev: T::default(),
|
||||
loaded: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load(&mut self, ui: &Ui) {
|
||||
if !self.loaded {
|
||||
self.current = ui
|
||||
.data_mut(|d| d.get_persisted(ui.id()))
|
||||
.unwrap_or_default();
|
||||
self.loaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn save(&mut self, ui: &Ui) {
|
||||
if self.current != self.prev {
|
||||
ui.data_mut(|d| d.insert_persisted(ui.id(), self.current.clone()));
|
||||
self.prev = self.current.clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Deref for UiData<T> {
|
||||
type Target = T;
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.current
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> DerefMut for UiData<T> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.current
|
||||
}
|
||||
}
|
||||
|
||||
+54
-34
@@ -2,9 +2,10 @@ use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
@@ -12,36 +13,56 @@ use crate::{
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiExt},
|
||||
utils::{NumberEdit, UiData, UiExt},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils::{self, CellData, CharacterGrid};
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
cell_index: usize,
|
||||
generic_palette: bool,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
cell_index: 0,
|
||||
generic_palette: false,
|
||||
scale: 1.0,
|
||||
show_grid: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct BgMapWindow {
|
||||
sim_id: SimId,
|
||||
memory: Arc<MemoryClient>,
|
||||
bgmaps: MemoryView,
|
||||
cell_index: usize,
|
||||
generic_palette: bool,
|
||||
params: ImageParams<BgMapParams>,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
state: UiData<State>,
|
||||
}
|
||||
|
||||
impl BgMapWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = BgMapRenderer::new(sim_id, memory);
|
||||
let params = images.add(sim_id, renderer, BgMapParams::default());
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
BgMapParams {
|
||||
cell_index: state.cell_index,
|
||||
generic_palette: state.generic_palette,
|
||||
},
|
||||
);
|
||||
Self {
|
||||
sim_id,
|
||||
memory: memory.clone(),
|
||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||
cell_index: params.cell_index,
|
||||
generic_palette: params.generic_palette,
|
||||
params,
|
||||
scale: 1.0,
|
||||
show_grid: false,
|
||||
state,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -57,10 +78,11 @@ impl BgMapWindow {
|
||||
ui.label("Map");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let mut bgmap_index = self.cell_index / 4096;
|
||||
let mut bgmap_index = self.state.cell_index / 4096;
|
||||
ui.add(NumberEdit::new(&mut bgmap_index).range(0..16));
|
||||
if bgmap_index != self.cell_index / 4096 {
|
||||
self.cell_index = (bgmap_index * 4096) + (self.cell_index % 4096);
|
||||
if bgmap_index != self.state.cell_index / 4096 {
|
||||
self.state.cell_index =
|
||||
(bgmap_index * 4096) + (self.state.cell_index % 4096);
|
||||
}
|
||||
});
|
||||
});
|
||||
@@ -69,7 +91,7 @@ impl BgMapWindow {
|
||||
ui.label("Cell");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.cell_index).range(0..16 * 4096));
|
||||
ui.add(NumberEdit::new(&mut self.state.cell_index).range(0..16 * 4096));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
@@ -77,7 +99,7 @@ impl BgMapWindow {
|
||||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = 0x00020000 + (self.cell_index * 2);
|
||||
let address = 0x00020000 + (self.state.cell_index * 2);
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
@@ -91,7 +113,7 @@ impl BgMapWindow {
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
ui.section("Cell", |ui| {
|
||||
let mut data = self.bgmaps.borrow().read::<u16>(self.cell_index);
|
||||
let mut data = self.bgmaps.borrow().read::<u16>(self.state.cell_index);
|
||||
let mut cell = CellData::parse(data);
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::remainder())
|
||||
@@ -134,7 +156,7 @@ impl BgMapWindow {
|
||||
});
|
||||
});
|
||||
if cell.update(&mut data) {
|
||||
let address = 0x00020000 + (self.cell_index * 2);
|
||||
let address = 0x00020000 + (self.state.cell_index * 2);
|
||||
self.memory.write(self.sim_id, address as u32, &data);
|
||||
}
|
||||
});
|
||||
@@ -142,48 +164,45 @@ impl BgMapWindow {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.show_grid, "Show grid");
|
||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.state.show_grid, "Show grid");
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||
});
|
||||
});
|
||||
self.params.write(BgMapParams {
|
||||
cell_index: self.cell_index,
|
||||
generic_palette: self.generic_palette,
|
||||
cell_index: self.state.cell_index,
|
||||
generic_palette: self.state.generic_palette,
|
||||
});
|
||||
}
|
||||
|
||||
fn show_bgmap(&mut self, ui: &mut Ui) {
|
||||
let grid = CharacterGrid::new(self.image_url("bgmap"))
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.cell_index % 4096);
|
||||
.with_scale(self.state.scale)
|
||||
.with_grid(self.state.show_grid)
|
||||
.with_selected(self.state.cell_index % 4096);
|
||||
if let Some(selected) = grid.show(ui) {
|
||||
self.cell_index = (self.cell_index / 4096 * 4096) + selected;
|
||||
self.state.cell_index = (self.state.cell_index / 4096 * 4096) + selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for BgMapWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("BG Map Data ({})", self.sim_id))
|
||||
.with_title("BG Map Data")
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
@@ -199,6 +218,7 @@ impl AppWindow for BgMapWindow {
|
||||
})
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+55
-37
@@ -2,7 +2,7 @@ use std::fmt::Display;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
|
||||
Ui, Vec2, ViewportBuilder, ViewportId,
|
||||
Ui, Vec2, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
@@ -13,7 +13,7 @@ use crate::{
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
@@ -79,30 +79,50 @@ impl Display for Palette {
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
palette: Palette,
|
||||
index: usize,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
palette: Palette::default(),
|
||||
index: 0,
|
||||
scale: 4.0,
|
||||
show_grid: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CharacterDataWindow {
|
||||
sim_id: SimId,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
palette: Palette,
|
||||
index: usize,
|
||||
params: ImageParams<CharDataParams>,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
state: UiData<State>,
|
||||
}
|
||||
|
||||
impl CharacterDataWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = CharDataRenderer::new(sim_id, memory);
|
||||
let params = images.add(sim_id, renderer, CharDataParams::default());
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
CharDataParams {
|
||||
palette: state.palette,
|
||||
index: state.index,
|
||||
},
|
||||
);
|
||||
Self {
|
||||
sim_id,
|
||||
brightness: memory.watch(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.watch(sim_id, 0x0005f860, 16),
|
||||
palette: params.palette,
|
||||
index: params.index,
|
||||
params,
|
||||
scale: 4.0,
|
||||
show_grid: true,
|
||||
state,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -118,7 +138,7 @@ impl CharacterDataWindow {
|
||||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..2048));
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..2048));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
@@ -126,11 +146,11 @@ impl CharacterDataWindow {
|
||||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = match self.index {
|
||||
0x000..0x200 => 0x00060000 + self.index * 16,
|
||||
0x200..0x400 => 0x000e0000 + (self.index - 0x200) * 16,
|
||||
0x400..0x600 => 0x00160000 + (self.index - 0x400) * 16,
|
||||
0x600..0x800 => 0x001e0000 + (self.index - 0x600) * 16,
|
||||
let address = match self.state.index {
|
||||
0x000..0x200 => 0x00060000 + self.state.index * 16,
|
||||
0x200..0x400 => 0x000e0000 + (self.state.index - 0x200) * 16,
|
||||
0x400..0x600 => 0x00160000 + (self.state.index - 0x400) * 16,
|
||||
0x600..0x800 => 0x001e0000 + (self.state.index - 0x600) * 16,
|
||||
_ => unreachable!("can't happen"),
|
||||
};
|
||||
let mut address_str = format!("{address:08x}");
|
||||
@@ -145,7 +165,7 @@ impl CharacterDataWindow {
|
||||
ui.label("Mirror");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let mirror = 0x00078000 + (self.index * 16);
|
||||
let mirror = 0x00078000 + (self.state.index * 16);
|
||||
let mut mirror_str = format!("{mirror:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
@@ -162,12 +182,12 @@ impl CharacterDataWindow {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Palette");
|
||||
ComboBox::from_id_salt("palette")
|
||||
.selected_text(self.palette.to_string())
|
||||
.selected_text(self.state.palette.to_string())
|
||||
.width(ui.available_width())
|
||||
.show_ui(ui, |ui| {
|
||||
for palette in Palette::values() {
|
||||
ui.selectable_value(
|
||||
&mut self.palette,
|
||||
&mut self.state.palette,
|
||||
palette,
|
||||
palette.to_string(),
|
||||
);
|
||||
@@ -194,23 +214,23 @@ impl CharacterDataWindow {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.show_grid, "Show grid");
|
||||
ui.checkbox(&mut self.state.show_grid, "Show grid");
|
||||
});
|
||||
});
|
||||
|
||||
self.params.write(CharDataParams {
|
||||
palette: self.palette,
|
||||
index: self.index,
|
||||
palette: self.state.palette,
|
||||
index: self.state.index,
|
||||
});
|
||||
}
|
||||
|
||||
fn load_palette_colors(&self) -> [Color32; 4] {
|
||||
let Some(offset) = self.palette.offset() else {
|
||||
let Some(offset) = self.state.palette.offset() else {
|
||||
return utils::generic_palette(Color32::RED);
|
||||
};
|
||||
let palette = self.palettes.borrow().read(offset);
|
||||
@@ -221,31 +241,28 @@ impl CharacterDataWindow {
|
||||
|
||||
fn show_chardata(&mut self, ui: &mut Ui) {
|
||||
let grid = CharacterGrid::new(self.image_url("chardata"))
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.index);
|
||||
.with_scale(self.state.scale)
|
||||
.with_grid(self.state.show_grid)
|
||||
.with_selected(self.state.index);
|
||||
if let Some(selected) = grid.show(ui) {
|
||||
self.index = selected;
|
||||
self.state.index = selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for CharacterDataWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("Character Data ({})", self.sim_id))
|
||||
.with_title("Character Data")
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
@@ -261,10 +278,11 @@ impl AppWindow for CharacterDataWindow {
|
||||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Default, PartialEq, Eq)]
|
||||
#[derive(Clone, PartialEq, Eq)]
|
||||
struct CharDataParams {
|
||||
palette: Palette,
|
||||
index: usize,
|
||||
|
||||
@@ -1,8 +1,9 @@
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
|
||||
ViewportBuilder, ViewportId,
|
||||
ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
@@ -10,42 +11,58 @@ use crate::{
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils;
|
||||
|
||||
pub struct FrameBufferWindow {
|
||||
sim_id: SimId,
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
index: usize,
|
||||
left: bool,
|
||||
right: bool,
|
||||
generic_palette: bool,
|
||||
params: ImageParams<FrameBufferParams>,
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
impl FrameBufferWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||
let initial_params = FrameBufferParams {
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
index: 0,
|
||||
left: true,
|
||||
right: true,
|
||||
generic_palette: false,
|
||||
scale: 2.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FrameBufferWindow {
|
||||
sim_id: SimId,
|
||||
params: ImageParams<FrameBufferParams>,
|
||||
state: UiData<State>,
|
||||
}
|
||||
|
||||
impl FrameBufferWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = FrameBufferRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
FrameBufferParams {
|
||||
index: state.index,
|
||||
left: state.left,
|
||||
right: state.right,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
};
|
||||
let renderer = FrameBufferRenderer::new(sim_id, memory);
|
||||
let params = images.add(sim_id, renderer, initial_params);
|
||||
},
|
||||
);
|
||||
Self {
|
||||
sim_id,
|
||||
index: params.index,
|
||||
left: params.left,
|
||||
right: params.right,
|
||||
generic_palette: params.generic_palette,
|
||||
params,
|
||||
scale: 2.0,
|
||||
state,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +78,7 @@ impl FrameBufferWindow {
|
||||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..2));
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..2));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
@@ -69,7 +86,7 @@ impl FrameBufferWindow {
|
||||
ui.label("Left");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = self.index * 0x00008000;
|
||||
let address = self.state.index * 0x00008000;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
@@ -82,7 +99,7 @@ impl FrameBufferWindow {
|
||||
ui.label("Right");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = self.index * 0x00008000 + 0x00010000;
|
||||
let address = self.state.index * 0x00008000 + 0x00010000;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
@@ -95,7 +112,7 @@ impl FrameBufferWindow {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
@@ -105,50 +122,47 @@ impl FrameBufferWindow {
|
||||
.body(|mut body| {
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.checkbox(&mut self.left, "Left");
|
||||
ui.checkbox(&mut self.state.left, "Left");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.checkbox(&mut self.right, "Right");
|
||||
ui.checkbox(&mut self.state.right, "Right");
|
||||
});
|
||||
});
|
||||
});
|
||||
ui.checkbox(&mut self.generic_palette, "Generic colors");
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic colors");
|
||||
});
|
||||
});
|
||||
|
||||
self.params.write(FrameBufferParams {
|
||||
index: self.index,
|
||||
left: self.left,
|
||||
right: self.right,
|
||||
generic_palette: self.generic_palette,
|
||||
index: self.state.index,
|
||||
left: self.state.left,
|
||||
right: self.state.right,
|
||||
generic_palette: self.state.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
fn show_buffers(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new(self.image_url("buffer"))
|
||||
.fit_to_original_size(self.scale)
|
||||
.fit_to_original_size(self.state.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for FrameBufferWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("framebuffer-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("Frame Buffers ({})", self.sim_id))
|
||||
.with_title("Frame Buffers")
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
@@ -164,6 +178,7 @@ impl AppWindow for FrameBufferWindow {
|
||||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
+45
-30
@@ -2,9 +2,10 @@ use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
@@ -12,40 +13,56 @@ use crate::{
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils::{self, Object};
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
index: usize,
|
||||
generic_palette: bool,
|
||||
scale: f32,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
index: 0,
|
||||
generic_palette: false,
|
||||
scale: 1.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ObjectWindow {
|
||||
sim_id: SimId,
|
||||
memory: Arc<MemoryClient>,
|
||||
objects: MemoryView,
|
||||
index: usize,
|
||||
generic_palette: bool,
|
||||
params: ImageParams<ObjectParams>,
|
||||
scale: f32,
|
||||
state: UiData<State>,
|
||||
}
|
||||
|
||||
impl ObjectWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let initial_params = ObjectParams {
|
||||
index: 0,
|
||||
generic_palette: false,
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = ObjectRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
ObjectParams {
|
||||
index: state.index,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
};
|
||||
let renderer = ObjectRenderer::new(sim_id, memory);
|
||||
let params = images.add(sim_id, renderer, initial_params);
|
||||
},
|
||||
);
|
||||
Self {
|
||||
sim_id,
|
||||
memory: memory.clone(),
|
||||
objects: memory.watch(sim_id, 0x0003e000, 0x2000),
|
||||
index: params.index,
|
||||
generic_palette: params.generic_palette,
|
||||
params,
|
||||
scale: 1.0,
|
||||
state,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -61,7 +78,7 @@ impl ObjectWindow {
|
||||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..1024));
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..1024));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
@@ -69,7 +86,7 @@ impl ObjectWindow {
|
||||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = 0x3e000 + self.index * 8;
|
||||
let address = 0x3e000 + self.state.index * 8;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
@@ -83,7 +100,7 @@ impl ObjectWindow {
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
ui.section("Properties", |ui| {
|
||||
let mut object = self.objects.borrow().read::<[u16; 4]>(self.index);
|
||||
let mut object = self.objects.borrow().read::<[u16; 4]>(self.state.index);
|
||||
let mut obj = Object::parse(object);
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::remainder())
|
||||
@@ -158,7 +175,7 @@ impl ObjectWindow {
|
||||
});
|
||||
});
|
||||
if obj.update(&mut object) {
|
||||
let address = 0x3e000 + self.index * 8;
|
||||
let address = 0x3e000 + self.state.index * 8;
|
||||
self.memory.write(self.sim_id, address as u32, &object);
|
||||
}
|
||||
});
|
||||
@@ -166,45 +183,42 @@ impl ObjectWindow {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||
});
|
||||
});
|
||||
self.params.write(ObjectParams {
|
||||
index: self.index,
|
||||
generic_palette: self.generic_palette,
|
||||
index: self.state.index,
|
||||
generic_palette: self.state.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
fn show_object(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new(self.image_url("object-full"))
|
||||
.fit_to_original_size(self.scale)
|
||||
.fit_to_original_size(self.state.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for ObjectWindow {
|
||||
fn viewport_id(&self) -> egui::ViewportId {
|
||||
ViewportId::from_hash_of(format!("object-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("Object Data ({})", self.sim_id))
|
||||
.with_title("Object Data")
|
||||
.with_inner_size((640.0, 500.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
@@ -220,6 +234,7 @@ impl AppWindow for ObjectWindow {
|
||||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
|
||||
@@ -2,7 +2,7 @@ use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
|
||||
Ui, ViewportBuilder, ViewportId,
|
||||
Ui, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
|
||||
@@ -630,17 +630,13 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
|
||||
}
|
||||
|
||||
impl AppWindow for RegisterWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("registers-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("Registers ({})", self.sim_id))
|
||||
.with_title("Registers")
|
||||
.with_inner_size((800.0, 480.0))
|
||||
}
|
||||
|
||||
|
||||
+69
-50
@@ -2,7 +2,7 @@ use std::{fmt::Display, sync::Arc};
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use fixed::{
|
||||
@@ -11,6 +11,7 @@ use fixed::{
|
||||
};
|
||||
use num_derive::{FromPrimitive, ToPrimitive};
|
||||
use num_traits::{FromPrimitive, ToPrimitive};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
@@ -18,46 +19,62 @@ use crate::{
|
||||
memory::{MemoryClient, MemoryRef, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils::{self, CellData, Object, shade};
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
index: usize,
|
||||
param_index: usize,
|
||||
generic_palette: bool,
|
||||
show_extents: bool,
|
||||
scale: f32,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
index: 31,
|
||||
param_index: 0,
|
||||
generic_palette: false,
|
||||
show_extents: false,
|
||||
scale: 1.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WorldWindow {
|
||||
sim_id: SimId,
|
||||
memory: Arc<MemoryClient>,
|
||||
worlds: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
index: usize,
|
||||
param_index: usize,
|
||||
generic_palette: bool,
|
||||
show_extents: bool,
|
||||
params: ImageParams<WorldParams>,
|
||||
scale: f32,
|
||||
state: UiData<State>,
|
||||
}
|
||||
|
||||
impl WorldWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let initial_params = WorldParams {
|
||||
index: 31,
|
||||
generic_palette: false,
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = WorldRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
WorldParams {
|
||||
index: state.index,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
};
|
||||
let renderer = WorldRenderer::new(sim_id, memory);
|
||||
let params = images.add(sim_id, renderer, initial_params);
|
||||
},
|
||||
);
|
||||
Self {
|
||||
sim_id,
|
||||
memory: memory.clone(),
|
||||
worlds: memory.watch(sim_id, 0x0003d800, 0x400),
|
||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||
index: params.index,
|
||||
param_index: 0,
|
||||
generic_palette: params.generic_palette,
|
||||
show_extents: false,
|
||||
params,
|
||||
scale: 1.0,
|
||||
state,
|
||||
}
|
||||
}
|
||||
|
||||
@@ -73,7 +90,7 @@ impl WorldWindow {
|
||||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..32));
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..32));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
@@ -81,7 +98,7 @@ impl WorldWindow {
|
||||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = 0x0003d800 + self.index * 32;
|
||||
let address = 0x0003d800 + self.state.index * 32;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
@@ -92,7 +109,7 @@ impl WorldWindow {
|
||||
});
|
||||
let mut data = {
|
||||
let worlds = self.worlds.borrow();
|
||||
worlds.read(self.index)
|
||||
worlds.read(self.state.index)
|
||||
};
|
||||
let mut world = World::parse(&data);
|
||||
ui.section("Properties", |ui| {
|
||||
@@ -272,7 +289,7 @@ impl WorldWindow {
|
||||
});
|
||||
});
|
||||
if world.update(&mut data) {
|
||||
let address = 0x0003d800 + self.index * 32;
|
||||
let address = 0x0003d800 + self.state.index * 32;
|
||||
self.memory.write(self.sim_id, address as u32, &data);
|
||||
}
|
||||
if world.header.mode == WorldMode::HBias {
|
||||
@@ -287,10 +304,12 @@ impl WorldWindow {
|
||||
});
|
||||
row.col(|ui| {
|
||||
let max = world.height.max(8) as usize;
|
||||
ui.add(NumberEdit::new(&mut self.param_index).range(0..max));
|
||||
ui.add(
|
||||
NumberEdit::new(&mut self.state.param_index).range(0..max),
|
||||
);
|
||||
});
|
||||
});
|
||||
let base = (world.param_base + self.param_index * 2) & 0x1ffff;
|
||||
let base = (world.param_base + self.state.param_index * 2) & 0x1ffff;
|
||||
let mut param = HBiasParam::load(&self.bgmaps.borrow(), base);
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
@@ -337,10 +356,12 @@ impl WorldWindow {
|
||||
});
|
||||
row.col(|ui| {
|
||||
let max = world.height.max(1) as usize;
|
||||
ui.add(NumberEdit::new(&mut self.param_index).range(0..max));
|
||||
ui.add(
|
||||
NumberEdit::new(&mut self.state.param_index).range(0..max),
|
||||
);
|
||||
});
|
||||
});
|
||||
let base = (world.param_base + self.param_index * 8) & 0x1ffff;
|
||||
let base = (world.param_base + self.state.param_index * 8) & 0x1ffff;
|
||||
let mut param = AffineParam::load(&self.bgmaps.borrow(), base);
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
@@ -400,49 +421,49 @@ impl WorldWindow {
|
||||
});
|
||||
});
|
||||
} else {
|
||||
self.param_index = 0;
|
||||
self.state.param_index = 0;
|
||||
}
|
||||
ui.section("Display", |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.show_extents, "Show extents");
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.state.show_extents, "Show extents");
|
||||
});
|
||||
});
|
||||
self.params.write(WorldParams {
|
||||
index: self.index,
|
||||
generic_palette: self.generic_palette,
|
||||
index: self.state.index,
|
||||
generic_palette: self.state.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
fn show_world(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new(self.image_url("world"))
|
||||
.fit_to_original_size(self.scale)
|
||||
.fit_to_original_size(self.state.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
let res = ui.add(image);
|
||||
if self.show_extents {
|
||||
if self.state.show_extents {
|
||||
let world = {
|
||||
let worlds = self.worlds.borrow();
|
||||
let data = worlds.read(self.index);
|
||||
let data = worlds.read(self.state.index);
|
||||
World::parse(&data)
|
||||
};
|
||||
if world.header.mode == WorldMode::Object {
|
||||
return;
|
||||
}
|
||||
|
||||
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.scale;
|
||||
let lx2 = lx1 + world.width as f32 * self.scale;
|
||||
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.scale;
|
||||
let rx2 = rx1 + world.width as f32 * self.scale;
|
||||
let y1 = world.dst_y as f32 * self.scale;
|
||||
let y2 = y1 + world.height as f32 * self.scale;
|
||||
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.state.scale;
|
||||
let lx2 = lx1 + world.width as f32 * self.state.scale;
|
||||
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.state.scale;
|
||||
let rx2 = rx1 + world.width as f32 * self.state.scale;
|
||||
let y1 = world.dst_y as f32 * self.state.scale;
|
||||
let y2 = y1 + world.height as f32 * self.state.scale;
|
||||
|
||||
let left_color = self.params.left_color;
|
||||
let right_color = self.params.right_color;
|
||||
@@ -506,21 +527,18 @@ impl WorldWindow {
|
||||
}
|
||||
|
||||
impl AppWindow for WorldWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("world-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("Worlds ({})", self.sim_id))
|
||||
.with_title("Worlds")
|
||||
.with_inner_size((640.0, 520.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
@@ -536,6 +554,7 @@ impl AppWindow for WorldWindow {
|
||||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
@@ -1062,8 +1081,8 @@ impl<'a> SourceCoordCalculator<'a> {
|
||||
(sx, sy)
|
||||
}
|
||||
SourceParam::Affine(affine) => {
|
||||
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0));
|
||||
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0));
|
||||
let sx = affine_coord(affine.src_x, x, affine.dx, -(affine.src_parallax.min(0)));
|
||||
let sy = affine_coord(affine.src_y, x, affine.dy, -(affine.src_parallax.min(0)));
|
||||
(sx, sy)
|
||||
}
|
||||
}
|
||||
|
||||
Reference in New Issue
Block a user