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4 Commits
15 changed files with 82 additions and 44 deletions
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+1 -1
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@@ -2029,7 +2029,7 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
[[package]] [[package]]
name = "lemur" name = "lemur"
version = "0.12.4" version = "0.13.0"
dependencies = [ dependencies = [
"anyhow", "anyhow",
"atoi", "atoi",
+1 -1
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@@ -4,7 +4,7 @@ description = "An emulator for the Virtual Boy."
repository = "https://git.virtual-boy.com/PVB/lemur" repository = "https://git.virtual-boy.com/PVB/lemur"
publish = false publish = false
license = "MIT" license = "MIT"
version = "0.12.4" version = "0.13.0"
edition = "2024" edition = "2024"
[dependencies] [dependencies]
+6 -6
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@@ -4,7 +4,7 @@ use anyhow::{Result, bail};
use audioadapter_buffers::direct::InterleavedSlice; use audioadapter_buffers::direct::InterleavedSlice;
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait}; use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
use rubato::{Adjustable as _, Resampler}; use rubato::{Adjustable as _, Resampler};
use tracing::error; use tracing::warn;
pub struct Audio { pub struct Audio {
#[allow(unused)] #[allow(unused)]
@@ -23,10 +23,10 @@ impl Audio {
let Some(device) = host.default_output_device() else { let Some(device) = host.default_output_device() else {
bail!("No output device available"); bail!("No output device available");
}; };
let Some(config) = device let default_rate = device.default_output_config()?.sample_rate();
.supported_output_configs()? let Some(config) = device.supported_output_configs()?.find(|c| {
.find(|c| c.channels() == 2 && c.sample_format().is_float()) c.channels() == 2 && c.sample_format().is_float() && c.contains_rate(default_rate)
else { }) else {
bail!("No suitable output config available"); bail!("No suitable output config available");
}; };
let mut config = config.with_max_sample_rate().config(); let mut config = config.with_max_sample_rate().config();
@@ -66,7 +66,7 @@ impl Audio {
} }
chunk.commit_all(); chunk.commit_all();
}, },
move |error| error!(%error, "stream error"), move |error| warn!(%error, "stream error"),
None, None,
)?; )?;
stream.play()?; stream.play()?;
+3
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@@ -946,6 +946,9 @@ pub struct EmulatorClient {
} }
impl EmulatorClient { impl EmulatorClient {
pub fn has_player_2(&self) -> bool {
self.sim_state(SimId::Player2) != SimState::Uninitialized
}
pub fn sim_state(&self, sim_id: SimId) -> SimState { pub fn sim_state(&self, sim_id: SimId) -> SimState {
self.sim_state[sim_id.to_index()].load(Ordering::Acquire) self.sim_state[sim_id.to_index()].load(Ordering::Acquire)
} }
+3 -3
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@@ -28,11 +28,11 @@ mod utils;
mod vip; mod vip;
pub trait AppWindow { pub trait AppWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> Option<SimId> {
SimId::Player1 None
} }
fn image_url(&self, name: &str) -> String { fn image_url(&self, name: &str) -> String {
format!("vip://{}/{name}", self.sim_id()) format!("vip://{}/{name}", self.sim_id().unwrap_or(SimId::Player1))
} }
fn initial_viewport(&self) -> ViewportBuilder; fn initial_viewport(&self) -> ViewportBuilder;
fn show(&mut self, ui: &mut Ui); fn show(&mut self, ui: &mut Ui);
+41 -6
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@@ -53,6 +53,7 @@ pub struct GameWindow {
children: ViewportIdMap<ChildWindowWrapper>, children: ViewportIdMap<ChildWindowWrapper>,
child_states: UiData<ViewportIdMap<ChildState>>, child_states: UiData<ViewportIdMap<ChildState>>,
queued_children: Vec<ChildWindow>, queued_children: Vec<ChildWindow>,
show_player_name: bool,
} }
impl GameWindow { impl GameWindow {
@@ -94,6 +95,7 @@ impl GameWindow {
children: ViewportIdMap::default(), children: ViewportIdMap::default(),
child_states: UiData::new(), child_states: UiData::new(),
queued_children: vec![], queued_children: vec![],
show_player_name: false,
} }
} }
@@ -176,6 +178,8 @@ impl GameWindow {
}; };
let mut viewport = child.initial_viewport(); let mut viewport = child.initial_viewport();
let title = viewport.title.clone().unwrap();
let sim_id = child.sim_id();
if let Some(state) = self.child_states.get(&viewport_id) { if let Some(state) = self.child_states.get(&viewport_id) {
viewport.position = Some(state.position); viewport.position = Some(state.position);
viewport.inner_size = Some(state.size); viewport.inner_size = Some(state.size);
@@ -184,6 +188,8 @@ impl GameWindow {
viewport_id, viewport_id,
ChildWindowWrapper { ChildWindowWrapper {
app: Arc::new(Mutex::new(child)), app: Arc::new(Mutex::new(child)),
title,
sim_id,
updates: Some(viewport), updates: Some(viewport),
close_requested: Arc::new(AtomicBool::new(false)), close_requested: Arc::new(AtomicBool::new(false)),
}, },
@@ -371,7 +377,7 @@ impl GameWindow {
}); });
ui.menu_button("Options", |ui| self.show_options_menu(ui)); ui.menu_button("Options", |ui| self.show_options_menu(ui));
ui.menu_button("Multiplayer", |ui| { ui.menu_button("Multiplayer", |ui| {
let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized; let has_player_2 = self.client.has_player_2();
if self.sim_id == SimId::Player1 if self.sim_id == SimId::Player1
&& !has_player_2 && !has_player_2
&& ui.button("Open Player 2").clicked() && ui.button("Open Player 2").clicked()
@@ -623,8 +629,8 @@ impl GameWindow {
} }
impl AppWindow for GameWindow { impl AppWindow for GameWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> Option<SimId> {
self.sim_id Some(self.sim_id)
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
@@ -639,6 +645,30 @@ impl AppWindow for GameWindow {
} }
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
let has_player_2 = self.client.has_player_2();
if !self.show_player_name && has_player_2 {
ui.send_viewport_cmd(ViewportCommand::Title(format!("Lemur ({})", self.sim_id)));
for (viewport_id, child) in &self.children {
if let Some(sim_id) = child.sim_id {
ui.send_viewport_cmd_to(
*viewport_id,
ViewportCommand::Title(format!("{} ({sim_id})", child.title)),
);
}
}
self.show_player_name = true;
} else if self.show_player_name && !has_player_2 {
ui.send_viewport_cmd(ViewportCommand::Title("Lemur".to_string()));
for (viewport_id, child) in &self.children {
if child.sim_id.is_some() {
ui.send_viewport_cmd_to(
*viewport_id,
ViewportCommand::Title(child.title.clone()),
);
}
}
self.show_player_name = false;
}
self.child_states.load(ui); self.child_states.load(ui);
let dimensions = { let dimensions = {
let bounds = ui.content_rect(); let bounds = ui.content_rect();
@@ -690,12 +720,15 @@ impl AppWindow for GameWindow {
let app = child.app.clone(); let app = child.app.clone();
let viewport_builder = child.updates.take().unwrap_or_default(); let viewport_builder = child.updates.take().unwrap_or_default();
let close_requested = child.close_requested.clone(); let close_requested = child.close_requested.clone();
if let Some(rect) = ui.input_for(*id, |inp| inp.viewport().outer_rect) { if let (Some(outer), Some(inner)) = ui.input_for(*id, |inp| {
let viewport = inp.viewport();
(viewport.outer_rect, viewport.inner_rect)
}) {
self.child_states.insert( self.child_states.insert(
*id, *id,
ChildState { ChildState {
position: rect.min, position: outer.min,
size: rect.size(), size: inner.size(),
}, },
); );
} }
@@ -742,6 +775,8 @@ struct ColorPickerState {
struct ChildWindowWrapper { struct ChildWindowWrapper {
app: Arc<Mutex<AppWrapper>>, app: Arc<Mutex<AppWrapper>>,
title: String,
sim_id: Option<SimId>,
updates: Option<ViewportBuilder>, updates: Option<ViewportBuilder>,
close_requested: Arc<AtomicBool>, close_requested: Arc<AtomicBool>,
} }
+3 -3
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@@ -42,13 +42,13 @@ impl GdbServerWindow {
} }
impl AppWindow for GdbServerWindow { impl AppWindow for GdbServerWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> Option<SimId> {
self.sim_id Some(self.sim_id)
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("GDB Server ({})", self.sim_id)) .with_title("GDB Server")
.with_inner_size((300.0, 200.0)) .with_inner_size((300.0, 200.0))
} }
+3 -3
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@@ -82,13 +82,13 @@ impl ProfileWindow {
} }
impl AppWindow for ProfileWindow { impl AppWindow for ProfileWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> Option<SimId> {
self.sim_id Some(self.sim_id)
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Profiler ({})", self.sim_id)) .with_title("Profiler")
.with_inner_size((300.0, 200.0)) .with_inner_size((300.0, 200.0))
} }
+3 -3
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@@ -29,13 +29,13 @@ impl TerminalWindow {
} }
impl AppWindow for TerminalWindow { impl AppWindow for TerminalWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> Option<SimId> {
self.sim_id Some(self.sim_id)
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Terminal ({})", self.sim_id)) .with_title("Terminal")
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
+3 -3
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@@ -191,13 +191,13 @@ impl BgMapWindow {
} }
impl AppWindow for BgMapWindow { impl AppWindow for BgMapWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> Option<SimId> {
self.sim_id Some(self.sim_id)
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("BG Map Data ({})", self.sim_id)) .with_title("BG Map Data")
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
+3 -3
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@@ -251,13 +251,13 @@ impl CharacterDataWindow {
} }
impl AppWindow for CharacterDataWindow { impl AppWindow for CharacterDataWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> Option<SimId> {
self.sim_id Some(self.sim_id)
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Character Data ({})", self.sim_id)) .with_title("Character Data")
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
+3 -3
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@@ -151,13 +151,13 @@ impl FrameBufferWindow {
} }
impl AppWindow for FrameBufferWindow { impl AppWindow for FrameBufferWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> Option<SimId> {
self.sim_id Some(self.sim_id)
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Frame Buffers ({})", self.sim_id)) .with_title("Frame Buffers")
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }
+3 -3
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@@ -207,13 +207,13 @@ impl ObjectWindow {
} }
impl AppWindow for ObjectWindow { impl AppWindow for ObjectWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> Option<SimId> {
self.sim_id Some(self.sim_id)
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Object Data ({})", self.sim_id)) .with_title("Object Data")
.with_inner_size((640.0, 500.0)) .with_inner_size((640.0, 500.0))
} }
+3 -3
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@@ -630,13 +630,13 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
} }
impl AppWindow for RegisterWindow { impl AppWindow for RegisterWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> Option<SimId> {
self.sim_id Some(self.sim_id)
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Registers ({})", self.sim_id)) .with_title("Registers")
.with_inner_size((800.0, 480.0)) .with_inner_size((800.0, 480.0))
} }
+3 -3
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@@ -527,13 +527,13 @@ impl WorldWindow {
} }
impl AppWindow for WorldWindow { impl AppWindow for WorldWindow {
fn sim_id(&self) -> SimId { fn sim_id(&self) -> Option<SimId> {
self.sim_id Some(self.sim_id)
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title(format!("Worlds ({})", self.sim_id)) .with_title("Worlds")
.with_inner_size((640.0, 520.0)) .with_inner_size((640.0, 520.0))
} }