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12 Commits
28 changed files with 1427 additions and 990 deletions
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+198 -8
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@@ -177,6 +177,12 @@ version = "1.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "175571dd1d178ced59193a6fc02dde1b972eb0bc56c892cde9beeceac5bf0f6b" checksum = "175571dd1d178ced59193a6fc02dde1b972eb0bc56c892cde9beeceac5bf0f6b"
[[package]]
name = "ascii"
version = "1.1.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "d92bec98840b8f03a5ff5413de5293bfcd8bf96467cf5452609f939ec6f5de16"
[[package]] [[package]]
name = "ash" name = "ash"
version = "0.38.0+1.3.281" version = "0.38.0+1.3.281"
@@ -207,7 +213,7 @@ dependencies = [
"bitflags 2.6.0", "bitflags 2.6.0",
"cexpr", "cexpr",
"clang-sys", "clang-sys",
"itertools", "itertools 0.13.0",
"proc-macro2", "proc-macro2",
"quote", "quote",
"regex", "regex",
@@ -417,6 +423,36 @@ version = "0.7.2"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1462739cb27611015575c0c11df5df7601141071f07518d56fcc1be504cbec97" checksum = "1462739cb27611015575c0c11df5df7601141071f07518d56fcc1be504cbec97"
[[package]]
name = "cocoa"
version = "0.25.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f6140449f97a6e97f9511815c5632d84c8aacf8ac271ad77c559218161a1373c"
dependencies = [
"bitflags 1.3.2",
"block",
"cocoa-foundation",
"core-foundation",
"core-graphics",
"foreign-types",
"libc",
"objc",
]
[[package]]
name = "cocoa-foundation"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "8c6234cbb2e4c785b456c0644748b1ac416dd045799740356f8363dfe00c93f7"
dependencies = [
"bitflags 1.3.2",
"block",
"core-foundation",
"core-graphics-types",
"libc",
"objc",
]
[[package]] [[package]]
name = "codespan-reporting" name = "codespan-reporting"
version = "0.11.1" version = "0.11.1"
@@ -595,6 +631,27 @@ version = "0.11.0"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0c87e182de0887fd5361989c677c4e8f5000cd9491d6d563161a8f3a5519fc7f" checksum = "0c87e182de0887fd5361989c677c4e8f5000cd9491d6d563161a8f3a5519fc7f"
[[package]]
name = "dirs-next"
version = "2.0.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b98cf8ebf19c3d1b223e151f99a4f9f0690dca41414773390fc824184ac833e1"
dependencies = [
"cfg-if",
"dirs-sys-next",
]
[[package]]
name = "dirs-sys-next"
version = "0.1.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "4ebda144c4fe02d1f7ea1a7d9641b6fc6b580adcfa024ae48797ecdeb6825b4d"
dependencies = [
"libc",
"redox_users",
"winapi",
]
[[package]] [[package]]
name = "dispatch" name = "dispatch"
version = "0.2.0" version = "0.2.0"
@@ -840,6 +897,15 @@ version = "0.2.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df" checksum = "dfa686283ad6dd069f105e5ab091b04c62850d3e4cf5d67debad1933f55023df"
[[package]]
name = "home"
version = "0.5.9"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e3d1354bf6b7235cb4a0576c2619fd4ed18183f689b12b006a0ee7329eeff9a5"
dependencies = [
"windows-sys 0.52.0",
]
[[package]] [[package]]
name = "imgui" name = "imgui"
version = "0.12.0" version = "0.12.0"
@@ -903,6 +969,15 @@ version = "1.70.1"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "7943c866cc5cd64cbc25b2e01621d07fa8eb2a1a23160ee81ce38704e97b8ecf" checksum = "7943c866cc5cd64cbc25b2e01621d07fa8eb2a1a23160ee81ce38704e97b8ecf"
[[package]]
name = "itertools"
version = "0.11.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "b1c173a5686ce8bfa551b3563d0c2170bf24ca44da99c7ca4bfdab5418c3fe57"
dependencies = [
"either",
]
[[package]] [[package]]
name = "itertools" name = "itertools"
version = "0.13.0" version = "0.13.0"
@@ -1105,6 +1180,29 @@ dependencies = [
"unicode-xid", "unicode-xid",
] ]
[[package]]
name = "native-dialog"
version = "0.7.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "84e7038885d2aeab236bd60da9e159a5967b47cde3292da3b15ff1bec27c039f"
dependencies = [
"ascii",
"block",
"cocoa",
"core-foundation",
"dirs-next",
"objc",
"objc-foundation",
"objc_id",
"once_cell",
"raw-window-handle 0.5.2",
"thiserror",
"versions",
"wfd",
"which",
"winapi",
]
[[package]] [[package]]
name = "ndk" name = "ndk"
version = "0.8.0" version = "0.8.0"
@@ -1130,7 +1228,7 @@ dependencies = [
"log", "log",
"ndk-sys 0.6.0+11769913", "ndk-sys 0.6.0+11769913",
"num_enum", "num_enum",
"raw-window-handle", "raw-window-handle 0.6.2",
"thiserror", "thiserror",
] ]
@@ -1236,6 +1334,17 @@ dependencies = [
"malloc_buf", "malloc_buf",
] ]
[[package]]
name = "objc-foundation"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "1add1b659e36c9607c7aab864a76c7a4c2760cd0cd2e120f3fb8b952c7e22bf9"
dependencies = [
"block",
"objc",
"objc_id",
]
[[package]] [[package]]
name = "objc-sys" name = "objc-sys"
version = "0.3.5" version = "0.3.5"
@@ -1439,6 +1548,15 @@ dependencies = [
"objc2-foundation", "objc2-foundation",
] ]
[[package]]
name = "objc_id"
version = "0.1.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c92d4ddb4bd7b50d730c215ff871754d0da6b2178849f8a2a2ab69712d0c073b"
dependencies = [
"objc",
]
[[package]] [[package]]
name = "oboe" name = "oboe"
version = "0.6.1" version = "0.6.1"
@@ -1637,6 +1755,12 @@ version = "0.1.3"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "9c8a99fddc9f0ba0a85884b8d14e3592853e787d581ca1816c91349b10e4eeab" checksum = "9c8a99fddc9f0ba0a85884b8d14e3592853e787d581ca1816c91349b10e4eeab"
[[package]]
name = "raw-window-handle"
version = "0.5.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "f2ff9a1f06a88b01621b7ae906ef0211290d1c8a168a15542486a8f61c0833b9"
[[package]] [[package]]
name = "raw-window-handle" name = "raw-window-handle"
version = "0.6.2" version = "0.6.2"
@@ -1670,6 +1794,17 @@ dependencies = [
"bitflags 2.6.0", "bitflags 2.6.0",
] ]
[[package]]
name = "redox_users"
version = "0.4.6"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "ba009ff324d1fc1b900bd1fdb31564febe58a8ccc8a6fdbb93b543d33b13ca43"
dependencies = [
"getrandom",
"libredox",
"thiserror",
]
[[package]] [[package]]
name = "regex" name = "regex"
version = "1.11.1" version = "1.11.1"
@@ -1757,6 +1892,12 @@ dependencies = [
"windows-sys 0.52.0", "windows-sys 0.52.0",
] ]
[[package]]
name = "rustversion"
version = "1.0.18"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0e819f2bc632f285be6d7cd36e25940d45b2391dd6d9b939e79de557f7014248"
[[package]] [[package]]
name = "same-file" name = "same-file"
version = "1.0.6" version = "1.0.6"
@@ -1818,10 +1959,11 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64" checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64"
[[package]] [[package]]
name = "shrooms-vb-native" name = "shrooms-vb"
version = "0.1.0" version = "0.1.0"
dependencies = [ dependencies = [
"anyhow", "anyhow",
"bitflags 2.6.0",
"bytemuck", "bytemuck",
"cc", "cc",
"clap", "clap",
@@ -1829,12 +1971,14 @@ dependencies = [
"imgui", "imgui",
"imgui-wgpu", "imgui-wgpu",
"imgui-winit-support", "imgui-winit-support",
"itertools", "itertools 0.13.0",
"native-dialog",
"num-derive", "num-derive",
"num-traits", "num-traits",
"pollster", "pollster",
"rtrb", "rtrb",
"rubato", "rubato",
"thread-priority",
"wgpu", "wgpu",
"winit", "winit",
] ]
@@ -1981,6 +2125,20 @@ dependencies = [
"syn 2.0.87", "syn 2.0.87",
] ]
[[package]]
name = "thread-priority"
version = "1.2.0"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "cfe075d7053dae61ac5413a34ea7d4913b6e6207844fd726bdd858b37ff72bf5"
dependencies = [
"bitflags 2.6.0",
"cfg-if",
"libc",
"log",
"rustversion",
"winapi",
]
[[package]] [[package]]
name = "tiny-skia" name = "tiny-skia"
version = "0.11.4" version = "0.11.4"
@@ -2091,6 +2249,16 @@ version = "0.9.5"
source = "registry+https://github.com/rust-lang/crates.io-index" source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "0b928f33d975fc6ad9f86c8f283853ad26bdd5b10b7f1542aa2fa15e2289105a" checksum = "0b928f33d975fc6ad9f86c8f283853ad26bdd5b10b7f1542aa2fa15e2289105a"
[[package]]
name = "versions"
version = "5.0.1"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "c73a36bc44e3039f51fbee93e39f41225f6b17b380eb70cc2aab942df06b34dd"
dependencies = [
"itertools 0.11.0",
"nom",
]
[[package]] [[package]]
name = "walkdir" name = "walkdir"
version = "2.5.0" version = "2.5.0"
@@ -2303,6 +2471,16 @@ dependencies = [
"wasm-bindgen", "wasm-bindgen",
] ]
[[package]]
name = "wfd"
version = "0.1.7"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "e713040b67aae5bf1a0ae3e1ebba8cc29ab2b90da9aa1bff6e09031a8a41d7a8"
dependencies = [
"libc",
"winapi",
]
[[package]] [[package]]
name = "wgpu" name = "wgpu"
version = "22.1.0" version = "22.1.0"
@@ -2317,7 +2495,7 @@ dependencies = [
"naga", "naga",
"parking_lot", "parking_lot",
"profiling", "profiling",
"raw-window-handle", "raw-window-handle 0.6.2",
"smallvec", "smallvec",
"static_assertions", "static_assertions",
"wasm-bindgen", "wasm-bindgen",
@@ -2345,7 +2523,7 @@ dependencies = [
"once_cell", "once_cell",
"parking_lot", "parking_lot",
"profiling", "profiling",
"raw-window-handle", "raw-window-handle 0.6.2",
"rustc-hash", "rustc-hash",
"smallvec", "smallvec",
"thiserror", "thiserror",
@@ -2387,7 +2565,7 @@ dependencies = [
"parking_lot", "parking_lot",
"profiling", "profiling",
"range-alloc", "range-alloc",
"raw-window-handle", "raw-window-handle 0.6.2",
"renderdoc-sys", "renderdoc-sys",
"rustc-hash", "rustc-hash",
"smallvec", "smallvec",
@@ -2409,6 +2587,18 @@ dependencies = [
"web-sys", "web-sys",
] ]
[[package]]
name = "which"
version = "4.4.2"
source = "registry+https://github.com/rust-lang/crates.io-index"
checksum = "87ba24419a2078cd2b0f2ede2691b6c66d8e47836da3b6db8265ebad47afbfc7"
dependencies = [
"either",
"home",
"once_cell",
"rustix",
]
[[package]] [[package]]
name = "widestring" name = "widestring"
version = "1.1.0" version = "1.1.0"
@@ -2729,7 +2919,7 @@ dependencies = [
"orbclient", "orbclient",
"percent-encoding", "percent-encoding",
"pin-project", "pin-project",
"raw-window-handle", "raw-window-handle 0.6.2",
"redox_syscall 0.4.1", "redox_syscall 0.4.1",
"rustix", "rustix",
"sctk-adwaita", "sctk-adwaita",
+8 -2
View File
@@ -1,24 +1,30 @@
[package] [package]
name = "shrooms-vb-native" name = "shrooms-vb"
version = "0.1.0" version = "0.1.0"
edition = "2021" edition = "2021"
[dependencies] [dependencies]
anyhow = "1" anyhow = "1"
bitflags = "2"
bytemuck = { version = "1", features = ["derive"] } bytemuck = { version = "1", features = ["derive"] }
clap = { version = "4", features = ["derive"] } clap = { version = "4", features = ["derive"] }
cpal = "0.15" cpal = "0.15"
imgui = "0.12" imgui = { version = "0.12", features = ["tables-api"] }
imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" } imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" }
imgui-winit-support = "0.13" imgui-winit-support = "0.13"
itertools = "0.13" itertools = "0.13"
native-dialog = "0.7"
num-derive = "0.4" num-derive = "0.4"
num-traits = "0.2" num-traits = "0.2"
pollster = "0.4" pollster = "0.4"
rtrb = "0.3" rtrb = "0.3"
rubato = "0.16" rubato = "0.16"
thread-priority = "1"
wgpu = "22.1" wgpu = "22.1"
winit = "0.30" winit = "0.30"
[build-dependencies] [build-dependencies]
cc = "1" cc = "1"
[profile.release]
lto = true
+6 -6
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@@ -1,15 +1,15 @@
# Shrooms VB (native) # Shrooms VB (native)
An SDL-based implementation of shrooms-vb. A native implementation of shrooms-vb. Written in Rust, using winit, wgpu, and Dear ImGui. Should run on any major OS.
## Setup ## Setup
Install the following dependencies: Install the following dependencies:
- `gcc` (or MinGW on Windows) (or whatever, just set `CC`) - `cargo`
- `pkg-config`
- sdl2
Run Run
```sh ```sh
make build cargo build --release
``` ```
The executable will be in `target/release/shrooms-vb[.exe]`
-12
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@@ -1,12 +0,0 @@
#ifndef SHROOMS_VB_NATIVE_ASSETS_
#define SHROOMS_VB_NATIVE_ASSETS_
#include <stdint.h>
extern const uint8_t _binary_assets_lefteye_bin_start;
const uint8_t *LEFT_EYE_DEFAULT = &_binary_assets_lefteye_bin_start;
extern const uint8_t _binary_assets_righteye_bin_start;
const uint8_t *RIGHT_EYE_DEFAULT = &_binary_assets_righteye_bin_start;
#endif
Binary file not shown.
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BIN
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-65
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@@ -1,65 +0,0 @@
#include <audio.h>
#include <stdio.h>
void audioCallback(void *userdata, uint8_t *stream, int len) {
AudioContext *aud;
SDL_assert(len == 834 * 4);
aud = userdata;
if (!aud->filled) {
/* too little data, play silence */
SDL_memset4(stream, 0, 834);
return;
}
SDL_memcpy4(stream, aud->buffers[aud->current], 834);
++aud->current;
aud->current %= 2;
aud->filled -= 1;
}
int audioInit(AudioContext *aud) {
SDL_AudioSpec spec;
spec.freq = 41700;
spec.format = AUDIO_S16;
spec.channels = 2;
spec.samples = 834;
spec.callback = &audioCallback;
spec.userdata = aud;
aud->id = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
aud->paused = true;
if (!aud->id) {
fprintf(stderr, "could not open audio device: %s\n", SDL_GetError());
return -1;
}
aud->current = 0;
aud->filled = 0;
return 0;
}
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes) {
int filled;
if (!aud->id) return -1;
SDL_assert(bytes == 834 * 4);
SDL_LockAudioDevice(aud->id);
if (aud->filled < 2) {
int next = (aud->current + aud->filled) % 2;
SDL_memcpy4(aud->buffers[next], data, bytes / 4);
aud->filled += 1;
}
filled = aud->filled;
SDL_UnlockAudioDevice(aud->id);
if (aud->paused) {
SDL_PauseAudioDevice(aud->id, false);
aud->paused = false;
}
while (filled > 1) {
SDL_Delay(0);
filled = aud->filled;
}
return 0;
}
-18
View File
@@ -1,18 +0,0 @@
#ifndef SHROOMS_VB_NATIVE_AUDIO_
#define SHROOMS_VB_NATIVE_AUDIO_
#include <SDL2/SDL.h>
#include <stdbool.h>
typedef struct {
SDL_AudioDeviceID id;
bool paused;
uint32_t buffers[2][834];
int current;
int filled;
} AudioContext;
int audioInit(AudioContext *aud);
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes);
#endif
-11
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@@ -1,11 +0,0 @@
#include <cli.h>
#include <stdio.h>
int parseCLIArgs(int argc, char **argv, CLIArgs *args) {
if (argc != 2) {
fprintf(stderr, "usage: %s /path/to/rom.vb\n", argv[0]);
return 1;
}
args->filename = argv[1];
return 0;
}
-10
View File
@@ -1,10 +0,0 @@
#ifndef SHROOMS_VB_NATIVE_CLI_
#define SHROOMS_VB_NATIVE_CLI_
typedef struct {
char *filename;
} CLIArgs;
int parseCLIArgs(int argc, char **argv, CLIArgs *args);
#endif
-65
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@@ -1,65 +0,0 @@
#include <controller.h>
#define VB_PWR 0x0001
#define VB_SGN 0x0002
#define VB_A 0x0004
#define VB_B 0x0008
#define VB_RT 0x0010
#define VB_LT 0x0020
#define VB_RU 0x0040
#define VB_RR 0x0080
#define VB_LR 0x0100
#define VB_LL 0x0200
#define VB_LD 0x0400
#define VB_LU 0x0800
#define VB_STA 0x1000
#define VB_SEL 0x2000
#define VB_RL 0x4000
#define VB_RD 0x8000
static uint16_t symToMask(SDL_KeyCode sym) {
switch (sym) {
default: return 0;
case SDLK_a:
return VB_SEL;
case SDLK_s:
return VB_STA;
case SDLK_d:
return VB_B;
case SDLK_f:
return VB_A;
case SDLK_e:
return VB_LT;
case SDLK_r:
return VB_RT;
case SDLK_i:
return VB_RU;
case SDLK_j:
return VB_RL;
case SDLK_k:
return VB_RD;
case SDLK_l:
return VB_RR;
case SDLK_UP:
return VB_LU;
case SDLK_LEFT:
return VB_LL;
case SDLK_DOWN:
return VB_LD;
case SDLK_RIGHT:
return VB_LR;
}
}
void ctrlInit(ControllerState *ctrl) {
ctrl->keys = VB_SGN;
}
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym) {
ctrl->keys |= symToMask(sym);
}
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym) {
ctrl->keys &= ~symToMask(sym);
}
uint16_t ctrlKeys(ControllerState *ctrl) {
return ctrl->keys;
}
-16
View File
@@ -1,16 +0,0 @@
#ifndef SHROOMS_VB_NATIVE_CONTROLLER_
#define SHROOMS_VB_NATIVE_CONTROLLER_
#include <SDL2/SDL.h>
#include <stdint.h>
typedef struct {
uint16_t keys;
} ControllerState;
void ctrlInit(ControllerState *ctrl);
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym);
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym);
uint16_t ctrlKeys(ControllerState *ctrl);
#endif
-71
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@@ -1,71 +0,0 @@
#include <audio.h>
#include <assets.h>
#include <controller.h>
#include <game.h>
#include <SDL2/SDL.h>
#include <stdbool.h>
#include <time.h>
typedef struct {
GraphicsContext *gfx;
AudioContext aud;
int16_t audioBuffer[834 * 2];
} GameState;
int onFrame(VB *sim) {
static uint8_t leftEye[384*224];
static uint8_t rightEye[384*224];
GameState *state;
void *samples;
uint32_t samplePairs;
state = vbGetUserData(sim);
vbGetPixels(sim, leftEye, 1, 384, rightEye, 1, 384);
gfxUpdateLeftEye(state->gfx, leftEye);
gfxUpdateRightEye(state->gfx, rightEye);
samples = vbGetSamples(sim, NULL, NULL, &samplePairs);
audioUpdate(&state->aud, samples, samplePairs * 4);
vbSetSamples(sim, samples, VB_S16, 834);
gfxRender(state->gfx);
return 1;
}
#define MAX_STEP_CLOCKS 20000000
int runGame(VB *sim, GraphicsContext *gfx) {
uint32_t clocks;
SDL_Event event;
GameState state;
ControllerState ctrl;
state.gfx = gfx;
audioInit(&state.aud);
vbSetSamples(sim, &state.audioBuffer, VB_S16, 834);
vbSetUserData(sim, &state);
vbSetFrameCallback(sim, &onFrame);
ctrlInit(&ctrl);
gfxUpdateLeftEye(gfx, LEFT_EYE_DEFAULT);
gfxUpdateRightEye(gfx, RIGHT_EYE_DEFAULT);
while (1) {
clocks = MAX_STEP_CLOCKS;
vbEmulate(sim, &clocks);
while (SDL_PollEvent(&event)) {
if (event.type == SDL_QUIT) {
return 0;
}
if (event.type == SDL_KEYDOWN) {
ctrlKeyDown(&ctrl, event.key.keysym.sym);
}
if (event.type == SDL_KEYUP) {
ctrlKeyUp(&ctrl, event.key.keysym.sym);
}
}
vbSetKeys(sim, ctrlKeys(&ctrl));
}
}
-9
View File
@@ -1,9 +0,0 @@
#ifndef SHROOMS_VB_NATIVE_GAME_
#define SHROOMS_VB_NATIVE_GAME_
#include "graphics.h"
#include "shrooms-vb-core/core/vb.h"
int runGame(VB *sim, GraphicsContext *gfx);
#endif
-92
View File
@@ -1,92 +0,0 @@
#include <graphics.h>
static void copyScreenTexture(uint8_t *dst, const uint8_t *src, int pitch) {
int x, y, i;
uint8_t color;
int delta = pitch / 384;
for (y = 0; y < 224; ++y) {
for (x = 0; x < 384; x += 1) {
color = src[(y * 384) + x];
for (i = 0; i < delta; ++i) {
dst[(y * pitch) + (x * delta) + i] = color;
}
}
}
}
int gfxInit(GraphicsContext *gfx) {
gfx->window = SDL_CreateWindow("Shrooms VB",
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
1536, 896, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
if (!gfx->window) {
fprintf(stderr, "Error creating window: %s\n", SDL_GetError());
return 1;
}
gfx->renderer = SDL_CreateRenderer(gfx->window, -1, 0);
if (!gfx->renderer) {
fprintf(stderr, "Error creating renderer: %s\n", SDL_GetError());
goto cleanup_window;
}
gfx->winSurface = SDL_GetWindowSurface(gfx->window);
if (!gfx->winSurface) {
fprintf(stderr, "Error getting surface: %s\n", SDL_GetError());
goto cleanup_window;
}
gfx->leftEye = SDL_CreateTexture(gfx->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
if (!gfx->leftEye) {
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
goto cleanup_window;
}
SDL_SetTextureColorMod(gfx->leftEye, 0xff, 0, 0);
gfx->rightEye = SDL_CreateTexture(gfx->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
if (!gfx->rightEye) {
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
goto cleanup_left_eye;
}
SDL_SetTextureColorMod(gfx->rightEye, 0, 0xc6, 0xf0);
SDL_SetTextureBlendMode(gfx->rightEye, SDL_BLENDMODE_ADD);
return 0;
cleanup_left_eye:
SDL_DestroyTexture(gfx->leftEye);
cleanup_window:
SDL_DestroyWindow(gfx->window);
return 1;
}
void gfxDestroy(GraphicsContext *gfx) {
SDL_DestroyTexture(gfx->rightEye);
SDL_DestroyTexture(gfx->leftEye);
SDL_DestroyWindow(gfx->window);
}
static void gfxUpdateEye(SDL_Texture *eye, const uint8_t *bytes) {
void *target;
int pitch;
if (SDL_LockTexture(eye, NULL, &target, &pitch)) {
fprintf(stderr, "Error locking buffer for eye: %s\n", SDL_GetError());
return;
}
copyScreenTexture(target, bytes, pitch);
SDL_UnlockTexture(eye);
}
void gfxUpdateLeftEye(GraphicsContext *gfx, const uint8_t *bytes) {
gfxUpdateEye(gfx->leftEye, bytes);
}
void gfxUpdateRightEye(GraphicsContext *gfx, const uint8_t *bytes) {
gfxUpdateEye(gfx->rightEye, bytes);
}
void gfxRender(GraphicsContext *gfx) {
SDL_RenderClear(gfx->renderer);
SDL_RenderCopy(gfx->renderer, gfx->leftEye, NULL, NULL);
SDL_RenderCopy(gfx->renderer, gfx->rightEye, NULL, NULL);
SDL_RenderPresent(gfx->renderer);
}
-22
View File
@@ -1,22 +0,0 @@
#ifndef SHROOMS_VB_NATIVE_GRAPHICS_
#define SHROOMS_VB_NATIVE_GRAPHICS_
#include <SDL2/SDL.h>
typedef struct {
SDL_Window *window;
SDL_Surface *winSurface;
SDL_Renderer *renderer;
SDL_Texture *leftEye;
SDL_Texture *rightEye;
} GraphicsContext;
int gfxInit(GraphicsContext *gfx);
void gfxDestroy(GraphicsContext *gfx);
void gfxUpdateLeftEye(GraphicsContext *gfx, const uint8_t *bytes);
void gfxUpdateRightEye(GraphicsContext *gfx, const uint8_t *bytes);
void gfxRender(GraphicsContext *gfx);
#endif
-85
View File
@@ -1,85 +0,0 @@
#include <cli.h>
#include <game.h>
#include <graphics.h>
#include <SDL2/SDL.h>
#include "shrooms-vb-core/core/vb.h"
#include <stdio.h>
uint8_t *readROM(char *filename, uint32_t *size) {
FILE *file = fopen(filename, "rb");
uint8_t *rom;
long filesize;
if (!file) {
perror("could not open file");
return NULL;
}
if (fseek(file, 0, SEEK_END)) {
perror("could not seek file end");
return NULL;
}
filesize = ftell(file);
if (filesize == -1) {
perror("could not read file size");
return NULL;
}
if (fseek(file, 0, SEEK_SET)) {
perror("could not seek file start");
return NULL;
}
*size = (uint32_t) filesize;
rom = malloc(*size);
if (!rom) {
perror("could not allocate ROM");
return NULL;
}
fread(rom, 1, *size, file);
if (ferror(file)) {
perror("could not read file");
return NULL;
}
if (fclose(file)) {
perror("could not close file");
return NULL;
}
return rom;
}
int main(int argc, char **argv) {
VB *sim;
uint8_t *rom;
uint32_t romSize;
GraphicsContext gfx;
CLIArgs args;
int status;
if (parseCLIArgs(argc, argv, &args)) {
return 1;
}
rom = readROM(args.filename, &romSize);
if (!rom) {
return 1;
}
sim = malloc(vbSizeOf());
vbInit(sim);
vbSetCartROM(sim, rom, romSize);
if (SDL_Init(SDL_INIT_EVERYTHING)) {
fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
return 1;
}
if (gfxInit(&gfx)) {
SDL_Quit();
return 1;
}
status = runGame(sim, &gfx);
SDL_Quit();
return status;
}
-48
View File
@@ -1,48 +0,0 @@
CC?=gcc
LD?=ld
SHROOMSFLAGS=shrooms-vb-core/core/vb.c -I shrooms-vb-core/core
msys_version := $(if $(findstring Msys, $(shell uname -o)),$(word 1, $(subst ., ,$(shell uname -r))),0)
ifeq ($(msys_version), 0)
SDL2FLAGS=$(shell pkg-config sdl2 --cflags --libs)
BINLINKFLAGS=-z noexecstack
else
SDL2FLAGS=$(shell pkg-config sdl2 --cflags --libs) -mwindows -mconsole
BINLINKFLAGS=
endif
.PHONY: clean build
clean:
@rm -rf shrooms-vb output
CFILES := $(foreach dir,./,$(notdir $(wildcard $(dir)/*.c)))
BINFILES := $(foreach dir,assets/,$(notdir $(wildcard $(dir)/*.bin)))
COBJS := $(CFILES:%.c=output/%.o)
SHROOMSOBJS := output/vb.o
BINOBJS := $(BINFILES:%.bin=output/%.o)
OFILES := $(COBJS) $(SHROOMSOBJS) $(BINOBJS)
output/%.o: %.c
@mkdir -p output
@$(CC) -c -o $@ $< -I . \
-I shrooms-vb-core/core $(SDL2FLAGS) \
-O3 -flto -fno-strict-aliasing \
-Werror -std=c90 -Wall -Wextra -Wpedantic
output/vb.o: shrooms-vb-core/core/vb.c
@mkdir -p output
@$(CC) -c -o $@ $< -I . \
-I shrooms-vb-core/core $(SDL2FLAGS) \
-O3 -flto -fno-strict-aliasing \
-Werror -std=c90 -Wall -Wextra -Wpedantic
output/%.o: assets/%.bin
@mkdir -p output
@$(LD) -r -b binary $(BINLINKFLAGS) -o $@ $<
shrooms-vb: $(OFILES)
@$(CC) -o $@ $(OFILES) $(SDL2FLAGS) -flto
build: shrooms-vb
+86 -426
View File
@@ -1,471 +1,131 @@
use imgui::*; use std::{
use imgui_wgpu::{Renderer, RendererConfig}; collections::HashMap,
use imgui_winit_support::WinitPlatform; fmt::Debug,
use pollster::block_on; sync::{Arc, RwLock},
use std::{sync::Arc, time::Instant}; };
use wgpu::util::DeviceExt as _;
#[cfg(target_os = "windows")] use game::GameWindow;
use winit::platform::windows::{CornerPreference, WindowAttributesExtWindows as _};
use winit::{ use winit::{
application::ApplicationHandler, application::ApplicationHandler,
dpi::LogicalSize, event::{Event, WindowEvent},
event::{ElementState, Event, WindowEvent}, event_loop::{ActiveEventLoop, EventLoopProxy},
event_loop::ActiveEventLoop, window::WindowId,
keyboard::Key,
window::Window,
}; };
use crate::{ use crate::{
controller::ControllerState,
emulator::{EmulatorClient, EmulatorCommand}, emulator::{EmulatorClient, EmulatorCommand},
renderer::GameRenderer, input::InputMapper,
}; };
struct ImguiState { mod common;
context: imgui::Context, mod game;
platform: WinitPlatform, mod input;
renderer: Renderer,
clear_color: wgpu::Color,
last_frame: Instant,
last_cursor: Option<MouseCursor>,
}
struct AppWindow {
device: wgpu::Device,
queue: Arc<wgpu::Queue>,
window: Arc<Window>,
surface_desc: wgpu::SurfaceConfiguration,
surface: wgpu::Surface<'static>,
hidpi_factor: f64,
pipeline: wgpu::RenderPipeline,
bind_group: wgpu::BindGroup,
imgui: Option<ImguiState>,
}
impl AppWindow {
fn setup_gpu(event_loop: &ActiveEventLoop, client: &EmulatorClient) -> Self {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY.difference(wgpu::Backends::VULKAN),
..Default::default()
});
let window = {
let size = LogicalSize::new(384, 244);
let attributes = Window::default_attributes()
.with_inner_size(size)
.with_title("Shrooms VB");
#[cfg(target_os = "windows")]
let attributes = attributes.with_corner_preference(CornerPreference::DoNotRound);
Arc::new(event_loop.create_window(attributes).unwrap())
};
let size = window.inner_size();
let hidpi_factor = window.scale_factor();
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
}))
.unwrap();
let (device, queue) =
block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
let queue = Arc::new(queue);
let eyes = Arc::new(GameRenderer::create_texture(&device, "eye"));
client.send_command(EmulatorCommand::SetRenderer(GameRenderer {
queue: queue.clone(),
eyes: eyes.clone(),
}));
let eyes = eyes.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
let colors = Colors {
left: [1.0, 0.0, 0.0, 1.0],
right: [0.0, 0.7734375, 0.9375, 1.0],
};
let color_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("colors"),
contents: bytemuck::bytes_of(&colors),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let texture_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("texture bind group layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("bind group"),
layout: &texture_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&eyes),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: color_buf.as_entire_binding(),
},
],
});
// Set up swap chain
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
};
surface.configure(&device, &surface_desc);
let shader = device.create_shader_module(wgpu::include_wgsl!("anaglyph.wgsl"));
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render pipeline layout"),
bind_group_layouts: &[&texture_bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("render pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8UnormSrgb,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
let imgui = None;
Self {
device,
queue,
window,
surface_desc,
surface,
hidpi_factor,
pipeline: render_pipeline,
bind_group,
imgui,
}
}
fn setup_imgui(&mut self) {
let mut context = imgui::Context::create();
let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
platform.attach_window(
context.io_mut(),
&self.window,
imgui_winit_support::HiDpiMode::Default,
);
context.set_ini_filename(None);
let font_size = (13.0 * self.hidpi_factor) as f32;
context.io_mut().font_global_scale = (1.0 / self.hidpi_factor) as f32;
context.fonts().add_font(&[FontSource::DefaultFontData {
config: Some(imgui::FontConfig {
oversample_h: 1,
pixel_snap_h: true,
size_pixels: font_size,
..Default::default()
}),
}]);
//
// Set up dear imgui wgpu renderer
//
let clear_color = wgpu::Color::BLACK;
let renderer_config = RendererConfig {
texture_format: self.surface_desc.format,
..Default::default()
};
let renderer = Renderer::new(&mut context, &self.device, &self.queue, renderer_config);
let last_frame = Instant::now();
let last_cursor = None;
self.imgui = Some(ImguiState {
context,
platform,
renderer,
clear_color,
last_frame,
last_cursor,
})
}
fn new(event_loop: &ActiveEventLoop, client: &EmulatorClient) -> Self {
let mut window = Self::setup_gpu(event_loop, client);
window.setup_imgui();
window
}
}
pub struct App { pub struct App {
window: Option<AppWindow>, windows: HashMap<WindowId, Box<dyn AppWindow>>,
client: EmulatorClient, client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
controller: ControllerState,
proxy: EventLoopProxy<UserEvent>,
} }
impl App { impl App {
pub fn new(client: EmulatorClient) -> Self { pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
let input_mapper = Arc::new(RwLock::new(InputMapper::new()));
let controller = ControllerState::new(input_mapper.clone());
Self { Self {
window: None, windows: HashMap::new(),
client, client,
input_mapper,
controller,
proxy,
} }
} }
} }
impl ApplicationHandler for App { impl ApplicationHandler<UserEvent> for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) { fn resumed(&mut self, event_loop: &ActiveEventLoop) {
self.window = Some(AppWindow::new(event_loop, &self.client)); let mut window = GameWindow::new(
event_loop,
self.client.clone(),
self.input_mapper.clone(),
self.proxy.clone(),
);
window.init();
self.windows.insert(window.id(), Box::new(window));
} }
fn window_event( fn window_event(
&mut self, &mut self,
event_loop: &ActiveEventLoop, event_loop: &ActiveEventLoop,
window_id: winit::window::WindowId, window_id: WindowId,
event: WindowEvent, event: WindowEvent,
) { ) {
let window = self.window.as_mut().unwrap(); if let WindowEvent::KeyboardInput { event, .. } = &event {
let imgui = window.imgui.as_mut().unwrap(); if self.controller.key_event(event) {
self.client
match &event { .send_command(EmulatorCommand::SetKeys(self.controller.pressed()));
WindowEvent::Resized(size) => {
window.surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
};
window
.surface
.configure(&window.device, &window.surface_desc);
} }
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::KeyboardInput { event, .. } => {
if let Key::Character("s") = event.logical_key.as_ref() {
match event.state {
ElementState::Pressed => {
self.client.send_command(EmulatorCommand::PressStart)
}
ElementState::Released => {
self.client.send_command(EmulatorCommand::ReleaseStart)
}
}
}
}
WindowEvent::RedrawRequested => {
let now = Instant::now();
imgui
.context
.io_mut()
.update_delta_time(now - imgui.last_frame);
imgui.last_frame = now;
let frame = match window.surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
eprintln!("dropped frame: {e:?}");
return;
}
};
imgui
.platform
.prepare_frame(imgui.context.io_mut(), &window.window)
.expect("Failed to prepare frame");
let ui = imgui.context.frame();
let mut height = 0.0;
ui.main_menu_bar(|| {
height = ui.window_size()[1];
ui.menu("ROM", || {
if ui.menu_item("Open ROM") {
println!("clicked");
}
if ui.menu_item("Quit") {
event_loop.exit();
}
});
ui.menu("Emulation", || {
if ui.menu_item("Pause") {
println!("clicked");
}
if ui.menu_item("Reset") {
println!("clicked");
}
});
});
let mut encoder: wgpu::CommandEncoder = window
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
if imgui.last_cursor != ui.mouse_cursor() {
imgui.last_cursor = ui.mouse_cursor();
imgui.platform.prepare_render(ui, &window.window);
}
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(imgui.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
rpass.set_pipeline(&window.pipeline);
let hidpi = window.hidpi_factor as f32;
rpass.set_viewport(0.0, height * hidpi, 384.0 * hidpi, 224.0 * hidpi, 0.0, 1.0);
rpass.set_bind_group(0, &window.bind_group, &[]);
rpass.draw(0..6, 0..1);
rpass.set_viewport(0.0, 0.0, 384.0 * hidpi, 224.0 * hidpi, 0.0, 1.0);
imgui
.renderer
.render(
imgui.context.render(),
&window.queue,
&window.device,
&mut rpass,
)
.expect("Rendering failed");
drop(rpass);
window.queue.submit(Some(encoder.finish()));
frame.present();
}
_ => (),
} }
let Some(window) = self.windows.get_mut(&window_id) else {
imgui.platform.handle_event::<()>( return;
imgui.context.io_mut(), };
&window.window, window.handle_event(event_loop, &Event::WindowEvent { window_id, event });
&Event::WindowEvent { window_id, event },
);
} }
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: ()) { fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent) {
let window = self.window.as_mut().unwrap(); match event {
let imgui = window.imgui.as_mut().unwrap(); UserEvent::OpenWindow(mut window) => {
imgui.platform.handle_event::<()>( window.init();
imgui.context.io_mut(), self.windows.insert(window.id(), window);
&window.window, }
&Event::UserEvent(event), UserEvent::CloseWindow(window_id) => {
); self.windows.remove(&window_id);
}
}
} }
fn device_event( fn device_event(
&mut self, &mut self,
_event_loop: &ActiveEventLoop, event_loop: &ActiveEventLoop,
device_id: winit::event::DeviceId, device_id: winit::event::DeviceId,
event: winit::event::DeviceEvent, event: winit::event::DeviceEvent,
) { ) {
let window = self.window.as_mut().unwrap(); for window in self.windows.values_mut() {
let imgui = window.imgui.as_mut().unwrap(); window.handle_event(
imgui.platform.handle_event::<()>( event_loop,
imgui.context.io_mut(), &Event::DeviceEvent {
&window.window, device_id,
&Event::DeviceEvent { device_id, event }, event: event.clone(),
); },
);
}
} }
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) { fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
let window = self.window.as_mut().unwrap(); for window in self.windows.values_mut() {
let imgui = window.imgui.as_mut().unwrap(); window.handle_event(event_loop, &Event::AboutToWait);
window.window.request_redraw(); }
imgui.platform.handle_event::<()>(
imgui.context.io_mut(),
&window.window,
&Event::AboutToWait,
);
} }
} }
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)] pub trait AppWindow {
#[repr(C)] fn id(&self) -> WindowId;
struct Colors { fn init(&mut self);
left: [f32; 4], fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>);
right: [f32; 4], }
pub enum UserEvent {
OpenWindow(Box<dyn AppWindow>),
CloseWindow(WindowId),
}
impl Debug for UserEvent {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::OpenWindow(window) => f.debug_tuple("OpenWindow").field(&window.id()).finish(),
Self::CloseWindow(window_id) => f.debug_tuple("CloseWindow").field(window_id).finish(),
}
}
} }
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use std::{
ops::{Deref, DerefMut},
sync::Arc,
time::Instant,
};
use imgui::{FontSource, MouseCursor, SuspendedContext, WindowToken};
use imgui_wgpu::{Renderer, RendererConfig};
use imgui_winit_support::WinitPlatform;
use pollster::block_on;
#[cfg(target_os = "windows")]
use winit::platform::windows::{CornerPreference, WindowAttributesExtWindows as _};
use winit::{
dpi::{LogicalSize, PhysicalSize, Size},
event_loop::ActiveEventLoop,
window::{Window, WindowAttributes},
};
pub struct WindowStateBuilder<'a> {
event_loop: &'a ActiveEventLoop,
attributes: WindowAttributes,
}
impl<'a> WindowStateBuilder<'a> {
pub fn new(event_loop: &'a ActiveEventLoop) -> Self {
let attributes = Window::default_attributes();
#[cfg(target_os = "windows")]
let attributes = attributes.with_corner_preference(CornerPreference::DoNotRound);
Self {
event_loop,
attributes,
}
}
pub fn with_title<T: Into<String>>(self, title: T) -> Self {
Self {
attributes: self.attributes.with_title(title),
..self
}
}
pub fn with_inner_size<S: Into<Size>>(self, size: S) -> Self {
Self {
attributes: self.attributes.with_inner_size(size),
..self
}
}
pub fn build(self) -> WindowState {
WindowState::new(self.event_loop, self.attributes)
}
}
#[derive(Debug)]
pub struct WindowState {
pub device: wgpu::Device,
pub queue: Arc<wgpu::Queue>,
pub window: Arc<Window>,
pub surface_desc: wgpu::SurfaceConfiguration,
pub surface: wgpu::Surface<'static>,
pub hidpi_factor: f64,
pub minimized: bool,
}
impl WindowState {
fn new(event_loop: &ActiveEventLoop, attributes: WindowAttributes) -> Self {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let window = Arc::new(event_loop.create_window(attributes).unwrap());
let size = window.inner_size();
let hidpi_factor = window.scale_factor();
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
}))
.unwrap();
let (device, queue) =
block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
let queue = Arc::new(queue);
// Set up swap chain
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
};
surface.configure(&device, &surface_desc);
Self {
device,
queue,
window,
surface_desc,
surface,
hidpi_factor,
minimized: false,
}
}
pub fn logical_size(&self) -> LogicalSize<u32> {
PhysicalSize::new(self.surface_desc.width, self.surface_desc.height)
.to_logical(self.hidpi_factor)
}
pub fn handle_resize(&mut self, size: &PhysicalSize<u32>) {
if size.width > 0 && size.height > 0 {
self.minimized = false;
self.surface_desc.width = size.width;
self.surface_desc.height = size.height;
self.surface.configure(&self.device, &self.surface_desc);
} else {
self.minimized = true;
}
}
}
pub struct ImguiState {
pub context: ContextGuard,
pub platform: WinitPlatform,
pub renderer: Renderer,
pub clear_color: wgpu::Color,
pub last_frame: Instant,
pub last_cursor: Option<MouseCursor>,
}
impl ImguiState {
pub fn new(window: &WindowState) -> Self {
let mut context_guard = ContextGuard::new();
let mut context = context_guard.lock().unwrap();
let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
platform.attach_window(
context.io_mut(),
&window.window,
imgui_winit_support::HiDpiMode::Default,
);
context.set_ini_filename(None);
let font_size = (16.0 * window.hidpi_factor) as f32;
context.io_mut().font_global_scale = (1.0 / window.hidpi_factor) as f32;
context.fonts().add_font(&[FontSource::TtfData {
data: include_bytes!("../../assets/selawk.ttf"),
size_pixels: font_size,
config: Some(imgui::FontConfig {
oversample_h: 1,
pixel_snap_h: true,
size_pixels: font_size,
..Default::default()
}),
}]);
let style = context.style_mut();
style.use_light_colors();
//
// Set up dear imgui wgpu renderer
//
let renderer_config = RendererConfig {
texture_format: window.surface_desc.format,
..Default::default()
};
let renderer = Renderer::new(&mut context, &window.device, &window.queue, renderer_config);
let last_frame = Instant::now();
let last_cursor = None;
drop(context);
Self {
context: context_guard,
platform,
renderer,
clear_color: wgpu::Color::BLACK,
last_frame,
last_cursor,
}
}
}
pub struct ContextGuard {
value: Option<SuspendedContext>,
}
impl ContextGuard {
fn new() -> Self {
Self {
value: Some(SuspendedContext::create()),
}
}
pub fn lock(&mut self) -> Option<ContextLock<'_>> {
let sus = self.value.take()?;
match sus.activate() {
Ok(ctx) => Some(ContextLock {
ctx: Some(ctx),
holder: self,
}),
Err(sus) => {
self.value = Some(sus);
None
}
}
}
}
pub struct ContextLock<'a> {
ctx: Option<imgui::Context>,
holder: &'a mut ContextGuard,
}
impl<'a> Deref for ContextLock<'a> {
type Target = imgui::Context;
fn deref(&self) -> &Self::Target {
self.ctx.as_ref().unwrap()
}
}
impl<'a> DerefMut for ContextLock<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.ctx.as_mut().unwrap()
}
}
impl<'a> Drop for ContextLock<'a> {
fn drop(&mut self) {
self.holder.value = self.ctx.take().map(|c| c.suspend())
}
}
pub trait UiExt {
fn fullscreen_window(&self) -> Option<WindowToken<'_>>;
fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32);
}
impl UiExt for imgui::Ui {
fn fullscreen_window(&self) -> Option<WindowToken<'_>> {
self.window("fullscreen")
.position([0.0, 0.0], imgui::Condition::Always)
.size(self.io().display_size, imgui::Condition::Always)
.flags(imgui::WindowFlags::NO_DECORATION)
.begin()
}
fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32) {
let width = self.calc_text_size(text.as_ref())[0];
let [left, y] = self.cursor_pos();
let right = left + space;
self.set_cursor_pos([right - width, y]);
self.text(text);
}
}
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use std::{
sync::{Arc, RwLock},
time::Instant,
};
use wgpu::util::DeviceExt as _;
use winit::{
dpi::LogicalSize,
event::{Event, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
window::WindowId,
};
use crate::{
emulator::{EmulatorClient, EmulatorCommand},
input::InputMapper,
renderer::GameRenderer,
};
use super::{
common::{ImguiState, WindowState, WindowStateBuilder},
input::InputWindow,
AppWindow, UserEvent,
};
pub struct GameWindow {
window: WindowState,
imgui: Option<ImguiState>,
pipeline: wgpu::RenderPipeline,
bind_group: wgpu::BindGroup,
client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
paused_due_to_minimize: bool,
}
impl GameWindow {
pub fn new(
event_loop: &ActiveEventLoop,
client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
) -> Self {
let window = WindowStateBuilder::new(event_loop)
.with_title("Shrooms VB")
.with_inner_size(LogicalSize::new(384, 244))
.build();
let device = &window.device;
let eyes = Arc::new(GameRenderer::create_texture(device, "eye"));
client.send_command(EmulatorCommand::SetRenderer(GameRenderer {
queue: window.queue.clone(),
eyes: eyes.clone(),
}));
let eyes = eyes.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
let colors = Colors {
left: [1.0, 0.0, 0.0, 1.0],
right: [0.0, 0.7734375, 0.9375, 1.0],
};
let color_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("colors"),
contents: bytemuck::bytes_of(&colors),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let texture_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("texture bind group layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("bind group"),
layout: &texture_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&eyes),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: color_buf.as_entire_binding(),
},
],
});
let shader = device.create_shader_module(wgpu::include_wgsl!("../anaglyph.wgsl"));
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render pipeline layout"),
bind_group_layouts: &[&texture_bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("render pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8UnormSrgb,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
Self {
window,
imgui: None,
pipeline: render_pipeline,
bind_group,
client,
input_mapper,
proxy,
paused_due_to_minimize: false,
}
}
fn draw(&mut self, event_loop: &ActiveEventLoop) {
let window = &mut self.window;
let imgui = self.imgui.as_mut().unwrap();
let mut context = imgui.context.lock().unwrap();
let mut new_size = None;
let now = Instant::now();
context.io_mut().update_delta_time(now - imgui.last_frame);
imgui.last_frame = now;
let frame = match window.surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
if !self.window.minimized {
eprintln!("dropped frame: {e:?}");
}
return;
}
};
imgui
.platform
.prepare_frame(context.io_mut(), &window.window)
.expect("Failed to prepare frame");
let ui = context.new_frame();
let mut menu_height = 0.0;
ui.main_menu_bar(|| {
menu_height = ui.window_size()[1];
ui.menu("ROM", || {
if ui.menu_item("Open ROM") {
let rom = native_dialog::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.show_open_single_file()
.unwrap();
if let Some(path) = rom {
self.client.send_command(EmulatorCommand::LoadGame(path));
}
}
if ui.menu_item("Quit") {
event_loop.exit();
}
});
ui.menu("Emulation", || {
let has_game = self.client.has_game();
if self.client.is_running() {
if ui.menu_item_config("Pause").enabled(has_game).build() {
self.client.send_command(EmulatorCommand::Pause);
}
} else if ui.menu_item_config("Resume").enabled(has_game).build() {
self.client.send_command(EmulatorCommand::Resume);
}
if ui.menu_item_config("Reset").enabled(has_game).build() {
self.client.send_command(EmulatorCommand::Reset);
}
});
ui.menu("Video", || {
let current_dims = window.logical_size();
for scale in 1..=4 {
let label = format!("x{scale}");
let dims = LogicalSize::new(384 * scale, 224 * scale + 20);
let selected = dims == current_dims;
if ui.menu_item_config(label).selected(selected).build() {
if let Some(size) = window.window.request_inner_size(dims) {
window.handle_resize(&size);
new_size = Some(size);
}
}
}
});
ui.menu("Input", || {
if ui.menu_item("Bind Inputs") {
let input_window = Box::new(InputWindow::new(
event_loop,
self.input_mapper.clone(),
self.proxy.clone(),
));
self.proxy
.send_event(UserEvent::OpenWindow(input_window))
.unwrap();
}
});
});
let mut encoder: wgpu::CommandEncoder = window
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
if imgui.last_cursor != ui.mouse_cursor() {
imgui.last_cursor = ui.mouse_cursor();
imgui.platform.prepare_render(ui, &window.window);
}
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(imgui.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
// Draw the game
rpass.set_pipeline(&self.pipeline);
let window_width = window.surface_desc.width as f32;
let window_height = window.surface_desc.height as f32;
let menu_height = menu_height * window.hidpi_factor as f32;
let ((x, y), (width, height)) =
compute_game_bounds(window_width, window_height, menu_height);
rpass.set_viewport(x, y, width, height, 0.0, 1.0);
rpass.set_bind_group(0, &self.bind_group, &[]);
rpass.draw(0..6, 0..1);
// Draw the menu on top of the game
rpass.set_viewport(0.0, 0.0, window_width, window_height, 0.0, 1.0);
imgui
.renderer
.render(context.render(), &window.queue, &window.device, &mut rpass)
.expect("Rendering failed");
drop(rpass);
if let Some(size) = new_size {
imgui.platform.handle_event::<UserEvent>(
context.io_mut(),
&window.window,
&Event::WindowEvent {
window_id: window.window.id(),
event: WindowEvent::Resized(size),
},
);
}
window.queue.submit(Some(encoder.finish()));
frame.present();
}
}
impl AppWindow for GameWindow {
fn id(&self) -> WindowId {
self.window.window.id()
}
fn init(&mut self) {
self.imgui = Some(ImguiState::new(&self.window));
self.window.window.request_redraw();
}
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>) {
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => {
self.window.handle_resize(size);
if self.window.minimized {
if self.client.is_running() {
self.client.send_command(EmulatorCommand::Pause);
self.paused_due_to_minimize = true;
}
} else if self.paused_due_to_minimize {
self.client.send_command(EmulatorCommand::Resume);
self.paused_due_to_minimize = false;
}
}
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => self.draw(event_loop),
_ => (),
},
Event::AboutToWait => {
self.window.window.request_redraw();
}
_ => (),
}
let window = &self.window;
let Some(imgui) = self.imgui.as_mut() else {
return;
};
let mut context = imgui.context.lock().unwrap();
imgui
.platform
.handle_event(context.io_mut(), &window.window, event);
}
}
fn compute_game_bounds(
window_width: f32,
window_height: f32,
menu_height: f32,
) -> ((f32, f32), (f32, f32)) {
let available_width = window_width;
let available_height = window_height - menu_height;
let width = available_width.min(available_height * 384.0 / 224.0);
let height = available_height.min(available_width * 224.0 / 384.0);
let x = (available_width - width) / 2.0;
let y = menu_height + (available_height - height) / 2.0;
((x, y), (width, height))
}
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
struct Colors {
left: [f32; 4],
right: [f32; 4],
}
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@@ -0,0 +1,223 @@
use std::{
sync::{Arc, RwLock},
time::Instant,
};
use winit::{
dpi::LogicalSize,
event::{Event, KeyEvent, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
platform::modifier_supplement::KeyEventExtModifierSupplement,
};
use crate::{input::InputMapper, shrooms_vb_core::VBKey};
use super::{
common::{ImguiState, UiExt, WindowState, WindowStateBuilder},
AppWindow, UserEvent,
};
pub struct InputWindow {
window: WindowState,
imgui: Option<ImguiState>,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
now_binding: Option<VBKey>,
}
const KEY_NAMES: [(VBKey, &str); 14] = [
(VBKey::LU, "Up"),
(VBKey::LD, "Down"),
(VBKey::LL, "Left"),
(VBKey::LR, "Right"),
(VBKey::SEL, "Select"),
(VBKey::STA, "Start"),
(VBKey::B, "B"),
(VBKey::A, "A"),
(VBKey::LT, "L-Trigger"),
(VBKey::RT, "R-Trigger"),
(VBKey::RU, "R-Up"),
(VBKey::RD, "R-Down"),
(VBKey::RL, "R-Left"),
(VBKey::RR, "R-Right"),
];
impl InputWindow {
pub fn new(
event_loop: &ActiveEventLoop,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
) -> Self {
let window = WindowStateBuilder::new(event_loop)
.with_title("Bind Inputs")
.with_inner_size(LogicalSize::new(600, 400))
.build();
Self {
window,
imgui: None,
input_mapper,
now_binding: None,
proxy,
}
}
fn draw(&mut self) {
let window = &mut self.window;
let imgui = self.imgui.as_mut().unwrap();
let mut context = imgui.context.lock().unwrap();
let now = Instant::now();
context.io_mut().update_delta_time(now - imgui.last_frame);
imgui.last_frame = now;
let frame = match window.surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
if !self.window.minimized {
eprintln!("dropped frame: {e:?}");
}
return;
}
};
imgui
.platform
.prepare_frame(context.io_mut(), &window.window)
.expect("Failed to prepare frame");
let ui = context.new_frame();
let mut render_key_bindings = || {
if let Some(table) = ui.begin_table("controls", 2) {
let binding_names = {
let mapper = self.input_mapper.read().unwrap();
mapper.binding_names()
};
ui.table_next_row();
for (key, name) in KEY_NAMES {
let binding = binding_names.get(&key).map(|s| s.as_str());
ui.table_next_column();
let [space, _] = ui.content_region_avail();
ui.group(|| {
ui.right_align_text(name, space * 0.20);
ui.same_line();
let label_text = if self.now_binding == Some(key) {
"Press any input"
} else {
binding.unwrap_or("")
};
let label = format!("{}##{}", label_text, name);
if ui.button_with_size(label, [space * 0.60, 0.0]) {
self.now_binding = Some(key);
}
});
ui.same_line();
if ui.button(format!("Clear##{name}")) {
let mut mapper = self.input_mapper.write().unwrap();
mapper.clear_binding(key);
}
}
table.end();
}
};
if let Some(window) = ui.fullscreen_window() {
if let Some(tabs) = ui.tab_bar("tabs") {
if let Some(tab) = ui.tab_item("Player 1") {
render_key_bindings();
tab.end();
}
tabs.end();
}
window.end();
}
let mut encoder: wgpu::CommandEncoder = window
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
if imgui.last_cursor != ui.mouse_cursor() {
imgui.last_cursor = ui.mouse_cursor();
imgui.platform.prepare_render(ui, &window.window);
}
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(imgui.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
// Draw the game
imgui
.renderer
.render(context.render(), &window.queue, &window.device, &mut rpass)
.expect("Rendering failed");
drop(rpass);
window.queue.submit(Some(encoder.finish()));
frame.present();
}
fn try_bind_key(&mut self, event: &KeyEvent) {
if !event.state.is_pressed() {
return;
}
let Some(vb) = self.now_binding.take() else {
return;
};
let mut mapper = self.input_mapper.write().unwrap();
mapper.bind_key(vb, event.key_without_modifiers());
}
}
impl AppWindow for InputWindow {
fn id(&self) -> winit::window::WindowId {
self.window.window.id()
}
fn init(&mut self) {
self.imgui = Some(ImguiState::new(&self.window));
self.window.window.request_redraw();
}
fn handle_event(&mut self, _: &ActiveEventLoop, event: &Event<UserEvent>) {
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => self.window.handle_resize(size),
WindowEvent::CloseRequested => self
.proxy
.send_event(UserEvent::CloseWindow(self.id()))
.unwrap(),
WindowEvent::KeyboardInput { event, .. } => self.try_bind_key(event),
WindowEvent::RedrawRequested => self.draw(),
_ => (),
},
Event::AboutToWait => {
self.window.window.request_redraw();
}
_ => (),
}
let window = &self.window;
let Some(imgui) = self.imgui.as_mut() else {
return;
};
let mut context = imgui.context.lock().unwrap();
imgui
.platform
.handle_event(context.io_mut(), &window.window, event);
}
}
+50
View File
@@ -0,0 +1,50 @@
use std::sync::{Arc, RwLock};
use winit::event::{ElementState, KeyEvent};
use crate::{input::InputMapper, shrooms_vb_core::VBKey};
pub struct ControllerState {
input_mapper: Arc<RwLock<InputMapper>>,
pressed: VBKey,
}
impl ControllerState {
pub fn new(input_mapper: Arc<RwLock<InputMapper>>) -> Self {
Self {
input_mapper,
pressed: VBKey::SGN,
}
}
pub fn pressed(&self) -> VBKey {
self.pressed
}
pub fn key_event(&mut self, event: &KeyEvent) -> bool {
let Some(input) = self.key_event_to_input(event) else {
return false;
};
match event.state {
ElementState::Pressed => {
if self.pressed.contains(input) {
return false;
}
self.pressed.insert(input);
true
}
ElementState::Released => {
if !self.pressed.contains(input) {
return false;
}
self.pressed.remove(input);
true
}
}
}
fn key_event_to_input(&self, event: &KeyEvent) -> Option<VBKey> {
let mapper = self.input_mapper.read().unwrap();
mapper.key_event(event)
}
}
+81 -12
View File
@@ -1,16 +1,26 @@
use std::{ use std::{
fs, fs,
path::{Path, PathBuf}, path::{Path, PathBuf},
sync::mpsc::{self, TryRecvError}, sync::{
atomic::{AtomicBool, Ordering},
mpsc::{self, RecvError, TryRecvError},
Arc,
},
}; };
use anyhow::Result; use anyhow::Result;
use crate::{audio::Audio, renderer::GameRenderer, shrooms_vb_core::CoreVB}; use crate::{
audio::Audio,
renderer::GameRenderer,
shrooms_vb_core::{CoreVB, VBKey},
};
pub struct EmulatorBuilder { pub struct EmulatorBuilder {
rom: Option<PathBuf>, rom: Option<PathBuf>,
commands: mpsc::Receiver<EmulatorCommand>, commands: mpsc::Receiver<EmulatorCommand>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
} }
impl EmulatorBuilder { impl EmulatorBuilder {
@@ -19,8 +29,14 @@ impl EmulatorBuilder {
let builder = Self { let builder = Self {
rom: None, rom: None,
commands, commands,
running: Arc::new(AtomicBool::new(false)),
has_game: Arc::new(AtomicBool::new(false)),
};
let client = EmulatorClient {
queue,
running: builder.running.clone(),
has_game: builder.has_game.clone(),
}; };
let client = EmulatorClient { queue };
(builder, client) (builder, client)
} }
@@ -32,7 +48,7 @@ impl EmulatorBuilder {
} }
pub fn build(self) -> Result<Emulator> { pub fn build(self) -> Result<Emulator> {
let mut emulator = Emulator::new(self.commands)?; let mut emulator = Emulator::new(self.commands, self.running, self.has_game)?;
if let Some(path) = self.rom { if let Some(path) = self.rom {
emulator.load_rom(&path)?; emulator.load_rom(&path)?;
} }
@@ -45,21 +61,32 @@ pub struct Emulator {
audio: Audio, audio: Audio,
commands: mpsc::Receiver<EmulatorCommand>, commands: mpsc::Receiver<EmulatorCommand>,
renderer: Option<GameRenderer>, renderer: Option<GameRenderer>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
} }
impl Emulator { impl Emulator {
fn new(commands: mpsc::Receiver<EmulatorCommand>) -> Result<Self> { fn new(
commands: mpsc::Receiver<EmulatorCommand>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
) -> Result<Self> {
Ok(Self { Ok(Self {
sim: CoreVB::new(), sim: CoreVB::new(),
audio: Audio::init()?, audio: Audio::init()?,
commands, commands,
renderer: None, renderer: None,
running,
has_game,
}) })
} }
pub fn load_rom(&mut self, path: &Path) -> Result<()> { pub fn load_rom(&mut self, path: &Path) -> Result<()> {
let bytes = fs::read(path)?; let bytes = fs::read(path)?;
self.sim.reset();
self.sim.load_rom(bytes)?; self.sim.load_rom(bytes)?;
self.has_game.store(true, Ordering::Release);
self.running.store(true, Ordering::Release);
Ok(()) Ok(())
} }
@@ -67,17 +94,33 @@ impl Emulator {
let mut eye_contents = vec![0u8; 384 * 224 * 2]; let mut eye_contents = vec![0u8; 384 * 224 * 2];
let mut audio_samples = vec![]; let mut audio_samples = vec![];
loop { loop {
self.sim.emulate_frame(); let mut idle = true;
if self.running.load(Ordering::Acquire) {
idle = false;
self.sim.emulate_frame();
}
if let Some(renderer) = &mut self.renderer { if let Some(renderer) = &mut self.renderer {
if self.sim.read_pixels(&mut eye_contents) { if self.sim.read_pixels(&mut eye_contents) {
idle = false;
renderer.render(&eye_contents); renderer.render(&eye_contents);
} }
} }
self.sim.read_samples(&mut audio_samples); self.sim.read_samples(&mut audio_samples);
if !audio_samples.is_empty() { if !audio_samples.is_empty() {
idle = false;
self.audio.update(&audio_samples); self.audio.update(&audio_samples);
audio_samples.clear(); audio_samples.clear();
} }
if idle {
// The game is paused, and we have output all the video/audio we have.
// Block the thread until a new command comes in.
match self.commands.recv() {
Ok(command) => self.handle_command(command),
Err(RecvError) => {
return;
}
}
}
loop { loop {
match self.commands.try_recv() { match self.commands.try_recv() {
Ok(command) => self.handle_command(command), Ok(command) => self.handle_command(command),
@@ -97,11 +140,25 @@ impl Emulator {
EmulatorCommand::SetRenderer(renderer) => { EmulatorCommand::SetRenderer(renderer) => {
self.renderer = Some(renderer); self.renderer = Some(renderer);
} }
EmulatorCommand::PressStart => { EmulatorCommand::LoadGame(path) => {
self.sim.set_keys(0x1003); if let Err(error) = self.load_rom(&path) {
eprintln!("error loading rom: {}", error);
}
} }
EmulatorCommand::ReleaseStart => { EmulatorCommand::Pause => {
self.sim.set_keys(0x0003); self.running.store(false, Ordering::Release);
}
EmulatorCommand::Resume => {
if self.has_game.load(Ordering::Acquire) {
self.running.store(true, Ordering::Relaxed);
}
}
EmulatorCommand::Reset => {
self.sim.reset();
self.running.store(true, Ordering::Release);
}
EmulatorCommand::SetKeys(keys) => {
self.sim.set_keys(keys);
} }
} }
} }
@@ -110,15 +167,27 @@ impl Emulator {
#[derive(Debug)] #[derive(Debug)]
pub enum EmulatorCommand { pub enum EmulatorCommand {
SetRenderer(GameRenderer), SetRenderer(GameRenderer),
PressStart, LoadGame(PathBuf),
ReleaseStart, Pause,
Resume,
Reset,
SetKeys(VBKey),
} }
#[derive(Clone)]
pub struct EmulatorClient { pub struct EmulatorClient {
queue: mpsc::Sender<EmulatorCommand>, queue: mpsc::Sender<EmulatorCommand>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
} }
impl EmulatorClient { impl EmulatorClient {
pub fn is_running(&self) -> bool {
self.running.load(Ordering::Acquire)
}
pub fn has_game(&self) -> bool {
self.has_game.load(Ordering::Acquire)
}
pub fn send_command(&self, command: EmulatorCommand) { pub fn send_command(&self, command: EmulatorCommand) {
if let Err(err) = self.queue.send(command) { if let Err(err) = self.queue.send(command) {
eprintln!( eprintln!(
+71
View File
@@ -0,0 +1,71 @@
use std::collections::HashMap;
use winit::{
event::KeyEvent,
keyboard::{Key, NamedKey},
platform::modifier_supplement::KeyEventExtModifierSupplement,
};
use crate::shrooms_vb_core::VBKey;
pub struct InputMapper {
vb_bindings: HashMap<VBKey, Key>,
key_bindings: HashMap<Key, VBKey>,
}
impl InputMapper {
pub fn new() -> Self {
let mut mapper = Self {
vb_bindings: HashMap::new(),
key_bindings: HashMap::new(),
};
mapper.bind_key(VBKey::SEL, Key::Character("a".into()));
mapper.bind_key(VBKey::STA, Key::Character("s".into()));
mapper.bind_key(VBKey::B, Key::Character("d".into()));
mapper.bind_key(VBKey::A, Key::Character("f".into()));
mapper.bind_key(VBKey::LT, Key::Character("e".into()));
mapper.bind_key(VBKey::RT, Key::Character("r".into()));
mapper.bind_key(VBKey::RU, Key::Character("i".into()));
mapper.bind_key(VBKey::RL, Key::Character("j".into()));
mapper.bind_key(VBKey::RD, Key::Character("k".into()));
mapper.bind_key(VBKey::RR, Key::Character("l".into()));
mapper.bind_key(VBKey::LU, Key::Named(NamedKey::ArrowUp));
mapper.bind_key(VBKey::LL, Key::Named(NamedKey::ArrowLeft));
mapper.bind_key(VBKey::LD, Key::Named(NamedKey::ArrowDown));
mapper.bind_key(VBKey::LR, Key::Named(NamedKey::ArrowRight));
mapper
}
pub fn binding_names(&self) -> HashMap<VBKey, String> {
self.vb_bindings
.iter()
.map(|(k, v)| {
let name = match v {
Key::Character(char) => char.to_string(),
Key::Named(key) => format!("{:?}", key),
k => format!("{:?}", k),
};
(*k, name)
})
.collect()
}
pub fn bind_key(&mut self, vb: VBKey, key: Key) {
if let Some(old) = self.vb_bindings.insert(vb, key.clone()) {
self.key_bindings.remove(&old);
}
self.key_bindings.insert(key, vb);
}
pub fn clear_binding(&mut self, vb: VBKey) {
if let Some(old) = self.vb_bindings.remove(&vb) {
self.key_bindings.remove(&old);
}
}
pub fn key_event(&self, event: &KeyEvent) -> Option<VBKey> {
self.key_bindings
.get(&event.key_without_modifiers())
.cloned()
}
}
+26 -10
View File
@@ -1,34 +1,50 @@
use std::{path::PathBuf, thread}; use std::{path::PathBuf, process};
use anyhow::Result; use anyhow::Result;
use app::App; use app::App;
use clap::Parser; use clap::Parser;
use emulator::EmulatorBuilder; use emulator::EmulatorBuilder;
use thread_priority::{ThreadBuilder, ThreadPriority};
use winit::event_loop::{ControlFlow, EventLoop}; use winit::event_loop::{ControlFlow, EventLoop};
mod app; mod app;
mod audio; mod audio;
mod controller;
mod emulator; mod emulator;
mod input;
mod renderer; mod renderer;
mod shrooms_vb_core; mod shrooms_vb_core;
#[derive(Parser)] #[derive(Parser)]
struct Args { struct Args {
rom: PathBuf, rom: Option<PathBuf>,
} }
fn main() -> Result<()> { fn main() -> Result<()> {
let args = Args::parse(); let args = Args::parse();
let (builder, client) = EmulatorBuilder::new(); let (mut builder, client) = EmulatorBuilder::new();
let builder = builder.with_rom(&args.rom); if let Some(path) = args.rom {
thread::spawn(move || { builder = builder.with_rom(&path);
let mut emulator = builder.build().unwrap(); }
emulator.run();
});
let event_loop = EventLoop::new().unwrap(); ThreadBuilder::default()
.name("Emulator".to_owned())
.priority(ThreadPriority::Max)
.spawn_careless(move || {
let mut emulator = match builder.build() {
Ok(e) => e,
Err(err) => {
eprintln!("Error initializing emulator: {err}");
process::exit(1);
}
};
emulator.run();
})?;
let event_loop = EventLoop::with_user_event().build().unwrap();
event_loop.set_control_flow(ControlFlow::Poll); event_loop.set_control_flow(ControlFlow::Poll);
event_loop.run_app(&mut App::new(client))?; let proxy = event_loop.create_proxy();
event_loop.run_app(&mut App::new(client, proxy))?;
Ok(()) Ok(())
} }
+30 -2
View File
@@ -1,6 +1,7 @@
use std::{ffi::c_void, ptr, slice}; use std::{ffi::c_void, ptr, slice};
use anyhow::{anyhow, Result}; use anyhow::{anyhow, Result};
use bitflags::bitflags;
use num_derive::{FromPrimitive, ToPrimitive}; use num_derive::{FromPrimitive, ToPrimitive};
#[repr(C)] #[repr(C)]
@@ -24,6 +25,29 @@ enum VBDataType {
F32 = 5, F32 = 5,
} }
bitflags! {
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct VBKey: u16 {
const PWR = 0x0001;
const SGN = 0x0002;
const A = 0x0004;
const B = 0x0008;
const RT = 0x0010;
const LT = 0x0020;
const RU = 0x0040;
const RR = 0x0080;
const LR = 0x0100;
const LL = 0x0200;
const LD = 0x0400;
const LU = 0x0800;
const STA = 0x1000;
const SEL = 0x2000;
const RL = 0x4000;
const RD = 0x8000;
}
}
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int; type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
#[link(name = "vb")] #[link(name = "vb")]
@@ -119,6 +143,10 @@ impl CoreVB {
CoreVB { sim } CoreVB { sim }
} }
pub fn reset(&mut self) {
unsafe { vb_reset(self.sim) };
}
pub fn load_rom(&mut self, rom: Vec<u8>) -> Result<()> { pub fn load_rom(&mut self, rom: Vec<u8>) -> Result<()> {
self.unload_rom(); self.unload_rom();
@@ -194,8 +222,8 @@ impl CoreVB {
}; };
} }
pub fn set_keys(&mut self, keys: u16) { pub fn set_keys(&mut self, keys: VBKey) {
unsafe { vb_set_keys(self.sim, keys) }; unsafe { vb_set_keys(self.sim, keys.bits()) };
} }
} }