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No commits in common. "d934c843eb423048b5d06047f32e48c7f89c00a1" and "828acebb899401d0c72cd50c32045e3ef821cf43" have entirely different histories.

12 changed files with 36 additions and 74 deletions

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@ -946,9 +946,6 @@ pub struct EmulatorClient {
} }
impl EmulatorClient { impl EmulatorClient {
pub fn has_player_2(&self) -> bool {
self.sim_state(SimId::Player2) != SimState::Uninitialized
}
pub fn sim_state(&self, sim_id: SimId) -> SimState { pub fn sim_state(&self, sim_id: SimId) -> SimState {
self.sim_state[sim_id.to_index()].load(Ordering::Acquire) self.sim_state[sim_id.to_index()].load(Ordering::Acquire)
} }

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@ -28,11 +28,11 @@ mod utils;
mod vip; mod vip;
pub trait AppWindow { pub trait AppWindow {
fn sim_id(&self) -> Option<SimId> { fn sim_id(&self) -> SimId {
None SimId::Player1
} }
fn image_url(&self, name: &str) -> String { fn image_url(&self, name: &str) -> String {
format!("vip://{}/{name}", self.sim_id().unwrap_or(SimId::Player1)) format!("vip://{}/{name}", self.sim_id())
} }
fn initial_viewport(&self) -> ViewportBuilder; fn initial_viewport(&self) -> ViewportBuilder;
fn show(&mut self, ui: &mut Ui); fn show(&mut self, ui: &mut Ui);

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@ -53,7 +53,6 @@ pub struct GameWindow {
children: ViewportIdMap<ChildWindowWrapper>, children: ViewportIdMap<ChildWindowWrapper>,
child_states: UiData<ViewportIdMap<ChildState>>, child_states: UiData<ViewportIdMap<ChildState>>,
queued_children: Vec<ChildWindow>, queued_children: Vec<ChildWindow>,
show_player_name: bool,
} }
impl GameWindow { impl GameWindow {
@ -95,7 +94,6 @@ impl GameWindow {
children: ViewportIdMap::default(), children: ViewportIdMap::default(),
child_states: UiData::new(), child_states: UiData::new(),
queued_children: vec![], queued_children: vec![],
show_player_name: false,
} }
} }
@ -178,8 +176,6 @@ impl GameWindow {
}; };
let mut viewport = child.initial_viewport(); let mut viewport = child.initial_viewport();
let title = viewport.title.clone().unwrap();
let sim_id = child.sim_id();
if let Some(state) = self.child_states.get(&viewport_id) { if let Some(state) = self.child_states.get(&viewport_id) {
viewport.position = Some(state.position); viewport.position = Some(state.position);
viewport.inner_size = Some(state.size); viewport.inner_size = Some(state.size);
@ -188,8 +184,6 @@ impl GameWindow {
viewport_id, viewport_id,
ChildWindowWrapper { ChildWindowWrapper {
app: Arc::new(Mutex::new(child)), app: Arc::new(Mutex::new(child)),
title,
sim_id,
updates: Some(viewport), updates: Some(viewport),
close_requested: Arc::new(AtomicBool::new(false)), close_requested: Arc::new(AtomicBool::new(false)),
}, },
@ -377,7 +371,7 @@ impl GameWindow {
}); });
ui.menu_button("Options", |ui| self.show_options_menu(ui)); ui.menu_button("Options", |ui| self.show_options_menu(ui));
ui.menu_button("Multiplayer", |ui| { ui.menu_button("Multiplayer", |ui| {
let has_player_2 = self.client.has_player_2(); let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
if self.sim_id == SimId::Player1 if self.sim_id == SimId::Player1
&& !has_player_2 && !has_player_2
&& ui.button("Open Player 2").clicked() && ui.button("Open Player 2").clicked()
@ -629,8 +623,8 @@ impl GameWindow {
} }
impl AppWindow for GameWindow { impl AppWindow for GameWindow {
fn sim_id(&self) -> Option<SimId> { fn sim_id(&self) -> SimId {
Some(self.sim_id) self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
@ -645,30 +639,6 @@ impl AppWindow for GameWindow {
} }
fn show(&mut self, ui: &mut Ui) { fn show(&mut self, ui: &mut Ui) {
let has_player_2 = self.client.has_player_2();
if !self.show_player_name && has_player_2 {
ui.send_viewport_cmd(ViewportCommand::Title(format!("Lemur ({})", self.sim_id)));
for (viewport_id, child) in &self.children {
if let Some(sim_id) = child.sim_id {
ui.send_viewport_cmd_to(
*viewport_id,
ViewportCommand::Title(format!("{} ({sim_id})", child.title)),
);
}
}
self.show_player_name = true;
} else if self.show_player_name && !has_player_2 {
ui.send_viewport_cmd(ViewportCommand::Title("Lemur".to_string()));
for (viewport_id, child) in &self.children {
if child.sim_id.is_some() {
ui.send_viewport_cmd_to(
*viewport_id,
ViewportCommand::Title(child.title.clone()),
);
}
}
self.show_player_name = false;
}
self.child_states.load(ui); self.child_states.load(ui);
let dimensions = { let dimensions = {
let bounds = ui.content_rect(); let bounds = ui.content_rect();
@ -720,15 +690,12 @@ impl AppWindow for GameWindow {
let app = child.app.clone(); let app = child.app.clone();
let viewport_builder = child.updates.take().unwrap_or_default(); let viewport_builder = child.updates.take().unwrap_or_default();
let close_requested = child.close_requested.clone(); let close_requested = child.close_requested.clone();
if let (Some(outer), Some(inner)) = ui.input_for(*id, |inp| { if let Some(rect) = ui.input_for(*id, |inp| inp.viewport().outer_rect) {
let viewport = inp.viewport();
(viewport.outer_rect, viewport.inner_rect)
}) {
self.child_states.insert( self.child_states.insert(
*id, *id,
ChildState { ChildState {
position: outer.min, position: rect.min,
size: inner.size(), size: rect.size(),
}, },
); );
} }
@ -775,8 +742,6 @@ struct ColorPickerState {
struct ChildWindowWrapper { struct ChildWindowWrapper {
app: Arc<Mutex<AppWrapper>>, app: Arc<Mutex<AppWrapper>>,
title: String,
sim_id: Option<SimId>,
updates: Option<ViewportBuilder>, updates: Option<ViewportBuilder>,
close_requested: Arc<AtomicBool>, close_requested: Arc<AtomicBool>,
} }

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@ -42,13 +42,13 @@ impl GdbServerWindow {
} }
impl AppWindow for GdbServerWindow { impl AppWindow for GdbServerWindow {
fn sim_id(&self) -> Option<SimId> { fn sim_id(&self) -> SimId {
Some(self.sim_id) self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("GDB Server") .with_title(format!("GDB Server ({})", self.sim_id))
.with_inner_size((300.0, 200.0)) .with_inner_size((300.0, 200.0))
} }

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@ -82,13 +82,13 @@ impl ProfileWindow {
} }
impl AppWindow for ProfileWindow { impl AppWindow for ProfileWindow {
fn sim_id(&self) -> Option<SimId> { fn sim_id(&self) -> SimId {
Some(self.sim_id) self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("Profiler") .with_title(format!("Profiler ({})", self.sim_id))
.with_inner_size((300.0, 200.0)) .with_inner_size((300.0, 200.0))
} }

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@ -29,13 +29,13 @@ impl TerminalWindow {
} }
impl AppWindow for TerminalWindow { impl AppWindow for TerminalWindow {
fn sim_id(&self) -> Option<SimId> { fn sim_id(&self) -> SimId {
Some(self.sim_id) self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("Terminal") .with_title(format!("Terminal ({})", self.sim_id))
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }

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@ -191,13 +191,13 @@ impl BgMapWindow {
} }
impl AppWindow for BgMapWindow { impl AppWindow for BgMapWindow {
fn sim_id(&self) -> Option<SimId> { fn sim_id(&self) -> SimId {
Some(self.sim_id) self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("BG Map Data") .with_title(format!("BG Map Data ({})", self.sim_id))
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }

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@ -251,13 +251,13 @@ impl CharacterDataWindow {
} }
impl AppWindow for CharacterDataWindow { impl AppWindow for CharacterDataWindow {
fn sim_id(&self) -> Option<SimId> { fn sim_id(&self) -> SimId {
Some(self.sim_id) self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("Character Data") .with_title(format!("Character Data ({})", self.sim_id))
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }

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@ -151,13 +151,13 @@ impl FrameBufferWindow {
} }
impl AppWindow for FrameBufferWindow { impl AppWindow for FrameBufferWindow {
fn sim_id(&self) -> Option<SimId> { fn sim_id(&self) -> SimId {
Some(self.sim_id) self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("Frame Buffers") .with_title(format!("Frame Buffers ({})", self.sim_id))
.with_inner_size((640.0, 480.0)) .with_inner_size((640.0, 480.0))
} }

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@ -207,13 +207,13 @@ impl ObjectWindow {
} }
impl AppWindow for ObjectWindow { impl AppWindow for ObjectWindow {
fn sim_id(&self) -> Option<SimId> { fn sim_id(&self) -> SimId {
Some(self.sim_id) self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("Object Data") .with_title(format!("Object Data ({})", self.sim_id))
.with_inner_size((640.0, 500.0)) .with_inner_size((640.0, 500.0))
} }

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@ -630,13 +630,13 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
} }
impl AppWindow for RegisterWindow { impl AppWindow for RegisterWindow {
fn sim_id(&self) -> Option<SimId> { fn sim_id(&self) -> SimId {
Some(self.sim_id) self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("Registers") .with_title(format!("Registers ({})", self.sim_id))
.with_inner_size((800.0, 480.0)) .with_inner_size((800.0, 480.0))
} }

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@ -527,13 +527,13 @@ impl WorldWindow {
} }
impl AppWindow for WorldWindow { impl AppWindow for WorldWindow {
fn sim_id(&self) -> Option<SimId> { fn sim_id(&self) -> SimId {
Some(self.sim_id) self.sim_id
} }
fn initial_viewport(&self) -> ViewportBuilder { fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default() ViewportBuilder::default()
.with_title("Worlds") .with_title(format!("Worlds ({})", self.sim_id))
.with_inner_size((640.0, 520.0)) .with_inner_size((640.0, 520.0))
} }