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gui
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@@ -2,3 +2,4 @@
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||||
/shrooms-vb.exe
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||||
.vscode
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||||
output
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||||
/target
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||||
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||||
Generated
+3143
File diff suppressed because it is too large
Load Diff
+34
@@ -0,0 +1,34 @@
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||||
[package]
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||||
name = "shrooms-vb"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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||||
anyhow = "1"
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||||
bitflags = "2"
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||||
bytemuck = { version = "1", features = ["derive"] }
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||||
clap = { version = "4", features = ["derive"] }
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||||
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
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gilrs = "0.11"
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imgui = { version = "0.12", features = ["tables-api"] }
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imgui-wgpu = { git = "https://github.com/SupernaviX/imgui-wgpu-rs", rev = "5bb8673" }
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imgui-winit-support = "0.13"
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itertools = "0.13"
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||||
native-dialog = "0.7"
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num-derive = "0.4"
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num-traits = "0.2"
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pollster = "0.4"
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rtrb = "0.3"
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rubato = "0.16"
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thread-priority = "1"
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wgpu = "23.0"
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winit = "0.30"
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[target.'cfg(windows)'.dependencies]
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windows = { version = "0.58", features = ["Win32_System_Threading"] }
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[build-dependencies]
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cc = "1"
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[profile.release]
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lto = true
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@@ -1,15 +1,15 @@
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# Shrooms VB (native)
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An SDL-based implementation of shrooms-vb.
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A native implementation of shrooms-vb. Written in Rust, using winit, wgpu, and Dear ImGui. Should run on any major OS.
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## Setup
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Install the following dependencies:
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- `gcc` (or MinGW on Windows) (or whatever, just set `CC`)
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- `pkg-config`
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- sdl2
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- `cargo`
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Run
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```sh
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make build
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cargo build --release
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```
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The executable will be in `target/release/shrooms-vb[.exe]`
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@@ -1,12 +0,0 @@
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#ifndef SHROOMS_VB_NATIVE_ASSETS_
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#define SHROOMS_VB_NATIVE_ASSETS_
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#include <stdint.h>
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extern const uint8_t _binary_assets_lefteye_bin_start;
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const uint8_t *LEFT_EYE_DEFAULT = &_binary_assets_lefteye_bin_start;
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extern const uint8_t _binary_assets_righteye_bin_start;
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const uint8_t *RIGHT_EYE_DEFAULT = &_binary_assets_righteye_bin_start;
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#endif
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Binary file not shown.
Binary file not shown.
Binary file not shown.
@@ -1,65 +0,0 @@
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#include <audio.h>
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#include <stdio.h>
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void audioCallback(void *userdata, uint8_t *stream, int len) {
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AudioContext *aud;
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SDL_assert(len == 834 * 4);
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aud = userdata;
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if (!aud->filled) {
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/* too little data, play silence */
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SDL_memset4(stream, 0, 834);
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return;
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}
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SDL_memcpy4(stream, aud->buffers[aud->current], 834);
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++aud->current;
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aud->current %= 2;
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aud->filled -= 1;
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}
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int audioInit(AudioContext *aud) {
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SDL_AudioSpec spec;
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spec.freq = 41700;
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spec.format = AUDIO_S16;
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spec.channels = 2;
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spec.samples = 834;
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spec.callback = &audioCallback;
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spec.userdata = aud;
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aud->id = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
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aud->paused = true;
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if (!aud->id) {
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fprintf(stderr, "could not open audio device: %s\n", SDL_GetError());
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return -1;
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}
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aud->current = 0;
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aud->filled = 0;
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return 0;
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}
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int audioUpdate(AudioContext *aud, void *data, uint32_t bytes) {
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||||
int filled;
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if (!aud->id) return -1;
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SDL_assert(bytes == 834 * 4);
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SDL_LockAudioDevice(aud->id);
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if (aud->filled < 2) {
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int next = (aud->current + aud->filled) % 2;
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SDL_memcpy4(aud->buffers[next], data, bytes / 4);
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aud->filled += 1;
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||||
}
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filled = aud->filled;
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SDL_UnlockAudioDevice(aud->id);
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if (aud->paused) {
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||||
SDL_PauseAudioDevice(aud->id, false);
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aud->paused = false;
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||||
}
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||||
|
||||
while (filled > 1) {
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||||
SDL_Delay(0);
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||||
filled = aud->filled;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
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||||
@@ -1,18 +0,0 @@
|
||||
#ifndef SHROOMS_VB_NATIVE_AUDIO_
|
||||
#define SHROOMS_VB_NATIVE_AUDIO_
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||||
|
||||
#include <SDL2/SDL.h>
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||||
#include <stdbool.h>
|
||||
|
||||
typedef struct {
|
||||
SDL_AudioDeviceID id;
|
||||
bool paused;
|
||||
uint32_t buffers[2][834];
|
||||
int current;
|
||||
int filled;
|
||||
} AudioContext;
|
||||
|
||||
int audioInit(AudioContext *aud);
|
||||
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes);
|
||||
|
||||
#endif
|
||||
@@ -0,0 +1,14 @@
|
||||
use std::path::Path;
|
||||
|
||||
fn main() {
|
||||
println!("cargo::rerun-if-changed=shrooms-vb-core");
|
||||
cc::Build::new()
|
||||
.include(Path::new("shrooms-vb-core/core"))
|
||||
.opt_level(2)
|
||||
.flag_if_supported("-fno-strict-aliasing")
|
||||
.define("VB_LITTLE_ENDIAN", None)
|
||||
.define("VB_SIGNED_PROPAGATE", None)
|
||||
.define("VB_DIV_GENERIC", None)
|
||||
.file(Path::new("shrooms-vb-core/core/vb.c"))
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||||
.compile("vb");
|
||||
}
|
||||
@@ -1,11 +0,0 @@
|
||||
#include <cli.h>
|
||||
#include <stdio.h>
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||||
|
||||
int parseCLIArgs(int argc, char **argv, CLIArgs *args) {
|
||||
if (argc != 2) {
|
||||
fprintf(stderr, "usage: %s /path/to/rom.vb\n", argv[0]);
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||||
return 1;
|
||||
}
|
||||
args->filename = argv[1];
|
||||
return 0;
|
||||
}
|
||||
@@ -1,10 +0,0 @@
|
||||
#ifndef SHROOMS_VB_NATIVE_CLI_
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||||
#define SHROOMS_VB_NATIVE_CLI_
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||||
|
||||
typedef struct {
|
||||
char *filename;
|
||||
} CLIArgs;
|
||||
|
||||
int parseCLIArgs(int argc, char **argv, CLIArgs *args);
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||||
|
||||
#endif
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||||
@@ -1,65 +0,0 @@
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#include <controller.h>
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||||
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||||
#define VB_PWR 0x0001
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||||
#define VB_SGN 0x0002
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||||
#define VB_A 0x0004
|
||||
#define VB_B 0x0008
|
||||
#define VB_RT 0x0010
|
||||
#define VB_LT 0x0020
|
||||
#define VB_RU 0x0040
|
||||
#define VB_RR 0x0080
|
||||
#define VB_LR 0x0100
|
||||
#define VB_LL 0x0200
|
||||
#define VB_LD 0x0400
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||||
#define VB_LU 0x0800
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||||
#define VB_STA 0x1000
|
||||
#define VB_SEL 0x2000
|
||||
#define VB_RL 0x4000
|
||||
#define VB_RD 0x8000
|
||||
|
||||
static uint16_t symToMask(SDL_KeyCode sym) {
|
||||
switch (sym) {
|
||||
default: return 0;
|
||||
case SDLK_a:
|
||||
return VB_SEL;
|
||||
case SDLK_s:
|
||||
return VB_STA;
|
||||
case SDLK_d:
|
||||
return VB_B;
|
||||
case SDLK_f:
|
||||
return VB_A;
|
||||
case SDLK_e:
|
||||
return VB_LT;
|
||||
case SDLK_r:
|
||||
return VB_RT;
|
||||
case SDLK_i:
|
||||
return VB_RU;
|
||||
case SDLK_j:
|
||||
return VB_RL;
|
||||
case SDLK_k:
|
||||
return VB_RD;
|
||||
case SDLK_l:
|
||||
return VB_RR;
|
||||
case SDLK_UP:
|
||||
return VB_LU;
|
||||
case SDLK_LEFT:
|
||||
return VB_LL;
|
||||
case SDLK_DOWN:
|
||||
return VB_LD;
|
||||
case SDLK_RIGHT:
|
||||
return VB_LR;
|
||||
}
|
||||
}
|
||||
|
||||
void ctrlInit(ControllerState *ctrl) {
|
||||
ctrl->keys = VB_SGN;
|
||||
}
|
||||
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym) {
|
||||
ctrl->keys |= symToMask(sym);
|
||||
}
|
||||
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym) {
|
||||
ctrl->keys &= ~symToMask(sym);
|
||||
}
|
||||
uint16_t ctrlKeys(ControllerState *ctrl) {
|
||||
return ctrl->keys;
|
||||
}
|
||||
@@ -1,16 +0,0 @@
|
||||
#ifndef SHROOMS_VB_NATIVE_CONTROLLER_
|
||||
#define SHROOMS_VB_NATIVE_CONTROLLER_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef struct {
|
||||
uint16_t keys;
|
||||
} ControllerState;
|
||||
|
||||
void ctrlInit(ControllerState *ctrl);
|
||||
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym);
|
||||
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym);
|
||||
uint16_t ctrlKeys(ControllerState *ctrl);
|
||||
|
||||
#endif
|
||||
@@ -1,71 +0,0 @@
|
||||
#include <audio.h>
|
||||
#include <assets.h>
|
||||
#include <controller.h>
|
||||
#include <game.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdbool.h>
|
||||
#include <time.h>
|
||||
|
||||
typedef struct {
|
||||
GraphicsContext *gfx;
|
||||
AudioContext aud;
|
||||
int16_t audioBuffer[834 * 2];
|
||||
} GameState;
|
||||
|
||||
int onFrame(VB *sim) {
|
||||
static uint8_t leftEye[384*224];
|
||||
static uint8_t rightEye[384*224];
|
||||
GameState *state;
|
||||
void *samples;
|
||||
uint32_t samplePairs;
|
||||
|
||||
state = vbGetUserData(sim);
|
||||
|
||||
vbGetPixels(sim, leftEye, 1, 384, rightEye, 1, 384);
|
||||
gfxUpdateLeftEye(state->gfx, leftEye);
|
||||
gfxUpdateRightEye(state->gfx, rightEye);
|
||||
|
||||
samples = vbGetSamples(sim, NULL, &samplePairs);
|
||||
audioUpdate(&state->aud, samples, samplePairs * 4);
|
||||
vbSetSamples(sim, samples, 834);
|
||||
gfxRender(state->gfx);
|
||||
return 1;
|
||||
}
|
||||
|
||||
#define MAX_STEP_CLOCKS 20000000
|
||||
|
||||
int runGame(VB *sim, GraphicsContext *gfx) {
|
||||
uint32_t clocks;
|
||||
SDL_Event event;
|
||||
GameState state;
|
||||
ControllerState ctrl;
|
||||
|
||||
state.gfx = gfx;
|
||||
audioInit(&state.aud);
|
||||
vbSetSamples(sim, &state.audioBuffer, 834);
|
||||
vbSetUserData(sim, &state);
|
||||
vbSetFrameCallback(sim, &onFrame);
|
||||
|
||||
ctrlInit(&ctrl);
|
||||
|
||||
gfxUpdateLeftEye(gfx, LEFT_EYE_DEFAULT);
|
||||
gfxUpdateRightEye(gfx, RIGHT_EYE_DEFAULT);
|
||||
|
||||
while (1) {
|
||||
clocks = MAX_STEP_CLOCKS;
|
||||
vbEmulate(sim, &clocks);
|
||||
|
||||
while (SDL_PollEvent(&event)) {
|
||||
if (event.type == SDL_QUIT) {
|
||||
return 0;
|
||||
}
|
||||
if (event.type == SDL_KEYDOWN) {
|
||||
ctrlKeyDown(&ctrl, event.key.keysym.sym);
|
||||
}
|
||||
if (event.type == SDL_KEYUP) {
|
||||
ctrlKeyUp(&ctrl, event.key.keysym.sym);
|
||||
}
|
||||
}
|
||||
vbSetKeys(sim, ctrlKeys(&ctrl));
|
||||
}
|
||||
}
|
||||
@@ -1,9 +0,0 @@
|
||||
#ifndef SHROOMS_VB_NATIVE_GAME_
|
||||
#define SHROOMS_VB_NATIVE_GAME_
|
||||
|
||||
#include "graphics.h"
|
||||
#include "shrooms-vb-core/core/vb.h"
|
||||
|
||||
int runGame(VB *sim, GraphicsContext *gfx);
|
||||
|
||||
#endif
|
||||
-92
@@ -1,92 +0,0 @@
|
||||
#include <graphics.h>
|
||||
|
||||
static void copyScreenTexture(uint8_t *dst, const uint8_t *src, int pitch) {
|
||||
int x, y, i;
|
||||
uint8_t color;
|
||||
int delta = pitch / 384;
|
||||
for (y = 0; y < 224; ++y) {
|
||||
for (x = 0; x < 384; x += 1) {
|
||||
color = src[(y * 384) + x];
|
||||
for (i = 0; i < delta; ++i) {
|
||||
dst[(y * pitch) + (x * delta) + i] = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
int gfxInit(GraphicsContext *gfx) {
|
||||
gfx->window = SDL_CreateWindow("Shrooms VB",
|
||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
1536, 896, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (!gfx->window) {
|
||||
fprintf(stderr, "Error creating window: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
gfx->renderer = SDL_CreateRenderer(gfx->window, -1, 0);
|
||||
if (!gfx->renderer) {
|
||||
fprintf(stderr, "Error creating renderer: %s\n", SDL_GetError());
|
||||
goto cleanup_window;
|
||||
}
|
||||
|
||||
gfx->winSurface = SDL_GetWindowSurface(gfx->window);
|
||||
if (!gfx->winSurface) {
|
||||
fprintf(stderr, "Error getting surface: %s\n", SDL_GetError());
|
||||
goto cleanup_window;
|
||||
}
|
||||
|
||||
gfx->leftEye = SDL_CreateTexture(gfx->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
||||
if (!gfx->leftEye) {
|
||||
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
|
||||
goto cleanup_window;
|
||||
}
|
||||
SDL_SetTextureColorMod(gfx->leftEye, 0xff, 0, 0);
|
||||
|
||||
gfx->rightEye = SDL_CreateTexture(gfx->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
||||
if (!gfx->rightEye) {
|
||||
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
|
||||
goto cleanup_left_eye;
|
||||
}
|
||||
SDL_SetTextureColorMod(gfx->rightEye, 0, 0xc6, 0xf0);
|
||||
SDL_SetTextureBlendMode(gfx->rightEye, SDL_BLENDMODE_ADD);
|
||||
|
||||
return 0;
|
||||
|
||||
cleanup_left_eye:
|
||||
SDL_DestroyTexture(gfx->leftEye);
|
||||
cleanup_window:
|
||||
SDL_DestroyWindow(gfx->window);
|
||||
return 1;
|
||||
}
|
||||
|
||||
void gfxDestroy(GraphicsContext *gfx) {
|
||||
SDL_DestroyTexture(gfx->rightEye);
|
||||
SDL_DestroyTexture(gfx->leftEye);
|
||||
SDL_DestroyWindow(gfx->window);
|
||||
}
|
||||
|
||||
static void gfxUpdateEye(SDL_Texture *eye, const uint8_t *bytes) {
|
||||
void *target;
|
||||
int pitch;
|
||||
if (SDL_LockTexture(eye, NULL, &target, &pitch)) {
|
||||
fprintf(stderr, "Error locking buffer for eye: %s\n", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
copyScreenTexture(target, bytes, pitch);
|
||||
SDL_UnlockTexture(eye);
|
||||
}
|
||||
|
||||
void gfxUpdateLeftEye(GraphicsContext *gfx, const uint8_t *bytes) {
|
||||
gfxUpdateEye(gfx->leftEye, bytes);
|
||||
}
|
||||
void gfxUpdateRightEye(GraphicsContext *gfx, const uint8_t *bytes) {
|
||||
gfxUpdateEye(gfx->rightEye, bytes);
|
||||
}
|
||||
|
||||
void gfxRender(GraphicsContext *gfx) {
|
||||
SDL_RenderClear(gfx->renderer);
|
||||
SDL_RenderCopy(gfx->renderer, gfx->leftEye, NULL, NULL);
|
||||
SDL_RenderCopy(gfx->renderer, gfx->rightEye, NULL, NULL);
|
||||
SDL_RenderPresent(gfx->renderer);
|
||||
}
|
||||
|
||||
-22
@@ -1,22 +0,0 @@
|
||||
#ifndef SHROOMS_VB_NATIVE_GRAPHICS_
|
||||
#define SHROOMS_VB_NATIVE_GRAPHICS_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
|
||||
typedef struct {
|
||||
SDL_Window *window;
|
||||
SDL_Surface *winSurface;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Texture *leftEye;
|
||||
SDL_Texture *rightEye;
|
||||
} GraphicsContext;
|
||||
|
||||
int gfxInit(GraphicsContext *gfx);
|
||||
void gfxDestroy(GraphicsContext *gfx);
|
||||
|
||||
void gfxUpdateLeftEye(GraphicsContext *gfx, const uint8_t *bytes);
|
||||
void gfxUpdateRightEye(GraphicsContext *gfx, const uint8_t *bytes);
|
||||
|
||||
void gfxRender(GraphicsContext *gfx);
|
||||
|
||||
#endif
|
||||
@@ -1,85 +0,0 @@
|
||||
#include <cli.h>
|
||||
#include <game.h>
|
||||
#include <graphics.h>
|
||||
#include <SDL2/SDL.h>
|
||||
#include "shrooms-vb-core/core/vb.h"
|
||||
#include <stdio.h>
|
||||
|
||||
uint8_t *readROM(char *filename, uint32_t *size) {
|
||||
FILE *file = fopen(filename, "rb");
|
||||
uint8_t *rom;
|
||||
long filesize;
|
||||
|
||||
if (!file) {
|
||||
perror("could not open file");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (fseek(file, 0, SEEK_END)) {
|
||||
perror("could not seek file end");
|
||||
return NULL;
|
||||
}
|
||||
filesize = ftell(file);
|
||||
if (filesize == -1) {
|
||||
perror("could not read file size");
|
||||
return NULL;
|
||||
}
|
||||
if (fseek(file, 0, SEEK_SET)) {
|
||||
perror("could not seek file start");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
*size = (uint32_t) filesize;
|
||||
rom = malloc(*size);
|
||||
if (!rom) {
|
||||
perror("could not allocate ROM");
|
||||
return NULL;
|
||||
}
|
||||
fread(rom, 1, *size, file);
|
||||
if (ferror(file)) {
|
||||
perror("could not read file");
|
||||
return NULL;
|
||||
}
|
||||
if (fclose(file)) {
|
||||
perror("could not close file");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return rom;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
VB *sim;
|
||||
uint8_t *rom;
|
||||
uint32_t romSize;
|
||||
GraphicsContext gfx;
|
||||
CLIArgs args;
|
||||
int status;
|
||||
|
||||
if (parseCLIArgs(argc, argv, &args)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
rom = readROM(args.filename, &romSize);
|
||||
if (!rom) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
sim = malloc(vbSizeOf());
|
||||
vbInit(sim);
|
||||
vbSetCartROM(sim, rom, romSize);
|
||||
|
||||
if (SDL_Init(SDL_INIT_EVERYTHING)) {
|
||||
fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (gfxInit(&gfx)) {
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
}
|
||||
|
||||
status = runGame(sim, &gfx);
|
||||
SDL_Quit();
|
||||
return status;
|
||||
}
|
||||
@@ -1,48 +0,0 @@
|
||||
CC?=gcc
|
||||
LD?=ld
|
||||
SHROOMSFLAGS=shrooms-vb-core/core/vb.c -I shrooms-vb-core/core
|
||||
msys_version := $(if $(findstring Msys, $(shell uname -o)),$(word 1, $(subst ., ,$(shell uname -r))),0)
|
||||
|
||||
ifeq ($(msys_version), 0)
|
||||
SDL2FLAGS=$(shell pkg-config sdl2 --cflags --libs)
|
||||
BINLINKFLAGS=-z noexecstack
|
||||
else
|
||||
SDL2FLAGS=$(shell pkg-config sdl2 --cflags --libs) -mwindows -mconsole
|
||||
BINLINKFLAGS=
|
||||
endif
|
||||
|
||||
.PHONY: clean build
|
||||
clean:
|
||||
@rm -rf shrooms-vb output
|
||||
|
||||
CFILES := $(foreach dir,./,$(notdir $(wildcard $(dir)/*.c)))
|
||||
BINFILES := $(foreach dir,assets/,$(notdir $(wildcard $(dir)/*.bin)))
|
||||
|
||||
COBJS := $(CFILES:%.c=output/%.o)
|
||||
SHROOMSOBJS := output/vb.o
|
||||
BINOBJS := $(BINFILES:%.bin=output/%.o)
|
||||
|
||||
OFILES := $(COBJS) $(SHROOMSOBJS) $(BINOBJS)
|
||||
|
||||
output/%.o: %.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I shrooms-vb-core/core $(SDL2FLAGS) \
|
||||
-O3 -flto -fno-strict-aliasing \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/vb.o: shrooms-vb-core/core/vb.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I shrooms-vb-core/core $(SDL2FLAGS) \
|
||||
-O3 -flto -fno-strict-aliasing \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/%.o: assets/%.bin
|
||||
@mkdir -p output
|
||||
@$(LD) -r -b binary $(BINLINKFLAGS) -o $@ $<
|
||||
|
||||
shrooms-vb: $(OFILES)
|
||||
@$(CC) -o $@ $(OFILES) $(SDL2FLAGS) -flto
|
||||
|
||||
build: shrooms-vb
|
||||
+1
-1
Submodule shrooms-vb-core updated: bcd80d291b...f45636a491
@@ -0,0 +1,55 @@
|
||||
// Vertex shader
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) tex_coords: vec2<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@builtin(vertex_index) in_vertex_index: u32,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
var x: f32;
|
||||
var y: f32;
|
||||
switch in_vertex_index {
|
||||
case 0u, 3u: {
|
||||
x = -1.0;
|
||||
y = 1.0;
|
||||
}
|
||||
case 1u: {
|
||||
x = -1.0;
|
||||
y = -1.0;
|
||||
}
|
||||
case 2u, 4u: {
|
||||
x = 1.0;
|
||||
y = -1.0;
|
||||
}
|
||||
default: {
|
||||
x = 1.0;
|
||||
y = 1.0;
|
||||
}
|
||||
}
|
||||
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
|
||||
out.tex_coords = vec2<f32>((x + 1.0) / 2.0, (1.0 - y) / 2.0);
|
||||
return out;
|
||||
}
|
||||
|
||||
// Fragment shader
|
||||
@group(0) @binding(0)
|
||||
var u_texture: texture_2d<f32>;
|
||||
@group(0) @binding(1)
|
||||
var u_sampler: sampler;
|
||||
|
||||
struct Colors {
|
||||
left: vec4<f32>,
|
||||
right: vec4<f32>,
|
||||
};
|
||||
@group(0) @binding(2)
|
||||
var<uniform> colors: Colors;
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
|
||||
return colors.left * brt[0] + colors.right * brt[1];
|
||||
}
|
||||
+164
@@ -0,0 +1,164 @@
|
||||
use std::{collections::HashMap, fmt::Debug, thread};
|
||||
|
||||
use game::GameWindow;
|
||||
use gilrs::{EventType, Gilrs};
|
||||
use input::InputWindow;
|
||||
use winit::{
|
||||
application::ApplicationHandler,
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
||||
window::WindowId,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
controller::ControllerManager,
|
||||
emulator::{EmulatorClient, SimId},
|
||||
input::MappingProvider,
|
||||
};
|
||||
|
||||
mod common;
|
||||
mod game;
|
||||
mod input;
|
||||
|
||||
pub struct App {
|
||||
windows: HashMap<WindowId, Box<dyn AppWindow>>,
|
||||
client: EmulatorClient,
|
||||
mappings: MappingProvider,
|
||||
controllers: ControllerManager,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
player_2_window: Option<WindowId>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
|
||||
let mappings = MappingProvider::new();
|
||||
let controllers = ControllerManager::new(client.clone(), &mappings);
|
||||
{
|
||||
let mappings = mappings.clone();
|
||||
let proxy = proxy.clone();
|
||||
thread::spawn(|| process_gamepad_input(mappings, proxy));
|
||||
}
|
||||
Self {
|
||||
windows: HashMap::new(),
|
||||
client,
|
||||
mappings,
|
||||
controllers,
|
||||
proxy,
|
||||
player_2_window: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler<UserEvent> for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = GameWindow::new(
|
||||
event_loop,
|
||||
SimId::Player1,
|
||||
self.client.clone(),
|
||||
self.proxy.clone(),
|
||||
);
|
||||
self.windows.insert(window.id(), Box::new(window));
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
if let WindowEvent::KeyboardInput { event, .. } = &event {
|
||||
self.controllers.handle_key_event(event);
|
||||
}
|
||||
let Some(window) = self.windows.get_mut(&window_id) else {
|
||||
return;
|
||||
};
|
||||
window.handle_event(event_loop, &Event::WindowEvent { window_id, event });
|
||||
}
|
||||
|
||||
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
|
||||
match event {
|
||||
UserEvent::OpenInputWindow => {
|
||||
let window =
|
||||
InputWindow::new(event_loop, self.mappings.clone(), self.proxy.clone());
|
||||
self.windows.insert(window.id(), Box::new(window));
|
||||
}
|
||||
UserEvent::OpenPlayer2Window => {
|
||||
if self.player_2_window.is_some() {
|
||||
return;
|
||||
}
|
||||
let window = GameWindow::new(
|
||||
event_loop,
|
||||
SimId::Player2,
|
||||
self.client.clone(),
|
||||
self.proxy.clone(),
|
||||
);
|
||||
self.player_2_window = Some(window.id());
|
||||
self.windows.insert(window.id(), Box::new(window));
|
||||
}
|
||||
UserEvent::Close(window_id) => {
|
||||
if self.player_2_window == Some(window_id) {
|
||||
self.player_2_window.take();
|
||||
}
|
||||
self.windows.remove(&window_id);
|
||||
}
|
||||
UserEvent::GamepadEvent(event) => {
|
||||
self.controllers.handle_gamepad_event(&event);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
device_id: winit::event::DeviceId,
|
||||
event: winit::event::DeviceEvent,
|
||||
) {
|
||||
for window in self.windows.values_mut() {
|
||||
window.handle_event(
|
||||
event_loop,
|
||||
&Event::DeviceEvent {
|
||||
device_id,
|
||||
event: event.clone(),
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||
for window in self.windows.values_mut() {
|
||||
window.handle_event(event_loop, &Event::AboutToWait);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub trait AppWindow {
|
||||
fn id(&self) -> WindowId;
|
||||
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>);
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum UserEvent {
|
||||
OpenInputWindow,
|
||||
OpenPlayer2Window,
|
||||
Close(WindowId),
|
||||
GamepadEvent(gilrs::Event),
|
||||
}
|
||||
|
||||
fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
|
||||
let Ok(mut gilrs) = Gilrs::new() else {
|
||||
eprintln!("could not connect gamepad listener");
|
||||
return;
|
||||
};
|
||||
while let Some(event) = gilrs.next_event_blocking(None) {
|
||||
if event.event == EventType::Connected {
|
||||
let Some(gamepad) = gilrs.connected_gamepad(event.id) else {
|
||||
continue;
|
||||
};
|
||||
mappings.map_gamepad(SimId::Player1, &gamepad);
|
||||
}
|
||||
if proxy.send_event(UserEvent::GamepadEvent(event)).is_err() {
|
||||
// main thread has closed! we done
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,264 @@
|
||||
use std::{
|
||||
ops::{Deref, DerefMut},
|
||||
sync::Arc,
|
||||
time::Instant,
|
||||
};
|
||||
|
||||
use imgui::{FontSource, MouseCursor, SuspendedContext, WindowToken};
|
||||
use imgui_wgpu::{Renderer, RendererConfig};
|
||||
use imgui_winit_support::WinitPlatform;
|
||||
use pollster::block_on;
|
||||
#[cfg(target_os = "windows")]
|
||||
use winit::platform::windows::{CornerPreference, WindowAttributesExtWindows as _};
|
||||
use winit::{
|
||||
dpi::{LogicalSize, PhysicalSize, Size},
|
||||
event_loop::ActiveEventLoop,
|
||||
window::{Window, WindowAttributes},
|
||||
};
|
||||
|
||||
pub struct WindowStateBuilder<'a> {
|
||||
event_loop: &'a ActiveEventLoop,
|
||||
attributes: WindowAttributes,
|
||||
}
|
||||
impl<'a> WindowStateBuilder<'a> {
|
||||
pub fn new(event_loop: &'a ActiveEventLoop) -> Self {
|
||||
let attributes = Window::default_attributes();
|
||||
#[cfg(target_os = "windows")]
|
||||
let attributes = attributes.with_corner_preference(CornerPreference::DoNotRound);
|
||||
Self {
|
||||
event_loop,
|
||||
attributes,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_title<T: Into<String>>(self, title: T) -> Self {
|
||||
Self {
|
||||
attributes: self.attributes.with_title(title),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_inner_size<S: Into<Size>>(self, size: S) -> Self {
|
||||
Self {
|
||||
attributes: self.attributes.with_inner_size(size),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn build(self) -> WindowState {
|
||||
WindowState::new(self.event_loop, self.attributes)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct WindowState {
|
||||
pub device: wgpu::Device,
|
||||
pub queue: Arc<wgpu::Queue>,
|
||||
pub window: Arc<Window>,
|
||||
pub surface_desc: wgpu::SurfaceConfiguration,
|
||||
pub surface: wgpu::Surface<'static>,
|
||||
pub hidpi_factor: f64,
|
||||
pub minimized: bool,
|
||||
}
|
||||
|
||||
impl WindowState {
|
||||
fn new(event_loop: &ActiveEventLoop, attributes: WindowAttributes) -> Self {
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::PRIMARY,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let window = Arc::new(event_loop.create_window(attributes).unwrap());
|
||||
|
||||
let size = window.inner_size();
|
||||
let hidpi_factor = window.scale_factor();
|
||||
let surface = instance.create_surface(window.clone()).unwrap();
|
||||
|
||||
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
}))
|
||||
.unwrap();
|
||||
|
||||
let (device, queue) =
|
||||
block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
|
||||
let queue = Arc::new(queue);
|
||||
|
||||
// Set up swap chain
|
||||
let surface_desc = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: wgpu::PresentMode::Fifo,
|
||||
desired_maximum_frame_latency: 2,
|
||||
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
||||
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
|
||||
};
|
||||
|
||||
surface.configure(&device, &surface_desc);
|
||||
|
||||
Self {
|
||||
device,
|
||||
queue,
|
||||
window,
|
||||
surface_desc,
|
||||
surface,
|
||||
hidpi_factor,
|
||||
minimized: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn logical_size(&self) -> LogicalSize<u32> {
|
||||
PhysicalSize::new(self.surface_desc.width, self.surface_desc.height)
|
||||
.to_logical(self.hidpi_factor)
|
||||
}
|
||||
|
||||
pub fn handle_resize(&mut self, size: &PhysicalSize<u32>) {
|
||||
if size.width > 0 && size.height > 0 {
|
||||
self.minimized = false;
|
||||
self.surface_desc.width = size.width;
|
||||
self.surface_desc.height = size.height;
|
||||
self.surface.configure(&self.device, &self.surface_desc);
|
||||
} else {
|
||||
self.minimized = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ImguiState {
|
||||
pub context: ContextGuard,
|
||||
pub platform: WinitPlatform,
|
||||
pub renderer: Renderer,
|
||||
pub clear_color: wgpu::Color,
|
||||
pub last_frame: Instant,
|
||||
pub last_cursor: Option<MouseCursor>,
|
||||
}
|
||||
impl ImguiState {
|
||||
pub fn new(window: &WindowState) -> Self {
|
||||
let mut context_guard = ContextGuard::new();
|
||||
let mut context = context_guard.lock().unwrap();
|
||||
|
||||
let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
|
||||
platform.attach_window(
|
||||
context.io_mut(),
|
||||
&window.window,
|
||||
imgui_winit_support::HiDpiMode::Default,
|
||||
);
|
||||
context.set_ini_filename(None);
|
||||
|
||||
let font_size = (16.0 * window.hidpi_factor) as f32;
|
||||
context.io_mut().font_global_scale = (1.0 / window.hidpi_factor) as f32;
|
||||
|
||||
context.fonts().add_font(&[FontSource::TtfData {
|
||||
data: include_bytes!("../../assets/selawk.ttf"),
|
||||
size_pixels: font_size,
|
||||
config: Some(imgui::FontConfig {
|
||||
oversample_h: 1,
|
||||
pixel_snap_h: true,
|
||||
size_pixels: font_size,
|
||||
..Default::default()
|
||||
}),
|
||||
}]);
|
||||
|
||||
let style = context.style_mut();
|
||||
style.use_light_colors();
|
||||
|
||||
//
|
||||
// Set up dear imgui wgpu renderer
|
||||
//
|
||||
let renderer_config = RendererConfig {
|
||||
texture_format: window.surface_desc.format,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let renderer = Renderer::new(&mut context, &window.device, &window.queue, renderer_config);
|
||||
|
||||
let last_frame = Instant::now();
|
||||
let last_cursor = None;
|
||||
|
||||
drop(context);
|
||||
Self {
|
||||
context: context_guard,
|
||||
platform,
|
||||
renderer,
|
||||
clear_color: wgpu::Color::BLACK,
|
||||
last_frame,
|
||||
last_cursor,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ContextGuard {
|
||||
value: Option<SuspendedContext>,
|
||||
}
|
||||
|
||||
impl ContextGuard {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
value: Some(SuspendedContext::create()),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn lock(&mut self) -> Option<ContextLock<'_>> {
|
||||
let sus = self.value.take()?;
|
||||
match sus.activate() {
|
||||
Ok(ctx) => Some(ContextLock {
|
||||
ctx: Some(ctx),
|
||||
holder: self,
|
||||
}),
|
||||
Err(sus) => {
|
||||
self.value = Some(sus);
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ContextLock<'a> {
|
||||
ctx: Option<imgui::Context>,
|
||||
holder: &'a mut ContextGuard,
|
||||
}
|
||||
|
||||
impl<'a> Deref for ContextLock<'a> {
|
||||
type Target = imgui::Context;
|
||||
fn deref(&self) -> &Self::Target {
|
||||
self.ctx.as_ref().unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> DerefMut for ContextLock<'a> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
self.ctx.as_mut().unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Drop for ContextLock<'a> {
|
||||
fn drop(&mut self) {
|
||||
self.holder.value = self.ctx.take().map(|c| c.suspend())
|
||||
}
|
||||
}
|
||||
|
||||
pub trait UiExt {
|
||||
fn fullscreen_window(&self) -> Option<WindowToken<'_>>;
|
||||
fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32);
|
||||
}
|
||||
|
||||
impl UiExt for imgui::Ui {
|
||||
fn fullscreen_window(&self) -> Option<WindowToken<'_>> {
|
||||
self.window("fullscreen")
|
||||
.position([0.0, 0.0], imgui::Condition::Always)
|
||||
.size(self.io().display_size, imgui::Condition::Always)
|
||||
.flags(imgui::WindowFlags::NO_DECORATION)
|
||||
.begin()
|
||||
}
|
||||
|
||||
fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32) {
|
||||
let width = self.calc_text_size(text.as_ref())[0];
|
||||
let [left, y] = self.cursor_pos();
|
||||
let right = left + space;
|
||||
self.set_cursor_pos([right - width, y]);
|
||||
self.text(text);
|
||||
}
|
||||
}
|
||||
+408
@@ -0,0 +1,408 @@
|
||||
use std::time::Instant;
|
||||
use wgpu::util::DeviceExt as _;
|
||||
use winit::{
|
||||
dpi::LogicalSize,
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
||||
window::WindowId,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
||||
graphics::TextureSink,
|
||||
};
|
||||
|
||||
use super::{
|
||||
common::{ImguiState, WindowState, WindowStateBuilder},
|
||||
AppWindow, UserEvent,
|
||||
};
|
||||
|
||||
pub struct GameWindow {
|
||||
window: WindowState,
|
||||
imgui: ImguiState,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
bind_group: wgpu::BindGroup,
|
||||
sim_id: SimId,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
paused_due_to_minimize: bool,
|
||||
}
|
||||
|
||||
impl GameWindow {
|
||||
pub fn new(
|
||||
event_loop: &ActiveEventLoop,
|
||||
sim_id: SimId,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
) -> Self {
|
||||
let title = if sim_id == SimId::Player2 {
|
||||
"Shrooms VB (Player 2)"
|
||||
} else {
|
||||
"Shrooms VB"
|
||||
};
|
||||
let window = WindowStateBuilder::new(event_loop)
|
||||
.with_title(title)
|
||||
.with_inner_size(LogicalSize::new(384, 244))
|
||||
.build();
|
||||
let device = &window.device;
|
||||
|
||||
let (sink, texture_view) = TextureSink::new(device, window.queue.clone());
|
||||
client.send_command(EmulatorCommand::SetRenderer(sim_id, sink));
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
|
||||
let colors = Colors {
|
||||
left: [1.0, 0.0, 0.0, 1.0],
|
||||
right: [0.0, 0.7734375, 0.9375, 1.0],
|
||||
};
|
||||
let color_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("colors"),
|
||||
contents: bytemuck::bytes_of(&colors),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let texture_bind_group_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("texture bind group layout"),
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("bind group"),
|
||||
layout: &texture_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&texture_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: color_buf.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let shader = device.create_shader_module(wgpu::include_wgsl!("../anaglyph.wgsl"));
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("render pipeline layout"),
|
||||
bind_group_layouts: &[&texture_bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("render pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: Some("vs_main"),
|
||||
buffers: &[],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: Some("fs_main"),
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
unclipped_depth: false,
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
cache: None,
|
||||
});
|
||||
|
||||
let imgui = ImguiState::new(&window);
|
||||
|
||||
Self {
|
||||
window,
|
||||
imgui,
|
||||
pipeline: render_pipeline,
|
||||
bind_group,
|
||||
sim_id,
|
||||
client,
|
||||
proxy,
|
||||
paused_due_to_minimize: false,
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = &mut self.window;
|
||||
let imgui = &mut self.imgui;
|
||||
let mut context = imgui.context.lock().unwrap();
|
||||
let mut new_size = None;
|
||||
|
||||
let now = Instant::now();
|
||||
context.io_mut().update_delta_time(now - imgui.last_frame);
|
||||
imgui.last_frame = now;
|
||||
|
||||
let frame = match window.surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(e) => {
|
||||
if !self.window.minimized {
|
||||
eprintln!("dropped frame: {e:?}");
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
imgui
|
||||
.platform
|
||||
.prepare_frame(context.io_mut(), &window.window)
|
||||
.expect("Failed to prepare frame");
|
||||
let ui = context.new_frame();
|
||||
let mut menu_height = 0.0;
|
||||
ui.main_menu_bar(|| {
|
||||
menu_height = ui.window_size()[1];
|
||||
ui.menu("ROM", || {
|
||||
if ui.menu_item("Open ROM") {
|
||||
let rom = native_dialog::FileDialog::new()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||
.show_open_single_file()
|
||||
.unwrap();
|
||||
if let Some(path) = rom {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||
}
|
||||
}
|
||||
if ui.menu_item("Quit") {
|
||||
event_loop.exit();
|
||||
}
|
||||
});
|
||||
ui.menu("Emulation", || {
|
||||
let has_game = self.client.has_game(self.sim_id);
|
||||
if self.client.is_running(self.sim_id) {
|
||||
if ui.menu_item_config("Pause").enabled(has_game).build() {
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
}
|
||||
} else if ui.menu_item_config("Resume").enabled(has_game).build() {
|
||||
self.client.send_command(EmulatorCommand::Resume);
|
||||
}
|
||||
if ui.menu_item_config("Reset").enabled(has_game).build() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::Reset(self.sim_id));
|
||||
}
|
||||
});
|
||||
ui.menu("Video", || {
|
||||
let current_dims = window.logical_size();
|
||||
for scale in 1..=4 {
|
||||
let label = format!("x{scale}");
|
||||
let dims = LogicalSize::new(384 * scale, 224 * scale + 20);
|
||||
let selected = dims == current_dims;
|
||||
if ui.menu_item_config(label).selected(selected).build() {
|
||||
if let Some(size) = window.window.request_inner_size(dims) {
|
||||
window.handle_resize(&size);
|
||||
new_size = Some(size);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
ui.menu("Audio", || {
|
||||
let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
|
||||
let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
|
||||
if ui.menu_item_config("Player 1").selected(p1_enabled).build() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
|
||||
}
|
||||
if ui.menu_item_config("Player 2").selected(p2_enabled).build() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
|
||||
}
|
||||
});
|
||||
ui.menu("Input", || {
|
||||
if ui.menu_item("Bind Inputs") {
|
||||
self.proxy.send_event(UserEvent::OpenInputWindow).unwrap();
|
||||
}
|
||||
});
|
||||
ui.menu("Multiplayer", || {
|
||||
if self.sim_id == SimId::Player1
|
||||
&& !self.client.has_player_2()
|
||||
&& ui.menu_item("Open Player 2")
|
||||
{
|
||||
self.client
|
||||
.send_command(EmulatorCommand::StartSecondSim(None));
|
||||
self.proxy.send_event(UserEvent::OpenPlayer2Window).unwrap();
|
||||
}
|
||||
if self.client.has_player_2() {
|
||||
let linked = self.client.are_sims_linked();
|
||||
if linked && ui.menu_item("Unlink") {
|
||||
self.client.send_command(EmulatorCommand::Unlink);
|
||||
}
|
||||
if !linked && ui.menu_item("Link") {
|
||||
self.client.send_command(EmulatorCommand::Link);
|
||||
}
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
let mut encoder: wgpu::CommandEncoder = window
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
if imgui.last_cursor != ui.mouse_cursor() {
|
||||
imgui.last_cursor = ui.mouse_cursor();
|
||||
imgui.platform.prepare_render(ui, &window.window);
|
||||
}
|
||||
|
||||
let view = frame
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(imgui.clear_color),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
// Draw the game
|
||||
rpass.set_pipeline(&self.pipeline);
|
||||
let window_width = window.surface_desc.width as f32;
|
||||
let window_height = window.surface_desc.height as f32;
|
||||
let menu_height = menu_height * window.hidpi_factor as f32;
|
||||
let ((x, y), (width, height)) =
|
||||
compute_game_bounds(window_width, window_height, menu_height);
|
||||
rpass.set_viewport(x, y, width, height, 0.0, 1.0);
|
||||
rpass.set_bind_group(0, &self.bind_group, &[]);
|
||||
rpass.draw(0..6, 0..1);
|
||||
|
||||
// Draw the menu on top of the game
|
||||
rpass.set_viewport(0.0, 0.0, window_width, window_height, 0.0, 1.0);
|
||||
imgui
|
||||
.renderer
|
||||
.render(context.render(), &window.queue, &window.device, &mut rpass)
|
||||
.expect("Rendering failed");
|
||||
|
||||
drop(rpass);
|
||||
|
||||
if let Some(size) = new_size {
|
||||
imgui.platform.handle_event::<UserEvent>(
|
||||
context.io_mut(),
|
||||
&window.window,
|
||||
&Event::WindowEvent {
|
||||
window_id: window.window.id(),
|
||||
event: WindowEvent::Resized(size),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
window.queue.submit(Some(encoder.finish()));
|
||||
|
||||
frame.present();
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for GameWindow {
|
||||
fn id(&self) -> WindowId {
|
||||
self.window.window.id()
|
||||
}
|
||||
|
||||
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>) {
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(size) => {
|
||||
self.window.handle_resize(size);
|
||||
if self.window.minimized {
|
||||
if self.client.is_running(self.sim_id) {
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
self.paused_due_to_minimize = true;
|
||||
}
|
||||
} else if self.paused_due_to_minimize {
|
||||
self.client.send_command(EmulatorCommand::Resume);
|
||||
self.paused_due_to_minimize = false;
|
||||
}
|
||||
}
|
||||
WindowEvent::CloseRequested => {
|
||||
if self.sim_id == SimId::Player2 {
|
||||
self.client.send_command(EmulatorCommand::StopSecondSim);
|
||||
self.proxy.send_event(UserEvent::Close(self.id())).unwrap();
|
||||
} else {
|
||||
event_loop.exit();
|
||||
}
|
||||
}
|
||||
WindowEvent::RedrawRequested => self.draw(event_loop),
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => {
|
||||
self.window.window.request_redraw();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
let window = &self.window;
|
||||
let imgui = &mut self.imgui;
|
||||
let mut context = imgui.context.lock().unwrap();
|
||||
imgui
|
||||
.platform
|
||||
.handle_event(context.io_mut(), &window.window, event);
|
||||
}
|
||||
}
|
||||
|
||||
fn compute_game_bounds(
|
||||
window_width: f32,
|
||||
window_height: f32,
|
||||
menu_height: f32,
|
||||
) -> ((f32, f32), (f32, f32)) {
|
||||
let available_width = window_width;
|
||||
let available_height = window_height - menu_height;
|
||||
|
||||
let width = available_width.min(available_height * 384.0 / 224.0);
|
||||
let height = available_height.min(available_width * 224.0 / 384.0);
|
||||
let x = (available_width - width) / 2.0;
|
||||
let y = menu_height + (available_height - height) / 2.0;
|
||||
((x, y), (width, height))
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
#[repr(C)]
|
||||
struct Colors {
|
||||
left: [f32; 4],
|
||||
right: [f32; 4],
|
||||
}
|
||||
@@ -0,0 +1,220 @@
|
||||
use std::time::Instant;
|
||||
|
||||
use winit::{
|
||||
dpi::LogicalSize,
|
||||
event::{Event, KeyEvent, WindowEvent},
|
||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
||||
};
|
||||
|
||||
use crate::{
|
||||
emulator::{SimId, VBKey},
|
||||
input::MappingProvider,
|
||||
};
|
||||
|
||||
use super::{
|
||||
common::{ImguiState, UiExt, WindowState, WindowStateBuilder},
|
||||
AppWindow, UserEvent,
|
||||
};
|
||||
|
||||
pub struct InputWindow {
|
||||
window: WindowState,
|
||||
imgui: ImguiState,
|
||||
mappings: MappingProvider,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
now_binding: Option<(SimId, VBKey)>,
|
||||
}
|
||||
|
||||
const KEY_NAMES: [(VBKey, &str); 14] = [
|
||||
(VBKey::LU, "Up"),
|
||||
(VBKey::LD, "Down"),
|
||||
(VBKey::LL, "Left"),
|
||||
(VBKey::LR, "Right"),
|
||||
(VBKey::SEL, "Select"),
|
||||
(VBKey::STA, "Start"),
|
||||
(VBKey::B, "B"),
|
||||
(VBKey::A, "A"),
|
||||
(VBKey::LT, "L-Trigger"),
|
||||
(VBKey::RT, "R-Trigger"),
|
||||
(VBKey::RU, "R-Up"),
|
||||
(VBKey::RD, "R-Down"),
|
||||
(VBKey::RL, "R-Left"),
|
||||
(VBKey::RR, "R-Right"),
|
||||
];
|
||||
|
||||
impl InputWindow {
|
||||
pub fn new(
|
||||
event_loop: &ActiveEventLoop,
|
||||
mappings: MappingProvider,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
) -> Self {
|
||||
let window = WindowStateBuilder::new(event_loop)
|
||||
.with_title("Bind Inputs")
|
||||
.with_inner_size(LogicalSize::new(600, 400))
|
||||
.build();
|
||||
let imgui = ImguiState::new(&window);
|
||||
Self {
|
||||
window,
|
||||
imgui,
|
||||
mappings,
|
||||
now_binding: None,
|
||||
proxy,
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(&mut self) {
|
||||
let window = &mut self.window;
|
||||
let imgui = &mut self.imgui;
|
||||
let mut context = imgui.context.lock().unwrap();
|
||||
|
||||
let now = Instant::now();
|
||||
context.io_mut().update_delta_time(now - imgui.last_frame);
|
||||
imgui.last_frame = now;
|
||||
|
||||
let frame = match window.surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(e) => {
|
||||
if !self.window.minimized {
|
||||
eprintln!("dropped frame: {e:?}");
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
imgui
|
||||
.platform
|
||||
.prepare_frame(context.io_mut(), &window.window)
|
||||
.expect("Failed to prepare frame");
|
||||
let ui = context.new_frame();
|
||||
|
||||
let mut render_key_bindings = |sim_id: SimId| {
|
||||
let mappings = self.mappings.for_sim(sim_id);
|
||||
if let Some(table) = ui.begin_table("controls", 2) {
|
||||
let binding_names = {
|
||||
let mapping = mappings.read().unwrap();
|
||||
mapping.keyboard_mapping_names()
|
||||
};
|
||||
ui.table_next_row();
|
||||
|
||||
for (key, name) in KEY_NAMES {
|
||||
let binding = binding_names.get(&key).map(|s| s.as_str());
|
||||
ui.table_next_column();
|
||||
let [space, _] = ui.content_region_avail();
|
||||
ui.group(|| {
|
||||
ui.right_align_text(name, space * 0.20);
|
||||
ui.same_line();
|
||||
let label_text = if self.now_binding == Some((sim_id, key)) {
|
||||
"Press any input"
|
||||
} else {
|
||||
binding.unwrap_or("")
|
||||
};
|
||||
let label = format!("{}##{}", label_text, name);
|
||||
if ui.button_with_size(label, [space * 0.60, 0.0]) {
|
||||
self.now_binding = Some((sim_id, key));
|
||||
}
|
||||
});
|
||||
ui.same_line();
|
||||
if ui.button(format!("Clear##{name}")) {
|
||||
let mut mapping = mappings.write().unwrap();
|
||||
mapping.clear_keyboard_mappings(key);
|
||||
}
|
||||
}
|
||||
|
||||
table.end();
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(window) = ui.fullscreen_window() {
|
||||
if let Some(tabs) = ui.tab_bar("tabs") {
|
||||
if let Some(tab) = ui.tab_item("Player 1") {
|
||||
render_key_bindings(SimId::Player1);
|
||||
tab.end();
|
||||
}
|
||||
if let Some(tab) = ui.tab_item("Player 2") {
|
||||
render_key_bindings(SimId::Player2);
|
||||
tab.end();
|
||||
}
|
||||
tabs.end();
|
||||
}
|
||||
window.end();
|
||||
}
|
||||
let mut encoder: wgpu::CommandEncoder = window
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
if imgui.last_cursor != ui.mouse_cursor() {
|
||||
imgui.last_cursor = ui.mouse_cursor();
|
||||
imgui.platform.prepare_render(ui, &window.window);
|
||||
}
|
||||
|
||||
let view = frame
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(imgui.clear_color),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
// Draw the game
|
||||
imgui
|
||||
.renderer
|
||||
.render(context.render(), &window.queue, &window.device, &mut rpass)
|
||||
.expect("Rendering failed");
|
||||
|
||||
drop(rpass);
|
||||
|
||||
window.queue.submit(Some(encoder.finish()));
|
||||
|
||||
frame.present();
|
||||
}
|
||||
|
||||
fn try_bind_key(&mut self, event: &KeyEvent) {
|
||||
if !event.state.is_pressed() {
|
||||
return;
|
||||
}
|
||||
let Some((sim_id, vb)) = self.now_binding.take() else {
|
||||
return;
|
||||
};
|
||||
let mut mappings = self.mappings.for_sim(sim_id).write().unwrap();
|
||||
mappings.add_keyboard_mapping(vb, event.physical_key);
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for InputWindow {
|
||||
fn id(&self) -> winit::window::WindowId {
|
||||
self.window.window.id()
|
||||
}
|
||||
|
||||
fn handle_event(&mut self, _: &ActiveEventLoop, event: &Event<UserEvent>) {
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(size) => self.window.handle_resize(size),
|
||||
WindowEvent::CloseRequested => {
|
||||
self.proxy.send_event(UserEvent::Close(self.id())).unwrap()
|
||||
}
|
||||
WindowEvent::KeyboardInput { event, .. } => self.try_bind_key(event),
|
||||
WindowEvent::RedrawRequested => self.draw(),
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => {
|
||||
self.window.window.request_redraw();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
let window = &self.window;
|
||||
let imgui = &mut self.imgui;
|
||||
let mut context = imgui.context.lock().unwrap();
|
||||
imgui
|
||||
.platform
|
||||
.handle_event(context.io_mut(), &window.window, event);
|
||||
}
|
||||
}
|
||||
+103
@@ -0,0 +1,103 @@
|
||||
use std::time::Duration;
|
||||
|
||||
use anyhow::{bail, Result};
|
||||
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
|
||||
use itertools::Itertools;
|
||||
use rubato::{FftFixedInOut, Resampler};
|
||||
|
||||
pub struct Audio {
|
||||
#[allow(unused)]
|
||||
stream: cpal::Stream,
|
||||
sampler: FftFixedInOut<f32>,
|
||||
input_buffer: Vec<Vec<f32>>,
|
||||
output_buffer: Vec<Vec<f32>>,
|
||||
sample_sink: rtrb::Producer<f32>,
|
||||
}
|
||||
|
||||
impl Audio {
|
||||
pub fn init() -> Result<Self> {
|
||||
let host = cpal::default_host();
|
||||
let Some(device) = host.default_output_device() else {
|
||||
bail!("No output device available");
|
||||
};
|
||||
let Some(config) = device
|
||||
.supported_output_configs()?
|
||||
.find(|c| c.channels() == 2 && c.sample_format().is_float())
|
||||
else {
|
||||
bail!("No suitable output config available");
|
||||
};
|
||||
let mut config = config.with_max_sample_rate().config();
|
||||
let sampler = FftFixedInOut::new(41700, config.sample_rate.0 as usize, 834, 2)?;
|
||||
config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32);
|
||||
|
||||
let input_buffer = sampler.input_buffer_allocate(true);
|
||||
let output_buffer = sampler.output_buffer_allocate(true);
|
||||
let (sample_sink, mut sample_source) =
|
||||
rtrb::RingBuffer::new(sampler.output_frames_max() * 4);
|
||||
|
||||
let stream = device.build_output_stream(
|
||||
&config,
|
||||
move |data: &mut [f32], _| {
|
||||
let requested = data.len();
|
||||
let chunk = match sample_source.read_chunk(data.len()) {
|
||||
Ok(c) => c,
|
||||
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
|
||||
sample_source.read_chunk(n).unwrap()
|
||||
}
|
||||
};
|
||||
let len = chunk.len();
|
||||
let (first, second) = chunk.as_slices();
|
||||
data[0..first.len()].copy_from_slice(first);
|
||||
data[first.len()..len].copy_from_slice(second);
|
||||
for rest in &mut data[len..requested] {
|
||||
*rest = 0.0;
|
||||
}
|
||||
chunk.commit_all();
|
||||
},
|
||||
move |err| eprintln!("stream error: {err}"),
|
||||
None,
|
||||
)?;
|
||||
stream.play()?;
|
||||
Ok(Self {
|
||||
stream,
|
||||
sampler,
|
||||
input_buffer,
|
||||
output_buffer,
|
||||
sample_sink,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn update(&mut self, samples: &[f32]) {
|
||||
for sample in samples.chunks_exact(2) {
|
||||
for (channel, value) in self.input_buffer.iter_mut().zip(sample) {
|
||||
channel.push(*value);
|
||||
}
|
||||
if self.input_buffer[0].len() >= self.sampler.input_frames_next() {
|
||||
let (_, output_samples) = self
|
||||
.sampler
|
||||
.process_into_buffer(&self.input_buffer, &mut self.output_buffer, None)
|
||||
.unwrap();
|
||||
|
||||
let chunk = match self.sample_sink.write_chunk_uninit(output_samples * 2) {
|
||||
Ok(c) => c,
|
||||
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
|
||||
self.sample_sink.write_chunk_uninit(n).unwrap()
|
||||
}
|
||||
};
|
||||
let interleaved = self.output_buffer[0]
|
||||
.iter()
|
||||
.interleave(self.output_buffer[1].iter())
|
||||
.cloned();
|
||||
chunk.fill_from_iter(interleaved);
|
||||
|
||||
for channel in &mut self.input_buffer {
|
||||
channel.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 {
|
||||
std::thread::sleep(Duration::from_micros(500));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,128 @@
|
||||
use std::sync::{Arc, RwLock};
|
||||
|
||||
use gilrs::{ev::Code, Event as GamepadEvent, EventType, GamepadId};
|
||||
use winit::{
|
||||
event::{ElementState, KeyEvent},
|
||||
keyboard::PhysicalKey,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey},
|
||||
input::{InputMapping, MappingProvider},
|
||||
};
|
||||
|
||||
pub struct Controller {
|
||||
pub sim_id: SimId,
|
||||
state: VBKey,
|
||||
mapping: Arc<RwLock<InputMapping>>,
|
||||
}
|
||||
|
||||
impl Controller {
|
||||
pub fn new(sim_id: SimId, mappings: &MappingProvider) -> Self {
|
||||
Self {
|
||||
sim_id,
|
||||
state: VBKey::SGN,
|
||||
mapping: mappings.for_sim(sim_id).clone(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn key_event(&mut self, event: &KeyEvent) -> Option<VBKey> {
|
||||
let keys = self.map_keys(&event.physical_key)?;
|
||||
match event.state {
|
||||
ElementState::Pressed => self.update_state(keys, VBKey::empty()),
|
||||
ElementState::Released => self.update_state(VBKey::empty(), keys),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn gamepad_event(&mut self, event: &GamepadEvent) -> Option<VBKey> {
|
||||
let (pressed, released) = match event.event {
|
||||
EventType::ButtonPressed(_, code) => {
|
||||
let mappings = self.map_button(&event.id, &code)?;
|
||||
(mappings, VBKey::empty())
|
||||
}
|
||||
EventType::ButtonReleased(_, code) => {
|
||||
let mappings = self.map_button(&event.id, &code)?;
|
||||
(VBKey::empty(), mappings)
|
||||
}
|
||||
EventType::AxisChanged(_, value, code) => {
|
||||
let (neg, pos) = self.map_axis(&event.id, &code)?;
|
||||
let mut pressed = VBKey::empty();
|
||||
let mut released = VBKey::empty();
|
||||
if value < -0.75 {
|
||||
pressed = pressed.union(neg);
|
||||
}
|
||||
if value > 0.75 {
|
||||
pressed = pressed.union(pos);
|
||||
}
|
||||
if value > -0.65 {
|
||||
released = released.union(neg);
|
||||
}
|
||||
if value < 0.65 {
|
||||
released = released.union(pos);
|
||||
}
|
||||
(pressed, released)
|
||||
}
|
||||
_ => {
|
||||
return None;
|
||||
}
|
||||
};
|
||||
self.update_state(pressed, released)
|
||||
}
|
||||
|
||||
fn update_state(&mut self, pressed: VBKey, released: VBKey) -> Option<VBKey> {
|
||||
let old_state = self.state;
|
||||
self.state = self.state.union(pressed).difference(released);
|
||||
if self.state != old_state {
|
||||
Some(self.state)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn map_keys(&self, key: &PhysicalKey) -> Option<VBKey> {
|
||||
self.mapping.read().unwrap().map_keyboard(key)
|
||||
}
|
||||
|
||||
fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
|
||||
self.mapping.read().unwrap().map_button(id, code)
|
||||
}
|
||||
|
||||
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
|
||||
self.mapping.read().unwrap().map_axis(id, code)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ControllerManager {
|
||||
client: EmulatorClient,
|
||||
controllers: [Controller; 2],
|
||||
}
|
||||
|
||||
impl ControllerManager {
|
||||
pub fn new(client: EmulatorClient, mappings: &MappingProvider) -> Self {
|
||||
Self {
|
||||
client,
|
||||
controllers: [
|
||||
Controller::new(SimId::Player1, mappings),
|
||||
Controller::new(SimId::Player2, mappings),
|
||||
],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_key_event(&mut self, event: &KeyEvent) {
|
||||
for controller in &mut self.controllers {
|
||||
if let Some(pressed) = controller.key_event(event) {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_gamepad_event(&mut self, event: &GamepadEvent) {
|
||||
for controller in &mut self.controllers {
|
||||
if let Some(pressed) = controller.gamepad_event(event) {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
+370
@@ -0,0 +1,370 @@
|
||||
use std::{
|
||||
collections::HashMap,
|
||||
fs,
|
||||
path::{Path, PathBuf},
|
||||
sync::{
|
||||
atomic::{AtomicBool, AtomicUsize, Ordering},
|
||||
mpsc::{self, RecvError, TryRecvError},
|
||||
Arc,
|
||||
},
|
||||
};
|
||||
|
||||
use anyhow::Result;
|
||||
|
||||
use crate::{audio::Audio, graphics::TextureSink};
|
||||
pub use shrooms_vb_core::VBKey;
|
||||
use shrooms_vb_core::{Sim, EXPECTED_FRAME_SIZE};
|
||||
|
||||
mod shrooms_vb_core;
|
||||
|
||||
pub struct EmulatorBuilder {
|
||||
rom: Option<PathBuf>,
|
||||
commands: mpsc::Receiver<EmulatorCommand>,
|
||||
sim_count: Arc<AtomicUsize>,
|
||||
running: Arc<[AtomicBool; 2]>,
|
||||
has_game: Arc<[AtomicBool; 2]>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
|
||||
pub enum SimId {
|
||||
Player1,
|
||||
Player2,
|
||||
}
|
||||
impl SimId {
|
||||
pub const fn values() -> [Self; 2] {
|
||||
[Self::Player1, Self::Player2]
|
||||
}
|
||||
pub const fn to_index(self) -> usize {
|
||||
match self {
|
||||
Self::Player1 => 0,
|
||||
Self::Player2 => 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl EmulatorBuilder {
|
||||
pub fn new() -> (Self, EmulatorClient) {
|
||||
let (queue, commands) = mpsc::channel();
|
||||
let builder = Self {
|
||||
rom: None,
|
||||
commands,
|
||||
sim_count: Arc::new(AtomicUsize::new(0)),
|
||||
running: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
|
||||
has_game: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
|
||||
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
|
||||
linked: Arc::new(AtomicBool::new(false)),
|
||||
};
|
||||
let client = EmulatorClient {
|
||||
queue,
|
||||
sim_count: builder.sim_count.clone(),
|
||||
running: builder.running.clone(),
|
||||
has_game: builder.has_game.clone(),
|
||||
audio_on: builder.audio_on.clone(),
|
||||
linked: builder.linked.clone(),
|
||||
};
|
||||
(builder, client)
|
||||
}
|
||||
|
||||
pub fn with_rom(self, path: &Path) -> Self {
|
||||
Self {
|
||||
rom: Some(path.into()),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn build(self) -> Result<Emulator> {
|
||||
let mut emulator = Emulator::new(
|
||||
self.commands,
|
||||
self.sim_count,
|
||||
self.running,
|
||||
self.has_game,
|
||||
self.audio_on,
|
||||
self.linked,
|
||||
)?;
|
||||
if let Some(path) = self.rom {
|
||||
emulator.load_rom(SimId::Player1, &path)?;
|
||||
}
|
||||
Ok(emulator)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Emulator {
|
||||
sims: Vec<Sim>,
|
||||
audio: Audio,
|
||||
commands: mpsc::Receiver<EmulatorCommand>,
|
||||
sim_count: Arc<AtomicUsize>,
|
||||
running: Arc<[AtomicBool; 2]>,
|
||||
has_game: Arc<[AtomicBool; 2]>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
renderers: HashMap<SimId, TextureSink>,
|
||||
}
|
||||
|
||||
impl Emulator {
|
||||
fn new(
|
||||
commands: mpsc::Receiver<EmulatorCommand>,
|
||||
sim_count: Arc<AtomicUsize>,
|
||||
running: Arc<[AtomicBool; 2]>,
|
||||
has_game: Arc<[AtomicBool; 2]>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
) -> Result<Self> {
|
||||
Ok(Self {
|
||||
sims: vec![],
|
||||
audio: Audio::init()?,
|
||||
commands,
|
||||
sim_count,
|
||||
running,
|
||||
has_game,
|
||||
audio_on,
|
||||
linked,
|
||||
renderers: HashMap::new(),
|
||||
})
|
||||
}
|
||||
|
||||
pub fn load_rom(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
|
||||
let bytes = fs::read(path)?;
|
||||
self.reset_sim(sim_id, Some(bytes))?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
|
||||
let bytes = if let Some(path) = rom {
|
||||
Some(fs::read(path)?)
|
||||
} else {
|
||||
self.sims.first().and_then(|s| s.clone_rom())
|
||||
};
|
||||
self.reset_sim(SimId::Player2, bytes)?;
|
||||
self.link_sims();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn reset_sim(&mut self, sim_id: SimId, new_rom: Option<Vec<u8>>) -> Result<()> {
|
||||
let index = sim_id.to_index();
|
||||
while self.sims.len() <= index {
|
||||
self.sims.push(Sim::new());
|
||||
}
|
||||
self.sim_count.store(self.sims.len(), Ordering::Relaxed);
|
||||
let sim = &mut self.sims[index];
|
||||
sim.reset();
|
||||
if let Some(bytes) = new_rom {
|
||||
sim.load_rom(bytes)?;
|
||||
self.has_game[index].store(true, Ordering::Release);
|
||||
}
|
||||
if self.has_game[index].load(Ordering::Acquire) {
|
||||
self.running[index].store(true, Ordering::Release);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn link_sims(&mut self) {
|
||||
let (first, second) = self.sims.split_at_mut(1);
|
||||
let Some(first) = first.first_mut() else {
|
||||
return;
|
||||
};
|
||||
let Some(second) = second.first_mut() else {
|
||||
return;
|
||||
};
|
||||
first.link(second);
|
||||
self.linked.store(true, Ordering::Release);
|
||||
}
|
||||
|
||||
fn unlink_sims(&mut self) {
|
||||
let Some(first) = self.sims.first_mut() else {
|
||||
return;
|
||||
};
|
||||
first.unlink();
|
||||
self.linked.store(false, Ordering::Release);
|
||||
}
|
||||
|
||||
pub fn stop_second_sim(&mut self) {
|
||||
self.renderers.remove(&SimId::Player2);
|
||||
self.sims.truncate(1);
|
||||
self.sim_count.store(self.sims.len(), Ordering::Relaxed);
|
||||
self.running[SimId::Player2.to_index()].store(false, Ordering::Release);
|
||||
self.has_game[SimId::Player2.to_index()].store(false, Ordering::Release);
|
||||
self.linked.store(false, Ordering::Release);
|
||||
}
|
||||
|
||||
pub fn run(&mut self) {
|
||||
let mut eye_contents = vec![0u8; 384 * 224 * 2];
|
||||
let mut audio_samples = vec![];
|
||||
loop {
|
||||
let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
|
||||
let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||
let mut idle = p1_running || p2_running;
|
||||
if p1_running && p2_running {
|
||||
Sim::emulate_many(&mut self.sims);
|
||||
} else if p1_running {
|
||||
self.sims[SimId::Player1.to_index()].emulate();
|
||||
} else if p2_running {
|
||||
self.sims[SimId::Player2.to_index()].emulate();
|
||||
}
|
||||
|
||||
for sim_id in SimId::values() {
|
||||
let Some(renderer) = self.renderers.get_mut(&sim_id) else {
|
||||
continue;
|
||||
};
|
||||
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
||||
continue;
|
||||
};
|
||||
if sim.read_pixels(&mut eye_contents) {
|
||||
idle = false;
|
||||
if renderer.queue_render(&eye_contents).is_err() {
|
||||
self.renderers.remove(&sim_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
let p1_audio =
|
||||
p1_running && self.audio_on[SimId::Player1.to_index()].load(Ordering::Acquire);
|
||||
let p2_audio =
|
||||
p2_running && self.audio_on[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||
let weight = if p1_audio && p2_audio { 0.5 } else { 1.0 };
|
||||
if p1_audio {
|
||||
if let Some(sim) = self.sims.get_mut(SimId::Player1.to_index()) {
|
||||
sim.read_samples(&mut audio_samples, weight);
|
||||
}
|
||||
}
|
||||
if p2_audio {
|
||||
if let Some(sim) = self.sims.get_mut(SimId::Player2.to_index()) {
|
||||
sim.read_samples(&mut audio_samples, weight);
|
||||
}
|
||||
}
|
||||
if audio_samples.is_empty() {
|
||||
audio_samples.resize(EXPECTED_FRAME_SIZE, 0.0);
|
||||
} else {
|
||||
idle = false;
|
||||
}
|
||||
self.audio.update(&audio_samples);
|
||||
audio_samples.clear();
|
||||
if idle {
|
||||
// The game is paused, and we have output all the video/audio we have.
|
||||
// Block the thread until a new command comes in.
|
||||
match self.commands.recv() {
|
||||
Ok(command) => self.handle_command(command),
|
||||
Err(RecvError) => {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
loop {
|
||||
match self.commands.try_recv() {
|
||||
Ok(command) => self.handle_command(command),
|
||||
Err(TryRecvError::Empty) => {
|
||||
break;
|
||||
}
|
||||
Err(TryRecvError::Disconnected) => {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_command(&mut self, command: EmulatorCommand) {
|
||||
match command {
|
||||
EmulatorCommand::SetRenderer(sim_id, renderer) => {
|
||||
self.renderers.insert(sim_id, renderer);
|
||||
}
|
||||
EmulatorCommand::LoadGame(sim_id, path) => {
|
||||
if let Err(error) = self.load_rom(sim_id, &path) {
|
||||
eprintln!("error loading rom: {}", error);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::StartSecondSim(path) => {
|
||||
if let Err(error) = self.start_second_sim(path) {
|
||||
eprintln!("error starting second sim: {}", error);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::StopSecondSim => {
|
||||
self.stop_second_sim();
|
||||
}
|
||||
EmulatorCommand::Pause => {
|
||||
for sim in SimId::values() {
|
||||
self.running[sim.to_index()].store(false, Ordering::Release);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::Resume => {
|
||||
for sim_id in SimId::values() {
|
||||
let index = sim_id.to_index();
|
||||
if self.has_game[index].load(Ordering::Acquire) {
|
||||
self.running[index].store(true, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
}
|
||||
EmulatorCommand::SetAudioEnabled(p1, p2) => {
|
||||
self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release);
|
||||
self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release);
|
||||
}
|
||||
EmulatorCommand::Link => {
|
||||
self.link_sims();
|
||||
}
|
||||
EmulatorCommand::Unlink => {
|
||||
self.unlink_sims();
|
||||
}
|
||||
EmulatorCommand::Reset(sim_id) => {
|
||||
if let Err(error) = self.reset_sim(sim_id, None) {
|
||||
eprintln!("error resetting sim: {}", error);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::SetKeys(sim_id, keys) => {
|
||||
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
|
||||
sim.set_keys(keys);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum EmulatorCommand {
|
||||
SetRenderer(SimId, TextureSink),
|
||||
LoadGame(SimId, PathBuf),
|
||||
StartSecondSim(Option<PathBuf>),
|
||||
StopSecondSim,
|
||||
Pause,
|
||||
Resume,
|
||||
SetAudioEnabled(bool, bool),
|
||||
Link,
|
||||
Unlink,
|
||||
Reset(SimId),
|
||||
SetKeys(SimId, VBKey),
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct EmulatorClient {
|
||||
queue: mpsc::Sender<EmulatorCommand>,
|
||||
sim_count: Arc<AtomicUsize>,
|
||||
running: Arc<[AtomicBool; 2]>,
|
||||
has_game: Arc<[AtomicBool; 2]>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
impl EmulatorClient {
|
||||
pub fn has_player_2(&self) -> bool {
|
||||
self.sim_count.load(Ordering::Acquire) == 2
|
||||
}
|
||||
pub fn is_running(&self, sim_id: SimId) -> bool {
|
||||
self.running[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn has_game(&self, sim_id: SimId) -> bool {
|
||||
self.has_game[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn are_sims_linked(&self) -> bool {
|
||||
self.linked.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
|
||||
self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn send_command(&self, command: EmulatorCommand) {
|
||||
if let Err(err) = self.queue.send(command) {
|
||||
eprintln!(
|
||||
"could not send command {:?} as emulator is shut down",
|
||||
err.0
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,298 @@
|
||||
use std::{ffi::c_void, ptr, slice};
|
||||
|
||||
use anyhow::{anyhow, Result};
|
||||
use bitflags::bitflags;
|
||||
use num_derive::{FromPrimitive, ToPrimitive};
|
||||
|
||||
#[repr(C)]
|
||||
struct VB {
|
||||
_data: [u8; 0],
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
type c_int = i32;
|
||||
#[allow(non_camel_case_types)]
|
||||
type c_uint = u32;
|
||||
|
||||
#[repr(u32)]
|
||||
#[derive(FromPrimitive, ToPrimitive)]
|
||||
enum VBDataType {
|
||||
S8 = 0,
|
||||
U8 = 1,
|
||||
S16 = 2,
|
||||
U16 = 3,
|
||||
S32 = 4,
|
||||
F32 = 5,
|
||||
}
|
||||
|
||||
#[repr(i32)]
|
||||
#[derive(FromPrimitive, ToPrimitive)]
|
||||
enum VBOption {
|
||||
PseudoHalt = 0,
|
||||
}
|
||||
|
||||
bitflags! {
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
|
||||
pub struct VBKey: u16 {
|
||||
const PWR = 0x0001;
|
||||
const SGN = 0x0002;
|
||||
const A = 0x0004;
|
||||
const B = 0x0008;
|
||||
const RT = 0x0010;
|
||||
const LT = 0x0020;
|
||||
const RU = 0x0040;
|
||||
const RR = 0x0080;
|
||||
const LR = 0x0100;
|
||||
const LL = 0x0200;
|
||||
const LD = 0x0400;
|
||||
const LU = 0x0800;
|
||||
const STA = 0x1000;
|
||||
const SEL = 0x2000;
|
||||
const RL = 0x4000;
|
||||
const RD = 0x8000;
|
||||
}
|
||||
}
|
||||
|
||||
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
|
||||
|
||||
#[link(name = "vb")]
|
||||
extern "C" {
|
||||
#[link_name = "vbEmulate"]
|
||||
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
|
||||
#[link_name = "vbEmulateEx"]
|
||||
fn vb_emulate_ex(sims: *mut *mut VB, count: c_uint, cycles: *mut u32) -> c_int;
|
||||
#[link_name = "vbGetCartROM"]
|
||||
fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
|
||||
#[link_name = "vbGetPixels"]
|
||||
fn vb_get_pixels(
|
||||
sim: *mut VB,
|
||||
left: *mut c_void,
|
||||
left_stride_x: c_int,
|
||||
left_stride_y: c_int,
|
||||
right: *mut c_void,
|
||||
right_stride_x: c_int,
|
||||
right_stride_y: c_int,
|
||||
);
|
||||
#[link_name = "vbGetSamples"]
|
||||
fn vb_get_samples(
|
||||
sim: *mut VB,
|
||||
typ_: *mut VBDataType,
|
||||
capacity: *mut c_uint,
|
||||
position: *mut c_uint,
|
||||
) -> *mut c_void;
|
||||
#[link_name = "vbGetUserData"]
|
||||
fn vb_get_user_data(sim: *mut VB) -> *mut c_void;
|
||||
#[link_name = "vbInit"]
|
||||
fn vb_init(sim: *mut VB) -> *mut VB;
|
||||
#[link_name = "vbReset"]
|
||||
fn vb_reset(sim: *mut VB);
|
||||
#[link_name = "vbSetCartROM"]
|
||||
fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
|
||||
#[link_name = "vbSetFrameCallback"]
|
||||
fn vb_set_frame_callback(sim: *mut VB, on_frame: OnFrame);
|
||||
#[link_name = "vbSetKeys"]
|
||||
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
|
||||
#[link_name = "vbSetOption"]
|
||||
fn vb_set_option(sim: *mut VB, key: VBOption, value: c_int);
|
||||
#[link_name = "vbSetPeer"]
|
||||
fn vb_set_peer(sim: *mut VB, peer: *mut VB);
|
||||
#[link_name = "vbSetSamples"]
|
||||
fn vb_set_samples(
|
||||
sim: *mut VB,
|
||||
samples: *mut c_void,
|
||||
typ_: VBDataType,
|
||||
capacity: c_uint,
|
||||
) -> c_int;
|
||||
#[link_name = "vbSetUserData"]
|
||||
fn vb_set_user_data(sim: *mut VB, tag: *mut c_void);
|
||||
#[link_name = "vbSizeOf"]
|
||||
fn vb_size_of() -> usize;
|
||||
}
|
||||
|
||||
extern "C" fn on_frame(sim: *mut VB) -> i32 {
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
|
||||
data.frame_seen = true;
|
||||
1
|
||||
}
|
||||
|
||||
const AUDIO_CAPACITY_SAMPLES: usize = 834 * 4;
|
||||
const AUDIO_CAPACITY_FLOATS: usize = AUDIO_CAPACITY_SAMPLES * 2;
|
||||
pub const EXPECTED_FRAME_SIZE: usize = 834 * 2;
|
||||
|
||||
struct VBState {
|
||||
frame_seen: bool,
|
||||
}
|
||||
|
||||
#[repr(transparent)]
|
||||
pub struct Sim {
|
||||
sim: *mut VB,
|
||||
}
|
||||
|
||||
// SAFETY: the memory pointed to by sim is valid
|
||||
unsafe impl Send for Sim {}
|
||||
|
||||
impl Sim {
|
||||
pub fn new() -> Self {
|
||||
// init the VB instance itself
|
||||
let size = unsafe { vb_size_of() };
|
||||
// allocate a vec of u64 so that this memory is 8-byte aligned
|
||||
let memory = vec![0u64; size.div_ceil(4)];
|
||||
let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
|
||||
unsafe { vb_init(sim) };
|
||||
unsafe { vb_set_option(sim, VBOption::PseudoHalt, 1) };
|
||||
unsafe { vb_reset(sim) };
|
||||
|
||||
// set up userdata
|
||||
let state = VBState { frame_seen: false };
|
||||
unsafe { vb_set_user_data(sim, Box::into_raw(Box::new(state)).cast()) };
|
||||
unsafe { vb_set_frame_callback(sim, on_frame) };
|
||||
|
||||
// set up audio buffer
|
||||
let audio_buffer = vec![0.0f32; AUDIO_CAPACITY_FLOATS];
|
||||
let samples: *mut c_void = Box::into_raw(audio_buffer.into_boxed_slice()).cast();
|
||||
unsafe { vb_set_samples(sim, samples, VBDataType::F32, AUDIO_CAPACITY_SAMPLES as u32) };
|
||||
|
||||
Sim { sim }
|
||||
}
|
||||
|
||||
pub fn reset(&mut self) {
|
||||
unsafe { vb_reset(self.sim) };
|
||||
}
|
||||
|
||||
pub fn load_rom(&mut self, rom: Vec<u8>) -> Result<()> {
|
||||
self.unload_rom();
|
||||
|
||||
let size = rom.len() as u32;
|
||||
let rom = Box::into_raw(rom.into_boxed_slice()).cast();
|
||||
let status = unsafe { vb_set_cart_rom(self.sim, rom, size) };
|
||||
if status == 0 {
|
||||
Ok(())
|
||||
} else {
|
||||
let _: Vec<u8> =
|
||||
unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
|
||||
Err(anyhow!("Invalid ROM size of {} bytes", size))
|
||||
}
|
||||
}
|
||||
|
||||
pub fn clone_rom(&self) -> Option<Vec<u8>> {
|
||||
let mut size = 0;
|
||||
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
|
||||
if rom.is_null() {
|
||||
return None;
|
||||
}
|
||||
// SAFETY: rom definitely points to a valid array of `size` bytes
|
||||
let slice: &[u8] = unsafe { slice::from_raw_parts(rom.cast(), size as usize) };
|
||||
Some(slice.to_vec())
|
||||
}
|
||||
|
||||
fn unload_rom(&mut self) -> Option<Vec<u8>> {
|
||||
let mut size = 0;
|
||||
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
|
||||
if rom.is_null() {
|
||||
return None;
|
||||
}
|
||||
unsafe { vb_set_cart_rom(self.sim, ptr::null_mut(), 0) };
|
||||
let vec = unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
|
||||
Some(vec)
|
||||
}
|
||||
|
||||
pub fn link(&mut self, peer: &mut Sim) {
|
||||
unsafe { vb_set_peer(self.sim, peer.sim) };
|
||||
}
|
||||
|
||||
pub fn unlink(&mut self) {
|
||||
unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
|
||||
}
|
||||
|
||||
pub fn emulate(&mut self) {
|
||||
let mut cycles = 20_000_000;
|
||||
unsafe { vb_emulate(self.sim, &mut cycles) };
|
||||
}
|
||||
|
||||
pub fn emulate_many(sims: &mut [Sim]) {
|
||||
let mut cycles = 20_000_000;
|
||||
let count = sims.len() as c_uint;
|
||||
let sims = sims.as_mut_ptr().cast();
|
||||
unsafe { vb_emulate_ex(sims, count, &mut cycles) };
|
||||
}
|
||||
|
||||
pub fn read_pixels(&mut self, buffers: &mut [u8]) -> bool {
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let data: &mut VBState = unsafe { &mut *vb_get_user_data(self.sim).cast() };
|
||||
if !data.frame_seen {
|
||||
return false;
|
||||
}
|
||||
data.frame_seen = false;
|
||||
|
||||
// the buffer must be big enough for our data
|
||||
assert!(buffers.len() >= 384 * 224 * 2);
|
||||
unsafe {
|
||||
vb_get_pixels(
|
||||
self.sim,
|
||||
buffers.as_mut_ptr().cast(),
|
||||
2,
|
||||
384 * 2,
|
||||
buffers.as_mut_ptr().offset(1).cast(),
|
||||
2,
|
||||
384 * 2,
|
||||
);
|
||||
};
|
||||
true
|
||||
}
|
||||
|
||||
pub fn read_samples(&mut self, samples: &mut Vec<f32>, weight: f32) {
|
||||
let mut position = 0;
|
||||
let ptr =
|
||||
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), &mut position) };
|
||||
// SAFETY: position is an offset in a buffer of (f32, f32). so, position * 2 is an offset in a buffer of f32.
|
||||
let read_samples: &[f32] =
|
||||
unsafe { slice::from_raw_parts(ptr.cast(), position as usize * 2) };
|
||||
samples.resize(read_samples.len(), 0.0);
|
||||
for (index, sample) in read_samples.iter().enumerate() {
|
||||
samples[index] += sample * weight;
|
||||
}
|
||||
|
||||
unsafe {
|
||||
vb_set_samples(
|
||||
self.sim,
|
||||
ptr,
|
||||
VBDataType::F32,
|
||||
AUDIO_CAPACITY_SAMPLES as u32,
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
pub fn set_keys(&mut self, keys: VBKey) {
|
||||
unsafe { vb_set_keys(self.sim, keys.bits()) };
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Sim {
|
||||
fn drop(&mut self) {
|
||||
let ptr =
|
||||
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), ptr::null_mut()) };
|
||||
// SAFETY: the audio buffer originally came from a Vec<u32>
|
||||
let floats: Vec<f32> = unsafe {
|
||||
Vec::from_raw_parts(ptr.cast(), AUDIO_CAPACITY_FLOATS, AUDIO_CAPACITY_FLOATS)
|
||||
};
|
||||
drop(floats);
|
||||
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let ptr: *mut VBState = unsafe { vb_get_user_data(self.sim).cast() };
|
||||
// SAFETY: we made this pointer ourselves, we can for sure free it
|
||||
unsafe { drop(Box::from_raw(ptr)) };
|
||||
|
||||
// If we're linked to another sim, unlink from them.
|
||||
unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
|
||||
|
||||
let len = unsafe { vb_size_of() }.div_ceil(4);
|
||||
// SAFETY: the sim's memory originally came from a Vec<u64>
|
||||
let bytes: Vec<u64> = unsafe { Vec::from_raw_parts(self.sim.cast(), len, len) };
|
||||
drop(bytes);
|
||||
}
|
||||
}
|
||||
+143
@@ -0,0 +1,143 @@
|
||||
use std::{
|
||||
sync::{
|
||||
atomic::{AtomicU64, Ordering},
|
||||
mpsc, Arc, Mutex, MutexGuard,
|
||||
},
|
||||
thread,
|
||||
};
|
||||
|
||||
use anyhow::{bail, Result};
|
||||
use itertools::Itertools as _;
|
||||
use wgpu::{
|
||||
Device, Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture,
|
||||
TextureDescriptor, TextureFormat, TextureUsages, TextureView, TextureViewDescriptor,
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct TextureSink {
|
||||
buffers: Arc<BufferPool>,
|
||||
sink: mpsc::Sender<u64>,
|
||||
}
|
||||
|
||||
impl TextureSink {
|
||||
pub fn new(device: &Device, queue: Arc<Queue>) -> (Self, TextureView) {
|
||||
let texture = Self::create_texture(device);
|
||||
let view = texture.create_view(&TextureViewDescriptor::default());
|
||||
let buffers = Arc::new(BufferPool::new());
|
||||
let (sink, source) = mpsc::channel();
|
||||
let bufs = buffers.clone();
|
||||
thread::spawn(move || {
|
||||
let mut local_buf = vec![0; 384 * 224 * 2];
|
||||
while let Ok(id) = source.recv() {
|
||||
{
|
||||
let Some(bytes) = bufs.read(id) else {
|
||||
continue;
|
||||
};
|
||||
local_buf.copy_from_slice(bytes.as_slice());
|
||||
}
|
||||
Self::write_texture(&queue, &texture, local_buf.as_slice());
|
||||
}
|
||||
});
|
||||
let sink = Self { buffers, sink };
|
||||
(sink, view)
|
||||
}
|
||||
|
||||
pub fn queue_render(&mut self, bytes: &[u8]) -> Result<()> {
|
||||
let id = {
|
||||
let (mut buf, id) = self.buffers.write()?;
|
||||
buf.copy_from_slice(bytes);
|
||||
id
|
||||
};
|
||||
self.sink.send(id)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn create_texture(device: &Device) -> Texture {
|
||||
let desc = TextureDescriptor {
|
||||
label: Some("eyes"),
|
||||
size: Extent3d {
|
||||
width: 384,
|
||||
height: 224,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: TextureFormat::Rg8Unorm,
|
||||
usage: TextureUsages::COPY_SRC
|
||||
| TextureUsages::COPY_DST
|
||||
| TextureUsages::TEXTURE_BINDING,
|
||||
view_formats: &[TextureFormat::Rg8Unorm],
|
||||
};
|
||||
device.create_texture(&desc)
|
||||
}
|
||||
|
||||
fn write_texture(queue: &Queue, texture: &Texture, bytes: &[u8]) {
|
||||
let texture = ImageCopyTexture {
|
||||
texture,
|
||||
mip_level: 0,
|
||||
origin: Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
};
|
||||
let size = Extent3d {
|
||||
width: 384,
|
||||
height: 224,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
let data_layout = ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(384 * 2),
|
||||
rows_per_image: Some(224),
|
||||
};
|
||||
queue.write_texture(texture, bytes, data_layout, size);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct BufferPool {
|
||||
buffers: [Buffer; 3],
|
||||
}
|
||||
impl BufferPool {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
buffers: std::array::from_fn(|i| Buffer::new(i as u64)),
|
||||
}
|
||||
}
|
||||
|
||||
fn read(&self, id: u64) -> Option<MutexGuard<'_, Vec<u8>>> {
|
||||
let buf = self
|
||||
.buffers
|
||||
.iter()
|
||||
.find(|buf| buf.id.load(Ordering::Acquire) == id)?;
|
||||
buf.data.lock().ok()
|
||||
}
|
||||
|
||||
fn write(&self) -> Result<(MutexGuard<'_, Vec<u8>>, u64)> {
|
||||
let (min, max) = self
|
||||
.buffers
|
||||
.iter()
|
||||
.minmax_by_key(|buf| buf.id.load(Ordering::Acquire))
|
||||
.into_option()
|
||||
.unwrap();
|
||||
let Ok(lock) = min.data.lock() else {
|
||||
bail!("lock was poisoned")
|
||||
};
|
||||
let id = max.id.load(Ordering::Acquire) + 1;
|
||||
min.id.store(id, Ordering::Release);
|
||||
Ok((lock, id))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Buffer {
|
||||
data: Mutex<Vec<u8>>,
|
||||
id: AtomicU64,
|
||||
}
|
||||
impl Buffer {
|
||||
fn new(id: u64) -> Self {
|
||||
Self {
|
||||
data: Mutex::new(vec![0; 384 * 224 * 2]),
|
||||
id: AtomicU64::new(id),
|
||||
}
|
||||
}
|
||||
}
|
||||
+167
@@ -0,0 +1,167 @@
|
||||
use std::{
|
||||
collections::{hash_map::Entry, HashMap},
|
||||
sync::{Arc, RwLock},
|
||||
};
|
||||
|
||||
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
|
||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
||||
|
||||
use crate::emulator::{SimId, VBKey};
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
|
||||
struct DeviceId(u16, u16);
|
||||
|
||||
pub struct GamepadMapping {
|
||||
buttons: HashMap<Code, VBKey>,
|
||||
axes: HashMap<Code, (VBKey, VBKey)>,
|
||||
}
|
||||
|
||||
impl GamepadMapping {
|
||||
fn for_gamepad(gamepad: &Gamepad) -> Self {
|
||||
let mut buttons = HashMap::new();
|
||||
let mut default_button = |btn: Button, key: VBKey| {
|
||||
if let Some(code) = gamepad.button_code(btn) {
|
||||
buttons.insert(code, key);
|
||||
}
|
||||
};
|
||||
default_button(Button::South, VBKey::A);
|
||||
default_button(Button::West, VBKey::B);
|
||||
default_button(Button::RightTrigger, VBKey::RT);
|
||||
default_button(Button::LeftTrigger, VBKey::LT);
|
||||
default_button(Button::Start, VBKey::STA);
|
||||
default_button(Button::Select, VBKey::SEL);
|
||||
|
||||
let mut axes = HashMap::new();
|
||||
let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
|
||||
if let Some(code) = gamepad.axis_code(axis) {
|
||||
axes.insert(code, (neg, pos));
|
||||
}
|
||||
};
|
||||
default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
|
||||
default_axis(Axis::LeftStickY, VBKey::LD, VBKey::LU);
|
||||
default_axis(Axis::RightStickX, VBKey::RL, VBKey::RR);
|
||||
default_axis(Axis::RightStickY, VBKey::RD, VBKey::RU);
|
||||
default_axis(Axis::DPadX, VBKey::LL, VBKey::LR);
|
||||
default_axis(Axis::DPadY, VBKey::LD, VBKey::LU);
|
||||
|
||||
Self { buttons, axes }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct InputMapping {
|
||||
keys: HashMap<PhysicalKey, VBKey>,
|
||||
gamepads: HashMap<GamepadId, Arc<RwLock<GamepadMapping>>>,
|
||||
}
|
||||
|
||||
impl InputMapping {
|
||||
pub fn map_keyboard(&self, key: &PhysicalKey) -> Option<VBKey> {
|
||||
self.keys.get(key).copied()
|
||||
}
|
||||
|
||||
pub fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
|
||||
let mappings = self.gamepads.get(id)?.read().unwrap();
|
||||
mappings.buttons.get(code).copied()
|
||||
}
|
||||
|
||||
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
|
||||
let mappings = self.gamepads.get(id)?.read().unwrap();
|
||||
mappings.axes.get(code).copied()
|
||||
}
|
||||
|
||||
pub fn add_keyboard_mapping(&mut self, key: VBKey, keyboard_key: PhysicalKey) {
|
||||
let entry = self.keys.entry(keyboard_key).or_insert(VBKey::empty());
|
||||
*entry = entry.union(key);
|
||||
}
|
||||
|
||||
pub fn clear_keyboard_mappings(&mut self, key: VBKey) {
|
||||
self.keys.retain(|_, keys| {
|
||||
*keys = keys.difference(key);
|
||||
*keys != VBKey::empty()
|
||||
});
|
||||
}
|
||||
|
||||
pub fn keyboard_mapping_names(&self) -> HashMap<VBKey, String> {
|
||||
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
|
||||
for (keyboard_key, keys) in &self.keys {
|
||||
let name = match keyboard_key {
|
||||
PhysicalKey::Code(code) => format!("{code:?}"),
|
||||
k => format!("{:?}", k),
|
||||
};
|
||||
for key in keys.iter() {
|
||||
results.entry(key).or_default().push(name.clone());
|
||||
}
|
||||
}
|
||||
results
|
||||
.into_iter()
|
||||
.map(|(k, mut v)| {
|
||||
v.sort();
|
||||
(k, v.join(", "))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct MappingProvider {
|
||||
device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
|
||||
sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
|
||||
}
|
||||
|
||||
impl MappingProvider {
|
||||
pub fn new() -> Self {
|
||||
let mut mappings = HashMap::new();
|
||||
|
||||
let mut p1_mappings = InputMapping::default();
|
||||
let p2_mappings = InputMapping::default();
|
||||
let mut default_key = |code, key| {
|
||||
p1_mappings.add_keyboard_mapping(key, PhysicalKey::Code(code));
|
||||
};
|
||||
default_key(KeyCode::KeyA, VBKey::SEL);
|
||||
default_key(KeyCode::KeyS, VBKey::STA);
|
||||
default_key(KeyCode::KeyD, VBKey::B);
|
||||
default_key(KeyCode::KeyF, VBKey::A);
|
||||
default_key(KeyCode::KeyE, VBKey::LT);
|
||||
default_key(KeyCode::KeyR, VBKey::RT);
|
||||
default_key(KeyCode::KeyI, VBKey::RU);
|
||||
default_key(KeyCode::KeyJ, VBKey::RL);
|
||||
default_key(KeyCode::KeyK, VBKey::RD);
|
||||
default_key(KeyCode::KeyL, VBKey::RR);
|
||||
default_key(KeyCode::ArrowUp, VBKey::LU);
|
||||
default_key(KeyCode::ArrowLeft, VBKey::LL);
|
||||
default_key(KeyCode::ArrowDown, VBKey::LD);
|
||||
default_key(KeyCode::ArrowRight, VBKey::LR);
|
||||
|
||||
mappings.insert(SimId::Player1, Arc::new(RwLock::new(p1_mappings)));
|
||||
mappings.insert(SimId::Player2, Arc::new(RwLock::new(p2_mappings)));
|
||||
Self {
|
||||
device_mappings: Arc::new(RwLock::new(HashMap::new())),
|
||||
sim_mappings: mappings,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn for_sim(&self, sim_id: SimId) -> &Arc<RwLock<InputMapping>> {
|
||||
self.sim_mappings.get(&sim_id).unwrap()
|
||||
}
|
||||
|
||||
pub fn map_gamepad(&self, sim_id: SimId, gamepad: &Gamepad) {
|
||||
let device_id = DeviceId(
|
||||
gamepad.vendor_id().unwrap_or_default(),
|
||||
gamepad.product_id().unwrap_or_default(),
|
||||
);
|
||||
let mut lock = self.device_mappings.write().unwrap();
|
||||
let gamepad_mapping = match lock.entry(device_id) {
|
||||
Entry::Occupied(entry) => entry.get().clone(),
|
||||
Entry::Vacant(entry) => {
|
||||
let mappings = GamepadMapping::for_gamepad(gamepad);
|
||||
entry.insert(Arc::new(RwLock::new(mappings))).clone()
|
||||
}
|
||||
};
|
||||
drop(lock);
|
||||
self.for_sim(sim_id)
|
||||
.write()
|
||||
.unwrap()
|
||||
.gamepads
|
||||
.insert(gamepad.id(), gamepad_mapping);
|
||||
}
|
||||
}
|
||||
+61
@@ -0,0 +1,61 @@
|
||||
use std::{path::PathBuf, process};
|
||||
|
||||
use anyhow::Result;
|
||||
use app::App;
|
||||
use clap::Parser;
|
||||
use emulator::EmulatorBuilder;
|
||||
use thread_priority::{ThreadBuilder, ThreadPriority};
|
||||
use winit::event_loop::{ControlFlow, EventLoop};
|
||||
|
||||
mod app;
|
||||
mod audio;
|
||||
mod controller;
|
||||
mod emulator;
|
||||
mod graphics;
|
||||
mod input;
|
||||
|
||||
#[derive(Parser)]
|
||||
struct Args {
|
||||
rom: Option<PathBuf>,
|
||||
}
|
||||
|
||||
#[cfg(windows)]
|
||||
fn set_process_priority_to_high() -> Result<()> {
|
||||
use windows::Win32::{Foundation, System::Threading};
|
||||
let process = unsafe { Threading::GetCurrentProcess() };
|
||||
unsafe { Threading::SetPriorityClass(process, Threading::HIGH_PRIORITY_CLASS)? };
|
||||
unsafe { Foundation::CloseHandle(process)? };
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn main() -> Result<()> {
|
||||
#[cfg(windows)]
|
||||
set_process_priority_to_high()?;
|
||||
|
||||
let args = Args::parse();
|
||||
|
||||
let (mut builder, client) = EmulatorBuilder::new();
|
||||
if let Some(path) = args.rom {
|
||||
builder = builder.with_rom(&path);
|
||||
}
|
||||
|
||||
ThreadBuilder::default()
|
||||
.name("Emulator".to_owned())
|
||||
.priority(ThreadPriority::Max)
|
||||
.spawn_careless(move || {
|
||||
let mut emulator = match builder.build() {
|
||||
Ok(e) => e,
|
||||
Err(err) => {
|
||||
eprintln!("Error initializing emulator: {err}");
|
||||
process::exit(1);
|
||||
}
|
||||
};
|
||||
emulator.run();
|
||||
})?;
|
||||
|
||||
let event_loop = EventLoop::with_user_event().build().unwrap();
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
let proxy = event_loop.create_proxy();
|
||||
event_loop.run_app(&mut App::new(client, proxy))?;
|
||||
Ok(())
|
||||
}
|
||||
Reference in New Issue
Block a user