Compare commits
5
Commits
gui
..
b025f72604
| Author | SHA1 | Date | |
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b025f72604 | ||
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8fdff927eb | ||
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40c4561748 | ||
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59e14b43e8 | ||
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3c7915fa53 |
@@ -2,3 +2,4 @@
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/shrooms-vb.exe
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/shrooms-vb.exe
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.vscode
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.vscode
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output
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output
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/target
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Generated
+2459
File diff suppressed because it is too large
Load Diff
+20
@@ -0,0 +1,20 @@
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[package]
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name = "shrooms-vb-native"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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anyhow = "1"
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clap = { version = "4", features = ["derive"] }
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imgui = "0.12"
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imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" }
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imgui-winit-support = "0.13"
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pollster = "0.4"
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wgpu = "22.1"
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winit = "0.30"
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[build-dependencies]
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cc = "1"
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[profile.release]
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lto = "thin"
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@@ -13,7 +13,3 @@ Run
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```sh
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```sh
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make build
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make build
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```
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```
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## Dependencies
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This program uses a vendored version of [nuklear](https://github.com/Immediate-Mode-UI/Nuklear/tree/6566d9075d5fed48af014c93f87c4aed8c4bd21c) for GUIs.
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@@ -9,9 +9,4 @@ const uint8_t *LEFT_EYE_DEFAULT = &_binary_assets_lefteye_bin_start;
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extern const uint8_t _binary_assets_righteye_bin_start;
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extern const uint8_t _binary_assets_righteye_bin_start;
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const uint8_t *RIGHT_EYE_DEFAULT = &_binary_assets_righteye_bin_start;
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const uint8_t *RIGHT_EYE_DEFAULT = &_binary_assets_righteye_bin_start;
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extern const uint8_t _binary_assets_selawk_bin_start;
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extern const uint8_t _binary_assets_selawk_bin_end;
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const uint8_t *SELAWIK = &_binary_assets_selawk_bin_start;
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#define SELAWIK_LEN (&_binary_assets_selawk_bin_end - &_binary_assets_selawk_bin_start)
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#endif
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#endif
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Binary file not shown.
@@ -37,10 +37,6 @@ int audioInit(AudioContext *aud) {
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return 0;
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return 0;
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}
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}
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void audioDestroy(AudioContext *aud) {
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SDL_CloseAudioDevice(aud->id);
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}
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int audioUpdate(AudioContext *aud, void *data, uint32_t bytes) {
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int audioUpdate(AudioContext *aud, void *data, uint32_t bytes) {
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int filled;
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int filled;
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if (!aud->id) return -1;
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if (!aud->id) return -1;
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@@ -13,7 +13,6 @@ typedef struct {
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} AudioContext;
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} AudioContext;
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int audioInit(AudioContext *aud);
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int audioInit(AudioContext *aud);
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void audioDestroy(AudioContext *aud);
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int audioUpdate(AudioContext *aud, void *data, uint32_t bytes);
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int audioUpdate(AudioContext *aud, void *data, uint32_t bytes);
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#endif
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#endif
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@@ -0,0 +1,12 @@
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use std::path::Path;
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fn main() {
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println!("cargo::rerun-if-changed=shrooms-vb-core");
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cc::Build::new()
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.include(Path::new("shrooms-vb-core/core"))
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.opt_level(2)
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.flag_if_supported("-flto")
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.flag_if_supported("-fno-strict-aliasing")
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.file(Path::new("shrooms-vb-core/core/vb.c"))
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.compile("vb");
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}
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@@ -2,15 +2,10 @@
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#include <stdio.h>
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#include <stdio.h>
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int parseCLIArgs(int argc, char **argv, CLIArgs *args) {
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int parseCLIArgs(int argc, char **argv, CLIArgs *args) {
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int arg;
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if (argc != 2) {
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fprintf(stderr, "usage: %s /path/to/rom.vb\n", argv[0]);
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args->filename = NULL;
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return 1;
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for (arg = 1; arg < argc; ++arg) {
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if (args->filename) {
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fprintf(stderr, "usage: %s /path/to/rom.vb\n", argv[0]);
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return 1;
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}
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args->filename = argv[arg];
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}
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}
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args->filename = argv[1];
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return 0;
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return 0;
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}
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}
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-75
@@ -1,75 +0,0 @@
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#include "emulation.h"
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#include <stdlib.h>
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static int onFrame(VB *sim) {
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SimContext *ctx = vbGetUserData(sim);
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ctx->hasFrame = true;
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return 1;
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}
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int emuInit(EmulationContext *emu) {
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emu->sim = malloc(vbSizeOf());
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vbInit(emu->sim);
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emu->ctx = malloc(sizeof(SimContext));
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emu->ctx->hasFrame = false;
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emu->ctx->currentSample = 0;
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vbSetSamples(emu->sim, emu->ctx->samples[emu->ctx->currentSample], VB_S16, 834);
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vbSetUserData(emu->sim, emu->ctx);
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vbSetFrameCallback(emu->sim, &onFrame);
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return 0;
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}
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void emuDestroy(EmulationContext *emu) {
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uint8_t *rom = vbGetCartROM(emu->sim, NULL);
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SimContext *ctx = vbGetUserData(emu->sim);
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if (rom) free(rom);
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if (ctx) free(ctx);
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free(emu->sim);
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}
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void emuLoadGame(EmulationContext *emu, uint8_t *rom, uint32_t romSize) {
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uint8_t *oldRom = vbGetCartROM(emu->sim, NULL);
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if (oldRom) free(oldRom);
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vbSetCartROM(emu->sim, rom, romSize);
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vbReset(emu->sim);
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}
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void emuReset(EmulationContext *emu) {
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vbReset(emu->sim);
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}
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bool emuIsGameLoaded(EmulationContext *emu) {
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return vbGetCartROM(emu->sim, NULL) != NULL;
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}
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#define MAX_STEP_CLOCKS 20000000
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void emuTick(EmulationContext *emu) {
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uint32_t clocks = MAX_STEP_CLOCKS;
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vbEmulate(emu->sim, &clocks);
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}
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bool emuReadPixels(EmulationContext *emu, uint8_t *left, uint8_t *right) {
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if (!emu->ctx->hasFrame) {
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return false;
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}
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emu->ctx->hasFrame = false;
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vbGetPixels(emu->sim, left, 1, 384, right, 1, 384);
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return true;
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}
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void emuReadSamples(EmulationContext *emu, void **data, uint32_t *bytes) {
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uint32_t samplePairs;
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*data = vbGetSamples(emu->sim, NULL, NULL, &samplePairs);
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*bytes = samplePairs * 4;
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emu->ctx->currentSample += 1;
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emu->ctx->currentSample %= 2;
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vbSetSamples(emu->sim, emu->ctx->samples[emu->ctx->currentSample], VB_S16, 834);
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}
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void emuSetKeys(EmulationContext *emu, uint16_t keys) {
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vbSetKeys(emu->sim, keys);
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}
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-30
@@ -1,30 +0,0 @@
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#ifndef SHROOMS_VB_NATIVE_EMULATION_
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#define SHROOMS_VB_NATIVE_EMULATION_
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#include "shrooms-vb-core/core/vb.h"
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#include <stdbool.h>
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#include <stdint.h>
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typedef struct SimContext {
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bool hasFrame;
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uint32_t samples[2][834];
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uint32_t currentSample;
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} SimContext;
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typedef struct EmulationContext {
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VB *sim;
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SimContext *ctx;
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} EmulationContext;
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int emuInit(EmulationContext *emu);
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void emuDestroy(EmulationContext *emu);
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void emuLoadGame(EmulationContext *emu, uint8_t *rom, uint32_t romSize);
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void emuReset(EmulationContext *emu);
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bool emuIsGameLoaded(EmulationContext *emu);
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void emuTick(EmulationContext *emu);
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bool emuReadPixels(EmulationContext *emu, uint8_t *left, uint8_t *right);
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void emuReadSamples(EmulationContext *emu, void **data, uint32_t *bytes);
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void emuSetKeys(EmulationContext *emu, uint16_t keys);
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#endif
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Vendored
-30906
File diff suppressed because it is too large
Load Diff
Vendored
-393
@@ -1,393 +0,0 @@
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/*
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* Nuklear - 4.9.4 - public domain
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*/
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/*
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* ==============================================================
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*
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* API
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*
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* ===============================================================
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*/
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#ifndef NK_SDL_RENDERER_H_
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#define NK_SDL_RENDERER_H_
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#ifndef NK_SDL_RENDERER_SDL_H
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#define NK_SDL_RENDERER_SDL_H <SDL.h>
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#endif
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#include NK_SDL_RENDERER_SDL_H
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NK_API struct nk_context* nk_sdl_init(SDL_Window *win, SDL_Renderer *renderer);
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NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
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NK_API void nk_sdl_font_stash_end(void);
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NK_API int nk_sdl_handle_event(SDL_Event *evt);
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NK_API void nk_sdl_render(enum nk_anti_aliasing);
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NK_API void nk_sdl_shutdown(void);
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NK_API void nk_sdl_handle_grab(void);
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#if SDL_COMPILEDVERSION < SDL_VERSIONNUM(2, 0, 22)
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/* Metal API does not support cliprects with negative coordinates or large
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* dimensions. The issue is fixed in SDL2 with version 2.0.22 but until
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* that version is released, the NK_SDL_CLAMP_CLIP_RECT flag can be used to
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* ensure the cliprect is itself clipped to the viewport.
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* See discussion at https://discourse.libsdl.org/t/rendergeometryraw-producing-different-results-in-metal-vs-opengl/34953
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*/
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#define NK_SDL_CLAMP_CLIP_RECT
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#endif
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#endif /* NK_SDL_RENDERER_H_ */
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/*
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* ==============================================================
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*
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* IMPLEMENTATION
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*
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* ===============================================================
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*/
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#ifdef NK_SDL_RENDERER_IMPLEMENTATION
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#include <string.h>
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#include <stdlib.h>
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struct nk_sdl_device {
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struct nk_buffer cmds;
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struct nk_draw_null_texture tex_null;
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SDL_Texture *font_tex;
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};
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struct nk_sdl_vertex {
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float position[2];
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float uv[2];
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nk_byte col[4];
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};
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static struct nk_sdl {
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SDL_Window *win;
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SDL_Renderer *renderer;
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struct nk_sdl_device ogl;
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struct nk_context ctx;
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struct nk_font_atlas atlas;
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Uint64 time_of_last_frame;
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} sdl;
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|
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NK_INTERN void
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|
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nk_sdl_device_upload_atlas(const void *image, int width, int height)
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|
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{
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|
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struct nk_sdl_device *dev = &sdl.ogl;
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|
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SDL_Texture *g_SDLFontTexture = SDL_CreateTexture(sdl.renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, width, height);
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|
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if (g_SDLFontTexture == NULL) {
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|
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SDL_Log("error creating texture");
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return;
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|
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}
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|
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SDL_UpdateTexture(g_SDLFontTexture, NULL, image, 4 * width);
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SDL_SetTextureBlendMode(g_SDLFontTexture, SDL_BLENDMODE_BLEND);
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dev->font_tex = g_SDLFontTexture;
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|
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}
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|
||||||
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|
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NK_API void
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|
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nk_sdl_render(enum nk_anti_aliasing AA)
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|
||||||
{
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|
||||||
/* setup global state */
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|
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struct nk_sdl_device *dev = &sdl.ogl;
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|
||||||
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|
||||||
{
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|
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SDL_Rect saved_clip;
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#ifdef NK_SDL_CLAMP_CLIP_RECT
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SDL_Rect viewport;
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|
||||||
#endif
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|
||||||
SDL_bool clipping_enabled;
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|
||||||
int vs = sizeof(struct nk_sdl_vertex);
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|
||||||
size_t vp = offsetof(struct nk_sdl_vertex, position);
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|
||||||
size_t vt = offsetof(struct nk_sdl_vertex, uv);
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|
||||||
size_t vc = offsetof(struct nk_sdl_vertex, col);
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|
||||||
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|
||||||
/* convert from command queue into draw list and draw to screen */
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|
||||||
const struct nk_draw_command *cmd;
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|
||||||
const nk_draw_index *offset = NULL;
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|
||||||
struct nk_buffer vbuf, ebuf;
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|
||||||
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|
||||||
/* fill converting configuration */
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|
||||||
struct nk_convert_config config;
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|
||||||
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
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|
||||||
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
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|
||||||
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
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|
||||||
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
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|
||||||
{NK_VERTEX_LAYOUT_END}
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|
||||||
};
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|
||||||
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|
||||||
Uint64 now = SDL_GetTicks64();
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|
||||||
sdl.ctx.delta_time_seconds = (float)(now - sdl.time_of_last_frame) / 1000;
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|
||||||
sdl.time_of_last_frame = now;
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|
||||||
|
|
||||||
NK_MEMSET(&config, 0, sizeof(config));
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|
||||||
config.vertex_layout = vertex_layout;
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|
||||||
config.vertex_size = sizeof(struct nk_sdl_vertex);
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|
||||||
config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
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|
||||||
config.tex_null = dev->tex_null;
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|
||||||
config.circle_segment_count = 22;
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|
||||||
config.curve_segment_count = 22;
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|
||||||
config.arc_segment_count = 22;
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|
||||||
config.global_alpha = 1.0f;
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|
||||||
config.shape_AA = AA;
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|
||||||
config.line_AA = AA;
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|
||||||
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|
||||||
/* convert shapes into vertexes */
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|
||||||
nk_buffer_init_default(&vbuf);
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|
||||||
nk_buffer_init_default(&ebuf);
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|
||||||
nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
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|
||||||
|
|
||||||
/* iterate over and execute each draw command */
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|
||||||
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
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|
||||||
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|
||||||
clipping_enabled = SDL_RenderIsClipEnabled(sdl.renderer);
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|
||||||
SDL_RenderGetClipRect(sdl.renderer, &saved_clip);
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|
||||||
#ifdef NK_SDL_CLAMP_CLIP_RECT
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|
||||||
SDL_RenderGetViewport(sdl.renderer, &viewport);
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|
||||||
#endif
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|
||||||
|
|
||||||
nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
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|
||||||
{
|
|
||||||
if (!cmd->elem_count) continue;
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|
||||||
|
|
||||||
{
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|
||||||
SDL_Rect r;
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|
||||||
r.x = cmd->clip_rect.x;
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|
||||||
r.y = cmd->clip_rect.y;
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|
||||||
r.w = cmd->clip_rect.w;
|
|
||||||
r.h = cmd->clip_rect.h;
|
|
||||||
#ifdef NK_SDL_CLAMP_CLIP_RECT
|
|
||||||
if (r.x < 0) {
|
|
||||||
r.w += r.x;
|
|
||||||
r.x = 0;
|
|
||||||
}
|
|
||||||
if (r.y < 0) {
|
|
||||||
r.h += r.y;
|
|
||||||
r.y = 0;
|
|
||||||
}
|
|
||||||
if (r.h > viewport.h) {
|
|
||||||
r.h = viewport.h;
|
|
||||||
}
|
|
||||||
if (r.w > viewport.w) {
|
|
||||||
r.w = viewport.w;
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
SDL_RenderSetClipRect(sdl.renderer, &r);
|
|
||||||
}
|
|
||||||
|
|
||||||
{
|
|
||||||
const void *vertices = nk_buffer_memory_const(&vbuf);
|
|
||||||
|
|
||||||
SDL_RenderGeometryRaw(sdl.renderer,
|
|
||||||
(SDL_Texture *)cmd->texture.ptr,
|
|
||||||
(const float*)((const nk_byte*)vertices + vp), vs,
|
|
||||||
(const SDL_Color*)((const nk_byte*)vertices + vc), vs,
|
|
||||||
(const float*)((const nk_byte*)vertices + vt), vs,
|
|
||||||
(vbuf.needed / vs),
|
|
||||||
(void *) offset, cmd->elem_count, 2);
|
|
||||||
|
|
||||||
offset += cmd->elem_count;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
SDL_RenderSetClipRect(sdl.renderer, &saved_clip);
|
|
||||||
if (!clipping_enabled) {
|
|
||||||
SDL_RenderSetClipRect(sdl.renderer, NULL);
|
|
||||||
}
|
|
||||||
|
|
||||||
nk_clear(&sdl.ctx);
|
|
||||||
nk_buffer_clear(&dev->cmds);
|
|
||||||
nk_buffer_free(&vbuf);
|
|
||||||
nk_buffer_free(&ebuf);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
|
|
||||||
{
|
|
||||||
const char *text = SDL_GetClipboardText();
|
|
||||||
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
|
||||||
(void)usr;
|
|
||||||
}
|
|
||||||
|
|
||||||
static void
|
|
||||||
nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
|
|
||||||
{
|
|
||||||
char *str = 0;
|
|
||||||
(void)usr;
|
|
||||||
if (!len) return;
|
|
||||||
str = (char*)malloc((size_t)len+1);
|
|
||||||
if (!str) return;
|
|
||||||
memcpy(str, text, (size_t)len);
|
|
||||||
str[len] = '\0';
|
|
||||||
SDL_SetClipboardText(str);
|
|
||||||
free(str);
|
|
||||||
}
|
|
||||||
|
|
||||||
NK_API struct nk_context*
|
|
||||||
nk_sdl_init(SDL_Window *win, SDL_Renderer *renderer)
|
|
||||||
{
|
|
||||||
#ifndef NK_SDL_CLAMP_CLIP_RECT
|
|
||||||
SDL_RendererInfo info;
|
|
||||||
SDL_version runtimeVer;
|
|
||||||
|
|
||||||
/* warn for cases where NK_SDL_CLAMP_CLIP_RECT should have been set but isn't */
|
|
||||||
SDL_GetRendererInfo(renderer, &info);
|
|
||||||
SDL_GetVersion(&runtimeVer);
|
|
||||||
if (strncmp("metal", info.name, 5) == 0 &&
|
|
||||||
SDL_VERSIONNUM(runtimeVer.major, runtimeVer.minor, runtimeVer.patch) < SDL_VERSIONNUM(2, 0, 22))
|
|
||||||
{
|
|
||||||
SDL_LogWarn(
|
|
||||||
SDL_LOG_CATEGORY_APPLICATION,
|
|
||||||
"renderer is using Metal API but runtime SDL version %d.%d.%d is older than compiled version %d.%d.%d, "
|
|
||||||
"which may cause issues with rendering",
|
|
||||||
runtimeVer.major, runtimeVer.minor, runtimeVer.patch,
|
|
||||||
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL
|
|
||||||
);
|
|
||||||
}
|
|
||||||
#endif
|
|
||||||
sdl.win = win;
|
|
||||||
sdl.renderer = renderer;
|
|
||||||
sdl.time_of_last_frame = SDL_GetTicks64();
|
|
||||||
nk_init_default(&sdl.ctx, 0);
|
|
||||||
sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
|
|
||||||
sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
|
|
||||||
sdl.ctx.clip.userdata = nk_handle_ptr(0);
|
|
||||||
nk_buffer_init_default(&sdl.ogl.cmds);
|
|
||||||
return &sdl.ctx;
|
|
||||||
}
|
|
||||||
|
|
||||||
NK_API void
|
|
||||||
nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
|
|
||||||
{
|
|
||||||
nk_font_atlas_init_default(&sdl.atlas);
|
|
||||||
nk_font_atlas_begin(&sdl.atlas);
|
|
||||||
*atlas = &sdl.atlas;
|
|
||||||
}
|
|
||||||
|
|
||||||
NK_API void
|
|
||||||
nk_sdl_font_stash_end(void)
|
|
||||||
{
|
|
||||||
const void *image; int w, h;
|
|
||||||
image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
|
||||||
nk_sdl_device_upload_atlas(image, w, h);
|
|
||||||
nk_font_atlas_end(&sdl.atlas, nk_handle_ptr(sdl.ogl.font_tex), &sdl.ogl.tex_null);
|
|
||||||
if (sdl.atlas.default_font)
|
|
||||||
nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
NK_API void
|
|
||||||
nk_sdl_handle_grab(void)
|
|
||||||
{
|
|
||||||
struct nk_context *ctx = &sdl.ctx;
|
|
||||||
if (ctx->input.mouse.grab) {
|
|
||||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
|
||||||
} else if (ctx->input.mouse.ungrab) {
|
|
||||||
/* better support for older SDL by setting mode first; causes an extra mouse motion event */
|
|
||||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
|
||||||
SDL_WarpMouseInWindow(sdl.win, (int)ctx->input.mouse.prev.x, (int)ctx->input.mouse.prev.y);
|
|
||||||
} else if (ctx->input.mouse.grabbed) {
|
|
||||||
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
|
||||||
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
NK_API int
|
|
||||||
nk_sdl_handle_event(SDL_Event *evt)
|
|
||||||
{
|
|
||||||
struct nk_context *ctx = &sdl.ctx;
|
|
||||||
|
|
||||||
switch(evt->type)
|
|
||||||
{
|
|
||||||
case SDL_KEYUP: /* KEYUP & KEYDOWN share same routine */
|
|
||||||
case SDL_KEYDOWN:
|
|
||||||
{
|
|
||||||
int down = evt->type == SDL_KEYDOWN;
|
|
||||||
const Uint8* state = SDL_GetKeyboardState(0);
|
|
||||||
switch(evt->key.keysym.sym)
|
|
||||||
{
|
|
||||||
case SDLK_RSHIFT: /* RSHIFT & LSHIFT share same routine */
|
|
||||||
case SDLK_LSHIFT: nk_input_key(ctx, NK_KEY_SHIFT, down); break;
|
|
||||||
case SDLK_DELETE: nk_input_key(ctx, NK_KEY_DEL, down); break;
|
|
||||||
case SDLK_RETURN: nk_input_key(ctx, NK_KEY_ENTER, down); break;
|
|
||||||
case SDLK_TAB: nk_input_key(ctx, NK_KEY_TAB, down); break;
|
|
||||||
case SDLK_BACKSPACE: nk_input_key(ctx, NK_KEY_BACKSPACE, down); break;
|
|
||||||
case SDLK_HOME: nk_input_key(ctx, NK_KEY_TEXT_START, down);
|
|
||||||
nk_input_key(ctx, NK_KEY_SCROLL_START, down); break;
|
|
||||||
case SDLK_END: nk_input_key(ctx, NK_KEY_TEXT_END, down);
|
|
||||||
nk_input_key(ctx, NK_KEY_SCROLL_END, down); break;
|
|
||||||
case SDLK_PAGEDOWN: nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); break;
|
|
||||||
case SDLK_PAGEUP: nk_input_key(ctx, NK_KEY_SCROLL_UP, down); break;
|
|
||||||
case SDLK_z: nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]); break;
|
|
||||||
case SDLK_r: nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]); break;
|
|
||||||
case SDLK_c: nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]); break;
|
|
||||||
case SDLK_v: nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]); break;
|
|
||||||
case SDLK_x: nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]); break;
|
|
||||||
case SDLK_b: nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]); break;
|
|
||||||
case SDLK_e: nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]); break;
|
|
||||||
case SDLK_UP: nk_input_key(ctx, NK_KEY_UP, down); break;
|
|
||||||
case SDLK_DOWN: nk_input_key(ctx, NK_KEY_DOWN, down); break;
|
|
||||||
case SDLK_LEFT:
|
|
||||||
if (state[SDL_SCANCODE_LCTRL])
|
|
||||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
|
|
||||||
else nk_input_key(ctx, NK_KEY_LEFT, down);
|
|
||||||
break;
|
|
||||||
case SDLK_RIGHT:
|
|
||||||
if (state[SDL_SCANCODE_LCTRL])
|
|
||||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
|
|
||||||
else nk_input_key(ctx, NK_KEY_RIGHT, down);
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 1;
|
|
||||||
|
|
||||||
case SDL_MOUSEBUTTONUP: /* MOUSEBUTTONUP & MOUSEBUTTONDOWN share same routine */
|
|
||||||
case SDL_MOUSEBUTTONDOWN:
|
|
||||||
{
|
|
||||||
int down = evt->type == SDL_MOUSEBUTTONDOWN;
|
|
||||||
const int x = evt->button.x, y = evt->button.y;
|
|
||||||
switch(evt->button.button)
|
|
||||||
{
|
|
||||||
case SDL_BUTTON_LEFT:
|
|
||||||
if (evt->button.clicks > 1)
|
|
||||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
|
|
||||||
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); break;
|
|
||||||
case SDL_BUTTON_MIDDLE: nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); break;
|
|
||||||
case SDL_BUTTON_RIGHT: nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
return 1;
|
|
||||||
|
|
||||||
case SDL_MOUSEMOTION:
|
|
||||||
if (ctx->input.mouse.grabbed) {
|
|
||||||
int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
|
|
||||||
nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
|
|
||||||
}
|
|
||||||
else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
|
|
||||||
return 1;
|
|
||||||
|
|
||||||
case SDL_TEXTINPUT:
|
|
||||||
{
|
|
||||||
nk_glyph glyph;
|
|
||||||
memcpy(glyph, evt->text.text, NK_UTF_SIZE);
|
|
||||||
nk_input_glyph(ctx, glyph);
|
|
||||||
}
|
|
||||||
return 1;
|
|
||||||
|
|
||||||
case SDL_MOUSEWHEEL:
|
|
||||||
nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
|
|
||||||
NK_API
|
|
||||||
void nk_sdl_shutdown(void)
|
|
||||||
{
|
|
||||||
struct nk_sdl_device *dev = &sdl.ogl;
|
|
||||||
nk_font_atlas_clear(&sdl.atlas);
|
|
||||||
nk_free(&sdl.ctx);
|
|
||||||
SDL_DestroyTexture(dev->font_tex);
|
|
||||||
/* glDeleteTextures(1, &dev->font_tex); */
|
|
||||||
nk_buffer_free(&dev->cmds);
|
|
||||||
memset(&sdl, 0, sizeof(sdl));
|
|
||||||
}
|
|
||||||
|
|
||||||
#endif /* NK_SDL_RENDERER_IMPLEMENTATION */
|
|
||||||
Vendored
-8171
File diff suppressed because it is too large
Load Diff
Vendored
-314
@@ -1,314 +0,0 @@
|
|||||||
/* SPDX-License-Identifier: Zlib
|
|
||||||
Copyright (c) 2014 - 2024 Guillaume Vareille http://ysengrin.com
|
|
||||||
____________________________________________________________________
|
|
||||||
| |
|
|
||||||
| 100% compatible C C++ -> You can rename tinfiledialogs.c as .cpp |
|
|
||||||
|____________________________________________________________________|
|
|
||||||
|
|
||||||
********* TINY FILE DIALOGS OFFICIAL WEBSITE IS ON SOURCEFORGE *********
|
|
||||||
_________
|
|
||||||
/ \ tinyfiledialogs.h v3.18.2 [Jun 8, 2024]
|
|
||||||
|tiny file| Unique header file created [November 9, 2014]
|
|
||||||
| dialogs |
|
|
||||||
\____ ___/ http://tinyfiledialogs.sourceforge.net
|
|
||||||
\| git clone http://git.code.sf.net/p/tinyfiledialogs/code tinyfd
|
|
||||||
____________________________________________
|
|
||||||
| |
|
|
||||||
| email: tinyfiledialogs at ysengrin.com |
|
|
||||||
|____________________________________________|
|
|
||||||
________________________________________________________________________________
|
|
||||||
| ____________________________________________________________________________ |
|
|
||||||
| | | |
|
|
||||||
| | - in tinyfiledialogs, char is UTF-8 by default (since v3.6) | |
|
|
||||||
| | | |
|
|
||||||
| | on windows: | |
|
|
||||||
| | - for UTF-16, use the wchar_t functions at the bottom of the header file | |
|
|
||||||
| | | |
|
|
||||||
| | - _wfopen() requires wchar_t | |
|
|
||||||
| | - fopen() uses char but expects ASCII or MBCS (not UTF-8) | |
|
|
||||||
| | - if you want char to be MBCS: set tinyfd_winUtf8 to 0 | |
|
|
||||||
| | | |
|
|
||||||
| | - alternatively, tinyfiledialogs provides | |
|
|
||||||
| | functions to convert between UTF-8, UTF-16 and MBCS | |
|
|
||||||
| |____________________________________________________________________________| |
|
|
||||||
|________________________________________________________________________________|
|
|
||||||
|
|
||||||
If you like tinyfiledialogs, please upvote my stackoverflow answer
|
|
||||||
https://stackoverflow.com/a/47651444
|
|
||||||
|
|
||||||
- License -
|
|
||||||
This software is provided 'as-is', without any express or implied
|
|
||||||
warranty. In no event will the authors be held liable for any damages
|
|
||||||
arising from the use of this software.
|
|
||||||
Permission is granted to anyone to use this software for any purpose,
|
|
||||||
including commercial applications, and to alter it and redistribute it
|
|
||||||
freely, subject to the following restrictions:
|
|
||||||
1. The origin of this software must not be misrepresented; you must not
|
|
||||||
claim that you wrote the original software. If you use this software
|
|
||||||
in a product, an acknowledgment in the product documentation would be
|
|
||||||
appreciated but is not required.
|
|
||||||
2. Altered source versions must be plainly marked as such, and must not be
|
|
||||||
misrepresented as being the original software.
|
|
||||||
3. This notice may not be removed or altered from any source distribution.
|
|
||||||
|
|
||||||
__________________________________________
|
|
||||||
| ______________________________________ |
|
|
||||||
| | | |
|
|
||||||
| | DO NOT USE USER INPUT IN THE DIALOGS | |
|
|
||||||
| |______________________________________| |
|
|
||||||
|__________________________________________|
|
|
||||||
*/
|
|
||||||
|
|
||||||
#ifndef TINYFILEDIALOGS_H
|
|
||||||
#define TINYFILEDIALOGS_H
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
extern "C" {
|
|
||||||
#endif
|
|
||||||
|
|
||||||
/******************************************************************************************************/
|
|
||||||
/**************************************** UTF-8 on Windows ********************************************/
|
|
||||||
/******************************************************************************************************/
|
|
||||||
#ifdef _WIN32
|
|
||||||
/* On windows, if you want to use UTF-8 ( instead of the UTF-16/wchar_t functions at the end of this file )
|
|
||||||
Make sure your code is really prepared for UTF-8 (on windows, functions like fopen() expect MBCS and not UTF-8) */
|
|
||||||
extern int tinyfd_winUtf8; /* on windows char strings can be 1:UTF-8(default) or 0:MBCS */
|
|
||||||
/* for MBCS change this to 0, in tinyfiledialogs.c or in your code */
|
|
||||||
|
|
||||||
/* Here are some functions to help you convert between UTF-16 UTF-8 MBSC */
|
|
||||||
char * tinyfd_utf8toMbcs(char const * aUtf8string);
|
|
||||||
char * tinyfd_utf16toMbcs(wchar_t const * aUtf16string);
|
|
||||||
wchar_t * tinyfd_mbcsTo16(char const * aMbcsString);
|
|
||||||
char * tinyfd_mbcsTo8(char const * aMbcsString);
|
|
||||||
wchar_t * tinyfd_utf8to16(char const * aUtf8string);
|
|
||||||
char * tinyfd_utf16to8(wchar_t const * aUtf16string);
|
|
||||||
#endif
|
|
||||||
/******************************************************************************************************/
|
|
||||||
/******************************************************************************************************/
|
|
||||||
/******************************************************************************************************/
|
|
||||||
|
|
||||||
/************* 3 funtions for C# (you don't need this in C or C++) : */
|
|
||||||
char const * tinyfd_getGlobalChar(char const * aCharVariableName); /* returns NULL on error */
|
|
||||||
int tinyfd_getGlobalInt(char const * aIntVariableName); /* returns -1 on error */
|
|
||||||
int tinyfd_setGlobalInt(char const * aIntVariableName, int aValue); /* returns -1 on error */
|
|
||||||
/* aCharVariableName: "tinyfd_version" "tinyfd_needs" "tinyfd_response"
|
|
||||||
aIntVariableName : "tinyfd_verbose" "tinyfd_silent" "tinyfd_allowCursesDialogs"
|
|
||||||
"tinyfd_forceConsole" "tinyfd_assumeGraphicDisplay" "tinyfd_winUtf8"
|
|
||||||
**************/
|
|
||||||
|
|
||||||
extern char tinyfd_version[8]; /* contains tinyfd current version number */
|
|
||||||
extern char tinyfd_needs[]; /* info about requirements */
|
|
||||||
extern int tinyfd_verbose; /* 0 (default) or 1 : on unix, prints the command line calls */
|
|
||||||
extern int tinyfd_silent; /* 1 (default) or 0 : on unix, hide errors and warnings from called dialogs */
|
|
||||||
|
|
||||||
/** Curses dialogs are difficult to use and counter-intuitive.
|
|
||||||
On windows they are only ascii and still uses the unix backslash ! **/
|
|
||||||
extern int tinyfd_allowCursesDialogs; /* 0 (default) or 1 */
|
|
||||||
|
|
||||||
extern int tinyfd_forceConsole; /* 0 (default) or 1 */
|
|
||||||
/* for unix & windows: 0 (graphic mode) or 1 (console mode).
|
|
||||||
0: try to use a graphic solution, if it fails then it uses console mode.
|
|
||||||
1: forces all dialogs into console mode even when an X server is present.
|
|
||||||
if enabled, it can use the package Dialog or dialog.exe.
|
|
||||||
on windows it only make sense for console applications */
|
|
||||||
|
|
||||||
extern int tinyfd_assumeGraphicDisplay; /* 0 (default) or 1 */
|
|
||||||
/* some systems don't set the environment variable DISPLAY even when a graphic display is present.
|
|
||||||
set this to 1 to tell tinyfiledialogs to assume the existence of a graphic display */
|
|
||||||
|
|
||||||
extern char tinyfd_response[1024];
|
|
||||||
/* if you pass "tinyfd_query" as aTitle,
|
|
||||||
the functions will not display the dialogs
|
|
||||||
but will return 0 for console mode, 1 for graphic mode.
|
|
||||||
tinyfd_response is then filled with the retain solution.
|
|
||||||
possible values for tinyfd_response are (all lowercase)
|
|
||||||
for graphic mode:
|
|
||||||
windows_wchar windows applescript kdialog zenity zenity3 yad matedialog
|
|
||||||
shellementary qarma python2-tkinter python3-tkinter python-dbus
|
|
||||||
perl-dbus gxmessage gmessage xmessage xdialog gdialog dunst
|
|
||||||
for console mode:
|
|
||||||
dialog whiptail basicinput no_solution */
|
|
||||||
|
|
||||||
void tinyfd_beep(void);
|
|
||||||
|
|
||||||
int tinyfd_notifyPopup(
|
|
||||||
char const * aTitle, /* NULL or "" */
|
|
||||||
char const * aMessage, /* NULL or "" may contain \n \t */
|
|
||||||
char const * aIconType); /* "info" "warning" "error" */
|
|
||||||
/* return has only meaning for tinyfd_query */
|
|
||||||
|
|
||||||
int tinyfd_messageBox(
|
|
||||||
char const * aTitle , /* NULL or "" */
|
|
||||||
char const * aMessage , /* NULL or "" may contain \n \t */
|
|
||||||
char const * aDialogType , /* "ok" "okcancel" "yesno" "yesnocancel" */
|
|
||||||
char const * aIconType , /* "info" "warning" "error" "question" */
|
|
||||||
int aDefaultButton ) ;
|
|
||||||
/* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */
|
|
||||||
|
|
||||||
char * tinyfd_inputBox(
|
|
||||||
char const * aTitle , /* NULL or "" */
|
|
||||||
char const * aMessage , /* NULL or "" (\n and \t have no effect) */
|
|
||||||
char const * aDefaultInput ) ; /* NULL = passwordBox, "" = inputbox */
|
|
||||||
/* returns NULL on cancel */
|
|
||||||
|
|
||||||
char * tinyfd_saveFileDialog(
|
|
||||||
char const * aTitle , /* NULL or "" */
|
|
||||||
char const * aDefaultPathAndOrFile , /* NULL or "" , ends with / to set only a directory */
|
|
||||||
int aNumOfFilterPatterns , /* 0 (1 in the following example) */
|
|
||||||
char const * const * aFilterPatterns , /* NULL or char const * lFilterPatterns[1]={"*.txt"} */
|
|
||||||
char const * aSingleFilterDescription ) ; /* NULL or "text files" */
|
|
||||||
/* returns NULL on cancel */
|
|
||||||
|
|
||||||
char * tinyfd_openFileDialog(
|
|
||||||
char const * aTitle, /* NULL or "" */
|
|
||||||
char const * aDefaultPathAndOrFile, /* NULL or "" , ends with / to set only a directory */
|
|
||||||
int aNumOfFilterPatterns , /* 0 (2 in the following example) */
|
|
||||||
char const * const * aFilterPatterns, /* NULL or char const * lFilterPatterns[2]={"*.png","*.jpg"}; */
|
|
||||||
char const * aSingleFilterDescription, /* NULL or "image files" */
|
|
||||||
int aAllowMultipleSelects ) ; /* 0 or 1 */
|
|
||||||
/* in case of multiple files, the separator is | */
|
|
||||||
/* returns NULL on cancel */
|
|
||||||
|
|
||||||
char * tinyfd_selectFolderDialog(
|
|
||||||
char const * aTitle, /* NULL or "" */
|
|
||||||
char const * aDefaultPath); /* NULL or "" */
|
|
||||||
/* returns NULL on cancel */
|
|
||||||
|
|
||||||
char * tinyfd_colorChooser(
|
|
||||||
char const * aTitle, /* NULL or "" */
|
|
||||||
char const * aDefaultHexRGB, /* NULL or "" or "#FF0000" */
|
|
||||||
unsigned char const aDefaultRGB[3] , /* unsigned char lDefaultRGB[3] = { 0 , 128 , 255 }; */
|
|
||||||
unsigned char aoResultRGB[3] ) ; /* unsigned char lResultRGB[3]; */
|
|
||||||
/* aDefaultRGB is used only if aDefaultHexRGB is absent */
|
|
||||||
/* aDefaultRGB and aoResultRGB can be the same array */
|
|
||||||
/* returns NULL on cancel */
|
|
||||||
/* returns the hexcolor as a string "#FF0000" */
|
|
||||||
/* aoResultRGB also contains the result */
|
|
||||||
|
|
||||||
|
|
||||||
/************ WINDOWS ONLY SECTION ************************/
|
|
||||||
#ifdef _WIN32
|
|
||||||
|
|
||||||
/* windows only - utf-16 version */
|
|
||||||
int tinyfd_notifyPopupW(
|
|
||||||
wchar_t const * aTitle, /* NULL or L"" */
|
|
||||||
wchar_t const * aMessage, /* NULL or L"" may contain \n \t */
|
|
||||||
wchar_t const * aIconType); /* L"info" L"warning" L"error" */
|
|
||||||
|
|
||||||
/* windows only - utf-16 version */
|
|
||||||
int tinyfd_messageBoxW(
|
|
||||||
wchar_t const * aTitle, /* NULL or L"" */
|
|
||||||
wchar_t const * aMessage, /* NULL or L"" may contain \n \t */
|
|
||||||
wchar_t const * aDialogType, /* L"ok" L"okcancel" L"yesno" */
|
|
||||||
wchar_t const * aIconType, /* L"info" L"warning" L"error" L"question" */
|
|
||||||
int aDefaultButton ); /* 0 for cancel/no , 1 for ok/yes */
|
|
||||||
/* returns 0 for cancel/no , 1 for ok/yes */
|
|
||||||
|
|
||||||
/* windows only - utf-16 version */
|
|
||||||
wchar_t * tinyfd_inputBoxW(
|
|
||||||
wchar_t const * aTitle, /* NULL or L"" */
|
|
||||||
wchar_t const * aMessage, /* NULL or L"" (\n nor \t not respected) */
|
|
||||||
wchar_t const * aDefaultInput); /* NULL passwordBox, L"" inputbox */
|
|
||||||
|
|
||||||
/* windows only - utf-16 version */
|
|
||||||
wchar_t * tinyfd_saveFileDialogW(
|
|
||||||
wchar_t const * aTitle, /* NULL or L"" */
|
|
||||||
wchar_t const * aDefaultPathAndOrFile, /* NULL or L"" , ends with / to set only a directory */
|
|
||||||
int aNumOfFilterPatterns, /* 0 (1 in the following example) */
|
|
||||||
wchar_t const * const * aFilterPatterns, /* NULL or wchar_t const * lFilterPatterns[1]={L"*.txt"} */
|
|
||||||
wchar_t const * aSingleFilterDescription); /* NULL or L"text files" */
|
|
||||||
/* returns NULL on cancel */
|
|
||||||
|
|
||||||
/* windows only - utf-16 version */
|
|
||||||
wchar_t * tinyfd_openFileDialogW(
|
|
||||||
wchar_t const * aTitle, /* NULL or L"" */
|
|
||||||
wchar_t const * aDefaultPathAndOrFile, /* NULL or L"" , ends with / to set only a directory */
|
|
||||||
int aNumOfFilterPatterns , /* 0 (2 in the following example) */
|
|
||||||
wchar_t const * const * aFilterPatterns, /* NULL or wchar_t const * lFilterPatterns[2]={L"*.png","*.jpg"} */
|
|
||||||
wchar_t const * aSingleFilterDescription, /* NULL or L"image files" */
|
|
||||||
int aAllowMultipleSelects ) ; /* 0 or 1 */
|
|
||||||
/* in case of multiple files, the separator is | */
|
|
||||||
/* returns NULL on cancel */
|
|
||||||
|
|
||||||
/* windows only - utf-16 version */
|
|
||||||
wchar_t * tinyfd_selectFolderDialogW(
|
|
||||||
wchar_t const * aTitle, /* NULL or L"" */
|
|
||||||
wchar_t const * aDefaultPath); /* NULL or L"" */
|
|
||||||
/* returns NULL on cancel */
|
|
||||||
|
|
||||||
/* windows only - utf-16 version */
|
|
||||||
wchar_t * tinyfd_colorChooserW(
|
|
||||||
wchar_t const * aTitle, /* NULL or L"" */
|
|
||||||
wchar_t const * aDefaultHexRGB, /* NULL or L"#FF0000" */
|
|
||||||
unsigned char const aDefaultRGB[3], /* unsigned char lDefaultRGB[3] = { 0 , 128 , 255 }; */
|
|
||||||
unsigned char aoResultRGB[3]); /* unsigned char lResultRGB[3]; */
|
|
||||||
/* returns the hexcolor as a string L"#FF0000" */
|
|
||||||
/* aoResultRGB also contains the result */
|
|
||||||
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
|
|
||||||
/* aDefaultRGB and aoResultRGB can be the same array */
|
|
||||||
/* returns NULL on cancel */
|
|
||||||
|
|
||||||
#endif /*_WIN32 */
|
|
||||||
|
|
||||||
#ifdef __cplusplus
|
|
||||||
} /*extern "C"*/
|
|
||||||
#endif
|
|
||||||
|
|
||||||
#endif /* TINYFILEDIALOGS_H */
|
|
||||||
|
|
||||||
/*
|
|
||||||
________________________________________________________________________________
|
|
||||||
| ____________________________________________________________________________ |
|
|
||||||
| | | |
|
|
||||||
| | on windows: | |
|
|
||||||
| | - for UTF-16, use the wchar_t functions at the bottom of the header file | |
|
|
||||||
| | - _wfopen() requires wchar_t | |
|
|
||||||
| | | |
|
|
||||||
| | - in tinyfiledialogs, char is UTF-8 by default (since v3.6) | |
|
|
||||||
| | - but fopen() expects MBCS (not UTF-8) | |
|
|
||||||
| | - if you want char to be MBCS: set tinyfd_winUtf8 to 0 | |
|
|
||||||
| | | |
|
|
||||||
| | - alternatively, tinyfiledialogs provides | |
|
|
||||||
| | functions to convert between UTF-8, UTF-16 and MBCS | |
|
|
||||||
| |____________________________________________________________________________| |
|
|
||||||
|________________________________________________________________________________|
|
|
||||||
|
|
||||||
- This is not for ios nor android (it works in termux though).
|
|
||||||
- The files can be renamed with extension ".cpp" as the code is 100% compatible C C++
|
|
||||||
(just comment out << extern "C" >> in the header file)
|
|
||||||
- Windows is fully supported from XP to 10 (maybe even older versions)
|
|
||||||
- C# & LUA via dll, see files in the folder EXTRAS
|
|
||||||
- OSX supported from 10.4 to latest (maybe even older versions)
|
|
||||||
- Do not use " and ' as the dialogs will be displayed with a warning
|
|
||||||
instead of the title, message, etc...
|
|
||||||
- There's one file filter only, it may contain several patterns.
|
|
||||||
- If no filter description is provided,
|
|
||||||
the list of patterns will become the description.
|
|
||||||
- On windows link against Comdlg32.lib and Ole32.lib
|
|
||||||
(on windows the no linking claim is a lie)
|
|
||||||
- On unix: it tries command line calls, so no such need (NO LINKING).
|
|
||||||
- On unix you need one of the following:
|
|
||||||
applescript, kdialog, zenity, matedialog, shellementary, qarma, yad,
|
|
||||||
python (2 or 3)/tkinter/python-dbus (optional), Xdialog
|
|
||||||
or curses dialogs (opens terminal if running without console).
|
|
||||||
- One of those is already included on most (if not all) desktops.
|
|
||||||
- In the absence of those it will use gdialog, gxmessage or whiptail
|
|
||||||
with a textinputbox. If nothing is found, it switches to basic console input,
|
|
||||||
it opens a console if needed (requires xterm + bash).
|
|
||||||
- for curses dialogs you must set tinyfd_allowCursesDialogs=1
|
|
||||||
- You can query the type of dialog that will be used (pass "tinyfd_query" as aTitle)
|
|
||||||
- String memory is preallocated statically for all the returned values.
|
|
||||||
- File and path names are tested before return, they should be valid.
|
|
||||||
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
|
|
||||||
- On windows, console mode only make sense for console applications.
|
|
||||||
- On windows, console mode is not implemented for wchar_T UTF-16.
|
|
||||||
- Mutiple selects are not possible in console mode.
|
|
||||||
- The package dialog must be installed to run in curses dialogs in console mode.
|
|
||||||
It is already installed on most unix systems.
|
|
||||||
- On osx, the package dialog can be installed via
|
|
||||||
http://macappstore.org/dialog or http://macports.org
|
|
||||||
- On windows, for curses dialogs console mode,
|
|
||||||
dialog.exe should be copied somewhere on your executable path.
|
|
||||||
It can be found at the bottom of the following page:
|
|
||||||
http://andrear.altervista.org/home/cdialog.php
|
|
||||||
*/
|
|
||||||
@@ -0,0 +1,71 @@
|
|||||||
|
#include <audio.h>
|
||||||
|
#include <assets.h>
|
||||||
|
#include <controller.h>
|
||||||
|
#include <game.h>
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
#include <stdbool.h>
|
||||||
|
#include <time.h>
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
GraphicsContext *gfx;
|
||||||
|
AudioContext aud;
|
||||||
|
int16_t audioBuffer[834 * 2];
|
||||||
|
} GameState;
|
||||||
|
|
||||||
|
int onFrame(VB *sim) {
|
||||||
|
static uint8_t leftEye[384*224];
|
||||||
|
static uint8_t rightEye[384*224];
|
||||||
|
GameState *state;
|
||||||
|
void *samples;
|
||||||
|
uint32_t samplePairs;
|
||||||
|
|
||||||
|
state = vbGetUserData(sim);
|
||||||
|
|
||||||
|
vbGetPixels(sim, leftEye, 1, 384, rightEye, 1, 384);
|
||||||
|
gfxUpdateLeftEye(state->gfx, leftEye);
|
||||||
|
gfxUpdateRightEye(state->gfx, rightEye);
|
||||||
|
|
||||||
|
samples = vbGetSamples(sim, NULL, NULL, &samplePairs);
|
||||||
|
audioUpdate(&state->aud, samples, samplePairs * 4);
|
||||||
|
vbSetSamples(sim, samples, VB_S16, 834);
|
||||||
|
gfxRender(state->gfx);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
#define MAX_STEP_CLOCKS 20000000
|
||||||
|
|
||||||
|
int runGame(VB *sim, GraphicsContext *gfx) {
|
||||||
|
uint32_t clocks;
|
||||||
|
SDL_Event event;
|
||||||
|
GameState state;
|
||||||
|
ControllerState ctrl;
|
||||||
|
|
||||||
|
state.gfx = gfx;
|
||||||
|
audioInit(&state.aud);
|
||||||
|
vbSetSamples(sim, &state.audioBuffer, VB_S16, 834);
|
||||||
|
vbSetUserData(sim, &state);
|
||||||
|
vbSetFrameCallback(sim, &onFrame);
|
||||||
|
|
||||||
|
ctrlInit(&ctrl);
|
||||||
|
|
||||||
|
gfxUpdateLeftEye(gfx, LEFT_EYE_DEFAULT);
|
||||||
|
gfxUpdateRightEye(gfx, RIGHT_EYE_DEFAULT);
|
||||||
|
|
||||||
|
while (1) {
|
||||||
|
clocks = MAX_STEP_CLOCKS;
|
||||||
|
vbEmulate(sim, &clocks);
|
||||||
|
|
||||||
|
while (SDL_PollEvent(&event)) {
|
||||||
|
if (event.type == SDL_QUIT) {
|
||||||
|
return 0;
|
||||||
|
}
|
||||||
|
if (event.type == SDL_KEYDOWN) {
|
||||||
|
ctrlKeyDown(&ctrl, event.key.keysym.sym);
|
||||||
|
}
|
||||||
|
if (event.type == SDL_KEYUP) {
|
||||||
|
ctrlKeyUp(&ctrl, event.key.keysym.sym);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
vbSetKeys(sim, ctrlKeys(&ctrl));
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,9 @@
|
|||||||
|
#ifndef SHROOMS_VB_NATIVE_GAME_
|
||||||
|
#define SHROOMS_VB_NATIVE_GAME_
|
||||||
|
|
||||||
|
#include "graphics.h"
|
||||||
|
#include "shrooms-vb-core/core/vb.h"
|
||||||
|
|
||||||
|
int runGame(VB *sim, GraphicsContext *gfx);
|
||||||
|
|
||||||
|
#endif
|
||||||
+92
@@ -0,0 +1,92 @@
|
|||||||
|
#include <graphics.h>
|
||||||
|
|
||||||
|
static void copyScreenTexture(uint8_t *dst, const uint8_t *src, int pitch) {
|
||||||
|
int x, y, i;
|
||||||
|
uint8_t color;
|
||||||
|
int delta = pitch / 384;
|
||||||
|
for (y = 0; y < 224; ++y) {
|
||||||
|
for (x = 0; x < 384; x += 1) {
|
||||||
|
color = src[(y * 384) + x];
|
||||||
|
for (i = 0; i < delta; ++i) {
|
||||||
|
dst[(y * pitch) + (x * delta) + i] = color;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
int gfxInit(GraphicsContext *gfx) {
|
||||||
|
gfx->window = SDL_CreateWindow("Shrooms VB",
|
||||||
|
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||||
|
1536, 896, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||||
|
if (!gfx->window) {
|
||||||
|
fprintf(stderr, "Error creating window: %s\n", SDL_GetError());
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
gfx->renderer = SDL_CreateRenderer(gfx->window, -1, 0);
|
||||||
|
if (!gfx->renderer) {
|
||||||
|
fprintf(stderr, "Error creating renderer: %s\n", SDL_GetError());
|
||||||
|
goto cleanup_window;
|
||||||
|
}
|
||||||
|
|
||||||
|
gfx->winSurface = SDL_GetWindowSurface(gfx->window);
|
||||||
|
if (!gfx->winSurface) {
|
||||||
|
fprintf(stderr, "Error getting surface: %s\n", SDL_GetError());
|
||||||
|
goto cleanup_window;
|
||||||
|
}
|
||||||
|
|
||||||
|
gfx->leftEye = SDL_CreateTexture(gfx->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
||||||
|
if (!gfx->leftEye) {
|
||||||
|
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
|
||||||
|
goto cleanup_window;
|
||||||
|
}
|
||||||
|
SDL_SetTextureColorMod(gfx->leftEye, 0xff, 0, 0);
|
||||||
|
|
||||||
|
gfx->rightEye = SDL_CreateTexture(gfx->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
||||||
|
if (!gfx->rightEye) {
|
||||||
|
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
|
||||||
|
goto cleanup_left_eye;
|
||||||
|
}
|
||||||
|
SDL_SetTextureColorMod(gfx->rightEye, 0, 0xc6, 0xf0);
|
||||||
|
SDL_SetTextureBlendMode(gfx->rightEye, SDL_BLENDMODE_ADD);
|
||||||
|
|
||||||
|
return 0;
|
||||||
|
|
||||||
|
cleanup_left_eye:
|
||||||
|
SDL_DestroyTexture(gfx->leftEye);
|
||||||
|
cleanup_window:
|
||||||
|
SDL_DestroyWindow(gfx->window);
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
void gfxDestroy(GraphicsContext *gfx) {
|
||||||
|
SDL_DestroyTexture(gfx->rightEye);
|
||||||
|
SDL_DestroyTexture(gfx->leftEye);
|
||||||
|
SDL_DestroyWindow(gfx->window);
|
||||||
|
}
|
||||||
|
|
||||||
|
static void gfxUpdateEye(SDL_Texture *eye, const uint8_t *bytes) {
|
||||||
|
void *target;
|
||||||
|
int pitch;
|
||||||
|
if (SDL_LockTexture(eye, NULL, &target, &pitch)) {
|
||||||
|
fprintf(stderr, "Error locking buffer for eye: %s\n", SDL_GetError());
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
copyScreenTexture(target, bytes, pitch);
|
||||||
|
SDL_UnlockTexture(eye);
|
||||||
|
}
|
||||||
|
|
||||||
|
void gfxUpdateLeftEye(GraphicsContext *gfx, const uint8_t *bytes) {
|
||||||
|
gfxUpdateEye(gfx->leftEye, bytes);
|
||||||
|
}
|
||||||
|
void gfxUpdateRightEye(GraphicsContext *gfx, const uint8_t *bytes) {
|
||||||
|
gfxUpdateEye(gfx->rightEye, bytes);
|
||||||
|
}
|
||||||
|
|
||||||
|
void gfxRender(GraphicsContext *gfx) {
|
||||||
|
SDL_RenderClear(gfx->renderer);
|
||||||
|
SDL_RenderCopy(gfx->renderer, gfx->leftEye, NULL, NULL);
|
||||||
|
SDL_RenderCopy(gfx->renderer, gfx->rightEye, NULL, NULL);
|
||||||
|
SDL_RenderPresent(gfx->renderer);
|
||||||
|
}
|
||||||
|
|
||||||
+22
@@ -0,0 +1,22 @@
|
|||||||
|
#ifndef SHROOMS_VB_NATIVE_GRAPHICS_
|
||||||
|
#define SHROOMS_VB_NATIVE_GRAPHICS_
|
||||||
|
|
||||||
|
#include <SDL2/SDL.h>
|
||||||
|
|
||||||
|
typedef struct {
|
||||||
|
SDL_Window *window;
|
||||||
|
SDL_Surface *winSurface;
|
||||||
|
SDL_Renderer *renderer;
|
||||||
|
SDL_Texture *leftEye;
|
||||||
|
SDL_Texture *rightEye;
|
||||||
|
} GraphicsContext;
|
||||||
|
|
||||||
|
int gfxInit(GraphicsContext *gfx);
|
||||||
|
void gfxDestroy(GraphicsContext *gfx);
|
||||||
|
|
||||||
|
void gfxUpdateLeftEye(GraphicsContext *gfx, const uint8_t *bytes);
|
||||||
|
void gfxUpdateRightEye(GraphicsContext *gfx, const uint8_t *bytes);
|
||||||
|
|
||||||
|
void gfxRender(GraphicsContext *gfx);
|
||||||
|
|
||||||
|
#endif
|
||||||
@@ -1,41 +1,85 @@
|
|||||||
#include "cli.h"
|
#include <cli.h>
|
||||||
|
#include <game.h>
|
||||||
|
#include <graphics.h>
|
||||||
#include <SDL2/SDL.h>
|
#include <SDL2/SDL.h>
|
||||||
#include <stdbool.h>
|
#include "shrooms-vb-core/core/vb.h"
|
||||||
#include <stdio.h>
|
#include <stdio.h>
|
||||||
#include "ui.h"
|
|
||||||
|
uint8_t *readROM(char *filename, uint32_t *size) {
|
||||||
|
FILE *file = fopen(filename, "rb");
|
||||||
|
uint8_t *rom;
|
||||||
|
long filesize;
|
||||||
|
|
||||||
|
if (!file) {
|
||||||
|
perror("could not open file");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
if (fseek(file, 0, SEEK_END)) {
|
||||||
|
perror("could not seek file end");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
filesize = ftell(file);
|
||||||
|
if (filesize == -1) {
|
||||||
|
perror("could not read file size");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
if (fseek(file, 0, SEEK_SET)) {
|
||||||
|
perror("could not seek file start");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
*size = (uint32_t) filesize;
|
||||||
|
rom = malloc(*size);
|
||||||
|
if (!rom) {
|
||||||
|
perror("could not allocate ROM");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
fread(rom, 1, *size, file);
|
||||||
|
if (ferror(file)) {
|
||||||
|
perror("could not read file");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
if (fclose(file)) {
|
||||||
|
perror("could not close file");
|
||||||
|
return NULL;
|
||||||
|
}
|
||||||
|
|
||||||
|
return rom;
|
||||||
|
}
|
||||||
|
|
||||||
int main(int argc, char **argv) {
|
int main(int argc, char **argv) {
|
||||||
|
VB *sim;
|
||||||
|
uint8_t *rom;
|
||||||
|
uint32_t romSize;
|
||||||
|
GraphicsContext gfx;
|
||||||
CLIArgs args;
|
CLIArgs args;
|
||||||
UIContext *ui;
|
|
||||||
int status;
|
int status;
|
||||||
bool running = false;
|
|
||||||
|
|
||||||
if (parseCLIArgs(argc, argv, &args)) {
|
if (parseCLIArgs(argc, argv, &args)) {
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
|
rom = readROM(args.filename, &romSize);
|
||||||
SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "system");
|
if (!rom) {
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
|
||||||
|
sim = malloc(vbSizeOf());
|
||||||
|
vbInit(sim);
|
||||||
|
vbSetCartROM(sim, rom, romSize);
|
||||||
|
|
||||||
if (SDL_Init(SDL_INIT_EVERYTHING)) {
|
if (SDL_Init(SDL_INIT_EVERYTHING)) {
|
||||||
fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
|
fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
ui = uiInit();
|
if (gfxInit(&gfx)) {
|
||||||
if (!ui) {
|
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
return 1;
|
return 1;
|
||||||
}
|
}
|
||||||
|
|
||||||
if (args.filename) {
|
status = runGame(sim, &gfx);
|
||||||
if (uiLoadGame(ui, args.filename)) {
|
|
||||||
return 1;
|
|
||||||
}
|
|
||||||
running = true;
|
|
||||||
}
|
|
||||||
|
|
||||||
status = uiRun(ui, running);
|
|
||||||
uiDestroy(ui);
|
|
||||||
SDL_Quit();
|
SDL_Quit();
|
||||||
return status;
|
return status;
|
||||||
}
|
}
|
||||||
|
|||||||
@@ -1,12 +1,13 @@
|
|||||||
CC?=gcc
|
CC?=gcc
|
||||||
LD?=ld
|
LD?=ld
|
||||||
|
SHROOMSFLAGS=shrooms-vb-core/core/vb.c -I shrooms-vb-core/core
|
||||||
msys_version := $(if $(findstring Msys, $(shell uname -o)),$(word 1, $(subst ., ,$(shell uname -r))),0)
|
msys_version := $(if $(findstring Msys, $(shell uname -o)),$(word 1, $(subst ., ,$(shell uname -r))),0)
|
||||||
|
|
||||||
ifeq ($(msys_version), 0)
|
ifeq ($(msys_version), 0)
|
||||||
PKGFLAGS=$(shell pkg-config sdl2 --cflags --libs)
|
SDL2FLAGS=$(shell pkg-config sdl2 --cflags --libs)
|
||||||
BINLINKFLAGS=-z noexecstack
|
BINLINKFLAGS=-z noexecstack
|
||||||
else
|
else
|
||||||
PKGFLAGS=$(shell pkg-config sdl2 --cflags --libs) -mwindows -mconsole -lcomdlg32 -lole32
|
SDL2FLAGS=$(shell pkg-config sdl2 --cflags --libs) -mwindows -mconsole
|
||||||
BINLINKFLAGS=
|
BINLINKFLAGS=
|
||||||
endif
|
endif
|
||||||
|
|
||||||
@@ -18,30 +19,23 @@ CFILES := $(foreach dir,./,$(notdir $(wildcard $(dir)/*.c)))
|
|||||||
BINFILES := $(foreach dir,assets/,$(notdir $(wildcard $(dir)/*.bin)))
|
BINFILES := $(foreach dir,assets/,$(notdir $(wildcard $(dir)/*.bin)))
|
||||||
|
|
||||||
COBJS := $(CFILES:%.c=output/%.o)
|
COBJS := $(CFILES:%.c=output/%.o)
|
||||||
EXTOBJS = output/vb.o output/tinyfiledialogs.o
|
SHROOMSOBJS := output/vb.o
|
||||||
BINOBJS := $(BINFILES:%.bin=output/%.o)
|
BINOBJS := $(BINFILES:%.bin=output/%.o)
|
||||||
|
|
||||||
OFILES := $(COBJS) $(EXTOBJS) $(BINOBJS)
|
OFILES := $(COBJS) $(SHROOMSOBJS) $(BINOBJS)
|
||||||
|
|
||||||
output/%.o: %.c
|
output/%.o: %.c
|
||||||
@mkdir -p output
|
@mkdir -p output
|
||||||
@$(CC) -c -o $@ $< -I . \
|
@$(CC) -c -o $@ $< -I . \
|
||||||
-I shrooms-vb-core/core $(PKGFLAGS) \
|
-I shrooms-vb-core/core $(SDL2FLAGS) \
|
||||||
-O3 -flto=auto -Wno-long-long \
|
-O3 -flto -fno-strict-aliasing \
|
||||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||||
|
|
||||||
output/vb.o: shrooms-vb-core/core/vb.c
|
output/vb.o: shrooms-vb-core/core/vb.c
|
||||||
@mkdir -p output
|
@mkdir -p output
|
||||||
@$(CC) -c -o $@ $< -I . \
|
@$(CC) -c -o $@ $< -I . \
|
||||||
-I shrooms-vb-core/core \
|
-I shrooms-vb-core/core $(SDL2FLAGS) \
|
||||||
-O3 -flto=auto -fno-strict-aliasing \
|
-O3 -flto -fno-strict-aliasing \
|
||||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
|
||||||
|
|
||||||
output/tinyfiledialogs.o: external/tinyfiledialogs.c
|
|
||||||
@mkdir -p output
|
|
||||||
@$(CC) -c -o $@ $< -I . \
|
|
||||||
-I external \
|
|
||||||
-O3 -flto=auto -fno-strict-aliasing -Wno-cast-function-type \
|
|
||||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||||
|
|
||||||
output/%.o: assets/%.bin
|
output/%.o: assets/%.bin
|
||||||
@@ -49,6 +43,6 @@ output/%.o: assets/%.bin
|
|||||||
@$(LD) -r -b binary $(BINLINKFLAGS) -o $@ $<
|
@$(LD) -r -b binary $(BINLINKFLAGS) -o $@ $<
|
||||||
|
|
||||||
shrooms-vb: $(OFILES)
|
shrooms-vb: $(OFILES)
|
||||||
@$(CC) -o $@ $(OFILES) $(PKGFLAGS) -lm -flto=auto
|
@$(CC) -o $@ $(OFILES) $(SDL2FLAGS) -flto
|
||||||
|
|
||||||
build: shrooms-vb
|
build: shrooms-vb
|
||||||
@@ -1,3 +0,0 @@
|
|||||||
#define NK_IMPLEMENTATION
|
|
||||||
#define NK_SDL_RENDERER_IMPLEMENTATION
|
|
||||||
#include "nuklear.h"
|
|
||||||
@@ -1,17 +0,0 @@
|
|||||||
#ifndef SHROOMS_VB_NATIVE_NUKLEAR_
|
|
||||||
#define SHROOMS_VB_NATIVE_NUKLEAR_
|
|
||||||
|
|
||||||
#define NK_INCLUDE_FIXED_TYPES
|
|
||||||
#define NK_INCLUDE_STANDARD_BOOL
|
|
||||||
#define NK_INCLUDE_STANDARD_IO
|
|
||||||
#define NK_INCLUDE_STANDARD_VARARGS
|
|
||||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
|
||||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
|
||||||
#define NK_INCLUDE_FONT_BAKING
|
|
||||||
#define NK_INCLUDE_DEFAULT_FONT
|
|
||||||
#include "external/nuklear.h"
|
|
||||||
|
|
||||||
#define NK_SDL_RENDERER_SDL_H <SDL2/SDL.h>
|
|
||||||
#include "external/nuklear_sdl_renderer.h"
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -0,0 +1,49 @@
|
|||||||
|
// Vertex shader
|
||||||
|
|
||||||
|
struct VertexOutput {
|
||||||
|
@builtin(position) clip_position: vec4<f32>,
|
||||||
|
@location(0) tex_coords: vec2<f32>,
|
||||||
|
};
|
||||||
|
|
||||||
|
@vertex
|
||||||
|
fn vs_main(
|
||||||
|
@builtin(vertex_index) in_vertex_index: u32,
|
||||||
|
) -> VertexOutput {
|
||||||
|
var out: VertexOutput;
|
||||||
|
var x: f32;
|
||||||
|
var y: f32;
|
||||||
|
switch in_vertex_index {
|
||||||
|
case 0u, 3u: {
|
||||||
|
x = -1.0;
|
||||||
|
y = 1.0;
|
||||||
|
}
|
||||||
|
case 1u: {
|
||||||
|
x = -1.0;
|
||||||
|
y = -1.0;
|
||||||
|
}
|
||||||
|
case 2u, 4u: {
|
||||||
|
x = 1.0;
|
||||||
|
y = -1.0;
|
||||||
|
}
|
||||||
|
default: {
|
||||||
|
x = 1.0;
|
||||||
|
y = 1.0;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
|
||||||
|
out.tex_coords = vec2<f32>((x + 1.0) / 2.0, (1.0 - y) / 2.0);
|
||||||
|
return out;
|
||||||
|
}
|
||||||
|
|
||||||
|
// Fragment shader
|
||||||
|
@group(0) @binding(0)
|
||||||
|
var u_texture: texture_2d<f32>;
|
||||||
|
@group(0) @binding(1)
|
||||||
|
var u_sampler: sampler;
|
||||||
|
|
||||||
|
|
||||||
|
@fragment
|
||||||
|
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||||
|
return textureSample(u_texture, u_sampler, in.tex_coords);
|
||||||
|
// return vec4<f32>(0.3, 0.2, 0.1, 1.0);
|
||||||
|
}
|
||||||
+440
@@ -0,0 +1,440 @@
|
|||||||
|
use imgui::*;
|
||||||
|
use imgui_wgpu::{Renderer, RendererConfig};
|
||||||
|
use imgui_winit_support::WinitPlatform;
|
||||||
|
use pollster::block_on;
|
||||||
|
use std::{sync::Arc, time::Instant};
|
||||||
|
#[cfg(target_os = "windows")]
|
||||||
|
use winit::platform::windows::{CornerPreference, WindowAttributesExtWindows as _};
|
||||||
|
use winit::{
|
||||||
|
application::ApplicationHandler,
|
||||||
|
dpi::LogicalSize,
|
||||||
|
event::{ElementState, Event, WindowEvent},
|
||||||
|
event_loop::ActiveEventLoop,
|
||||||
|
keyboard::Key,
|
||||||
|
window::Window,
|
||||||
|
};
|
||||||
|
|
||||||
|
use crate::{
|
||||||
|
emulator::{EmulatorClient, EmulatorCommand},
|
||||||
|
renderer::GameRenderer,
|
||||||
|
};
|
||||||
|
|
||||||
|
struct ImguiState {
|
||||||
|
context: imgui::Context,
|
||||||
|
platform: WinitPlatform,
|
||||||
|
renderer: Renderer,
|
||||||
|
clear_color: wgpu::Color,
|
||||||
|
last_frame: Instant,
|
||||||
|
last_cursor: Option<MouseCursor>,
|
||||||
|
}
|
||||||
|
|
||||||
|
struct AppWindow {
|
||||||
|
device: wgpu::Device,
|
||||||
|
queue: Arc<wgpu::Queue>,
|
||||||
|
window: Arc<Window>,
|
||||||
|
surface_desc: wgpu::SurfaceConfiguration,
|
||||||
|
surface: wgpu::Surface<'static>,
|
||||||
|
hidpi_factor: f64,
|
||||||
|
pipeline: wgpu::RenderPipeline,
|
||||||
|
bind_group: wgpu::BindGroup,
|
||||||
|
imgui: Option<ImguiState>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl AppWindow {
|
||||||
|
fn setup_gpu(event_loop: &ActiveEventLoop, client: &EmulatorClient) -> Self {
|
||||||
|
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||||
|
backends: wgpu::Backends::PRIMARY,
|
||||||
|
..Default::default()
|
||||||
|
});
|
||||||
|
|
||||||
|
let window = {
|
||||||
|
let size = LogicalSize::new(384, 244);
|
||||||
|
|
||||||
|
let attributes = Window::default_attributes()
|
||||||
|
.with_inner_size(size)
|
||||||
|
.with_title("Shrooms VB");
|
||||||
|
#[cfg(target_os = "windows")]
|
||||||
|
let attributes = attributes.with_corner_preference(CornerPreference::DoNotRound);
|
||||||
|
Arc::new(event_loop.create_window(attributes).unwrap())
|
||||||
|
};
|
||||||
|
|
||||||
|
let size = window.inner_size();
|
||||||
|
let hidpi_factor = window.scale_factor();
|
||||||
|
let surface = instance.create_surface(window.clone()).unwrap();
|
||||||
|
|
||||||
|
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
||||||
|
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||||
|
compatible_surface: Some(&surface),
|
||||||
|
force_fallback_adapter: false,
|
||||||
|
}))
|
||||||
|
.unwrap();
|
||||||
|
|
||||||
|
let (device, queue) =
|
||||||
|
block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
|
||||||
|
let queue = Arc::new(queue);
|
||||||
|
let eyes = Arc::new(GameRenderer::create_texture(&device, "eye"));
|
||||||
|
client.send_command(EmulatorCommand::SetRenderer(GameRenderer {
|
||||||
|
queue: queue.clone(),
|
||||||
|
eyes: eyes.clone(),
|
||||||
|
}));
|
||||||
|
let eyes = eyes.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
|
||||||
|
let texture_bind_group_layout =
|
||||||
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||||
|
label: Some("texture bind group layout"),
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 0,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Texture {
|
||||||
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||||
|
view_dimension: wgpu::TextureViewDimension::D2,
|
||||||
|
multisampled: false,
|
||||||
|
},
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
wgpu::BindGroupLayoutEntry {
|
||||||
|
binding: 1,
|
||||||
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||||
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||||
|
count: None,
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||||
|
label: Some("bind group"),
|
||||||
|
layout: &texture_bind_group_layout,
|
||||||
|
entries: &[
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 0,
|
||||||
|
resource: wgpu::BindingResource::TextureView(&eyes),
|
||||||
|
},
|
||||||
|
wgpu::BindGroupEntry {
|
||||||
|
binding: 1,
|
||||||
|
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||||
|
},
|
||||||
|
],
|
||||||
|
});
|
||||||
|
|
||||||
|
// Set up swap chain
|
||||||
|
let surface_desc = wgpu::SurfaceConfiguration {
|
||||||
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
|
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||||
|
width: size.width,
|
||||||
|
height: size.height,
|
||||||
|
present_mode: wgpu::PresentMode::Fifo,
|
||||||
|
desired_maximum_frame_latency: 2,
|
||||||
|
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
||||||
|
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
|
||||||
|
};
|
||||||
|
|
||||||
|
surface.configure(&device, &surface_desc);
|
||||||
|
|
||||||
|
let shader = device.create_shader_module(wgpu::include_wgsl!("anaglyph.wgsl"));
|
||||||
|
let render_pipeline_layout =
|
||||||
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||||
|
label: Some("render pipeline layout"),
|
||||||
|
bind_group_layouts: &[&texture_bind_group_layout],
|
||||||
|
push_constant_ranges: &[],
|
||||||
|
});
|
||||||
|
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||||
|
label: Some("render pipeline"),
|
||||||
|
layout: Some(&render_pipeline_layout),
|
||||||
|
vertex: wgpu::VertexState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: "vs_main",
|
||||||
|
buffers: &[],
|
||||||
|
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||||
|
},
|
||||||
|
fragment: Some(wgpu::FragmentState {
|
||||||
|
module: &shader,
|
||||||
|
entry_point: "fs_main",
|
||||||
|
targets: &[Some(wgpu::ColorTargetState {
|
||||||
|
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||||
|
blend: Some(wgpu::BlendState::REPLACE),
|
||||||
|
write_mask: wgpu::ColorWrites::ALL,
|
||||||
|
})],
|
||||||
|
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||||
|
}),
|
||||||
|
primitive: wgpu::PrimitiveState {
|
||||||
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||||
|
strip_index_format: None,
|
||||||
|
front_face: wgpu::FrontFace::Ccw,
|
||||||
|
cull_mode: Some(wgpu::Face::Back),
|
||||||
|
polygon_mode: wgpu::PolygonMode::Fill,
|
||||||
|
unclipped_depth: false,
|
||||||
|
conservative: false,
|
||||||
|
},
|
||||||
|
depth_stencil: None,
|
||||||
|
multisample: wgpu::MultisampleState {
|
||||||
|
count: 1,
|
||||||
|
mask: !0,
|
||||||
|
alpha_to_coverage_enabled: false,
|
||||||
|
},
|
||||||
|
multiview: None,
|
||||||
|
cache: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
let imgui = None;
|
||||||
|
Self {
|
||||||
|
device,
|
||||||
|
queue,
|
||||||
|
window,
|
||||||
|
surface_desc,
|
||||||
|
surface,
|
||||||
|
hidpi_factor,
|
||||||
|
pipeline: render_pipeline,
|
||||||
|
bind_group,
|
||||||
|
imgui,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn setup_imgui(&mut self) {
|
||||||
|
let mut context = imgui::Context::create();
|
||||||
|
let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
|
||||||
|
platform.attach_window(
|
||||||
|
context.io_mut(),
|
||||||
|
&self.window,
|
||||||
|
imgui_winit_support::HiDpiMode::Default,
|
||||||
|
);
|
||||||
|
context.set_ini_filename(None);
|
||||||
|
|
||||||
|
let font_size = (13.0 * self.hidpi_factor) as f32;
|
||||||
|
context.io_mut().font_global_scale = (1.0 / self.hidpi_factor) as f32;
|
||||||
|
|
||||||
|
context.fonts().add_font(&[FontSource::DefaultFontData {
|
||||||
|
config: Some(imgui::FontConfig {
|
||||||
|
oversample_h: 1,
|
||||||
|
pixel_snap_h: true,
|
||||||
|
size_pixels: font_size,
|
||||||
|
..Default::default()
|
||||||
|
}),
|
||||||
|
}]);
|
||||||
|
|
||||||
|
//
|
||||||
|
// Set up dear imgui wgpu renderer
|
||||||
|
//
|
||||||
|
let clear_color = wgpu::Color::BLACK;
|
||||||
|
|
||||||
|
let renderer_config = RendererConfig {
|
||||||
|
texture_format: self.surface_desc.format,
|
||||||
|
..Default::default()
|
||||||
|
};
|
||||||
|
|
||||||
|
let renderer = Renderer::new(&mut context, &self.device, &self.queue, renderer_config);
|
||||||
|
|
||||||
|
let last_frame = Instant::now();
|
||||||
|
let last_cursor = None;
|
||||||
|
|
||||||
|
self.imgui = Some(ImguiState {
|
||||||
|
context,
|
||||||
|
platform,
|
||||||
|
renderer,
|
||||||
|
clear_color,
|
||||||
|
last_frame,
|
||||||
|
last_cursor,
|
||||||
|
})
|
||||||
|
}
|
||||||
|
|
||||||
|
fn new(event_loop: &ActiveEventLoop, client: &EmulatorClient) -> Self {
|
||||||
|
let mut window = Self::setup_gpu(event_loop, client);
|
||||||
|
window.setup_imgui();
|
||||||
|
window
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct App {
|
||||||
|
window: Option<AppWindow>,
|
||||||
|
client: EmulatorClient,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl App {
|
||||||
|
pub fn new(client: EmulatorClient) -> Self {
|
||||||
|
Self {
|
||||||
|
window: None,
|
||||||
|
client,
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl ApplicationHandler for App {
|
||||||
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||||
|
self.window = Some(AppWindow::new(event_loop, &self.client));
|
||||||
|
}
|
||||||
|
|
||||||
|
fn window_event(
|
||||||
|
&mut self,
|
||||||
|
event_loop: &ActiveEventLoop,
|
||||||
|
window_id: winit::window::WindowId,
|
||||||
|
event: WindowEvent,
|
||||||
|
) {
|
||||||
|
let window = self.window.as_mut().unwrap();
|
||||||
|
let imgui = window.imgui.as_mut().unwrap();
|
||||||
|
|
||||||
|
match &event {
|
||||||
|
WindowEvent::Resized(size) => {
|
||||||
|
window.surface_desc = wgpu::SurfaceConfiguration {
|
||||||
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||||
|
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||||
|
width: size.width,
|
||||||
|
height: size.height,
|
||||||
|
present_mode: wgpu::PresentMode::Fifo,
|
||||||
|
desired_maximum_frame_latency: 2,
|
||||||
|
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
||||||
|
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
|
||||||
|
};
|
||||||
|
|
||||||
|
window
|
||||||
|
.surface
|
||||||
|
.configure(&window.device, &window.surface_desc);
|
||||||
|
}
|
||||||
|
WindowEvent::CloseRequested => event_loop.exit(),
|
||||||
|
WindowEvent::KeyboardInput { event, .. } => {
|
||||||
|
if let Key::Character("s") = event.logical_key.as_ref() {
|
||||||
|
match event.state {
|
||||||
|
ElementState::Pressed => {
|
||||||
|
self.client.send_command(EmulatorCommand::PressStart)
|
||||||
|
}
|
||||||
|
ElementState::Released => {
|
||||||
|
self.client.send_command(EmulatorCommand::ReleaseStart)
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
WindowEvent::RedrawRequested => {
|
||||||
|
let now = Instant::now();
|
||||||
|
imgui
|
||||||
|
.context
|
||||||
|
.io_mut()
|
||||||
|
.update_delta_time(now - imgui.last_frame);
|
||||||
|
imgui.last_frame = now;
|
||||||
|
|
||||||
|
let frame = match window.surface.get_current_texture() {
|
||||||
|
Ok(frame) => frame,
|
||||||
|
Err(e) => {
|
||||||
|
eprintln!("dropped frame: {e:?}");
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
};
|
||||||
|
imgui
|
||||||
|
.platform
|
||||||
|
.prepare_frame(imgui.context.io_mut(), &window.window)
|
||||||
|
.expect("Failed to prepare frame");
|
||||||
|
let ui = imgui.context.frame();
|
||||||
|
let mut height = 0.0;
|
||||||
|
ui.main_menu_bar(|| {
|
||||||
|
height = ui.window_size()[1];
|
||||||
|
ui.menu("ROM", || {
|
||||||
|
if ui.menu_item("Open ROM") {
|
||||||
|
println!("clicked");
|
||||||
|
}
|
||||||
|
if ui.menu_item("Quit") {
|
||||||
|
event_loop.exit();
|
||||||
|
}
|
||||||
|
});
|
||||||
|
ui.menu("Emulation", || {
|
||||||
|
if ui.menu_item("Pause") {
|
||||||
|
println!("clicked");
|
||||||
|
}
|
||||||
|
if ui.menu_item("Reset") {
|
||||||
|
println!("clicked");
|
||||||
|
}
|
||||||
|
});
|
||||||
|
});
|
||||||
|
|
||||||
|
let mut encoder: wgpu::CommandEncoder = window
|
||||||
|
.device
|
||||||
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||||
|
|
||||||
|
if imgui.last_cursor != ui.mouse_cursor() {
|
||||||
|
imgui.last_cursor = ui.mouse_cursor();
|
||||||
|
imgui.platform.prepare_render(ui, &window.window);
|
||||||
|
}
|
||||||
|
|
||||||
|
let view = frame
|
||||||
|
.texture
|
||||||
|
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||||
|
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||||
|
label: None,
|
||||||
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||||
|
view: &view,
|
||||||
|
resolve_target: None,
|
||||||
|
ops: wgpu::Operations {
|
||||||
|
load: wgpu::LoadOp::Clear(imgui.clear_color),
|
||||||
|
store: wgpu::StoreOp::Store,
|
||||||
|
},
|
||||||
|
})],
|
||||||
|
depth_stencil_attachment: None,
|
||||||
|
timestamp_writes: None,
|
||||||
|
occlusion_query_set: None,
|
||||||
|
});
|
||||||
|
|
||||||
|
rpass.set_pipeline(&window.pipeline);
|
||||||
|
let hidpi = window.hidpi_factor as f32;
|
||||||
|
rpass.set_viewport(0.0, height * hidpi, 384.0 * hidpi, 224.0 * hidpi, 0.0, 1.0);
|
||||||
|
rpass.set_bind_group(0, &window.bind_group, &[]);
|
||||||
|
rpass.draw(0..6, 0..1);
|
||||||
|
|
||||||
|
rpass.set_viewport(0.0, 0.0, 384.0 * hidpi, 224.0 * hidpi, 0.0, 1.0);
|
||||||
|
imgui
|
||||||
|
.renderer
|
||||||
|
.render(
|
||||||
|
imgui.context.render(),
|
||||||
|
&window.queue,
|
||||||
|
&window.device,
|
||||||
|
&mut rpass,
|
||||||
|
)
|
||||||
|
.expect("Rendering failed");
|
||||||
|
|
||||||
|
drop(rpass);
|
||||||
|
|
||||||
|
window.queue.submit(Some(encoder.finish()));
|
||||||
|
|
||||||
|
frame.present();
|
||||||
|
}
|
||||||
|
_ => (),
|
||||||
|
}
|
||||||
|
|
||||||
|
imgui.platform.handle_event::<()>(
|
||||||
|
imgui.context.io_mut(),
|
||||||
|
&window.window,
|
||||||
|
&Event::WindowEvent { window_id, event },
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: ()) {
|
||||||
|
let window = self.window.as_mut().unwrap();
|
||||||
|
let imgui = window.imgui.as_mut().unwrap();
|
||||||
|
imgui.platform.handle_event::<()>(
|
||||||
|
imgui.context.io_mut(),
|
||||||
|
&window.window,
|
||||||
|
&Event::UserEvent(event),
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn device_event(
|
||||||
|
&mut self,
|
||||||
|
_event_loop: &ActiveEventLoop,
|
||||||
|
device_id: winit::event::DeviceId,
|
||||||
|
event: winit::event::DeviceEvent,
|
||||||
|
) {
|
||||||
|
let window = self.window.as_mut().unwrap();
|
||||||
|
let imgui = window.imgui.as_mut().unwrap();
|
||||||
|
imgui.platform.handle_event::<()>(
|
||||||
|
imgui.context.io_mut(),
|
||||||
|
&window.window,
|
||||||
|
&Event::DeviceEvent { device_id, event },
|
||||||
|
);
|
||||||
|
}
|
||||||
|
|
||||||
|
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||||
|
let window = self.window.as_mut().unwrap();
|
||||||
|
let imgui = window.imgui.as_mut().unwrap();
|
||||||
|
window.window.request_redraw();
|
||||||
|
imgui.platform.handle_event::<()>(
|
||||||
|
imgui.context.io_mut(),
|
||||||
|
&window.window,
|
||||||
|
&Event::AboutToWait,
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,93 @@
|
|||||||
|
use std::{
|
||||||
|
fs,
|
||||||
|
path::Path,
|
||||||
|
sync::mpsc::{self, TryRecvError},
|
||||||
|
};
|
||||||
|
|
||||||
|
use anyhow::Result;
|
||||||
|
|
||||||
|
use crate::{renderer::GameRenderer, shrooms_vb_core::CoreVB};
|
||||||
|
|
||||||
|
pub struct Emulator {
|
||||||
|
sim: CoreVB,
|
||||||
|
commands: mpsc::Receiver<EmulatorCommand>,
|
||||||
|
renderer: Option<GameRenderer>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Emulator {
|
||||||
|
pub fn new() -> (Self, EmulatorClient) {
|
||||||
|
let (sink, source) = mpsc::channel();
|
||||||
|
let emu = Emulator {
|
||||||
|
sim: CoreVB::new(),
|
||||||
|
commands: source,
|
||||||
|
renderer: None,
|
||||||
|
};
|
||||||
|
let queue = EmulatorClient { queue: sink };
|
||||||
|
(emu, queue)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load_rom(&mut self, path: &Path) -> Result<()> {
|
||||||
|
let bytes = fs::read(path)?;
|
||||||
|
self.sim.load_rom(bytes)?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn run(&mut self) {
|
||||||
|
let mut eye_contents = vec![0u8; 384 * 224 * 2];
|
||||||
|
loop {
|
||||||
|
self.sim.emulate_frame();
|
||||||
|
if let Some(renderer) = &mut self.renderer {
|
||||||
|
if self.sim.read_pixels(&mut eye_contents) {
|
||||||
|
renderer.render(&eye_contents);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
loop {
|
||||||
|
match self.commands.try_recv() {
|
||||||
|
Ok(command) => self.handle_command(command),
|
||||||
|
Err(TryRecvError::Empty) => {
|
||||||
|
break;
|
||||||
|
}
|
||||||
|
Err(TryRecvError::Disconnected) => {
|
||||||
|
return;
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn handle_command(&mut self, command: EmulatorCommand) {
|
||||||
|
match command {
|
||||||
|
EmulatorCommand::SetRenderer(renderer) => {
|
||||||
|
self.renderer = Some(renderer);
|
||||||
|
}
|
||||||
|
EmulatorCommand::PressStart => {
|
||||||
|
self.sim.set_keys(0x1003);
|
||||||
|
}
|
||||||
|
EmulatorCommand::ReleaseStart => {
|
||||||
|
self.sim.set_keys(0x0003);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub enum EmulatorCommand {
|
||||||
|
SetRenderer(GameRenderer),
|
||||||
|
PressStart,
|
||||||
|
ReleaseStart,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct EmulatorClient {
|
||||||
|
queue: mpsc::Sender<EmulatorCommand>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl EmulatorClient {
|
||||||
|
pub fn send_command(&self, command: EmulatorCommand) {
|
||||||
|
if let Err(err) = self.queue.send(command) {
|
||||||
|
eprintln!(
|
||||||
|
"could not send command {:?} as emulator is shut down",
|
||||||
|
err.0
|
||||||
|
);
|
||||||
|
}
|
||||||
|
}
|
||||||
|
}
|
||||||
+32
@@ -0,0 +1,32 @@
|
|||||||
|
use std::{path::PathBuf, thread};
|
||||||
|
|
||||||
|
use anyhow::Result;
|
||||||
|
use app::App;
|
||||||
|
use clap::Parser;
|
||||||
|
use emulator::Emulator;
|
||||||
|
use winit::event_loop::{ControlFlow, EventLoop};
|
||||||
|
|
||||||
|
mod app;
|
||||||
|
mod emulator;
|
||||||
|
mod renderer;
|
||||||
|
mod shrooms_vb_core;
|
||||||
|
|
||||||
|
#[derive(Parser)]
|
||||||
|
struct Args {
|
||||||
|
rom: PathBuf,
|
||||||
|
}
|
||||||
|
|
||||||
|
fn main() -> Result<()> {
|
||||||
|
let args = Args::parse();
|
||||||
|
|
||||||
|
let (mut emulator, client) = Emulator::new();
|
||||||
|
emulator.load_rom(&args.rom)?;
|
||||||
|
thread::spawn(move || {
|
||||||
|
emulator.run();
|
||||||
|
});
|
||||||
|
|
||||||
|
let event_loop = EventLoop::new().unwrap();
|
||||||
|
event_loop.set_control_flow(ControlFlow::Poll);
|
||||||
|
event_loop.run_app(&mut App::new(client))?;
|
||||||
|
Ok(())
|
||||||
|
}
|
||||||
@@ -0,0 +1,53 @@
|
|||||||
|
use std::sync::Arc;
|
||||||
|
|
||||||
|
use wgpu::{
|
||||||
|
Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture, TextureDescriptor,
|
||||||
|
TextureFormat, TextureUsages,
|
||||||
|
};
|
||||||
|
|
||||||
|
#[derive(Debug)]
|
||||||
|
pub struct GameRenderer {
|
||||||
|
pub queue: Arc<Queue>,
|
||||||
|
pub eyes: Arc<Texture>,
|
||||||
|
}
|
||||||
|
|
||||||
|
impl GameRenderer {
|
||||||
|
pub fn render(&self, buffer: &[u8]) {
|
||||||
|
let texture = ImageCopyTexture {
|
||||||
|
texture: &self.eyes,
|
||||||
|
mip_level: 0,
|
||||||
|
origin: Origin3d::ZERO,
|
||||||
|
aspect: wgpu::TextureAspect::All,
|
||||||
|
};
|
||||||
|
let size = Extent3d {
|
||||||
|
width: 384,
|
||||||
|
height: 224,
|
||||||
|
depth_or_array_layers: 1,
|
||||||
|
};
|
||||||
|
let data_layout = ImageDataLayout {
|
||||||
|
offset: 0,
|
||||||
|
bytes_per_row: Some(384 * 2),
|
||||||
|
rows_per_image: Some(224),
|
||||||
|
};
|
||||||
|
self.queue.write_texture(texture, buffer, data_layout, size);
|
||||||
|
}
|
||||||
|
pub fn create_texture(device: &wgpu::Device, name: &str) -> Texture {
|
||||||
|
let desc = TextureDescriptor {
|
||||||
|
label: Some(name),
|
||||||
|
size: Extent3d {
|
||||||
|
width: 384,
|
||||||
|
height: 224,
|
||||||
|
depth_or_array_layers: 1,
|
||||||
|
},
|
||||||
|
mip_level_count: 1,
|
||||||
|
sample_count: 1,
|
||||||
|
dimension: wgpu::TextureDimension::D2,
|
||||||
|
format: TextureFormat::Rg8Unorm,
|
||||||
|
usage: TextureUsages::COPY_SRC
|
||||||
|
| TextureUsages::COPY_DST
|
||||||
|
| TextureUsages::TEXTURE_BINDING,
|
||||||
|
view_formats: &[TextureFormat::Rg8Unorm],
|
||||||
|
};
|
||||||
|
device.create_texture(&desc)
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -0,0 +1,159 @@
|
|||||||
|
use std::{ffi::c_void, ptr};
|
||||||
|
|
||||||
|
use anyhow::{anyhow, Result};
|
||||||
|
|
||||||
|
#[repr(C)]
|
||||||
|
struct VB {
|
||||||
|
_data: [u8; 0],
|
||||||
|
}
|
||||||
|
|
||||||
|
#[allow(non_camel_case_types)]
|
||||||
|
type c_int = i32;
|
||||||
|
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
|
||||||
|
|
||||||
|
#[link(name = "vb")]
|
||||||
|
extern "C" {
|
||||||
|
#[link_name = "vbEmulate"]
|
||||||
|
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
|
||||||
|
#[link_name = "vbGetCartROM"]
|
||||||
|
fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
|
||||||
|
#[link_name = "vbGetPixels"]
|
||||||
|
fn vb_get_pixels(
|
||||||
|
sim: *mut VB,
|
||||||
|
left: *mut c_void,
|
||||||
|
left_stride_x: c_int,
|
||||||
|
left_stride_y: c_int,
|
||||||
|
right: *mut c_void,
|
||||||
|
right_stride_x: c_int,
|
||||||
|
right_stride_y: c_int,
|
||||||
|
);
|
||||||
|
#[link_name = "vbGetUserData"]
|
||||||
|
fn vb_get_user_data(sim: *mut VB) -> *mut c_void;
|
||||||
|
#[link_name = "vbInit"]
|
||||||
|
fn vb_init(sim: *mut VB) -> *mut VB;
|
||||||
|
#[link_name = "vbReset"]
|
||||||
|
fn vb_reset(sim: *mut VB);
|
||||||
|
#[link_name = "vbSetCartROM"]
|
||||||
|
fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
|
||||||
|
#[link_name = "vbSetKeys"]
|
||||||
|
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
|
||||||
|
#[link_name = "vbSetFrameCallback"]
|
||||||
|
fn vb_set_frame_callback(sim: *mut VB, on_frame: OnFrame);
|
||||||
|
#[link_name = "vbSetUserData"]
|
||||||
|
fn vb_set_user_data(sim: *mut VB, tag: *mut c_void);
|
||||||
|
#[link_name = "vbSizeOf"]
|
||||||
|
fn vb_size_of() -> usize;
|
||||||
|
}
|
||||||
|
|
||||||
|
extern "C" fn on_frame(sim: *mut VB) -> i32 {
|
||||||
|
// SAFETY: the *mut VB owns its userdata.
|
||||||
|
// There is no way for the userdata to be null or otherwise invalid.
|
||||||
|
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
|
||||||
|
data.frame_seen = true;
|
||||||
|
1
|
||||||
|
}
|
||||||
|
|
||||||
|
struct VBState {
|
||||||
|
frame_seen: bool,
|
||||||
|
}
|
||||||
|
|
||||||
|
pub struct CoreVB {
|
||||||
|
sim: *mut VB,
|
||||||
|
}
|
||||||
|
|
||||||
|
// SAFETY: the memory pointed to by sim is valid
|
||||||
|
unsafe impl Send for CoreVB {}
|
||||||
|
|
||||||
|
impl CoreVB {
|
||||||
|
pub fn new() -> Self {
|
||||||
|
// init the VB instance itself
|
||||||
|
let size = unsafe { vb_size_of() };
|
||||||
|
// allocate a vec of u64 so that this memory is 8-byte aligned
|
||||||
|
let memory = vec![0u64; size.div_ceil(4)];
|
||||||
|
let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
|
||||||
|
unsafe { vb_init(sim) };
|
||||||
|
unsafe { vb_reset(sim) };
|
||||||
|
|
||||||
|
// set up userdata
|
||||||
|
let state = VBState { frame_seen: false };
|
||||||
|
unsafe { vb_set_user_data(sim, Box::into_raw(Box::new(state)).cast()) };
|
||||||
|
unsafe { vb_set_frame_callback(sim, on_frame) };
|
||||||
|
|
||||||
|
CoreVB { sim }
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn load_rom(&mut self, rom: Vec<u8>) -> Result<()> {
|
||||||
|
self.unload_rom();
|
||||||
|
|
||||||
|
let size = rom.len() as u32;
|
||||||
|
let rom = Box::into_raw(rom.into_boxed_slice()).cast();
|
||||||
|
let status = unsafe { vb_set_cart_rom(self.sim, rom, size) };
|
||||||
|
if status == 0 {
|
||||||
|
Ok(())
|
||||||
|
} else {
|
||||||
|
let _: Vec<u8> =
|
||||||
|
unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
|
||||||
|
Err(anyhow!("Invalid ROM size of {} bytes", size))
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
fn unload_rom(&mut self) -> Option<Vec<u8>> {
|
||||||
|
let mut size = 0;
|
||||||
|
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
|
||||||
|
if rom.is_null() {
|
||||||
|
return None;
|
||||||
|
}
|
||||||
|
unsafe { vb_set_cart_rom(self.sim, ptr::null_mut(), 0) };
|
||||||
|
let vec = unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
|
||||||
|
Some(vec)
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn emulate_frame(&mut self) {
|
||||||
|
let mut cycles = 20_000_000;
|
||||||
|
unsafe { vb_emulate(self.sim, &mut cycles) };
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn read_pixels(&mut self, buffers: &mut [u8]) -> bool {
|
||||||
|
// SAFETY: the *mut VB owns its userdata.
|
||||||
|
// There is no way for the userdata to be null or otherwise invalid.
|
||||||
|
let data: &mut VBState = unsafe { &mut *vb_get_user_data(self.sim).cast() };
|
||||||
|
if !data.frame_seen {
|
||||||
|
return false;
|
||||||
|
}
|
||||||
|
data.frame_seen = false;
|
||||||
|
|
||||||
|
// the buffer must be big enough for our data
|
||||||
|
assert!(buffers.len() >= 384 * 224 * 2);
|
||||||
|
unsafe {
|
||||||
|
vb_get_pixels(
|
||||||
|
self.sim,
|
||||||
|
buffers.as_mut_ptr().cast(),
|
||||||
|
2,
|
||||||
|
384 * 2,
|
||||||
|
buffers.as_mut_ptr().offset(1).cast(),
|
||||||
|
2,
|
||||||
|
384 * 2,
|
||||||
|
);
|
||||||
|
};
|
||||||
|
true
|
||||||
|
}
|
||||||
|
|
||||||
|
pub fn set_keys(&mut self, keys: u16) {
|
||||||
|
unsafe { vb_set_keys(self.sim, keys) };
|
||||||
|
}
|
||||||
|
}
|
||||||
|
|
||||||
|
impl Drop for CoreVB {
|
||||||
|
fn drop(&mut self) {
|
||||||
|
// SAFETY: the *mut VB owns its userdata.
|
||||||
|
// There is no way for the userdata to be null or otherwise invalid.
|
||||||
|
let ptr: *mut VBState = unsafe { vb_get_user_data(self.sim).cast() };
|
||||||
|
// SAFETY: we made this pointer ourselves, we can for sure free it
|
||||||
|
unsafe { drop(Box::from_raw(ptr)) };
|
||||||
|
|
||||||
|
let len = unsafe { vb_size_of() }.div_ceil(4);
|
||||||
|
// SAFETY: the sim's memory originally came from a Vec<u64>
|
||||||
|
let bytes: Vec<u64> = unsafe { Vec::from_raw_parts(self.sim.cast(), len, len) };
|
||||||
|
drop(bytes);
|
||||||
|
}
|
||||||
|
}
|
||||||
@@ -1,218 +0,0 @@
|
|||||||
#include "audio.h"
|
|
||||||
#include "controller.h"
|
|
||||||
#include "emulation.h"
|
|
||||||
#include "external/tinyfiledialogs.h"
|
|
||||||
#include <stdio.h>
|
|
||||||
#include <stdlib.h>
|
|
||||||
#include "ui.h"
|
|
||||||
#include "window.h"
|
|
||||||
|
|
||||||
struct UIContext {
|
|
||||||
EmulationContext emu;
|
|
||||||
WindowContext win;
|
|
||||||
AudioContext aud;
|
|
||||||
ControllerState ctrl;
|
|
||||||
};
|
|
||||||
|
|
||||||
UIContext *uiInit() {
|
|
||||||
UIContext *ui = malloc(sizeof(UIContext));
|
|
||||||
if (emuInit(&ui->emu)) {
|
|
||||||
goto destroy_ui;
|
|
||||||
}
|
|
||||||
if (windowInit(&ui->win, "Shrooms VB")) {
|
|
||||||
goto destroy_emu;
|
|
||||||
}
|
|
||||||
if (audioInit(&ui->aud)) {
|
|
||||||
goto destroy_window;
|
|
||||||
}
|
|
||||||
ctrlInit(&ui->ctrl);
|
|
||||||
return ui;
|
|
||||||
|
|
||||||
destroy_window:
|
|
||||||
windowDestroy(&ui->win);
|
|
||||||
destroy_emu:
|
|
||||||
emuDestroy(&ui->emu);
|
|
||||||
destroy_ui:
|
|
||||||
free(ui);
|
|
||||||
return NULL;
|
|
||||||
}
|
|
||||||
|
|
||||||
void uiDestroy(UIContext *ui) {
|
|
||||||
audioDestroy(&ui->aud);
|
|
||||||
windowDestroy(&ui->win);
|
|
||||||
emuDestroy(&ui->emu);
|
|
||||||
free(ui);
|
|
||||||
}
|
|
||||||
|
|
||||||
int uiLoadGame(UIContext *ui, const char *path) {
|
|
||||||
FILE *file = fopen(path, "rb");
|
|
||||||
uint8_t *rom = NULL;
|
|
||||||
long fileSize;
|
|
||||||
uint32_t romSize;
|
|
||||||
int result;
|
|
||||||
|
|
||||||
if (!file) {
|
|
||||||
perror("could not open file");
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
if (fseek(file, 0, SEEK_END)) {
|
|
||||||
perror("could not seek file end");
|
|
||||||
goto close_file;
|
|
||||||
}
|
|
||||||
fileSize = ftell(file);
|
|
||||||
if (fileSize == -1) {
|
|
||||||
perror("could not read file size");
|
|
||||||
goto close_file;
|
|
||||||
}
|
|
||||||
if (fseek(file, 0, SEEK_SET)) {
|
|
||||||
perror("could not seek file start");
|
|
||||||
goto close_file;
|
|
||||||
}
|
|
||||||
romSize = (uint32_t) fileSize;
|
|
||||||
|
|
||||||
rom = malloc(romSize);
|
|
||||||
if (!rom) {
|
|
||||||
perror("could not allocate ROM");
|
|
||||||
goto close_file;
|
|
||||||
}
|
|
||||||
fread(rom, 1, romSize, file);
|
|
||||||
if (ferror(file)) {
|
|
||||||
perror("could not read file");
|
|
||||||
goto free_rom;
|
|
||||||
}
|
|
||||||
result = fclose(file);
|
|
||||||
file = NULL;
|
|
||||||
if (result) {
|
|
||||||
perror("could not close file");
|
|
||||||
goto free_rom;
|
|
||||||
}
|
|
||||||
|
|
||||||
emuLoadGame(&ui->emu, rom, romSize);
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
free_rom:
|
|
||||||
free(rom);
|
|
||||||
close_file:
|
|
||||||
if (file) fclose(file);
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
static const char *MENU_ITEMS[4] = {
|
|
||||||
"File",
|
|
||||||
"Emulation",
|
|
||||||
"Video",
|
|
||||||
NULL
|
|
||||||
};
|
|
||||||
|
|
||||||
static const char *ROM_EXTENSIONS[2] = {
|
|
||||||
"*.vb",
|
|
||||||
NULL
|
|
||||||
};
|
|
||||||
|
|
||||||
typedef enum status_t {
|
|
||||||
status_paused,
|
|
||||||
status_running
|
|
||||||
} status_t;
|
|
||||||
|
|
||||||
int uiRun(UIContext *ui, bool running) {
|
|
||||||
static uint8_t leftEye[384*224] = {0};
|
|
||||||
static uint8_t rightEye[384*224] = {0};
|
|
||||||
status_t status = running ? status_running : status_paused;
|
|
||||||
windowUpdate(&ui->win, leftEye, rightEye);
|
|
||||||
|
|
||||||
while (1) {
|
|
||||||
struct nk_context *ctx;
|
|
||||||
SDL_Event event;
|
|
||||||
void *samples;
|
|
||||||
uint32_t bytes;
|
|
||||||
ctx = ui->win.nk;
|
|
||||||
|
|
||||||
if (status == status_running) {
|
|
||||||
emuTick(&ui->emu);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (emuReadPixels(&ui->emu, leftEye, rightEye)) {
|
|
||||||
windowUpdate(&ui->win, leftEye, rightEye);
|
|
||||||
}
|
|
||||||
emuReadSamples(&ui->emu, &samples, &bytes);
|
|
||||||
if (bytes) {
|
|
||||||
audioUpdate(&ui->aud, samples, bytes);
|
|
||||||
}
|
|
||||||
|
|
||||||
windowDisplayBegin(&ui->win);
|
|
||||||
/* GUI */
|
|
||||||
if (windowGuiBegin(&ui->win, "Shrooms VB")) {
|
|
||||||
windowMenubarBegin(&ui->win, MENU_ITEMS);
|
|
||||||
|
|
||||||
if (windowMenuBegin(&ui->win, "File", 100)) {
|
|
||||||
if (windowMenuItemLabel(&ui->win, "Open ROM")) {
|
|
||||||
char *file = tinyfd_openFileDialog("Pick a ROM", NULL, 1, ROM_EXTENSIONS, "Virtual Boy ROM files", false);
|
|
||||||
if (file) {
|
|
||||||
uiLoadGame(ui, file);
|
|
||||||
status = status_running;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
if (windowMenuItemLabel(&ui->win, "Quit")) {
|
|
||||||
SDL_Event QuitEvent;
|
|
||||||
QuitEvent.type = SDL_QUIT;
|
|
||||||
QuitEvent.quit.timestamp = SDL_GetTicks();
|
|
||||||
SDL_PushEvent(&QuitEvent);
|
|
||||||
}
|
|
||||||
windowMenuEnd(&ui->win);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (windowMenuBegin(&ui->win, "Emulation", 100)) {
|
|
||||||
const char *label = status == status_paused ? "Resume" : "Pause";
|
|
||||||
if (windowMenuItemLabel(&ui->win, label)) {
|
|
||||||
if (status == status_paused)
|
|
||||||
status = status_running;
|
|
||||||
else
|
|
||||||
status = status_paused;
|
|
||||||
}
|
|
||||||
if (windowMenuItemLabel(&ui->win, "Reset")) {
|
|
||||||
emuReset(&ui->emu);
|
|
||||||
status = emuIsGameLoaded(&ui->emu) ? status_running : status_paused;
|
|
||||||
}
|
|
||||||
windowMenuEnd(&ui->win);
|
|
||||||
}
|
|
||||||
|
|
||||||
if (windowMenuBegin(&ui->win, "Video", 100)) {
|
|
||||||
float multiplier = windowGetScreenSizeMultiplier(&ui->win);
|
|
||||||
if (windowMenuItemLabelChecked(&ui->win, "x1", multiplier == 1.0f)) {
|
|
||||||
windowSetScreenSizeMultiplier(&ui->win, 1.0f);
|
|
||||||
}
|
|
||||||
if (windowMenuItemLabelChecked(&ui->win, "x2", multiplier == 2.0f)) {
|
|
||||||
windowSetScreenSizeMultiplier(&ui->win, 2.0f);
|
|
||||||
}
|
|
||||||
if (windowMenuItemLabelChecked(&ui->win, "x3", multiplier == 3.0f)) {
|
|
||||||
windowSetScreenSizeMultiplier(&ui->win, 3.0f);
|
|
||||||
}
|
|
||||||
if (windowMenuItemLabelChecked(&ui->win, "x4", multiplier == 4.0f)) {
|
|
||||||
windowSetScreenSizeMultiplier(&ui->win, 4.0f);
|
|
||||||
}
|
|
||||||
windowMenuEnd(&ui->win);
|
|
||||||
}
|
|
||||||
|
|
||||||
windowMenubarEnd(&ui->win);
|
|
||||||
}
|
|
||||||
windowGuiEnd(&ui->win);
|
|
||||||
windowDisplayEnd(&ui->win);
|
|
||||||
|
|
||||||
nk_input_begin(ctx);
|
|
||||||
while (SDL_PollEvent(&event)) {
|
|
||||||
nk_sdl_handle_event(&event);
|
|
||||||
if (event.type == SDL_QUIT) {
|
|
||||||
return 0;
|
|
||||||
}
|
|
||||||
if (event.type == SDL_KEYDOWN) {
|
|
||||||
ctrlKeyDown(&ui->ctrl, event.key.keysym.sym);
|
|
||||||
}
|
|
||||||
if (event.type == SDL_KEYUP) {
|
|
||||||
ctrlKeyUp(&ui->ctrl, event.key.keysym.sym);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
nk_input_end(ctx);
|
|
||||||
emuSetKeys(&ui->emu, ctrlKeys(&ui->ctrl));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
@@ -1,13 +0,0 @@
|
|||||||
#ifndef SHROOMS_VB_NATIVE_UI_
|
|
||||||
#define SHROOMS_VB_NATIVE_UI_
|
|
||||||
|
|
||||||
#include <stdbool.h>
|
|
||||||
|
|
||||||
typedef struct UIContext UIContext;
|
|
||||||
|
|
||||||
UIContext *uiInit();
|
|
||||||
void uiDestroy(UIContext *ui);
|
|
||||||
int uiLoadGame(UIContext *ui, const char *path);
|
|
||||||
int uiRun(UIContext *ui, bool running);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
@@ -1,291 +0,0 @@
|
|||||||
#include "assets.h"
|
|
||||||
#include "nuklear.h"
|
|
||||||
#include <string.h>
|
|
||||||
#include "window.h"
|
|
||||||
|
|
||||||
#define MENU_HEIGHT 20
|
|
||||||
#define SCREEN_WIDTH 384
|
|
||||||
#define SCREEN_HEIGHT 224
|
|
||||||
|
|
||||||
static void setColorTable(struct nk_color *table) {
|
|
||||||
table[NK_COLOR_TEXT] = nk_rgb(40, 40, 40);
|
|
||||||
table[NK_COLOR_WINDOW] = nk_rgb(255, 255, 255);
|
|
||||||
table[NK_COLOR_HEADER] = nk_rgb(40, 40, 40);
|
|
||||||
table[NK_COLOR_BORDER] = nk_rgb(175, 175, 175);
|
|
||||||
table[NK_COLOR_BUTTON] = nk_rgb(255, 255, 255);
|
|
||||||
table[NK_COLOR_BUTTON_HOVER] = nk_rgb(215, 215, 215);
|
|
||||||
table[NK_COLOR_BUTTON_ACTIVE] = nk_rgb(175, 175, 175);
|
|
||||||
table[NK_COLOR_TOGGLE] = nk_rgb(100, 100, 100);
|
|
||||||
table[NK_COLOR_TOGGLE_HOVER] = nk_rgb(120, 120, 120);
|
|
||||||
table[NK_COLOR_TOGGLE_CURSOR] = nk_rgb(45, 45, 45);
|
|
||||||
table[NK_COLOR_SELECT] = nk_rgb(45, 45, 45);
|
|
||||||
table[NK_COLOR_SELECT_ACTIVE] = nk_rgb(35, 35, 35);
|
|
||||||
table[NK_COLOR_SLIDER] = nk_rgb(38, 38, 38);
|
|
||||||
table[NK_COLOR_SLIDER_CURSOR] = nk_rgb(100, 100, 100);
|
|
||||||
table[NK_COLOR_SLIDER_CURSOR_HOVER] = nk_rgb(120, 120, 120);
|
|
||||||
table[NK_COLOR_SLIDER_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
|
|
||||||
table[NK_COLOR_PROPERTY] = nk_rgb(38, 38, 38);
|
|
||||||
table[NK_COLOR_EDIT] = nk_rgb(38, 38, 38);
|
|
||||||
table[NK_COLOR_EDIT_CURSOR] = nk_rgb(175, 175, 175);
|
|
||||||
table[NK_COLOR_COMBO] = nk_rgb(45, 45, 45);
|
|
||||||
table[NK_COLOR_CHART] = nk_rgb(120, 120, 120);
|
|
||||||
table[NK_COLOR_CHART_COLOR] = nk_rgb(45, 45, 45);
|
|
||||||
table[NK_COLOR_CHART_COLOR_HIGHLIGHT] = nk_rgb(255, 0, 0);
|
|
||||||
table[NK_COLOR_SCROLLBAR] = nk_rgb(40, 40, 40);
|
|
||||||
table[NK_COLOR_SCROLLBAR_CURSOR] = nk_rgb(100, 100, 100);
|
|
||||||
table[NK_COLOR_SCROLLBAR_CURSOR_HOVER] = nk_rgb(120, 120, 120);
|
|
||||||
table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
|
|
||||||
table[NK_COLOR_TAB_HEADER] = nk_rgb(40, 40, 40);
|
|
||||||
table[NK_COLOR_KNOB] = nk_rgb(38, 38, 38);
|
|
||||||
table[NK_COLOR_KNOB_CURSOR] = nk_rgb(100, 100, 100);
|
|
||||||
table[NK_COLOR_KNOB_CURSOR_HOVER] = nk_rgb(120, 120, 120);
|
|
||||||
table[NK_COLOR_KNOB_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void applyStyles(struct nk_context *ctx, float scaleX, float scaleY) {
|
|
||||||
struct nk_color table[NK_COLOR_COUNT];
|
|
||||||
setColorTable(table);
|
|
||||||
nk_style_from_table(ctx, table);
|
|
||||||
ctx->style.window.padding = nk_vec2(0, 0);
|
|
||||||
ctx->style.window.spacing = nk_vec2(0, 0);
|
|
||||||
ctx->style.window.menu_padding = nk_vec2(0, 0);
|
|
||||||
ctx->style.window.menu_border = 0;
|
|
||||||
|
|
||||||
ctx->style.menu_button.hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
|
|
||||||
ctx->style.menu_button.active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
|
|
||||||
ctx->style.menu_button.padding = nk_vec2(2 * scaleX, 2 * scaleY);
|
|
||||||
ctx->style.contextual_button.padding = nk_vec2(20 * scaleX, 4 * scaleY);
|
|
||||||
}
|
|
||||||
|
|
||||||
/* scale the window for High-DPI displays */
|
|
||||||
static void scaleWindow(WindowContext *win) {
|
|
||||||
int renderW, renderH;
|
|
||||||
int oldWindowX, oldWindowY;
|
|
||||||
int newWindowX, newWindowY;
|
|
||||||
int oldWindowW, oldWindowH;
|
|
||||||
int newWindowW, newWindowH;
|
|
||||||
float scaleX, scaleY;
|
|
||||||
float hdpi, vdpi;
|
|
||||||
SDL_GetRendererOutputSize(win->renderer, &renderW, &renderH);
|
|
||||||
SDL_GetWindowPosition(win->window, &oldWindowX, &oldWindowY);
|
|
||||||
SDL_GetWindowSize(win->window, &oldWindowW, &oldWindowH);
|
|
||||||
SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(win->window), NULL, &hdpi, &vdpi);
|
|
||||||
scaleX = (float)(renderW) / (float)(oldWindowW);
|
|
||||||
scaleY = (float)(renderH) / (float)(oldWindowH);
|
|
||||||
win->screenScaleX = (hdpi / 96) * scaleX;
|
|
||||||
win->screenScaleY = (vdpi / 96) * scaleY;
|
|
||||||
|
|
||||||
newWindowW = SCREEN_WIDTH * win->screenSizeMultiplier * (hdpi / 96) / scaleX;
|
|
||||||
newWindowH = (SCREEN_HEIGHT * win->screenSizeMultiplier + MENU_HEIGHT) * (vdpi / 96) / scaleY;
|
|
||||||
newWindowX = oldWindowX - (newWindowW - oldWindowW) / 2;
|
|
||||||
newWindowY = oldWindowY - (newWindowH - oldWindowH) / 2;
|
|
||||||
if (newWindowX < 0) newWindowX = 0;
|
|
||||||
if (newWindowY < 0) newWindowY = 0;
|
|
||||||
SDL_SetWindowSize(win->window, newWindowW, newWindowH);
|
|
||||||
SDL_SetWindowPosition(win->window, newWindowX, newWindowY);
|
|
||||||
}
|
|
||||||
|
|
||||||
int windowInit(WindowContext *win, const char *title) {
|
|
||||||
win->screenSizeMultiplier = 1.0f;
|
|
||||||
|
|
||||||
win->window = SDL_CreateWindow(title,
|
|
||||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
|
||||||
SCREEN_WIDTH, SCREEN_HEIGHT + MENU_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
|
||||||
if (!win->window) {
|
|
||||||
fprintf(stderr, "Error creating window: %s\n", SDL_GetError());
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
win->renderer = SDL_CreateRenderer(win->window, -1, 0);
|
|
||||||
if (!win->renderer) {
|
|
||||||
fprintf(stderr, "Error creating renderer: %s\n", SDL_GetError());
|
|
||||||
goto cleanup_window;
|
|
||||||
}
|
|
||||||
|
|
||||||
win->leftEye = SDL_CreateTexture(win->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
|
||||||
if (!win->leftEye) {
|
|
||||||
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
|
|
||||||
goto cleanup_renderer;
|
|
||||||
}
|
|
||||||
SDL_SetTextureColorMod(win->leftEye, 0xff, 0, 0);
|
|
||||||
|
|
||||||
win->rightEye = SDL_CreateTexture(win->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
|
||||||
if (!win->rightEye) {
|
|
||||||
fprintf(stderr, "Error creating right eye texture: %s\n", SDL_GetError());
|
|
||||||
goto cleanup_left_eye;
|
|
||||||
}
|
|
||||||
SDL_SetTextureColorMod(win->rightEye, 0, 0xc6, 0xf0);
|
|
||||||
SDL_SetTextureBlendMode(win->rightEye, SDL_BLENDMODE_ADD);
|
|
||||||
|
|
||||||
scaleWindow(win);
|
|
||||||
|
|
||||||
win->nk = nk_sdl_init(win->window, win->renderer);
|
|
||||||
applyStyles(win->nk, win->screenScaleX, win->screenScaleY);
|
|
||||||
/* tell nuklear the mouse moved somewhere so it doesn't think we're hovering in the top left */
|
|
||||||
nk_input_motion(win->nk, 1024, 1024);
|
|
||||||
|
|
||||||
{
|
|
||||||
struct nk_font_atlas *atlas;
|
|
||||||
struct nk_font_config config = nk_font_config(0);
|
|
||||||
config.pixel_snap = 1;
|
|
||||||
config.oversample_h = 8;
|
|
||||||
config.oversample_v = 8;
|
|
||||||
|
|
||||||
nk_sdl_font_stash_begin(&atlas);
|
|
||||||
win->font = nk_font_atlas_add_from_memory(atlas, (void*) SELAWIK, SELAWIK_LEN, 13 * win->screenScaleY, &config);
|
|
||||||
nk_sdl_font_stash_end();
|
|
||||||
|
|
||||||
nk_style_set_font(win->nk, &win->font->handle);
|
|
||||||
}
|
|
||||||
|
|
||||||
return 0;
|
|
||||||
|
|
||||||
cleanup_left_eye:
|
|
||||||
SDL_DestroyTexture(win->leftEye);
|
|
||||||
cleanup_renderer:
|
|
||||||
SDL_DestroyRenderer(win->renderer);
|
|
||||||
cleanup_window:
|
|
||||||
SDL_DestroyWindow(win->window);
|
|
||||||
return -1;
|
|
||||||
}
|
|
||||||
|
|
||||||
void windowDestroy(WindowContext *win) {
|
|
||||||
SDL_DestroyTexture(win->rightEye);
|
|
||||||
SDL_DestroyTexture(win->leftEye);
|
|
||||||
SDL_DestroyRenderer(win->renderer);
|
|
||||||
SDL_DestroyWindow(win->window);
|
|
||||||
}
|
|
||||||
|
|
||||||
float windowGetScreenSizeMultiplier(WindowContext *win) {
|
|
||||||
return win->screenSizeMultiplier;
|
|
||||||
}
|
|
||||||
|
|
||||||
void windowSetScreenSizeMultiplier(WindowContext *win, float multiplier) {
|
|
||||||
win->screenSizeMultiplier = multiplier;
|
|
||||||
scaleWindow(win);
|
|
||||||
applyStyles(win->nk, win->screenScaleX, win->screenScaleY);
|
|
||||||
}
|
|
||||||
|
|
||||||
static void copyScreenTexture(uint8_t *dst, const uint8_t *src, int pitch) {
|
|
||||||
int x, y, i;
|
|
||||||
uint8_t color;
|
|
||||||
int delta = pitch / 384;
|
|
||||||
for (y = 0; y < 224; ++y) {
|
|
||||||
for (x = 0; x < 384; x += 1) {
|
|
||||||
color = src[(y * 384) + x];
|
|
||||||
for (i = 0; i < delta; ++i) {
|
|
||||||
dst[(y * pitch) + (x * delta) + i] = color;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
static void updateEye(SDL_Texture *eye, const uint8_t *bytes) {
|
|
||||||
void *target;
|
|
||||||
int pitch;
|
|
||||||
if (SDL_LockTexture(eye, NULL, &target, &pitch)) {
|
|
||||||
fprintf(stderr, "Error locking buffer for eye: %s\n", SDL_GetError());
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
copyScreenTexture(target, bytes, pitch);
|
|
||||||
SDL_UnlockTexture(eye);
|
|
||||||
}
|
|
||||||
|
|
||||||
void windowUpdate(WindowContext *win, const uint8_t *left, const uint8_t *right) {
|
|
||||||
updateEye(win->leftEye, left);
|
|
||||||
updateEye(win->rightEye, right);
|
|
||||||
}
|
|
||||||
|
|
||||||
int windowScaleX(WindowContext *win, int x) {
|
|
||||||
return x * win->screenScaleX;
|
|
||||||
}
|
|
||||||
|
|
||||||
int windowScaleY(WindowContext *win, int y) {
|
|
||||||
return y * win->screenScaleY;
|
|
||||||
}
|
|
||||||
|
|
||||||
int windowGetMenuHeight(WindowContext *win) {
|
|
||||||
return (MENU_HEIGHT + 2) * win->screenScaleY;
|
|
||||||
}
|
|
||||||
|
|
||||||
int windowGetScreenHeight(WindowContext *win) {
|
|
||||||
return SCREEN_HEIGHT * win->screenSizeMultiplier * win->screenScaleY;
|
|
||||||
}
|
|
||||||
|
|
||||||
void windowDisplayBegin(WindowContext *win) {
|
|
||||||
SDL_Rect dst;
|
|
||||||
dst.x = 0;
|
|
||||||
dst.y = MENU_HEIGHT * win->screenScaleY;
|
|
||||||
dst.w = SCREEN_WIDTH * win->screenSizeMultiplier * win->screenScaleX;
|
|
||||||
dst.h = SCREEN_HEIGHT * win->screenSizeMultiplier * win->screenScaleY;
|
|
||||||
|
|
||||||
SDL_RenderClear(win->renderer);
|
|
||||||
SDL_RenderCopy(win->renderer, win->leftEye, NULL, &dst);
|
|
||||||
SDL_RenderCopy(win->renderer, win->rightEye, NULL, &dst);
|
|
||||||
}
|
|
||||||
|
|
||||||
void windowDisplayEnd(WindowContext *win) {
|
|
||||||
nk_sdl_render(NK_ANTI_ALIASING_ON);
|
|
||||||
SDL_RenderPresent(win->renderer);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool windowGuiBegin(WindowContext *win, const char *title) {
|
|
||||||
return nk_begin(win->nk, title,
|
|
||||||
nk_rect(0, 0, SCREEN_WIDTH * win->screenSizeMultiplier * win->screenScaleX, MENU_HEIGHT * win->screenScaleY),
|
|
||||||
NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_BACKGROUND);
|
|
||||||
}
|
|
||||||
|
|
||||||
void windowGuiEnd(WindowContext *win) {
|
|
||||||
nk_end(win->nk);
|
|
||||||
}
|
|
||||||
|
|
||||||
void windowMenubarBegin(WindowContext *win, const char **items) {
|
|
||||||
const char **item;
|
|
||||||
nk_menubar_begin(win->nk);
|
|
||||||
nk_layout_row_template_begin(win->nk, MENU_HEIGHT * win->screenScaleY);
|
|
||||||
for (item = items; *item != NULL; item++) {
|
|
||||||
struct nk_user_font *handle;
|
|
||||||
int len;
|
|
||||||
float width;
|
|
||||||
handle = &win->font->handle;
|
|
||||||
len = nk_strlen(*item);
|
|
||||||
width = handle->width(handle->userdata, handle->height, *item, len) + (16 * win->screenScaleX);
|
|
||||||
nk_layout_row_template_push_static(win->nk, width);
|
|
||||||
}
|
|
||||||
nk_layout_row_template_end(win->nk);
|
|
||||||
}
|
|
||||||
|
|
||||||
void windowMenubarEnd(WindowContext *win) {
|
|
||||||
nk_menubar_end(win->nk);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool windowMenuBegin(WindowContext *win, const char *label, int width) {
|
|
||||||
if (!nk_menu_begin_label(win->nk, label, NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(win, width), windowGetScreenHeight(win)))) {
|
|
||||||
return false;
|
|
||||||
}
|
|
||||||
nk_layout_row_dynamic(win->nk, windowGetMenuHeight(win), 1);
|
|
||||||
return true;
|
|
||||||
}
|
|
||||||
|
|
||||||
void windowMenuEnd(WindowContext *win) {
|
|
||||||
nk_menu_end(win->nk);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool windowMenuItemLabel(WindowContext *win, const char *label) {
|
|
||||||
return nk_menu_item_label(win->nk, label, NK_TEXT_ALIGN_LEFT);
|
|
||||||
}
|
|
||||||
|
|
||||||
bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked) {
|
|
||||||
char buffer[80];
|
|
||||||
bool result;
|
|
||||||
if (!checked) {
|
|
||||||
return windowMenuItemLabel(win, label);
|
|
||||||
}
|
|
||||||
strcpy(buffer, " * ");
|
|
||||||
strncpy(buffer + 5, label, 74);
|
|
||||||
buffer[79] = '\0';
|
|
||||||
nk_style_push_vec2(win->nk, &win->nk->style.contextual_button.padding, nk_vec2(4 * win->screenScaleX, 4 * win->screenScaleY));
|
|
||||||
result = nk_menu_item_label(win->nk, buffer, NK_TEXT_ALIGN_LEFT);
|
|
||||||
nk_style_pop_vec2(win->nk);
|
|
||||||
return result;
|
|
||||||
}
|
|
||||||
@@ -1,41 +0,0 @@
|
|||||||
#ifndef SHROOMS_VB_NATIVE_WINDOW_
|
|
||||||
#define SHROOMS_VB_NATIVE_WINDOW_
|
|
||||||
|
|
||||||
#include <SDL2/SDL.h>
|
|
||||||
#include "nuklear.h"
|
|
||||||
|
|
||||||
typedef struct WindowContext {
|
|
||||||
SDL_Window *window;
|
|
||||||
float screenSizeMultiplier;
|
|
||||||
float screenScaleX, screenScaleY;
|
|
||||||
SDL_Renderer *renderer;
|
|
||||||
SDL_Texture *leftEye;
|
|
||||||
SDL_Texture *rightEye;
|
|
||||||
struct nk_context *nk;
|
|
||||||
struct nk_font *font;
|
|
||||||
} WindowContext;
|
|
||||||
|
|
||||||
int windowInit(WindowContext *win, const char *title);
|
|
||||||
void windowDestroy(WindowContext *win);
|
|
||||||
|
|
||||||
float windowGetScreenSizeMultiplier(WindowContext *win);
|
|
||||||
void windowSetScreenSizeMultiplier(WindowContext *win, float multiplier);
|
|
||||||
void windowUpdate(WindowContext *win, const uint8_t *left, const uint8_t *right);
|
|
||||||
|
|
||||||
int windowScaleX(WindowContext *win, int x);
|
|
||||||
int windowScaleY(WindowContext *win, int y);
|
|
||||||
int windowGetMenuHeight(WindowContext *win);
|
|
||||||
int windowGetScreenHeight(WindowContext *win);
|
|
||||||
|
|
||||||
void windowDisplayBegin(WindowContext *win);
|
|
||||||
void windowDisplayEnd(WindowContext *win);
|
|
||||||
bool windowGuiBegin(WindowContext *win, const char *title);
|
|
||||||
void windowGuiEnd(WindowContext *win);
|
|
||||||
void windowMenubarBegin(WindowContext *win, const char **items);
|
|
||||||
void windowMenubarEnd(WindowContext *win);
|
|
||||||
bool windowMenuBegin(WindowContext *win, const char *label, int width);
|
|
||||||
void windowMenuEnd(WindowContext *win);
|
|
||||||
bool windowMenuItemLabel(WindowContext *win, const char *label);
|
|
||||||
bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked);
|
|
||||||
|
|
||||||
#endif
|
|
||||||
Reference in New Issue
Block a user