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3 Commits
main ... vram

10 changed files with 853 additions and 4 deletions

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@ -18,8 +18,12 @@ use crate::{
controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId},
input::MappingProvider,
memory::MemoryMonitor,
persistence::Persistence,
window::{AboutWindow, AppWindow, GameWindow, GdbServerWindow, InputWindow},
window::{
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, GameWindow, GdbServerWindow,
InputWindow,
},
};
fn load_icon() -> anyhow::Result<IconData> {
@ -39,6 +43,7 @@ pub struct Application {
proxy: EventLoopProxy<UserEvent>,
mappings: MappingProvider,
controllers: ControllerManager,
memory: MemoryMonitor,
persistence: Persistence,
viewports: HashMap<ViewportId, Viewport>,
focused: Option<ViewportId>,
@ -55,6 +60,7 @@ impl Application {
let persistence = Persistence::new();
let mappings = MappingProvider::new(persistence.clone());
let controllers = ControllerManager::new(client.clone(), &mappings);
let memory = MemoryMonitor::new(client.clone());
{
let mappings = mappings.clone();
let proxy = proxy.clone();
@ -65,6 +71,7 @@ impl Application {
client,
proxy,
mappings,
memory,
controllers,
persistence,
viewports: HashMap::new(),
@ -194,6 +201,14 @@ impl ApplicationHandler<UserEvent> for Application {
let about = AboutWindow;
self.open(event_loop, Box::new(about));
}
UserEvent::OpenCharacterData(sim_id) => {
let vram = CharacterDataWindow::new(sim_id, &mut self.memory);
self.open(event_loop, Box::new(vram));
}
UserEvent::OpenBgMap(sim_id) => {
let bgmap = BgMapWindow::new(sim_id, &mut self.memory);
self.open(event_loop, Box::new(bgmap));
}
UserEvent::OpenDebugger(sim_id) => {
let debugger =
GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
@ -300,7 +315,7 @@ impl Viewport {
let (window, state) = create_window_and_state(&ctx, event_loop, &builder, &mut painter);
egui_winit::update_viewport_info(&mut info, &ctx, &window, true);
app.on_init(painter.render_state().as_ref().unwrap());
app.on_init(&ctx, painter.render_state().as_ref().unwrap());
Self {
painter,
ctx,
@ -403,6 +418,8 @@ impl Drop for Viewport {
pub enum UserEvent {
GamepadEvent(gilrs::Event),
OpenAbout,
OpenCharacterData(SimId),
OpenBgMap(SimId),
OpenDebugger(SimId),
OpenInput,
OpenPlayer2,

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@ -19,7 +19,9 @@ mod emulator;
mod gdbserver;
mod graphics;
mod input;
mod memory;
mod persistence;
mod vram;
mod window;
#[derive(Parser)]

88
src/memory.rs Normal file
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@ -0,0 +1,88 @@
use std::{
collections::HashMap,
sync::{Arc, Mutex, MutexGuard},
};
use bytemuck::BoxBytes;
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
pub struct MemoryMonitor {
client: EmulatorClient,
regions: HashMap<MemoryRegion, Arc<Mutex<BoxBytes>>>,
}
impl MemoryMonitor {
pub fn new(client: EmulatorClient) -> Self {
Self {
client,
regions: HashMap::new(),
}
}
pub fn view(&mut self, sim: SimId, start: u32, length: usize) -> MemoryView {
let region = MemoryRegion { sim, start, length };
let memory = self.regions.entry(region).or_insert_with(|| {
let mut buf = aligned_memory(start, length);
let (tx, rx) = oneshot::channel();
self.client
.send_command(EmulatorCommand::ReadMemory(sim, start, length, vec![], tx));
let bytes = pollster::block_on(rx).unwrap();
buf.copy_from_slice(&bytes);
#[expect(clippy::arc_with_non_send_sync)] // TODO: remove after bytemuck upgrade
Arc::new(Mutex::new(buf))
});
MemoryView {
memory: memory.clone(),
}
}
}
fn aligned_memory(start: u32, length: usize) -> BoxBytes {
if start % 4 == 0 && length % 4 == 0 {
let memory = vec![0u32; length / 4].into_boxed_slice();
return bytemuck::box_bytes_of(memory);
}
if start % 2 == 0 && length % 2 == 0 {
let memory = vec![0u16; length / 2].into_boxed_slice();
return bytemuck::box_bytes_of(memory);
}
let memory = vec![0u8; length].into_boxed_slice();
bytemuck::box_bytes_of(memory)
}
pub struct MemoryView {
memory: Arc<Mutex<BoxBytes>>,
}
// SAFETY: BoxBytes is supposed to be Send+Sync, will be in a new version
unsafe impl Send for MemoryView {}
impl MemoryView {
pub fn borrow(&self) -> MemoryRef<'_> {
MemoryRef {
inner: self.memory.lock().unwrap(),
}
}
}
pub struct MemoryRef<'a> {
inner: MutexGuard<'a, BoxBytes>,
}
impl MemoryRef<'_> {
pub fn read(&self, index: usize) -> u8 {
self.inner[index]
}
pub fn range<T: bytemuck::AnyBitPattern>(&self, start: usize, count: usize) -> &[T] {
let from = start * size_of::<T>();
let to = from + (count * size_of::<T>());
bytemuck::cast_slice(&self.inner[from..to])
}
}
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
struct MemoryRegion {
sim: SimId,
start: u32,
length: usize,
}

121
src/vram.rs Normal file
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@ -0,0 +1,121 @@
use std::{
collections::{hash_map::Entry, HashMap},
hash::Hash,
sync::Mutex,
};
use egui::{
epaint::ImageDelta,
load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
ColorImage, Context, TextureHandle, TextureOptions,
};
use serde::{Deserialize, Serialize};
pub trait VramResource: Sized + PartialEq + Eq + Hash {
fn to_uri(&self) -> String;
fn from_uri(uri: &str) -> Option<Self>;
}
impl<T: Serialize + for<'a> Deserialize<'a> + PartialEq + Eq + Hash> VramResource for T {
fn to_uri(&self) -> String {
format!("vram://{}", serde_json::to_string(self).unwrap())
}
fn from_uri(uri: &str) -> Option<Self> {
let content = uri.strip_prefix("vram://")?;
serde_json::from_str(content).ok()
}
}
pub trait VramImageLoader {
type Resource: VramResource;
fn id(&self) -> &str;
fn add(&self, resource: &Self::Resource) -> Option<ColorImage>;
fn update<'a>(
&'a self,
resources: impl Iterator<Item = &'a Self::Resource>,
) -> Vec<(&'a Self::Resource, ColorImage)>;
}
pub struct VramTextureLoader<T: VramImageLoader> {
id: String,
loader: Mutex<T>,
cache: Mutex<HashMap<T::Resource, TextureHandle>>,
}
impl<T: VramImageLoader> VramTextureLoader<T> {
pub fn new(loader: T) -> Self {
Self {
id: loader.id().to_string(),
loader: Mutex::new(loader),
cache: Mutex::new(HashMap::new()),
}
}
}
impl<T: VramImageLoader> TextureLoader for VramTextureLoader<T> {
fn id(&self) -> &str {
&self.id
}
fn load(
&self,
ctx: &Context,
uri: &str,
texture_options: TextureOptions,
_size_hint: egui::SizeHint,
) -> Result<TexturePoll, LoadError> {
let Some(resource) = T::Resource::from_uri(uri) else {
return Err(LoadError::NotSupported);
};
if texture_options != TextureOptions::NEAREST {
return Err(LoadError::Loading(
"Only TextureOptions::NEAREST are supported".into(),
));
}
let loader = self.loader.lock().unwrap();
let mut cache = self.cache.lock().unwrap();
for (resource, updated_image) in loader.update(cache.keys()) {
if let Some(handle) = cache.get(resource) {
let delta = ImageDelta::full(updated_image, TextureOptions::NEAREST);
ctx.tex_manager().write().set(handle.id(), delta);
}
}
match cache.entry(resource) {
Entry::Occupied(entry) => {
let texture = SizedTexture::from_handle(entry.get());
Ok(TexturePoll::Ready { texture })
}
Entry::Vacant(entry) => {
if let Some(image) = loader.add(entry.key()) {
let handle =
entry.insert(ctx.load_texture(uri, image, TextureOptions::NEAREST));
let texture = SizedTexture::from_handle(handle);
Ok(TexturePoll::Ready { texture })
} else {
Err(LoadError::Loading("could not load texture".into()))
}
}
}
}
fn forget(&self, uri: &str) {
if let Some(resource) = T::Resource::from_uri(uri) {
self.cache.lock().unwrap().remove(&resource);
}
}
fn forget_all(&self) {
self.cache.lock().unwrap().clear();
}
fn byte_size(&self) -> usize {
self.cache
.lock()
.unwrap()
.values()
.map(|h| h.byte_size())
.sum()
}
}

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@ -3,6 +3,7 @@ use egui::{Context, ViewportBuilder, ViewportId};
pub use game::GameWindow;
pub use gdb::GdbServerWindow;
pub use input::InputWindow;
pub use vram::{BgMapWindow, CharacterDataWindow};
use winit::event::KeyEvent;
use crate::emulator::SimId;
@ -12,6 +13,7 @@ mod game;
mod game_screen;
mod gdb;
mod input;
mod vram;
pub trait AppWindow {
fn viewport_id(&self) -> ViewportId;
@ -20,7 +22,8 @@ pub trait AppWindow {
}
fn initial_viewport(&self) -> ViewportBuilder;
fn show(&mut self, ctx: &Context);
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) {
fn on_init(&mut self, ctx: &Context, render_state: &egui_wgpu::RenderState) {
let _ = ctx;
let _ = render_state;
}
fn on_destroy(&mut self) {}

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@ -132,6 +132,18 @@ impl GameWindow {
.unwrap();
ui.close_menu();
}
if ui.button("Character Data").clicked() {
self.proxy
.send_event(UserEvent::OpenCharacterData(self.sim_id))
.unwrap();
ui.close_menu();
}
if ui.button("Background Maps").clicked() {
self.proxy
.send_event(UserEvent::OpenBgMap(self.sim_id))
.unwrap();
ui.close_menu();
}
});
ui.menu_button("About", |ui| {
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
@ -369,7 +381,7 @@ impl AppWindow for GameWindow {
toasts.show(ctx);
}
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) {
fn on_init(&mut self, _ctx: &Context, render_state: &egui_wgpu::RenderState) {
let (screen, sink) = GameScreen::init(render_state);
let (message_sink, message_source) = mpsc::channel();
self.client.send_command(EmulatorCommand::ConnectToSim(

6
src/window/vram.rs Normal file
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@ -0,0 +1,6 @@
mod bgmap;
mod chardata;
mod utils;
pub use bgmap::*;
pub use chardata::*;

151
src/window/vram/bgmap.rs Normal file
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@ -0,0 +1,151 @@
use std::sync::Arc;
use egui::{CentralPanel, ColorImage, Context, Image, TextureOptions, ViewportBuilder, ViewportId};
use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
memory::{MemoryMonitor, MemoryView},
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
window::AppWindow,
};
use super::utils::parse_palette;
pub struct BgMapWindow {
sim_id: SimId,
loader: Option<BgMapLoader>,
}
impl BgMapWindow {
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
Self {
sim_id,
loader: Some(BgMapLoader::new(sim_id, memory)),
}
}
}
impl AppWindow for BgMapWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("BG Map Data ({})", self.sim_id))
.with_inner_size((640.0, 480.0))
}
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
let loader = self.loader.take().unwrap();
ctx.add_texture_loader(Arc::new(VramTextureLoader::new(loader)));
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
let resource = BgMapResource { index: 0 };
let image = Image::new(resource.to_uri()).texture_options(TextureOptions::NEAREST);
ui.add(image);
});
}
}
#[derive(Serialize, Deserialize, PartialEq, Eq, Hash)]
struct BgMapResource {
index: usize,
}
struct BgMapLoader {
chardata: MemoryView,
bgmaps: MemoryView,
brightness: MemoryView,
palettes: MemoryView,
}
impl BgMapLoader {
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
Self {
chardata: memory.view(sim_id, 0x00078000, 0x8000),
bgmaps: memory.view(sim_id, 0x00020000, 0x1d800),
brightness: memory.view(sim_id, 0x0005f824, 8),
palettes: memory.view(sim_id, 0x0005f860, 16),
}
}
fn load_bgmap(&self, index: usize) -> Option<ColorImage> {
let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow();
let brightness = self.brightness.borrow();
let palettes = self.palettes.borrow();
let brts = brightness.range::<u8>(0, 8);
let colors = [
parse_palette(palettes.read(0), brts),
parse_palette(palettes.read(2), brts),
parse_palette(palettes.read(4), brts),
parse_palette(palettes.read(6), brts),
];
let mut data = vec![0u8; 512 * 512];
for (i, cell) in bgmaps.range::<u16>(index * 4096, 4096).iter().enumerate() {
let char_index = (cell & 0x7ff) as usize;
let char = chardata.range::<u16>(char_index * 8, 8);
let vflip = cell & 0x1000 != 0;
let hflip = cell & 0x2000 != 0;
let palette_index = (cell >> 14) as usize;
let palette = &colors[palette_index];
let mut target_idx = (i % 64) * 8 + (i / 64) * 8 * 512;
for row in 0..8 {
let dests = &mut data[target_idx..target_idx + 8];
let pixels = self.read_char_row(char, hflip, vflip, row);
for (dest, pixel) in dests.iter_mut().zip(pixels) {
*dest = palette[pixel as usize];
}
target_idx += 512;
}
}
Some(ColorImage::from_gray([512, 512], &data))
}
fn read_char_row(
&self,
char: &[u16],
hflip: bool,
vflip: bool,
row: usize,
) -> impl Iterator<Item = u8> {
let pixels = if vflip { char[7 - row] } else { char[row] };
(0..16).step_by(2).map(move |i| {
let pixel = if hflip { 14 - i } else { i };
((pixels >> pixel) & 0x3) as u8
})
}
}
impl VramImageLoader for BgMapLoader {
type Resource = BgMapResource;
fn id(&self) -> &str {
concat!(module_path!(), "::BgMapLoader")
}
fn add(&self, resource: &Self::Resource) -> Option<ColorImage> {
let BgMapResource { index } = resource;
self.load_bgmap(*index)
}
fn update<'a>(
&'a self,
resources: impl Iterator<Item = &'a Self::Resource>,
) -> Vec<(&'a Self::Resource, ColorImage)> {
let _ = resources;
vec![]
}
}

433
src/window/vram/chardata.rs Normal file
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@ -0,0 +1,433 @@
use std::{fmt::Display, sync::Arc};
use egui::{
Align, CentralPanel, Color32, ColorImage, ComboBox, Context, Frame, Image, RichText,
ScrollArea, Sense, Slider, TextEdit, TextureOptions, Ui, UiBuilder, Vec2, ViewportBuilder,
ViewportId,
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use serde::{Deserialize, Serialize};
use crate::{
emulator::SimId,
memory::{MemoryMonitor, MemoryView},
vram::{VramImageLoader, VramResource as _, VramTextureLoader},
window::AppWindow,
};
use super::utils;
#[derive(Debug, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
pub enum VramPalette {
Generic,
Bg0,
Bg1,
Bg2,
Bg3,
Obj0,
Obj1,
Obj2,
Obj3,
}
impl VramPalette {
pub const fn values() -> [VramPalette; 9] {
[
Self::Generic,
Self::Bg0,
Self::Bg1,
Self::Bg2,
Self::Bg3,
Self::Obj0,
Self::Obj1,
Self::Obj2,
Self::Obj3,
]
}
pub const fn offset(self) -> Option<usize> {
match self {
Self::Generic => None,
Self::Bg0 => Some(0),
Self::Bg1 => Some(2),
Self::Bg2 => Some(4),
Self::Bg3 => Some(6),
Self::Obj0 => Some(8),
Self::Obj1 => Some(10),
Self::Obj2 => Some(12),
Self::Obj3 => Some(14),
}
}
}
impl Display for VramPalette {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::Generic => f.write_str("Generic"),
Self::Bg0 => f.write_str("BG 0"),
Self::Bg1 => f.write_str("BG 1"),
Self::Bg2 => f.write_str("BG 2"),
Self::Bg3 => f.write_str("BG 3"),
Self::Obj0 => f.write_str("OBJ 0"),
Self::Obj1 => f.write_str("OBJ 1"),
Self::Obj2 => f.write_str("OBJ 2"),
Self::Obj3 => f.write_str("OBJ 3"),
}
}
}
pub struct CharacterDataWindow {
sim_id: SimId,
loader: Option<CharDataLoader>,
brightness: MemoryView,
palettes: MemoryView,
palette: VramPalette,
index: usize,
index_str: String,
scale: f32,
show_grid: bool,
}
impl CharacterDataWindow {
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
Self {
sim_id,
loader: Some(CharDataLoader::new(sim_id, memory)),
brightness: memory.view(sim_id, 0x0005f824, 8),
palettes: memory.view(sim_id, 0x0005f860, 16),
palette: VramPalette::Generic,
index: 0,
index_str: "0".into(),
scale: 4.0,
show_grid: true,
}
}
fn show_form(&mut self, ui: &mut Ui) {
let row_height = ui.spacing().interact_size.y;
ui.vertical(|ui| {
TableBuilder::new(ui)
.column(Column::auto())
.column(Column::remainder())
.body(|mut body| {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("Index");
});
row.col(|ui| {
let res = ui.add(
TextEdit::singleline(&mut self.index_str)
.horizontal_align(Align::Max),
);
if res.changed() {
if let Some(index) =
self.index_str.parse().ok().filter(|id| *id < 2048)
{
self.index = index;
}
}
});
});
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("Address");
});
row.col(|ui| {
let address = match self.index {
0x000..0x200 => 0x00060000 + self.index,
0x200..0x400 => 0x000e0000 + (self.index - 0x200),
0x400..0x600 => 0x00160000 + (self.index - 0x400),
0x600..0x800 => 0x001e0000 + (self.index - 0x600),
_ => unreachable!("can't happen"),
};
let mut address_str = format!("{address:08x}");
ui.add_enabled(
false,
TextEdit::singleline(&mut address_str).horizontal_align(Align::Max),
);
});
});
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("Mirror");
});
row.col(|ui| {
let mirror = 0x00078000 + (self.index * 16);
let mut mirror_str = format!("{mirror:08x}");
ui.add_enabled(
false,
TextEdit::singleline(&mut mirror_str).horizontal_align(Align::Max),
);
});
});
});
let resource = CharDataResource::Character {
palette: self.palette,
index: self.index,
};
let image = Image::new(resource.to_uri())
.maintain_aspect_ratio(true)
.tint(Color32::RED)
.texture_options(TextureOptions::NEAREST);
ui.add(image);
ui.section("Colors", |ui| {
ui.horizontal(|ui| {
ui.label("Palette");
ComboBox::from_id_salt("palette")
.selected_text(self.palette.to_string())
.width(ui.available_width())
.show_ui(ui, |ui| {
for palette in VramPalette::values() {
ui.selectable_value(
&mut self.palette,
palette,
palette.to_string(),
);
}
});
});
TableBuilder::new(ui)
.columns(Column::remainder(), 4)
.body(|mut body| {
let palette = self.load_palette_colors();
body.row(30.0, |mut row| {
for color in palette {
row.col(|ui| {
let rect = ui.available_rect_before_wrap();
let scale = rect.height() / rect.width();
let rect = rect.scale_from_center2(Vec2::new(scale, 1.0));
ui.painter().rect_filled(
rect,
0.0,
Color32::RED * Color32::from_gray(color),
);
});
}
});
});
});
ui.section("Display", |ui| {
ui.horizontal(|ui| {
ui.label("Scale");
ui.spacing_mut().slider_width = ui.available_width();
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
.step_by(1.0)
.show_value(false);
ui.add(slider);
});
ui.checkbox(&mut self.show_grid, "Show grid");
});
});
}
fn load_palette_colors(&self) -> [u8; 4] {
let Some(offset) = self.palette.offset() else {
return utils::GENERIC_PALETTE;
};
let palette = self.palettes.borrow().read(offset);
let brightnesses = self.brightness.borrow();
let brts = brightnesses.range(0, 8);
utils::parse_palette(palette, brts)
}
fn show_chardata(&mut self, ui: &mut Ui) {
let start_pos = ui.cursor().min;
let resource = CharDataResource::CharacterData {
palette: self.palette,
};
let image = Image::new(resource.to_uri())
.fit_to_original_size(self.scale)
.tint(Color32::RED)
.texture_options(TextureOptions::NEAREST)
.sense(Sense::click());
let res = ui.add(image);
if res.clicked() {
if let Some(click_pos) = res.interact_pointer_pos() {
let fixed_pos = (click_pos - start_pos) / self.scale;
let x = (fixed_pos.x / 8.0) as usize;
let y = (fixed_pos.y / 8.0) as usize;
self.index = (y * 16) + x;
self.index_str = self.index.to_string();
}
}
let painter = ui.painter_at(res.rect);
if self.show_grid {
let stroke = ui.style().visuals.widgets.noninteractive.fg_stroke;
for x in (1..16).map(|i| (i as f32) * 8.0 * self.scale) {
let p1 = res.rect.min + (x, 0.0).into();
let p2 = res.rect.min + (x, 128.0 * 8.0 * self.scale).into();
painter.line(vec![p1, p2], stroke);
}
for y in (1..128).map(|i| (i as f32) * 8.0 * self.scale) {
let p1 = res.rect.min + (0.0, y).into();
let p2 = res.rect.min + (16.0 * 8.0 * self.scale, y).into();
painter.line(vec![p1, p2], stroke);
}
}
// draw box around selected
let x1 = (self.index % 16) as f32 * 8.0 * self.scale;
let x2 = x1 + (8.0 * self.scale);
let y1 = (self.index / 16) as f32 * 8.0 * self.scale;
let y2 = y1 + (8.0 * self.scale);
painter.line(
vec![
(res.rect.min + (x1, y1).into()),
(res.rect.min + (x2, y1).into()),
(res.rect.min + (x2, y2).into()),
(res.rect.min + (x1, y2).into()),
(res.rect.min + (x1, y1).into()),
],
ui.style().visuals.widgets.active.fg_stroke,
);
}
}
impl AppWindow for CharacterDataWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Character Data ({})", self.sim_id))
.with_inner_size((640.0, 480.0))
}
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
let loader = self.loader.take().unwrap();
ctx.add_texture_loader(Arc::new(VramTextureLoader::new(loader)));
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ui.horizontal_top(|ui| {
StripBuilder::new(ui)
.size(Size::relative(0.3))
.size(Size::remainder())
.horizontal(|mut strip| {
strip.cell(|ui| {
ScrollArea::vertical().show(ui, |ui| self.show_form(ui));
});
strip.cell(|ui| {
ScrollArea::both().show(ui, |ui| self.show_chardata(ui));
});
});
});
});
}
}
#[derive(Serialize, Deserialize, PartialEq, Eq, Hash)]
enum CharDataResource {
Character { palette: VramPalette, index: usize },
CharacterData { palette: VramPalette },
}
struct CharDataLoader {
chardata: MemoryView,
brightness: MemoryView,
palettes: MemoryView,
}
impl CharDataLoader {
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
Self {
chardata: memory.view(sim_id, 0x00078000, 0x8000),
brightness: memory.view(sim_id, 0x0005f824, 8),
palettes: memory.view(sim_id, 0x0005f860, 16),
}
}
fn load_character(&self, palette: VramPalette, index: usize) -> Option<ColorImage> {
if index >= 2048 {
return None;
}
let palette = self.load_palette(palette);
let chardata = self.chardata.borrow();
let character = chardata.range::<u16>(index * 8, 8);
let mut buffer = Vec::with_capacity(8 * 8);
for row in character {
for offset in (0..16).step_by(2) {
let char = (row >> offset) & 0x3;
buffer.push(palette[char as usize]);
}
}
Some(ColorImage::from_gray([8, 8], &buffer))
}
fn load_character_data(&self, palette: VramPalette) -> Option<ColorImage> {
let palette = self.load_palette(palette);
let chardata = self.chardata.borrow();
let mut buffer = vec![0; 8 * 8 * 2048];
for (i, row) in chardata.range::<u16>(0, 2048).iter().enumerate() {
let bytes =
[0, 2, 4, 6, 8, 10, 12, 14].map(|off| palette[(*row as usize >> off) & 0x3]);
let char_index = i / 8;
let row_index = i % 8;
let x = (char_index % 16) * 8;
let y = (char_index / 16) * 8 + row_index;
let write_index = (y * 16 * 8) + x;
buffer[write_index..write_index + 8].copy_from_slice(&bytes);
}
Some(ColorImage::from_gray([8 * 16, 8 * 128], &buffer))
}
fn load_palette(&self, palette: VramPalette) -> [u8; 4] {
let Some(offset) = palette.offset() else {
return utils::GENERIC_PALETTE;
};
let palette = self.palettes.borrow().read(offset);
let brightnesses = self.brightness.borrow();
let brts = brightnesses.range(0, 8);
utils::parse_palette(palette, brts)
}
}
impl VramImageLoader for CharDataLoader {
type Resource = CharDataResource;
fn id(&self) -> &str {
concat!(module_path!(), "::CharDataLoader")
}
fn add(&self, resource: &Self::Resource) -> Option<ColorImage> {
match resource {
CharDataResource::Character { palette, index } => self.load_character(*palette, *index),
CharDataResource::CharacterData { palette } => self.load_character_data(*palette),
}
}
fn update<'a>(
&'a self,
resources: impl Iterator<Item = &'a Self::Resource>,
) -> Vec<(&'a Self::Resource, ColorImage)> {
let _ = resources;
vec![]
}
}
trait UiExt {
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
}
impl UiExt for Ui {
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)) {
let mut frame = Frame::group(self.style());
frame.outer_margin.top += 10.0;
frame.inner_margin.top += 2.0;
let res = frame.show(self, add_contents);
let text = RichText::new(title).background_color(self.style().visuals.panel_fill);
let old_rect = res.response.rect;
let mut text_rect = old_rect;
text_rect.min.x += 6.0;
let new_rect = self
.allocate_new_ui(UiBuilder::new().max_rect(text_rect), |ui| ui.label(text))
.response
.rect;
self.allocate_space((old_rect.max - new_rect.max) - (old_rect.min - new_rect.min));
}
}

16
src/window/vram/utils.rs Normal file
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pub const GENERIC_PALETTE: [u8; 4] = [0, 64, 128, 255];
pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
let shades = [
0,
brts[0],
brts[2],
brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
];
[
0,
shades[(palette >> 2) as usize & 0x03],
shades[(palette >> 4) as usize & 0x03],
shades[(palette >> 6) as usize & 0x03],
]
}