Compare commits
16 Commits
Author | SHA1 | Date |
---|---|---|
Simon Gellis | 007a89d8b8 | |
Simon Gellis | 00066f225b | |
Simon Gellis | 4aae6927e3 | |
Simon Gellis | 486ab96ab2 | |
Simon Gellis | f4b4aa099b | |
Simon Gellis | 2ea4235771 | |
Simon Gellis | f6ed4d6f27 | |
Simon Gellis | 3cb5606382 | |
Simon Gellis | c45cd14236 | |
Simon Gellis | 121adcb08c | |
Simon Gellis | 18f997632b | |
Simon Gellis | 5f0f48fc8b | |
Simon Gellis | 0fb8d8e59f | |
Simon Gellis | 511ad086cd | |
Simon Gellis | 5969bfb915 | |
Simon Gellis | acde199b4a |
|
@ -4,7 +4,6 @@
|
|||
*.html text eol=lf diff=html
|
||||
*.java text eol=lf diff=java
|
||||
*.js text eol=lf diff=js
|
||||
*.sh text eol=lf
|
||||
*.txt text eol=lf
|
||||
|
||||
*.class binary
|
||||
|
|
|
@ -1,5 +1,4 @@
|
|||
/lemur
|
||||
/lemur.exe
|
||||
/shrooms-vb
|
||||
/shrooms-vb.exe
|
||||
.vscode
|
||||
output
|
||||
/target
|
||||
|
|
File diff suppressed because it is too large
Load Diff
52
Cargo.toml
52
Cargo.toml
|
@ -1,52 +0,0 @@
|
|||
[package]
|
||||
name = "lemur"
|
||||
description = "An emulator for the Virtual Boy."
|
||||
repository = "https://git.virtual-boy.com/PVB/lemur"
|
||||
publish = false
|
||||
license = "MIT"
|
||||
version = "0.1.2"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
anyhow = "1"
|
||||
bitflags = { version = "2", features = ["serde"] }
|
||||
bytemuck = { version = "1", features = ["derive"] }
|
||||
clap = { version = "4", features = ["derive"] }
|
||||
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
|
||||
directories = "5"
|
||||
egui = { version = "0.29", features = ["serde"] }
|
||||
egui_extras = { version = "0.29", features = ["image"] }
|
||||
egui-toast = "0.15"
|
||||
egui-winit = "0.29"
|
||||
egui-wgpu = { version = "0.29", features = ["winit"] }
|
||||
gilrs = { version = "0.11", features = ["serde-serialize"] }
|
||||
image = { version = "0.25", default-features = false, features = ["png"] }
|
||||
itertools = "0.13"
|
||||
num-derive = "0.4"
|
||||
num-traits = "0.2"
|
||||
oneshot = "0.1"
|
||||
pollster = "0.4"
|
||||
rfd = "0.15"
|
||||
rtrb = "0.3"
|
||||
rubato = "0.16"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
thread-priority = "1"
|
||||
wgpu = "22.1"
|
||||
winit = { version = "0.30", features = ["serde"] }
|
||||
|
||||
[target.'cfg(windows)'.dependencies]
|
||||
windows = { version = "0.58", features = ["Win32_System_Threading"] }
|
||||
|
||||
[build-dependencies]
|
||||
cc = "1"
|
||||
winresource = "0.1"
|
||||
|
||||
[profile.release]
|
||||
lto = true
|
||||
|
||||
[package.metadata.bundle]
|
||||
name = "Lemur"
|
||||
identifier = "com.virtual-boy.Lemur"
|
||||
icon = ["assets/lemur-256x256.png"]
|
||||
category = "games"
|
22
README.md
22
README.md
|
@ -1,25 +1,19 @@
|
|||
# Lemur
|
||||
# Shrooms VB (native)
|
||||
|
||||
A Virtual Boy emulator built around the shrooms-vb core. Written in Rust, using winit, wgpu, and egui. Should run on any major OS.
|
||||
An SDL-based implementation of shrooms-vb.
|
||||
|
||||
## Setup
|
||||
|
||||
Install the following dependencies:
|
||||
- `cargo`
|
||||
- `gcc` (or MinGW on Windows) (or whatever, just set `CC`)
|
||||
- `pkg-config`
|
||||
- sdl2
|
||||
|
||||
Run
|
||||
```sh
|
||||
cargo build --release
|
||||
make build
|
||||
```
|
||||
|
||||
The executable will be in `target/release/lemur[.exe]`
|
||||
## Dependencies
|
||||
|
||||
## Release
|
||||
|
||||
Bump the version number in `Cargo.toml`, then run this script:
|
||||
|
||||
```sh
|
||||
./scripts/release.sh
|
||||
```
|
||||
|
||||
It uses docker to cross compile for Windows, MacOS, and Linux. All binaries are left in the `output` directory.
|
||||
This program uses a vendored version of [nuklear](https://github.com/Immediate-Mode-UI/Nuklear/tree/6566d9075d5fed48af014c93f87c4aed8c4bd21c) for GUIs.
|
|
@ -0,0 +1,17 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_ASSETS_
|
||||
#define SHROOMS_VB_NATIVE_ASSETS_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
extern const uint8_t _binary_assets_lefteye_bin_start;
|
||||
const uint8_t *LEFT_EYE_DEFAULT = &_binary_assets_lefteye_bin_start;
|
||||
|
||||
extern const uint8_t _binary_assets_righteye_bin_start;
|
||||
const uint8_t *RIGHT_EYE_DEFAULT = &_binary_assets_righteye_bin_start;
|
||||
|
||||
extern const uint8_t _binary_assets_selawk_bin_start;
|
||||
extern const uint8_t _binary_assets_selawk_bin_end;
|
||||
const uint8_t *SELAWIK = &_binary_assets_selawk_bin_start;
|
||||
#define SELAWIK_LEN (&_binary_assets_selawk_bin_end - &_binary_assets_selawk_bin_start)
|
||||
|
||||
#endif
|
Binary file not shown.
Binary file not shown.
Before Width: | Height: | Size: 25 KiB |
BIN
assets/lemur.ico
BIN
assets/lemur.ico
Binary file not shown.
Before Width: | Height: | Size: 26 KiB |
Binary file not shown.
|
@ -0,0 +1,69 @@
|
|||
#include <audio.h>
|
||||
#include <stdio.h>
|
||||
|
||||
void audioCallback(void *userdata, uint8_t *stream, int len) {
|
||||
AudioContext *aud;
|
||||
SDL_assert(len == 834 * 4);
|
||||
|
||||
aud = userdata;
|
||||
if (!aud->filled) {
|
||||
/* too little data, play silence */
|
||||
SDL_memset4(stream, 0, 834);
|
||||
return;
|
||||
}
|
||||
SDL_memcpy4(stream, aud->buffers[aud->current], 834);
|
||||
++aud->current;
|
||||
aud->current %= 2;
|
||||
aud->filled -= 1;
|
||||
}
|
||||
|
||||
int audioInit(AudioContext *aud) {
|
||||
SDL_AudioSpec spec;
|
||||
spec.freq = 41700;
|
||||
spec.format = AUDIO_S16;
|
||||
spec.channels = 2;
|
||||
spec.samples = 834;
|
||||
spec.callback = &audioCallback;
|
||||
spec.userdata = aud;
|
||||
|
||||
aud->id = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
|
||||
aud->paused = true;
|
||||
if (!aud->id) {
|
||||
fprintf(stderr, "could not open audio device: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
aud->current = 0;
|
||||
aud->filled = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void audioDestroy(AudioContext *aud) {
|
||||
SDL_CloseAudioDevice(aud->id);
|
||||
}
|
||||
|
||||
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes) {
|
||||
int filled;
|
||||
if (!aud->id) return -1;
|
||||
SDL_assert(bytes == 834 * 4);
|
||||
|
||||
SDL_LockAudioDevice(aud->id);
|
||||
if (aud->filled < 2) {
|
||||
int next = (aud->current + aud->filled) % 2;
|
||||
SDL_memcpy4(aud->buffers[next], data, bytes / 4);
|
||||
aud->filled += 1;
|
||||
}
|
||||
filled = aud->filled;
|
||||
SDL_UnlockAudioDevice(aud->id);
|
||||
|
||||
if (aud->paused) {
|
||||
SDL_PauseAudioDevice(aud->id, false);
|
||||
aud->paused = false;
|
||||
}
|
||||
|
||||
while (filled > 1) {
|
||||
SDL_Delay(0);
|
||||
filled = aud->filled;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,19 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_AUDIO_
|
||||
#define SHROOMS_VB_NATIVE_AUDIO_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct {
|
||||
SDL_AudioDeviceID id;
|
||||
bool paused;
|
||||
uint32_t buffers[2][834];
|
||||
int current;
|
||||
int filled;
|
||||
} AudioContext;
|
||||
|
||||
int audioInit(AudioContext *aud);
|
||||
void audioDestroy(AudioContext *aud);
|
||||
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes);
|
||||
|
||||
#endif
|
|
@ -1,34 +0,0 @@
|
|||
# This Dockerfile produces a base image for builds.
|
||||
# It includes all dependencies necessary to cross-compile for Windows/MacOS/Linux.
|
||||
|
||||
FROM crazymax/osxcross:latest-ubuntu AS osxcross
|
||||
|
||||
FROM rust:latest
|
||||
RUN rustup target add x86_64-pc-windows-msvc && \
|
||||
rustup target add x86_64-apple-darwin && \
|
||||
rustup target add aarch64-apple-darwin && \
|
||||
apt-get update && \
|
||||
apt-get install -y clang-19 lld-19 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
|
||||
cargo install cargo-bundle xwin && \
|
||||
xwin --accept-license splat --output xwin && \
|
||||
rm -rf .xwin-cache && \
|
||||
ln -s $(which clang-19) /usr/bin/clang && \
|
||||
ln -s $(which clang++-19) /usr/bin/clang++
|
||||
COPY --from=osxcross /osxcross /osxcross
|
||||
|
||||
ENV PATH="/osxcross/bin:$PATH" \
|
||||
LD_LIBRARY_PATH="/osxcross/lib" \
|
||||
CC="clang-19" CXX="clang++-19" AR="llvm-ar-19" \
|
||||
CC_x86_64-apple-darwin="o64-clang" \
|
||||
CXX_x86_64-apple-darwin="o64-clang++" \
|
||||
CC_aarch64-apple-darwin="oa64-clang" \
|
||||
CXX_aarch64-apple-darwin="o6a4-clang++" \
|
||||
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-19" \
|
||||
CARGO_TARGET_X86_64_APPLE_DARWIN_LINKER="o64-clang" \
|
||||
CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-19" \
|
||||
CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \
|
||||
CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-19" \
|
||||
CROSS_COMPILE="setting-this-to-silence-a-warning-" \
|
||||
RC_PATH="llvm-rc-19" \
|
||||
RUSTFLAGS="-Lnative=/xwin/crt/lib/x86_64 -Lnative=/xwin/sdk/lib/um/x86_64 -Lnative=/xwin/sdk/lib/ucrt/x86_64" \
|
||||
MACOSX_DEPLOYMENT_TARGET="14.5"
|
22
build.rs
22
build.rs
|
@ -1,22 +0,0 @@
|
|||
use std::{error::Error, path::Path};
|
||||
|
||||
fn main() -> Result<(), Box<dyn Error>> {
|
||||
if std::env::var("CARGO_CFG_TARGET_OS")? == "windows" {
|
||||
let mut res = winresource::WindowsResource::new();
|
||||
res.set_icon("assets/lemur.ico");
|
||||
res.compile()?;
|
||||
}
|
||||
|
||||
println!("cargo::rerun-if-changed=shrooms-vb-core");
|
||||
cc::Build::new()
|
||||
.include(Path::new("shrooms-vb-core/core"))
|
||||
.opt_level(2)
|
||||
.flag_if_supported("-fno-strict-aliasing")
|
||||
.define("VB_LITTLE_ENDIAN", None)
|
||||
.define("VB_SIGNED_PROPAGATE", None)
|
||||
.define("VB_DIV_GENERIC", None)
|
||||
.file(Path::new("shrooms-vb-core/core/vb.c"))
|
||||
.compile("vb");
|
||||
|
||||
Ok(())
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
#include <cli.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int parseCLIArgs(int argc, char **argv, CLIArgs *args) {
|
||||
int arg;
|
||||
|
||||
args->filename = NULL;
|
||||
for (arg = 1; arg < argc; ++arg) {
|
||||
if (args->filename) {
|
||||
fprintf(stderr, "usage: %s /path/to/rom.vb\n", argv[0]);
|
||||
return 1;
|
||||
}
|
||||
args->filename = argv[arg];
|
||||
}
|
||||
return 0;
|
||||
}
|
|
@ -0,0 +1,10 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_CLI_
|
||||
#define SHROOMS_VB_NATIVE_CLI_
|
||||
|
||||
typedef struct {
|
||||
char *filename;
|
||||
} CLIArgs;
|
||||
|
||||
int parseCLIArgs(int argc, char **argv, CLIArgs *args);
|
||||
|
||||
#endif
|
|
@ -0,0 +1,65 @@
|
|||
#include <controller.h>
|
||||
|
||||
#define VB_PWR 0x0001
|
||||
#define VB_SGN 0x0002
|
||||
#define VB_A 0x0004
|
||||
#define VB_B 0x0008
|
||||
#define VB_RT 0x0010
|
||||
#define VB_LT 0x0020
|
||||
#define VB_RU 0x0040
|
||||
#define VB_RR 0x0080
|
||||
#define VB_LR 0x0100
|
||||
#define VB_LL 0x0200
|
||||
#define VB_LD 0x0400
|
||||
#define VB_LU 0x0800
|
||||
#define VB_STA 0x1000
|
||||
#define VB_SEL 0x2000
|
||||
#define VB_RL 0x4000
|
||||
#define VB_RD 0x8000
|
||||
|
||||
static uint16_t symToMask(SDL_KeyCode sym) {
|
||||
switch (sym) {
|
||||
default: return 0;
|
||||
case SDLK_a:
|
||||
return VB_SEL;
|
||||
case SDLK_s:
|
||||
return VB_STA;
|
||||
case SDLK_d:
|
||||
return VB_B;
|
||||
case SDLK_f:
|
||||
return VB_A;
|
||||
case SDLK_e:
|
||||
return VB_LT;
|
||||
case SDLK_r:
|
||||
return VB_RT;
|
||||
case SDLK_i:
|
||||
return VB_RU;
|
||||
case SDLK_j:
|
||||
return VB_RL;
|
||||
case SDLK_k:
|
||||
return VB_RD;
|
||||
case SDLK_l:
|
||||
return VB_RR;
|
||||
case SDLK_UP:
|
||||
return VB_LU;
|
||||
case SDLK_LEFT:
|
||||
return VB_LL;
|
||||
case SDLK_DOWN:
|
||||
return VB_LD;
|
||||
case SDLK_RIGHT:
|
||||
return VB_LR;
|
||||
}
|
||||
}
|
||||
|
||||
void ctrlInit(ControllerState *ctrl) {
|
||||
ctrl->keys = VB_SGN;
|
||||
}
|
||||
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym) {
|
||||
ctrl->keys |= symToMask(sym);
|
||||
}
|
||||
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym) {
|
||||
ctrl->keys &= ~symToMask(sym);
|
||||
}
|
||||
uint16_t ctrlKeys(ControllerState *ctrl) {
|
||||
return ctrl->keys;
|
||||
}
|
|
@ -0,0 +1,16 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_CONTROLLER_
|
||||
#define SHROOMS_VB_NATIVE_CONTROLLER_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef struct {
|
||||
uint16_t keys;
|
||||
} ControllerState;
|
||||
|
||||
void ctrlInit(ControllerState *ctrl);
|
||||
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym);
|
||||
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym);
|
||||
uint16_t ctrlKeys(ControllerState *ctrl);
|
||||
|
||||
#endif
|
|
@ -0,0 +1,75 @@
|
|||
#include "emulation.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
static int onFrame(VB *sim) {
|
||||
SimContext *ctx = vbGetUserData(sim);
|
||||
ctx->hasFrame = true;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int emuInit(EmulationContext *emu) {
|
||||
emu->sim = malloc(vbSizeOf());
|
||||
vbInit(emu->sim);
|
||||
|
||||
emu->ctx = malloc(sizeof(SimContext));
|
||||
emu->ctx->hasFrame = false;
|
||||
emu->ctx->currentSample = 0;
|
||||
vbSetSamples(emu->sim, emu->ctx->samples[emu->ctx->currentSample], VB_S16, 834);
|
||||
vbSetUserData(emu->sim, emu->ctx);
|
||||
vbSetFrameCallback(emu->sim, &onFrame);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void emuDestroy(EmulationContext *emu) {
|
||||
uint8_t *rom = vbGetCartROM(emu->sim, NULL);
|
||||
SimContext *ctx = vbGetUserData(emu->sim);
|
||||
|
||||
if (rom) free(rom);
|
||||
if (ctx) free(ctx);
|
||||
free(emu->sim);
|
||||
}
|
||||
|
||||
void emuLoadGame(EmulationContext *emu, uint8_t *rom, uint32_t romSize) {
|
||||
uint8_t *oldRom = vbGetCartROM(emu->sim, NULL);
|
||||
if (oldRom) free(oldRom);
|
||||
vbSetCartROM(emu->sim, rom, romSize);
|
||||
vbReset(emu->sim);
|
||||
}
|
||||
|
||||
void emuReset(EmulationContext *emu) {
|
||||
vbReset(emu->sim);
|
||||
}
|
||||
|
||||
bool emuIsGameLoaded(EmulationContext *emu) {
|
||||
return vbGetCartROM(emu->sim, NULL) != NULL;
|
||||
}
|
||||
|
||||
#define MAX_STEP_CLOCKS 20000000
|
||||
void emuTick(EmulationContext *emu) {
|
||||
uint32_t clocks = MAX_STEP_CLOCKS;
|
||||
vbEmulate(emu->sim, &clocks);
|
||||
}
|
||||
|
||||
bool emuReadPixels(EmulationContext *emu, uint8_t *left, uint8_t *right) {
|
||||
if (!emu->ctx->hasFrame) {
|
||||
return false;
|
||||
}
|
||||
emu->ctx->hasFrame = false;
|
||||
vbGetPixels(emu->sim, left, 1, 384, right, 1, 384);
|
||||
return true;
|
||||
}
|
||||
|
||||
void emuReadSamples(EmulationContext *emu, void **data, uint32_t *bytes) {
|
||||
uint32_t samplePairs;
|
||||
|
||||
*data = vbGetSamples(emu->sim, NULL, NULL, &samplePairs);
|
||||
*bytes = samplePairs * 4;
|
||||
emu->ctx->currentSample += 1;
|
||||
emu->ctx->currentSample %= 2;
|
||||
vbSetSamples(emu->sim, emu->ctx->samples[emu->ctx->currentSample], VB_S16, 834);
|
||||
}
|
||||
|
||||
void emuSetKeys(EmulationContext *emu, uint16_t keys) {
|
||||
vbSetKeys(emu->sim, keys);
|
||||
}
|
|
@ -0,0 +1,30 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_EMULATION_
|
||||
#define SHROOMS_VB_NATIVE_EMULATION_
|
||||
|
||||
#include "shrooms-vb-core/core/vb.h"
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef struct SimContext {
|
||||
bool hasFrame;
|
||||
uint32_t samples[2][834];
|
||||
uint32_t currentSample;
|
||||
} SimContext;
|
||||
|
||||
typedef struct EmulationContext {
|
||||
VB *sim;
|
||||
SimContext *ctx;
|
||||
} EmulationContext;
|
||||
|
||||
int emuInit(EmulationContext *emu);
|
||||
void emuDestroy(EmulationContext *emu);
|
||||
void emuLoadGame(EmulationContext *emu, uint8_t *rom, uint32_t romSize);
|
||||
void emuReset(EmulationContext *emu);
|
||||
bool emuIsGameLoaded(EmulationContext *emu);
|
||||
|
||||
void emuTick(EmulationContext *emu);
|
||||
bool emuReadPixels(EmulationContext *emu, uint8_t *left, uint8_t *right);
|
||||
void emuReadSamples(EmulationContext *emu, void **data, uint32_t *bytes);
|
||||
void emuSetKeys(EmulationContext *emu, uint16_t keys);
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,393 @@
|
|||
/*
|
||||
* Nuklear - 4.9.4 - public domain
|
||||
*/
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* API
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifndef NK_SDL_RENDERER_H_
|
||||
#define NK_SDL_RENDERER_H_
|
||||
|
||||
#ifndef NK_SDL_RENDERER_SDL_H
|
||||
#define NK_SDL_RENDERER_SDL_H <SDL.h>
|
||||
#endif
|
||||
#include NK_SDL_RENDERER_SDL_H
|
||||
NK_API struct nk_context* nk_sdl_init(SDL_Window *win, SDL_Renderer *renderer);
|
||||
NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
|
||||
NK_API void nk_sdl_font_stash_end(void);
|
||||
NK_API int nk_sdl_handle_event(SDL_Event *evt);
|
||||
NK_API void nk_sdl_render(enum nk_anti_aliasing);
|
||||
NK_API void nk_sdl_shutdown(void);
|
||||
NK_API void nk_sdl_handle_grab(void);
|
||||
|
||||
#if SDL_COMPILEDVERSION < SDL_VERSIONNUM(2, 0, 22)
|
||||
/* Metal API does not support cliprects with negative coordinates or large
|
||||
* dimensions. The issue is fixed in SDL2 with version 2.0.22 but until
|
||||
* that version is released, the NK_SDL_CLAMP_CLIP_RECT flag can be used to
|
||||
* ensure the cliprect is itself clipped to the viewport.
|
||||
* See discussion at https://discourse.libsdl.org/t/rendergeometryraw-producing-different-results-in-metal-vs-opengl/34953
|
||||
*/
|
||||
#define NK_SDL_CLAMP_CLIP_RECT
|
||||
#endif
|
||||
|
||||
#endif /* NK_SDL_RENDERER_H_ */
|
||||
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* IMPLEMENTATION
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifdef NK_SDL_RENDERER_IMPLEMENTATION
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
struct nk_sdl_device {
|
||||
struct nk_buffer cmds;
|
||||
struct nk_draw_null_texture tex_null;
|
||||
SDL_Texture *font_tex;
|
||||
};
|
||||
|
||||
struct nk_sdl_vertex {
|
||||
float position[2];
|
||||
float uv[2];
|
||||
nk_byte col[4];
|
||||
};
|
||||
|
||||
static struct nk_sdl {
|
||||
SDL_Window *win;
|
||||
SDL_Renderer *renderer;
|
||||
struct nk_sdl_device ogl;
|
||||
struct nk_context ctx;
|
||||
struct nk_font_atlas atlas;
|
||||
Uint64 time_of_last_frame;
|
||||
} sdl;
|
||||
|
||||
NK_INTERN void
|
||||
nk_sdl_device_upload_atlas(const void *image, int width, int height)
|
||||
{
|
||||
struct nk_sdl_device *dev = &sdl.ogl;
|
||||
|
||||
SDL_Texture *g_SDLFontTexture = SDL_CreateTexture(sdl.renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, width, height);
|
||||
if (g_SDLFontTexture == NULL) {
|
||||
SDL_Log("error creating texture");
|
||||
return;
|
||||
}
|
||||
SDL_UpdateTexture(g_SDLFontTexture, NULL, image, 4 * width);
|
||||
SDL_SetTextureBlendMode(g_SDLFontTexture, SDL_BLENDMODE_BLEND);
|
||||
dev->font_tex = g_SDLFontTexture;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_render(enum nk_anti_aliasing AA)
|
||||
{
|
||||
/* setup global state */
|
||||
struct nk_sdl_device *dev = &sdl.ogl;
|
||||
|
||||
{
|
||||
SDL_Rect saved_clip;
|
||||
#ifdef NK_SDL_CLAMP_CLIP_RECT
|
||||
SDL_Rect viewport;
|
||||
#endif
|
||||
SDL_bool clipping_enabled;
|
||||
int vs = sizeof(struct nk_sdl_vertex);
|
||||
size_t vp = offsetof(struct nk_sdl_vertex, position);
|
||||
size_t vt = offsetof(struct nk_sdl_vertex, uv);
|
||||
size_t vc = offsetof(struct nk_sdl_vertex, col);
|
||||
|
||||
/* convert from command queue into draw list and draw to screen */
|
||||
const struct nk_draw_command *cmd;
|
||||
const nk_draw_index *offset = NULL;
|
||||
struct nk_buffer vbuf, ebuf;
|
||||
|
||||
/* fill converting configuration */
|
||||
struct nk_convert_config config;
|
||||
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
|
||||
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
|
||||
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
|
||||
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
|
||||
{NK_VERTEX_LAYOUT_END}
|
||||
};
|
||||
|
||||
Uint64 now = SDL_GetTicks64();
|
||||
sdl.ctx.delta_time_seconds = (float)(now - sdl.time_of_last_frame) / 1000;
|
||||
sdl.time_of_last_frame = now;
|
||||
|
||||
NK_MEMSET(&config, 0, sizeof(config));
|
||||
config.vertex_layout = vertex_layout;
|
||||
config.vertex_size = sizeof(struct nk_sdl_vertex);
|
||||
config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
|
||||
config.tex_null = dev->tex_null;
|
||||
config.circle_segment_count = 22;
|
||||
config.curve_segment_count = 22;
|
||||
config.arc_segment_count = 22;
|
||||
config.global_alpha = 1.0f;
|
||||
config.shape_AA = AA;
|
||||
config.line_AA = AA;
|
||||
|
||||
/* convert shapes into vertexes */
|
||||
nk_buffer_init_default(&vbuf);
|
||||
nk_buffer_init_default(&ebuf);
|
||||
nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
|
||||
|
||||
/* iterate over and execute each draw command */
|
||||
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
|
||||
|
||||
clipping_enabled = SDL_RenderIsClipEnabled(sdl.renderer);
|
||||
SDL_RenderGetClipRect(sdl.renderer, &saved_clip);
|
||||
#ifdef NK_SDL_CLAMP_CLIP_RECT
|
||||
SDL_RenderGetViewport(sdl.renderer, &viewport);
|
||||
#endif
|
||||
|
||||
nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
|
||||
{
|
||||
if (!cmd->elem_count) continue;
|
||||
|
||||
{
|
||||
SDL_Rect r;
|
||||
r.x = cmd->clip_rect.x;
|
||||
r.y = cmd->clip_rect.y;
|
||||
r.w = cmd->clip_rect.w;
|
||||
r.h = cmd->clip_rect.h;
|
||||
#ifdef NK_SDL_CLAMP_CLIP_RECT
|
||||
if (r.x < 0) {
|
||||
r.w += r.x;
|
||||
r.x = 0;
|
||||
}
|
||||
if (r.y < 0) {
|
||||
r.h += r.y;
|
||||
r.y = 0;
|
||||
}
|
||||
if (r.h > viewport.h) {
|
||||
r.h = viewport.h;
|
||||
}
|
||||
if (r.w > viewport.w) {
|
||||
r.w = viewport.w;
|
||||
}
|
||||
#endif
|
||||
SDL_RenderSetClipRect(sdl.renderer, &r);
|
||||
}
|
||||
|
||||
{
|
||||
const void *vertices = nk_buffer_memory_const(&vbuf);
|
||||
|
||||
SDL_RenderGeometryRaw(sdl.renderer,
|
||||
(SDL_Texture *)cmd->texture.ptr,
|
||||
(const float*)((const nk_byte*)vertices + vp), vs,
|
||||
(const SDL_Color*)((const nk_byte*)vertices + vc), vs,
|
||||
(const float*)((const nk_byte*)vertices + vt), vs,
|
||||
(vbuf.needed / vs),
|
||||
(void *) offset, cmd->elem_count, 2);
|
||||
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_RenderSetClipRect(sdl.renderer, &saved_clip);
|
||||
if (!clipping_enabled) {
|
||||
SDL_RenderSetClipRect(sdl.renderer, NULL);
|
||||
}
|
||||
|
||||
nk_clear(&sdl.ctx);
|
||||
nk_buffer_clear(&dev->cmds);
|
||||
nk_buffer_free(&vbuf);
|
||||
nk_buffer_free(&ebuf);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
{
|
||||
const char *text = SDL_GetClipboardText();
|
||||
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
(void)usr;
|
||||
}
|
||||
|
||||
static void
|
||||
nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
|
||||
{
|
||||
char *str = 0;
|
||||
(void)usr;
|
||||
if (!len) return;
|
||||
str = (char*)malloc((size_t)len+1);
|
||||
if (!str) return;
|
||||
memcpy(str, text, (size_t)len);
|
||||
str[len] = '\0';
|
||||
SDL_SetClipboardText(str);
|
||||
free(str);
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
nk_sdl_init(SDL_Window *win, SDL_Renderer *renderer)
|
||||
{
|
||||
#ifndef NK_SDL_CLAMP_CLIP_RECT
|
||||
SDL_RendererInfo info;
|
||||
SDL_version runtimeVer;
|
||||
|
||||
/* warn for cases where NK_SDL_CLAMP_CLIP_RECT should have been set but isn't */
|
||||
SDL_GetRendererInfo(renderer, &info);
|
||||
SDL_GetVersion(&runtimeVer);
|
||||
if (strncmp("metal", info.name, 5) == 0 &&
|
||||
SDL_VERSIONNUM(runtimeVer.major, runtimeVer.minor, runtimeVer.patch) < SDL_VERSIONNUM(2, 0, 22))
|
||||
{
|
||||
SDL_LogWarn(
|
||||
SDL_LOG_CATEGORY_APPLICATION,
|
||||
"renderer is using Metal API but runtime SDL version %d.%d.%d is older than compiled version %d.%d.%d, "
|
||||
"which may cause issues with rendering",
|
||||
runtimeVer.major, runtimeVer.minor, runtimeVer.patch,
|
||||
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL
|
||||
);
|
||||
}
|
||||
#endif
|
||||
sdl.win = win;
|
||||
sdl.renderer = renderer;
|
||||
sdl.time_of_last_frame = SDL_GetTicks64();
|
||||
nk_init_default(&sdl.ctx, 0);
|
||||
sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
|
||||
sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
|
||||
sdl.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
nk_buffer_init_default(&sdl.ogl.cmds);
|
||||
return &sdl.ctx;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
|
||||
{
|
||||
nk_font_atlas_init_default(&sdl.atlas);
|
||||
nk_font_atlas_begin(&sdl.atlas);
|
||||
*atlas = &sdl.atlas;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_font_stash_end(void)
|
||||
{
|
||||
const void *image; int w, h;
|
||||
image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
||||
nk_sdl_device_upload_atlas(image, w, h);
|
||||
nk_font_atlas_end(&sdl.atlas, nk_handle_ptr(sdl.ogl.font_tex), &sdl.ogl.tex_null);
|
||||
if (sdl.atlas.default_font)
|
||||
nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_handle_grab(void)
|
||||
{
|
||||
struct nk_context *ctx = &sdl.ctx;
|
||||
if (ctx->input.mouse.grab) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
} else if (ctx->input.mouse.ungrab) {
|
||||
/* better support for older SDL by setting mode first; causes an extra mouse motion event */
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
SDL_WarpMouseInWindow(sdl.win, (int)ctx->input.mouse.prev.x, (int)ctx->input.mouse.prev.y);
|
||||
} else if (ctx->input.mouse.grabbed) {
|
||||
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
||||
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
||||
}
|
||||
}
|
||||
|
||||
NK_API int
|
||||
nk_sdl_handle_event(SDL_Event *evt)
|
||||
{
|
||||
struct nk_context *ctx = &sdl.ctx;
|
||||
|
||||
switch(evt->type)
|
||||
{
|
||||
case SDL_KEYUP: /* KEYUP & KEYDOWN share same routine */
|
||||
case SDL_KEYDOWN:
|
||||
{
|
||||
int down = evt->type == SDL_KEYDOWN;
|
||||
const Uint8* state = SDL_GetKeyboardState(0);
|
||||
switch(evt->key.keysym.sym)
|
||||
{
|
||||
case SDLK_RSHIFT: /* RSHIFT & LSHIFT share same routine */
|
||||
case SDLK_LSHIFT: nk_input_key(ctx, NK_KEY_SHIFT, down); break;
|
||||
case SDLK_DELETE: nk_input_key(ctx, NK_KEY_DEL, down); break;
|
||||
case SDLK_RETURN: nk_input_key(ctx, NK_KEY_ENTER, down); break;
|
||||
case SDLK_TAB: nk_input_key(ctx, NK_KEY_TAB, down); break;
|
||||
case SDLK_BACKSPACE: nk_input_key(ctx, NK_KEY_BACKSPACE, down); break;
|
||||
case SDLK_HOME: nk_input_key(ctx, NK_KEY_TEXT_START, down);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_START, down); break;
|
||||
case SDLK_END: nk_input_key(ctx, NK_KEY_TEXT_END, down);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_END, down); break;
|
||||
case SDLK_PAGEDOWN: nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); break;
|
||||
case SDLK_PAGEUP: nk_input_key(ctx, NK_KEY_SCROLL_UP, down); break;
|
||||
case SDLK_z: nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_r: nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_c: nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_v: nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_x: nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_b: nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_e: nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_UP: nk_input_key(ctx, NK_KEY_UP, down); break;
|
||||
case SDLK_DOWN: nk_input_key(ctx, NK_KEY_DOWN, down); break;
|
||||
case SDLK_LEFT:
|
||||
if (state[SDL_SCANCODE_LCTRL])
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
|
||||
else nk_input_key(ctx, NK_KEY_LEFT, down);
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
if (state[SDL_SCANCODE_LCTRL])
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
|
||||
else nk_input_key(ctx, NK_KEY_RIGHT, down);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
||||
case SDL_MOUSEBUTTONUP: /* MOUSEBUTTONUP & MOUSEBUTTONDOWN share same routine */
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
{
|
||||
int down = evt->type == SDL_MOUSEBUTTONDOWN;
|
||||
const int x = evt->button.x, y = evt->button.y;
|
||||
switch(evt->button.button)
|
||||
{
|
||||
case SDL_BUTTON_LEFT:
|
||||
if (evt->button.clicks > 1)
|
||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); break;
|
||||
case SDL_BUTTON_MIDDLE: nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); break;
|
||||
case SDL_BUTTON_RIGHT: nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); break;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
if (ctx->input.mouse.grabbed) {
|
||||
int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
|
||||
nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
|
||||
}
|
||||
else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
|
||||
return 1;
|
||||
|
||||
case SDL_TEXTINPUT:
|
||||
{
|
||||
nk_glyph glyph;
|
||||
memcpy(glyph, evt->text.text, NK_UTF_SIZE);
|
||||
nk_input_glyph(ctx, glyph);
|
||||
}
|
||||
return 1;
|
||||
|
||||
case SDL_MOUSEWHEEL:
|
||||
nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_sdl_shutdown(void)
|
||||
{
|
||||
struct nk_sdl_device *dev = &sdl.ogl;
|
||||
nk_font_atlas_clear(&sdl.atlas);
|
||||
nk_free(&sdl.ctx);
|
||||
SDL_DestroyTexture(dev->font_tex);
|
||||
/* glDeleteTextures(1, &dev->font_tex); */
|
||||
nk_buffer_free(&dev->cmds);
|
||||
memset(&sdl, 0, sizeof(sdl));
|
||||
}
|
||||
|
||||
#endif /* NK_SDL_RENDERER_IMPLEMENTATION */
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,314 @@
|
|||
/* SPDX-License-Identifier: Zlib
|
||||
Copyright (c) 2014 - 2024 Guillaume Vareille http://ysengrin.com
|
||||
____________________________________________________________________
|
||||
| |
|
||||
| 100% compatible C C++ -> You can rename tinfiledialogs.c as .cpp |
|
||||
|____________________________________________________________________|
|
||||
|
||||
********* TINY FILE DIALOGS OFFICIAL WEBSITE IS ON SOURCEFORGE *********
|
||||
_________
|
||||
/ \ tinyfiledialogs.h v3.18.2 [Jun 8, 2024]
|
||||
|tiny file| Unique header file created [November 9, 2014]
|
||||
| dialogs |
|
||||
\____ ___/ http://tinyfiledialogs.sourceforge.net
|
||||
\| git clone http://git.code.sf.net/p/tinyfiledialogs/code tinyfd
|
||||
____________________________________________
|
||||
| |
|
||||
| email: tinyfiledialogs at ysengrin.com |
|
||||
|____________________________________________|
|
||||
________________________________________________________________________________
|
||||
| ____________________________________________________________________________ |
|
||||
| | | |
|
||||
| | - in tinyfiledialogs, char is UTF-8 by default (since v3.6) | |
|
||||
| | | |
|
||||
| | on windows: | |
|
||||
| | - for UTF-16, use the wchar_t functions at the bottom of the header file | |
|
||||
| | | |
|
||||
| | - _wfopen() requires wchar_t | |
|
||||
| | - fopen() uses char but expects ASCII or MBCS (not UTF-8) | |
|
||||
| | - if you want char to be MBCS: set tinyfd_winUtf8 to 0 | |
|
||||
| | | |
|
||||
| | - alternatively, tinyfiledialogs provides | |
|
||||
| | functions to convert between UTF-8, UTF-16 and MBCS | |
|
||||
| |____________________________________________________________________________| |
|
||||
|________________________________________________________________________________|
|
||||
|
||||
If you like tinyfiledialogs, please upvote my stackoverflow answer
|
||||
https://stackoverflow.com/a/47651444
|
||||
|
||||
- License -
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
__________________________________________
|
||||
| ______________________________________ |
|
||||
| | | |
|
||||
| | DO NOT USE USER INPUT IN THE DIALOGS | |
|
||||
| |______________________________________| |
|
||||
|__________________________________________|
|
||||
*/
|
||||
|
||||
#ifndef TINYFILEDIALOGS_H
|
||||
#define TINYFILEDIALOGS_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/******************************************************************************************************/
|
||||
/**************************************** UTF-8 on Windows ********************************************/
|
||||
/******************************************************************************************************/
|
||||
#ifdef _WIN32
|
||||
/* On windows, if you want to use UTF-8 ( instead of the UTF-16/wchar_t functions at the end of this file )
|
||||
Make sure your code is really prepared for UTF-8 (on windows, functions like fopen() expect MBCS and not UTF-8) */
|
||||
extern int tinyfd_winUtf8; /* on windows char strings can be 1:UTF-8(default) or 0:MBCS */
|
||||
/* for MBCS change this to 0, in tinyfiledialogs.c or in your code */
|
||||
|
||||
/* Here are some functions to help you convert between UTF-16 UTF-8 MBSC */
|
||||
char * tinyfd_utf8toMbcs(char const * aUtf8string);
|
||||
char * tinyfd_utf16toMbcs(wchar_t const * aUtf16string);
|
||||
wchar_t * tinyfd_mbcsTo16(char const * aMbcsString);
|
||||
char * tinyfd_mbcsTo8(char const * aMbcsString);
|
||||
wchar_t * tinyfd_utf8to16(char const * aUtf8string);
|
||||
char * tinyfd_utf16to8(wchar_t const * aUtf16string);
|
||||
#endif
|
||||
/******************************************************************************************************/
|
||||
/******************************************************************************************************/
|
||||
/******************************************************************************************************/
|
||||
|
||||
/************* 3 funtions for C# (you don't need this in C or C++) : */
|
||||
char const * tinyfd_getGlobalChar(char const * aCharVariableName); /* returns NULL on error */
|
||||
int tinyfd_getGlobalInt(char const * aIntVariableName); /* returns -1 on error */
|
||||
int tinyfd_setGlobalInt(char const * aIntVariableName, int aValue); /* returns -1 on error */
|
||||
/* aCharVariableName: "tinyfd_version" "tinyfd_needs" "tinyfd_response"
|
||||
aIntVariableName : "tinyfd_verbose" "tinyfd_silent" "tinyfd_allowCursesDialogs"
|
||||
"tinyfd_forceConsole" "tinyfd_assumeGraphicDisplay" "tinyfd_winUtf8"
|
||||
**************/
|
||||
|
||||
extern char tinyfd_version[8]; /* contains tinyfd current version number */
|
||||
extern char tinyfd_needs[]; /* info about requirements */
|
||||
extern int tinyfd_verbose; /* 0 (default) or 1 : on unix, prints the command line calls */
|
||||
extern int tinyfd_silent; /* 1 (default) or 0 : on unix, hide errors and warnings from called dialogs */
|
||||
|
||||
/** Curses dialogs are difficult to use and counter-intuitive.
|
||||
On windows they are only ascii and still uses the unix backslash ! **/
|
||||
extern int tinyfd_allowCursesDialogs; /* 0 (default) or 1 */
|
||||
|
||||
extern int tinyfd_forceConsole; /* 0 (default) or 1 */
|
||||
/* for unix & windows: 0 (graphic mode) or 1 (console mode).
|
||||
0: try to use a graphic solution, if it fails then it uses console mode.
|
||||
1: forces all dialogs into console mode even when an X server is present.
|
||||
if enabled, it can use the package Dialog or dialog.exe.
|
||||
on windows it only make sense for console applications */
|
||||
|
||||
extern int tinyfd_assumeGraphicDisplay; /* 0 (default) or 1 */
|
||||
/* some systems don't set the environment variable DISPLAY even when a graphic display is present.
|
||||
set this to 1 to tell tinyfiledialogs to assume the existence of a graphic display */
|
||||
|
||||
extern char tinyfd_response[1024];
|
||||
/* if you pass "tinyfd_query" as aTitle,
|
||||
the functions will not display the dialogs
|
||||
but will return 0 for console mode, 1 for graphic mode.
|
||||
tinyfd_response is then filled with the retain solution.
|
||||
possible values for tinyfd_response are (all lowercase)
|
||||
for graphic mode:
|
||||
windows_wchar windows applescript kdialog zenity zenity3 yad matedialog
|
||||
shellementary qarma python2-tkinter python3-tkinter python-dbus
|
||||
perl-dbus gxmessage gmessage xmessage xdialog gdialog dunst
|
||||
for console mode:
|
||||
dialog whiptail basicinput no_solution */
|
||||
|
||||
void tinyfd_beep(void);
|
||||
|
||||
int tinyfd_notifyPopup(
|
||||
char const * aTitle, /* NULL or "" */
|
||||
char const * aMessage, /* NULL or "" may contain \n \t */
|
||||
char const * aIconType); /* "info" "warning" "error" */
|
||||
/* return has only meaning for tinyfd_query */
|
||||
|
||||
int tinyfd_messageBox(
|
||||
char const * aTitle , /* NULL or "" */
|
||||
char const * aMessage , /* NULL or "" may contain \n \t */
|
||||
char const * aDialogType , /* "ok" "okcancel" "yesno" "yesnocancel" */
|
||||
char const * aIconType , /* "info" "warning" "error" "question" */
|
||||
int aDefaultButton ) ;
|
||||
/* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */
|
||||
|
||||
char * tinyfd_inputBox(
|
||||
char const * aTitle , /* NULL or "" */
|
||||
char const * aMessage , /* NULL or "" (\n and \t have no effect) */
|
||||
char const * aDefaultInput ) ; /* NULL = passwordBox, "" = inputbox */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
char * tinyfd_saveFileDialog(
|
||||
char const * aTitle , /* NULL or "" */
|
||||
char const * aDefaultPathAndOrFile , /* NULL or "" , ends with / to set only a directory */
|
||||
int aNumOfFilterPatterns , /* 0 (1 in the following example) */
|
||||
char const * const * aFilterPatterns , /* NULL or char const * lFilterPatterns[1]={"*.txt"} */
|
||||
char const * aSingleFilterDescription ) ; /* NULL or "text files" */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
char * tinyfd_openFileDialog(
|
||||
char const * aTitle, /* NULL or "" */
|
||||
char const * aDefaultPathAndOrFile, /* NULL or "" , ends with / to set only a directory */
|
||||
int aNumOfFilterPatterns , /* 0 (2 in the following example) */
|
||||
char const * const * aFilterPatterns, /* NULL or char const * lFilterPatterns[2]={"*.png","*.jpg"}; */
|
||||
char const * aSingleFilterDescription, /* NULL or "image files" */
|
||||
int aAllowMultipleSelects ) ; /* 0 or 1 */
|
||||
/* in case of multiple files, the separator is | */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
char * tinyfd_selectFolderDialog(
|
||||
char const * aTitle, /* NULL or "" */
|
||||
char const * aDefaultPath); /* NULL or "" */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
char * tinyfd_colorChooser(
|
||||
char const * aTitle, /* NULL or "" */
|
||||
char const * aDefaultHexRGB, /* NULL or "" or "#FF0000" */
|
||||
unsigned char const aDefaultRGB[3] , /* unsigned char lDefaultRGB[3] = { 0 , 128 , 255 }; */
|
||||
unsigned char aoResultRGB[3] ) ; /* unsigned char lResultRGB[3]; */
|
||||
/* aDefaultRGB is used only if aDefaultHexRGB is absent */
|
||||
/* aDefaultRGB and aoResultRGB can be the same array */
|
||||
/* returns NULL on cancel */
|
||||
/* returns the hexcolor as a string "#FF0000" */
|
||||
/* aoResultRGB also contains the result */
|
||||
|
||||
|
||||
/************ WINDOWS ONLY SECTION ************************/
|
||||
#ifdef _WIN32
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
int tinyfd_notifyPopupW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aMessage, /* NULL or L"" may contain \n \t */
|
||||
wchar_t const * aIconType); /* L"info" L"warning" L"error" */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
int tinyfd_messageBoxW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aMessage, /* NULL or L"" may contain \n \t */
|
||||
wchar_t const * aDialogType, /* L"ok" L"okcancel" L"yesno" */
|
||||
wchar_t const * aIconType, /* L"info" L"warning" L"error" L"question" */
|
||||
int aDefaultButton ); /* 0 for cancel/no , 1 for ok/yes */
|
||||
/* returns 0 for cancel/no , 1 for ok/yes */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
wchar_t * tinyfd_inputBoxW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aMessage, /* NULL or L"" (\n nor \t not respected) */
|
||||
wchar_t const * aDefaultInput); /* NULL passwordBox, L"" inputbox */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
wchar_t * tinyfd_saveFileDialogW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aDefaultPathAndOrFile, /* NULL or L"" , ends with / to set only a directory */
|
||||
int aNumOfFilterPatterns, /* 0 (1 in the following example) */
|
||||
wchar_t const * const * aFilterPatterns, /* NULL or wchar_t const * lFilterPatterns[1]={L"*.txt"} */
|
||||
wchar_t const * aSingleFilterDescription); /* NULL or L"text files" */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
wchar_t * tinyfd_openFileDialogW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aDefaultPathAndOrFile, /* NULL or L"" , ends with / to set only a directory */
|
||||
int aNumOfFilterPatterns , /* 0 (2 in the following example) */
|
||||
wchar_t const * const * aFilterPatterns, /* NULL or wchar_t const * lFilterPatterns[2]={L"*.png","*.jpg"} */
|
||||
wchar_t const * aSingleFilterDescription, /* NULL or L"image files" */
|
||||
int aAllowMultipleSelects ) ; /* 0 or 1 */
|
||||
/* in case of multiple files, the separator is | */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
wchar_t * tinyfd_selectFolderDialogW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aDefaultPath); /* NULL or L"" */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
wchar_t * tinyfd_colorChooserW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aDefaultHexRGB, /* NULL or L"#FF0000" */
|
||||
unsigned char const aDefaultRGB[3], /* unsigned char lDefaultRGB[3] = { 0 , 128 , 255 }; */
|
||||
unsigned char aoResultRGB[3]); /* unsigned char lResultRGB[3]; */
|
||||
/* returns the hexcolor as a string L"#FF0000" */
|
||||
/* aoResultRGB also contains the result */
|
||||
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
|
||||
/* aDefaultRGB and aoResultRGB can be the same array */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
#endif /*_WIN32 */
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /*extern "C"*/
|
||||
#endif
|
||||
|
||||
#endif /* TINYFILEDIALOGS_H */
|
||||
|
||||
/*
|
||||
________________________________________________________________________________
|
||||
| ____________________________________________________________________________ |
|
||||
| | | |
|
||||
| | on windows: | |
|
||||
| | - for UTF-16, use the wchar_t functions at the bottom of the header file | |
|
||||
| | - _wfopen() requires wchar_t | |
|
||||
| | | |
|
||||
| | - in tinyfiledialogs, char is UTF-8 by default (since v3.6) | |
|
||||
| | - but fopen() expects MBCS (not UTF-8) | |
|
||||
| | - if you want char to be MBCS: set tinyfd_winUtf8 to 0 | |
|
||||
| | | |
|
||||
| | - alternatively, tinyfiledialogs provides | |
|
||||
| | functions to convert between UTF-8, UTF-16 and MBCS | |
|
||||
| |____________________________________________________________________________| |
|
||||
|________________________________________________________________________________|
|
||||
|
||||
- This is not for ios nor android (it works in termux though).
|
||||
- The files can be renamed with extension ".cpp" as the code is 100% compatible C C++
|
||||
(just comment out << extern "C" >> in the header file)
|
||||
- Windows is fully supported from XP to 10 (maybe even older versions)
|
||||
- C# & LUA via dll, see files in the folder EXTRAS
|
||||
- OSX supported from 10.4 to latest (maybe even older versions)
|
||||
- Do not use " and ' as the dialogs will be displayed with a warning
|
||||
instead of the title, message, etc...
|
||||
- There's one file filter only, it may contain several patterns.
|
||||
- If no filter description is provided,
|
||||
the list of patterns will become the description.
|
||||
- On windows link against Comdlg32.lib and Ole32.lib
|
||||
(on windows the no linking claim is a lie)
|
||||
- On unix: it tries command line calls, so no such need (NO LINKING).
|
||||
- On unix you need one of the following:
|
||||
applescript, kdialog, zenity, matedialog, shellementary, qarma, yad,
|
||||
python (2 or 3)/tkinter/python-dbus (optional), Xdialog
|
||||
or curses dialogs (opens terminal if running without console).
|
||||
- One of those is already included on most (if not all) desktops.
|
||||
- In the absence of those it will use gdialog, gxmessage or whiptail
|
||||
with a textinputbox. If nothing is found, it switches to basic console input,
|
||||
it opens a console if needed (requires xterm + bash).
|
||||
- for curses dialogs you must set tinyfd_allowCursesDialogs=1
|
||||
- You can query the type of dialog that will be used (pass "tinyfd_query" as aTitle)
|
||||
- String memory is preallocated statically for all the returned values.
|
||||
- File and path names are tested before return, they should be valid.
|
||||
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
|
||||
- On windows, console mode only make sense for console applications.
|
||||
- On windows, console mode is not implemented for wchar_T UTF-16.
|
||||
- Mutiple selects are not possible in console mode.
|
||||
- The package dialog must be installed to run in curses dialogs in console mode.
|
||||
It is already installed on most unix systems.
|
||||
- On osx, the package dialog can be installed via
|
||||
http://macappstore.org/dialog or http://macports.org
|
||||
- On windows, for curses dialogs console mode,
|
||||
dialog.exe should be copied somewhere on your executable path.
|
||||
It can be found at the bottom of the following page:
|
||||
http://andrear.altervista.org/home/cdialog.php
|
||||
*/
|
|
@ -0,0 +1,41 @@
|
|||
#include "cli.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include "ui.h"
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
CLIArgs args;
|
||||
UIContext *ui;
|
||||
int status;
|
||||
bool running = false;
|
||||
|
||||
if (parseCLIArgs(argc, argv, &args)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
|
||||
SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "system");
|
||||
if (SDL_Init(SDL_INIT_EVERYTHING)) {
|
||||
fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
ui = uiInit();
|
||||
if (!ui) {
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (args.filename) {
|
||||
if (uiLoadGame(ui, args.filename)) {
|
||||
return 1;
|
||||
}
|
||||
running = true;
|
||||
}
|
||||
|
||||
status = uiRun(ui, running);
|
||||
uiDestroy(ui);
|
||||
SDL_Quit();
|
||||
return status;
|
||||
}
|
|
@ -0,0 +1,54 @@
|
|||
CC?=gcc
|
||||
LD?=ld
|
||||
msys_version := $(if $(findstring Msys, $(shell uname -o)),$(word 1, $(subst ., ,$(shell uname -r))),0)
|
||||
|
||||
ifeq ($(msys_version), 0)
|
||||
PKGFLAGS=$(shell pkg-config sdl2 --cflags --libs)
|
||||
BINLINKFLAGS=-z noexecstack
|
||||
else
|
||||
PKGFLAGS=$(shell pkg-config sdl2 --cflags --libs) -mwindows -mconsole -lcomdlg32 -lole32
|
||||
BINLINKFLAGS=
|
||||
endif
|
||||
|
||||
.PHONY: clean build
|
||||
clean:
|
||||
@rm -rf shrooms-vb output
|
||||
|
||||
CFILES := $(foreach dir,./,$(notdir $(wildcard $(dir)/*.c)))
|
||||
BINFILES := $(foreach dir,assets/,$(notdir $(wildcard $(dir)/*.bin)))
|
||||
|
||||
COBJS := $(CFILES:%.c=output/%.o)
|
||||
EXTOBJS = output/vb.o output/tinyfiledialogs.o
|
||||
BINOBJS := $(BINFILES:%.bin=output/%.o)
|
||||
|
||||
OFILES := $(COBJS) $(EXTOBJS) $(BINOBJS)
|
||||
|
||||
output/%.o: %.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I shrooms-vb-core/core $(PKGFLAGS) \
|
||||
-O3 -flto=auto -Wno-long-long \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/vb.o: shrooms-vb-core/core/vb.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I shrooms-vb-core/core \
|
||||
-O3 -flto=auto -fno-strict-aliasing \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/tinyfiledialogs.o: external/tinyfiledialogs.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I external \
|
||||
-O3 -flto=auto -fno-strict-aliasing -Wno-cast-function-type \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/%.o: assets/%.bin
|
||||
@mkdir -p output
|
||||
@$(LD) -r -b binary $(BINLINKFLAGS) -o $@ $<
|
||||
|
||||
shrooms-vb: $(OFILES)
|
||||
@$(CC) -o $@ $(OFILES) $(PKGFLAGS) -lm -flto=auto
|
||||
|
||||
build: shrooms-vb
|
|
@ -0,0 +1,3 @@
|
|||
#define NK_IMPLEMENTATION
|
||||
#define NK_SDL_RENDERER_IMPLEMENTATION
|
||||
#include "nuklear.h"
|
|
@ -0,0 +1,17 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_NUKLEAR_
|
||||
#define SHROOMS_VB_NATIVE_NUKLEAR_
|
||||
|
||||
#define NK_INCLUDE_FIXED_TYPES
|
||||
#define NK_INCLUDE_STANDARD_BOOL
|
||||
#define NK_INCLUDE_STANDARD_IO
|
||||
#define NK_INCLUDE_STANDARD_VARARGS
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_FONT_BAKING
|
||||
#define NK_INCLUDE_DEFAULT_FONT
|
||||
#include "external/nuklear.h"
|
||||
|
||||
#define NK_SDL_RENDERER_SDL_H <SDL2/SDL.h>
|
||||
#include "external/nuklear_sdl_renderer.h"
|
||||
|
||||
#endif
|
|
@ -1,35 +0,0 @@
|
|||
# Set everything up
|
||||
rm -rf output
|
||||
mkdir -p output
|
||||
cargo clean
|
||||
|
||||
# Build for linux
|
||||
cargo build --release
|
||||
cp target/release/lemur output/lemur-linux
|
||||
|
||||
# Bundle for Linux
|
||||
cargo bundle --release --format deb
|
||||
cp target/release/bundle/deb/*.deb output
|
||||
|
||||
# Build for Windows
|
||||
cargo build --release --target x86_64-pc-windows-msvc
|
||||
cp target/x86_64-pc-windows-msvc/release/lemur.exe output
|
||||
|
||||
# Build for MacOS Intel
|
||||
cargo build --release --target x86_64-apple-darwin
|
||||
cp target/x86_64-apple-darwin/release/lemur output/lemur-osx-intel
|
||||
|
||||
# Bundle for MacOS Intel
|
||||
cargo bundle --release --target x86_64-apple-darwin --format osx
|
||||
genisoimage -V lemur -D -R -apple -no-pad -o output/Lemur-Intel.dmg target/x86_64-apple-darwin/release/bundle/osx
|
||||
|
||||
# Build for MacOS Apple Silicon
|
||||
cargo build --release --target aarch64-apple-darwin
|
||||
cp target/aarch64-apple-darwin/release/lemur output/lemur-osx-apple-silicon
|
||||
|
||||
# Bundle for MacOS Apple Silicon
|
||||
cargo bundle --release --target aarch64-apple-darwin --format osx
|
||||
genisoimage -V lemur -D -R -apple -no-pad -o output/Lemur-Apple-Silicon.dmg target/aarch64-apple-darwin/release/bundle/osx
|
||||
|
||||
# Clean up after ourselves
|
||||
cargo clean
|
|
@ -1,65 +0,0 @@
|
|||
version=$(cat Cargo.toml | sed -n -e '/version/ {s/.* = *//p;q}' | tr -d '"')
|
||||
|
||||
read -p "You wanted to release $version, right? [Y/n] " -n 1 -r
|
||||
echo
|
||||
case "$REPLY" in
|
||||
n|N ) exit 1;;
|
||||
esac
|
||||
|
||||
if [ -z "${RELEASE_TOKEN}" ]; then
|
||||
echo "Please set the RELEASE_TOKEN env var."
|
||||
exit 1
|
||||
fi
|
||||
if ! command -v curl 2>&1 >/dev/null; then
|
||||
echo "Please install curl."
|
||||
exit 1
|
||||
fi
|
||||
if ! command -v jq 2>&1 >/dev/null; then
|
||||
echo "Please install jq."
|
||||
exit 1
|
||||
fi
|
||||
|
||||
docker build -f build.Dockerfile -t lemur-build .
|
||||
MSYS_NO_PATHCONV=1 docker run -it --rm -v .:/app -w /app --entrypoint bash lemur-build /app/scripts/do-bundle.sh
|
||||
|
||||
read -r -d EOF 'body' <<EOF
|
||||
## How to install
|
||||
|
||||
The emulator can be found in the "Downloads" section of this release.
|
||||
|
||||
### Windows users
|
||||
|
||||
Download \`lemur.exe\`.
|
||||
|
||||
### MacOS users
|
||||
|
||||
If your Mac uses an Intel processor, download and install \`Lemur-Intel.dmg\`.
|
||||
|
||||
If it uses Apple Silicon, download and install \`Lemur-Apple-Silicon.dmg\`.
|
||||
|
||||
If you're not sure which to choose, use [this guide](https://support.apple.com/en-us/116943) to find out.
|
||||
|
||||
### Linux users
|
||||
|
||||
You can either download and run \`lemur-linux\`, or download and install the attached .deb file.
|
||||
EOF
|
||||
|
||||
read -r -d EOF 'payload' <<EOF
|
||||
{
|
||||
"body": $(echo "$body" | jq -Rsa .),
|
||||
"draft": false,
|
||||
"name": "v${version}",
|
||||
"prerelease": false,
|
||||
"tag_name": "v${version}"
|
||||
}
|
||||
EOF
|
||||
|
||||
echo "Creating release..."
|
||||
response=$(curl -s --json "$payload" "https://git.virtual-boy.com/api/v1/repos/PVB/lemur/releases?token=$RELEASE_TOKEN")
|
||||
echo "$response"
|
||||
upload_url=$(echo "$response" | jq -r '.upload_url')
|
||||
for file in output/*; do
|
||||
echo "Uploading $(basename "$file")..."
|
||||
upload_res=$(curl -s -F "attachment=@$file" "$upload_url?name=$(basename "$file")&token=$RELEASE_TOKEN")
|
||||
echo "$upload_res"
|
||||
done
|
|
@ -1 +1 @@
|
|||
Subproject commit 18b2c589e6cacec5a0bd0f450cedf2f8fe3a2bc8
|
||||
Subproject commit ae22c95dbee3d0b338168bfdf98143e6eddc6c70
|
423
src/app.rs
423
src/app.rs
|
@ -1,423 +0,0 @@
|
|||
use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration};
|
||||
|
||||
use egui::{
|
||||
ahash::{HashMap, HashMapExt},
|
||||
Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder,
|
||||
ViewportCommand, ViewportId, ViewportInfo,
|
||||
};
|
||||
use gilrs::{EventType, Gilrs};
|
||||
use winit::{
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
||||
window::Window,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
controller::ControllerManager,
|
||||
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
||||
input::MappingProvider,
|
||||
persistence::Persistence,
|
||||
window::{AboutWindow, AppWindow, GameWindow, InputWindow},
|
||||
};
|
||||
|
||||
fn load_icon() -> anyhow::Result<IconData> {
|
||||
let bytes = include_bytes!("../assets/lemur-256x256.png");
|
||||
let img = image::load_from_memory_with_format(bytes, image::ImageFormat::Png)?;
|
||||
let rgba = img.into_rgba8();
|
||||
Ok(IconData {
|
||||
width: rgba.width(),
|
||||
height: rgba.height(),
|
||||
rgba: rgba.into_vec(),
|
||||
})
|
||||
}
|
||||
|
||||
pub struct Application {
|
||||
icon: Option<Arc<IconData>>,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
mappings: MappingProvider,
|
||||
controllers: ControllerManager,
|
||||
persistence: Persistence,
|
||||
viewports: HashMap<ViewportId, Viewport>,
|
||||
focused: Option<ViewportId>,
|
||||
}
|
||||
|
||||
impl Application {
|
||||
pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
|
||||
let icon = load_icon().ok().map(Arc::new);
|
||||
let persistence = Persistence::new();
|
||||
let mappings = MappingProvider::new(persistence.clone());
|
||||
let controllers = ControllerManager::new(client.clone(), &mappings);
|
||||
{
|
||||
let mappings = mappings.clone();
|
||||
let proxy = proxy.clone();
|
||||
thread::spawn(|| process_gamepad_input(mappings, proxy));
|
||||
}
|
||||
Self {
|
||||
icon,
|
||||
client,
|
||||
proxy,
|
||||
mappings,
|
||||
controllers,
|
||||
persistence,
|
||||
viewports: HashMap::new(),
|
||||
focused: None,
|
||||
}
|
||||
}
|
||||
|
||||
fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) {
|
||||
let viewport_id = window.viewport_id();
|
||||
if self.viewports.contains_key(&viewport_id) {
|
||||
return;
|
||||
}
|
||||
self.viewports.insert(
|
||||
viewport_id,
|
||||
Viewport::new(event_loop, self.icon.clone(), window),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler<UserEvent> for Application {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let app = GameWindow::new(
|
||||
self.client.clone(),
|
||||
self.proxy.clone(),
|
||||
self.persistence.clone(),
|
||||
SimId::Player1,
|
||||
);
|
||||
let wrapper = Viewport::new(event_loop, self.icon.clone(), Box::new(app));
|
||||
self.focused = Some(wrapper.id());
|
||||
self.viewports.insert(wrapper.id(), wrapper);
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
window_id: winit::window::WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let Some(viewport) = self
|
||||
.viewports
|
||||
.values_mut()
|
||||
.find(|v| v.window.id() == window_id)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let viewport_id = viewport.id();
|
||||
match &event {
|
||||
WindowEvent::KeyboardInput { event, .. } => {
|
||||
self.controllers.handle_key_event(event);
|
||||
viewport.app.handle_key_event(event);
|
||||
}
|
||||
WindowEvent::Focused(new_focused) => {
|
||||
self.focused = new_focused.then_some(viewport_id);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
let mut queue_redraw = false;
|
||||
let mut inactive_viewports = HashSet::new();
|
||||
match viewport.on_window_event(event) {
|
||||
Some(Action::Redraw) => {
|
||||
for viewport in self.viewports.values_mut() {
|
||||
match viewport.redraw(event_loop) {
|
||||
Some(Action::Redraw) => {
|
||||
queue_redraw = true;
|
||||
}
|
||||
Some(Action::Close) => {
|
||||
inactive_viewports.insert(viewport.id());
|
||||
}
|
||||
None => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
Some(Action::Close) => {
|
||||
inactive_viewports.insert(viewport_id);
|
||||
}
|
||||
None => {}
|
||||
}
|
||||
self.viewports
|
||||
.retain(|k, _| !inactive_viewports.contains(k));
|
||||
match self.viewports.get(&ViewportId::ROOT) {
|
||||
Some(viewport) => {
|
||||
if queue_redraw {
|
||||
viewport.window.request_redraw();
|
||||
}
|
||||
}
|
||||
None => event_loop.exit(),
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(
|
||||
&mut self,
|
||||
_event_loop: &ActiveEventLoop,
|
||||
_device_id: winit::event::DeviceId,
|
||||
event: winit::event::DeviceEvent,
|
||||
) {
|
||||
if let winit::event::DeviceEvent::MouseMotion { delta } = event {
|
||||
let Some(viewport) = self
|
||||
.focused
|
||||
.as_ref()
|
||||
.and_then(|id| self.viewports.get_mut(id))
|
||||
else {
|
||||
return;
|
||||
};
|
||||
viewport.state.on_mouse_motion(delta);
|
||||
}
|
||||
}
|
||||
|
||||
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
|
||||
match event {
|
||||
UserEvent::GamepadEvent(event) => {
|
||||
self.controllers.handle_gamepad_event(&event);
|
||||
let Some(viewport) = self
|
||||
.focused
|
||||
.as_ref()
|
||||
.and_then(|id| self.viewports.get_mut(id))
|
||||
else {
|
||||
return;
|
||||
};
|
||||
viewport.app.handle_gamepad_event(&event);
|
||||
}
|
||||
UserEvent::OpenAbout => {
|
||||
let about = AboutWindow;
|
||||
self.open(event_loop, Box::new(about));
|
||||
}
|
||||
UserEvent::OpenInput => {
|
||||
let input = InputWindow::new(self.mappings.clone());
|
||||
self.open(event_loop, Box::new(input));
|
||||
}
|
||||
UserEvent::OpenPlayer2 => {
|
||||
let p2 = GameWindow::new(
|
||||
self.client.clone(),
|
||||
self.proxy.clone(),
|
||||
self.persistence.clone(),
|
||||
SimId::Player2,
|
||||
);
|
||||
self.open(event_loop, Box::new(p2));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
|
||||
viewport.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let (sender, receiver) = oneshot::channel();
|
||||
if self.client.send_command(EmulatorCommand::Exit(sender)) {
|
||||
if let Err(err) = receiver.recv_timeout(Duration::from_secs(5)) {
|
||||
eprintln!("could not gracefully exit: {}", err);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct Viewport {
|
||||
painter: egui_wgpu::winit::Painter,
|
||||
ctx: Context,
|
||||
info: ViewportInfo,
|
||||
commands: Vec<ViewportCommand>,
|
||||
builder: ViewportBuilder,
|
||||
window: Arc<Window>,
|
||||
state: egui_winit::State,
|
||||
app: Box<dyn AppWindow>,
|
||||
}
|
||||
impl Viewport {
|
||||
pub fn new(
|
||||
event_loop: &ActiveEventLoop,
|
||||
icon: Option<Arc<IconData>>,
|
||||
mut app: Box<dyn AppWindow>,
|
||||
) -> Self {
|
||||
let mut painter = egui_wgpu::winit::Painter::new(
|
||||
egui_wgpu::WgpuConfiguration {
|
||||
present_mode: wgpu::PresentMode::AutoNoVsync,
|
||||
..egui_wgpu::WgpuConfiguration::default()
|
||||
},
|
||||
1,
|
||||
None,
|
||||
false,
|
||||
true,
|
||||
);
|
||||
|
||||
let ctx = Context::default();
|
||||
let mut fonts = FontDefinitions::default();
|
||||
fonts.font_data.insert(
|
||||
"Selawik".into(),
|
||||
FontData::from_static(include_bytes!("../assets/selawik.ttf")),
|
||||
);
|
||||
fonts
|
||||
.families
|
||||
.get_mut(&FontFamily::Proportional)
|
||||
.unwrap()
|
||||
.insert(0, "Selawik".into());
|
||||
ctx.set_fonts(fonts);
|
||||
ctx.style_mut(|s| {
|
||||
s.wrap_mode = Some(TextWrapMode::Extend);
|
||||
s.visuals.menu_rounding = Default::default();
|
||||
});
|
||||
egui_extras::install_image_loaders(&ctx);
|
||||
|
||||
let mut info = ViewportInfo::default();
|
||||
let mut builder = app.initial_viewport();
|
||||
if let Some(icon) = icon {
|
||||
builder = builder.with_icon(icon);
|
||||
}
|
||||
let (window, state) = create_window_and_state(&ctx, event_loop, &builder, &mut painter);
|
||||
egui_winit::update_viewport_info(&mut info, &ctx, &window, true);
|
||||
|
||||
app.on_init(painter.render_state().as_ref().unwrap());
|
||||
Self {
|
||||
painter,
|
||||
ctx,
|
||||
info,
|
||||
commands: vec![],
|
||||
builder,
|
||||
window,
|
||||
state,
|
||||
app,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn id(&self) -> ViewportId {
|
||||
self.app.viewport_id()
|
||||
}
|
||||
|
||||
pub fn on_window_event(&mut self, event: WindowEvent) -> Option<Action> {
|
||||
let response = self.state.on_window_event(&self.window, &event);
|
||||
egui_winit::update_viewport_info(
|
||||
&mut self.info,
|
||||
self.state.egui_ctx(),
|
||||
&self.window,
|
||||
false,
|
||||
);
|
||||
|
||||
match event {
|
||||
WindowEvent::RedrawRequested => Some(Action::Redraw),
|
||||
WindowEvent::CloseRequested => Some(Action::Close),
|
||||
WindowEvent::Resized(size) => {
|
||||
let (Some(width), Some(height)) =
|
||||
(NonZero::new(size.width), NonZero::new(size.height))
|
||||
else {
|
||||
return None;
|
||||
};
|
||||
self.painter
|
||||
.on_window_resized(ViewportId::ROOT, width, height);
|
||||
None
|
||||
}
|
||||
_ if response.repaint => Some(Action::Redraw),
|
||||
_ => None,
|
||||
}
|
||||
}
|
||||
|
||||
fn redraw(&mut self, event_loop: &ActiveEventLoop) -> Option<Action> {
|
||||
let mut input = self.state.take_egui_input(&self.window);
|
||||
input.viewports = std::iter::once((ViewportId::ROOT, self.info.clone())).collect();
|
||||
let mut output = self.ctx.run(input, |ctx| {
|
||||
self.app.show(ctx);
|
||||
});
|
||||
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
|
||||
self.painter.paint_and_update_textures(
|
||||
ViewportId::ROOT,
|
||||
output.pixels_per_point,
|
||||
[0.0, 0.0, 0.0, 0.0],
|
||||
&clipped_primitives,
|
||||
&output.textures_delta,
|
||||
false,
|
||||
);
|
||||
|
||||
self.state
|
||||
.handle_platform_output(&self.window, output.platform_output);
|
||||
|
||||
let Some(mut viewport_output) = output.viewport_output.remove(&ViewportId::ROOT) else {
|
||||
return Some(Action::Close);
|
||||
};
|
||||
|
||||
let (mut deferred_commands, recreate) = self.builder.patch(viewport_output.builder);
|
||||
if recreate {
|
||||
let (window, state) =
|
||||
create_window_and_state(&self.ctx, event_loop, &self.builder, &mut self.painter);
|
||||
egui_winit::update_viewport_info(&mut self.info, &self.ctx, &window, true);
|
||||
self.window = window;
|
||||
self.state = state;
|
||||
}
|
||||
self.commands.append(&mut deferred_commands);
|
||||
self.commands.append(&mut viewport_output.commands);
|
||||
egui_winit::process_viewport_commands(
|
||||
&self.ctx,
|
||||
&mut self.info,
|
||||
std::mem::take(&mut self.commands),
|
||||
&self.window,
|
||||
&mut HashSet::default(),
|
||||
);
|
||||
|
||||
if self.info.close_requested() {
|
||||
Some(Action::Close)
|
||||
} else {
|
||||
Some(Action::Redraw)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Viewport {
|
||||
fn drop(&mut self) {
|
||||
self.app.on_destroy();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum UserEvent {
|
||||
GamepadEvent(gilrs::Event),
|
||||
OpenAbout,
|
||||
OpenInput,
|
||||
OpenPlayer2,
|
||||
}
|
||||
|
||||
pub enum Action {
|
||||
Redraw,
|
||||
Close,
|
||||
}
|
||||
|
||||
fn create_window_and_state(
|
||||
ctx: &Context,
|
||||
event_loop: &ActiveEventLoop,
|
||||
builder: &ViewportBuilder,
|
||||
painter: &mut egui_wgpu::winit::Painter,
|
||||
) -> (Arc<Window>, egui_winit::State) {
|
||||
pollster::block_on(painter.set_window(ViewportId::ROOT, None)).unwrap();
|
||||
let window = Arc::new(egui_winit::create_window(ctx, event_loop, builder).unwrap());
|
||||
pollster::block_on(painter.set_window(ViewportId::ROOT, Some(window.clone()))).unwrap();
|
||||
let state = egui_winit::State::new(
|
||||
ctx.clone(),
|
||||
ViewportId::ROOT,
|
||||
event_loop,
|
||||
Some(window.scale_factor() as f32),
|
||||
event_loop.system_theme(),
|
||||
painter.max_texture_side(),
|
||||
);
|
||||
(window, state)
|
||||
}
|
||||
|
||||
fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
|
||||
let Ok(mut gilrs) = Gilrs::new() else {
|
||||
eprintln!("could not connect gamepad listener");
|
||||
return;
|
||||
};
|
||||
while let Some(event) = gilrs.next_event_blocking(None) {
|
||||
if event.event == EventType::Connected {
|
||||
let Some(gamepad) = gilrs.connected_gamepad(event.id) else {
|
||||
continue;
|
||||
};
|
||||
mappings.handle_gamepad_connect(&gamepad);
|
||||
}
|
||||
if event.event == EventType::Disconnected {
|
||||
mappings.handle_gamepad_disconnect(event.id);
|
||||
}
|
||||
if proxy.send_event(UserEvent::GamepadEvent(event)).is_err() {
|
||||
// main thread has closed! we done
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
103
src/audio.rs
103
src/audio.rs
|
@ -1,103 +0,0 @@
|
|||
use std::time::Duration;
|
||||
|
||||
use anyhow::{bail, Result};
|
||||
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
|
||||
use itertools::Itertools;
|
||||
use rubato::{FftFixedInOut, Resampler};
|
||||
|
||||
pub struct Audio {
|
||||
#[allow(unused)]
|
||||
stream: cpal::Stream,
|
||||
sampler: FftFixedInOut<f32>,
|
||||
input_buffer: Vec<Vec<f32>>,
|
||||
output_buffer: Vec<Vec<f32>>,
|
||||
sample_sink: rtrb::Producer<f32>,
|
||||
}
|
||||
|
||||
impl Audio {
|
||||
pub fn init() -> Result<Self> {
|
||||
let host = cpal::default_host();
|
||||
let Some(device) = host.default_output_device() else {
|
||||
bail!("No output device available");
|
||||
};
|
||||
let Some(config) = device
|
||||
.supported_output_configs()?
|
||||
.find(|c| c.channels() == 2 && c.sample_format().is_float())
|
||||
else {
|
||||
bail!("No suitable output config available");
|
||||
};
|
||||
let mut config = config.with_max_sample_rate().config();
|
||||
let sampler = FftFixedInOut::new(41700, config.sample_rate.0 as usize, 834, 2)?;
|
||||
config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32);
|
||||
|
||||
let input_buffer = sampler.input_buffer_allocate(true);
|
||||
let output_buffer = sampler.output_buffer_allocate(true);
|
||||
let (sample_sink, mut sample_source) =
|
||||
rtrb::RingBuffer::new(sampler.output_frames_max() * 4);
|
||||
|
||||
let stream = device.build_output_stream(
|
||||
&config,
|
||||
move |data: &mut [f32], _| {
|
||||
let requested = data.len();
|
||||
let chunk = match sample_source.read_chunk(data.len()) {
|
||||
Ok(c) => c,
|
||||
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
|
||||
sample_source.read_chunk(n).unwrap()
|
||||
}
|
||||
};
|
||||
let len = chunk.len();
|
||||
let (first, second) = chunk.as_slices();
|
||||
data[0..first.len()].copy_from_slice(first);
|
||||
data[first.len()..len].copy_from_slice(second);
|
||||
for rest in &mut data[len..requested] {
|
||||
*rest = 0.0;
|
||||
}
|
||||
chunk.commit_all();
|
||||
},
|
||||
move |err| eprintln!("stream error: {err}"),
|
||||
None,
|
||||
)?;
|
||||
stream.play()?;
|
||||
Ok(Self {
|
||||
stream,
|
||||
sampler,
|
||||
input_buffer,
|
||||
output_buffer,
|
||||
sample_sink,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn update(&mut self, samples: &[f32]) {
|
||||
for sample in samples.chunks_exact(2) {
|
||||
for (channel, value) in self.input_buffer.iter_mut().zip(sample) {
|
||||
channel.push(*value);
|
||||
}
|
||||
if self.input_buffer[0].len() >= self.sampler.input_frames_next() {
|
||||
let (_, output_samples) = self
|
||||
.sampler
|
||||
.process_into_buffer(&self.input_buffer, &mut self.output_buffer, None)
|
||||
.unwrap();
|
||||
|
||||
let chunk = match self.sample_sink.write_chunk_uninit(output_samples * 2) {
|
||||
Ok(c) => c,
|
||||
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
|
||||
self.sample_sink.write_chunk_uninit(n).unwrap()
|
||||
}
|
||||
};
|
||||
let interleaved = self.output_buffer[0]
|
||||
.iter()
|
||||
.interleave(self.output_buffer[1].iter())
|
||||
.cloned();
|
||||
chunk.fill_from_iter(interleaved);
|
||||
|
||||
for channel in &mut self.input_buffer {
|
||||
channel.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 {
|
||||
std::thread::sleep(Duration::from_micros(500));
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,128 +0,0 @@
|
|||
use std::sync::{Arc, RwLock};
|
||||
|
||||
use gilrs::{ev::Code, Event as GamepadEvent, EventType, GamepadId};
|
||||
use winit::{
|
||||
event::{ElementState, KeyEvent},
|
||||
keyboard::PhysicalKey,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey},
|
||||
input::{InputMapping, MappingProvider},
|
||||
};
|
||||
|
||||
pub struct Controller {
|
||||
pub sim_id: SimId,
|
||||
state: VBKey,
|
||||
mapping: Arc<RwLock<InputMapping>>,
|
||||
}
|
||||
|
||||
impl Controller {
|
||||
pub fn new(sim_id: SimId, mappings: &MappingProvider) -> Self {
|
||||
Self {
|
||||
sim_id,
|
||||
state: VBKey::SGN,
|
||||
mapping: mappings.for_sim(sim_id).clone(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn key_event(&mut self, event: &KeyEvent) -> Option<VBKey> {
|
||||
let keys = self.map_keys(&event.physical_key)?;
|
||||
match event.state {
|
||||
ElementState::Pressed => self.update_state(keys, VBKey::empty()),
|
||||
ElementState::Released => self.update_state(VBKey::empty(), keys),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn gamepad_event(&mut self, event: &GamepadEvent) -> Option<VBKey> {
|
||||
let (pressed, released) = match event.event {
|
||||
EventType::ButtonPressed(_, code) => {
|
||||
let mappings = self.map_button(&event.id, &code)?;
|
||||
(mappings, VBKey::empty())
|
||||
}
|
||||
EventType::ButtonReleased(_, code) => {
|
||||
let mappings = self.map_button(&event.id, &code)?;
|
||||
(VBKey::empty(), mappings)
|
||||
}
|
||||
EventType::AxisChanged(_, value, code) => {
|
||||
let (neg, pos) = self.map_axis(&event.id, &code)?;
|
||||
let mut pressed = VBKey::empty();
|
||||
let mut released = VBKey::empty();
|
||||
if value < -0.75 {
|
||||
pressed = pressed.union(neg);
|
||||
}
|
||||
if value > 0.75 {
|
||||
pressed = pressed.union(pos);
|
||||
}
|
||||
if value > -0.65 {
|
||||
released = released.union(neg);
|
||||
}
|
||||
if value < 0.65 {
|
||||
released = released.union(pos);
|
||||
}
|
||||
(pressed, released)
|
||||
}
|
||||
_ => {
|
||||
return None;
|
||||
}
|
||||
};
|
||||
self.update_state(pressed, released)
|
||||
}
|
||||
|
||||
fn update_state(&mut self, pressed: VBKey, released: VBKey) -> Option<VBKey> {
|
||||
let old_state = self.state;
|
||||
self.state = self.state.union(pressed).difference(released);
|
||||
if self.state != old_state {
|
||||
Some(self.state)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn map_keys(&self, key: &PhysicalKey) -> Option<VBKey> {
|
||||
self.mapping.read().unwrap().map_keyboard(key)
|
||||
}
|
||||
|
||||
fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
|
||||
self.mapping.read().unwrap().map_button(id, code)
|
||||
}
|
||||
|
||||
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
|
||||
self.mapping.read().unwrap().map_axis(id, code)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ControllerManager {
|
||||
client: EmulatorClient,
|
||||
controllers: [Controller; 2],
|
||||
}
|
||||
|
||||
impl ControllerManager {
|
||||
pub fn new(client: EmulatorClient, mappings: &MappingProvider) -> Self {
|
||||
Self {
|
||||
client,
|
||||
controllers: [
|
||||
Controller::new(SimId::Player1, mappings),
|
||||
Controller::new(SimId::Player2, mappings),
|
||||
],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_key_event(&mut self, event: &KeyEvent) {
|
||||
for controller in &mut self.controllers {
|
||||
if let Some(pressed) = controller.key_event(event) {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_gamepad_event(&mut self, event: &GamepadEvent) {
|
||||
for controller in &mut self.controllers {
|
||||
if let Some(pressed) = controller.gamepad_event(event) {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
479
src/emulator.rs
479
src/emulator.rs
|
@ -1,479 +0,0 @@
|
|||
use std::{
|
||||
collections::HashMap,
|
||||
fs::{self, File},
|
||||
io::{Read, Seek, SeekFrom, Write},
|
||||
path::{Path, PathBuf},
|
||||
sync::{
|
||||
atomic::{AtomicBool, AtomicUsize, Ordering},
|
||||
mpsc::{self, RecvError, TryRecvError},
|
||||
Arc,
|
||||
},
|
||||
};
|
||||
|
||||
use anyhow::Result;
|
||||
use egui_toast::{Toast, ToastKind, ToastOptions};
|
||||
|
||||
use crate::{audio::Audio, graphics::TextureSink};
|
||||
pub use shrooms_vb_core::VBKey;
|
||||
use shrooms_vb_core::{Sim, EXPECTED_FRAME_SIZE};
|
||||
|
||||
mod shrooms_vb_core;
|
||||
|
||||
pub struct EmulatorBuilder {
|
||||
rom: Option<PathBuf>,
|
||||
commands: mpsc::Receiver<EmulatorCommand>,
|
||||
sim_count: Arc<AtomicUsize>,
|
||||
running: Arc<[AtomicBool; 2]>,
|
||||
has_game: Arc<[AtomicBool; 2]>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
|
||||
pub enum SimId {
|
||||
Player1,
|
||||
Player2,
|
||||
}
|
||||
impl SimId {
|
||||
pub const fn values() -> [Self; 2] {
|
||||
[Self::Player1, Self::Player2]
|
||||
}
|
||||
pub const fn to_index(self) -> usize {
|
||||
match self {
|
||||
Self::Player1 => 0,
|
||||
Self::Player2 => 1,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
struct Cart {
|
||||
rom_path: PathBuf,
|
||||
rom: Vec<u8>,
|
||||
sram_file: File,
|
||||
sram: Vec<u8>,
|
||||
}
|
||||
|
||||
impl Cart {
|
||||
fn load(rom_path: &Path, sim_id: SimId) -> Result<Self> {
|
||||
let rom = fs::read(rom_path)?;
|
||||
|
||||
let mut sram_file = File::options()
|
||||
.read(true)
|
||||
.write(true)
|
||||
.create(true)
|
||||
.truncate(false)
|
||||
.open(sram_path(rom_path, sim_id))?;
|
||||
sram_file.set_len(8 * 1024)?;
|
||||
|
||||
let mut sram = vec![];
|
||||
sram_file.read_to_end(&mut sram)?;
|
||||
Ok(Cart {
|
||||
rom_path: rom_path.to_path_buf(),
|
||||
rom,
|
||||
sram_file,
|
||||
sram,
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
fn sram_path(rom_path: &Path, sim_id: SimId) -> PathBuf {
|
||||
match sim_id {
|
||||
SimId::Player1 => rom_path.with_extension("p1.sram"),
|
||||
SimId::Player2 => rom_path.with_extension("p2.sram"),
|
||||
}
|
||||
}
|
||||
|
||||
impl EmulatorBuilder {
|
||||
pub fn new() -> (Self, EmulatorClient) {
|
||||
let (queue, commands) = mpsc::channel();
|
||||
let builder = Self {
|
||||
rom: None,
|
||||
commands,
|
||||
sim_count: Arc::new(AtomicUsize::new(0)),
|
||||
running: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
|
||||
has_game: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
|
||||
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
|
||||
linked: Arc::new(AtomicBool::new(false)),
|
||||
};
|
||||
let client = EmulatorClient {
|
||||
queue,
|
||||
sim_count: builder.sim_count.clone(),
|
||||
running: builder.running.clone(),
|
||||
has_game: builder.has_game.clone(),
|
||||
audio_on: builder.audio_on.clone(),
|
||||
linked: builder.linked.clone(),
|
||||
};
|
||||
(builder, client)
|
||||
}
|
||||
|
||||
pub fn with_rom(self, path: &Path) -> Self {
|
||||
Self {
|
||||
rom: Some(path.into()),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn build(self) -> Result<Emulator> {
|
||||
let mut emulator = Emulator::new(
|
||||
self.commands,
|
||||
self.sim_count,
|
||||
self.running,
|
||||
self.has_game,
|
||||
self.audio_on,
|
||||
self.linked,
|
||||
)?;
|
||||
if let Some(path) = self.rom {
|
||||
emulator.load_cart(SimId::Player1, &path)?;
|
||||
}
|
||||
Ok(emulator)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Emulator {
|
||||
sims: Vec<Sim>,
|
||||
carts: [Option<Cart>; 2],
|
||||
audio: Audio,
|
||||
commands: mpsc::Receiver<EmulatorCommand>,
|
||||
sim_count: Arc<AtomicUsize>,
|
||||
running: Arc<[AtomicBool; 2]>,
|
||||
has_game: Arc<[AtomicBool; 2]>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
renderers: HashMap<SimId, TextureSink>,
|
||||
messages: HashMap<SimId, mpsc::Sender<Toast>>,
|
||||
}
|
||||
|
||||
impl Emulator {
|
||||
fn new(
|
||||
commands: mpsc::Receiver<EmulatorCommand>,
|
||||
sim_count: Arc<AtomicUsize>,
|
||||
running: Arc<[AtomicBool; 2]>,
|
||||
has_game: Arc<[AtomicBool; 2]>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
) -> Result<Self> {
|
||||
Ok(Self {
|
||||
sims: vec![],
|
||||
carts: [None, None],
|
||||
audio: Audio::init()?,
|
||||
commands,
|
||||
sim_count,
|
||||
running,
|
||||
has_game,
|
||||
audio_on,
|
||||
linked,
|
||||
renderers: HashMap::new(),
|
||||
messages: HashMap::new(),
|
||||
})
|
||||
}
|
||||
|
||||
pub fn load_cart(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
|
||||
let cart = Cart::load(path, sim_id)?;
|
||||
self.reset_sim(sim_id, Some(cart))?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
|
||||
let rom_path = if let Some(path) = rom {
|
||||
Some(path)
|
||||
} else {
|
||||
self.carts[0].as_ref().map(|c| c.rom_path.clone())
|
||||
};
|
||||
let cart = match rom_path {
|
||||
Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2)?),
|
||||
None => None,
|
||||
};
|
||||
self.reset_sim(SimId::Player2, cart)?;
|
||||
self.link_sims();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> {
|
||||
self.save_sram(sim_id)?;
|
||||
|
||||
let index = sim_id.to_index();
|
||||
while self.sims.len() <= index {
|
||||
self.sims.push(Sim::new());
|
||||
}
|
||||
self.sim_count.store(self.sims.len(), Ordering::Relaxed);
|
||||
let sim = &mut self.sims[index];
|
||||
sim.reset();
|
||||
if let Some(cart) = new_cart {
|
||||
sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
|
||||
self.carts[index] = Some(cart);
|
||||
self.has_game[index].store(true, Ordering::Release);
|
||||
}
|
||||
if self.has_game[index].load(Ordering::Acquire) {
|
||||
self.running[index].store(true, Ordering::Release);
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn link_sims(&mut self) {
|
||||
let (first, second) = self.sims.split_at_mut(1);
|
||||
let Some(first) = first.first_mut() else {
|
||||
return;
|
||||
};
|
||||
let Some(second) = second.first_mut() else {
|
||||
return;
|
||||
};
|
||||
first.link(second);
|
||||
self.linked.store(true, Ordering::Release);
|
||||
}
|
||||
|
||||
fn unlink_sims(&mut self) {
|
||||
let Some(first) = self.sims.first_mut() else {
|
||||
return;
|
||||
};
|
||||
first.unlink();
|
||||
self.linked.store(false, Ordering::Release);
|
||||
}
|
||||
|
||||
pub fn pause_sim(&mut self, sim_id: SimId) -> Result<()> {
|
||||
self.running[sim_id.to_index()].store(false, Ordering::Release);
|
||||
self.save_sram(sim_id)
|
||||
}
|
||||
|
||||
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
|
||||
let sim = self.sims.get_mut(sim_id.to_index());
|
||||
let cart = self.carts[sim_id.to_index()].as_mut();
|
||||
if let (Some(sim), Some(cart)) = (sim, cart) {
|
||||
sim.read_sram(&mut cart.sram);
|
||||
cart.sram_file.seek(SeekFrom::Start(0))?;
|
||||
cart.sram_file.write_all(&cart.sram)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn stop_second_sim(&mut self) -> Result<()> {
|
||||
self.save_sram(SimId::Player2)?;
|
||||
self.renderers.remove(&SimId::Player2);
|
||||
self.sims.truncate(1);
|
||||
self.sim_count.store(self.sims.len(), Ordering::Relaxed);
|
||||
self.running[SimId::Player2.to_index()].store(false, Ordering::Release);
|
||||
self.has_game[SimId::Player2.to_index()].store(false, Ordering::Release);
|
||||
self.linked.store(false, Ordering::Release);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn run(&mut self) {
|
||||
let mut eye_contents = vec![0u8; 384 * 224 * 2];
|
||||
let mut audio_samples = vec![];
|
||||
loop {
|
||||
let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
|
||||
let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||
let mut idle = p1_running || p2_running;
|
||||
if p1_running && p2_running {
|
||||
Sim::emulate_many(&mut self.sims);
|
||||
} else if p1_running {
|
||||
self.sims[SimId::Player1.to_index()].emulate();
|
||||
} else if p2_running {
|
||||
self.sims[SimId::Player2.to_index()].emulate();
|
||||
}
|
||||
|
||||
for sim_id in SimId::values() {
|
||||
let Some(renderer) = self.renderers.get_mut(&sim_id) else {
|
||||
continue;
|
||||
};
|
||||
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
||||
continue;
|
||||
};
|
||||
if sim.read_pixels(&mut eye_contents) {
|
||||
idle = false;
|
||||
if renderer.queue_render(&eye_contents).is_err() {
|
||||
self.renderers.remove(&sim_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
let p1_audio =
|
||||
p1_running && self.audio_on[SimId::Player1.to_index()].load(Ordering::Acquire);
|
||||
let p2_audio =
|
||||
p2_running && self.audio_on[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||
let weight = if p1_audio && p2_audio { 0.5 } else { 1.0 };
|
||||
if p1_audio {
|
||||
if let Some(sim) = self.sims.get_mut(SimId::Player1.to_index()) {
|
||||
sim.read_samples(&mut audio_samples, weight);
|
||||
}
|
||||
}
|
||||
if p2_audio {
|
||||
if let Some(sim) = self.sims.get_mut(SimId::Player2.to_index()) {
|
||||
sim.read_samples(&mut audio_samples, weight);
|
||||
}
|
||||
}
|
||||
if audio_samples.is_empty() {
|
||||
audio_samples.resize(EXPECTED_FRAME_SIZE, 0.0);
|
||||
} else {
|
||||
idle = false;
|
||||
}
|
||||
self.audio.update(&audio_samples);
|
||||
audio_samples.clear();
|
||||
if idle {
|
||||
// The game is paused, and we have output all the video/audio we have.
|
||||
// Block the thread until a new command comes in.
|
||||
match self.commands.recv() {
|
||||
Ok(command) => self.handle_command(command),
|
||||
Err(RecvError) => {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
loop {
|
||||
match self.commands.try_recv() {
|
||||
Ok(command) => self.handle_command(command),
|
||||
Err(TryRecvError::Empty) => {
|
||||
break;
|
||||
}
|
||||
Err(TryRecvError::Disconnected) => {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_command(&mut self, command: EmulatorCommand) {
|
||||
match command {
|
||||
EmulatorCommand::ConnectToSim(sim_id, renderer, messages) => {
|
||||
self.renderers.insert(sim_id, renderer);
|
||||
self.messages.insert(sim_id, messages);
|
||||
}
|
||||
EmulatorCommand::LoadGame(sim_id, path) => {
|
||||
if let Err(error) = self.load_cart(sim_id, &path) {
|
||||
self.report_error(sim_id, format!("Error loading rom: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::StartSecondSim(path) => {
|
||||
if let Err(error) = self.start_second_sim(path) {
|
||||
self.report_error(
|
||||
SimId::Player2,
|
||||
format!("Error starting second sim: {error}"),
|
||||
);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::StopSecondSim => {
|
||||
if let Err(error) = self.stop_second_sim() {
|
||||
self.report_error(
|
||||
SimId::Player2,
|
||||
format!("Error stopping second sim: {error}"),
|
||||
);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::Pause => {
|
||||
for sim_id in SimId::values() {
|
||||
if let Err(error) = self.pause_sim(sim_id) {
|
||||
self.report_error(sim_id, format!("Error pausing: {error}"));
|
||||
}
|
||||
}
|
||||
}
|
||||
EmulatorCommand::Resume => {
|
||||
for sim_id in SimId::values() {
|
||||
let index = sim_id.to_index();
|
||||
if self.has_game[index].load(Ordering::Acquire) {
|
||||
self.running[index].store(true, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
}
|
||||
EmulatorCommand::SetAudioEnabled(p1, p2) => {
|
||||
self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release);
|
||||
self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release);
|
||||
}
|
||||
EmulatorCommand::Link => {
|
||||
self.link_sims();
|
||||
}
|
||||
EmulatorCommand::Unlink => {
|
||||
self.unlink_sims();
|
||||
}
|
||||
EmulatorCommand::Reset(sim_id) => {
|
||||
if let Err(error) = self.reset_sim(sim_id, None) {
|
||||
self.report_error(sim_id, format!("Error resetting sim: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::SetKeys(sim_id, keys) => {
|
||||
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
|
||||
sim.set_keys(keys);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::Exit(done) => {
|
||||
for sim_id in SimId::values() {
|
||||
if let Err(error) = self.save_sram(sim_id) {
|
||||
self.report_error(sim_id, format!("Error saving sram on exit: {error}"));
|
||||
}
|
||||
}
|
||||
let _ = done.send(());
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn report_error(&self, sim_id: SimId, message: String) {
|
||||
let messages = self
|
||||
.messages
|
||||
.get(&sim_id)
|
||||
.or_else(|| self.messages.get(&SimId::Player1));
|
||||
if let Some(msg) = messages {
|
||||
let toast = Toast::new()
|
||||
.kind(ToastKind::Error)
|
||||
.options(ToastOptions::default().duration_in_seconds(5.0))
|
||||
.text(&message);
|
||||
if msg.send(toast).is_ok() {
|
||||
return;
|
||||
}
|
||||
}
|
||||
eprintln!("{}", message);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum EmulatorCommand {
|
||||
ConnectToSim(SimId, TextureSink, mpsc::Sender<Toast>),
|
||||
LoadGame(SimId, PathBuf),
|
||||
StartSecondSim(Option<PathBuf>),
|
||||
StopSecondSim,
|
||||
Pause,
|
||||
Resume,
|
||||
SetAudioEnabled(bool, bool),
|
||||
Link,
|
||||
Unlink,
|
||||
Reset(SimId),
|
||||
SetKeys(SimId, VBKey),
|
||||
Exit(oneshot::Sender<()>),
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct EmulatorClient {
|
||||
queue: mpsc::Sender<EmulatorCommand>,
|
||||
sim_count: Arc<AtomicUsize>,
|
||||
running: Arc<[AtomicBool; 2]>,
|
||||
has_game: Arc<[AtomicBool; 2]>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
impl EmulatorClient {
|
||||
pub fn has_player_2(&self) -> bool {
|
||||
self.sim_count.load(Ordering::Acquire) == 2
|
||||
}
|
||||
pub fn is_running(&self, sim_id: SimId) -> bool {
|
||||
self.running[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn has_game(&self, sim_id: SimId) -> bool {
|
||||
self.has_game[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn are_sims_linked(&self) -> bool {
|
||||
self.linked.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
|
||||
self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn send_command(&self, command: EmulatorCommand) -> bool {
|
||||
match self.queue.send(command) {
|
||||
Ok(()) => true,
|
||||
Err(err) => {
|
||||
eprintln!(
|
||||
"could not send command {:?} as emulator is shut down",
|
||||
err.0
|
||||
);
|
||||
false
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,320 +0,0 @@
|
|||
use std::{ffi::c_void, ptr, slice};
|
||||
|
||||
use anyhow::{anyhow, Result};
|
||||
use bitflags::bitflags;
|
||||
use num_derive::{FromPrimitive, ToPrimitive};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[repr(C)]
|
||||
struct VB {
|
||||
_data: [u8; 0],
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
type c_int = i32;
|
||||
#[allow(non_camel_case_types)]
|
||||
type c_uint = u32;
|
||||
|
||||
#[repr(u32)]
|
||||
#[derive(FromPrimitive, ToPrimitive)]
|
||||
enum VBDataType {
|
||||
S8 = 0,
|
||||
U8 = 1,
|
||||
S16 = 2,
|
||||
U16 = 3,
|
||||
S32 = 4,
|
||||
F32 = 5,
|
||||
}
|
||||
|
||||
#[repr(i32)]
|
||||
#[derive(FromPrimitive, ToPrimitive)]
|
||||
enum VBOption {
|
||||
PseudoHalt = 0,
|
||||
}
|
||||
|
||||
bitflags! {
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub struct VBKey: u16 {
|
||||
const PWR = 0x0001;
|
||||
const SGN = 0x0002;
|
||||
const A = 0x0004;
|
||||
const B = 0x0008;
|
||||
const RT = 0x0010;
|
||||
const LT = 0x0020;
|
||||
const RU = 0x0040;
|
||||
const RR = 0x0080;
|
||||
const LR = 0x0100;
|
||||
const LL = 0x0200;
|
||||
const LD = 0x0400;
|
||||
const LU = 0x0800;
|
||||
const STA = 0x1000;
|
||||
const SEL = 0x2000;
|
||||
const RL = 0x4000;
|
||||
const RD = 0x8000;
|
||||
}
|
||||
}
|
||||
|
||||
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
|
||||
|
||||
#[link(name = "vb")]
|
||||
extern "C" {
|
||||
#[link_name = "vbEmulate"]
|
||||
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
|
||||
#[link_name = "vbEmulateEx"]
|
||||
fn vb_emulate_ex(sims: *mut *mut VB, count: c_uint, cycles: *mut u32) -> c_int;
|
||||
#[link_name = "vbGetCartRAM"]
|
||||
fn vb_get_cart_ram(sim: *mut VB, size: *mut u32) -> *mut c_void;
|
||||
#[link_name = "vbGetCartROM"]
|
||||
fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
|
||||
#[link_name = "vbGetPixels"]
|
||||
fn vb_get_pixels(
|
||||
sim: *mut VB,
|
||||
left: *mut c_void,
|
||||
left_stride_x: c_int,
|
||||
left_stride_y: c_int,
|
||||
right: *mut c_void,
|
||||
right_stride_x: c_int,
|
||||
right_stride_y: c_int,
|
||||
);
|
||||
#[link_name = "vbGetSamples"]
|
||||
fn vb_get_samples(
|
||||
sim: *mut VB,
|
||||
typ_: *mut VBDataType,
|
||||
capacity: *mut c_uint,
|
||||
position: *mut c_uint,
|
||||
) -> *mut c_void;
|
||||
#[link_name = "vbGetUserData"]
|
||||
fn vb_get_user_data(sim: *mut VB) -> *mut c_void;
|
||||
#[link_name = "vbInit"]
|
||||
fn vb_init(sim: *mut VB) -> *mut VB;
|
||||
#[link_name = "vbReset"]
|
||||
fn vb_reset(sim: *mut VB);
|
||||
#[link_name = "vbSetCartRAM"]
|
||||
fn vb_set_cart_ram(sim: *mut VB, sram: *mut c_void, size: u32) -> c_int;
|
||||
#[link_name = "vbSetCartROM"]
|
||||
fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
|
||||
#[link_name = "vbSetFrameCallback"]
|
||||
fn vb_set_frame_callback(sim: *mut VB, on_frame: OnFrame);
|
||||
#[link_name = "vbSetKeys"]
|
||||
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
|
||||
#[link_name = "vbSetOption"]
|
||||
fn vb_set_option(sim: *mut VB, key: VBOption, value: c_int);
|
||||
#[link_name = "vbSetPeer"]
|
||||
fn vb_set_peer(sim: *mut VB, peer: *mut VB);
|
||||
#[link_name = "vbSetSamples"]
|
||||
fn vb_set_samples(
|
||||
sim: *mut VB,
|
||||
samples: *mut c_void,
|
||||
typ_: VBDataType,
|
||||
capacity: c_uint,
|
||||
) -> c_int;
|
||||
#[link_name = "vbSetUserData"]
|
||||
fn vb_set_user_data(sim: *mut VB, tag: *mut c_void);
|
||||
#[link_name = "vbSizeOf"]
|
||||
fn vb_size_of() -> usize;
|
||||
}
|
||||
|
||||
extern "C" fn on_frame(sim: *mut VB) -> i32 {
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
|
||||
data.frame_seen = true;
|
||||
1
|
||||
}
|
||||
|
||||
const AUDIO_CAPACITY_SAMPLES: usize = 834 * 4;
|
||||
const AUDIO_CAPACITY_FLOATS: usize = AUDIO_CAPACITY_SAMPLES * 2;
|
||||
pub const EXPECTED_FRAME_SIZE: usize = 834 * 2;
|
||||
|
||||
struct VBState {
|
||||
frame_seen: bool,
|
||||
}
|
||||
|
||||
#[repr(transparent)]
|
||||
pub struct Sim {
|
||||
sim: *mut VB,
|
||||
}
|
||||
|
||||
// SAFETY: the memory pointed to by sim is valid
|
||||
unsafe impl Send for Sim {}
|
||||
|
||||
impl Sim {
|
||||
pub fn new() -> Self {
|
||||
// init the VB instance itself
|
||||
let size = unsafe { vb_size_of() };
|
||||
// allocate a vec of u64 so that this memory is 8-byte aligned
|
||||
let memory = vec![0u64; size.div_ceil(4)];
|
||||
let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
|
||||
unsafe { vb_init(sim) };
|
||||
unsafe { vb_set_option(sim, VBOption::PseudoHalt, 1) };
|
||||
unsafe { vb_reset(sim) };
|
||||
|
||||
// set up userdata
|
||||
let state = VBState { frame_seen: false };
|
||||
unsafe { vb_set_user_data(sim, Box::into_raw(Box::new(state)).cast()) };
|
||||
unsafe { vb_set_frame_callback(sim, on_frame) };
|
||||
|
||||
// set up audio buffer
|
||||
let audio_buffer = vec![0.0f32; AUDIO_CAPACITY_FLOATS];
|
||||
let samples: *mut c_void = Box::into_raw(audio_buffer.into_boxed_slice()).cast();
|
||||
unsafe { vb_set_samples(sim, samples, VBDataType::F32, AUDIO_CAPACITY_SAMPLES as u32) };
|
||||
|
||||
Sim { sim }
|
||||
}
|
||||
|
||||
pub fn reset(&mut self) {
|
||||
unsafe { vb_reset(self.sim) };
|
||||
}
|
||||
|
||||
pub fn load_cart(&mut self, mut rom: Vec<u8>, mut sram: Vec<u8>) -> Result<()> {
|
||||
self.unload_cart();
|
||||
|
||||
rom.shrink_to_fit();
|
||||
sram.shrink_to_fit();
|
||||
|
||||
let size = rom.len() as u32;
|
||||
let rom = Box::into_raw(rom.into_boxed_slice()).cast();
|
||||
let status = unsafe { vb_set_cart_rom(self.sim, rom, size) };
|
||||
if status != 0 {
|
||||
let _: Vec<u8> =
|
||||
unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
|
||||
return Err(anyhow!("Invalid ROM size of {} bytes", size));
|
||||
}
|
||||
|
||||
let size = sram.len() as u32;
|
||||
let sram = Box::into_raw(sram.into_boxed_slice()).cast();
|
||||
let status = unsafe { vb_set_cart_ram(self.sim, sram, size) };
|
||||
if status != 0 {
|
||||
let _: Vec<u8> =
|
||||
unsafe { Vec::from_raw_parts(sram.cast(), size as usize, size as usize) };
|
||||
return Err(anyhow!("Invalid SRAM size of {} bytes", size));
|
||||
}
|
||||
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn unload_cart(&mut self) {
|
||||
let mut size = 0;
|
||||
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
|
||||
unsafe { vb_set_cart_rom(self.sim, ptr::null_mut(), 0) };
|
||||
if !rom.is_null() {
|
||||
let _: Vec<u8> =
|
||||
unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
|
||||
}
|
||||
|
||||
let sram = unsafe { vb_get_cart_ram(self.sim, &mut size) };
|
||||
unsafe { vb_set_cart_ram(self.sim, ptr::null_mut(), 0) };
|
||||
if !sram.is_null() {
|
||||
let _: Vec<u8> =
|
||||
unsafe { Vec::from_raw_parts(sram.cast(), size as usize, size as usize) };
|
||||
}
|
||||
}
|
||||
|
||||
pub fn read_sram(&mut self, buffer: &mut [u8]) {
|
||||
let mut size = 0;
|
||||
let sram = unsafe { vb_get_cart_ram(self.sim, &mut size) };
|
||||
if sram.is_null() {
|
||||
return;
|
||||
}
|
||||
let bytes = unsafe { slice::from_raw_parts(sram.cast(), size as usize) };
|
||||
buffer.copy_from_slice(bytes);
|
||||
}
|
||||
|
||||
pub fn link(&mut self, peer: &mut Sim) {
|
||||
unsafe { vb_set_peer(self.sim, peer.sim) };
|
||||
}
|
||||
|
||||
pub fn unlink(&mut self) {
|
||||
unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
|
||||
}
|
||||
|
||||
pub fn emulate(&mut self) {
|
||||
let mut cycles = 20_000_000;
|
||||
unsafe { vb_emulate(self.sim, &mut cycles) };
|
||||
}
|
||||
|
||||
pub fn emulate_many(sims: &mut [Sim]) {
|
||||
let mut cycles = 20_000_000;
|
||||
let count = sims.len() as c_uint;
|
||||
let sims = sims.as_mut_ptr().cast();
|
||||
unsafe { vb_emulate_ex(sims, count, &mut cycles) };
|
||||
}
|
||||
|
||||
pub fn read_pixels(&mut self, buffers: &mut [u8]) -> bool {
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let data: &mut VBState = unsafe { &mut *vb_get_user_data(self.sim).cast() };
|
||||
if !data.frame_seen {
|
||||
return false;
|
||||
}
|
||||
data.frame_seen = false;
|
||||
|
||||
// the buffer must be big enough for our data
|
||||
assert!(buffers.len() >= 384 * 224 * 2);
|
||||
unsafe {
|
||||
vb_get_pixels(
|
||||
self.sim,
|
||||
buffers.as_mut_ptr().cast(),
|
||||
2,
|
||||
384 * 2,
|
||||
buffers.as_mut_ptr().offset(1).cast(),
|
||||
2,
|
||||
384 * 2,
|
||||
);
|
||||
};
|
||||
true
|
||||
}
|
||||
|
||||
pub fn read_samples(&mut self, samples: &mut Vec<f32>, weight: f32) {
|
||||
let mut position = 0;
|
||||
let ptr =
|
||||
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), &mut position) };
|
||||
// SAFETY: position is an offset in a buffer of (f32, f32). so, position * 2 is an offset in a buffer of f32.
|
||||
let read_samples: &[f32] =
|
||||
unsafe { slice::from_raw_parts(ptr.cast(), position as usize * 2) };
|
||||
samples.resize(read_samples.len(), 0.0);
|
||||
for (index, sample) in read_samples.iter().enumerate() {
|
||||
samples[index] += sample * weight;
|
||||
}
|
||||
|
||||
unsafe {
|
||||
vb_set_samples(
|
||||
self.sim,
|
||||
ptr,
|
||||
VBDataType::F32,
|
||||
AUDIO_CAPACITY_SAMPLES as u32,
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
pub fn set_keys(&mut self, keys: VBKey) {
|
||||
unsafe { vb_set_keys(self.sim, keys.bits()) };
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Sim {
|
||||
fn drop(&mut self) {
|
||||
let ptr =
|
||||
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), ptr::null_mut()) };
|
||||
// SAFETY: the audio buffer originally came from a Vec<u32>
|
||||
let floats: Vec<f32> = unsafe {
|
||||
Vec::from_raw_parts(ptr.cast(), AUDIO_CAPACITY_FLOATS, AUDIO_CAPACITY_FLOATS)
|
||||
};
|
||||
drop(floats);
|
||||
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let ptr: *mut VBState = unsafe { vb_get_user_data(self.sim).cast() };
|
||||
// SAFETY: we made this pointer ourselves, we can for sure free it
|
||||
unsafe { drop(Box::from_raw(ptr)) };
|
||||
|
||||
// If we're linked to another sim, unlink from them.
|
||||
unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
|
||||
|
||||
let len = unsafe { vb_size_of() }.div_ceil(4);
|
||||
// SAFETY: the sim's memory originally came from a Vec<u64>
|
||||
let bytes: Vec<u64> = unsafe { Vec::from_raw_parts(self.sim.cast(), len, len) };
|
||||
drop(bytes);
|
||||
}
|
||||
}
|
|
@ -1,79 +0,0 @@
|
|||
// Vertex shader
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) tex_coords: vec2<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@builtin(vertex_index) in_vertex_index: u32,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
var x: f32;
|
||||
var y: f32;
|
||||
switch in_vertex_index {
|
||||
case 0u, 3u: {
|
||||
x = -1.0;
|
||||
y = 1.0;
|
||||
}
|
||||
case 1u: {
|
||||
x = -1.0;
|
||||
y = -1.0;
|
||||
}
|
||||
case 2u, 4u: {
|
||||
x = 1.0;
|
||||
y = -1.0;
|
||||
}
|
||||
default: {
|
||||
x = 1.0;
|
||||
y = 1.0;
|
||||
}
|
||||
}
|
||||
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
|
||||
out.tex_coords = vec2<f32>((x + 1.0) / 2.0, (1.0 - y) / 2.0);
|
||||
return out;
|
||||
}
|
||||
|
||||
// Fragment shader
|
||||
@group(0) @binding(0)
|
||||
var u_texture: texture_2d<f32>;
|
||||
@group(0) @binding(1)
|
||||
var u_sampler: sampler;
|
||||
|
||||
struct Colors {
|
||||
left: vec4<f32>,
|
||||
right: vec4<f32>,
|
||||
};
|
||||
@group(0) @binding(2)
|
||||
var<uniform> colors: Colors;
|
||||
|
||||
@fragment
|
||||
fn fs_lefteye(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
|
||||
return colors.left * brt[0];
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_righteye(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
|
||||
return colors.left * brt[1];
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_anaglyph(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
|
||||
return colors.left * brt[0] + colors.right * brt[1];
|
||||
}
|
||||
|
||||
@fragment
|
||||
fn fs_sidebyside(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
var point = in.tex_coords;
|
||||
point.x = (point.x * 2.0) % 1.0;
|
||||
let brt = textureSample(u_texture, u_sampler, point);
|
||||
if in.tex_coords.x < 0.5 {
|
||||
return colors.left * brt[0];
|
||||
} else {
|
||||
return colors.left * brt[1];
|
||||
};
|
||||
}
|
143
src/graphics.rs
143
src/graphics.rs
|
@ -1,143 +0,0 @@
|
|||
use std::{
|
||||
sync::{
|
||||
atomic::{AtomicU64, Ordering},
|
||||
mpsc, Arc, Mutex, MutexGuard,
|
||||
},
|
||||
thread,
|
||||
};
|
||||
|
||||
use anyhow::{bail, Result};
|
||||
use itertools::Itertools as _;
|
||||
use wgpu::{
|
||||
Device, Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture,
|
||||
TextureDescriptor, TextureFormat, TextureUsages, TextureView, TextureViewDescriptor,
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct TextureSink {
|
||||
buffers: Arc<BufferPool>,
|
||||
sink: mpsc::Sender<u64>,
|
||||
}
|
||||
|
||||
impl TextureSink {
|
||||
pub fn new(device: &Device, queue: Arc<Queue>) -> (Self, TextureView) {
|
||||
let texture = Self::create_texture(device);
|
||||
let view = texture.create_view(&TextureViewDescriptor::default());
|
||||
let buffers = Arc::new(BufferPool::new());
|
||||
let (sink, source) = mpsc::channel();
|
||||
let bufs = buffers.clone();
|
||||
thread::spawn(move || {
|
||||
let mut local_buf = vec![0; 384 * 224 * 2];
|
||||
while let Ok(id) = source.recv() {
|
||||
{
|
||||
let Some(bytes) = bufs.read(id) else {
|
||||
continue;
|
||||
};
|
||||
local_buf.copy_from_slice(bytes.as_slice());
|
||||
}
|
||||
Self::write_texture(&queue, &texture, local_buf.as_slice());
|
||||
}
|
||||
});
|
||||
let sink = Self { buffers, sink };
|
||||
(sink, view)
|
||||
}
|
||||
|
||||
pub fn queue_render(&mut self, bytes: &[u8]) -> Result<()> {
|
||||
let id = {
|
||||
let (mut buf, id) = self.buffers.write()?;
|
||||
buf.copy_from_slice(bytes);
|
||||
id
|
||||
};
|
||||
self.sink.send(id)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn create_texture(device: &Device) -> Texture {
|
||||
let desc = TextureDescriptor {
|
||||
label: Some("eyes"),
|
||||
size: Extent3d {
|
||||
width: 384,
|
||||
height: 224,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: TextureFormat::Rg8Unorm,
|
||||
usage: TextureUsages::COPY_SRC
|
||||
| TextureUsages::COPY_DST
|
||||
| TextureUsages::TEXTURE_BINDING,
|
||||
view_formats: &[TextureFormat::Rg8Unorm],
|
||||
};
|
||||
device.create_texture(&desc)
|
||||
}
|
||||
|
||||
fn write_texture(queue: &Queue, texture: &Texture, bytes: &[u8]) {
|
||||
let texture = ImageCopyTexture {
|
||||
texture,
|
||||
mip_level: 0,
|
||||
origin: Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
};
|
||||
let size = Extent3d {
|
||||
width: 384,
|
||||
height: 224,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
let data_layout = ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(384 * 2),
|
||||
rows_per_image: Some(224),
|
||||
};
|
||||
queue.write_texture(texture, bytes, data_layout, size);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct BufferPool {
|
||||
buffers: [Buffer; 3],
|
||||
}
|
||||
impl BufferPool {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
buffers: std::array::from_fn(|i| Buffer::new(i as u64)),
|
||||
}
|
||||
}
|
||||
|
||||
fn read(&self, id: u64) -> Option<MutexGuard<'_, Vec<u8>>> {
|
||||
let buf = self
|
||||
.buffers
|
||||
.iter()
|
||||
.find(|buf| buf.id.load(Ordering::Acquire) == id)?;
|
||||
buf.data.lock().ok()
|
||||
}
|
||||
|
||||
fn write(&self) -> Result<(MutexGuard<'_, Vec<u8>>, u64)> {
|
||||
let (min, max) = self
|
||||
.buffers
|
||||
.iter()
|
||||
.minmax_by_key(|buf| buf.id.load(Ordering::Acquire))
|
||||
.into_option()
|
||||
.unwrap();
|
||||
let Ok(lock) = min.data.lock() else {
|
||||
bail!("lock was poisoned")
|
||||
};
|
||||
let id = max.id.load(Ordering::Acquire) + 1;
|
||||
min.id.store(id, Ordering::Release);
|
||||
Ok((lock, id))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
struct Buffer {
|
||||
data: Mutex<Vec<u8>>,
|
||||
id: AtomicU64,
|
||||
}
|
||||
impl Buffer {
|
||||
fn new(id: u64) -> Self {
|
||||
Self {
|
||||
data: Mutex::new(vec![0; 384 * 224 * 2]),
|
||||
id: AtomicU64::new(id),
|
||||
}
|
||||
}
|
||||
}
|
456
src/input.rs
456
src/input.rs
|
@ -1,456 +0,0 @@
|
|||
use std::{
|
||||
collections::{hash_map::Entry, HashMap},
|
||||
fmt::Display,
|
||||
str::FromStr,
|
||||
sync::{Arc, RwLock},
|
||||
};
|
||||
|
||||
use anyhow::anyhow;
|
||||
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
||||
|
||||
use crate::{
|
||||
emulator::{SimId, VBKey},
|
||||
persistence::Persistence,
|
||||
};
|
||||
|
||||
#[derive(Clone, PartialEq, Eq, Hash)]
|
||||
struct DeviceId(u16, u16);
|
||||
|
||||
impl FromStr for DeviceId {
|
||||
type Err = anyhow::Error;
|
||||
|
||||
fn from_str(s: &str) -> Result<Self, Self::Err> {
|
||||
let mut ids = s.split("-");
|
||||
let vendor_id: u16 = ids.next().ok_or(anyhow!("missing vendor id"))?.parse()?;
|
||||
let product_id: u16 = ids.next().ok_or(anyhow!("missing product id"))?.parse()?;
|
||||
Ok(Self(vendor_id, product_id))
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for DeviceId {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
f.write_fmt(format_args!("{}-{}", self.0, self.1))
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct GamepadInfo {
|
||||
pub id: GamepadId,
|
||||
pub name: String,
|
||||
device_id: DeviceId,
|
||||
pub bound_to: Option<SimId>,
|
||||
}
|
||||
|
||||
pub trait Mappings {
|
||||
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>>;
|
||||
fn clear_mappings(&mut self, key: VBKey);
|
||||
fn clear_all_mappings(&mut self);
|
||||
fn use_default_mappings(&mut self);
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct GamepadMapping {
|
||||
buttons: HashMap<Code, VBKey>,
|
||||
axes: HashMap<Code, (VBKey, VBKey)>,
|
||||
default_buttons: HashMap<Code, VBKey>,
|
||||
default_axes: HashMap<Code, (VBKey, VBKey)>,
|
||||
}
|
||||
|
||||
impl GamepadMapping {
|
||||
fn for_gamepad(gamepad: &Gamepad) -> Self {
|
||||
let mut default_buttons = HashMap::new();
|
||||
let mut default_button = |btn: Button, key: VBKey| {
|
||||
if let Some(code) = gamepad.button_code(btn) {
|
||||
default_buttons.insert(code, key);
|
||||
}
|
||||
};
|
||||
default_button(Button::South, VBKey::A);
|
||||
default_button(Button::West, VBKey::B);
|
||||
default_button(Button::RightTrigger, VBKey::RT);
|
||||
default_button(Button::LeftTrigger, VBKey::LT);
|
||||
default_button(Button::Start, VBKey::STA);
|
||||
default_button(Button::Select, VBKey::SEL);
|
||||
|
||||
let mut default_axes = HashMap::new();
|
||||
let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
|
||||
if let Some(code) = gamepad.axis_code(axis) {
|
||||
default_axes.insert(code, (neg, pos));
|
||||
}
|
||||
};
|
||||
default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
|
||||
default_axis(Axis::LeftStickY, VBKey::LD, VBKey::LU);
|
||||
default_axis(Axis::RightStickX, VBKey::RL, VBKey::RR);
|
||||
default_axis(Axis::RightStickY, VBKey::RD, VBKey::RU);
|
||||
default_axis(Axis::DPadX, VBKey::LL, VBKey::LR);
|
||||
default_axis(Axis::DPadY, VBKey::LD, VBKey::LU);
|
||||
|
||||
Self {
|
||||
buttons: default_buttons.clone(),
|
||||
axes: default_axes.clone(),
|
||||
default_buttons,
|
||||
default_axes,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn add_button_mapping(&mut self, key: VBKey, code: Code) {
|
||||
let entry = self.buttons.entry(code).or_insert(VBKey::empty());
|
||||
*entry = entry.union(key);
|
||||
}
|
||||
|
||||
pub fn add_axis_neg_mapping(&mut self, key: VBKey, code: Code) {
|
||||
let entry = self
|
||||
.axes
|
||||
.entry(code)
|
||||
.or_insert((VBKey::empty(), VBKey::empty()));
|
||||
entry.0 = entry.0.union(key);
|
||||
}
|
||||
|
||||
pub fn add_axis_pos_mapping(&mut self, key: VBKey, code: Code) {
|
||||
let entry = self
|
||||
.axes
|
||||
.entry(code)
|
||||
.or_insert((VBKey::empty(), VBKey::empty()));
|
||||
entry.1 = entry.1.union(key);
|
||||
}
|
||||
|
||||
fn save_mappings(&self) -> PersistedGamepadMapping {
|
||||
fn flatten<V: Copy>(values: &HashMap<Code, V>) -> Vec<(Code, V)> {
|
||||
values.iter().map(|(k, v)| (*k, *v)).collect()
|
||||
}
|
||||
PersistedGamepadMapping {
|
||||
buttons: flatten(&self.buttons),
|
||||
axes: flatten(&self.axes),
|
||||
default_buttons: flatten(&self.default_buttons),
|
||||
default_axes: flatten(&self.default_axes),
|
||||
}
|
||||
}
|
||||
|
||||
fn from_mappings(mappings: &PersistedGamepadMapping) -> Self {
|
||||
fn unflatten<V: Copy>(values: &[(Code, V)]) -> HashMap<Code, V> {
|
||||
values.iter().map(|(k, v)| (*k, *v)).collect()
|
||||
}
|
||||
Self {
|
||||
buttons: unflatten(&mappings.buttons),
|
||||
axes: unflatten(&mappings.axes),
|
||||
default_buttons: unflatten(&mappings.default_buttons),
|
||||
default_axes: unflatten(&mappings.default_axes),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Mappings for GamepadMapping {
|
||||
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
|
||||
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
|
||||
for (axis, (left_keys, right_keys)) in &self.axes {
|
||||
for key in left_keys.iter() {
|
||||
results.entry(key).or_default().push(format!("-{axis}"));
|
||||
}
|
||||
for key in right_keys.iter() {
|
||||
results.entry(key).or_default().push(format!("+{axis}"));
|
||||
}
|
||||
}
|
||||
for (button, keys) in &self.buttons {
|
||||
for key in keys.iter() {
|
||||
results.entry(key).or_default().push(format!("{button}"));
|
||||
}
|
||||
}
|
||||
results
|
||||
}
|
||||
|
||||
fn clear_mappings(&mut self, key: VBKey) {
|
||||
self.axes.retain(|_, (left, right)| {
|
||||
*left = left.difference(key);
|
||||
*right = right.difference(key);
|
||||
!(left.is_empty() && right.is_empty())
|
||||
});
|
||||
self.buttons.retain(|_, keys| {
|
||||
*keys = keys.difference(key);
|
||||
!keys.is_empty()
|
||||
});
|
||||
}
|
||||
|
||||
fn clear_all_mappings(&mut self) {
|
||||
self.axes.clear();
|
||||
self.buttons.clear();
|
||||
}
|
||||
|
||||
fn use_default_mappings(&mut self) {
|
||||
self.axes = self.default_axes.clone();
|
||||
self.buttons = self.default_buttons.clone();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct InputMapping {
|
||||
keys: HashMap<PhysicalKey, VBKey>,
|
||||
gamepads: HashMap<GamepadId, Arc<RwLock<GamepadMapping>>>,
|
||||
}
|
||||
|
||||
impl InputMapping {
|
||||
pub fn map_keyboard(&self, key: &PhysicalKey) -> Option<VBKey> {
|
||||
self.keys.get(key).copied()
|
||||
}
|
||||
|
||||
pub fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
|
||||
let mappings = self.gamepads.get(id)?.read().unwrap();
|
||||
mappings.buttons.get(code).copied()
|
||||
}
|
||||
|
||||
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
|
||||
let mappings = self.gamepads.get(id)?.read().unwrap();
|
||||
mappings.axes.get(code).copied()
|
||||
}
|
||||
|
||||
pub fn add_keyboard_mapping(&mut self, key: VBKey, keyboard_key: PhysicalKey) {
|
||||
let entry = self.keys.entry(keyboard_key).or_insert(VBKey::empty());
|
||||
*entry = entry.union(key);
|
||||
}
|
||||
|
||||
fn save_mappings(&self) -> PersistedKeyboardMapping {
|
||||
PersistedKeyboardMapping {
|
||||
keys: self.keys.iter().map(|(k, v)| (*k, *v)).collect(),
|
||||
}
|
||||
}
|
||||
|
||||
fn restore_mappings(&mut self, persisted: &PersistedKeyboardMapping) {
|
||||
self.keys = persisted.keys.iter().map(|(k, v)| (*k, *v)).collect();
|
||||
}
|
||||
}
|
||||
|
||||
impl Mappings for InputMapping {
|
||||
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
|
||||
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
|
||||
for (keyboard_key, keys) in &self.keys {
|
||||
let name = match keyboard_key {
|
||||
PhysicalKey::Code(code) => format!("{code:?}"),
|
||||
k => format!("{:?}", k),
|
||||
};
|
||||
for key in keys.iter() {
|
||||
results.entry(key).or_default().push(name.clone());
|
||||
}
|
||||
}
|
||||
results
|
||||
}
|
||||
|
||||
fn clear_mappings(&mut self, key: VBKey) {
|
||||
self.keys.retain(|_, keys| {
|
||||
*keys = keys.difference(key);
|
||||
!keys.is_empty()
|
||||
});
|
||||
}
|
||||
|
||||
fn clear_all_mappings(&mut self) {
|
||||
self.keys.clear();
|
||||
}
|
||||
|
||||
fn use_default_mappings(&mut self) {
|
||||
self.keys.clear();
|
||||
let mut default_key = |code, key| {
|
||||
self.keys.insert(PhysicalKey::Code(code), key);
|
||||
};
|
||||
default_key(KeyCode::KeyA, VBKey::SEL);
|
||||
default_key(KeyCode::KeyS, VBKey::STA);
|
||||
default_key(KeyCode::KeyD, VBKey::B);
|
||||
default_key(KeyCode::KeyF, VBKey::A);
|
||||
default_key(KeyCode::KeyE, VBKey::LT);
|
||||
default_key(KeyCode::KeyR, VBKey::RT);
|
||||
default_key(KeyCode::KeyI, VBKey::RU);
|
||||
default_key(KeyCode::KeyJ, VBKey::RL);
|
||||
default_key(KeyCode::KeyK, VBKey::RD);
|
||||
default_key(KeyCode::KeyL, VBKey::RR);
|
||||
default_key(KeyCode::ArrowUp, VBKey::LU);
|
||||
default_key(KeyCode::ArrowLeft, VBKey::LL);
|
||||
default_key(KeyCode::ArrowDown, VBKey::LD);
|
||||
default_key(KeyCode::ArrowRight, VBKey::LR);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct MappingProvider {
|
||||
persistence: Persistence,
|
||||
device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
|
||||
sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
|
||||
gamepad_info: Arc<RwLock<HashMap<GamepadId, GamepadInfo>>>,
|
||||
}
|
||||
|
||||
impl MappingProvider {
|
||||
pub fn new(persistence: Persistence) -> Self {
|
||||
let mut sim_mappings = HashMap::new();
|
||||
let mut device_mappings = HashMap::new();
|
||||
|
||||
let mut p1_mappings = InputMapping::default();
|
||||
let mut p2_mappings = InputMapping::default();
|
||||
|
||||
if let Ok(persisted) = persistence.load_config::<PersistedInputMappings>("mappings") {
|
||||
p1_mappings.restore_mappings(&persisted.p1_keyboard);
|
||||
p2_mappings.restore_mappings(&persisted.p2_keyboard);
|
||||
|
||||
for (device_id, mappings) in persisted.gamepads {
|
||||
let Ok(device_id) = device_id.parse::<DeviceId>() else {
|
||||
continue;
|
||||
};
|
||||
let gamepad = GamepadMapping::from_mappings(&mappings);
|
||||
device_mappings.insert(device_id, Arc::new(RwLock::new(gamepad)));
|
||||
}
|
||||
} else {
|
||||
p1_mappings.use_default_mappings();
|
||||
}
|
||||
|
||||
sim_mappings.insert(SimId::Player1, Arc::new(RwLock::new(p1_mappings)));
|
||||
sim_mappings.insert(SimId::Player2, Arc::new(RwLock::new(p2_mappings)));
|
||||
Self {
|
||||
persistence,
|
||||
device_mappings: Arc::new(RwLock::new(device_mappings)),
|
||||
gamepad_info: Arc::new(RwLock::new(HashMap::new())),
|
||||
sim_mappings,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn for_sim(&self, sim_id: SimId) -> &Arc<RwLock<InputMapping>> {
|
||||
self.sim_mappings.get(&sim_id).unwrap()
|
||||
}
|
||||
|
||||
pub fn for_gamepad(&self, gamepad_id: GamepadId) -> Option<Arc<RwLock<GamepadMapping>>> {
|
||||
let lock = self.gamepad_info.read().unwrap();
|
||||
let device_id = lock.get(&gamepad_id)?.device_id.clone();
|
||||
drop(lock);
|
||||
let lock = self.device_mappings.read().unwrap();
|
||||
lock.get(&device_id).cloned()
|
||||
}
|
||||
|
||||
pub fn handle_gamepad_connect(&self, gamepad: &Gamepad) {
|
||||
let device_id = DeviceId(
|
||||
gamepad.vendor_id().unwrap_or_default(),
|
||||
gamepad.product_id().unwrap_or_default(),
|
||||
);
|
||||
let mut lock = self.device_mappings.write().unwrap();
|
||||
let mappings = match lock.entry(device_id.clone()) {
|
||||
Entry::Vacant(entry) => {
|
||||
let mappings = GamepadMapping::for_gamepad(gamepad);
|
||||
entry.insert(Arc::new(RwLock::new(mappings)))
|
||||
}
|
||||
Entry::Occupied(entry) => entry.into_mut(),
|
||||
}
|
||||
.clone();
|
||||
drop(lock);
|
||||
let mut lock = self.gamepad_info.write().unwrap();
|
||||
let bound_to = SimId::values()
|
||||
.into_iter()
|
||||
.find(|sim_id| lock.values().all(|info| info.bound_to != Some(*sim_id)));
|
||||
if let Entry::Vacant(entry) = lock.entry(gamepad.id()) {
|
||||
let info = GamepadInfo {
|
||||
id: *entry.key(),
|
||||
name: gamepad.name().to_string(),
|
||||
device_id,
|
||||
bound_to,
|
||||
};
|
||||
entry.insert(info);
|
||||
}
|
||||
drop(lock);
|
||||
if let Some(sim_id) = bound_to {
|
||||
self.for_sim(sim_id)
|
||||
.write()
|
||||
.unwrap()
|
||||
.gamepads
|
||||
.insert(gamepad.id(), mappings);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_gamepad_disconnect(&self, gamepad_id: GamepadId) {
|
||||
let mut lock = self.gamepad_info.write().unwrap();
|
||||
let Some(info) = lock.remove(&gamepad_id) else {
|
||||
return;
|
||||
};
|
||||
if let Some(sim_id) = info.bound_to {
|
||||
self.for_sim(sim_id)
|
||||
.write()
|
||||
.unwrap()
|
||||
.gamepads
|
||||
.remove(&gamepad_id);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn assign_gamepad(&self, gamepad_id: GamepadId, sim_id: SimId) {
|
||||
self.unassign_gamepad(gamepad_id);
|
||||
let mut lock = self.gamepad_info.write().unwrap();
|
||||
let Some(info) = lock.get_mut(&gamepad_id) else {
|
||||
return;
|
||||
};
|
||||
info.bound_to = Some(sim_id);
|
||||
let device_id = info.device_id.clone();
|
||||
drop(lock);
|
||||
let Some(device_mappings) = self
|
||||
.device_mappings
|
||||
.write()
|
||||
.unwrap()
|
||||
.get(&device_id)
|
||||
.cloned()
|
||||
else {
|
||||
return;
|
||||
};
|
||||
self.for_sim(sim_id)
|
||||
.write()
|
||||
.unwrap()
|
||||
.gamepads
|
||||
.insert(gamepad_id, device_mappings);
|
||||
}
|
||||
|
||||
pub fn unassign_gamepad(&self, gamepad_id: GamepadId) {
|
||||
let mut lock = self.gamepad_info.write().unwrap();
|
||||
let Some(info) = lock.get_mut(&gamepad_id) else {
|
||||
return;
|
||||
};
|
||||
if let Some(sim_id) = info.bound_to {
|
||||
let mut sim_mapping = self.for_sim(sim_id).write().unwrap();
|
||||
sim_mapping.gamepads.remove(&gamepad_id);
|
||||
}
|
||||
info.bound_to = None;
|
||||
}
|
||||
|
||||
pub fn gamepad_info(&self) -> Vec<GamepadInfo> {
|
||||
self.gamepad_info
|
||||
.read()
|
||||
.unwrap()
|
||||
.values()
|
||||
.cloned()
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn save(&self) {
|
||||
let p1_keyboard = self.for_sim(SimId::Player1).read().unwrap().save_mappings();
|
||||
let p2_keyboard = self.for_sim(SimId::Player2).read().unwrap().save_mappings();
|
||||
let mut gamepads = HashMap::new();
|
||||
for (device_id, gamepad) in self.device_mappings.read().unwrap().iter() {
|
||||
let mapping = gamepad.read().unwrap().save_mappings();
|
||||
gamepads.insert(device_id.to_string(), mapping);
|
||||
}
|
||||
let persisted = PersistedInputMappings {
|
||||
p1_keyboard,
|
||||
p2_keyboard,
|
||||
gamepads,
|
||||
};
|
||||
let _ = self.persistence.save_config("mappings", &persisted);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct PersistedInputMappings {
|
||||
p1_keyboard: PersistedKeyboardMapping,
|
||||
p2_keyboard: PersistedKeyboardMapping,
|
||||
gamepads: HashMap<String, PersistedGamepadMapping>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct PersistedKeyboardMapping {
|
||||
keys: Vec<(PhysicalKey, VBKey)>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
struct PersistedGamepadMapping {
|
||||
buttons: Vec<(Code, VBKey)>,
|
||||
axes: Vec<(Code, (VBKey, VBKey))>,
|
||||
default_buttons: Vec<(Code, VBKey)>,
|
||||
default_axes: Vec<(Code, (VBKey, VBKey))>,
|
||||
}
|
105
src/main.rs
105
src/main.rs
|
@ -1,105 +0,0 @@
|
|||
// hide console in release mode
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
|
||||
|
||||
use std::{path::PathBuf, process, time::SystemTime};
|
||||
|
||||
use anyhow::Result;
|
||||
use app::Application;
|
||||
use clap::Parser;
|
||||
use emulator::EmulatorBuilder;
|
||||
use thread_priority::{ThreadBuilder, ThreadPriority};
|
||||
use winit::event_loop::{ControlFlow, EventLoop};
|
||||
|
||||
mod app;
|
||||
mod audio;
|
||||
mod controller;
|
||||
mod emulator;
|
||||
mod graphics;
|
||||
mod input;
|
||||
mod persistence;
|
||||
mod window;
|
||||
|
||||
#[derive(Parser)]
|
||||
struct Args {
|
||||
rom: Option<PathBuf>,
|
||||
}
|
||||
|
||||
fn set_panic_handler() {
|
||||
std::panic::set_hook(Box::new(|info| {
|
||||
let mut message = String::new();
|
||||
if let Some(msg) = info.payload().downcast_ref::<&str>() {
|
||||
message += &format!("{}\n", msg);
|
||||
} else if let Some(msg) = info.payload().downcast_ref::<String>() {
|
||||
message += &format!("{}\n", msg);
|
||||
}
|
||||
if let Some(location) = info.location() {
|
||||
message += &format!(
|
||||
" in file '{}' at line {}\n",
|
||||
location.file(),
|
||||
location.line()
|
||||
);
|
||||
}
|
||||
let backtrace = std::backtrace::Backtrace::force_capture();
|
||||
message += &format!("stack trace:\n{:#}\n", backtrace);
|
||||
|
||||
eprint!("{}", message);
|
||||
|
||||
let Some(project_dirs) = directories::ProjectDirs::from("com", "virtual-boy", "Lemur")
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let data_dir = project_dirs.data_dir();
|
||||
if std::fs::create_dir_all(data_dir).is_err() {
|
||||
return;
|
||||
}
|
||||
let timestamp = SystemTime::now()
|
||||
.duration_since(SystemTime::UNIX_EPOCH)
|
||||
.unwrap()
|
||||
.as_millis();
|
||||
let logfile_name = format!("crash-{}.txt", timestamp);
|
||||
let _ = std::fs::write(data_dir.join(logfile_name), message);
|
||||
}));
|
||||
}
|
||||
|
||||
#[cfg(windows)]
|
||||
fn set_process_priority_to_high() -> Result<()> {
|
||||
use windows::Win32::{Foundation, System::Threading};
|
||||
let process = unsafe { Threading::GetCurrentProcess() };
|
||||
unsafe { Threading::SetPriorityClass(process, Threading::HIGH_PRIORITY_CLASS)? };
|
||||
unsafe { Foundation::CloseHandle(process)? };
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn main() -> Result<()> {
|
||||
set_panic_handler();
|
||||
|
||||
#[cfg(windows)]
|
||||
set_process_priority_to_high()?;
|
||||
|
||||
let args = Args::parse();
|
||||
|
||||
let (mut builder, client) = EmulatorBuilder::new();
|
||||
if let Some(path) = args.rom {
|
||||
builder = builder.with_rom(&path);
|
||||
}
|
||||
|
||||
ThreadBuilder::default()
|
||||
.name("Emulator".to_owned())
|
||||
.priority(ThreadPriority::Max)
|
||||
.spawn_careless(move || {
|
||||
let mut emulator = match builder.build() {
|
||||
Ok(e) => e,
|
||||
Err(err) => {
|
||||
eprintln!("Error initializing emulator: {err}");
|
||||
process::exit(1);
|
||||
}
|
||||
};
|
||||
emulator.run();
|
||||
})?;
|
||||
|
||||
let event_loop = EventLoop::with_user_event().build().unwrap();
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
let proxy = event_loop.create_proxy();
|
||||
event_loop.run_app(&mut Application::new(client, proxy))?;
|
||||
Ok(())
|
||||
}
|
|
@ -1,46 +0,0 @@
|
|||
use std::{fs, path::PathBuf};
|
||||
|
||||
use anyhow::{bail, Result};
|
||||
use directories::ProjectDirs;
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct Persistence {
|
||||
dirs: Option<Dirs>,
|
||||
}
|
||||
|
||||
impl Persistence {
|
||||
pub fn new() -> Self {
|
||||
Self { dirs: init_dirs() }
|
||||
}
|
||||
|
||||
pub fn save_config<T: Serialize>(&self, file: &str, data: &T) -> Result<()> {
|
||||
if let Some(dirs) = self.dirs.as_ref() {
|
||||
let bytes = serde_json::to_vec_pretty(data)?;
|
||||
let filename = dirs.config_dir.join(file).with_extension("json");
|
||||
fs::write(&filename, bytes)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn load_config<T: for<'a> Deserialize<'a>>(&self, file: &str) -> Result<T> {
|
||||
let Some(dirs) = self.dirs.as_ref() else {
|
||||
bail!("config directory not found");
|
||||
};
|
||||
let filename = dirs.config_dir.join(file).with_extension("json");
|
||||
let bytes = fs::read(filename)?;
|
||||
Ok(serde_json::from_slice(&bytes)?)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
struct Dirs {
|
||||
config_dir: PathBuf,
|
||||
}
|
||||
|
||||
fn init_dirs() -> Option<Dirs> {
|
||||
let dirs = ProjectDirs::from("com", "virtual-boy", "Lemur")?;
|
||||
let config_dir = dirs.config_dir().to_path_buf();
|
||||
fs::create_dir_all(&config_dir).ok()?;
|
||||
Some(Dirs { config_dir })
|
||||
}
|
|
@ -1,26 +0,0 @@
|
|||
pub use about::AboutWindow;
|
||||
use egui::{Context, ViewportBuilder, ViewportId};
|
||||
pub use game::GameWindow;
|
||||
pub use input::InputWindow;
|
||||
use winit::event::KeyEvent;
|
||||
|
||||
mod about;
|
||||
mod game;
|
||||
mod game_screen;
|
||||
mod input;
|
||||
|
||||
pub trait AppWindow {
|
||||
fn viewport_id(&self) -> ViewportId;
|
||||
fn initial_viewport(&self) -> ViewportBuilder;
|
||||
fn show(&mut self, ctx: &Context);
|
||||
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) {
|
||||
let _ = render_state;
|
||||
}
|
||||
fn on_destroy(&mut self) {}
|
||||
fn handle_key_event(&mut self, event: &KeyEvent) {
|
||||
let _ = event;
|
||||
}
|
||||
fn handle_gamepad_event(&mut self, event: &gilrs::Event) {
|
||||
let _ = event;
|
||||
}
|
||||
}
|
|
@ -1,31 +0,0 @@
|
|||
use egui::{CentralPanel, Context, Image, ViewportBuilder, ViewportId};
|
||||
|
||||
use super::AppWindow;
|
||||
|
||||
pub struct AboutWindow;
|
||||
|
||||
impl AppWindow for AboutWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("About")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("About Lemur")
|
||||
.with_inner_size((300.0, 200.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.vertical_centered(|ui| {
|
||||
ui.label("Lemur Virtual Boy Emulator");
|
||||
ui.label(format!("Version {}", env!("CARGO_PKG_VERSION")));
|
||||
ui.hyperlink("https://git.virtual-boy.com/PVB/lemur");
|
||||
let logo = Image::new(egui::include_image!("../../assets/lemur-256x256.png"))
|
||||
.max_width(256.0)
|
||||
.maintain_aspect_ratio(true);
|
||||
ui.add(logo);
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
|
@ -1,449 +0,0 @@
|
|||
use std::sync::mpsc;
|
||||
|
||||
use crate::{
|
||||
app::UserEvent,
|
||||
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
||||
persistence::Persistence,
|
||||
};
|
||||
use egui::{
|
||||
ecolor::HexColor, menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame,
|
||||
Layout, Response, Sense, TopBottomPanel, Ui, Vec2, ViewportBuilder, ViewportCommand,
|
||||
ViewportId, WidgetText, Window,
|
||||
};
|
||||
use egui_toast::{Toast, Toasts};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use winit::event_loop::EventLoopProxy;
|
||||
|
||||
use super::{
|
||||
game_screen::{DisplayMode, GameScreen},
|
||||
AppWindow,
|
||||
};
|
||||
|
||||
const COLOR_PRESETS: [[Color32; 2]; 3] = [
|
||||
[
|
||||
Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0x00, 0xb4, 0x00),
|
||||
Color32::from_rgb(0xc8, 0x00, 0xff),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0xb4, 0x9b, 0x00),
|
||||
Color32::from_rgb(0x00, 0x00, 0xff),
|
||||
],
|
||||
];
|
||||
|
||||
pub struct GameWindow {
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
sim_id: SimId,
|
||||
config: GameConfig,
|
||||
screen: Option<GameScreen>,
|
||||
messages: Option<mpsc::Receiver<Toast>>,
|
||||
color_picker: Option<ColorPickerState>,
|
||||
}
|
||||
|
||||
impl GameWindow {
|
||||
pub fn new(
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
sim_id: SimId,
|
||||
) -> Self {
|
||||
let config = load_config(&persistence, sim_id);
|
||||
Self {
|
||||
client,
|
||||
proxy,
|
||||
persistence,
|
||||
sim_id,
|
||||
config,
|
||||
screen: None,
|
||||
messages: None,
|
||||
color_picker: None,
|
||||
}
|
||||
}
|
||||
|
||||
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
||||
ui.menu_button("ROM", |ui| {
|
||||
if ui.button("Open ROM").clicked() {
|
||||
let rom = rfd::FileDialog::new()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||
.pick_file();
|
||||
if let Some(path) = rom {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::LoadGame(SimId::Player1, path));
|
||||
}
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.button("Quit").clicked() {
|
||||
ctx.send_viewport_cmd(ViewportCommand::Close);
|
||||
}
|
||||
});
|
||||
ui.menu_button("Emulation", |ui| {
|
||||
let has_game = self.client.has_game(self.sim_id);
|
||||
if self.client.is_running(self.sim_id) {
|
||||
if ui.add_enabled(has_game, Button::new("Pause")).clicked() {
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
ui.close_menu();
|
||||
}
|
||||
} else if ui.add_enabled(has_game, Button::new("Resume")).clicked() {
|
||||
self.client.send_command(EmulatorCommand::Resume);
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.add_enabled(has_game, Button::new("Reset")).clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::Reset(self.sim_id));
|
||||
ui.close_menu();
|
||||
}
|
||||
});
|
||||
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
||||
ui.menu_button("Multiplayer", |ui| {
|
||||
if self.sim_id == SimId::Player1
|
||||
&& !self.client.has_player_2()
|
||||
&& ui.button("Open Player 2").clicked()
|
||||
{
|
||||
self.client
|
||||
.send_command(EmulatorCommand::StartSecondSim(None));
|
||||
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
|
||||
ui.close_menu();
|
||||
}
|
||||
if self.client.has_player_2() {
|
||||
let linked = self.client.are_sims_linked();
|
||||
if linked && ui.button("Unlink").clicked() {
|
||||
self.client.send_command(EmulatorCommand::Unlink);
|
||||
ui.close_menu();
|
||||
}
|
||||
if !linked && ui.button("Link").clicked() {
|
||||
self.client.send_command(EmulatorCommand::Link);
|
||||
ui.close_menu();
|
||||
}
|
||||
}
|
||||
});
|
||||
ui.menu_button("About", |ui| {
|
||||
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
|
||||
ui.close_menu();
|
||||
});
|
||||
}
|
||||
|
||||
fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
||||
ui.menu_button("Video", |ui| {
|
||||
ui.menu_button("Screen Size", |ui| {
|
||||
let current_dims = ctx.input(|i| i.viewport().inner_rect.unwrap());
|
||||
let current_dims = current_dims.max - current_dims.min;
|
||||
|
||||
for scale in 1..=4 {
|
||||
let label = format!("x{scale}");
|
||||
let scale = scale as f32;
|
||||
let dims = {
|
||||
let Vec2 { x, y } = self.config.display_mode.proportions();
|
||||
Vec2::new(x * scale, y * scale + 22.0)
|
||||
};
|
||||
if ui
|
||||
.selectable_button((current_dims - dims).length() < 1.0, label)
|
||||
.clicked()
|
||||
{
|
||||
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
|
||||
ui.close_menu();
|
||||
}
|
||||
}
|
||||
});
|
||||
|
||||
ui.menu_button("Display Mode", |ui| {
|
||||
let old_proportions = self.config.display_mode.proportions();
|
||||
let mut changed = false;
|
||||
let mut display_mode = self.config.display_mode;
|
||||
changed |= ui
|
||||
.selectable_option(&mut display_mode, DisplayMode::Anaglyph, "Anaglyph")
|
||||
.clicked();
|
||||
changed |= ui
|
||||
.selectable_option(&mut display_mode, DisplayMode::LeftEye, "Left Eye")
|
||||
.clicked();
|
||||
changed |= ui
|
||||
.selectable_option(&mut display_mode, DisplayMode::RightEye, "Right Eye")
|
||||
.clicked();
|
||||
changed |= ui
|
||||
.selectable_option(&mut display_mode, DisplayMode::SideBySide, "Side by Side")
|
||||
.clicked();
|
||||
|
||||
if !changed {
|
||||
return;
|
||||
}
|
||||
|
||||
let current_dims = {
|
||||
let viewport = ctx.input(|i| i.viewport().inner_rect.unwrap());
|
||||
viewport.max - viewport.min
|
||||
};
|
||||
let new_proportions = display_mode.proportions();
|
||||
let scale = new_proportions / old_proportions;
|
||||
if scale != Vec2::new(1.0, 1.0) {
|
||||
ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
|
||||
}
|
||||
|
||||
self.update_config(|c| {
|
||||
c.display_mode = display_mode;
|
||||
c.dimensions = current_dims * scale;
|
||||
});
|
||||
ui.close_menu();
|
||||
});
|
||||
ui.menu_button("Colors", |ui| {
|
||||
for preset in COLOR_PRESETS {
|
||||
if ui.color_pair_button(preset[0], preset[1]).clicked() {
|
||||
self.update_config(|c| c.colors = preset);
|
||||
ui.close_menu();
|
||||
}
|
||||
}
|
||||
ui.with_layout(ui.layout().with_cross_align(egui::Align::Center), |ui| {
|
||||
if ui.button("Custom").clicked() {
|
||||
let color_str = |color: Color32| {
|
||||
format!("{:02x}{:02x}{:02x}", color.r(), color.g(), color.b())
|
||||
};
|
||||
let is_running = self.client.is_running(self.sim_id);
|
||||
if is_running {
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
}
|
||||
let color_codes = [
|
||||
color_str(self.config.colors[0]),
|
||||
color_str(self.config.colors[1]),
|
||||
];
|
||||
self.color_picker = Some(ColorPickerState {
|
||||
color_codes,
|
||||
just_opened: true,
|
||||
unpause_on_close: is_running,
|
||||
});
|
||||
ui.close_menu();
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
ui.menu_button("Audio", |ui| {
|
||||
let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
|
||||
let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
|
||||
if ui.selectable_button(p1_enabled, "Player 1").clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.selectable_button(p2_enabled, "Player 2").clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
|
||||
ui.close_menu();
|
||||
}
|
||||
});
|
||||
ui.menu_button("Input", |ui| {
|
||||
if ui.button("Bind Inputs").clicked() {
|
||||
self.proxy.send_event(UserEvent::OpenInput).unwrap();
|
||||
ui.close_menu();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
fn show_color_picker(&mut self, ui: &mut Ui) {
|
||||
let mut colors = self.config.colors;
|
||||
let Some(state) = self.color_picker.as_mut() else {
|
||||
return;
|
||||
};
|
||||
let (open, updated) = ui
|
||||
.horizontal(|ui| {
|
||||
let left_color = ui.color_picker(&mut colors[0], &mut state.color_codes[0]);
|
||||
if state.just_opened {
|
||||
left_color.request_focus();
|
||||
state.just_opened = false;
|
||||
}
|
||||
let right_color = ui.color_picker(&mut colors[1], &mut state.color_codes[1]);
|
||||
let open = left_color.has_focus() || right_color.has_focus();
|
||||
let updated = left_color.changed() || right_color.changed();
|
||||
(open, updated)
|
||||
})
|
||||
.inner;
|
||||
if !open {
|
||||
if state.unpause_on_close {
|
||||
self.client.send_command(EmulatorCommand::Resume);
|
||||
}
|
||||
self.color_picker = None;
|
||||
}
|
||||
if updated {
|
||||
self.update_config(|c| c.colors = colors);
|
||||
}
|
||||
}
|
||||
|
||||
fn update_config(&mut self, update: impl FnOnce(&mut GameConfig)) {
|
||||
let mut new_config = self.config.clone();
|
||||
update(&mut new_config);
|
||||
if self.config != new_config {
|
||||
let _ = self
|
||||
.persistence
|
||||
.save_config(config_filename(self.sim_id), &new_config);
|
||||
}
|
||||
self.config = new_config;
|
||||
}
|
||||
}
|
||||
|
||||
fn config_filename(sim_id: SimId) -> &'static str {
|
||||
match sim_id {
|
||||
SimId::Player1 => "config_p1",
|
||||
SimId::Player2 => "config_p2",
|
||||
}
|
||||
}
|
||||
|
||||
fn load_config(persistence: &Persistence, sim_id: SimId) -> GameConfig {
|
||||
if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
|
||||
return config;
|
||||
}
|
||||
GameConfig {
|
||||
display_mode: DisplayMode::Anaglyph,
|
||||
colors: COLOR_PRESETS[0],
|
||||
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for GameWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
match self.sim_id {
|
||||
SimId::Player1 => ViewportId::ROOT,
|
||||
SimId::Player2 => ViewportId::from_hash_of("Player2"),
|
||||
}
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Lemur")
|
||||
.with_inner_size(self.config.dimensions)
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
let dimensions = {
|
||||
let bounds = ctx.input(|i| i.viewport().inner_rect.unwrap());
|
||||
bounds.max - bounds.min
|
||||
};
|
||||
self.update_config(|c| c.dimensions = dimensions);
|
||||
|
||||
let mut toasts = Toasts::new()
|
||||
.anchor(Align2::LEFT_BOTTOM, (10.0, 10.0))
|
||||
.direction(Direction::BottomUp);
|
||||
if let Some(messages) = self.messages.as_mut() {
|
||||
while let Ok(toast) = messages.try_recv() {
|
||||
toasts.add(toast);
|
||||
}
|
||||
}
|
||||
TopBottomPanel::top("menubar")
|
||||
.exact_height(22.0)
|
||||
.show(ctx, |ui| {
|
||||
menu::bar(ui, |ui| {
|
||||
self.show_menu(ctx, ui);
|
||||
});
|
||||
});
|
||||
if self.color_picker.is_some() {
|
||||
Window::new("Color Picker")
|
||||
.title_bar(false)
|
||||
.resizable(false)
|
||||
.anchor(Align2::CENTER_CENTER, Vec2::ZERO)
|
||||
.show(ctx, |ui| {
|
||||
self.show_color_picker(ui);
|
||||
});
|
||||
}
|
||||
let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
|
||||
CentralPanel::default().frame(frame).show(ctx, |ui| {
|
||||
if let Some(screen) = self.screen.as_mut() {
|
||||
screen.update(self.config.display_mode, self.config.colors);
|
||||
ui.add(screen);
|
||||
}
|
||||
});
|
||||
toasts.show(ctx);
|
||||
}
|
||||
|
||||
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) {
|
||||
let (screen, sink) = GameScreen::init(render_state);
|
||||
let (message_sink, message_source) = mpsc::channel();
|
||||
self.client.send_command(EmulatorCommand::ConnectToSim(
|
||||
self.sim_id,
|
||||
sink,
|
||||
message_sink,
|
||||
));
|
||||
self.screen = Some(screen);
|
||||
self.messages = Some(message_source);
|
||||
}
|
||||
|
||||
fn on_destroy(&mut self) {
|
||||
if self.sim_id == SimId::Player2 {
|
||||
self.client.send_command(EmulatorCommand::StopSecondSim);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
trait UiExt {
|
||||
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
|
||||
fn selectable_option<T: Eq>(
|
||||
&mut self,
|
||||
current_value: &mut T,
|
||||
selected_value: T,
|
||||
text: impl Into<WidgetText>,
|
||||
) -> Response {
|
||||
let response = self.selectable_button(*current_value == selected_value, text);
|
||||
if response.clicked() {
|
||||
*current_value = selected_value;
|
||||
}
|
||||
response
|
||||
}
|
||||
|
||||
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response;
|
||||
|
||||
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response;
|
||||
}
|
||||
|
||||
impl UiExt for Ui {
|
||||
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response {
|
||||
self.style_mut().visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
|
||||
self.style_mut().visuals.widgets.hovered.bg_fill = Color32::TRANSPARENT;
|
||||
self.style_mut().visuals.widgets.active.bg_fill = Color32::TRANSPARENT;
|
||||
let mut selected = selected;
|
||||
self.checkbox(&mut selected, text)
|
||||
}
|
||||
|
||||
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response {
|
||||
let button_size = Vec2::new(60.0, 20.0);
|
||||
let (rect, response) = self.allocate_at_least(button_size, Sense::click());
|
||||
let center_x = rect.center().x;
|
||||
let left_rect = rect.with_max_x(center_x);
|
||||
self.painter().rect_filled(left_rect, 0.0, left);
|
||||
let right_rect = rect.with_min_x(center_x);
|
||||
self.painter().rect_filled(right_rect, 0.0, right);
|
||||
|
||||
let style = self.style().interact(&response);
|
||||
self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
|
||||
response
|
||||
}
|
||||
|
||||
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response {
|
||||
self.allocate_ui_with_layout(
|
||||
Vec2::new(100.0, 130.0),
|
||||
Layout::top_down_justified(egui::Align::Center),
|
||||
|ui| {
|
||||
let (rect, _) = ui.allocate_at_least(Vec2::new(100.0, 100.0), Sense::hover());
|
||||
ui.painter().rect_filled(rect, 0.0, *color);
|
||||
let resp = ui.text_edit_singleline(hex);
|
||||
if resp.changed() {
|
||||
if let Ok(new_color) = HexColor::from_str_without_hash(hex) {
|
||||
*color = new_color.color();
|
||||
}
|
||||
}
|
||||
resp
|
||||
},
|
||||
)
|
||||
.inner
|
||||
}
|
||||
}
|
||||
|
||||
struct ColorPickerState {
|
||||
color_codes: [String; 2],
|
||||
just_opened: bool,
|
||||
unpause_on_close: bool,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
|
||||
struct GameConfig {
|
||||
display_mode: DisplayMode,
|
||||
colors: [Color32; 2],
|
||||
dimensions: Vec2,
|
||||
}
|
|
@ -1,279 +0,0 @@
|
|||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
use egui::{Color32, Rgba, Vec2, Widget};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, Buffer, RenderPipeline};
|
||||
|
||||
use crate::graphics::TextureSink;
|
||||
|
||||
pub struct GameScreen {
|
||||
bind_group: Arc<BindGroup>,
|
||||
color_buffer: Arc<Buffer>,
|
||||
display_mode: DisplayMode,
|
||||
colors: Colors,
|
||||
}
|
||||
|
||||
impl GameScreen {
|
||||
fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
||||
let device = &render_state.device;
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("texture bind group layout"),
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let shader = device.create_shader_module(wgpu::include_wgsl!("../game.wgsl"));
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("render pipeline layout"),
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let create_render_pipeline = |entry_point: &str| {
|
||||
device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("render pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point,
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: wgpu::TextureFormat::Bgra8Unorm,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
unclipped_depth: false,
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
cache: None,
|
||||
})
|
||||
};
|
||||
|
||||
let mut render_pipelines = HashMap::new();
|
||||
render_pipelines.insert(DisplayMode::Anaglyph, create_render_pipeline("fs_anaglyph"));
|
||||
render_pipelines.insert(DisplayMode::LeftEye, create_render_pipeline("fs_lefteye"));
|
||||
render_pipelines.insert(DisplayMode::RightEye, create_render_pipeline("fs_righteye"));
|
||||
render_pipelines.insert(
|
||||
DisplayMode::SideBySide,
|
||||
create_render_pipeline("fs_sidebyside"),
|
||||
);
|
||||
|
||||
render_state
|
||||
.renderer
|
||||
.write()
|
||||
.callback_resources
|
||||
.insert(SharedGameScreenResources {
|
||||
render_pipelines,
|
||||
bind_group_layout,
|
||||
});
|
||||
}
|
||||
|
||||
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
|
||||
Self::init_pipeline(render_state);
|
||||
|
||||
let device = &render_state.device;
|
||||
let queue = &render_state.queue;
|
||||
|
||||
let (sink, texture_view) = TextureSink::new(device, queue.clone());
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
|
||||
let colors = Colors::new(
|
||||
Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
);
|
||||
|
||||
let color_buffer = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("colors"),
|
||||
contents: bytemuck::bytes_of(&colors),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
|
||||
let renderer = render_state.renderer.read();
|
||||
let resources: &SharedGameScreenResources = renderer.callback_resources.get().unwrap();
|
||||
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("bind group"),
|
||||
layout: &resources.bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&texture_view),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: color_buffer.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
(
|
||||
Self {
|
||||
bind_group: Arc::new(bind_group),
|
||||
color_buffer: Arc::new(color_buffer),
|
||||
display_mode: DisplayMode::Anaglyph,
|
||||
colors,
|
||||
},
|
||||
sink,
|
||||
)
|
||||
}
|
||||
|
||||
pub fn update(&mut self, display_mode: DisplayMode, colors: [Color32; 2]) {
|
||||
self.display_mode = display_mode;
|
||||
self.colors = Colors::new(colors[0], colors[1]);
|
||||
}
|
||||
}
|
||||
|
||||
impl Widget for &mut GameScreen {
|
||||
fn ui(self, ui: &mut egui::Ui) -> egui::Response {
|
||||
let response = ui.allocate_rect(ui.clip_rect(), egui::Sense::hover());
|
||||
let callback = egui_wgpu::Callback::new_paint_callback(
|
||||
response.rect,
|
||||
GameScreenCallback {
|
||||
bind_group: self.bind_group.clone(),
|
||||
color_buffer: self.color_buffer.clone(),
|
||||
display_mode: self.display_mode,
|
||||
colors: self.colors,
|
||||
},
|
||||
);
|
||||
ui.painter().add(callback);
|
||||
response
|
||||
}
|
||||
}
|
||||
|
||||
struct GameScreenCallback {
|
||||
bind_group: Arc<BindGroup>,
|
||||
color_buffer: Arc<Buffer>,
|
||||
display_mode: DisplayMode,
|
||||
colors: Colors,
|
||||
}
|
||||
|
||||
impl egui_wgpu::CallbackTrait for GameScreenCallback {
|
||||
fn prepare(
|
||||
&self,
|
||||
_device: &wgpu::Device,
|
||||
queue: &wgpu::Queue,
|
||||
_screen_descriptor: &egui_wgpu::ScreenDescriptor,
|
||||
_egui_encoder: &mut wgpu::CommandEncoder,
|
||||
_callback_resources: &mut egui_wgpu::CallbackResources,
|
||||
) -> Vec<wgpu::CommandBuffer> {
|
||||
queue.write_buffer(&self.color_buffer, 0, bytemuck::bytes_of(&self.colors));
|
||||
vec![]
|
||||
}
|
||||
fn paint(
|
||||
&self,
|
||||
info: egui::PaintCallbackInfo,
|
||||
render_pass: &mut wgpu::RenderPass<'static>,
|
||||
callback_resources: &egui_wgpu::CallbackResources,
|
||||
) {
|
||||
let resources: &SharedGameScreenResources = callback_resources.get().unwrap();
|
||||
let viewport = info.viewport_in_pixels();
|
||||
let left = viewport.left_px as f32;
|
||||
let top = viewport.top_px as f32;
|
||||
let width = viewport.width_px as f32;
|
||||
let height = viewport.height_px as f32;
|
||||
let aspect_ratio = {
|
||||
let proportions = self.display_mode.proportions();
|
||||
proportions.x / proportions.y
|
||||
};
|
||||
let w = width.min(height * aspect_ratio);
|
||||
let h = height.min(width / aspect_ratio);
|
||||
let x = left + (width - w) / 2.0;
|
||||
let y = top + (height - h) / 2.0;
|
||||
let pipeline = resources
|
||||
.render_pipelines
|
||||
.get(&self.display_mode)
|
||||
.unwrap_or_else(|| panic!("Unrecognized display mode {:?}", self.display_mode));
|
||||
render_pass.set_pipeline(pipeline);
|
||||
render_pass.set_bind_group(0, &self.bind_group, &[]);
|
||||
render_pass.set_viewport(x, y, w, h, 0.0, 1.0);
|
||||
render_pass.draw(0..6, 0..1);
|
||||
}
|
||||
}
|
||||
|
||||
struct SharedGameScreenResources {
|
||||
render_pipelines: HashMap<DisplayMode, RenderPipeline>,
|
||||
bind_group_layout: BindGroupLayout,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
#[repr(C)]
|
||||
struct Colors {
|
||||
left: Rgba,
|
||||
right: Rgba,
|
||||
}
|
||||
impl Colors {
|
||||
fn new(left: Color32, right: Color32) -> Self {
|
||||
Self {
|
||||
left: left.into(),
|
||||
right: right.into(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Hash, Debug, Serialize, Deserialize)]
|
||||
pub enum DisplayMode {
|
||||
Anaglyph,
|
||||
LeftEye,
|
||||
RightEye,
|
||||
SideBySide,
|
||||
}
|
||||
|
||||
impl DisplayMode {
|
||||
pub fn proportions(self) -> Vec2 {
|
||||
match self {
|
||||
Self::SideBySide => Vec2::new(768.0, 224.0),
|
||||
_ => Vec2::new(384.0, 224.0),
|
||||
}
|
||||
}
|
||||
}
|
|
@ -1,263 +0,0 @@
|
|||
use egui::{
|
||||
Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, TableBuilder};
|
||||
use gilrs::{EventType, GamepadId};
|
||||
use std::sync::RwLock;
|
||||
|
||||
use crate::{
|
||||
emulator::{SimId, VBKey},
|
||||
input::{MappingProvider, Mappings},
|
||||
};
|
||||
|
||||
use super::AppWindow;
|
||||
|
||||
pub struct InputWindow {
|
||||
mappings: MappingProvider,
|
||||
now_binding: Option<VBKey>,
|
||||
active_tab: InputTab,
|
||||
}
|
||||
|
||||
const KEY_NAMES: [(VBKey, &str); 14] = [
|
||||
(VBKey::LU, "Up"),
|
||||
(VBKey::LD, "Down"),
|
||||
(VBKey::LL, "Left"),
|
||||
(VBKey::LR, "Right"),
|
||||
(VBKey::SEL, "Select"),
|
||||
(VBKey::STA, "Start"),
|
||||
(VBKey::B, "B"),
|
||||
(VBKey::A, "A"),
|
||||
(VBKey::LT, "L-Trigger"),
|
||||
(VBKey::RT, "R-Trigger"),
|
||||
(VBKey::RU, "R-Up"),
|
||||
(VBKey::RD, "R-Down"),
|
||||
(VBKey::RL, "R-Left"),
|
||||
(VBKey::RR, "R-Right"),
|
||||
];
|
||||
|
||||
impl InputWindow {
|
||||
pub fn new(mappings: MappingProvider) -> Self {
|
||||
Self {
|
||||
mappings,
|
||||
now_binding: None,
|
||||
active_tab: InputTab::Player1,
|
||||
}
|
||||
}
|
||||
|
||||
fn show_bindings<T: Mappings>(
|
||||
&mut self,
|
||||
ui: &mut Ui,
|
||||
mappings: &RwLock<T>,
|
||||
bind_message: &str,
|
||||
) {
|
||||
ui.horizontal(|ui| {
|
||||
if ui.button("Use defaults").clicked() {
|
||||
mappings.write().unwrap().use_default_mappings();
|
||||
self.mappings.save();
|
||||
self.now_binding = None;
|
||||
}
|
||||
if ui.button("Clear all").clicked() {
|
||||
mappings.write().unwrap().clear_all_mappings();
|
||||
self.mappings.save();
|
||||
self.now_binding = None;
|
||||
}
|
||||
});
|
||||
ui.separator();
|
||||
let mut names = {
|
||||
let mapping = mappings.read().unwrap();
|
||||
mapping.mapping_names()
|
||||
};
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::remainder())
|
||||
.column(Column::remainder())
|
||||
.cell_layout(Layout::left_to_right(egui::Align::Center))
|
||||
.body(|mut body| {
|
||||
for keys in KEY_NAMES.chunks_exact(2) {
|
||||
body.row(20.0, |mut row| {
|
||||
for (key, name) in keys {
|
||||
let binding = names.remove(key).map(|mut s| {
|
||||
s.sort();
|
||||
s.join(", ")
|
||||
});
|
||||
row.col(|ui| {
|
||||
let size = ui.available_size_before_wrap();
|
||||
let width = size.x;
|
||||
let height = size.y;
|
||||
ui.add_sized((width * 0.2, height), Label::new(*name));
|
||||
let label_text = if self.now_binding == Some(*key) {
|
||||
bind_message
|
||||
} else {
|
||||
binding.as_deref().unwrap_or("")
|
||||
};
|
||||
if ui
|
||||
.add_sized((width * 0.6, height), Button::new(label_text))
|
||||
.clicked()
|
||||
{
|
||||
self.now_binding = Some(*key);
|
||||
}
|
||||
if ui
|
||||
.add_sized(ui.available_size(), Button::new("Clear"))
|
||||
.clicked()
|
||||
{
|
||||
let mut mapping = mappings.write().unwrap();
|
||||
mapping.clear_mappings(*key);
|
||||
drop(mapping);
|
||||
self.mappings.save();
|
||||
self.now_binding = None;
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
fn show_key_bindings(&mut self, ui: &mut Ui, sim_id: SimId) {
|
||||
let mappings = self.mappings.for_sim(sim_id).clone();
|
||||
self.show_bindings(ui, &mappings, "Press any key");
|
||||
}
|
||||
|
||||
fn show_gamepads(&mut self, ui: &mut Ui) {
|
||||
let mut gamepads = self.mappings.gamepad_info();
|
||||
gamepads.sort_by_key(|g| usize::from(g.id));
|
||||
|
||||
if gamepads.is_empty() {
|
||||
ui.label("No gamepads connected.");
|
||||
return;
|
||||
}
|
||||
|
||||
for (index, gamepad) in gamepads.into_iter().enumerate() {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label(format!("Gamepad {index}: {}", gamepad.name));
|
||||
let mut bound_to = gamepad.bound_to;
|
||||
let mut rebind = false;
|
||||
rebind |= ui
|
||||
.selectable_value(&mut bound_to, Some(SimId::Player1), "Player 1")
|
||||
.changed();
|
||||
rebind |= ui
|
||||
.selectable_value(&mut bound_to, Some(SimId::Player2), "Player 2")
|
||||
.changed();
|
||||
rebind |= ui.selectable_value(&mut bound_to, None, "Nobody").changed();
|
||||
if rebind {
|
||||
match bound_to {
|
||||
Some(sim_id) => self.mappings.assign_gamepad(gamepad.id, sim_id),
|
||||
None => self.mappings.unassign_gamepad(gamepad.id),
|
||||
}
|
||||
}
|
||||
ui.separator();
|
||||
if ui.button("Rebind").clicked() {
|
||||
self.active_tab = InputTab::RebindGamepad(gamepad.id);
|
||||
}
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn show_gamepad_bindings(&mut self, ui: &mut Ui, gamepad_id: GamepadId) {
|
||||
let Some(mappings) = self.mappings.for_gamepad(gamepad_id) else {
|
||||
self.active_tab = InputTab::Gamepads;
|
||||
return;
|
||||
};
|
||||
self.show_bindings(ui, &mappings, "Press any input");
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for InputWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("input")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Bind Inputs")
|
||||
.with_inner_size((600.0, 400.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
TopBottomPanel::top("options").show(ctx, |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
let old_active_tab = self.active_tab;
|
||||
ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
|
||||
ui.selectable_value(&mut self.active_tab, InputTab::Player2, "Player 2");
|
||||
ui.selectable_value(&mut self.active_tab, InputTab::Gamepads, "Gamepads");
|
||||
if matches!(self.active_tab, InputTab::RebindGamepad(_)) {
|
||||
let tab = self.active_tab;
|
||||
ui.selectable_value(&mut self.active_tab, tab, "Rebind Gamepad");
|
||||
}
|
||||
if old_active_tab != self.active_tab {
|
||||
self.now_binding = None;
|
||||
}
|
||||
});
|
||||
});
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
match self.active_tab {
|
||||
InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
|
||||
InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
|
||||
InputTab::Gamepads => self.show_gamepads(ui),
|
||||
InputTab::RebindGamepad(id) => self.show_gamepad_bindings(ui, id),
|
||||
};
|
||||
});
|
||||
}
|
||||
|
||||
fn handle_key_event(&mut self, event: &winit::event::KeyEvent) {
|
||||
if !event.state.is_pressed() {
|
||||
return;
|
||||
}
|
||||
let sim_id = match self.active_tab {
|
||||
InputTab::Player1 => SimId::Player1,
|
||||
InputTab::Player2 => SimId::Player2,
|
||||
_ => {
|
||||
return;
|
||||
}
|
||||
};
|
||||
let Some(vb) = self.now_binding.take() else {
|
||||
return;
|
||||
};
|
||||
let mut mappings = self.mappings.for_sim(sim_id).write().unwrap();
|
||||
mappings.add_keyboard_mapping(vb, event.physical_key);
|
||||
drop(mappings);
|
||||
self.mappings.save();
|
||||
}
|
||||
|
||||
fn handle_gamepad_event(&mut self, event: &gilrs::Event) {
|
||||
let InputTab::RebindGamepad(gamepad_id) = self.active_tab else {
|
||||
return;
|
||||
};
|
||||
if gamepad_id != event.id {
|
||||
return;
|
||||
}
|
||||
let Some(mappings) = self.mappings.for_gamepad(gamepad_id) else {
|
||||
return;
|
||||
};
|
||||
let Some(vb) = self.now_binding else {
|
||||
return;
|
||||
};
|
||||
match event.event {
|
||||
EventType::ButtonPressed(_, code) => {
|
||||
let mut mapping = mappings.write().unwrap();
|
||||
mapping.add_button_mapping(vb, code);
|
||||
self.now_binding.take();
|
||||
}
|
||||
EventType::AxisChanged(_, value, code) => {
|
||||
if value < -0.75 {
|
||||
let mut mapping = mappings.write().unwrap();
|
||||
mapping.add_axis_neg_mapping(vb, code);
|
||||
self.now_binding.take();
|
||||
}
|
||||
if value > 0.75 {
|
||||
let mut mapping = mappings.write().unwrap();
|
||||
mapping.add_axis_pos_mapping(vb, code);
|
||||
self.now_binding.take();
|
||||
}
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, PartialEq, Eq)]
|
||||
enum InputTab {
|
||||
Player1,
|
||||
Player2,
|
||||
Gamepads,
|
||||
RebindGamepad(GamepadId),
|
||||
}
|
|
@ -0,0 +1,218 @@
|
|||
#include "audio.h"
|
||||
#include "controller.h"
|
||||
#include "emulation.h"
|
||||
#include "external/tinyfiledialogs.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "ui.h"
|
||||
#include "window.h"
|
||||
|
||||
struct UIContext {
|
||||
EmulationContext emu;
|
||||
WindowContext win;
|
||||
AudioContext aud;
|
||||
ControllerState ctrl;
|
||||
};
|
||||
|
||||
UIContext *uiInit() {
|
||||
UIContext *ui = malloc(sizeof(UIContext));
|
||||
if (emuInit(&ui->emu)) {
|
||||
goto destroy_ui;
|
||||
}
|
||||
if (windowInit(&ui->win, "Shrooms VB")) {
|
||||
goto destroy_emu;
|
||||
}
|
||||
if (audioInit(&ui->aud)) {
|
||||
goto destroy_window;
|
||||
}
|
||||
ctrlInit(&ui->ctrl);
|
||||
return ui;
|
||||
|
||||
destroy_window:
|
||||
windowDestroy(&ui->win);
|
||||
destroy_emu:
|
||||
emuDestroy(&ui->emu);
|
||||
destroy_ui:
|
||||
free(ui);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void uiDestroy(UIContext *ui) {
|
||||
audioDestroy(&ui->aud);
|
||||
windowDestroy(&ui->win);
|
||||
emuDestroy(&ui->emu);
|
||||
free(ui);
|
||||
}
|
||||
|
||||
int uiLoadGame(UIContext *ui, const char *path) {
|
||||
FILE *file = fopen(path, "rb");
|
||||
uint8_t *rom = NULL;
|
||||
long fileSize;
|
||||
uint32_t romSize;
|
||||
int result;
|
||||
|
||||
if (!file) {
|
||||
perror("could not open file");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (fseek(file, 0, SEEK_END)) {
|
||||
perror("could not seek file end");
|
||||
goto close_file;
|
||||
}
|
||||
fileSize = ftell(file);
|
||||
if (fileSize == -1) {
|
||||
perror("could not read file size");
|
||||
goto close_file;
|
||||
}
|
||||
if (fseek(file, 0, SEEK_SET)) {
|
||||
perror("could not seek file start");
|
||||
goto close_file;
|
||||
}
|
||||
romSize = (uint32_t) fileSize;
|
||||
|
||||
rom = malloc(romSize);
|
||||
if (!rom) {
|
||||
perror("could not allocate ROM");
|
||||
goto close_file;
|
||||
}
|
||||
fread(rom, 1, romSize, file);
|
||||
if (ferror(file)) {
|
||||
perror("could not read file");
|
||||
goto free_rom;
|
||||
}
|
||||
result = fclose(file);
|
||||
file = NULL;
|
||||
if (result) {
|
||||
perror("could not close file");
|
||||
goto free_rom;
|
||||
}
|
||||
|
||||
emuLoadGame(&ui->emu, rom, romSize);
|
||||
return 0;
|
||||
|
||||
free_rom:
|
||||
free(rom);
|
||||
close_file:
|
||||
if (file) fclose(file);
|
||||
return -1;
|
||||
}
|
||||
|
||||
static const char *MENU_ITEMS[4] = {
|
||||
"File",
|
||||
"Emulation",
|
||||
"Video",
|
||||
NULL
|
||||
};
|
||||
|
||||
static const char *ROM_EXTENSIONS[2] = {
|
||||
"*.vb",
|
||||
NULL
|
||||
};
|
||||
|
||||
typedef enum status_t {
|
||||
status_paused,
|
||||
status_running
|
||||
} status_t;
|
||||
|
||||
int uiRun(UIContext *ui, bool running) {
|
||||
static uint8_t leftEye[384*224] = {0};
|
||||
static uint8_t rightEye[384*224] = {0};
|
||||
status_t status = running ? status_running : status_paused;
|
||||
windowUpdate(&ui->win, leftEye, rightEye);
|
||||
|
||||
while (1) {
|
||||
struct nk_context *ctx;
|
||||
SDL_Event event;
|
||||
void *samples;
|
||||
uint32_t bytes;
|
||||
ctx = ui->win.nk;
|
||||
|
||||
if (status == status_running) {
|
||||
emuTick(&ui->emu);
|
||||
}
|
||||
|
||||
if (emuReadPixels(&ui->emu, leftEye, rightEye)) {
|
||||
windowUpdate(&ui->win, leftEye, rightEye);
|
||||
}
|
||||
emuReadSamples(&ui->emu, &samples, &bytes);
|
||||
if (bytes) {
|
||||
audioUpdate(&ui->aud, samples, bytes);
|
||||
}
|
||||
|
||||
windowDisplayBegin(&ui->win);
|
||||
/* GUI */
|
||||
if (windowGuiBegin(&ui->win, "Shrooms VB")) {
|
||||
windowMenubarBegin(&ui->win, MENU_ITEMS);
|
||||
|
||||
if (windowMenuBegin(&ui->win, "File", 100)) {
|
||||
if (windowMenuItemLabel(&ui->win, "Open ROM")) {
|
||||
char *file = tinyfd_openFileDialog("Pick a ROM", NULL, 1, ROM_EXTENSIONS, "Virtual Boy ROM files", false);
|
||||
if (file) {
|
||||
uiLoadGame(ui, file);
|
||||
status = status_running;
|
||||
}
|
||||
}
|
||||
if (windowMenuItemLabel(&ui->win, "Quit")) {
|
||||
SDL_Event QuitEvent;
|
||||
QuitEvent.type = SDL_QUIT;
|
||||
QuitEvent.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&QuitEvent);
|
||||
}
|
||||
windowMenuEnd(&ui->win);
|
||||
}
|
||||
|
||||
if (windowMenuBegin(&ui->win, "Emulation", 100)) {
|
||||
const char *label = status == status_paused ? "Resume" : "Pause";
|
||||
if (windowMenuItemLabel(&ui->win, label)) {
|
||||
if (status == status_paused)
|
||||
status = status_running;
|
||||
else
|
||||
status = status_paused;
|
||||
}
|
||||
if (windowMenuItemLabel(&ui->win, "Reset")) {
|
||||
emuReset(&ui->emu);
|
||||
status = emuIsGameLoaded(&ui->emu) ? status_running : status_paused;
|
||||
}
|
||||
windowMenuEnd(&ui->win);
|
||||
}
|
||||
|
||||
if (windowMenuBegin(&ui->win, "Video", 100)) {
|
||||
float multiplier = windowGetScreenSizeMultiplier(&ui->win);
|
||||
if (windowMenuItemLabelChecked(&ui->win, "x1", multiplier == 1.0f)) {
|
||||
windowSetScreenSizeMultiplier(&ui->win, 1.0f);
|
||||
}
|
||||
if (windowMenuItemLabelChecked(&ui->win, "x2", multiplier == 2.0f)) {
|
||||
windowSetScreenSizeMultiplier(&ui->win, 2.0f);
|
||||
}
|
||||
if (windowMenuItemLabelChecked(&ui->win, "x3", multiplier == 3.0f)) {
|
||||
windowSetScreenSizeMultiplier(&ui->win, 3.0f);
|
||||
}
|
||||
if (windowMenuItemLabelChecked(&ui->win, "x4", multiplier == 4.0f)) {
|
||||
windowSetScreenSizeMultiplier(&ui->win, 4.0f);
|
||||
}
|
||||
windowMenuEnd(&ui->win);
|
||||
}
|
||||
|
||||
windowMenubarEnd(&ui->win);
|
||||
}
|
||||
windowGuiEnd(&ui->win);
|
||||
windowDisplayEnd(&ui->win);
|
||||
|
||||
nk_input_begin(ctx);
|
||||
while (SDL_PollEvent(&event)) {
|
||||
nk_sdl_handle_event(&event);
|
||||
if (event.type == SDL_QUIT) {
|
||||
return 0;
|
||||
}
|
||||
if (event.type == SDL_KEYDOWN) {
|
||||
ctrlKeyDown(&ui->ctrl, event.key.keysym.sym);
|
||||
}
|
||||
if (event.type == SDL_KEYUP) {
|
||||
ctrlKeyUp(&ui->ctrl, event.key.keysym.sym);
|
||||
}
|
||||
}
|
||||
nk_input_end(ctx);
|
||||
emuSetKeys(&ui->emu, ctrlKeys(&ui->ctrl));
|
||||
}
|
||||
}
|
|
@ -0,0 +1,13 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_UI_
|
||||
#define SHROOMS_VB_NATIVE_UI_
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct UIContext UIContext;
|
||||
|
||||
UIContext *uiInit();
|
||||
void uiDestroy(UIContext *ui);
|
||||
int uiLoadGame(UIContext *ui, const char *path);
|
||||
int uiRun(UIContext *ui, bool running);
|
||||
|
||||
#endif
|
|
@ -0,0 +1,291 @@
|
|||
#include "assets.h"
|
||||
#include "nuklear.h"
|
||||
#include <string.h>
|
||||
#include "window.h"
|
||||
|
||||
#define MENU_HEIGHT 20
|
||||
#define SCREEN_WIDTH 384
|
||||
#define SCREEN_HEIGHT 224
|
||||
|
||||
static void setColorTable(struct nk_color *table) {
|
||||
table[NK_COLOR_TEXT] = nk_rgb(40, 40, 40);
|
||||
table[NK_COLOR_WINDOW] = nk_rgb(255, 255, 255);
|
||||
table[NK_COLOR_HEADER] = nk_rgb(40, 40, 40);
|
||||
table[NK_COLOR_BORDER] = nk_rgb(175, 175, 175);
|
||||
table[NK_COLOR_BUTTON] = nk_rgb(255, 255, 255);
|
||||
table[NK_COLOR_BUTTON_HOVER] = nk_rgb(215, 215, 215);
|
||||
table[NK_COLOR_BUTTON_ACTIVE] = nk_rgb(175, 175, 175);
|
||||
table[NK_COLOR_TOGGLE] = nk_rgb(100, 100, 100);
|
||||
table[NK_COLOR_TOGGLE_HOVER] = nk_rgb(120, 120, 120);
|
||||
table[NK_COLOR_TOGGLE_CURSOR] = nk_rgb(45, 45, 45);
|
||||
table[NK_COLOR_SELECT] = nk_rgb(45, 45, 45);
|
||||
table[NK_COLOR_SELECT_ACTIVE] = nk_rgb(35, 35, 35);
|
||||
table[NK_COLOR_SLIDER] = nk_rgb(38, 38, 38);
|
||||
table[NK_COLOR_SLIDER_CURSOR] = nk_rgb(100, 100, 100);
|
||||
table[NK_COLOR_SLIDER_CURSOR_HOVER] = nk_rgb(120, 120, 120);
|
||||
table[NK_COLOR_SLIDER_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
|
||||
table[NK_COLOR_PROPERTY] = nk_rgb(38, 38, 38);
|
||||
table[NK_COLOR_EDIT] = nk_rgb(38, 38, 38);
|
||||
table[NK_COLOR_EDIT_CURSOR] = nk_rgb(175, 175, 175);
|
||||
table[NK_COLOR_COMBO] = nk_rgb(45, 45, 45);
|
||||
table[NK_COLOR_CHART] = nk_rgb(120, 120, 120);
|
||||
table[NK_COLOR_CHART_COLOR] = nk_rgb(45, 45, 45);
|
||||
table[NK_COLOR_CHART_COLOR_HIGHLIGHT] = nk_rgb(255, 0, 0);
|
||||
table[NK_COLOR_SCROLLBAR] = nk_rgb(40, 40, 40);
|
||||
table[NK_COLOR_SCROLLBAR_CURSOR] = nk_rgb(100, 100, 100);
|
||||
table[NK_COLOR_SCROLLBAR_CURSOR_HOVER] = nk_rgb(120, 120, 120);
|
||||
table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
|
||||
table[NK_COLOR_TAB_HEADER] = nk_rgb(40, 40, 40);
|
||||
table[NK_COLOR_KNOB] = nk_rgb(38, 38, 38);
|
||||
table[NK_COLOR_KNOB_CURSOR] = nk_rgb(100, 100, 100);
|
||||
table[NK_COLOR_KNOB_CURSOR_HOVER] = nk_rgb(120, 120, 120);
|
||||
table[NK_COLOR_KNOB_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
|
||||
}
|
||||
|
||||
static void applyStyles(struct nk_context *ctx, float scaleX, float scaleY) {
|
||||
struct nk_color table[NK_COLOR_COUNT];
|
||||
setColorTable(table);
|
||||
nk_style_from_table(ctx, table);
|
||||
ctx->style.window.padding = nk_vec2(0, 0);
|
||||
ctx->style.window.spacing = nk_vec2(0, 0);
|
||||
ctx->style.window.menu_padding = nk_vec2(0, 0);
|
||||
ctx->style.window.menu_border = 0;
|
||||
|
||||
ctx->style.menu_button.hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
|
||||
ctx->style.menu_button.active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
|
||||
ctx->style.menu_button.padding = nk_vec2(2 * scaleX, 2 * scaleY);
|
||||
ctx->style.contextual_button.padding = nk_vec2(20 * scaleX, 4 * scaleY);
|
||||
}
|
||||
|
||||
/* scale the window for High-DPI displays */
|
||||
static void scaleWindow(WindowContext *win) {
|
||||
int renderW, renderH;
|
||||
int oldWindowX, oldWindowY;
|
||||
int newWindowX, newWindowY;
|
||||
int oldWindowW, oldWindowH;
|
||||
int newWindowW, newWindowH;
|
||||
float scaleX, scaleY;
|
||||
float hdpi, vdpi;
|
||||
SDL_GetRendererOutputSize(win->renderer, &renderW, &renderH);
|
||||
SDL_GetWindowPosition(win->window, &oldWindowX, &oldWindowY);
|
||||
SDL_GetWindowSize(win->window, &oldWindowW, &oldWindowH);
|
||||
SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(win->window), NULL, &hdpi, &vdpi);
|
||||
scaleX = (float)(renderW) / (float)(oldWindowW);
|
||||
scaleY = (float)(renderH) / (float)(oldWindowH);
|
||||
win->screenScaleX = (hdpi / 96) * scaleX;
|
||||
win->screenScaleY = (vdpi / 96) * scaleY;
|
||||
|
||||
newWindowW = SCREEN_WIDTH * win->screenSizeMultiplier * (hdpi / 96) / scaleX;
|
||||
newWindowH = (SCREEN_HEIGHT * win->screenSizeMultiplier + MENU_HEIGHT) * (vdpi / 96) / scaleY;
|
||||
newWindowX = oldWindowX - (newWindowW - oldWindowW) / 2;
|
||||
newWindowY = oldWindowY - (newWindowH - oldWindowH) / 2;
|
||||
if (newWindowX < 0) newWindowX = 0;
|
||||
if (newWindowY < 0) newWindowY = 0;
|
||||
SDL_SetWindowSize(win->window, newWindowW, newWindowH);
|
||||
SDL_SetWindowPosition(win->window, newWindowX, newWindowY);
|
||||
}
|
||||
|
||||
int windowInit(WindowContext *win, const char *title) {
|
||||
win->screenSizeMultiplier = 1.0f;
|
||||
|
||||
win->window = SDL_CreateWindow(title,
|
||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
SCREEN_WIDTH, SCREEN_HEIGHT + MENU_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (!win->window) {
|
||||
fprintf(stderr, "Error creating window: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
win->renderer = SDL_CreateRenderer(win->window, -1, 0);
|
||||
if (!win->renderer) {
|
||||
fprintf(stderr, "Error creating renderer: %s\n", SDL_GetError());
|
||||
goto cleanup_window;
|
||||
}
|
||||
|
||||
win->leftEye = SDL_CreateTexture(win->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
||||
if (!win->leftEye) {
|
||||
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
|
||||
goto cleanup_renderer;
|
||||
}
|
||||
SDL_SetTextureColorMod(win->leftEye, 0xff, 0, 0);
|
||||
|
||||
win->rightEye = SDL_CreateTexture(win->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
||||
if (!win->rightEye) {
|
||||
fprintf(stderr, "Error creating right eye texture: %s\n", SDL_GetError());
|
||||
goto cleanup_left_eye;
|
||||
}
|
||||
SDL_SetTextureColorMod(win->rightEye, 0, 0xc6, 0xf0);
|
||||
SDL_SetTextureBlendMode(win->rightEye, SDL_BLENDMODE_ADD);
|
||||
|
||||
scaleWindow(win);
|
||||
|
||||
win->nk = nk_sdl_init(win->window, win->renderer);
|
||||
applyStyles(win->nk, win->screenScaleX, win->screenScaleY);
|
||||
/* tell nuklear the mouse moved somewhere so it doesn't think we're hovering in the top left */
|
||||
nk_input_motion(win->nk, 1024, 1024);
|
||||
|
||||
{
|
||||
struct nk_font_atlas *atlas;
|
||||
struct nk_font_config config = nk_font_config(0);
|
||||
config.pixel_snap = 1;
|
||||
config.oversample_h = 8;
|
||||
config.oversample_v = 8;
|
||||
|
||||
nk_sdl_font_stash_begin(&atlas);
|
||||
win->font = nk_font_atlas_add_from_memory(atlas, (void*) SELAWIK, SELAWIK_LEN, 13 * win->screenScaleY, &config);
|
||||
nk_sdl_font_stash_end();
|
||||
|
||||
nk_style_set_font(win->nk, &win->font->handle);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
cleanup_left_eye:
|
||||
SDL_DestroyTexture(win->leftEye);
|
||||
cleanup_renderer:
|
||||
SDL_DestroyRenderer(win->renderer);
|
||||
cleanup_window:
|
||||
SDL_DestroyWindow(win->window);
|
||||
return -1;
|
||||
}
|
||||
|
||||
void windowDestroy(WindowContext *win) {
|
||||
SDL_DestroyTexture(win->rightEye);
|
||||
SDL_DestroyTexture(win->leftEye);
|
||||
SDL_DestroyRenderer(win->renderer);
|
||||
SDL_DestroyWindow(win->window);
|
||||
}
|
||||
|
||||
float windowGetScreenSizeMultiplier(WindowContext *win) {
|
||||
return win->screenSizeMultiplier;
|
||||
}
|
||||
|
||||
void windowSetScreenSizeMultiplier(WindowContext *win, float multiplier) {
|
||||
win->screenSizeMultiplier = multiplier;
|
||||
scaleWindow(win);
|
||||
applyStyles(win->nk, win->screenScaleX, win->screenScaleY);
|
||||
}
|
||||
|
||||
static void copyScreenTexture(uint8_t *dst, const uint8_t *src, int pitch) {
|
||||
int x, y, i;
|
||||
uint8_t color;
|
||||
int delta = pitch / 384;
|
||||
for (y = 0; y < 224; ++y) {
|
||||
for (x = 0; x < 384; x += 1) {
|
||||
color = src[(y * 384) + x];
|
||||
for (i = 0; i < delta; ++i) {
|
||||
dst[(y * pitch) + (x * delta) + i] = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void updateEye(SDL_Texture *eye, const uint8_t *bytes) {
|
||||
void *target;
|
||||
int pitch;
|
||||
if (SDL_LockTexture(eye, NULL, &target, &pitch)) {
|
||||
fprintf(stderr, "Error locking buffer for eye: %s\n", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
copyScreenTexture(target, bytes, pitch);
|
||||
SDL_UnlockTexture(eye);
|
||||
}
|
||||
|
||||
void windowUpdate(WindowContext *win, const uint8_t *left, const uint8_t *right) {
|
||||
updateEye(win->leftEye, left);
|
||||
updateEye(win->rightEye, right);
|
||||
}
|
||||
|
||||
int windowScaleX(WindowContext *win, int x) {
|
||||
return x * win->screenScaleX;
|
||||
}
|
||||
|
||||
int windowScaleY(WindowContext *win, int y) {
|
||||
return y * win->screenScaleY;
|
||||
}
|
||||
|
||||
int windowGetMenuHeight(WindowContext *win) {
|
||||
return (MENU_HEIGHT + 2) * win->screenScaleY;
|
||||
}
|
||||
|
||||
int windowGetScreenHeight(WindowContext *win) {
|
||||
return SCREEN_HEIGHT * win->screenSizeMultiplier * win->screenScaleY;
|
||||
}
|
||||
|
||||
void windowDisplayBegin(WindowContext *win) {
|
||||
SDL_Rect dst;
|
||||
dst.x = 0;
|
||||
dst.y = MENU_HEIGHT * win->screenScaleY;
|
||||
dst.w = SCREEN_WIDTH * win->screenSizeMultiplier * win->screenScaleX;
|
||||
dst.h = SCREEN_HEIGHT * win->screenSizeMultiplier * win->screenScaleY;
|
||||
|
||||
SDL_RenderClear(win->renderer);
|
||||
SDL_RenderCopy(win->renderer, win->leftEye, NULL, &dst);
|
||||
SDL_RenderCopy(win->renderer, win->rightEye, NULL, &dst);
|
||||
}
|
||||
|
||||
void windowDisplayEnd(WindowContext *win) {
|
||||
nk_sdl_render(NK_ANTI_ALIASING_ON);
|
||||
SDL_RenderPresent(win->renderer);
|
||||
}
|
||||
|
||||
bool windowGuiBegin(WindowContext *win, const char *title) {
|
||||
return nk_begin(win->nk, title,
|
||||
nk_rect(0, 0, SCREEN_WIDTH * win->screenSizeMultiplier * win->screenScaleX, MENU_HEIGHT * win->screenScaleY),
|
||||
NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_BACKGROUND);
|
||||
}
|
||||
|
||||
void windowGuiEnd(WindowContext *win) {
|
||||
nk_end(win->nk);
|
||||
}
|
||||
|
||||
void windowMenubarBegin(WindowContext *win, const char **items) {
|
||||
const char **item;
|
||||
nk_menubar_begin(win->nk);
|
||||
nk_layout_row_template_begin(win->nk, MENU_HEIGHT * win->screenScaleY);
|
||||
for (item = items; *item != NULL; item++) {
|
||||
struct nk_user_font *handle;
|
||||
int len;
|
||||
float width;
|
||||
handle = &win->font->handle;
|
||||
len = nk_strlen(*item);
|
||||
width = handle->width(handle->userdata, handle->height, *item, len) + (16 * win->screenScaleX);
|
||||
nk_layout_row_template_push_static(win->nk, width);
|
||||
}
|
||||
nk_layout_row_template_end(win->nk);
|
||||
}
|
||||
|
||||
void windowMenubarEnd(WindowContext *win) {
|
||||
nk_menubar_end(win->nk);
|
||||
}
|
||||
|
||||
bool windowMenuBegin(WindowContext *win, const char *label, int width) {
|
||||
if (!nk_menu_begin_label(win->nk, label, NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(win, width), windowGetScreenHeight(win)))) {
|
||||
return false;
|
||||
}
|
||||
nk_layout_row_dynamic(win->nk, windowGetMenuHeight(win), 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
void windowMenuEnd(WindowContext *win) {
|
||||
nk_menu_end(win->nk);
|
||||
}
|
||||
|
||||
bool windowMenuItemLabel(WindowContext *win, const char *label) {
|
||||
return nk_menu_item_label(win->nk, label, NK_TEXT_ALIGN_LEFT);
|
||||
}
|
||||
|
||||
bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked) {
|
||||
char buffer[80];
|
||||
bool result;
|
||||
if (!checked) {
|
||||
return windowMenuItemLabel(win, label);
|
||||
}
|
||||
strcpy(buffer, " * ");
|
||||
strncpy(buffer + 5, label, 74);
|
||||
buffer[79] = '\0';
|
||||
nk_style_push_vec2(win->nk, &win->nk->style.contextual_button.padding, nk_vec2(4 * win->screenScaleX, 4 * win->screenScaleY));
|
||||
result = nk_menu_item_label(win->nk, buffer, NK_TEXT_ALIGN_LEFT);
|
||||
nk_style_pop_vec2(win->nk);
|
||||
return result;
|
||||
}
|
|
@ -0,0 +1,41 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_WINDOW_
|
||||
#define SHROOMS_VB_NATIVE_WINDOW_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "nuklear.h"
|
||||
|
||||
typedef struct WindowContext {
|
||||
SDL_Window *window;
|
||||
float screenSizeMultiplier;
|
||||
float screenScaleX, screenScaleY;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Texture *leftEye;
|
||||
SDL_Texture *rightEye;
|
||||
struct nk_context *nk;
|
||||
struct nk_font *font;
|
||||
} WindowContext;
|
||||
|
||||
int windowInit(WindowContext *win, const char *title);
|
||||
void windowDestroy(WindowContext *win);
|
||||
|
||||
float windowGetScreenSizeMultiplier(WindowContext *win);
|
||||
void windowSetScreenSizeMultiplier(WindowContext *win, float multiplier);
|
||||
void windowUpdate(WindowContext *win, const uint8_t *left, const uint8_t *right);
|
||||
|
||||
int windowScaleX(WindowContext *win, int x);
|
||||
int windowScaleY(WindowContext *win, int y);
|
||||
int windowGetMenuHeight(WindowContext *win);
|
||||
int windowGetScreenHeight(WindowContext *win);
|
||||
|
||||
void windowDisplayBegin(WindowContext *win);
|
||||
void windowDisplayEnd(WindowContext *win);
|
||||
bool windowGuiBegin(WindowContext *win, const char *title);
|
||||
void windowGuiEnd(WindowContext *win);
|
||||
void windowMenubarBegin(WindowContext *win, const char **items);
|
||||
void windowMenubarEnd(WindowContext *win);
|
||||
bool windowMenuBegin(WindowContext *win, const char *label, int width);
|
||||
void windowMenuEnd(WindowContext *win);
|
||||
bool windowMenuItemLabel(WindowContext *win, const char *label);
|
||||
bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue