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No commits in common. "main" and "profiling" have entirely different histories.
File diff suppressed because it is too large
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42
Cargo.toml
42
Cargo.toml
|
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@ -4,54 +4,52 @@ description = "An emulator for the Virtual Boy."
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repository = "https://git.virtual-boy.com/PVB/lemur"
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publish = false
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license = "MIT"
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version = "0.13.1"
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version = "0.7.3"
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edition = "2024"
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[dependencies]
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anyhow = "1"
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atoi = "3"
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audioadapter-buffers = "4"
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atoi = "2"
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atomic = "0.6"
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bitflags = { version = "2", features = ["serde"] }
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bytemuck = { version = "1", features = ["derive"] }
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clap = { version = "4", features = ["derive"] }
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cpal = "0.18"
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cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
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directories = "6"
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egui = { version = "0.34", features = ["persistence", "serde"] }
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egui_extras = { version = "0.34", features = ["image"] }
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egui-notify = "0.22"
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egui-winit = "0.34"
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egui-wgpu = { version = "0.34", features = ["winit"] }
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egui = { version = "0.32", features = ["serde"] }
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egui_extras = { version = "0.32", features = ["image"] }
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egui-notify = "0.20"
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egui-winit = "0.32"
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egui-wgpu = { version = "0.32", features = ["winit"] }
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fxprof-processed-profile = "0.8"
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fixed = { version = "1.28", features = ["num-traits"] }
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gilrs = { version = "0.11", features = ["serde-serialize"] }
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gimli = "0.34"
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gimli = "0.32"
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hex = "0.4"
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image = { version = "0.25", default-features = false, features = ["png"] }
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itertools = "0.15"
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itertools = "0.14"
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normpath = "1"
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notify = "8"
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num-derive = "0.4"
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num-traits = "0.2"
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object = "0.39"
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oneshot = { version = "0.2", features = ["async", "std"] }
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pollster = "1"
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rand = "0.10"
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rfd = "0.17"
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object = "0.37"
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oneshot = "0.1"
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pollster = "0.4"
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rand = "0.9"
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rfd = { version = "0.15", default-features = false, features = ["xdg-portal", "async-std"]}
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rtrb = "0.3"
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rubato = "4"
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rubato = "0.16"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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thread-priority = "3"
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thread-priority = "2"
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tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
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tracing = { version = "0.1", features = ["release_max_level_debug"] }
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tracing = { version = "0.1", features = ["release_max_level_info"] }
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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wgpu = { version = "29", features = ["serde"] }
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wgpu = "25"
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wholesym = "0.8"
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winit = { version = "0.30", features = ["serde"] }
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[target.'cfg(windows)'.dependencies]
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windows = { version = "0.62", features = ["Win32_System_Threading"] }
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windows = { version = "0.61", features = ["Win32_System_Threading"] }
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[build-dependencies]
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cc = "1"
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@ -1,7 +1,7 @@
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# This Dockerfile produces a base image for builds.
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# It includes all dependencies necessary to cross-compile for Windows/MacOS/Linux.
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FROM debian:trixie AS osxcross
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FROM debian:bookworm AS osxcross
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ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
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WORKDIR /build/osxcross
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ADD "https://github.com/tpoechtrager/osxcross.git#47936a512273bb3b414b5a2e83043c92eabc7ae7" .
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@ -10,30 +10,30 @@ RUN apt-get update && \
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apt-get install -y ca-certificates
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COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
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RUN apt-get update && \
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apt-get install -y bash bzip2 clang-22 git lld-22 llvm-22 make patch xz-utils && \
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ln -s $(which clang-22) /usr/bin/clang && \
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ln -s $(which clang++-22) /usr/bin/clang++ && \
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ln -s $(which ld64.lld-22) /usr/bin/ld64.lld && \
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apt-get install -y bash bzip2 clang-20 git lld-20 llvm-20 make patch xz-utils && \
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ln -s $(which clang-20) /usr/bin/clang && \
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ln -s $(which clang++-20) /usr/bin/clang++ && \
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ln -s $(which ld64.lld-20) /usr/bin/ld64.lld && \
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SDK_VERSION=14.5 UNATTENDED=1 ENABLE_COMPILER_RT_INSTALL=1 TARGET_DIR=/osxcross ./build.sh
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FROM rust:1.97-trixie
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FROM rust:1.89-bookworm
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ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
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COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
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RUN rustup target add x86_64-pc-windows-msvc && \
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rustup target add x86_64-apple-darwin && \
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rustup target add aarch64-apple-darwin && \
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apt-get update && \
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apt-get install -y clang-22 lld-22 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
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apt-get install -y clang-20 lld-20 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
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cargo install cargo-bundle xwin && \
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xwin --accept-license splat --output xwin && \
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rm -rf .xwin-cache && \
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ln -s $(which clang-22) /usr/bin/clang && \
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ln -s $(which clang++-22) /usr/bin/clang++
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ln -s $(which clang-20) /usr/bin/clang && \
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ln -s $(which clang++-20) /usr/bin/clang++
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COPY --from=osxcross /osxcross /osxcross
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ENV PATH="/osxcross/bin:$PATH" \
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LD_LIBRARY_PATH="/osxcross/lib" \
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CC="clang-22" CXX="clang++-22" AR="llvm-ar-22" \
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CC="clang-20" CXX="clang++-20" AR="llvm-ar-20" \
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CC_x86_64-apple-darwin="o64-clang" \
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CXX_x86_64-apple-darwin="o64-clang++" \
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CC_aarch64-apple-darwin="oa64-clang" \
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@ -41,13 +41,12 @@ ENV PATH="/osxcross/bin:$PATH" \
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SHROOMS_CFLAGS_x86_64-unknown-linux-gnu="-flto" \
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CARGO_TARGET_X86_64_UNKNOWN_LINUX_GNU_RUSTFLAGS="-Clinker-plugin-lto -Clinker=clang -Clink-arg=-fuse-ld=lld" \
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SHROOMS_CFLAGS_x86_64-pc-windows-msvc="-flto" \
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CFLAGS_x86_64-pc-windows-msvc="-I/xwin/crt/include -I/xwin/sdk/include/ucrt -I/xwin/sdk/include/um -I/xwin/sdk/include/shared" \
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CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_RUSTFLAGS="-Lnative=/xwin/crt/lib/x86_64 -Lnative=/xwin/sdk/lib/um/x86_64 -Lnative=/xwin/sdk/lib/ucrt/x86_64 -Clinker-plugin-lto -Clink-arg=-fuse-ld=lld" \
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CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-22" \
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CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-20" \
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CARGO_TARGET_X86_64_APPLE_DARWIN_LINKER="o64-clang" \
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CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-22" \
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CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-20" \
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CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \
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CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-22" \
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RC_PATH="llvm-rc-22" \
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CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-20" \
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RC_PATH="llvm-rc-20" \
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MACOSX_DEPLOYMENT_TARGET="14.5"
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ENTRYPOINT ["bash"]
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5
build.rs
5
build.rs
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@ -18,10 +18,8 @@ fn main() -> Result<(), Box<dyn Error>> {
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};
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builder
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.include(Path::new("shrooms-vb-core/core"))
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.include(Path::new("shrooms-vb-core/util"))
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.opt_level(opt_level)
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.flag_if_supported("-fno-strict-aliasing")
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.define("_CRT_SECURE_NO_WARNINGS", None)
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.define("VB_LITTLE_ENDIAN", None)
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.define("VB_SIGNED_PROPAGATE", None)
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.define("VB_DIV_GENERIC", None)
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@ -31,10 +29,7 @@ fn main() -> Result<(), Box<dyn Error>> {
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.define("VB_DIRECT_FRAME", "on_frame")
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.define("VB_DIRECT_READ", "on_read")
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.define("VB_DIRECT_WRITE", "on_write")
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.define("VBU_REALLOC", "vbu_realloc_shim")
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.file(Path::new("shrooms-vb-core/core/vb.c"))
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.file(Path::new("shrooms-vb-core/util/isx.c"))
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.file(Path::new("shrooms-vb-core/util/vbu.c"))
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.compile("vb");
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Ok(())
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@ -1,4 +1,4 @@
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Types: deb deb-src
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URIs: http://apt.llvm.org/trixie/
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Suites: llvm-toolchain-trixie-22
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URIs: http://apt.llvm.org/bookworm/
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Suites: llvm-toolchain-bookworm-20
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Components: main
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|
|
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@ -1 +1 @@
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Subproject commit 31b740325288d9a92debc024a26bf1d689b3ac58
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Subproject commit 8598eab087cced12b92a411f6c7f2eb9de51310f
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863
src/app.rs
863
src/app.rs
File diff suppressed because it is too large
Load Diff
73
src/audio.rs
73
src/audio.rs
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@ -1,17 +1,17 @@
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use std::time::Duration;
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use anyhow::{Result, bail};
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use audioadapter_buffers::direct::InterleavedSlice;
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use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
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use rubato::{Adjustable as _, Resampler};
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use tracing::warn;
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use itertools::Itertools;
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use rubato::{FastFixedOut, Resampler};
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use tracing::error;
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pub struct Audio {
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#[allow(unused)]
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stream: cpal::Stream,
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sampler: rubato::Async<f32>,
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input_buffer: Vec<f32>,
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output_buffer: Vec<f32>,
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sampler: FastFixedOut<f32>,
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input_buffer: Vec<Vec<f32>>,
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output_buffer: Vec<Vec<f32>>,
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sample_sink: rtrb::Producer<f32>,
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}
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@ -23,32 +23,31 @@ impl Audio {
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let Some(device) = host.default_output_device() else {
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bail!("No output device available");
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};
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let default_rate = device.default_output_config()?.sample_rate();
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let Some(config) = device.supported_output_configs()?.find(|c| {
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c.channels() == 2 && c.sample_format().is_float() && c.contains_rate(default_rate)
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}) else {
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let Some(config) = device
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.supported_output_configs()?
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.find(|c| c.channels() == 2 && c.sample_format().is_float())
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else {
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bail!("No suitable output config available");
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};
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let mut config = config.with_sample_rate(default_rate).config();
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let resample_ratio = config.sample_rate as f64 / VB_FREQUENCY as f64;
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let mut config = config.with_max_sample_rate().config();
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let resample_ratio = config.sample_rate.0 as f64 / VB_FREQUENCY as f64;
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let chunk_size = (834.0 * resample_ratio) as usize;
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let sampler = rubato::Async::new_poly(
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let sampler = FastFixedOut::new(
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resample_ratio,
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64.0,
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rubato::PolynomialDegree::Cubic,
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chunk_size,
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2,
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rubato::FixedAsync::Output,
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)?;
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config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32);
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let input_buffer = Vec::with_capacity(sampler.nbr_channels() * sampler.input_frames_max());
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let output_buffer = vec![0.0; sampler.nbr_channels() * sampler.output_frames_max()];
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let input_buffer = sampler.input_buffer_allocate(true);
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let output_buffer = sampler.output_buffer_allocate(true);
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let (sample_sink, mut sample_source) =
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rtrb::RingBuffer::new(sampler.output_frames_max() * 4);
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let stream = device.build_output_stream(
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config,
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&config,
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move |data: &mut [f32], _| {
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let requested = data.len();
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let chunk = match sample_source.read_chunk(data.len()) {
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|
|
@ -66,7 +65,7 @@ impl Audio {
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}
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chunk.commit_all();
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},
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move |error| warn!(%error, "stream error"),
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move |error| error!(%error, "stream error"),
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None,
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)?;
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stream.play()?;
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|
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@ -79,38 +78,34 @@ impl Audio {
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})
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}
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pub fn update(&mut self, mut samples: &[f32]) {
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while self.input_buffer.len() + samples.len() >= self.sampler.input_frames_next() * 2 {
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let samples_needed =
|
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(self.sampler.input_frames_next() * 2).saturating_sub(self.input_buffer.len());
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let (current_samples, future_samples) = samples.split_at(samples_needed);
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self.input_buffer.extend_from_slice(current_samples);
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samples = future_samples;
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|
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let buffer_in =
|
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InterleavedSlice::new(&self.input_buffer, 2, self.sampler.input_frames_next())
|
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.unwrap();
|
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let mut buffer_out = InterleavedSlice::new_mut(
|
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&mut self.output_buffer,
|
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2,
|
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self.sampler.output_frames_next(),
|
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)
|
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.unwrap();
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pub fn update(&mut self, samples: &[f32]) {
|
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for sample in samples.chunks_exact(2) {
|
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for (channel, value) in self.input_buffer.iter_mut().zip(sample) {
|
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channel.push(*value);
|
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}
|
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if self.input_buffer[0].len() >= self.sampler.input_frames_next() {
|
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let (_, output_samples) = self
|
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.sampler
|
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.process_into_buffer(&buffer_in, &mut buffer_out, None)
|
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.process_into_buffer(&self.input_buffer, &mut self.output_buffer, None)
|
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.unwrap();
|
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|
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let chunk = match self.sample_sink.write_chunk_uninit(output_samples * 2) {
|
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Ok(c) => c,
|
||||
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
|
||||
self.sample_sink.write_chunk_uninit(n).unwrap()
|
||||
}
|
||||
};
|
||||
chunk.fill_from_iter(self.output_buffer[..output_samples * 2].iter().copied());
|
||||
let interleaved = self.output_buffer[0]
|
||||
.iter()
|
||||
.interleave(self.output_buffer[1].iter())
|
||||
.cloned();
|
||||
chunk.fill_from_iter(interleaved);
|
||||
|
||||
self.input_buffer.clear();
|
||||
for channel in &mut self.input_buffer {
|
||||
channel.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
self.input_buffer.extend_from_slice(samples);
|
||||
|
||||
while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 {
|
||||
std::thread::sleep(Duration::from_micros(500));
|
||||
|
|
|
|||
171
src/config.rs
171
src/config.rs
|
|
@ -1,171 +0,0 @@
|
|||
use anyhow::Result;
|
||||
use clap::{Parser, ValueEnum};
|
||||
use egui::{Color32, Pos2, Vec2};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{emulator::SimId, persistence::Persistence, window::DisplayMode};
|
||||
use std::path::PathBuf;
|
||||
|
||||
#[derive(Parser)]
|
||||
#[command(version, long_version = env!("CARGO_PKG_VERSION"))]
|
||||
pub struct CliArgs {
|
||||
/// The path to a virtual boy ROM to run.
|
||||
pub rom: Option<PathBuf>,
|
||||
/// Start a GDB/LLDB debug server on this port.
|
||||
#[arg(short, long)]
|
||||
pub debug_port: Option<u16>,
|
||||
/// Enable profiling a game
|
||||
#[arg(short, long)]
|
||||
pub profile: bool,
|
||||
/// Open character data window
|
||||
#[arg(short, long)]
|
||||
pub character_data: bool,
|
||||
/// Open bgmap data window
|
||||
#[arg(short, long)]
|
||||
pub bgmap_data: bool,
|
||||
/// Open object data window
|
||||
#[arg(short, long)]
|
||||
pub object_data: bool,
|
||||
/// Open worlds window
|
||||
#[arg(long)]
|
||||
pub worlds: bool,
|
||||
/// Open frame buffers window
|
||||
#[arg(short, long)]
|
||||
pub frame_buffers: bool,
|
||||
/// Open registers window
|
||||
#[arg(short, long)]
|
||||
pub registers: bool,
|
||||
/// Open terminal
|
||||
#[arg(short, long)]
|
||||
pub terminal: bool,
|
||||
/// Watch ROM files for changes, automatically reload
|
||||
#[arg(short, long)]
|
||||
pub watch: bool,
|
||||
/// Automatically open Player 2 for multiplayer
|
||||
#[arg(long)]
|
||||
pub player2: bool,
|
||||
/// Map the first connected controller to Player 2
|
||||
#[arg(long)]
|
||||
pub player2_controller: bool,
|
||||
/// Force the application to render with CPU, rather than GPU.
|
||||
#[arg(long)]
|
||||
pub wgpu_force_fallback: Option<bool>,
|
||||
/// Set a preference for whether to use a low-power or high-performance GPU adapter
|
||||
#[arg(long)]
|
||||
pub wgpu_power_preference: Option<PowerPreferenceWrapper>,
|
||||
}
|
||||
|
||||
#[derive(ValueEnum, Clone, Copy)]
|
||||
pub enum PowerPreferenceWrapper {
|
||||
Low,
|
||||
High,
|
||||
None,
|
||||
}
|
||||
impl From<PowerPreferenceWrapper> for wgpu::PowerPreference {
|
||||
fn from(value: PowerPreferenceWrapper) -> Self {
|
||||
match value {
|
||||
PowerPreferenceWrapper::Low => wgpu::PowerPreference::LowPower,
|
||||
PowerPreferenceWrapper::High => wgpu::PowerPreference::HighPerformance,
|
||||
PowerPreferenceWrapper::None => wgpu::PowerPreference::None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub const COLOR_PRESETS: [[Color32; 2]; 3] = [
|
||||
[
|
||||
Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0x00, 0xb4, 0x00),
|
||||
Color32::from_rgb(0xc8, 0x00, 0xff),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0xb4, 0x9b, 0x00),
|
||||
Color32::from_rgb(0x00, 0x00, 0xff),
|
||||
],
|
||||
];
|
||||
|
||||
const fn default_power_preference() -> wgpu::PowerPreference {
|
||||
wgpu::PowerPreference::LowPower
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
|
||||
pub struct AppConfig {
|
||||
#[serde(default = "default_power_preference")]
|
||||
pub power_preference: wgpu::PowerPreference,
|
||||
#[serde(default)]
|
||||
pub force_fallback: bool,
|
||||
}
|
||||
|
||||
impl AppConfig {
|
||||
pub fn load(persistence: &Persistence) -> Self {
|
||||
if let Ok(config) = persistence.load_config(APP_CONFIG_FILENAME) {
|
||||
return config;
|
||||
}
|
||||
Self {
|
||||
power_preference: default_power_preference(),
|
||||
force_fallback: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn save(&self, persistence: &Persistence) -> Result<()> {
|
||||
persistence.save_config(APP_CONFIG_FILENAME, &self)
|
||||
}
|
||||
|
||||
pub fn update(&mut self, args: &CliArgs) -> bool {
|
||||
let mut updated = false;
|
||||
if let Some(pref) = args.wgpu_power_preference {
|
||||
self.power_preference = pref.into();
|
||||
updated = true;
|
||||
}
|
||||
if let Some(force_fallback) = args.wgpu_force_fallback {
|
||||
self.force_fallback = force_fallback;
|
||||
updated = true;
|
||||
}
|
||||
updated
|
||||
}
|
||||
}
|
||||
|
||||
const APP_CONFIG_FILENAME: &str = "config";
|
||||
|
||||
const fn default_audio_enabled() -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
|
||||
pub struct SimConfig {
|
||||
pub display_mode: DisplayMode,
|
||||
pub colors: [Color32; 2],
|
||||
pub dimensions: Vec2,
|
||||
#[serde(default = "default_audio_enabled")]
|
||||
pub audio_enabled: bool,
|
||||
#[serde(default)]
|
||||
pub position: Option<Pos2>,
|
||||
}
|
||||
|
||||
impl SimConfig {
|
||||
pub fn load(persistence: &Persistence, sim_id: SimId) -> Self {
|
||||
if let Ok(config) = persistence.load_config(sim_config_filename(sim_id)) {
|
||||
return config;
|
||||
}
|
||||
Self {
|
||||
display_mode: DisplayMode::Anaglyph,
|
||||
colors: COLOR_PRESETS[0],
|
||||
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
|
||||
audio_enabled: true,
|
||||
position: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> {
|
||||
persistence.save_config(sim_config_filename(sim_id), self)
|
||||
}
|
||||
}
|
||||
|
||||
fn sim_config_filename(sim_id: SimId) -> &'static str {
|
||||
match sim_id {
|
||||
SimId::Player1 => "config_p1",
|
||||
SimId::Player2 => "config_p2",
|
||||
}
|
||||
}
|
||||
|
|
@ -1,7 +1,4 @@
|
|||
use std::{
|
||||
collections::HashMap,
|
||||
sync::{Arc, RwLock},
|
||||
};
|
||||
use std::sync::{Arc, RwLock};
|
||||
|
||||
use gilrs::{Event as GamepadEvent, EventType, GamepadId, ev::Code};
|
||||
use winit::{
|
||||
|
|
@ -11,13 +8,12 @@ use winit::{
|
|||
|
||||
use crate::{
|
||||
emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey},
|
||||
input::{AxisMapping, InputMapping, MappingProvider},
|
||||
input::{InputMapping, MappingProvider},
|
||||
};
|
||||
|
||||
pub struct Controller {
|
||||
pub sim_id: SimId,
|
||||
state: VBKey,
|
||||
axis_values: HashMap<(GamepadId, Code), f32>,
|
||||
mapping: Arc<RwLock<InputMapping>>,
|
||||
}
|
||||
|
||||
|
|
@ -26,7 +22,6 @@ impl Controller {
|
|||
Self {
|
||||
sim_id,
|
||||
state: VBKey::SGN,
|
||||
axis_values: HashMap::new(),
|
||||
mapping: mappings.for_sim(sim_id).clone(),
|
||||
}
|
||||
}
|
||||
|
|
@ -50,23 +45,20 @@ impl Controller {
|
|||
(VBKey::empty(), mappings)
|
||||
}
|
||||
EventType::AxisChanged(_, value, code) => {
|
||||
let mapping = self.map_axis(&event.id, &code)?;
|
||||
self.axis_values.insert((event.id, code), value);
|
||||
|
||||
let pair_value = mapping
|
||||
.pair
|
||||
.and_then(|p| self.axis_values.get(&(event.id, p)))
|
||||
.copied()
|
||||
.unwrap_or_default();
|
||||
let neg = mapping.neg;
|
||||
let pos = mapping.pos;
|
||||
|
||||
let (mut pressed, mut released) = axis_presses(value, pair_value, neg, pos);
|
||||
if let Some(other) = mapping.pair.and_then(|p| self.map_axis(&event.id, &p)) {
|
||||
let (other_pressed, other_released) =
|
||||
axis_presses(pair_value, value, other.neg, other.pos);
|
||||
pressed = pressed.union(other_pressed);
|
||||
released = released.union(other_released);
|
||||
let (neg, pos) = self.map_axis(&event.id, &code)?;
|
||||
let mut pressed = VBKey::empty();
|
||||
let mut released = VBKey::empty();
|
||||
if value < -0.75 {
|
||||
pressed = pressed.union(neg);
|
||||
}
|
||||
if value > 0.75 {
|
||||
pressed = pressed.union(pos);
|
||||
}
|
||||
if value > -0.65 {
|
||||
released = released.union(neg);
|
||||
}
|
||||
if value < 0.65 {
|
||||
released = released.union(pos);
|
||||
}
|
||||
(pressed, released)
|
||||
}
|
||||
|
|
@ -95,7 +87,7 @@ impl Controller {
|
|||
self.mapping.read().unwrap().map_button(id, code)
|
||||
}
|
||||
|
||||
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<AxisMapping> {
|
||||
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
|
||||
self.mapping.read().unwrap().map_axis(id, code)
|
||||
}
|
||||
}
|
||||
|
|
@ -134,95 +126,3 @@ impl ControllerManager {
|
|||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn axis_presses(value: f32, pair_value: f32, neg: VBKey, pos: VBKey) -> (VBKey, VBKey) {
|
||||
use std::f32::consts::FRAC_PI_3;
|
||||
|
||||
let mut pressed = VBKey::empty();
|
||||
let mut released = VBKey::empty();
|
||||
|
||||
let magnitude = value.hypot(pair_value);
|
||||
let abs_angle = pair_value.atan2(value).abs();
|
||||
|
||||
if magnitude < 0.65 {
|
||||
released = released.union(neg).union(pos);
|
||||
} else if abs_angle <= FRAC_PI_3 {
|
||||
// stick tilted towards positive
|
||||
released = released.union(neg);
|
||||
|
||||
if magnitude >= 0.75 {
|
||||
pressed = pressed.union(pos);
|
||||
}
|
||||
} else if abs_angle >= 2.0 * FRAC_PI_3 {
|
||||
// stick tilted towards negative
|
||||
released = released.union(pos);
|
||||
|
||||
if magnitude >= 0.75 {
|
||||
pressed = pressed.union(neg);
|
||||
}
|
||||
} else {
|
||||
released = released.union(neg).union(pos);
|
||||
}
|
||||
|
||||
(pressed, released)
|
||||
}
|
||||
|
||||
#[cfg(test)]
|
||||
mod tests {
|
||||
use super::{VBKey, axis_presses};
|
||||
|
||||
const NEG: VBKey = VBKey::LL;
|
||||
const POS: VBKey = VBKey::LR;
|
||||
|
||||
const NONE: VBKey = VBKey::empty();
|
||||
const BOTH: VBKey = NEG.union(POS);
|
||||
|
||||
#[test]
|
||||
fn detects_no_input() {
|
||||
let (pressed, released) = axis_presses(0.0, 0.0, NEG, POS);
|
||||
assert_eq!(pressed, NONE);
|
||||
assert_eq!(released, BOTH);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn detects_pos_input() {
|
||||
let (pressed, released) = axis_presses(1.0, 0.0, NEG, POS);
|
||||
assert_eq!(pressed, POS);
|
||||
assert_eq!(released, NEG);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn detects_neg_input() {
|
||||
let (pressed, released) = axis_presses(-1.0, 0.0, NEG, POS);
|
||||
assert_eq!(pressed, NEG);
|
||||
assert_eq!(released, POS);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn respects_dead_zone() {
|
||||
let (pressed, released) = axis_presses(0.70, 0.0, NEG, POS);
|
||||
assert_eq!(pressed, NONE);
|
||||
assert_eq!(released, NEG);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn handles_diagonals_ok() {
|
||||
let (pressed, released) = axis_presses(0.6, 0.6, NEG, POS);
|
||||
assert_eq!(pressed, POS);
|
||||
assert_eq!(released, NEG);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ignores_diagonal_noise() {
|
||||
let (pressed, released) = axis_presses(-1.0, -0.1484245, NEG, POS);
|
||||
assert_eq!(pressed, NEG);
|
||||
assert_eq!(released, POS);
|
||||
}
|
||||
|
||||
#[test]
|
||||
fn ignores_small_values() {
|
||||
let (pressed, released) = axis_presses(-0.1484245, -1.0, NEG, POS);
|
||||
assert_eq!(pressed, NONE);
|
||||
assert_eq!(released, BOTH);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
134
src/emulator.rs
134
src/emulator.rs
|
|
@ -5,7 +5,7 @@ use std::{
|
|||
sync::{
|
||||
Arc, Weak,
|
||||
atomic::{AtomicBool, Ordering},
|
||||
mpsc::{self, RecvTimeoutError, TryRecvError},
|
||||
mpsc::{self, RecvError, TryRecvError},
|
||||
},
|
||||
time::Duration,
|
||||
};
|
||||
|
|
@ -33,7 +33,6 @@ mod cart;
|
|||
mod game_info;
|
||||
mod inline_stack_map;
|
||||
mod shrooms_vb_core;
|
||||
mod shrooms_vb_util;
|
||||
|
||||
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
|
||||
pub enum SimId {
|
||||
|
|
@ -75,7 +74,6 @@ pub struct EmulatorBuilder {
|
|||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
start_paused: bool,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
}
|
||||
|
||||
impl EmulatorBuilder {
|
||||
|
|
@ -92,13 +90,12 @@ impl EmulatorBuilder {
|
|||
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
|
||||
linked: Arc::new(AtomicBool::new(false)),
|
||||
start_paused: false,
|
||||
watch_rom: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
|
||||
};
|
||||
let client = EmulatorClient {
|
||||
queue,
|
||||
sim_state: builder.sim_state.clone(),
|
||||
state: builder.state.clone(),
|
||||
watch_rom: builder.watch_rom.clone(),
|
||||
audio_on: builder.audio_on.clone(),
|
||||
linked: builder.linked.clone(),
|
||||
};
|
||||
(builder, client)
|
||||
|
|
@ -118,25 +115,12 @@ impl EmulatorBuilder {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn with_audio_on(self, p1: bool, p2: bool) -> Self {
|
||||
self.audio_on[0].store(p1, Ordering::Relaxed);
|
||||
self.audio_on[1].store(p2, Ordering::Relaxed);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_watch_rom(self, p1: bool, p2: bool) -> Self {
|
||||
self.watch_rom[0].store(p1, Ordering::Relaxed);
|
||||
self.watch_rom[1].store(p2, Ordering::Relaxed);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn build(self) -> Result<Emulator> {
|
||||
let mut emulator = Emulator::new(
|
||||
self.commands,
|
||||
self.sim_state,
|
||||
self.state,
|
||||
self.audio_on,
|
||||
self.watch_rom,
|
||||
self.linked,
|
||||
)?;
|
||||
if let Some(path) = self.rom {
|
||||
|
|
@ -157,7 +141,6 @@ pub struct Emulator {
|
|||
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||
state: Arc<Atomic<EmulatorState>>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
profilers: [Option<ProfileSender>; 2],
|
||||
renderers: HashMap<SimId, TextureSink>,
|
||||
|
|
@ -176,7 +159,6 @@ impl Emulator {
|
|||
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||
state: Arc<Atomic<EmulatorState>>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
) -> Result<Self> {
|
||||
Ok(Self {
|
||||
|
|
@ -187,7 +169,6 @@ impl Emulator {
|
|||
sim_state,
|
||||
state,
|
||||
audio_on,
|
||||
watch_rom,
|
||||
linked,
|
||||
profilers: [None, None],
|
||||
renderers: HashMap::new(),
|
||||
|
|
@ -201,18 +182,9 @@ impl Emulator {
|
|||
})
|
||||
}
|
||||
|
||||
pub fn reload_cart(&mut self, sim_id: SimId) -> Result<()> {
|
||||
let Some(cart) = &self.carts[sim_id.to_index()] else {
|
||||
return Ok(());
|
||||
};
|
||||
let path = cart.file_path.clone();
|
||||
self.load_cart(sim_id, &path)
|
||||
}
|
||||
|
||||
pub fn load_cart(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
|
||||
let watch = self.watch_rom[sim_id.to_index()].load(Ordering::Acquire);
|
||||
let cart = Cart::load(path, sim_id, watch)?;
|
||||
self.try_reset_sim(sim_id, Some(cart))?;
|
||||
let cart = Cart::load(path, sim_id)?;
|
||||
self.reset_sim(sim_id, Some(cart))?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
@ -222,26 +194,16 @@ impl Emulator {
|
|||
} else {
|
||||
self.carts[0].as_ref().map(|c| c.file_path.clone())
|
||||
};
|
||||
let watch = self.watch_rom[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||
let cart = match file_path {
|
||||
Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2, watch)?),
|
||||
Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2)?),
|
||||
None => None,
|
||||
};
|
||||
self.try_reset_sim(SimId::Player2, cart)?;
|
||||
self.reset_sim(SimId::Player2, cart)?;
|
||||
self.link_sims();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> bool {
|
||||
if let Err(error) = self.try_reset_sim(sim_id, new_cart) {
|
||||
self.report_error(sim_id, format!("Error resetting sim: {error}"));
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
fn try_reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> {
|
||||
fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> {
|
||||
self.save_sram(sim_id)?;
|
||||
|
||||
let index = sim_id.to_index();
|
||||
|
|
@ -262,11 +224,6 @@ impl Emulator {
|
|||
sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
|
||||
self.carts[index] = Some(cart);
|
||||
self.sim_state[index].store(SimState::Ready, Ordering::Release);
|
||||
} else if let Some(cart) = self.carts[index].as_mut()
|
||||
&& cart.is_watching()
|
||||
{
|
||||
cart.reload()?;
|
||||
sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
|
||||
}
|
||||
let mut profiling = false;
|
||||
if let Some(profiler) = self.profilers[sim_id.to_index()].as_ref()
|
||||
|
|
@ -383,7 +340,7 @@ impl Emulator {
|
|||
|
||||
fn start_profiling(&mut self, sim_id: SimId, sender: ProfileSender) -> Result<()> {
|
||||
self.profilers[sim_id.to_index()] = Some(sender);
|
||||
self.try_reset_sim(sim_id, None)
|
||||
self.reset_sim(sim_id, None)
|
||||
}
|
||||
|
||||
fn start_debugging(&mut self, sim_id: SimId, sender: DebugSender) {
|
||||
|
|
@ -459,33 +416,14 @@ impl Emulator {
|
|||
let idle = self.tick();
|
||||
if idle {
|
||||
// The game is paused, and we have output all the video/audio we have.
|
||||
// Block the thread until a new command comes in, or a ROM changes.
|
||||
loop {
|
||||
match self.commands.recv_timeout(Duration::from_millis(250)) {
|
||||
Ok(command) => {
|
||||
self.handle_command(command);
|
||||
break;
|
||||
}
|
||||
Err(RecvTimeoutError::Timeout) => {
|
||||
let mut changed = false;
|
||||
for sim_id in SimId::values() {
|
||||
let Some(cart) = self.carts[sim_id.to_index()].as_ref() else {
|
||||
continue;
|
||||
};
|
||||
if cart.changed() {
|
||||
changed |= self.reset_sim(sim_id, None);
|
||||
}
|
||||
}
|
||||
if changed {
|
||||
break;
|
||||
}
|
||||
}
|
||||
Err(RecvTimeoutError::Disconnected) => {
|
||||
// Block the thread until a new command comes in.
|
||||
match self.commands.recv() {
|
||||
Ok(command) => self.handle_command(command),
|
||||
Err(RecvError) => {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
loop {
|
||||
match self.commands.try_recv() {
|
||||
Ok(command) => self.handle_command(command),
|
||||
|
|
@ -497,14 +435,6 @@ impl Emulator {
|
|||
}
|
||||
}
|
||||
}
|
||||
for sim_id in SimId::values() {
|
||||
let Some(cart) = self.carts[sim_id.to_index()].as_ref() else {
|
||||
continue;
|
||||
};
|
||||
if cart.changed() {
|
||||
self.reset_sim(sim_id, None);
|
||||
}
|
||||
}
|
||||
self.watched_regions.retain(|range, region| {
|
||||
let Some(region) = region.upgrade() else {
|
||||
return false;
|
||||
|
|
@ -671,22 +601,6 @@ impl Emulator {
|
|||
self.report_error(sim_id, format!("Error loading rom: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::ReloadRom(sim_id) => {
|
||||
if let Err(error) = self.reload_cart(sim_id) {
|
||||
self.report_error(sim_id, format!("Error loading rom: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::WatchRom(sim_id, watch) => {
|
||||
self.watch_rom[sim_id.to_index()].store(watch, Ordering::Release);
|
||||
let Some(cart) = self.carts[sim_id.to_index()].as_mut() else {
|
||||
return;
|
||||
};
|
||||
if watch {
|
||||
cart.restart_watching();
|
||||
} else {
|
||||
cart.stop_watching();
|
||||
}
|
||||
}
|
||||
EmulatorCommand::StartSecondSim(path) => {
|
||||
if let Err(error) = self.start_second_sim(path) {
|
||||
self.report_error(
|
||||
|
|
@ -800,8 +714,9 @@ impl Emulator {
|
|||
};
|
||||
sim.watch_stdout(true);
|
||||
}
|
||||
EmulatorCommand::SetAudioEnabled(sim_id, enabled) => {
|
||||
self.audio_on[sim_id.to_index()].store(enabled, Ordering::Release);
|
||||
EmulatorCommand::SetAudioEnabled(p1, p2) => {
|
||||
self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release);
|
||||
self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release);
|
||||
}
|
||||
EmulatorCommand::Link => {
|
||||
self.link_sims();
|
||||
|
|
@ -810,7 +725,9 @@ impl Emulator {
|
|||
self.unlink_sims();
|
||||
}
|
||||
EmulatorCommand::Reset(sim_id) => {
|
||||
self.reset_sim(sim_id, None);
|
||||
if let Err(error) = self.reset_sim(sim_id, None) {
|
||||
self.report_error(sim_id, format!("Error resetting sim: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::SetKeys(sim_id, keys) => {
|
||||
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
|
||||
|
|
@ -852,8 +769,6 @@ impl Emulator {
|
|||
pub enum EmulatorCommand {
|
||||
ConnectToSim(SimId, TextureSink, mpsc::Sender<Toast>),
|
||||
LoadGame(SimId, PathBuf),
|
||||
ReloadRom(SimId),
|
||||
WatchRom(SimId, bool),
|
||||
StartSecondSim(Option<PathBuf>),
|
||||
StopSecondSim,
|
||||
Pause,
|
||||
|
|
@ -876,7 +791,7 @@ pub enum EmulatorCommand {
|
|||
AddWatchpoint(SimId, u32, usize, VBWatchpointType),
|
||||
RemoveWatchpoint(SimId, u32, usize, VBWatchpointType),
|
||||
WatchStdout(SimId, mpsc::Sender<String>),
|
||||
SetAudioEnabled(SimId, bool),
|
||||
SetAudioEnabled(bool, bool),
|
||||
Link,
|
||||
Unlink,
|
||||
Reset(SimId),
|
||||
|
|
@ -942,26 +857,23 @@ pub struct EmulatorClient {
|
|||
queue: mpsc::Sender<EmulatorCommand>,
|
||||
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||
state: Arc<Atomic<EmulatorState>>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
}
|
||||
|
||||
impl EmulatorClient {
|
||||
pub fn has_player_2(&self) -> bool {
|
||||
self.sim_state(SimId::Player2) != SimState::Uninitialized
|
||||
}
|
||||
pub fn sim_state(&self, sim_id: SimId) -> SimState {
|
||||
self.sim_state[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn emulator_state(&self) -> EmulatorState {
|
||||
self.state.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
|
||||
self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn are_sims_linked(&self) -> bool {
|
||||
self.linked.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn is_rom_watched(&self, sim_id: SimId) -> bool {
|
||||
self.watch_rom[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn send_command(&self, command: EmulatorCommand) -> bool {
|
||||
match self.queue.send(command) {
|
||||
Ok(()) => true,
|
||||
|
|
|
|||
|
|
@ -1,14 +1,13 @@
|
|||
use anyhow::Result;
|
||||
use notify::Watcher;
|
||||
use rand::RngExt;
|
||||
use rand::Rng;
|
||||
use std::{
|
||||
fs::{self, File},
|
||||
io::{Read, Seek as _, SeekFrom, Write as _},
|
||||
path::{Path, PathBuf},
|
||||
sync::{Arc, atomic::AtomicBool},
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
use crate::emulator::{SimId, game_info::GameInfo, shrooms_vb_util::rom_from_isx};
|
||||
use crate::emulator::{SimId, game_info::GameInfo};
|
||||
|
||||
pub struct Cart {
|
||||
pub file_path: PathBuf,
|
||||
|
|
@ -16,13 +15,13 @@ pub struct Cart {
|
|||
sram_file: File,
|
||||
pub sram: Vec<u8>,
|
||||
pub info: Arc<GameInfo>,
|
||||
watcher: Option<notify::RecommendedWatcher>,
|
||||
changed: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
impl Cart {
|
||||
pub fn load(file_path: &Path, sim_id: SimId, watch: bool) -> Result<Self> {
|
||||
let (rom, info) = Self::read_rom(file_path)?;
|
||||
pub fn load(file_path: &Path, sim_id: SimId) -> Result<Self> {
|
||||
let rom = fs::read(file_path)?;
|
||||
let (rom, info) =
|
||||
try_parse_elf(file_path, &rom).unwrap_or_else(|| (rom, GameInfo::empty(file_path)));
|
||||
|
||||
let mut sram_file = File::options()
|
||||
.read(true)
|
||||
|
|
@ -45,97 +44,20 @@ impl Cart {
|
|||
sram
|
||||
};
|
||||
|
||||
let changed = Arc::new(AtomicBool::new(false));
|
||||
let watcher = if watch {
|
||||
build_watcher(file_path, changed.clone())
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
Ok(Cart {
|
||||
file_path: file_path.to_path_buf(),
|
||||
rom,
|
||||
sram_file,
|
||||
sram,
|
||||
info: Arc::new(info),
|
||||
watcher,
|
||||
changed,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn reload(&mut self) -> Result<()> {
|
||||
let (rom, info) = Self::read_rom(&self.file_path)?;
|
||||
self.rom = rom;
|
||||
self.info = Arc::new(info);
|
||||
if self.is_watching() {
|
||||
self.restart_watching();
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn save_sram(&mut self) -> Result<()> {
|
||||
self.sram_file.seek(SeekFrom::Start(0))?;
|
||||
self.sram_file.write_all(&self.sram)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn changed(&self) -> bool {
|
||||
self.changed.load(std::sync::atomic::Ordering::Relaxed)
|
||||
}
|
||||
|
||||
pub fn is_watching(&self) -> bool {
|
||||
self.watcher.is_some()
|
||||
}
|
||||
|
||||
pub fn restart_watching(&mut self) {
|
||||
self.changed = Arc::new(AtomicBool::new(false));
|
||||
if let Some(mut watcher) = self.watcher.take() {
|
||||
let _ = watcher.unwatch(&self.file_path);
|
||||
};
|
||||
self.watcher = build_watcher(&self.file_path, self.changed.clone());
|
||||
}
|
||||
|
||||
pub fn stop_watching(&mut self) {
|
||||
self.changed = Arc::new(AtomicBool::new(false));
|
||||
self.watcher = None;
|
||||
}
|
||||
|
||||
fn read_rom(file_path: &Path) -> Result<(Vec<u8>, GameInfo)> {
|
||||
let rom = fs::read(file_path)?;
|
||||
let (rom, info) = try_parse_isx(file_path, &rom)
|
||||
.or_else(|| try_parse_elf(file_path, &rom))
|
||||
.unwrap_or_else(|| (rom, GameInfo::empty(file_path)));
|
||||
Ok((rom, info))
|
||||
}
|
||||
}
|
||||
|
||||
fn build_watcher(file_path: &Path, changed: Arc<AtomicBool>) -> Option<notify::RecommendedWatcher> {
|
||||
let file_path = file_path.to_path_buf();
|
||||
let mut watcher =
|
||||
notify::recommended_watcher(move |event: Result<notify::Event, notify::Error>| {
|
||||
let Ok(e) = event else {
|
||||
return;
|
||||
};
|
||||
let modified = !matches!(
|
||||
e.kind,
|
||||
notify::EventKind::Access(_)
|
||||
| notify::EventKind::Modify(notify::event::ModifyKind::Metadata(_))
|
||||
);
|
||||
if modified {
|
||||
changed.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
})
|
||||
.ok()?;
|
||||
watcher
|
||||
.watch(&file_path, notify::RecursiveMode::NonRecursive)
|
||||
.ok()?;
|
||||
Some(watcher)
|
||||
}
|
||||
|
||||
fn try_parse_isx(file_path: &Path, data: &[u8]) -> Option<(Vec<u8>, GameInfo)> {
|
||||
let rom = rom_from_isx(data)?;
|
||||
let info = GameInfo::from_isx(file_path, data);
|
||||
Some((rom, info))
|
||||
}
|
||||
|
||||
fn try_parse_elf(file_path: &Path, data: &[u8]) -> Option<(Vec<u8>, GameInfo)> {
|
||||
|
|
@ -151,7 +73,7 @@ fn try_parse_elf(file_path: &Path, data: &[u8]) -> Option<(Vec<u8>, GameInfo)> {
|
|||
}
|
||||
_ => return None,
|
||||
};
|
||||
let info = GameInfo::from_elf(file_path, data).unwrap_or_else(|_| GameInfo::empty(file_path));
|
||||
let info = GameInfo::new(file_path, data).unwrap_or_else(|_| GameInfo::empty(file_path));
|
||||
Some((program, info))
|
||||
}
|
||||
|
||||
|
|
@ -164,13 +86,12 @@ fn parse_elf_program<Elf: object::read::elf::FileHeader<Endian = object::Endiann
|
|||
let mut bytes = vec![];
|
||||
let mut pstart = None;
|
||||
for phdr in header.program_headers(endian, data).ok()? {
|
||||
let pma = phdr.p_paddr(endian).into();
|
||||
if pma < 0x07000000 || phdr.p_filesz(endian).into() == 0 {
|
||||
if phdr.p_filesz(endian).into() == 0 {
|
||||
continue;
|
||||
}
|
||||
let start = pstart.unwrap_or(pma);
|
||||
let start = pstart.unwrap_or(phdr.p_paddr(endian).into());
|
||||
pstart = Some(start);
|
||||
bytes.resize((pma - start) as usize, 0);
|
||||
bytes.resize((phdr.p_paddr(endian).into() - start) as usize, 0);
|
||||
let data = phdr.data(endian, data).ok()?;
|
||||
bytes.extend_from_slice(data);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ pub struct GameInfo {
|
|||
}
|
||||
|
||||
impl GameInfo {
|
||||
pub fn from_elf(file_path: &Path, input: &[u8]) -> Result<Self> {
|
||||
pub fn new(file_path: &Path, input: &[u8]) -> Result<Self> {
|
||||
let file = object::File::parse(input)?;
|
||||
|
||||
let (name, path) = name_and_path(file_path);
|
||||
|
|
@ -52,26 +52,6 @@ impl GameInfo {
|
|||
})
|
||||
}
|
||||
|
||||
pub fn from_isx(file_path: &Path, input: &[u8]) -> Self {
|
||||
let (name, path) = name_and_path(file_path);
|
||||
let symbols = extract_isx_symbols(input);
|
||||
let library_info = LibraryInfo {
|
||||
name: name.clone(),
|
||||
debug_name: name,
|
||||
path: path.clone(),
|
||||
debug_path: path,
|
||||
debug_id: DebugId::default(),
|
||||
code_id: None,
|
||||
arch: None,
|
||||
symbol_table: symbols.map(|syms| Arc::new(SymbolTable::new(syms))),
|
||||
};
|
||||
let inline_stack_map = InlineStackMap::empty();
|
||||
Self {
|
||||
library_info,
|
||||
inline_stack_map,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn empty(file_path: &Path) -> Self {
|
||||
let (name, path) = name_and_path(file_path);
|
||||
let library_info = LibraryInfo {
|
||||
|
|
@ -135,66 +115,6 @@ fn build_inline_stack_map(file: object::File) -> Result<InlineStackMap> {
|
|||
Ok(frames.build())
|
||||
}
|
||||
|
||||
fn extract_isx_symbols(input: &[u8]) -> Option<Vec<Symbol>> {
|
||||
let mut syms = vec![];
|
||||
let (_, mut buf) = input.split_at_checked(32)?;
|
||||
while !buf.is_empty() {
|
||||
let typ;
|
||||
(typ, buf) = buf.split_first()?;
|
||||
match typ {
|
||||
0x11 => {
|
||||
// Code (Virtual Boy)
|
||||
(_, buf) = buf.split_at_checked(4)?;
|
||||
let len_bytes;
|
||||
(len_bytes, buf) = buf.split_first_chunk()?;
|
||||
let len = u32::from_le_bytes(*len_bytes);
|
||||
(_, buf) = buf.split_at_checked(len as usize)?;
|
||||
}
|
||||
0x13 => {
|
||||
// Range (Virtual Boy)
|
||||
let count_bytes;
|
||||
(count_bytes, buf) = buf.split_first_chunk()?;
|
||||
let count = u16::from_le_bytes(*count_bytes);
|
||||
(_, buf) = buf.split_at_checked(count as usize * 9)?;
|
||||
}
|
||||
0x14 => {
|
||||
// Symbol (Virtual Boy)
|
||||
let count_bytes;
|
||||
(count_bytes, buf) = buf.split_first_chunk()?;
|
||||
let count = u16::from_le_bytes(*count_bytes);
|
||||
for _ in 0..count {
|
||||
let name_len;
|
||||
(name_len, buf) = buf.split_first()?;
|
||||
let name_bytes;
|
||||
(name_bytes, buf) = buf.split_at_checked(*name_len as usize)?;
|
||||
(_, buf) = buf.split_at_checked(2)?;
|
||||
let address_bytes;
|
||||
(address_bytes, buf) = buf.split_first_chunk()?;
|
||||
|
||||
let name_str = String::from_utf8_lossy(name_bytes);
|
||||
let address = u32::from_le_bytes(*address_bytes);
|
||||
syms.push(Symbol {
|
||||
address: address & 0x07ffffff,
|
||||
size: Some(4),
|
||||
name: demangle_any(&name_str),
|
||||
});
|
||||
}
|
||||
}
|
||||
0x20..=0x22 => {
|
||||
// System (undocumented)
|
||||
let length_bytes;
|
||||
(length_bytes, buf) = buf.split_first_chunk()?;
|
||||
let length = u32::from_le_bytes(*length_bytes);
|
||||
(_, buf) = buf.split_at_checked(length as usize)?;
|
||||
}
|
||||
_ => {
|
||||
return None;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some(syms)
|
||||
}
|
||||
|
||||
type Reader<'a> = gimli::EndianSlice<'a, gimli::RunTimeEndian>;
|
||||
|
||||
struct ParseContext<'a> {
|
||||
|
|
@ -245,19 +165,16 @@ impl ParseContext<'_> {
|
|||
}
|
||||
}
|
||||
|
||||
fn parse_inline<'a>(
|
||||
ctx: &mut ParseContext<'a>,
|
||||
node: gimli::EntriesTreeNode<'a, '_, Reader<'a>>,
|
||||
) -> Result<()> {
|
||||
fn parse_inline(ctx: &mut ParseContext, node: gimli::EntriesTreeNode<Reader>) -> Result<()> {
|
||||
if node.entry().tag() == gimli::DW_TAG_inlined_subroutine
|
||||
&& let Some(attr) = node.entry().attr_value(gimli::DW_AT_abstract_origin)
|
||||
&& let Some(attr) = node.entry().attr_value(gimli::DW_AT_abstract_origin)?
|
||||
&& let Some(name) = ctx.name_attr(attr)?
|
||||
{
|
||||
let name = Arc::new(name);
|
||||
let mut ranges = ctx.dorf.die_ranges(ctx.unit, node.entry())?;
|
||||
while let Some(range) = ranges.next()? {
|
||||
let start = range.begin as u32 & 0x07ffffff;
|
||||
let end = range.end as u32 & 0x07ffffff;
|
||||
let start = range.begin as u32;
|
||||
let end = range.end as u32;
|
||||
ctx.frames.add(start, end, name.clone());
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -261,7 +261,7 @@ extern "C" fn on_exception(sim: *mut VB, cause: *mut u16) -> c_int {
|
|||
};
|
||||
data.monitor.event = data.monitor.queued_event.take();
|
||||
data.monitor.new_inline_stack = data.monitor.detect_new_inline_stack(pc);
|
||||
data.monitor.queued_event = Some(SimEvent::Interrupt(cause, pc & 0x07ffffff));
|
||||
data.monitor.queued_event = Some(SimEvent::Interrupt(cause, pc));
|
||||
unsafe { vb_set_exception_callback(sim, None) };
|
||||
if data.monitor.event.is_some() || data.monitor.new_inline_stack.is_some() {
|
||||
1
|
||||
|
|
@ -439,9 +439,7 @@ impl EventMonitor {
|
|||
// JAL .+4 is how programs get r31 to a known value for indirect calls
|
||||
// (which we detect later.)
|
||||
// Any other JAL is a function call.
|
||||
return Some(SimEvent::Call(
|
||||
address.wrapping_add_signed(disp) & 0x07ffffff,
|
||||
));
|
||||
return Some(SimEvent::Call(address.wrapping_add_signed(disp)));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -455,7 +453,7 @@ impl EventMonitor {
|
|||
if r31 as u32 == address.wrapping_add(2) {
|
||||
// JMP anywhere else, if r31 points to after the JMP, is an indirect call
|
||||
let target = unsafe { vb_get_program_register(sim, jmp_reg as u32) };
|
||||
return Some(SimEvent::Call(target as u32 & 0x07ffffff));
|
||||
return Some(SimEvent::Call(target as u32));
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
|||
|
|
@ -1,31 +0,0 @@
|
|||
use std::ffi::c_void;
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
unsafe fn vbu_realloc_shim(ptr: *mut c_void, new_size: usize) -> *mut c_void {
|
||||
if !ptr.is_null() {
|
||||
// not supporting proper realloc because it needs bookkeeping and it's unnecessary
|
||||
return std::ptr::null_mut();
|
||||
}
|
||||
let allocation = vec![0u8; new_size].into_boxed_slice();
|
||||
Box::into_raw(allocation).cast()
|
||||
}
|
||||
|
||||
#[link(name = "vb")]
|
||||
unsafe extern "C" {
|
||||
#[link_name = "vbuFromISX"]
|
||||
fn vbu_from_isx(bytes: *const c_void, length: usize, rom_length: *mut usize) -> *mut c_void;
|
||||
}
|
||||
|
||||
pub fn rom_from_isx(bytes: &[u8]) -> Option<Vec<u8>> {
|
||||
if !bytes.starts_with(b"ISX") {
|
||||
return None;
|
||||
}
|
||||
let mut rom_length = 0;
|
||||
let raw_rom = unsafe { vbu_from_isx(bytes.as_ptr().cast(), bytes.len(), &mut rom_length) };
|
||||
if raw_rom.is_null() {
|
||||
return None;
|
||||
}
|
||||
// SAFETY: the rom was allocated by vbu_realloc_shim, which created it from a Vec<u8>.
|
||||
let rom = unsafe { Vec::from_raw_parts(raw_rom.cast(), rom_length, rom_length) };
|
||||
Some(rom)
|
||||
}
|
||||
|
|
@ -1,56 +0,0 @@
|
|||
use std::{
|
||||
path::PathBuf,
|
||||
sync::{Arc, Weak},
|
||||
};
|
||||
|
||||
use winit::window::Window;
|
||||
|
||||
pub struct FilePicker {
|
||||
window: Option<Weak<Window>>,
|
||||
}
|
||||
|
||||
impl FilePicker {
|
||||
pub fn new() -> Self {
|
||||
Self { window: None }
|
||||
}
|
||||
|
||||
pub fn set_window(&mut self, window: &Arc<Window>) {
|
||||
self.window = Some(Arc::downgrade(window));
|
||||
}
|
||||
|
||||
pub fn new_dialog(&self) -> FileDialogBuilder {
|
||||
#[allow(unused_mut)]
|
||||
let mut dialog = rfd::AsyncFileDialog::new();
|
||||
#[cfg(target_os = "macos")]
|
||||
if let Some(window) = self.window.as_ref().and_then(|w| w.upgrade()) {
|
||||
dialog = dialog.set_parent(&window);
|
||||
}
|
||||
FileDialogBuilder { dialog }
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FileDialogBuilder {
|
||||
dialog: rfd::AsyncFileDialog,
|
||||
}
|
||||
|
||||
impl FileDialogBuilder {
|
||||
pub fn add_filter(self, name: impl Into<String>, extensions: &[impl ToString]) -> Self {
|
||||
Self {
|
||||
dialog: self.dialog.add_filter(name, extensions),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn set_file_name(self, file_name: impl Into<String>) -> Self {
|
||||
Self {
|
||||
dialog: self.dialog.set_file_name(file_name),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pick_file(self) -> Option<PathBuf> {
|
||||
pollster::block_on(self.dialog.pick_file()).map(Into::into)
|
||||
}
|
||||
|
||||
pub fn save_file(self) -> Option<PathBuf> {
|
||||
pollster::block_on(self.dialog.save_file()).map(Into::into)
|
||||
}
|
||||
}
|
||||
217
src/images.rs
217
src/images.rs
|
|
@ -1,5 +1,5 @@
|
|||
use std::{
|
||||
collections::{HashMap, hash_map::Entry},
|
||||
collections::HashMap,
|
||||
ops::Deref,
|
||||
sync::{Arc, Mutex, Weak},
|
||||
thread,
|
||||
|
|
@ -7,21 +7,17 @@ use std::{
|
|||
};
|
||||
|
||||
use egui::{
|
||||
Color32, ColorImage, TextureHandle,
|
||||
Color32, ColorImage, TextureHandle, TextureOptions,
|
||||
epaint::ImageDelta,
|
||||
generate_loader_id,
|
||||
load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
|
||||
};
|
||||
use tokio::{sync::mpsc, time::timeout};
|
||||
|
||||
use crate::emulator::SimId;
|
||||
|
||||
pub struct ImageTextureLoader {
|
||||
cache: Mutex<HashMap<String, ImageEntry>>,
|
||||
pub struct ImageProcessor {
|
||||
sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
|
||||
}
|
||||
|
||||
impl ImageTextureLoader {
|
||||
impl ImageProcessor {
|
||||
pub fn new() -> Self {
|
||||
let (sender, receiver) = mpsc::unbounded_channel();
|
||||
thread::spawn(move || {
|
||||
|
|
@ -30,52 +26,29 @@ impl ImageTextureLoader {
|
|||
.build()
|
||||
.unwrap()
|
||||
.block_on(async move {
|
||||
let mut worker = ImageTextureLoaderWorker {
|
||||
let mut worker = ImageProcessorWorker {
|
||||
receiver,
|
||||
renderers: vec![],
|
||||
};
|
||||
worker.run().await
|
||||
})
|
||||
});
|
||||
Self {
|
||||
cache: Mutex::new(HashMap::new()),
|
||||
sender,
|
||||
}
|
||||
Self { sender }
|
||||
}
|
||||
|
||||
pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
|
||||
&self,
|
||||
sim_id: SimId,
|
||||
renderer: R,
|
||||
params: R::Params,
|
||||
) -> ImageParams<R::Params> {
|
||||
) -> ([ImageHandle; N], ImageParams<R::Params>) {
|
||||
let states = renderer.sizes().map(ImageState::new);
|
||||
let handles = states.clone().map(|state| ImageHandle {
|
||||
size: state.size.map(|i| i as f32),
|
||||
data: state.sink,
|
||||
});
|
||||
let images = renderer
|
||||
.sizes()
|
||||
.map(|[width, height]| ImageBuffer::new(width, height));
|
||||
{
|
||||
let mut cache = self.cache.lock().unwrap();
|
||||
for (name, state) in renderer.names().into_iter().zip(&states) {
|
||||
let url = format!("vip://{sim_id}/{name}");
|
||||
let entry = ImageEntry {
|
||||
size: state.size.map(|i| i as f32),
|
||||
data: Arc::downgrade(&state.sink),
|
||||
texture: None,
|
||||
};
|
||||
match cache.entry(url) {
|
||||
Entry::Vacant(e) => {
|
||||
e.insert(entry);
|
||||
}
|
||||
Entry::Occupied(mut e) => {
|
||||
// Only overwrite an old entry if that entry is dead.
|
||||
// Otherwise, we clear out the reference to a texture actually in use.
|
||||
if e.get().data.strong_count() == 0 {
|
||||
e.insert(entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let sink = Arc::new(Mutex::new(params.clone()));
|
||||
let _ = self.sender.send(Box::new(ImageRendererWrapper {
|
||||
renderer,
|
||||
|
|
@ -83,87 +56,20 @@ impl ImageTextureLoader {
|
|||
images,
|
||||
states,
|
||||
}));
|
||||
ImageParams {
|
||||
let params = ImageParams {
|
||||
value: params,
|
||||
sink,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TextureLoader for ImageTextureLoader {
|
||||
fn id(&self) -> &str {
|
||||
generate_loader_id!(ImageTextureLoader2)
|
||||
}
|
||||
|
||||
fn load(
|
||||
&self,
|
||||
ctx: &egui::Context,
|
||||
uri: &str,
|
||||
texture_options: egui::TextureOptions,
|
||||
_size_hint: egui::SizeHint,
|
||||
) -> Result<TexturePoll, LoadError> {
|
||||
let mut cache = self.cache.lock().unwrap();
|
||||
let Some(entry) = cache.get_mut(uri) else {
|
||||
return Err(LoadError::NotSupported);
|
||||
};
|
||||
if texture_options != egui::TextureOptions::NEAREST {
|
||||
return Err(LoadError::Loading(
|
||||
"Only TextureOptions::NEAREST are supported".into(),
|
||||
));
|
||||
}
|
||||
let Some(data) = entry.data.upgrade() else {
|
||||
cache.remove(uri);
|
||||
return Err(LoadError::Loading("Backing loader no longer exists".into()));
|
||||
};
|
||||
match (data.lock().unwrap().take(), entry.texture.as_ref()) {
|
||||
(Some(update), Some(handle)) => {
|
||||
let delta = ImageDelta::full(update, texture_options);
|
||||
ctx.tex_manager().write().set(handle.id(), delta);
|
||||
let texture = SizedTexture::new(handle, entry.size);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(Some(update), None) => {
|
||||
let handle = ctx.load_texture(uri, update, texture_options);
|
||||
let texture = SizedTexture::new(&handle, entry.size);
|
||||
entry.texture.replace(handle);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(None, Some(handle)) => {
|
||||
let texture = SizedTexture::new(handle, entry.size);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(None, None) => {
|
||||
let size = entry.size.into();
|
||||
Ok(TexturePoll::Pending { size: Some(size) })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn forget(&self, uri: &str) {
|
||||
let _ = uri;
|
||||
}
|
||||
|
||||
fn forget_all(&self) {}
|
||||
|
||||
fn byte_size(&self) -> usize {
|
||||
self.cache
|
||||
.lock()
|
||||
.unwrap()
|
||||
.values()
|
||||
.map(|entry| {
|
||||
let [width, height] = entry.size;
|
||||
width as usize * height as usize * 4
|
||||
})
|
||||
.sum()
|
||||
(handles, params)
|
||||
}
|
||||
}
|
||||
|
||||
struct ImageTextureLoaderWorker {
|
||||
struct ImageProcessorWorker {
|
||||
receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
|
||||
renderers: Vec<Box<dyn ImageRendererImpl>>,
|
||||
}
|
||||
|
||||
impl ImageTextureLoaderWorker {
|
||||
impl ImageProcessorWorker {
|
||||
async fn run(&mut self) {
|
||||
loop {
|
||||
if self.renderers.is_empty() {
|
||||
|
|
@ -236,10 +142,16 @@ impl ImageBuffer {
|
|||
}
|
||||
}
|
||||
|
||||
struct ImageEntry {
|
||||
#[derive(Clone)]
|
||||
pub struct ImageHandle {
|
||||
size: [f32; 2],
|
||||
data: Weak<Mutex<Option<Arc<ColorImage>>>>,
|
||||
texture: Option<TextureHandle>,
|
||||
data: Arc<Mutex<Option<Arc<ColorImage>>>>,
|
||||
}
|
||||
|
||||
impl ImageHandle {
|
||||
fn pull(&mut self) -> Option<Arc<ColorImage>> {
|
||||
self.data.lock().unwrap().take()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ImageParams<T> {
|
||||
|
|
@ -266,7 +178,6 @@ impl<T: Clone + Eq> ImageParams<T> {
|
|||
|
||||
pub trait ImageRenderer<const N: usize>: Send {
|
||||
type Params: Clone + Send;
|
||||
fn names(&self) -> [&str; N];
|
||||
fn sizes(&self) -> [[usize; 2]; N];
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
|
||||
}
|
||||
|
|
@ -335,3 +246,83 @@ impl<const N: usize, R: ImageRenderer<N> + Send> ImageRendererImpl for ImageRend
|
|||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ImageTextureLoader {
|
||||
cache: Mutex<HashMap<String, (ImageHandle, Option<TextureHandle>)>>,
|
||||
}
|
||||
|
||||
impl ImageTextureLoader {
|
||||
pub fn new(renderers: impl IntoIterator<Item = (String, ImageHandle)>) -> Self {
|
||||
let mut cache = HashMap::new();
|
||||
for (key, image) in renderers {
|
||||
cache.insert(key, (image, None));
|
||||
}
|
||||
Self {
|
||||
cache: Mutex::new(cache),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TextureLoader for ImageTextureLoader {
|
||||
fn id(&self) -> &str {
|
||||
concat!(module_path!(), "ImageTextureLoader")
|
||||
}
|
||||
|
||||
fn load(
|
||||
&self,
|
||||
ctx: &egui::Context,
|
||||
uri: &str,
|
||||
texture_options: TextureOptions,
|
||||
_size_hint: egui::SizeHint,
|
||||
) -> Result<TexturePoll, LoadError> {
|
||||
let mut cache = self.cache.lock().unwrap();
|
||||
let Some((image, maybe_handle)) = cache.get_mut(uri) else {
|
||||
return Err(LoadError::NotSupported);
|
||||
};
|
||||
if texture_options != TextureOptions::NEAREST {
|
||||
return Err(LoadError::Loading(
|
||||
"Only TextureOptions::NEAREST are supported".into(),
|
||||
));
|
||||
}
|
||||
match (image.pull(), maybe_handle.as_ref()) {
|
||||
(Some(update), Some(handle)) => {
|
||||
let delta = ImageDelta::full(update, texture_options);
|
||||
ctx.tex_manager().write().set(handle.id(), delta);
|
||||
let texture = SizedTexture::new(handle, image.size);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(Some(update), None) => {
|
||||
let handle = ctx.load_texture(uri, update, texture_options);
|
||||
let texture = SizedTexture::new(&handle, image.size);
|
||||
maybe_handle.replace(handle);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(None, Some(handle)) => {
|
||||
let texture = SizedTexture::new(handle, image.size);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(None, None) => {
|
||||
let size = image.size.into();
|
||||
Ok(TexturePoll::Pending { size: Some(size) })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn forget(&self, uri: &str) {
|
||||
let _ = uri;
|
||||
}
|
||||
|
||||
fn forget_all(&self) {}
|
||||
|
||||
fn byte_size(&self) -> usize {
|
||||
self.cache
|
||||
.lock()
|
||||
.unwrap()
|
||||
.values()
|
||||
.map(|(image, _)| {
|
||||
let [width, height] = image.size;
|
||||
width as usize * height as usize * 4
|
||||
})
|
||||
.sum()
|
||||
}
|
||||
}
|
||||
|
|
|
|||
85
src/input.rs
85
src/input.rs
|
|
@ -52,28 +52,12 @@ pub trait Mappings {
|
|||
fn use_default_mappings(&mut self);
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Serialize, Deserialize)]
|
||||
pub struct AxisMapping {
|
||||
pub neg: VBKey,
|
||||
pub pos: VBKey,
|
||||
pub pair: Option<Code>,
|
||||
}
|
||||
impl Default for AxisMapping {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
neg: VBKey::empty(),
|
||||
pos: VBKey::empty(),
|
||||
pair: None,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct GamepadMapping {
|
||||
buttons: HashMap<Code, VBKey>,
|
||||
axes: HashMap<Code, AxisMapping>,
|
||||
axes: HashMap<Code, (VBKey, VBKey)>,
|
||||
default_buttons: HashMap<Code, VBKey>,
|
||||
default_axes: HashMap<Code, AxisMapping>,
|
||||
default_axes: HashMap<Code, (VBKey, VBKey)>,
|
||||
}
|
||||
|
||||
impl GamepadMapping {
|
||||
|
|
@ -94,8 +78,7 @@ impl GamepadMapping {
|
|||
let mut default_axes = HashMap::new();
|
||||
let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
|
||||
if let Some(code) = gamepad.axis_code(axis) {
|
||||
let pair = axis.second_axis().and_then(|a| gamepad.axis_code(a));
|
||||
default_axes.insert(code, AxisMapping { neg, pos, pair });
|
||||
default_axes.insert(code, (neg, pos));
|
||||
}
|
||||
};
|
||||
default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
|
||||
|
|
@ -119,13 +102,19 @@ impl GamepadMapping {
|
|||
}
|
||||
|
||||
pub fn add_axis_neg_mapping(&mut self, key: VBKey, code: Code) {
|
||||
let entry = self.axes.entry(code).or_default();
|
||||
entry.neg = entry.neg.union(key);
|
||||
let entry = self
|
||||
.axes
|
||||
.entry(code)
|
||||
.or_insert((VBKey::empty(), VBKey::empty()));
|
||||
entry.0 = entry.0.union(key);
|
||||
}
|
||||
|
||||
pub fn add_axis_pos_mapping(&mut self, key: VBKey, code: Code) {
|
||||
let entry = self.axes.entry(code).or_default();
|
||||
entry.pos = entry.pos.union(key);
|
||||
let entry = self
|
||||
.axes
|
||||
.entry(code)
|
||||
.or_insert((VBKey::empty(), VBKey::empty()));
|
||||
entry.1 = entry.1.union(key);
|
||||
}
|
||||
|
||||
fn save_mappings(&self) -> PersistedGamepadMapping {
|
||||
|
|
@ -156,11 +145,11 @@ impl GamepadMapping {
|
|||
impl Mappings for GamepadMapping {
|
||||
fn mapping_names(&self) -> HashMap<VBKey, Vec<String>> {
|
||||
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
|
||||
for (axis, mapping) in &self.axes {
|
||||
for key in mapping.neg.iter() {
|
||||
for (axis, (left_keys, right_keys)) in &self.axes {
|
||||
for key in left_keys.iter() {
|
||||
results.entry(key).or_default().push(format!("-{axis}"));
|
||||
}
|
||||
for key in mapping.pos.iter() {
|
||||
for key in right_keys.iter() {
|
||||
results.entry(key).or_default().push(format!("+{axis}"));
|
||||
}
|
||||
}
|
||||
|
|
@ -173,10 +162,10 @@ impl Mappings for GamepadMapping {
|
|||
}
|
||||
|
||||
fn clear_mappings(&mut self, key: VBKey) {
|
||||
self.axes.retain(|_, mapping| {
|
||||
mapping.neg = mapping.neg.difference(key);
|
||||
mapping.pos = mapping.pos.difference(key);
|
||||
!(mapping.neg.is_empty() && mapping.pos.is_empty())
|
||||
self.axes.retain(|_, (left, right)| {
|
||||
*left = left.difference(key);
|
||||
*right = right.difference(key);
|
||||
!(left.is_empty() && right.is_empty())
|
||||
});
|
||||
self.buttons.retain(|_, keys| {
|
||||
*keys = keys.difference(key);
|
||||
|
|
@ -211,7 +200,7 @@ impl InputMapping {
|
|||
mappings.buttons.get(code).copied()
|
||||
}
|
||||
|
||||
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<AxisMapping> {
|
||||
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
|
||||
let mappings = self.gamepads.get(id)?.read().unwrap();
|
||||
mappings.axes.get(code).copied()
|
||||
}
|
||||
|
|
@ -283,14 +272,13 @@ impl Mappings for InputMapping {
|
|||
#[derive(Clone)]
|
||||
pub struct MappingProvider {
|
||||
persistence: Persistence,
|
||||
first_gamepad_is_p2: bool,
|
||||
device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
|
||||
sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
|
||||
gamepad_info: Arc<RwLock<HashMap<GamepadId, GamepadInfo>>>,
|
||||
}
|
||||
|
||||
impl MappingProvider {
|
||||
pub fn new(persistence: Persistence, first_gamepad_is_p2: bool) -> Self {
|
||||
pub fn new(persistence: Persistence) -> Self {
|
||||
let mut sim_mappings = HashMap::new();
|
||||
let mut device_mappings = HashMap::new();
|
||||
|
||||
|
|
@ -319,7 +307,6 @@ impl MappingProvider {
|
|||
device_mappings: Arc::new(RwLock::new(device_mappings)),
|
||||
gamepad_info: Arc::new(RwLock::new(HashMap::new())),
|
||||
sim_mappings,
|
||||
first_gamepad_is_p2,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -351,12 +338,7 @@ impl MappingProvider {
|
|||
.clone();
|
||||
drop(lock);
|
||||
let mut lock = self.gamepad_info.write().unwrap();
|
||||
let players = if self.first_gamepad_is_p2 {
|
||||
vec![SimId::Player2, SimId::Player1]
|
||||
} else {
|
||||
vec![SimId::Player1, SimId::Player2]
|
||||
};
|
||||
let bound_to = players
|
||||
let bound_to = SimId::values()
|
||||
.into_iter()
|
||||
.find(|sim_id| lock.values().all(|info| info.bound_to != Some(*sim_id)));
|
||||
if let Entry::Vacant(entry) = lock.entry(gamepad.id()) {
|
||||
|
|
@ -470,15 +452,20 @@ struct PersistedKeyboardMapping {
|
|||
#[derive(Serialize, Deserialize)]
|
||||
struct PersistedGamepadMapping {
|
||||
buttons: Vec<(Code, VBKey)>,
|
||||
axes: Vec<(Code, AxisMapping)>,
|
||||
axes: Vec<(Code, (VBKey, VBKey))>,
|
||||
default_buttons: Vec<(Code, VBKey)>,
|
||||
default_axes: Vec<(Code, AxisMapping)>,
|
||||
default_axes: Vec<(Code, (VBKey, VBKey))>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct Shortcut {
|
||||
pub shortcut: KeyboardShortcut,
|
||||
pub command: Command,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
|
||||
pub enum Command {
|
||||
OpenRom,
|
||||
ReloadRom,
|
||||
Quit,
|
||||
FrameAdvance,
|
||||
FastForward(u32),
|
||||
|
|
@ -489,10 +476,9 @@ pub enum Command {
|
|||
}
|
||||
|
||||
impl Command {
|
||||
pub fn all() -> [Self; 8] {
|
||||
pub fn all() -> [Self; 7] {
|
||||
[
|
||||
Self::OpenRom,
|
||||
Self::ReloadRom,
|
||||
Self::Quit,
|
||||
Self::PauseResume,
|
||||
Self::Reset,
|
||||
|
|
@ -505,7 +491,6 @@ impl Command {
|
|||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::OpenRom => "Open ROM",
|
||||
Self::ReloadRom => "Reload ROM",
|
||||
Self::Quit => "Exit",
|
||||
Self::PauseResume => "Pause/Resume",
|
||||
Self::Reset => "Reset",
|
||||
|
|
@ -537,10 +522,6 @@ impl Default for Shortcuts {
|
|||
Command::OpenRom,
|
||||
KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
|
||||
);
|
||||
shortcuts.set(
|
||||
Command::ReloadRom,
|
||||
KeyboardShortcut::new(Modifiers::COMMAND | Modifiers::SHIFT, Key::F5),
|
||||
);
|
||||
shortcuts.set(
|
||||
Command::Quit,
|
||||
KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
|
||||
|
|
@ -701,7 +682,7 @@ impl ShortcutProvider {
|
|||
else {
|
||||
return true;
|
||||
};
|
||||
if *key != shortcut.logical_key || !modifiers.contains(shortcut.modifiers) {
|
||||
if shortcut.logical_key != *key || !shortcut.modifiers.contains(*modifiers) {
|
||||
return true;
|
||||
}
|
||||
if matches!(command, Command::FastForward(_)) {
|
||||
|
|
|
|||
45
src/main.rs
45
src/main.rs
|
|
@ -1,7 +1,7 @@
|
|||
// hide console in release mode
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
|
||||
|
||||
use std::{process, time::SystemTime};
|
||||
use std::{path::PathBuf, process, time::SystemTime};
|
||||
|
||||
use anyhow::{Result, bail};
|
||||
use app::Application;
|
||||
|
|
@ -12,18 +12,10 @@ use tracing::error;
|
|||
use tracing_subscriber::{EnvFilter, Layer, layer::SubscriberExt, util::SubscriberInitExt};
|
||||
use winit::event_loop::{ControlFlow, EventLoop};
|
||||
|
||||
use crate::{
|
||||
config::{AppConfig, CliArgs, SimConfig},
|
||||
emulator::SimId,
|
||||
persistence::Persistence,
|
||||
};
|
||||
|
||||
mod app;
|
||||
mod audio;
|
||||
mod config;
|
||||
mod controller;
|
||||
mod emulator;
|
||||
mod filepicker;
|
||||
mod gdbserver;
|
||||
mod graphics;
|
||||
mod images;
|
||||
|
|
@ -33,6 +25,18 @@ mod persistence;
|
|||
mod profiler;
|
||||
mod window;
|
||||
|
||||
#[derive(Parser)]
|
||||
struct Args {
|
||||
/// The path to a virtual boy ROM to run.
|
||||
rom: Option<PathBuf>,
|
||||
/// Start a GDB/LLDB debug server on this port.
|
||||
#[arg(short, long)]
|
||||
debug_port: Option<u16>,
|
||||
/// Enable profiling a game
|
||||
#[arg(short, long)]
|
||||
profile: bool,
|
||||
}
|
||||
|
||||
fn init_logger() {
|
||||
let directives = std::env::var("RUST_LOG").unwrap_or("error,lemur=info".into());
|
||||
let filter = EnvFilter::builder().parse_lossy(directives);
|
||||
|
|
@ -94,9 +98,7 @@ fn main() -> Result<()> {
|
|||
#[cfg(windows)]
|
||||
set_process_priority_to_high()?;
|
||||
|
||||
let args = CliArgs::parse();
|
||||
|
||||
let persistence = Persistence::new();
|
||||
let args = Args::parse();
|
||||
|
||||
let (mut builder, client) = EmulatorBuilder::new();
|
||||
if let Some(path) = &args.rom {
|
||||
|
|
@ -111,18 +113,6 @@ fn main() -> Result<()> {
|
|||
if args.profile {
|
||||
builder = builder.start_paused(true)
|
||||
}
|
||||
let mut config = AppConfig::load(&persistence);
|
||||
if config.update(&args) {
|
||||
let _ = config.save(&persistence);
|
||||
}
|
||||
let p1 = SimConfig::load(&persistence, SimId::Player1);
|
||||
let p2 = SimConfig::load(&persistence, SimId::Player2);
|
||||
|
||||
let watch = args.watch;
|
||||
|
||||
builder = builder
|
||||
.with_audio_on(p1.audio_enabled, p2.audio_enabled)
|
||||
.with_watch_rom(watch, watch);
|
||||
|
||||
ThreadBuilder::default()
|
||||
.name("Emulator".to_owned())
|
||||
|
|
@ -141,14 +131,11 @@ fn main() -> Result<()> {
|
|||
let event_loop = EventLoop::with_user_event().build().unwrap();
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
let proxy = event_loop.create_proxy();
|
||||
let handle = event_loop.owned_display_handle();
|
||||
event_loop.run_app(&mut Application::new(
|
||||
client,
|
||||
proxy,
|
||||
handle,
|
||||
persistence,
|
||||
args,
|
||||
config,
|
||||
args.debug_port,
|
||||
args.profile,
|
||||
))?;
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
|||
|
|
@ -50,11 +50,11 @@ impl MemoryClient {
|
|||
}
|
||||
|
||||
fn aligned_memory(start: u32, length: usize) -> BoxBytes {
|
||||
if start.is_multiple_of(4) && length.is_multiple_of(4) {
|
||||
if start % 4 == 0 && length % 4 == 0 {
|
||||
let memory = vec![0u32; length / 4].into_boxed_slice();
|
||||
return bytemuck::box_bytes_of(memory);
|
||||
}
|
||||
if start.is_multiple_of(2) && length.is_multiple_of(2) {
|
||||
if start % 2 == 0 && length % 2 == 0 {
|
||||
let memory = vec![0u16; length / 2].into_boxed_slice();
|
||||
return bytemuck::box_bytes_of(memory);
|
||||
}
|
||||
|
|
|
|||
|
|
@ -60,11 +60,6 @@ impl ProgramState {
|
|||
let Some(stack) = self.call_stacks.get_mut(code) else {
|
||||
bail!("missing stack {code:04x}");
|
||||
};
|
||||
// just popping the inline frames first
|
||||
while stack
|
||||
.pop_if(|f| matches!(f, StackFrame::Label(_)))
|
||||
.is_some()
|
||||
{}
|
||||
if stack.pop().is_none() {
|
||||
bail!("returned from {code:04x} but stack was empty");
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,9 +1,6 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
pub use about::AboutWindow;
|
||||
use egui::{Ui, ViewportBuilder};
|
||||
pub use game::{ChildWindow, GameWindow};
|
||||
pub use game_screen::{DisplayMode, GameScreen};
|
||||
use egui::{Context, ViewportBuilder, ViewportId};
|
||||
pub use game::GameWindow;
|
||||
pub use gdb::GdbServerWindow;
|
||||
pub use hotkeys::HotkeysWindow;
|
||||
pub use input::InputWindow;
|
||||
|
|
@ -12,7 +9,7 @@ pub use terminal::TerminalWindow;
|
|||
pub use vip::{
|
||||
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
|
||||
};
|
||||
use winit::{event::KeyEvent, window::Window};
|
||||
use winit::event::KeyEvent;
|
||||
|
||||
use crate::emulator::SimId;
|
||||
|
||||
|
|
@ -28,17 +25,17 @@ mod utils;
|
|||
mod vip;
|
||||
|
||||
pub trait AppWindow {
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
None
|
||||
}
|
||||
fn image_url(&self, name: &str) -> String {
|
||||
format!("vip://{}/{name}", self.sim_id().unwrap_or(SimId::Player1))
|
||||
fn viewport_id(&self) -> ViewportId;
|
||||
fn sim_id(&self) -> SimId {
|
||||
SimId::Player1
|
||||
}
|
||||
fn initial_viewport(&self) -> ViewportBuilder;
|
||||
fn show(&mut self, ui: &mut Ui);
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
let _ = args;
|
||||
fn show(&mut self, ctx: &Context);
|
||||
fn on_init(&mut self, ctx: &Context, render_state: &egui_wgpu::RenderState) {
|
||||
let _ = ctx;
|
||||
let _ = render_state;
|
||||
}
|
||||
fn on_destroy(&mut self) {}
|
||||
fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
|
||||
let _ = event;
|
||||
false
|
||||
|
|
@ -48,8 +45,3 @@ pub trait AppWindow {
|
|||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub struct InitArgs<'a> {
|
||||
pub window: &'a Arc<Window>,
|
||||
pub render_state: &'a egui_wgpu::RenderState,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,18 +1,22 @@
|
|||
use egui::{CentralPanel, Image, Ui, ViewportBuilder};
|
||||
use egui::{CentralPanel, Context, Image, ViewportBuilder, ViewportId};
|
||||
|
||||
use super::AppWindow;
|
||||
|
||||
pub struct AboutWindow;
|
||||
|
||||
impl AppWindow for AboutWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("About")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("About Lemur")
|
||||
.with_inner_size((300.0, 200.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.vertical_centered(|ui| {
|
||||
ui.label("Lemur Virtual Boy Emulator");
|
||||
ui.label(format!("Version {}", env!("CARGO_PKG_VERSION")));
|
||||
|
|
|
|||
|
|
@ -1,32 +1,19 @@
|
|||
use std::{
|
||||
ops::{Deref, DerefMut},
|
||||
sync::{Arc, Mutex, atomic::AtomicBool, mpsc},
|
||||
time::Duration,
|
||||
};
|
||||
use std::{sync::mpsc, time::Duration};
|
||||
|
||||
use crate::{
|
||||
app::UserEvent,
|
||||
config::{COLOR_PRESETS, SimConfig},
|
||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||
filepicker::FilePicker,
|
||||
images::ImageTextureLoader,
|
||||
input::{Command, MappingProvider, ShortcutProvider},
|
||||
memory::MemoryClient,
|
||||
input::{Command, ShortcutProvider},
|
||||
persistence::Persistence,
|
||||
window::{
|
||||
AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow,
|
||||
HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
|
||||
TerminalWindow, WorldWindow, utils::UiData,
|
||||
},
|
||||
};
|
||||
use anyhow::Context as _;
|
||||
use egui::{
|
||||
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, Panel, Pos2, Ui, Vec2,
|
||||
ViewportBuilder, ViewportCommand, ViewportId, ViewportIdMap, Window,
|
||||
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, TopBottomPanel, Ui, Vec2,
|
||||
ViewportBuilder, ViewportCommand, ViewportId, Window,
|
||||
};
|
||||
use egui_notify::{Anchor, Toast, Toasts};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use winit::{event::KeyEvent, event_loop::EventLoopProxy};
|
||||
use winit::event_loop::EventLoopProxy;
|
||||
|
||||
use super::{
|
||||
AppWindow,
|
||||
|
|
@ -34,50 +21,48 @@ use super::{
|
|||
utils::UiExt as _,
|
||||
};
|
||||
|
||||
const COLOR_PRESETS: [[Color32; 2]; 3] = [
|
||||
[
|
||||
Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0x00, 0xb4, 0x00),
|
||||
Color32::from_rgb(0xc8, 0x00, 0xff),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0xb4, 0x9b, 0x00),
|
||||
Color32::from_rgb(0x00, 0x00, 0xff),
|
||||
],
|
||||
];
|
||||
|
||||
pub struct GameWindow {
|
||||
viewport_id: ViewportId,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
shortcuts: ShortcutProvider,
|
||||
sim_id: SimId,
|
||||
config: SimConfig,
|
||||
config: GameConfig,
|
||||
toasts: Toasts,
|
||||
screen: Option<GameScreen>,
|
||||
messages: mpsc::Receiver<Toast>,
|
||||
message_sink: mpsc::Sender<Toast>,
|
||||
messages: Option<mpsc::Receiver<Toast>>,
|
||||
color_picker: Option<ColorPickerState>,
|
||||
file_picker: FilePicker,
|
||||
memory: Arc<MemoryClient>,
|
||||
images: Arc<ImageTextureLoader>,
|
||||
mappings: MappingProvider,
|
||||
children: ViewportIdMap<ChildWindowWrapper>,
|
||||
child_states: UiData<ViewportIdMap<ChildState>>,
|
||||
queued_children: Vec<ChildWindow>,
|
||||
show_player_name: bool,
|
||||
}
|
||||
|
||||
impl GameWindow {
|
||||
#[expect(clippy::too_many_arguments)]
|
||||
pub fn new(
|
||||
viewport_id: ViewportId,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
shortcuts: ShortcutProvider,
|
||||
memory: &Arc<MemoryClient>,
|
||||
images: &Arc<ImageTextureLoader>,
|
||||
mappings: MappingProvider,
|
||||
sim_id: SimId,
|
||||
) -> Self {
|
||||
let config = SimConfig::load(&persistence, sim_id);
|
||||
let config = load_config(&persistence, sim_id);
|
||||
let toasts = Toasts::new()
|
||||
.with_anchor(Anchor::BottomLeft)
|
||||
.with_margin((10.0, 10.0).into())
|
||||
.reverse(true);
|
||||
let (message_sink, messages) = mpsc::channel();
|
||||
Self {
|
||||
viewport_id,
|
||||
client,
|
||||
proxy,
|
||||
persistence,
|
||||
|
|
@ -86,161 +71,12 @@ impl GameWindow {
|
|||
config,
|
||||
toasts,
|
||||
screen: None,
|
||||
messages,
|
||||
message_sink,
|
||||
messages: None,
|
||||
color_picker: None,
|
||||
file_picker: FilePicker::new(),
|
||||
memory: memory.clone(),
|
||||
images: images.clone(),
|
||||
mappings: mappings.clone(),
|
||||
children: ViewportIdMap::default(),
|
||||
child_states: UiData::new(),
|
||||
queued_children: vec![],
|
||||
show_player_name: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn open(&mut self, window: ChildWindow) {
|
||||
// queue opening this child until our next render call,
|
||||
// so that we get a chance to look up its size
|
||||
self.queued_children.push(window);
|
||||
}
|
||||
|
||||
pub fn close(&mut self, window: ChildWindow) {
|
||||
let id = window.viewport_id(self.sim_id);
|
||||
self.children.remove(&id);
|
||||
}
|
||||
|
||||
fn do_open(&mut self, window: ChildWindow) {
|
||||
let viewport_id = window.viewport_id(self.sim_id);
|
||||
if self.children.contains_key(&viewport_id) {
|
||||
return;
|
||||
}
|
||||
let child = match window {
|
||||
ChildWindow::About => AppWrapper::of_dyn(AboutWindow),
|
||||
ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
|
||||
self.sim_id,
|
||||
&self.memory,
|
||||
&self.images,
|
||||
)),
|
||||
ChildWindow::BgMap => {
|
||||
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::Objects => {
|
||||
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::Worlds => {
|
||||
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
|
||||
self.sim_id,
|
||||
&self.memory,
|
||||
&self.images,
|
||||
)),
|
||||
ChildWindow::Registers => {
|
||||
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory))
|
||||
}
|
||||
ChildWindow::Terminal => {
|
||||
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
|
||||
}
|
||||
ChildWindow::Profiler { launch } => {
|
||||
let mut profile = ProfileWindow::new(self.sim_id, self.client.clone());
|
||||
if launch {
|
||||
profile.launch();
|
||||
}
|
||||
AppWrapper::of_dyn(profile)
|
||||
}
|
||||
ChildWindow::Debugger { port } => {
|
||||
let mut debugger =
|
||||
GdbServerWindow::new(self.sim_id, self.client.clone(), self.proxy.clone());
|
||||
if let Some(port) = port {
|
||||
debugger.launch(port);
|
||||
}
|
||||
AppWrapper::of_dyn(debugger)
|
||||
}
|
||||
ChildWindow::Input => AppWrapper::of_dyn(InputWindow::new(self.mappings.clone())),
|
||||
ChildWindow::Hotkeys => AppWrapper::of_dyn(HotkeysWindow::new(self.shortcuts.clone())),
|
||||
ChildWindow::Player2 => {
|
||||
if self.sim_id == SimId::Player2 {
|
||||
return;
|
||||
}
|
||||
AppWrapper::of_game(GameWindow::new(
|
||||
viewport_id,
|
||||
self.client.clone(),
|
||||
self.proxy.clone(),
|
||||
self.persistence.clone(),
|
||||
self.shortcuts.clone(),
|
||||
&self.memory,
|
||||
&self.images,
|
||||
self.mappings.clone(),
|
||||
SimId::Player2,
|
||||
))
|
||||
}
|
||||
};
|
||||
|
||||
let mut viewport = child.initial_viewport();
|
||||
let title = viewport.title.clone().unwrap();
|
||||
let sim_id = child.sim_id();
|
||||
if let Some(sim_id) = sim_id
|
||||
&& self.show_player_name
|
||||
{
|
||||
viewport.title = Some(format!("{title} ({sim_id})"));
|
||||
}
|
||||
if let Some(state) = self.child_states.get(&viewport_id) {
|
||||
viewport.position = Some(state.position);
|
||||
viewport.inner_size = Some(state.size);
|
||||
}
|
||||
self.children.insert(
|
||||
viewport_id,
|
||||
ChildWindowWrapper {
|
||||
app: Arc::new(Mutex::new(child)),
|
||||
title,
|
||||
sim_id,
|
||||
updates: Some(viewport),
|
||||
close_requested: Arc::new(AtomicBool::new(false)),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
pub fn handle_init(&mut self, viewport_id: ViewportId, args: InitArgs) {
|
||||
self.handle_event(viewport_id, |window| window.on_init(args))
|
||||
}
|
||||
|
||||
pub fn handle_key_event(&mut self, viewport_id: ViewportId, event: &KeyEvent) -> bool {
|
||||
self.handle_event(viewport_id, |window| window.handle_key_event(event))
|
||||
}
|
||||
|
||||
pub fn handle_gamepad_event(&mut self, viewport_id: ViewportId, event: &gilrs::Event) -> bool {
|
||||
self.handle_event(viewport_id, |window| window.handle_gamepad_event(event))
|
||||
}
|
||||
|
||||
fn handle_event<F, R>(&mut self, viewport_id: ViewportId, cb: F) -> R
|
||||
where
|
||||
F: FnOnce(&mut dyn AppWindow) -> R,
|
||||
R: Default,
|
||||
{
|
||||
let p2_viewport_id = ChildWindow::Player2.viewport_id(SimId::Player1);
|
||||
|
||||
if self.viewport_id == viewport_id {
|
||||
cb(self)
|
||||
} else if let Some(child) = self.children.get_mut(&viewport_id) {
|
||||
cb(child.app.lock().unwrap().deref_mut().deref_mut())
|
||||
} else if let Some(mut p2) = self
|
||||
.children
|
||||
.get_mut(&p2_viewport_id)
|
||||
.map(|w| w.app.lock().unwrap())
|
||||
{
|
||||
if let AppWrapper::Game(g) = p2.deref_mut() {
|
||||
g.handle_event(viewport_id, cb)
|
||||
} else {
|
||||
R::default()
|
||||
}
|
||||
} else {
|
||||
R::default()
|
||||
}
|
||||
}
|
||||
|
||||
fn show_menu(&mut self, ui: &mut Ui) {
|
||||
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
||||
let state = self.client.emulator_state();
|
||||
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
|
||||
let can_pause = is_ready && state == EmulatorState::Running;
|
||||
|
|
@ -250,20 +86,14 @@ impl GameWindow {
|
|||
for command in ui.input_mut(|input| self.shortcuts.consume_all(input)) {
|
||||
match command {
|
||||
Command::OpenRom => {
|
||||
let rom = self
|
||||
.file_picker
|
||||
.new_dialog()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom", "elf", "isx"])
|
||||
let rom = rfd::FileDialog::new()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||
.pick_file();
|
||||
if let Some(path) = rom {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||
}
|
||||
}
|
||||
Command::ReloadRom => {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::ReloadRom(self.sim_id));
|
||||
}
|
||||
Command::Quit => {
|
||||
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
||||
}
|
||||
|
|
@ -308,28 +138,14 @@ impl GameWindow {
|
|||
.add(self.button_for(ui.ctx(), "Open ROM", Command::OpenRom))
|
||||
.clicked()
|
||||
{
|
||||
let rom = self
|
||||
.file_picker
|
||||
.new_dialog()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom", "elf", "isx"])
|
||||
let rom = rfd::FileDialog::new()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||
.pick_file();
|
||||
if let Some(path) = rom {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||
}
|
||||
}
|
||||
if ui
|
||||
.add(self.button_for(ui.ctx(), "Reload ROM", Command::ReloadRom))
|
||||
.clicked()
|
||||
{
|
||||
self.client
|
||||
.send_command(EmulatorCommand::ReloadRom(self.sim_id));
|
||||
}
|
||||
let watch_rom = self.client.is_rom_watched(self.sim_id);
|
||||
if ui.selectable_button(watch_rom, "Watch ROM").clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::WatchRom(self.sim_id, !watch_rom));
|
||||
}
|
||||
if ui
|
||||
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
|
||||
.clicked()
|
||||
|
|
@ -385,16 +201,16 @@ impl GameWindow {
|
|||
pollster::block_on(self.take_screenshot());
|
||||
}
|
||||
});
|
||||
ui.menu_button("Options", |ui| self.show_options_menu(ui));
|
||||
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
||||
ui.menu_button("Multiplayer", |ui| {
|
||||
let has_player_2 = self.client.has_player_2();
|
||||
let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
|
||||
if self.sim_id == SimId::Player1
|
||||
&& !has_player_2
|
||||
&& ui.button("Open Player 2").clicked()
|
||||
{
|
||||
self.client
|
||||
.send_command(EmulatorCommand::StartSecondSim(None));
|
||||
self.open(ChildWindow::Player2);
|
||||
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
|
||||
}
|
||||
if has_player_2 {
|
||||
let linked = self.client.are_sims_linked();
|
||||
|
|
@ -408,37 +224,55 @@ impl GameWindow {
|
|||
});
|
||||
ui.menu_button("Tools", |ui| {
|
||||
if ui.button("Terminal").clicked() {
|
||||
self.open(ChildWindow::Terminal);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenTerminal(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("Profiler").clicked() {
|
||||
self.open(ChildWindow::Profiler { launch: false });
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenProfiler(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("GDB Server").clicked() {
|
||||
self.open(ChildWindow::Debugger { port: None });
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenDebugger(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
ui.separator();
|
||||
if ui.button("Character Data").clicked() {
|
||||
self.open(ChildWindow::CharacterData);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenCharacterData(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("Background Maps").clicked() {
|
||||
self.open(ChildWindow::BgMap);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenBgMap(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("Objects").clicked() {
|
||||
self.open(ChildWindow::Objects);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenObjects(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("Worlds").clicked() {
|
||||
self.open(ChildWindow::Worlds);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenWorlds(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("Frame Buffers").clicked() {
|
||||
self.open(ChildWindow::FrameBuffers);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenFrameBuffers(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("Registers").clicked() {
|
||||
self.open(ChildWindow::Registers);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenRegisters(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
});
|
||||
ui.menu_button("Help", |ui| {
|
||||
if ui.button("About").clicked() {
|
||||
self.open(ChildWindow::About);
|
||||
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
@ -464,9 +298,7 @@ impl GameWindow {
|
|||
self.client
|
||||
.send_command(EmulatorCommand::Screenshot(self.sim_id, tx));
|
||||
let bytes = rx.await.context("Could not take screenshot")?;
|
||||
let file = self
|
||||
.file_picker
|
||||
.new_dialog()
|
||||
let file = rfd::FileDialog::new()
|
||||
.add_filter("PNG images", &["png"])
|
||||
.set_file_name("screenshot.png")
|
||||
.save_file();
|
||||
|
|
@ -486,7 +318,7 @@ impl GameWindow {
|
|||
Ok(Some(path.display().to_string()))
|
||||
}
|
||||
|
||||
fn show_options_menu(&mut self, ui: &mut Ui) {
|
||||
fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
||||
ui.menu_button("Video", |ui| {
|
||||
ui.menu_button("Screen Size", |ui| {
|
||||
let current_dims = self.config.dimensions;
|
||||
|
|
@ -502,7 +334,7 @@ impl GameWindow {
|
|||
.selectable_button((current_dims - dims).length() < 1.0, label)
|
||||
.clicked()
|
||||
{
|
||||
ui.send_viewport_cmd(ViewportCommand::InnerSize(dims));
|
||||
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
@ -532,7 +364,7 @@ impl GameWindow {
|
|||
let new_proportions = display_mode.proportions();
|
||||
let scale = new_proportions / old_proportions;
|
||||
if scale != Vec2::new(1.0, 1.0) {
|
||||
ui.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
|
||||
ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
|
||||
}
|
||||
|
||||
self.update_config(|c| {
|
||||
|
|
@ -569,24 +401,24 @@ impl GameWindow {
|
|||
});
|
||||
});
|
||||
ui.menu_button("Audio", |ui| {
|
||||
if ui
|
||||
.selectable_button(self.config.audio_enabled, "Enabled")
|
||||
.clicked()
|
||||
{
|
||||
self.update_config(|c| c.audio_enabled = !c.audio_enabled);
|
||||
self.client.send_command(EmulatorCommand::SetAudioEnabled(
|
||||
self.sim_id,
|
||||
self.config.audio_enabled,
|
||||
));
|
||||
let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
|
||||
let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
|
||||
if ui.selectable_button(p1_enabled, "Player 1").clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
|
||||
}
|
||||
if ui.selectable_button(p2_enabled, "Player 2").clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
|
||||
}
|
||||
});
|
||||
ui.menu_button("Input", |ui| {
|
||||
if ui.button("Bind Inputs").clicked() {
|
||||
self.open(ChildWindow::Input);
|
||||
self.proxy.send_event(UserEvent::OpenInput).unwrap();
|
||||
}
|
||||
});
|
||||
if ui.button("Hotkeys").clicked() {
|
||||
self.open(ChildWindow::Hotkeys);
|
||||
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -619,11 +451,13 @@ impl GameWindow {
|
|||
}
|
||||
}
|
||||
|
||||
fn update_config(&mut self, update: impl FnOnce(&mut SimConfig)) {
|
||||
fn update_config(&mut self, update: impl FnOnce(&mut GameConfig)) {
|
||||
let mut new_config = self.config.clone();
|
||||
update(&mut new_config);
|
||||
if self.config != new_config {
|
||||
let _ = new_config.save(&self.persistence, self.sim_id);
|
||||
let _ = self
|
||||
.persistence
|
||||
.save_config(config_filename(self.sim_id), &new_config);
|
||||
}
|
||||
self.config = new_config;
|
||||
}
|
||||
|
|
@ -637,66 +471,59 @@ impl GameWindow {
|
|||
}
|
||||
}
|
||||
|
||||
fn config_filename(sim_id: SimId) -> &'static str {
|
||||
match sim_id {
|
||||
SimId::Player1 => "config_p1",
|
||||
SimId::Player2 => "config_p2",
|
||||
}
|
||||
}
|
||||
|
||||
fn load_config(persistence: &Persistence, sim_id: SimId) -> GameConfig {
|
||||
if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
|
||||
return config;
|
||||
}
|
||||
GameConfig {
|
||||
display_mode: DisplayMode::Anaglyph,
|
||||
colors: COLOR_PRESETS[0],
|
||||
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for GameWindow {
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
match self.sim_id {
|
||||
SimId::Player1 => ViewportId::ROOT,
|
||||
SimId::Player2 => ViewportId::from_hash_of("Player2"),
|
||||
}
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
let builder = ViewportBuilder::default()
|
||||
ViewportBuilder::default()
|
||||
.with_title("Lemur")
|
||||
.with_inner_size(self.config.dimensions);
|
||||
if let Some(position) = self.config.position {
|
||||
builder.with_position(position)
|
||||
} else {
|
||||
builder
|
||||
}
|
||||
.with_inner_size(self.config.dimensions)
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
let has_player_2 = self.client.has_player_2();
|
||||
if !self.show_player_name && has_player_2 {
|
||||
ui.send_viewport_cmd(ViewportCommand::Title(format!("Lemur ({})", self.sim_id)));
|
||||
for (viewport_id, child) in &self.children {
|
||||
if let Some(sim_id) = child.sim_id {
|
||||
ui.send_viewport_cmd_to(
|
||||
*viewport_id,
|
||||
ViewportCommand::Title(format!("{} ({sim_id})", child.title)),
|
||||
);
|
||||
}
|
||||
}
|
||||
self.show_player_name = true;
|
||||
} else if self.show_player_name && !has_player_2 {
|
||||
ui.send_viewport_cmd(ViewportCommand::Title("Lemur".to_string()));
|
||||
for (viewport_id, child) in &self.children {
|
||||
if child.sim_id.is_some() {
|
||||
ui.send_viewport_cmd_to(
|
||||
*viewport_id,
|
||||
ViewportCommand::Title(child.title.clone()),
|
||||
);
|
||||
}
|
||||
}
|
||||
self.show_player_name = false;
|
||||
}
|
||||
self.child_states.load(ui);
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
let dimensions = {
|
||||
let bounds = ui.content_rect();
|
||||
let bounds = ctx.available_rect();
|
||||
bounds.max - bounds.min
|
||||
};
|
||||
let position = ui.input(|i| i.viewport().outer_rect.map(|r| r.min));
|
||||
self.update_config(|c| {
|
||||
c.dimensions = dimensions;
|
||||
c.position = position;
|
||||
});
|
||||
self.update_config(|c| c.dimensions = dimensions);
|
||||
|
||||
while let Ok(toast) = self.messages.try_recv() {
|
||||
if let Some(messages) = self.messages.as_mut() {
|
||||
while let Ok(toast) = messages.try_recv() {
|
||||
self.toasts.add(toast);
|
||||
}
|
||||
Panel::top("menubar")
|
||||
.exact_size(22.0)
|
||||
.show_inside(ui, |ui| {
|
||||
}
|
||||
TopBottomPanel::top("menubar")
|
||||
.exact_height(22.0)
|
||||
.show(ctx, |ui| {
|
||||
MenuBar::new().ui(ui, |ui| {
|
||||
self.show_menu(ui);
|
||||
self.show_menu(ctx, ui);
|
||||
});
|
||||
});
|
||||
if self.color_picker.is_some() {
|
||||
|
|
@ -704,71 +531,33 @@ impl AppWindow for GameWindow {
|
|||
.title_bar(false)
|
||||
.resizable(false)
|
||||
.anchor(Align2::CENTER_CENTER, Vec2::ZERO)
|
||||
.show(ui, |ui| {
|
||||
.show(ctx, |ui| {
|
||||
self.show_color_picker(ui);
|
||||
});
|
||||
}
|
||||
let frame = Frame::central_panel(ui.style()).fill(Color32::BLACK);
|
||||
CentralPanel::default().frame(frame).show_inside(ui, |ui| {
|
||||
let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
|
||||
CentralPanel::default().frame(frame).show(ctx, |ui| {
|
||||
if let Some(screen) = self.screen.as_mut() {
|
||||
screen.update(self.config.display_mode, self.config.colors);
|
||||
ui.add(screen);
|
||||
}
|
||||
});
|
||||
self.toasts.show(ui);
|
||||
for window in std::mem::take(&mut self.queued_children) {
|
||||
self.do_open(window);
|
||||
}
|
||||
self.children.retain(|id, child| {
|
||||
if child
|
||||
.close_requested
|
||||
.load(std::sync::atomic::Ordering::Relaxed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let app = child.app.clone();
|
||||
let viewport_builder = child.updates.take().unwrap_or_default();
|
||||
let close_requested = child.close_requested.clone();
|
||||
if let (Some(outer), Some(inner)) = ui.input_for(*id, |inp| {
|
||||
let viewport = inp.viewport();
|
||||
(viewport.outer_rect, viewport.inner_rect)
|
||||
}) {
|
||||
self.child_states.insert(
|
||||
*id,
|
||||
ChildState {
|
||||
position: outer.min,
|
||||
size: inner.size(),
|
||||
},
|
||||
);
|
||||
}
|
||||
ui.show_viewport_deferred(*id, viewport_builder, move |ui, _| {
|
||||
app.lock().unwrap().show(ui);
|
||||
if ui.input(|s| s.viewport().close_requested()) {
|
||||
close_requested.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
});
|
||||
true
|
||||
});
|
||||
self.child_states.save(ui);
|
||||
ui.request_repaint_after(Duration::from_millis(10));
|
||||
self.toasts.show(ctx);
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
if self.screen.is_none() {
|
||||
let (screen, sink) = GameScreen::init(args.render_state);
|
||||
fn on_init(&mut self, _ctx: &Context, render_state: &egui_wgpu::RenderState) {
|
||||
let (screen, sink) = GameScreen::init(render_state);
|
||||
let (message_sink, message_source) = mpsc::channel();
|
||||
self.client.send_command(EmulatorCommand::ConnectToSim(
|
||||
self.sim_id,
|
||||
sink,
|
||||
self.message_sink.clone(),
|
||||
message_sink,
|
||||
));
|
||||
self.screen = Some(screen);
|
||||
}
|
||||
self.file_picker.set_window(args.window);
|
||||
}
|
||||
self.messages = Some(message_source);
|
||||
}
|
||||
|
||||
impl Drop for GameWindow {
|
||||
fn drop(&mut self) {
|
||||
fn on_destroy(&mut self) {
|
||||
if self.sim_id == SimId::Player2 {
|
||||
self.client.send_command(EmulatorCommand::StopSecondSim);
|
||||
}
|
||||
|
|
@ -782,84 +571,9 @@ struct ColorPickerState {
|
|||
unpause_on_close: bool,
|
||||
}
|
||||
|
||||
struct ChildWindowWrapper {
|
||||
app: Arc<Mutex<AppWrapper>>,
|
||||
title: String,
|
||||
sim_id: Option<SimId>,
|
||||
updates: Option<ViewportBuilder>,
|
||||
close_requested: Arc<AtomicBool>,
|
||||
}
|
||||
enum AppWrapper {
|
||||
Game(Box<GameWindow>),
|
||||
Dyn(Box<dyn AppWindow + Send + 'static>),
|
||||
}
|
||||
impl AppWrapper {
|
||||
fn of_game(game: GameWindow) -> Self {
|
||||
Self::Game(Box::new(game))
|
||||
}
|
||||
fn of_dyn<T: AppWindow + Send + 'static>(inner: T) -> Self {
|
||||
Self::Dyn(Box::new(inner))
|
||||
}
|
||||
}
|
||||
impl Deref for AppWrapper {
|
||||
type Target = dyn AppWindow + Send + 'static;
|
||||
fn deref(&self) -> &Self::Target {
|
||||
match self {
|
||||
Self::Dyn(inner) => inner.as_ref(),
|
||||
Self::Game(inner) => inner.as_ref(),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl DerefMut for AppWrapper {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
match self {
|
||||
Self::Dyn(inner) => inner.as_mut(),
|
||||
Self::Game(inner) => inner.as_mut(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ChildWindow {
|
||||
About,
|
||||
CharacterData,
|
||||
BgMap,
|
||||
Objects,
|
||||
Worlds,
|
||||
FrameBuffers,
|
||||
Registers,
|
||||
Terminal,
|
||||
Profiler { launch: bool },
|
||||
Debugger { port: Option<u16> },
|
||||
Input,
|
||||
Hotkeys,
|
||||
Player2,
|
||||
}
|
||||
impl ChildWindow {
|
||||
fn viewport_id(&self, sim_id: SimId) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("{sim_id:?}{}", self.name()))
|
||||
}
|
||||
fn name(&self) -> &'static str {
|
||||
match self {
|
||||
Self::About => "About",
|
||||
Self::CharacterData => "CharacterData",
|
||||
Self::BgMap => "BgMap",
|
||||
Self::Objects => "Objects",
|
||||
Self::Worlds => "Worlds",
|
||||
Self::FrameBuffers => "FrameBuffers",
|
||||
Self::Registers => "Registers",
|
||||
Self::Terminal => "Terminal",
|
||||
Self::Profiler { .. } => "Profiler",
|
||||
Self::Debugger { .. } => "Debugger",
|
||||
Self::Input => "Input",
|
||||
Self::Hotkeys => "Hotkeys",
|
||||
Self::Player2 => "Player2",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
struct ChildState {
|
||||
position: Pos2,
|
||||
size: Vec2,
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
|
||||
struct GameConfig {
|
||||
display_mode: DisplayMode,
|
||||
colors: [Color32; 2],
|
||||
dimensions: Vec2,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ pub struct GameScreen {
|
|||
}
|
||||
|
||||
impl GameScreen {
|
||||
pub fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
||||
fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
||||
let device = &render_state.device;
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
|
|
@ -53,8 +53,8 @@ impl GameScreen {
|
|||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("render pipeline layout"),
|
||||
bind_group_layouts: &[Some(&bind_group_layout)],
|
||||
immediate_size: 0,
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let create_render_pipeline = |entry_point: &str| {
|
||||
|
|
@ -92,7 +92,7 @@ impl GameScreen {
|
|||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview_mask: None,
|
||||
multiview: None,
|
||||
cache: None,
|
||||
})
|
||||
};
|
||||
|
|
@ -117,6 +117,8 @@ impl GameScreen {
|
|||
}
|
||||
|
||||
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
|
||||
Self::init_pipeline(render_state);
|
||||
|
||||
let device = &render_state.device;
|
||||
let queue = &render_state.queue;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder};
|
||||
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder, ViewportId};
|
||||
use winit::event_loop::EventLoopProxy;
|
||||
|
||||
use crate::{
|
||||
|
|
@ -42,20 +42,24 @@ impl GdbServerWindow {
|
|||
}
|
||||
|
||||
impl AppWindow for GdbServerWindow {
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("Debugger-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("GDB Server")
|
||||
.with_title(format!("GDB Server ({})", self.sim_id))
|
||||
.with_inner_size((300.0, 200.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut egui::Ui) {
|
||||
fn show(&mut self, ctx: &egui::Context) {
|
||||
let port_num: Option<u16> = self.port_str.parse().ok();
|
||||
let status = self.server.status();
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
if port_num.is_none() {
|
||||
let style = ui.style_mut();
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
use egui::{
|
||||
Button, CentralPanel, Event, KeyboardShortcut, Label, Layout, Slider, Ui, ViewportBuilder,
|
||||
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Slider, Ui,
|
||||
ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, TableBuilder};
|
||||
|
||||
|
|
@ -124,14 +125,18 @@ impl HotkeysWindow {
|
|||
}
|
||||
|
||||
impl AppWindow for HotkeysWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("shortcuts")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Keyboard Shortcuts")
|
||||
.with_inner_size((400.0, 400.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
if ui.button("Use defaults").clicked() {
|
||||
self.shortcuts.reset();
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder};
|
||||
use egui::{
|
||||
Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, TableBuilder};
|
||||
use gilrs::{EventType, GamepadId};
|
||||
use std::sync::RwLock;
|
||||
|
|
@ -160,14 +162,18 @@ impl InputWindow {
|
|||
}
|
||||
|
||||
impl AppWindow for InputWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("input")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Bind Inputs")
|
||||
.with_inner_size((600.0, 400.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
Panel::top("options").show_inside(ui, |ui| {
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
TopBottomPanel::top("options").show(ctx, |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
let old_active_tab = self.active_tab;
|
||||
ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
|
||||
|
|
@ -182,7 +188,7 @@ impl AppWindow for InputWindow {
|
|||
}
|
||||
});
|
||||
});
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
match self.active_tab {
|
||||
InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
|
||||
InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
|
||||
|
|
|
|||
|
|
@ -1,14 +1,13 @@
|
|||
use std::{fs, time::Duration};
|
||||
|
||||
use anyhow::Result;
|
||||
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder};
|
||||
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder, ViewportId};
|
||||
use egui_notify::{Anchor, Toast, Toasts};
|
||||
|
||||
use crate::{
|
||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId},
|
||||
filepicker::FilePicker,
|
||||
profiler::{Profiler, ProfilerStatus},
|
||||
window::{AppWindow, InitArgs},
|
||||
window::AppWindow,
|
||||
};
|
||||
|
||||
pub struct ProfileWindow {
|
||||
|
|
@ -16,7 +15,6 @@ pub struct ProfileWindow {
|
|||
client: EmulatorClient,
|
||||
profiler: Profiler,
|
||||
toasts: Toasts,
|
||||
file_picker: FilePicker,
|
||||
}
|
||||
|
||||
impl ProfileWindow {
|
||||
|
|
@ -29,7 +27,6 @@ impl ProfileWindow {
|
|||
.with_anchor(Anchor::BottomLeft)
|
||||
.with_margin((10.0, 10.0).into())
|
||||
.reverse(true),
|
||||
file_picker: FilePicker::new(),
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -62,15 +59,12 @@ impl ProfileWindow {
|
|||
|
||||
fn try_finish_recording(&mut self) -> Result<Option<String>> {
|
||||
let bytes_receiver = self.profiler.finish_recording();
|
||||
let file = self
|
||||
.file_picker
|
||||
.new_dialog()
|
||||
let file = rfd::FileDialog::new()
|
||||
.add_filter("Profiler files", &["json"])
|
||||
.set_file_name("profile.json")
|
||||
.save_file();
|
||||
if let Some(path) = file {
|
||||
let bytes = pollster::block_on(bytes_receiver)?;
|
||||
let _ = fs::remove_file(&path);
|
||||
fs::write(&path, bytes)?;
|
||||
Ok(Some(path.display().to_string()))
|
||||
} else {
|
||||
|
|
@ -81,20 +75,24 @@ impl ProfileWindow {
|
|||
}
|
||||
|
||||
impl AppWindow for ProfileWindow {
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("Profile-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Profiler")
|
||||
.with_title(format!("Profiler ({})", self.sim_id))
|
||||
.with_inner_size((300.0, 200.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut egui::Ui) {
|
||||
fn show(&mut self, ctx: &egui::Context) {
|
||||
let status = self.profiler.status();
|
||||
let recording = matches!(status, ProfilerStatus::Recording);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_wrapped(|ui| {
|
||||
ui.spacing_mut().item_spacing.x = 0.0;
|
||||
ui.add(
|
||||
|
|
@ -159,10 +157,6 @@ impl AppWindow for ProfileWindow {
|
|||
_ => {}
|
||||
}
|
||||
});
|
||||
self.toasts.show(ui);
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
self.file_picker.set_window(args.window);
|
||||
self.toasts.show(ctx);
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,6 +1,9 @@
|
|||
use std::{collections::VecDeque, sync::mpsc};
|
||||
|
||||
use egui::{Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder};
|
||||
use egui::{
|
||||
Align, CentralPanel, Context, FontFamily, Label, RichText, ScrollArea, ViewportBuilder,
|
||||
ViewportId,
|
||||
};
|
||||
|
||||
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
|
||||
|
||||
|
|
@ -29,17 +32,21 @@ impl TerminalWindow {
|
|||
}
|
||||
|
||||
impl AppWindow for TerminalWindow {
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("terminal-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Terminal")
|
||||
.with_title(format!("Terminal ({})", self.sim_id))
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
if let Ok(text) = self.receiver.try_recv() {
|
||||
let mut rest = text.as_str();
|
||||
while let Some(index) = rest.find('\n') {
|
||||
|
|
@ -54,7 +61,7 @@ impl AppWindow for TerminalWindow {
|
|||
}
|
||||
self.lines.back_mut().unwrap().push_str(rest);
|
||||
}
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ScrollArea::vertical()
|
||||
.stick_to_bottom(true)
|
||||
.auto_shrink([false, false])
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
use std::{
|
||||
fmt::{Display, UpperHex},
|
||||
ops::{AddAssign, Bound, Deref, DerefMut, MulAssign, RangeBounds},
|
||||
ops::{Bound, RangeBounds},
|
||||
str::FromStr,
|
||||
};
|
||||
|
||||
|
|
@ -8,9 +8,9 @@ use atoi::FromRadix16;
|
|||
use egui::{
|
||||
Align, Color32, CornerRadius, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response,
|
||||
RichText, Sense, Shape, Stroke, StrokeKind, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
|
||||
ecolor::HexColor, util::id_type_map::SerializableAny,
|
||||
ecolor::HexColor,
|
||||
};
|
||||
use num_traits::{CheckedAdd, CheckedSub, One, Zero};
|
||||
use num_traits::{CheckedAdd, CheckedSub, One};
|
||||
|
||||
pub trait UiExt {
|
||||
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
|
||||
|
|
@ -105,16 +105,14 @@ enum Direction {
|
|||
|
||||
pub trait Number:
|
||||
Copy
|
||||
+ Zero
|
||||
+ One
|
||||
+ AddAssign
|
||||
+ MulAssign
|
||||
+ CheckedAdd
|
||||
+ CheckedSub
|
||||
+ Eq
|
||||
+ Ord
|
||||
+ Display
|
||||
+ FromStr
|
||||
+ FromRadix16
|
||||
+ UpperHex
|
||||
+ Send
|
||||
+ Sync
|
||||
|
|
@ -123,16 +121,14 @@ pub trait Number:
|
|||
}
|
||||
impl<
|
||||
T: Copy
|
||||
+ Zero
|
||||
+ One
|
||||
+ AddAssign
|
||||
+ MulAssign
|
||||
+ CheckedAdd
|
||||
+ CheckedSub
|
||||
+ Eq
|
||||
+ Ord
|
||||
+ Display
|
||||
+ FromStr
|
||||
+ FromRadix16
|
||||
+ UpperHex
|
||||
+ Send
|
||||
+ Sync
|
||||
|
|
@ -213,8 +209,8 @@ impl<T: Number> Widget for NumberEdit<'_, T> {
|
|||
let from_string = |val: &str| {
|
||||
if self.hex {
|
||||
let bytes = val.as_bytes();
|
||||
let (result, consumed) = atoi::Integer::<T>::from_radix_16(bytes);
|
||||
(consumed == bytes.len()).then_some(result.0)
|
||||
let (result, consumed) = T::from_radix_16(bytes);
|
||||
(consumed == bytes.len()).then_some(result)
|
||||
} else {
|
||||
val.parse::<T>().ok()
|
||||
}
|
||||
|
|
@ -413,51 +409,3 @@ impl ResponseExt for Response {
|
|||
self.clicked() || self.dragged()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct UiData<T> {
|
||||
current: T,
|
||||
prev: T,
|
||||
loaded: bool,
|
||||
}
|
||||
|
||||
impl<T> UiData<T>
|
||||
where
|
||||
T: Default + PartialEq + SerializableAny,
|
||||
{
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
current: T::default(),
|
||||
prev: T::default(),
|
||||
loaded: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load(&mut self, ui: &Ui) {
|
||||
if !self.loaded {
|
||||
self.current = ui
|
||||
.data_mut(|d| d.get_persisted(ui.id()))
|
||||
.unwrap_or_default();
|
||||
self.loaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn save(&mut self, ui: &Ui) {
|
||||
if self.current != self.prev {
|
||||
ui.data_mut(|d| d.insert_persisted(ui.id(), self.current.clone()));
|
||||
self.prev = self.current.clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Deref for UiData<T> {
|
||||
type Target = T;
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.current
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> DerefMut for UiData<T> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.current
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,68 +1,51 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiData, UiExt},
|
||||
utils::{NumberEdit, UiExt},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils::{self, CellData, CharacterGrid};
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
pub struct BgMapWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
memory: Arc<MemoryClient>,
|
||||
bgmaps: MemoryView,
|
||||
cell_index: usize,
|
||||
generic_palette: bool,
|
||||
params: ImageParams<BgMapParams>,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
cell_index: 0,
|
||||
generic_palette: false,
|
||||
scale: 1.0,
|
||||
show_grid: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct BgMapWindow {
|
||||
sim_id: SimId,
|
||||
memory: Arc<MemoryClient>,
|
||||
bgmaps: MemoryView,
|
||||
params: ImageParams<BgMapParams>,
|
||||
state: UiData<State>,
|
||||
}
|
||||
|
||||
impl BgMapWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
||||
let renderer = BgMapRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
BgMapParams {
|
||||
cell_index: state.cell_index,
|
||||
generic_palette: state.generic_palette,
|
||||
},
|
||||
);
|
||||
let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
|
||||
let loader =
|
||||
ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
memory: memory.clone(),
|
||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||
cell_index: params.cell_index,
|
||||
generic_palette: params.generic_palette,
|
||||
params,
|
||||
state,
|
||||
scale: 1.0,
|
||||
show_grid: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -78,11 +61,10 @@ impl BgMapWindow {
|
|||
ui.label("Map");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let mut bgmap_index = self.state.cell_index / 4096;
|
||||
let mut bgmap_index = self.cell_index / 4096;
|
||||
ui.add(NumberEdit::new(&mut bgmap_index).range(0..16));
|
||||
if bgmap_index != self.state.cell_index / 4096 {
|
||||
self.state.cell_index =
|
||||
(bgmap_index * 4096) + (self.state.cell_index % 4096);
|
||||
if bgmap_index != self.cell_index / 4096 {
|
||||
self.cell_index = (bgmap_index * 4096) + (self.cell_index % 4096);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
|
@ -91,7 +73,7 @@ impl BgMapWindow {
|
|||
ui.label("Cell");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.state.cell_index).range(0..16 * 4096));
|
||||
ui.add(NumberEdit::new(&mut self.cell_index).range(0..16 * 4096));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
|
|
@ -99,7 +81,7 @@ impl BgMapWindow {
|
|||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = 0x00020000 + (self.state.cell_index * 2);
|
||||
let address = 0x00020000 + (self.cell_index * 2);
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -108,12 +90,12 @@ impl BgMapWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
let image = Image::new(self.image_url("bgmap-cell"))
|
||||
let image = Image::new("vip://cell")
|
||||
.maintain_aspect_ratio(true)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
ui.section("Cell", |ui| {
|
||||
let mut data = self.bgmaps.borrow().read::<u16>(self.state.cell_index);
|
||||
let mut data = self.bgmaps.borrow().read::<u16>(self.cell_index);
|
||||
let mut cell = CellData::parse(data);
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::remainder())
|
||||
|
|
@ -156,7 +138,7 @@ impl BgMapWindow {
|
|||
});
|
||||
});
|
||||
if cell.update(&mut data) {
|
||||
let address = 0x00020000 + (self.state.cell_index * 2);
|
||||
let address = 0x00020000 + (self.cell_index * 2);
|
||||
self.memory.write(self.sim_id, address as u32, &data);
|
||||
}
|
||||
});
|
||||
|
|
@ -164,46 +146,53 @@ impl BgMapWindow {
|
|||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.state.show_grid, "Show grid");
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.show_grid, "Show grid");
|
||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||
});
|
||||
});
|
||||
self.params.write(BgMapParams {
|
||||
cell_index: self.state.cell_index,
|
||||
generic_palette: self.state.generic_palette,
|
||||
cell_index: self.cell_index,
|
||||
generic_palette: self.generic_palette,
|
||||
});
|
||||
}
|
||||
|
||||
fn show_bgmap(&mut self, ui: &mut Ui) {
|
||||
let grid = CharacterGrid::new(self.image_url("bgmap"))
|
||||
.with_scale(self.state.scale)
|
||||
.with_grid(self.state.show_grid)
|
||||
.with_selected(self.state.cell_index % 4096);
|
||||
let grid = CharacterGrid::new("vip://bgmap")
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.cell_index % 4096);
|
||||
if let Some(selected) = grid.show(ui) {
|
||||
self.state.cell_index = (self.state.cell_index / 4096 * 4096) + selected;
|
||||
self.cell_index = (self.cell_index / 4096 * 4096) + selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for BgMapWindow {
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("BG Map Data")
|
||||
.with_title(format!("BG Map Data ({})", self.sim_id))
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3).at_most(200.0))
|
||||
|
|
@ -218,7 +207,6 @@ impl AppWindow for BgMapWindow {
|
|||
})
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -312,10 +300,6 @@ impl BgMapRenderer {
|
|||
impl ImageRenderer<2> for BgMapRenderer {
|
||||
type Params = BgMapParams;
|
||||
|
||||
fn names(&self) -> [&str; 2] {
|
||||
["bgmap-cell", "bgmap"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [8 * 64, 8 * 64]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,19 +1,19 @@
|
|||
use std::fmt::Display;
|
||||
use std::{fmt::Display, sync::Arc};
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
|
||||
Ui, Vec2, ViewportBuilder,
|
||||
Align, CentralPanel, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, Vec2, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
|
|
@ -79,50 +79,36 @@ impl Display for Palette {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
pub struct CharacterDataWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
palette: Palette,
|
||||
index: usize,
|
||||
params: ImageParams<CharDataParams>,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
palette: Palette::default(),
|
||||
index: 0,
|
||||
scale: 4.0,
|
||||
show_grid: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CharacterDataWindow {
|
||||
sim_id: SimId,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
params: ImageParams<CharDataParams>,
|
||||
state: UiData<State>,
|
||||
}
|
||||
|
||||
impl CharacterDataWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
|
||||
let renderer = CharDataRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
CharDataParams {
|
||||
palette: state.palette,
|
||||
index: state.index,
|
||||
},
|
||||
);
|
||||
let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
|
||||
let loader = ImageTextureLoader::new([
|
||||
("vip://char".into(), char),
|
||||
("vip://chardata".into(), chardata),
|
||||
]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
brightness: memory.watch(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.watch(sim_id, 0x0005f860, 16),
|
||||
palette: params.palette,
|
||||
index: params.index,
|
||||
params,
|
||||
state,
|
||||
scale: 4.0,
|
||||
show_grid: true,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -138,7 +124,7 @@ impl CharacterDataWindow {
|
|||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..2048));
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..2048));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
|
|
@ -146,11 +132,11 @@ impl CharacterDataWindow {
|
|||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = match self.state.index {
|
||||
0x000..0x200 => 0x00060000 + self.state.index * 16,
|
||||
0x200..0x400 => 0x000e0000 + (self.state.index - 0x200) * 16,
|
||||
0x400..0x600 => 0x00160000 + (self.state.index - 0x400) * 16,
|
||||
0x600..0x800 => 0x001e0000 + (self.state.index - 0x600) * 16,
|
||||
let address = match self.index {
|
||||
0x000..0x200 => 0x00060000 + self.index * 16,
|
||||
0x200..0x400 => 0x000e0000 + (self.index - 0x200) * 16,
|
||||
0x400..0x600 => 0x00160000 + (self.index - 0x400) * 16,
|
||||
0x600..0x800 => 0x001e0000 + (self.index - 0x600) * 16,
|
||||
_ => unreachable!("can't happen"),
|
||||
};
|
||||
let mut address_str = format!("{address:08x}");
|
||||
|
|
@ -165,7 +151,7 @@ impl CharacterDataWindow {
|
|||
ui.label("Mirror");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let mirror = 0x00078000 + (self.state.index * 16);
|
||||
let mirror = 0x00078000 + (self.index * 16);
|
||||
let mut mirror_str = format!("{mirror:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -174,7 +160,7 @@ impl CharacterDataWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
let image = Image::new(self.image_url("chardata-char"))
|
||||
let image = Image::new("vip://char")
|
||||
.maintain_aspect_ratio(true)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
|
|
@ -182,12 +168,12 @@ impl CharacterDataWindow {
|
|||
ui.horizontal(|ui| {
|
||||
ui.label("Palette");
|
||||
ComboBox::from_id_salt("palette")
|
||||
.selected_text(self.state.palette.to_string())
|
||||
.selected_text(self.palette.to_string())
|
||||
.width(ui.available_width())
|
||||
.show_ui(ui, |ui| {
|
||||
for palette in Palette::values() {
|
||||
ui.selectable_value(
|
||||
&mut self.state.palette,
|
||||
&mut self.palette,
|
||||
palette,
|
||||
palette.to_string(),
|
||||
);
|
||||
|
|
@ -214,23 +200,23 @@ impl CharacterDataWindow {
|
|||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.state.show_grid, "Show grid");
|
||||
ui.checkbox(&mut self.show_grid, "Show grid");
|
||||
});
|
||||
});
|
||||
|
||||
self.params.write(CharDataParams {
|
||||
palette: self.state.palette,
|
||||
index: self.state.index,
|
||||
palette: self.palette,
|
||||
index: self.index,
|
||||
});
|
||||
}
|
||||
|
||||
fn load_palette_colors(&self) -> [Color32; 4] {
|
||||
let Some(offset) = self.state.palette.offset() else {
|
||||
let Some(offset) = self.palette.offset() else {
|
||||
return utils::generic_palette(Color32::RED);
|
||||
};
|
||||
let palette = self.palettes.borrow().read(offset);
|
||||
|
|
@ -240,30 +226,37 @@ impl CharacterDataWindow {
|
|||
}
|
||||
|
||||
fn show_chardata(&mut self, ui: &mut Ui) {
|
||||
let grid = CharacterGrid::new(self.image_url("chardata"))
|
||||
.with_scale(self.state.scale)
|
||||
.with_grid(self.state.show_grid)
|
||||
.with_selected(self.state.index);
|
||||
let grid = CharacterGrid::new("vip://chardata")
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.index);
|
||||
if let Some(selected) = grid.show(ui) {
|
||||
self.state.index = selected;
|
||||
self.index = selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for CharacterDataWindow {
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Character Data")
|
||||
.with_title(format!("Character Data ({})", self.sim_id))
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3).at_most(200.0))
|
||||
|
|
@ -278,11 +271,16 @@ impl AppWindow for CharacterDataWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, PartialEq, Eq)]
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
|
||||
enum CharDataResource {
|
||||
Character { palette: Palette, index: usize },
|
||||
CharacterData { palette: Palette },
|
||||
}
|
||||
|
||||
#[derive(Clone, Default, PartialEq, Eq)]
|
||||
struct CharDataParams {
|
||||
palette: Palette,
|
||||
index: usize,
|
||||
|
|
@ -297,10 +295,6 @@ struct CharDataRenderer {
|
|||
impl ImageRenderer<2> for CharDataRenderer {
|
||||
type Params = CharDataParams;
|
||||
|
||||
fn names(&self) -> [&str; 2] {
|
||||
["chardata-char", "chardata"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [16 * 8, 128 * 8]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,68 +1,56 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
|
||||
ViewportBuilder,
|
||||
Align, CentralPanel, Color32, Context, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
|
||||
ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils;
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
pub struct FrameBufferWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
index: usize,
|
||||
left: bool,
|
||||
right: bool,
|
||||
generic_palette: bool,
|
||||
params: ImageParams<FrameBufferParams>,
|
||||
scale: f32,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
|
||||
impl FrameBufferWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
|
||||
let initial_params = FrameBufferParams {
|
||||
index: 0,
|
||||
left: true,
|
||||
right: true,
|
||||
generic_palette: false,
|
||||
scale: 2.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FrameBufferWindow {
|
||||
sim_id: SimId,
|
||||
params: ImageParams<FrameBufferParams>,
|
||||
state: UiData<State>,
|
||||
}
|
||||
|
||||
impl FrameBufferWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = FrameBufferRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
FrameBufferParams {
|
||||
index: state.index,
|
||||
left: state.left,
|
||||
right: state.right,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
},
|
||||
);
|
||||
};
|
||||
let renderer = FrameBufferRenderer::new(sim_id, memory);
|
||||
let ([buffer], params) = images.add(renderer, initial_params);
|
||||
let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
index: params.index,
|
||||
left: params.left,
|
||||
right: params.right,
|
||||
generic_palette: params.generic_palette,
|
||||
params,
|
||||
state,
|
||||
scale: 2.0,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -78,7 +66,7 @@ impl FrameBufferWindow {
|
|||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..2));
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..2));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
|
|
@ -86,7 +74,7 @@ impl FrameBufferWindow {
|
|||
ui.label("Left");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = self.state.index * 0x00008000;
|
||||
let address = self.index * 0x00008000;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -99,7 +87,7 @@ impl FrameBufferWindow {
|
|||
ui.label("Right");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = self.state.index * 0x00008000 + 0x00010000;
|
||||
let address = self.index * 0x00008000 + 0x00010000;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -112,7 +100,7 @@ impl FrameBufferWindow {
|
|||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
|
|
@ -122,48 +110,55 @@ impl FrameBufferWindow {
|
|||
.body(|mut body| {
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.checkbox(&mut self.state.left, "Left");
|
||||
ui.checkbox(&mut self.left, "Left");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.checkbox(&mut self.state.right, "Right");
|
||||
ui.checkbox(&mut self.right, "Right");
|
||||
});
|
||||
});
|
||||
});
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic colors");
|
||||
ui.checkbox(&mut self.generic_palette, "Generic colors");
|
||||
});
|
||||
});
|
||||
|
||||
self.params.write(FrameBufferParams {
|
||||
index: self.state.index,
|
||||
left: self.state.left,
|
||||
right: self.state.right,
|
||||
generic_palette: self.state.generic_palette,
|
||||
index: self.index,
|
||||
left: self.left,
|
||||
right: self.right,
|
||||
generic_palette: self.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
fn show_buffers(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new(self.image_url("buffer"))
|
||||
.fit_to_original_size(self.state.scale)
|
||||
let image = Image::new("vip://buffer")
|
||||
.fit_to_original_size(self.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for FrameBufferWindow {
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("framebuffer-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Frame Buffers")
|
||||
.with_title(format!("Frame Buffers ({})", self.sim_id))
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3).at_most(200.0))
|
||||
|
|
@ -178,7 +173,6 @@ impl AppWindow for FrameBufferWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -214,10 +208,6 @@ impl FrameBufferRenderer {
|
|||
impl ImageRenderer<1> for FrameBufferRenderer {
|
||||
type Params = FrameBufferParams;
|
||||
|
||||
fn names(&self) -> [&str; 1] {
|
||||
["buffer"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 1] {
|
||||
[[384, 224]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,68 +1,55 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils::{self, Object};
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
index: usize,
|
||||
generic_palette: bool,
|
||||
scale: f32,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
index: 0,
|
||||
generic_palette: false,
|
||||
scale: 1.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ObjectWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
memory: Arc<MemoryClient>,
|
||||
objects: MemoryView,
|
||||
index: usize,
|
||||
generic_palette: bool,
|
||||
params: ImageParams<ObjectParams>,
|
||||
state: UiData<State>,
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
impl ObjectWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = ObjectRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
ObjectParams {
|
||||
index: state.index,
|
||||
generic_palette: state.generic_palette,
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
||||
let initial_params = ObjectParams {
|
||||
index: 0,
|
||||
generic_palette: false,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
},
|
||||
);
|
||||
};
|
||||
let renderer = ObjectRenderer::new(sim_id, memory);
|
||||
let ([zoom, full], params) = images.add(renderer, initial_params);
|
||||
let loader =
|
||||
ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
memory: memory.clone(),
|
||||
objects: memory.watch(sim_id, 0x0003e000, 0x2000),
|
||||
index: params.index,
|
||||
generic_palette: params.generic_palette,
|
||||
params,
|
||||
state,
|
||||
scale: 1.0,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -78,7 +65,7 @@ impl ObjectWindow {
|
|||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..1024));
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..1024));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
|
|
@ -86,7 +73,7 @@ impl ObjectWindow {
|
|||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = 0x3e000 + self.state.index * 8;
|
||||
let address = 0x3e000 + self.index * 8;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -95,12 +82,12 @@ impl ObjectWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
let image = Image::new(self.image_url("object-zoom"))
|
||||
let image = Image::new("vip://zoom")
|
||||
.maintain_aspect_ratio(true)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
ui.section("Properties", |ui| {
|
||||
let mut object = self.objects.borrow().read::<[u16; 4]>(self.state.index);
|
||||
let mut object = self.objects.borrow().read::<[u16; 4]>(self.index);
|
||||
let mut obj = Object::parse(object);
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::remainder())
|
||||
|
|
@ -175,7 +162,7 @@ impl ObjectWindow {
|
|||
});
|
||||
});
|
||||
if obj.update(&mut object) {
|
||||
let address = 0x3e000 + self.state.index * 8;
|
||||
let address = 0x3e000 + self.index * 8;
|
||||
self.memory.write(self.sim_id, address as u32, &object);
|
||||
}
|
||||
});
|
||||
|
|
@ -183,43 +170,50 @@ impl ObjectWindow {
|
|||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||
});
|
||||
});
|
||||
self.params.write(ObjectParams {
|
||||
index: self.state.index,
|
||||
generic_palette: self.state.generic_palette,
|
||||
index: self.index,
|
||||
generic_palette: self.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
fn show_object(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new(self.image_url("object-full"))
|
||||
.fit_to_original_size(self.state.scale)
|
||||
let image = Image::new("vip://full")
|
||||
.fit_to_original_size(self.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for ObjectWindow {
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
fn viewport_id(&self) -> egui::ViewportId {
|
||||
ViewportId::from_hash_of(format!("object-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Object Data")
|
||||
.with_title(format!("Object Data ({})", self.sim_id))
|
||||
.with_inner_size((640.0, 500.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3).at_most(200.0))
|
||||
|
|
@ -234,7 +228,6 @@ impl AppWindow for ObjectWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -334,10 +327,6 @@ impl ObjectRenderer {
|
|||
impl ImageRenderer<2> for ObjectRenderer {
|
||||
type Params = ObjectParams;
|
||||
|
||||
fn names(&self) -> [&str; 2] {
|
||||
["object-zoom", "object-full"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [384, 224]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
|
||||
Ui, ViewportBuilder,
|
||||
Align, Button, CentralPanel, Checkbox, Color32, Context, Direction, Label, Layout, ScrollArea,
|
||||
TextEdit, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
|
||||
|
|
@ -630,18 +630,22 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
|
|||
}
|
||||
|
||||
impl AppWindow for RegisterWindow {
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("registers-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Registers")
|
||||
.with_title(format!("Registers ({})", self.sim_id))
|
||||
.with_inner_size((800.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ScrollArea::vertical().show(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
let width = ui.available_width();
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
use std::{fmt::Display, sync::Arc};
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use fixed::{
|
||||
|
|
@ -11,70 +11,56 @@ use fixed::{
|
|||
};
|
||||
use num_derive::{FromPrimitive, ToPrimitive};
|
||||
use num_traits::{FromPrimitive, ToPrimitive};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryRef, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils::{self, CellData, Object, shade};
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
pub struct WorldWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
memory: Arc<MemoryClient>,
|
||||
worlds: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
index: usize,
|
||||
param_index: usize,
|
||||
generic_palette: bool,
|
||||
show_extents: bool,
|
||||
scale: f32,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
index: 31,
|
||||
param_index: 0,
|
||||
generic_palette: false,
|
||||
show_extents: false,
|
||||
scale: 1.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WorldWindow {
|
||||
sim_id: SimId,
|
||||
memory: Arc<MemoryClient>,
|
||||
worlds: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
params: ImageParams<WorldParams>,
|
||||
state: UiData<State>,
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
impl WorldWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
let renderer = WorldRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
WorldParams {
|
||||
index: state.index,
|
||||
generic_palette: state.generic_palette,
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
||||
let initial_params = WorldParams {
|
||||
index: 31,
|
||||
generic_palette: false,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
},
|
||||
);
|
||||
};
|
||||
let renderer = WorldRenderer::new(sim_id, memory);
|
||||
let ([world], params) = images.add(renderer, initial_params);
|
||||
let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
memory: memory.clone(),
|
||||
worlds: memory.watch(sim_id, 0x0003d800, 0x400),
|
||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||
index: params.index,
|
||||
param_index: 0,
|
||||
generic_palette: params.generic_palette,
|
||||
show_extents: false,
|
||||
params,
|
||||
state,
|
||||
scale: 1.0,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -90,7 +76,7 @@ impl WorldWindow {
|
|||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..32));
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..32));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
|
|
@ -98,7 +84,7 @@ impl WorldWindow {
|
|||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = 0x0003d800 + self.state.index * 32;
|
||||
let address = 0x0003d800 + self.index * 32;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -109,7 +95,7 @@ impl WorldWindow {
|
|||
});
|
||||
let mut data = {
|
||||
let worlds = self.worlds.borrow();
|
||||
worlds.read(self.state.index)
|
||||
worlds.read(self.index)
|
||||
};
|
||||
let mut world = World::parse(&data);
|
||||
ui.section("Properties", |ui| {
|
||||
|
|
@ -289,7 +275,7 @@ impl WorldWindow {
|
|||
});
|
||||
});
|
||||
if world.update(&mut data) {
|
||||
let address = 0x0003d800 + self.state.index * 32;
|
||||
let address = 0x0003d800 + self.index * 32;
|
||||
self.memory.write(self.sim_id, address as u32, &data);
|
||||
}
|
||||
if world.header.mode == WorldMode::HBias {
|
||||
|
|
@ -304,12 +290,10 @@ impl WorldWindow {
|
|||
});
|
||||
row.col(|ui| {
|
||||
let max = world.height.max(8) as usize;
|
||||
ui.add(
|
||||
NumberEdit::new(&mut self.state.param_index).range(0..max),
|
||||
);
|
||||
ui.add(NumberEdit::new(&mut self.param_index).range(0..max));
|
||||
});
|
||||
});
|
||||
let base = (world.param_base + self.state.param_index * 2) & 0x1ffff;
|
||||
let base = (world.param_base + self.param_index * 2) & 0x1ffff;
|
||||
let mut param = HBiasParam::load(&self.bgmaps.borrow(), base);
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
|
|
@ -356,12 +340,10 @@ impl WorldWindow {
|
|||
});
|
||||
row.col(|ui| {
|
||||
let max = world.height.max(1) as usize;
|
||||
ui.add(
|
||||
NumberEdit::new(&mut self.state.param_index).range(0..max),
|
||||
);
|
||||
ui.add(NumberEdit::new(&mut self.param_index).range(0..max));
|
||||
});
|
||||
});
|
||||
let base = (world.param_base + self.state.param_index * 8) & 0x1ffff;
|
||||
let base = (world.param_base + self.param_index * 8) & 0x1ffff;
|
||||
let mut param = AffineParam::load(&self.bgmaps.borrow(), base);
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
|
|
@ -421,49 +403,49 @@ impl WorldWindow {
|
|||
});
|
||||
});
|
||||
} else {
|
||||
self.state.param_index = 0;
|
||||
self.param_index = 0;
|
||||
}
|
||||
ui.section("Display", |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.state.show_extents, "Show extents");
|
||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.show_extents, "Show extents");
|
||||
});
|
||||
});
|
||||
self.params.write(WorldParams {
|
||||
index: self.state.index,
|
||||
generic_palette: self.state.generic_palette,
|
||||
index: self.index,
|
||||
generic_palette: self.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
fn show_world(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new(self.image_url("world"))
|
||||
.fit_to_original_size(self.state.scale)
|
||||
let image = Image::new("vip://world")
|
||||
.fit_to_original_size(self.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
let res = ui.add(image);
|
||||
if self.state.show_extents {
|
||||
if self.show_extents {
|
||||
let world = {
|
||||
let worlds = self.worlds.borrow();
|
||||
let data = worlds.read(self.state.index);
|
||||
let data = worlds.read(self.index);
|
||||
World::parse(&data)
|
||||
};
|
||||
if world.header.mode == WorldMode::Object {
|
||||
return;
|
||||
}
|
||||
|
||||
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.state.scale;
|
||||
let lx2 = lx1 + world.width as f32 * self.state.scale;
|
||||
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.state.scale;
|
||||
let rx2 = rx1 + world.width as f32 * self.state.scale;
|
||||
let y1 = world.dst_y as f32 * self.state.scale;
|
||||
let y2 = y1 + world.height as f32 * self.state.scale;
|
||||
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.scale;
|
||||
let lx2 = lx1 + world.width as f32 * self.scale;
|
||||
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.scale;
|
||||
let rx2 = rx1 + world.width as f32 * self.scale;
|
||||
let y1 = world.dst_y as f32 * self.scale;
|
||||
let y2 = y1 + world.height as f32 * self.scale;
|
||||
|
||||
let left_color = self.params.left_color;
|
||||
let right_color = self.params.right_color;
|
||||
|
|
@ -527,19 +509,26 @@ impl WorldWindow {
|
|||
}
|
||||
|
||||
impl AppWindow for WorldWindow {
|
||||
fn sim_id(&self) -> Option<SimId> {
|
||||
Some(self.sim_id)
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("world-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Worlds")
|
||||
.with_title(format!("Worlds ({})", self.sim_id))
|
||||
.with_inner_size((640.0, 520.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3).at_most(200.0))
|
||||
|
|
@ -554,7 +543,6 @@ impl AppWindow for WorldWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -791,10 +779,6 @@ impl WorldRenderer {
|
|||
impl ImageRenderer<1> for WorldRenderer {
|
||||
type Params = WorldParams;
|
||||
|
||||
fn names(&self) -> [&str; 1] {
|
||||
["world"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 1] {
|
||||
[[384, 224]]
|
||||
}
|
||||
|
|
@ -1081,8 +1065,8 @@ impl<'a> SourceCoordCalculator<'a> {
|
|||
(sx, sy)
|
||||
}
|
||||
SourceParam::Affine(affine) => {
|
||||
let sx = affine_coord(affine.src_x, x, affine.dx, -(affine.src_parallax.min(0)));
|
||||
let sy = affine_coord(affine.src_y, x, affine.dy, -(affine.src_parallax.min(0)));
|
||||
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0));
|
||||
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0));
|
||||
(sx, sy)
|
||||
}
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue