Compare commits
No commits in common. "main" and "v0.4.0" have entirely different histories.
File diff suppressed because it is too large
Load Diff
10
Cargo.toml
10
Cargo.toml
|
@ -4,8 +4,8 @@ description = "An emulator for the Virtual Boy."
|
||||||
repository = "https://git.virtual-boy.com/PVB/lemur"
|
repository = "https://git.virtual-boy.com/PVB/lemur"
|
||||||
publish = false
|
publish = false
|
||||||
license = "MIT"
|
license = "MIT"
|
||||||
version = "0.4.6"
|
version = "0.4.0"
|
||||||
edition = "2024"
|
edition = "2021"
|
||||||
|
|
||||||
[dependencies]
|
[dependencies]
|
||||||
anyhow = "1"
|
anyhow = "1"
|
||||||
|
@ -15,7 +15,7 @@ bitflags = { version = "2", features = ["serde"] }
|
||||||
bytemuck = { version = "1", features = ["derive"] }
|
bytemuck = { version = "1", features = ["derive"] }
|
||||||
clap = { version = "4", features = ["derive"] }
|
clap = { version = "4", features = ["derive"] }
|
||||||
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
|
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
|
||||||
directories = "6"
|
directories = "5"
|
||||||
egui = { version = "0.30", features = ["serde"] }
|
egui = { version = "0.30", features = ["serde"] }
|
||||||
egui_extras = { version = "0.30", features = ["image"] }
|
egui_extras = { version = "0.30", features = ["image"] }
|
||||||
egui-toast = { git = "https://github.com/urholaukkarinen/egui-toast.git", rev = "d0bcf97" }
|
egui-toast = { git = "https://github.com/urholaukkarinen/egui-toast.git", rev = "d0bcf97" }
|
||||||
|
@ -30,7 +30,7 @@ num-derive = "0.4"
|
||||||
num-traits = "0.2"
|
num-traits = "0.2"
|
||||||
oneshot = "0.1"
|
oneshot = "0.1"
|
||||||
pollster = "0.4"
|
pollster = "0.4"
|
||||||
rfd = { version = "0.15", default-features = false, features = ["xdg-portal", "tokio"]}
|
rfd = "0.15"
|
||||||
rtrb = "0.3"
|
rtrb = "0.3"
|
||||||
rubato = "0.16"
|
rubato = "0.16"
|
||||||
serde = { version = "1", features = ["derive"] }
|
serde = { version = "1", features = ["derive"] }
|
||||||
|
@ -43,7 +43,7 @@ wgpu = "23"
|
||||||
winit = { version = "0.30", features = ["serde"] }
|
winit = { version = "0.30", features = ["serde"] }
|
||||||
|
|
||||||
[target.'cfg(windows)'.dependencies]
|
[target.'cfg(windows)'.dependencies]
|
||||||
windows = { version = "0.59", features = ["Win32_System_Threading"] }
|
windows = { version = "0.58", features = ["Win32_System_Threading"] }
|
||||||
|
|
||||||
[build-dependencies]
|
[build-dependencies]
|
||||||
cc = "1"
|
cc = "1"
|
||||||
|
|
|
@ -6,8 +6,6 @@ A Virtual Boy emulator built around the shrooms-vb core. Written in Rust, using
|
||||||
|
|
||||||
Install the following dependencies:
|
Install the following dependencies:
|
||||||
- `cargo` (via [rustup](https://rustup.rs/), the version from your package manager is too old)
|
- `cargo` (via [rustup](https://rustup.rs/), the version from your package manager is too old)
|
||||||
- a C compiler (any will do, [the build script](https://docs.rs/cc/latest/cc/#compile-time-requirements) will find it automatically)
|
|
||||||
- (on linux) `libasound2-dev` and `libudev-dev`
|
|
||||||
|
|
||||||
Run
|
Run
|
||||||
```sh
|
```sh
|
||||||
|
|
|
@ -1 +1 @@
|
||||||
Subproject commit ecbd103917315e3aa24fd2a682208f5548ec5d1b
|
Subproject commit 155a3aa678ee0c65ed8703bccc48d36f81da1db5
|
19
src/app.rs
19
src/app.rs
|
@ -1,9 +1,9 @@
|
||||||
use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration};
|
use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration};
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
|
ahash::{HashMap, HashMapExt},
|
||||||
Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder,
|
Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder,
|
||||||
ViewportCommand, ViewportId, ViewportInfo,
|
ViewportCommand, ViewportId, ViewportInfo,
|
||||||
ahash::{HashMap, HashMapExt},
|
|
||||||
};
|
};
|
||||||
use gilrs::{EventType, Gilrs};
|
use gilrs::{EventType, Gilrs};
|
||||||
use tracing::{error, warn};
|
use tracing::{error, warn};
|
||||||
|
@ -18,12 +18,12 @@ use crate::{
|
||||||
controller::ControllerManager,
|
controller::ControllerManager,
|
||||||
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
||||||
images::ImageProcessor,
|
images::ImageProcessor,
|
||||||
input::{MappingProvider, ShortcutProvider},
|
input::MappingProvider,
|
||||||
memory::MemoryClient,
|
memory::MemoryClient,
|
||||||
persistence::Persistence,
|
persistence::Persistence,
|
||||||
window::{
|
window::{
|
||||||
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
|
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
|
||||||
GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, ShortcutsWindow, WorldWindow,
|
GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -44,7 +44,6 @@ pub struct Application {
|
||||||
client: EmulatorClient,
|
client: EmulatorClient,
|
||||||
proxy: EventLoopProxy<UserEvent>,
|
proxy: EventLoopProxy<UserEvent>,
|
||||||
mappings: MappingProvider,
|
mappings: MappingProvider,
|
||||||
shortcuts: ShortcutProvider,
|
|
||||||
controllers: ControllerManager,
|
controllers: ControllerManager,
|
||||||
memory: Arc<MemoryClient>,
|
memory: Arc<MemoryClient>,
|
||||||
images: ImageProcessor,
|
images: ImageProcessor,
|
||||||
|
@ -64,7 +63,6 @@ impl Application {
|
||||||
let icon = load_icon().ok().map(Arc::new);
|
let icon = load_icon().ok().map(Arc::new);
|
||||||
let persistence = Persistence::new();
|
let persistence = Persistence::new();
|
||||||
let mappings = MappingProvider::new(persistence.clone());
|
let mappings = MappingProvider::new(persistence.clone());
|
||||||
let shortcuts = ShortcutProvider::new(persistence.clone());
|
|
||||||
let controllers = ControllerManager::new(client.clone(), &mappings);
|
let controllers = ControllerManager::new(client.clone(), &mappings);
|
||||||
let memory = Arc::new(MemoryClient::new(client.clone()));
|
let memory = Arc::new(MemoryClient::new(client.clone()));
|
||||||
let images = ImageProcessor::new();
|
let images = ImageProcessor::new();
|
||||||
|
@ -79,7 +77,6 @@ impl Application {
|
||||||
client,
|
client,
|
||||||
proxy,
|
proxy,
|
||||||
mappings,
|
mappings,
|
||||||
shortcuts,
|
|
||||||
memory,
|
memory,
|
||||||
images,
|
images,
|
||||||
controllers,
|
controllers,
|
||||||
|
@ -92,8 +89,7 @@ impl Application {
|
||||||
|
|
||||||
fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) {
|
fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) {
|
||||||
let viewport_id = window.viewport_id();
|
let viewport_id = window.viewport_id();
|
||||||
if let Some(viewport) = self.viewports.get(&viewport_id) {
|
if self.viewports.contains_key(&viewport_id) {
|
||||||
viewport.window.focus_window();
|
|
||||||
return;
|
return;
|
||||||
}
|
}
|
||||||
self.viewports.insert(
|
self.viewports.insert(
|
||||||
|
@ -115,7 +111,6 @@ impl ApplicationHandler<UserEvent> for Application {
|
||||||
self.client.clone(),
|
self.client.clone(),
|
||||||
self.proxy.clone(),
|
self.proxy.clone(),
|
||||||
self.persistence.clone(),
|
self.persistence.clone(),
|
||||||
self.shortcuts.clone(),
|
|
||||||
SimId::Player1,
|
SimId::Player1,
|
||||||
);
|
);
|
||||||
self.open(event_loop, Box::new(app));
|
self.open(event_loop, Box::new(app));
|
||||||
|
@ -251,16 +246,11 @@ impl ApplicationHandler<UserEvent> for Application {
|
||||||
let input = InputWindow::new(self.mappings.clone());
|
let input = InputWindow::new(self.mappings.clone());
|
||||||
self.open(event_loop, Box::new(input));
|
self.open(event_loop, Box::new(input));
|
||||||
}
|
}
|
||||||
UserEvent::OpenShortcuts => {
|
|
||||||
let shortcuts = ShortcutsWindow::new(self.shortcuts.clone());
|
|
||||||
self.open(event_loop, Box::new(shortcuts));
|
|
||||||
}
|
|
||||||
UserEvent::OpenPlayer2 => {
|
UserEvent::OpenPlayer2 => {
|
||||||
let p2 = GameWindow::new(
|
let p2 = GameWindow::new(
|
||||||
self.client.clone(),
|
self.client.clone(),
|
||||||
self.proxy.clone(),
|
self.proxy.clone(),
|
||||||
self.persistence.clone(),
|
self.persistence.clone(),
|
||||||
self.shortcuts.clone(),
|
|
||||||
SimId::Player2,
|
SimId::Player2,
|
||||||
);
|
);
|
||||||
self.open(event_loop, Box::new(p2));
|
self.open(event_loop, Box::new(p2));
|
||||||
|
@ -513,7 +503,6 @@ pub enum UserEvent {
|
||||||
OpenRegisters(SimId),
|
OpenRegisters(SimId),
|
||||||
OpenDebugger(SimId),
|
OpenDebugger(SimId),
|
||||||
OpenInput,
|
OpenInput,
|
||||||
OpenShortcuts,
|
|
||||||
OpenPlayer2,
|
OpenPlayer2,
|
||||||
Quit(SimId),
|
Quit(SimId),
|
||||||
}
|
}
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
use std::time::Duration;
|
use std::time::Duration;
|
||||||
|
|
||||||
use anyhow::{Result, bail};
|
use anyhow::{bail, Result};
|
||||||
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
|
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
|
||||||
use itertools::Itertools;
|
use itertools::Itertools;
|
||||||
use rubato::{FftFixedInOut, Resampler};
|
use rubato::{FftFixedInOut, Resampler};
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
use std::sync::{Arc, RwLock};
|
use std::sync::{Arc, RwLock};
|
||||||
|
|
||||||
use gilrs::{Event as GamepadEvent, EventType, GamepadId, ev::Code};
|
use gilrs::{ev::Code, Event as GamepadEvent, EventType, GamepadId};
|
||||||
use winit::{
|
use winit::{
|
||||||
event::{ElementState, KeyEvent},
|
event::{ElementState, KeyEvent},
|
||||||
keyboard::PhysicalKey,
|
keyboard::PhysicalKey,
|
||||||
|
|
|
@ -5,9 +5,9 @@ use std::{
|
||||||
io::{Read, Seek, SeekFrom, Write},
|
io::{Read, Seek, SeekFrom, Write},
|
||||||
path::{Path, PathBuf},
|
path::{Path, PathBuf},
|
||||||
sync::{
|
sync::{
|
||||||
Arc, Weak,
|
|
||||||
atomic::{AtomicBool, Ordering},
|
atomic::{AtomicBool, Ordering},
|
||||||
mpsc::{self, RecvError, TryRecvError},
|
mpsc::{self, RecvError, TryRecvError},
|
||||||
|
Arc, Weak,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -22,7 +22,7 @@ use crate::{
|
||||||
graphics::TextureSink,
|
graphics::TextureSink,
|
||||||
memory::{MemoryRange, MemoryRegion},
|
memory::{MemoryRange, MemoryRegion},
|
||||||
};
|
};
|
||||||
use shrooms_vb_core::{EXPECTED_FRAME_SIZE, Sim, StopReason};
|
use shrooms_vb_core::{Sim, StopReason, EXPECTED_FRAME_SIZE};
|
||||||
pub use shrooms_vb_core::{VBKey, VBRegister, VBWatchpointType};
|
pub use shrooms_vb_core::{VBKey, VBRegister, VBWatchpointType};
|
||||||
|
|
||||||
mod address_set;
|
mod address_set;
|
||||||
|
@ -291,26 +291,6 @@ impl Emulator {
|
||||||
);
|
);
|
||||||
}
|
}
|
||||||
|
|
||||||
fn frame_advance(&mut self) {
|
|
||||||
if self
|
|
||||||
.state
|
|
||||||
.compare_exchange(
|
|
||||||
EmulatorState::Paused,
|
|
||||||
EmulatorState::Stepping,
|
|
||||||
Ordering::AcqRel,
|
|
||||||
Ordering::Acquire,
|
|
||||||
)
|
|
||||||
.is_err_and(|s| s == EmulatorState::Running)
|
|
||||||
{
|
|
||||||
let _ = self.state.compare_exchange(
|
|
||||||
EmulatorState::Running,
|
|
||||||
EmulatorState::Stepping,
|
|
||||||
Ordering::AcqRel,
|
|
||||||
Ordering::Relaxed,
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
|
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
|
||||||
let sim = self.sims.get_mut(sim_id.to_index());
|
let sim = self.sims.get_mut(sim_id.to_index());
|
||||||
let cart = self.carts[sim_id.to_index()].as_mut();
|
let cart = self.carts[sim_id.to_index()].as_mut();
|
||||||
|
@ -386,7 +366,6 @@ impl Emulator {
|
||||||
debugger.stop_reason = None;
|
debugger.stop_reason = None;
|
||||||
true
|
true
|
||||||
}
|
}
|
||||||
|
|
||||||
fn debug_step(&mut self, sim_id: SimId) {
|
fn debug_step(&mut self, sim_id: SimId) {
|
||||||
if self.debug_continue(sim_id) {
|
if self.debug_continue(sim_id) {
|
||||||
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
||||||
|
@ -449,7 +428,7 @@ impl Emulator {
|
||||||
// Don't emulate if the state is "paused", or if any sim is paused in the debugger
|
// Don't emulate if the state is "paused", or if any sim is paused in the debugger
|
||||||
let running = match state {
|
let running = match state {
|
||||||
EmulatorState::Paused => false,
|
EmulatorState::Paused => false,
|
||||||
EmulatorState::Running | EmulatorState::Stepping => true,
|
EmulatorState::Running => true,
|
||||||
EmulatorState::Debugging => self.debuggers.values().all(|d| d.stop_reason.is_none()),
|
EmulatorState::Debugging => self.debuggers.values().all(|d| d.stop_reason.is_none()),
|
||||||
};
|
};
|
||||||
let p1_running = running && p1_state == SimState::Ready;
|
let p1_running = running && p1_state == SimState::Ready;
|
||||||
|
@ -463,10 +442,6 @@ impl Emulator {
|
||||||
self.sims[SimId::Player2.to_index()].emulate();
|
self.sims[SimId::Player2.to_index()].emulate();
|
||||||
}
|
}
|
||||||
|
|
||||||
if state == EmulatorState::Stepping {
|
|
||||||
self.state.store(EmulatorState::Paused, Ordering::Release);
|
|
||||||
}
|
|
||||||
|
|
||||||
// Debug state
|
// Debug state
|
||||||
if state == EmulatorState::Debugging {
|
if state == EmulatorState::Debugging {
|
||||||
for sim_id in SimId::values() {
|
for sim_id in SimId::values() {
|
||||||
|
@ -564,9 +539,6 @@ impl Emulator {
|
||||||
EmulatorCommand::Resume => {
|
EmulatorCommand::Resume => {
|
||||||
self.resume_sims();
|
self.resume_sims();
|
||||||
}
|
}
|
||||||
EmulatorCommand::FrameAdvance => {
|
|
||||||
self.frame_advance();
|
|
||||||
}
|
|
||||||
EmulatorCommand::StartDebugging(sim_id, debugger) => {
|
EmulatorCommand::StartDebugging(sim_id, debugger) => {
|
||||||
self.start_debugging(sim_id, debugger);
|
self.start_debugging(sim_id, debugger);
|
||||||
}
|
}
|
||||||
|
@ -693,7 +665,6 @@ pub enum EmulatorCommand {
|
||||||
StopSecondSim,
|
StopSecondSim,
|
||||||
Pause,
|
Pause,
|
||||||
Resume,
|
Resume,
|
||||||
FrameAdvance,
|
|
||||||
StartDebugging(SimId, DebugSender),
|
StartDebugging(SimId, DebugSender),
|
||||||
StopDebugging(SimId),
|
StopDebugging(SimId),
|
||||||
DebugInterrupt(SimId),
|
DebugInterrupt(SimId),
|
||||||
|
@ -729,7 +700,6 @@ pub enum SimState {
|
||||||
pub enum EmulatorState {
|
pub enum EmulatorState {
|
||||||
Paused,
|
Paused,
|
||||||
Running,
|
Running,
|
||||||
Stepping,
|
|
||||||
Debugging,
|
Debugging,
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
use std::{ffi::c_void, ptr, slice};
|
use std::{ffi::c_void, ptr, slice};
|
||||||
|
|
||||||
use anyhow::{Result, anyhow};
|
use anyhow::{anyhow, Result};
|
||||||
use bitflags::bitflags;
|
use bitflags::bitflags;
|
||||||
use num_derive::{FromPrimitive, ToPrimitive};
|
use num_derive::{FromPrimitive, ToPrimitive};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
@ -91,7 +91,7 @@ type OnWrite = extern "C" fn(
|
||||||
) -> c_int;
|
) -> c_int;
|
||||||
|
|
||||||
#[link(name = "vb")]
|
#[link(name = "vb")]
|
||||||
unsafe extern "C" {
|
extern "C" {
|
||||||
#[link_name = "vbEmulate"]
|
#[link_name = "vbEmulate"]
|
||||||
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
|
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
|
||||||
#[link_name = "vbEmulateEx"]
|
#[link_name = "vbEmulateEx"]
|
||||||
|
@ -170,7 +170,7 @@ unsafe extern "C" {
|
||||||
fn vb_write(sim: *mut VB, address: u32, _type: VBDataType, value: i32) -> i32;
|
fn vb_write(sim: *mut VB, address: u32, _type: VBDataType, value: i32) -> i32;
|
||||||
}
|
}
|
||||||
|
|
||||||
#[unsafe(no_mangle)]
|
#[no_mangle]
|
||||||
extern "C" fn on_frame(sim: *mut VB) -> c_int {
|
extern "C" fn on_frame(sim: *mut VB) -> c_int {
|
||||||
// SAFETY: the *mut VB owns its userdata.
|
// SAFETY: the *mut VB owns its userdata.
|
||||||
// There is no way for the userdata to be null or otherwise invalid.
|
// There is no way for the userdata to be null or otherwise invalid.
|
||||||
|
@ -179,7 +179,7 @@ extern "C" fn on_frame(sim: *mut VB) -> c_int {
|
||||||
1
|
1
|
||||||
}
|
}
|
||||||
|
|
||||||
#[unsafe(no_mangle)]
|
#[no_mangle]
|
||||||
extern "C" fn on_execute(sim: *mut VB, address: u32, _code: *const u16, _length: c_int) -> c_int {
|
extern "C" fn on_execute(sim: *mut VB, address: u32, _code: *const u16, _length: c_int) -> c_int {
|
||||||
// SAFETY: the *mut VB owns its userdata.
|
// SAFETY: the *mut VB owns its userdata.
|
||||||
// There is no way for the userdata to be null or otherwise invalid.
|
// There is no way for the userdata to be null or otherwise invalid.
|
||||||
|
@ -196,10 +196,14 @@ extern "C" fn on_execute(sim: *mut VB, address: u32, _code: *const u16, _length:
|
||||||
stopped = true;
|
stopped = true;
|
||||||
}
|
}
|
||||||
|
|
||||||
if stopped { 1 } else { 0 }
|
if stopped {
|
||||||
|
1
|
||||||
|
} else {
|
||||||
|
0
|
||||||
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
#[unsafe(no_mangle)]
|
#[no_mangle]
|
||||||
extern "C" fn on_read(
|
extern "C" fn on_read(
|
||||||
sim: *mut VB,
|
sim: *mut VB,
|
||||||
address: u32,
|
address: u32,
|
||||||
|
@ -225,7 +229,7 @@ extern "C" fn on_read(
|
||||||
0
|
0
|
||||||
}
|
}
|
||||||
|
|
||||||
#[unsafe(no_mangle)]
|
#[no_mangle]
|
||||||
extern "C" fn on_write(
|
extern "C" fn on_write(
|
||||||
sim: *mut VB,
|
sim: *mut VB,
|
||||||
address: u32,
|
address: u32,
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
use anyhow::{Result, bail};
|
use anyhow::{bail, Result};
|
||||||
use registers::REGISTERS;
|
use registers::REGISTERS;
|
||||||
use request::{Request, RequestKind, RequestSource};
|
use request::{Request, RequestKind, RequestSource};
|
||||||
use response::Response;
|
use response::Response;
|
||||||
|
@ -12,7 +12,7 @@ use tokio::{
|
||||||
pin, select,
|
pin, select,
|
||||||
sync::{mpsc, oneshot},
|
sync::{mpsc, oneshot},
|
||||||
};
|
};
|
||||||
use tracing::{Level, debug, enabled, error, info};
|
use tracing::{debug, enabled, error, info, Level};
|
||||||
|
|
||||||
use crate::emulator::{
|
use crate::emulator::{
|
||||||
DebugEvent, DebugStopReason, EmulatorClient, EmulatorCommand, SimId, VBWatchpointType,
|
DebugEvent, DebugStopReason, EmulatorClient, EmulatorCommand, SimId, VBWatchpointType,
|
||||||
|
|
|
@ -1,4 +1,4 @@
|
||||||
use anyhow::{Result, bail};
|
use anyhow::{bail, Result};
|
||||||
use atoi::FromRadix16;
|
use atoi::FromRadix16;
|
||||||
use tokio::io::{AsyncRead, AsyncReadExt as _};
|
use tokio::io::{AsyncRead, AsyncReadExt as _};
|
||||||
|
|
||||||
|
|
|
@ -1,13 +1,12 @@
|
||||||
use std::{
|
use std::{
|
||||||
sync::{
|
sync::{
|
||||||
Arc, Mutex, MutexGuard,
|
|
||||||
atomic::{AtomicU64, Ordering},
|
atomic::{AtomicU64, Ordering},
|
||||||
mpsc,
|
mpsc, Arc, Mutex, MutexGuard,
|
||||||
},
|
},
|
||||||
thread,
|
thread,
|
||||||
};
|
};
|
||||||
|
|
||||||
use anyhow::{Result, bail};
|
use anyhow::{bail, Result};
|
||||||
use itertools::Itertools as _;
|
use itertools::Itertools as _;
|
||||||
use wgpu::{
|
use wgpu::{
|
||||||
Device, Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture,
|
Device, Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture,
|
||||||
|
|
|
@ -7,9 +7,9 @@ use std::{
|
||||||
};
|
};
|
||||||
|
|
||||||
use egui::{
|
use egui::{
|
||||||
Color32, ColorImage, TextureHandle, TextureOptions,
|
|
||||||
epaint::ImageDelta,
|
epaint::ImageDelta,
|
||||||
load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
|
load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
|
||||||
|
Color32, ColorImage, TextureHandle, TextureOptions,
|
||||||
};
|
};
|
||||||
use tokio::{sync::mpsc, time::timeout};
|
use tokio::{sync::mpsc, time::timeout};
|
||||||
|
|
||||||
|
|
210
src/input.rs
210
src/input.rs
|
@ -1,14 +1,12 @@
|
||||||
use std::{
|
use std::{
|
||||||
cmp::Ordering,
|
collections::{hash_map::Entry, HashMap},
|
||||||
collections::{HashMap, HashSet, hash_map::Entry},
|
|
||||||
fmt::Display,
|
fmt::Display,
|
||||||
str::FromStr,
|
str::FromStr,
|
||||||
sync::{Arc, Mutex, RwLock},
|
sync::{Arc, RwLock},
|
||||||
};
|
};
|
||||||
|
|
||||||
use anyhow::anyhow;
|
use anyhow::anyhow;
|
||||||
use egui::{Key, KeyboardShortcut, Modifiers};
|
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
|
||||||
use gilrs::{Axis, Button, Gamepad, GamepadId, ev::Code};
|
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
use winit::keyboard::{KeyCode, PhysicalKey};
|
||||||
|
|
||||||
|
@ -456,205 +454,3 @@ struct PersistedGamepadMapping {
|
||||||
default_buttons: Vec<(Code, VBKey)>,
|
default_buttons: Vec<(Code, VBKey)>,
|
||||||
default_axes: Vec<(Code, (VBKey, VBKey))>,
|
default_axes: Vec<(Code, (VBKey, VBKey))>,
|
||||||
}
|
}
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize)]
|
|
||||||
pub struct Shortcut {
|
|
||||||
pub shortcut: KeyboardShortcut,
|
|
||||||
pub command: Command,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
|
|
||||||
pub enum Command {
|
|
||||||
OpenRom,
|
|
||||||
Quit,
|
|
||||||
FrameAdvance,
|
|
||||||
Reset,
|
|
||||||
PauseResume,
|
|
||||||
// if you update this, update Command::all and add a default
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Command {
|
|
||||||
pub fn all() -> [Self; 5] {
|
|
||||||
[
|
|
||||||
Self::OpenRom,
|
|
||||||
Self::Quit,
|
|
||||||
Self::PauseResume,
|
|
||||||
Self::Reset,
|
|
||||||
Self::FrameAdvance,
|
|
||||||
]
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn name(self) -> &'static str {
|
|
||||||
match self {
|
|
||||||
Self::OpenRom => "Open ROM",
|
|
||||||
Self::Quit => "Exit",
|
|
||||||
Self::PauseResume => "Pause/Resume",
|
|
||||||
Self::Reset => "Reset",
|
|
||||||
Self::FrameAdvance => "Frame Advance",
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Display for Command {
|
|
||||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
|
||||||
f.write_str(self.name())
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
struct Shortcuts {
|
|
||||||
all: Vec<(Command, KeyboardShortcut)>,
|
|
||||||
by_command: HashMap<Command, KeyboardShortcut>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Default for Shortcuts {
|
|
||||||
fn default() -> Self {
|
|
||||||
let mut shortcuts = Shortcuts {
|
|
||||||
all: vec![],
|
|
||||||
by_command: HashMap::new(),
|
|
||||||
};
|
|
||||||
shortcuts.set(
|
|
||||||
Command::OpenRom,
|
|
||||||
KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
|
|
||||||
);
|
|
||||||
shortcuts.set(
|
|
||||||
Command::Quit,
|
|
||||||
KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
|
|
||||||
);
|
|
||||||
shortcuts.set(
|
|
||||||
Command::PauseResume,
|
|
||||||
KeyboardShortcut::new(Modifiers::NONE, Key::F5),
|
|
||||||
);
|
|
||||||
shortcuts.set(
|
|
||||||
Command::Reset,
|
|
||||||
KeyboardShortcut::new(Modifiers::SHIFT, Key::F5),
|
|
||||||
);
|
|
||||||
shortcuts.set(
|
|
||||||
Command::FrameAdvance,
|
|
||||||
KeyboardShortcut::new(Modifiers::NONE, Key::F6),
|
|
||||||
);
|
|
||||||
shortcuts
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl Shortcuts {
|
|
||||||
fn set(&mut self, command: Command, shortcut: KeyboardShortcut) {
|
|
||||||
if self.by_command.insert(command, shortcut).is_some() {
|
|
||||||
for (cmd, sht) in &mut self.all {
|
|
||||||
if *cmd == command {
|
|
||||||
*sht = shortcut;
|
|
||||||
break;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
} else {
|
|
||||||
self.all.push((command, shortcut));
|
|
||||||
}
|
|
||||||
self.all.sort_by(|l, r| order_shortcut(l.1, r.1));
|
|
||||||
}
|
|
||||||
|
|
||||||
fn unset(&mut self, command: Command) {
|
|
||||||
if self.by_command.remove(&command).is_some() {
|
|
||||||
self.all.retain(|(c, _)| *c != command);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn save(&self) -> PersistedShortcuts {
|
|
||||||
let mut shortcuts = PersistedShortcuts { shortcuts: vec![] };
|
|
||||||
for command in Command::all() {
|
|
||||||
let shortcut = self.by_command.get(&command).copied();
|
|
||||||
shortcuts.shortcuts.push((command, shortcut));
|
|
||||||
}
|
|
||||||
shortcuts
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn order_shortcut(left: KeyboardShortcut, right: KeyboardShortcut) -> Ordering {
|
|
||||||
left.logical_key.cmp(&right.logical_key).then_with(|| {
|
|
||||||
specificity(left.modifiers)
|
|
||||||
.cmp(&specificity(right.modifiers))
|
|
||||||
.reverse()
|
|
||||||
})
|
|
||||||
}
|
|
||||||
|
|
||||||
fn specificity(modifiers: egui::Modifiers) -> usize {
|
|
||||||
let mut mods = 0;
|
|
||||||
if modifiers.alt {
|
|
||||||
mods += 1;
|
|
||||||
}
|
|
||||||
if modifiers.command || modifiers.ctrl {
|
|
||||||
mods += 1;
|
|
||||||
}
|
|
||||||
if modifiers.shift {
|
|
||||||
mods += 1;
|
|
||||||
}
|
|
||||||
mods
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Serialize, Deserialize)]
|
|
||||||
struct PersistedShortcuts {
|
|
||||||
shortcuts: Vec<(Command, Option<KeyboardShortcut>)>,
|
|
||||||
}
|
|
||||||
|
|
||||||
#[derive(Clone)]
|
|
||||||
pub struct ShortcutProvider {
|
|
||||||
persistence: Persistence,
|
|
||||||
shortcuts: Arc<Mutex<Shortcuts>>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ShortcutProvider {
|
|
||||||
pub fn new(persistence: Persistence) -> Self {
|
|
||||||
let mut shortcuts = Shortcuts::default();
|
|
||||||
if let Ok(saved) = persistence.load_config::<PersistedShortcuts>("shortcuts") {
|
|
||||||
for (command, shortcut) in saved.shortcuts {
|
|
||||||
if let Some(shortcut) = shortcut {
|
|
||||||
shortcuts.set(command, shortcut);
|
|
||||||
} else {
|
|
||||||
shortcuts.unset(command);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Self {
|
|
||||||
persistence,
|
|
||||||
shortcuts: Arc::new(Mutex::new(shortcuts)),
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn shortcut_for(&self, command: Command) -> Option<KeyboardShortcut> {
|
|
||||||
let lock = self.shortcuts.lock().unwrap();
|
|
||||||
lock.by_command.get(&command).copied()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn consume_all(&self, input: &mut egui::InputState) -> HashSet<Command> {
|
|
||||||
let lock = self.shortcuts.lock().unwrap();
|
|
||||||
lock.all
|
|
||||||
.iter()
|
|
||||||
.filter_map(|(command, shortcut)| input.consume_shortcut(shortcut).then_some(*command))
|
|
||||||
.collect()
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn set(&self, command: Command, shortcut: KeyboardShortcut) {
|
|
||||||
let updated = {
|
|
||||||
let mut lock = self.shortcuts.lock().unwrap();
|
|
||||||
lock.set(command, shortcut);
|
|
||||||
lock.save()
|
|
||||||
};
|
|
||||||
let _ = self.persistence.save_config("shortcuts", &updated);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn unset(&self, command: Command) {
|
|
||||||
let updated = {
|
|
||||||
let mut lock = self.shortcuts.lock().unwrap();
|
|
||||||
lock.unset(command);
|
|
||||||
lock.save()
|
|
||||||
};
|
|
||||||
let _ = self.persistence.save_config("shortcuts", &updated);
|
|
||||||
}
|
|
||||||
|
|
||||||
pub fn reset(&self) {
|
|
||||||
let updated = {
|
|
||||||
let mut lock = self.shortcuts.lock().unwrap();
|
|
||||||
*lock = Shortcuts::default();
|
|
||||||
lock.save()
|
|
||||||
};
|
|
||||||
let _ = self.persistence.save_config("shortcuts", &updated);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
|
@ -3,13 +3,13 @@
|
||||||
|
|
||||||
use std::{path::PathBuf, process, time::SystemTime};
|
use std::{path::PathBuf, process, time::SystemTime};
|
||||||
|
|
||||||
use anyhow::{Result, bail};
|
use anyhow::{bail, Result};
|
||||||
use app::Application;
|
use app::Application;
|
||||||
use clap::Parser;
|
use clap::Parser;
|
||||||
use emulator::EmulatorBuilder;
|
use emulator::EmulatorBuilder;
|
||||||
use thread_priority::{ThreadBuilder, ThreadPriority};
|
use thread_priority::{ThreadBuilder, ThreadPriority};
|
||||||
use tracing::error;
|
use tracing::error;
|
||||||
use tracing_subscriber::{EnvFilter, Layer, layer::SubscriberExt, util::SubscriberInitExt};
|
use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt, EnvFilter, Layer};
|
||||||
use winit::event_loop::{ControlFlow, EventLoop};
|
use winit::event_loop::{ControlFlow, EventLoop};
|
||||||
|
|
||||||
mod app;
|
mod app;
|
||||||
|
|
|
@ -2,7 +2,7 @@ use std::{
|
||||||
collections::HashMap,
|
collections::HashMap,
|
||||||
fmt::Debug,
|
fmt::Debug,
|
||||||
iter::FusedIterator,
|
iter::FusedIterator,
|
||||||
sync::{Arc, Mutex, RwLock, RwLockReadGuard, TryLockError, Weak, atomic::AtomicU64},
|
sync::{atomic::AtomicU64, Arc, Mutex, RwLock, RwLockReadGuard, TryLockError, Weak},
|
||||||
};
|
};
|
||||||
|
|
||||||
use bytemuck::BoxBytes;
|
use bytemuck::BoxBytes;
|
||||||
|
@ -223,7 +223,7 @@ impl MemoryRegion {
|
||||||
.iter()
|
.iter()
|
||||||
.map(|i| i.load(std::sync::atomic::Ordering::Acquire))
|
.map(|i| i.load(std::sync::atomic::Ordering::Acquire))
|
||||||
.enumerate()
|
.enumerate()
|
||||||
.max_by_key(|(_, g)| *g)
|
.max_by_key(|(_, gen)| *gen)
|
||||||
.map(|(i, _)| i)
|
.map(|(i, _)| i)
|
||||||
.unwrap();
|
.unwrap();
|
||||||
let inner = match self.bufs[newest_index].try_read() {
|
let inner = match self.bufs[newest_index].try_read() {
|
||||||
|
|
|
@ -1,6 +1,6 @@
|
||||||
use std::{fs, path::PathBuf};
|
use std::{fs, path::PathBuf};
|
||||||
|
|
||||||
use anyhow::{Result, bail};
|
use anyhow::{bail, Result};
|
||||||
use directories::ProjectDirs;
|
use directories::ProjectDirs;
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
|
|
||||||
|
|
|
@ -3,7 +3,6 @@ use egui::{Context, ViewportBuilder, ViewportId};
|
||||||
pub use game::GameWindow;
|
pub use game::GameWindow;
|
||||||
pub use gdb::GdbServerWindow;
|
pub use gdb::GdbServerWindow;
|
||||||
pub use input::InputWindow;
|
pub use input::InputWindow;
|
||||||
pub use shortcuts::ShortcutsWindow;
|
|
||||||
pub use vip::{
|
pub use vip::{
|
||||||
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
|
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
|
||||||
};
|
};
|
||||||
|
@ -16,7 +15,6 @@ mod game;
|
||||||
mod game_screen;
|
mod game_screen;
|
||||||
mod gdb;
|
mod gdb;
|
||||||
mod input;
|
mod input;
|
||||||
mod shortcuts;
|
|
||||||
mod utils;
|
mod utils;
|
||||||
mod vip;
|
mod vip;
|
||||||
|
|
||||||
|
|
|
@ -3,21 +3,20 @@ use std::sync::mpsc;
|
||||||
use crate::{
|
use crate::{
|
||||||
app::UserEvent,
|
app::UserEvent,
|
||||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||||
input::{Command, ShortcutProvider},
|
|
||||||
persistence::Persistence,
|
persistence::Persistence,
|
||||||
};
|
};
|
||||||
use egui::{
|
use egui::{
|
||||||
Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui, Vec2,
|
menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui,
|
||||||
ViewportBuilder, ViewportCommand, ViewportId, Window, menu,
|
Vec2, ViewportBuilder, ViewportCommand, ViewportId, Window,
|
||||||
};
|
};
|
||||||
use egui_toast::{Toast, Toasts};
|
use egui_toast::{Toast, Toasts};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use winit::event_loop::EventLoopProxy;
|
use winit::event_loop::EventLoopProxy;
|
||||||
|
|
||||||
use super::{
|
use super::{
|
||||||
AppWindow,
|
|
||||||
game_screen::{DisplayMode, GameScreen},
|
game_screen::{DisplayMode, GameScreen},
|
||||||
utils::UiExt as _,
|
utils::UiExt as _,
|
||||||
|
AppWindow,
|
||||||
};
|
};
|
||||||
|
|
||||||
const COLOR_PRESETS: [[Color32; 2]; 3] = [
|
const COLOR_PRESETS: [[Color32; 2]; 3] = [
|
||||||
|
@ -39,7 +38,6 @@ pub struct GameWindow {
|
||||||
client: EmulatorClient,
|
client: EmulatorClient,
|
||||||
proxy: EventLoopProxy<UserEvent>,
|
proxy: EventLoopProxy<UserEvent>,
|
||||||
persistence: Persistence,
|
persistence: Persistence,
|
||||||
shortcuts: ShortcutProvider,
|
|
||||||
sim_id: SimId,
|
sim_id: SimId,
|
||||||
config: GameConfig,
|
config: GameConfig,
|
||||||
screen: Option<GameScreen>,
|
screen: Option<GameScreen>,
|
||||||
|
@ -52,7 +50,6 @@ impl GameWindow {
|
||||||
client: EmulatorClient,
|
client: EmulatorClient,
|
||||||
proxy: EventLoopProxy<UserEvent>,
|
proxy: EventLoopProxy<UserEvent>,
|
||||||
persistence: Persistence,
|
persistence: Persistence,
|
||||||
shortcuts: ShortcutProvider,
|
|
||||||
sim_id: SimId,
|
sim_id: SimId,
|
||||||
) -> Self {
|
) -> Self {
|
||||||
let config = load_config(&persistence, sim_id);
|
let config = load_config(&persistence, sim_id);
|
||||||
|
@ -60,7 +57,6 @@ impl GameWindow {
|
||||||
client,
|
client,
|
||||||
proxy,
|
proxy,
|
||||||
persistence,
|
persistence,
|
||||||
shortcuts,
|
|
||||||
sim_id,
|
sim_id,
|
||||||
config,
|
config,
|
||||||
screen: None,
|
screen: None,
|
||||||
|
@ -70,53 +66,8 @@ impl GameWindow {
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
||||||
let state = self.client.emulator_state();
|
|
||||||
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
|
|
||||||
let can_pause = is_ready && state == EmulatorState::Running;
|
|
||||||
let can_resume = is_ready && state == EmulatorState::Paused;
|
|
||||||
let can_frame_advance = is_ready && state != EmulatorState::Debugging;
|
|
||||||
|
|
||||||
for command in ui.input_mut(|input| self.shortcuts.consume_all(input)) {
|
|
||||||
match command {
|
|
||||||
Command::OpenRom => {
|
|
||||||
let rom = rfd::FileDialog::new()
|
|
||||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
|
||||||
.pick_file();
|
|
||||||
if let Some(path) = rom {
|
|
||||||
self.client
|
|
||||||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Command::Quit => {
|
|
||||||
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
|
||||||
}
|
|
||||||
Command::PauseResume => {
|
|
||||||
if state == EmulatorState::Paused && can_resume {
|
|
||||||
self.client.send_command(EmulatorCommand::Resume);
|
|
||||||
}
|
|
||||||
if state == EmulatorState::Running && can_pause {
|
|
||||||
self.client.send_command(EmulatorCommand::Pause);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Command::Reset => {
|
|
||||||
if is_ready {
|
|
||||||
self.client
|
|
||||||
.send_command(EmulatorCommand::Reset(self.sim_id));
|
|
||||||
}
|
|
||||||
}
|
|
||||||
Command::FrameAdvance => {
|
|
||||||
if can_frame_advance {
|
|
||||||
self.client.send_command(EmulatorCommand::FrameAdvance);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
ui.menu_button("ROM", |ui| {
|
ui.menu_button("ROM", |ui| {
|
||||||
if ui
|
if ui.button("Open ROM").clicked() {
|
||||||
.add(self.button_for(ui.ctx(), "Open ROM", Command::OpenRom))
|
|
||||||
.clicked()
|
|
||||||
{
|
|
||||||
let rom = rfd::FileDialog::new()
|
let rom = rfd::FileDialog::new()
|
||||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||||
.pick_file();
|
.pick_file();
|
||||||
|
@ -126,54 +77,29 @@ impl GameWindow {
|
||||||
}
|
}
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
if ui
|
if ui.button("Quit").clicked() {
|
||||||
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
|
|
||||||
.clicked()
|
|
||||||
{
|
|
||||||
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
ui.menu_button("Emulation", |ui| {
|
ui.menu_button("Emulation", |ui| {
|
||||||
|
let state = self.client.emulator_state();
|
||||||
|
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
|
||||||
|
let can_pause = is_ready && state == EmulatorState::Running;
|
||||||
|
let can_resume = is_ready && state == EmulatorState::Paused;
|
||||||
if state == EmulatorState::Running {
|
if state == EmulatorState::Running {
|
||||||
if ui
|
if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
|
||||||
.add_enabled(
|
|
||||||
can_pause,
|
|
||||||
self.button_for(ui.ctx(), "Pause", Command::PauseResume),
|
|
||||||
)
|
|
||||||
.clicked()
|
|
||||||
{
|
|
||||||
self.client.send_command(EmulatorCommand::Pause);
|
self.client.send_command(EmulatorCommand::Pause);
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
} else if ui
|
} else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() {
|
||||||
.add_enabled(
|
|
||||||
can_resume,
|
|
||||||
self.button_for(ui.ctx(), "Resume", Command::PauseResume),
|
|
||||||
)
|
|
||||||
.clicked()
|
|
||||||
{
|
|
||||||
self.client.send_command(EmulatorCommand::Resume);
|
self.client.send_command(EmulatorCommand::Resume);
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
if ui
|
if ui.add_enabled(is_ready, Button::new("Reset")).clicked() {
|
||||||
.add_enabled(is_ready, self.button_for(ui.ctx(), "Reset", Command::Reset))
|
|
||||||
.clicked()
|
|
||||||
{
|
|
||||||
self.client
|
self.client
|
||||||
.send_command(EmulatorCommand::Reset(self.sim_id));
|
.send_command(EmulatorCommand::Reset(self.sim_id));
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
ui.separator();
|
|
||||||
if ui
|
|
||||||
.add_enabled(
|
|
||||||
can_frame_advance,
|
|
||||||
self.button_for(ui.ctx(), "Frame Advance", Command::FrameAdvance),
|
|
||||||
)
|
|
||||||
.clicked()
|
|
||||||
{
|
|
||||||
self.client.send_command(EmulatorCommand::FrameAdvance);
|
|
||||||
ui.close_menu();
|
|
||||||
}
|
|
||||||
});
|
});
|
||||||
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
||||||
ui.menu_button("Multiplayer", |ui| {
|
ui.menu_button("Multiplayer", |ui| {
|
||||||
|
@ -358,10 +284,6 @@ impl GameWindow {
|
||||||
ui.close_menu();
|
ui.close_menu();
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
if ui.button("Key Shortcuts").clicked() {
|
|
||||||
self.proxy.send_event(UserEvent::OpenShortcuts).unwrap();
|
|
||||||
ui.close_menu();
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn show_color_picker(&mut self, ui: &mut Ui) {
|
fn show_color_picker(&mut self, ui: &mut Ui) {
|
||||||
|
@ -403,14 +325,6 @@ impl GameWindow {
|
||||||
}
|
}
|
||||||
self.config = new_config;
|
self.config = new_config;
|
||||||
}
|
}
|
||||||
|
|
||||||
fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button {
|
|
||||||
let button = Button::new(text);
|
|
||||||
match self.shortcuts.shortcut_for(command) {
|
|
||||||
Some(shortcut) => button.shortcut_text(ctx.format_shortcut(&shortcut)),
|
|
||||||
None => button,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
|
|
||||||
fn config_filename(sim_id: SimId) -> &'static str {
|
fn config_filename(sim_id: SimId) -> &'static str {
|
||||||
|
|
|
@ -2,7 +2,7 @@ use std::{collections::HashMap, sync::Arc};
|
||||||
|
|
||||||
use egui::{Color32, Rgba, Vec2, Widget};
|
use egui::{Color32, Rgba, Vec2, Widget};
|
||||||
use serde::{Deserialize, Serialize};
|
use serde::{Deserialize, Serialize};
|
||||||
use wgpu::{BindGroup, BindGroupLayout, Buffer, RenderPipeline, util::DeviceExt as _};
|
use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, Buffer, RenderPipeline};
|
||||||
|
|
||||||
use crate::graphics::TextureSink;
|
use crate::graphics::TextureSink;
|
||||||
|
|
||||||
|
|
|
@ -1,103 +0,0 @@
|
||||||
use egui::{
|
|
||||||
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Ui, ViewportBuilder,
|
|
||||||
ViewportId,
|
|
||||||
};
|
|
||||||
use egui_extras::{Column, TableBuilder};
|
|
||||||
|
|
||||||
use crate::input::{Command, ShortcutProvider};
|
|
||||||
|
|
||||||
use super::AppWindow;
|
|
||||||
|
|
||||||
pub struct ShortcutsWindow {
|
|
||||||
shortcuts: ShortcutProvider,
|
|
||||||
now_binding: Option<Command>,
|
|
||||||
}
|
|
||||||
|
|
||||||
impl ShortcutsWindow {
|
|
||||||
pub fn new(shortcuts: ShortcutProvider) -> Self {
|
|
||||||
Self {
|
|
||||||
shortcuts,
|
|
||||||
now_binding: None,
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
fn show_shortcuts(&mut self, ui: &mut Ui) {
|
|
||||||
ui.horizontal(|ui| {
|
|
||||||
if ui.button("Use defaults").clicked() {
|
|
||||||
self.shortcuts.reset();
|
|
||||||
}
|
|
||||||
});
|
|
||||||
ui.separator();
|
|
||||||
let row_height = ui.spacing().interact_size.y;
|
|
||||||
let width = ui.available_width() - 20.0;
|
|
||||||
TableBuilder::new(ui)
|
|
||||||
.column(Column::exact(width * 0.3))
|
|
||||||
.column(Column::exact(width * 0.5))
|
|
||||||
.column(Column::exact(width * 0.2))
|
|
||||||
.cell_layout(Layout::left_to_right(egui::Align::Center))
|
|
||||||
.body(|mut body| {
|
|
||||||
for command in Command::all() {
|
|
||||||
body.row(row_height, |mut row| {
|
|
||||||
row.col(|ui| {
|
|
||||||
ui.add_sized(ui.available_size(), Label::new(command.name()));
|
|
||||||
});
|
|
||||||
row.col(|ui| {
|
|
||||||
let button = if self.now_binding == Some(command) {
|
|
||||||
Button::new("Binding...")
|
|
||||||
} else if let Some(shortcut) = self.shortcuts.shortcut_for(command) {
|
|
||||||
Button::new(ui.ctx().format_shortcut(&shortcut))
|
|
||||||
} else {
|
|
||||||
Button::new("")
|
|
||||||
};
|
|
||||||
if ui.add_sized(ui.available_size(), button).clicked() {
|
|
||||||
self.now_binding = Some(command);
|
|
||||||
}
|
|
||||||
});
|
|
||||||
row.col(|ui| {
|
|
||||||
if ui
|
|
||||||
.add_sized(ui.available_size(), Button::new("Clear"))
|
|
||||||
.clicked()
|
|
||||||
{
|
|
||||||
self.shortcuts.unset(command);
|
|
||||||
self.now_binding = None;
|
|
||||||
}
|
|
||||||
});
|
|
||||||
});
|
|
||||||
}
|
|
||||||
});
|
|
||||||
if let Some(command) = self.now_binding {
|
|
||||||
if let Some(shortcut) = ui.input_mut(|i| {
|
|
||||||
i.events.iter().find_map(|event| match event {
|
|
||||||
Event::Key {
|
|
||||||
key,
|
|
||||||
pressed: true,
|
|
||||||
modifiers,
|
|
||||||
..
|
|
||||||
} => Some(KeyboardShortcut::new(*modifiers, *key)),
|
|
||||||
_ => None,
|
|
||||||
})
|
|
||||||
}) {
|
|
||||||
self.shortcuts.set(command, shortcut);
|
|
||||||
self.now_binding = None;
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
|
|
||||||
impl AppWindow for ShortcutsWindow {
|
|
||||||
fn viewport_id(&self) -> ViewportId {
|
|
||||||
ViewportId::from_hash_of("shortcuts")
|
|
||||||
}
|
|
||||||
|
|
||||||
fn initial_viewport(&self) -> ViewportBuilder {
|
|
||||||
ViewportBuilder::default()
|
|
||||||
.with_title("Keyboard Shortcuts")
|
|
||||||
.with_inner_size((400.0, 400.0))
|
|
||||||
}
|
|
||||||
|
|
||||||
fn show(&mut self, ctx: &Context) {
|
|
||||||
CentralPanel::default().show(ctx, |ui| {
|
|
||||||
self.show_shortcuts(ui);
|
|
||||||
});
|
|
||||||
}
|
|
||||||
}
|
|
|
@ -6,9 +6,9 @@ use std::{
|
||||||
|
|
||||||
use atoi::FromRadix16;
|
use atoi::FromRadix16;
|
||||||
use egui::{
|
use egui::{
|
||||||
Align, Color32, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response, RichText,
|
ecolor::HexColor, Align, Color32, CursorIcon, Event, Frame, Key, Layout, Margin, Rect,
|
||||||
Rounding, Sense, Shape, Stroke, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
|
Response, RichText, Rounding, Sense, Shape, Stroke, TextEdit, Ui, UiBuilder, Vec2, Widget,
|
||||||
ecolor::HexColor,
|
WidgetText,
|
||||||
};
|
};
|
||||||
use num_traits::{CheckedAdd, CheckedSub, One};
|
use num_traits::{CheckedAdd, CheckedSub, One};
|
||||||
|
|
||||||
|
@ -119,20 +119,20 @@ pub trait Number:
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
impl<
|
impl<
|
||||||
T: Copy
|
T: Copy
|
||||||
+ One
|
+ One
|
||||||
+ CheckedAdd
|
+ CheckedAdd
|
||||||
+ CheckedSub
|
+ CheckedSub
|
||||||
+ Eq
|
+ Eq
|
||||||
+ Ord
|
+ Ord
|
||||||
+ Display
|
+ Display
|
||||||
+ FromStr
|
+ FromStr
|
||||||
+ FromRadix16
|
+ FromRadix16
|
||||||
+ UpperHex
|
+ UpperHex
|
||||||
+ Send
|
+ Send
|
||||||
+ Sync
|
+ Sync
|
||||||
+ 'static,
|
+ 'static,
|
||||||
> Number for T
|
> Number for T
|
||||||
{
|
{
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -11,8 +11,8 @@ use crate::{
|
||||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||||
memory::{MemoryClient, MemoryView},
|
memory::{MemoryClient, MemoryView},
|
||||||
window::{
|
window::{
|
||||||
AppWindow,
|
|
||||||
utils::{NumberEdit, UiExt},
|
utils::{NumberEdit, UiExt},
|
||||||
|
AppWindow,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -12,8 +12,8 @@ use crate::{
|
||||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||||
memory::{MemoryClient, MemoryView},
|
memory::{MemoryClient, MemoryView},
|
||||||
window::{
|
window::{
|
||||||
AppWindow,
|
|
||||||
utils::{NumberEdit, UiExt as _},
|
utils::{NumberEdit, UiExt as _},
|
||||||
|
AppWindow,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -11,8 +11,8 @@ use crate::{
|
||||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||||
memory::{MemoryClient, MemoryView},
|
memory::{MemoryClient, MemoryView},
|
||||||
window::{
|
window::{
|
||||||
AppWindow,
|
|
||||||
utils::{NumberEdit, UiExt as _},
|
utils::{NumberEdit, UiExt as _},
|
||||||
|
AppWindow,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
@ -215,8 +215,8 @@ impl ImageRenderer<1> for FrameBufferRenderer {
|
||||||
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
|
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
|
||||||
let image = &mut images[0];
|
let image = &mut images[0];
|
||||||
|
|
||||||
let left_buffer = self.buffers[params.index].borrow();
|
let left_buffer = self.buffers[params.index * 2].borrow();
|
||||||
let right_buffer = self.buffers[2 + params.index].borrow();
|
let right_buffer = self.buffers[params.index * 2 + 1].borrow();
|
||||||
|
|
||||||
let colors = if params.generic_palette {
|
let colors = if params.generic_palette {
|
||||||
[
|
[
|
||||||
|
|
|
@ -11,8 +11,8 @@ use crate::{
|
||||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||||
memory::{MemoryClient, MemoryView},
|
memory::{MemoryClient, MemoryView},
|
||||||
window::{
|
window::{
|
||||||
AppWindow,
|
|
||||||
utils::{NumberEdit, UiExt as _},
|
utils::{NumberEdit, UiExt as _},
|
||||||
|
AppWindow,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -10,8 +10,8 @@ use crate::{
|
||||||
emulator::SimId,
|
emulator::SimId,
|
||||||
memory::{MemoryClient, MemoryRef, MemoryValue, MemoryView},
|
memory::{MemoryClient, MemoryRef, MemoryValue, MemoryView},
|
||||||
window::{
|
window::{
|
||||||
AppWindow,
|
|
||||||
utils::{NumberEdit, UiExt},
|
utils::{NumberEdit, UiExt},
|
||||||
|
AppWindow,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
|
|
|
@ -3,12 +3,12 @@ use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Wid
|
||||||
pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128];
|
pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128];
|
||||||
|
|
||||||
pub fn shade(brt: u8, color: Color32) -> Color32 {
|
pub fn shade(brt: u8, color: Color32) -> Color32 {
|
||||||
let corrected = if brt > 132 {
|
let corrected = if brt & 0x80 != 0 {
|
||||||
255.0
|
255
|
||||||
} else {
|
} else {
|
||||||
(brt as f32 * 255.0 / 133.0).round()
|
(brt << 1) | (brt >> 6)
|
||||||
};
|
};
|
||||||
color.gamma_multiply(corrected / 255.0)
|
color.gamma_multiply(corrected as f32 / 255.0)
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn generic_palette(color: Color32) -> [Color32; 4] {
|
pub fn generic_palette(color: Color32) -> [Color32; 4] {
|
||||||
|
@ -124,7 +124,7 @@ impl CellData {
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn update(&self, source: &mut u16) -> bool {
|
pub fn update(&self, source: &mut u16) -> bool {
|
||||||
let new_value = ((self.palette_index as u16) << 14)
|
let new_value = (self.palette_index as u16) << 14
|
||||||
| if self.hflip { 0x2000 } else { 0x0000 }
|
| if self.hflip { 0x2000 } else { 0x0000 }
|
||||||
| if self.vflip { 0x1000 } else { 0x0000 }
|
| if self.vflip { 0x1000 } else { 0x0000 }
|
||||||
| (self.char_index as u16 & 0x07ff)
|
| (self.char_index as u16 & 0x07ff)
|
||||||
|
@ -222,12 +222,12 @@ impl Widget for CharacterGrid<'_> {
|
||||||
for x in (1..grid_width_cells).map(|i| (i as f32) * cell_size) {
|
for x in (1..grid_width_cells).map(|i| (i as f32) * cell_size) {
|
||||||
let p1 = (res.rect.min.x + x, res.rect.min.y).into();
|
let p1 = (res.rect.min.x + x, res.rect.min.y).into();
|
||||||
let p2 = (res.rect.min.x + x, res.rect.max.y).into();
|
let p2 = (res.rect.min.x + x, res.rect.max.y).into();
|
||||||
painter.line_segment([p1, p2], stroke);
|
painter.line(vec![p1, p2], stroke);
|
||||||
}
|
}
|
||||||
for y in (1..grid_height_cells).map(|i| (i as f32) * cell_size) {
|
for y in (1..grid_height_cells).map(|i| (i as f32) * cell_size) {
|
||||||
let p1 = (res.rect.min.x, res.rect.min.y + y).into();
|
let p1 = (res.rect.min.x, res.rect.min.y + y).into();
|
||||||
let p2 = (res.rect.max.x, res.rect.min.y + y).into();
|
let p2 = (res.rect.max.x, res.rect.min.y + y).into();
|
||||||
painter.line_segment([p1, p2], stroke);
|
painter.line(vec![p1, p2], stroke);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if let Some(selected) = self.selected {
|
if let Some(selected) = self.selected {
|
||||||
|
|
|
@ -6,8 +6,8 @@ use egui::{
|
||||||
};
|
};
|
||||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||||
use fixed::{
|
use fixed::{
|
||||||
FixedI32,
|
|
||||||
types::extra::{U3, U9},
|
types::extra::{U3, U9},
|
||||||
|
FixedI32,
|
||||||
};
|
};
|
||||||
use num_derive::{FromPrimitive, ToPrimitive};
|
use num_derive::{FromPrimitive, ToPrimitive};
|
||||||
use num_traits::{FromPrimitive, ToPrimitive};
|
use num_traits::{FromPrimitive, ToPrimitive};
|
||||||
|
@ -17,12 +17,12 @@ use crate::{
|
||||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||||
memory::{MemoryClient, MemoryRef, MemoryView},
|
memory::{MemoryClient, MemoryRef, MemoryView},
|
||||||
window::{
|
window::{
|
||||||
AppWindow,
|
|
||||||
utils::{NumberEdit, UiExt as _},
|
utils::{NumberEdit, UiExt as _},
|
||||||
|
AppWindow,
|
||||||
},
|
},
|
||||||
};
|
};
|
||||||
|
|
||||||
use super::utils::{self, CellData, Object, shade};
|
use super::utils::{self, shade, CellData, Object};
|
||||||
|
|
||||||
pub struct WorldWindow {
|
pub struct WorldWindow {
|
||||||
sim_id: SimId,
|
sim_id: SimId,
|
||||||
|
@ -33,7 +33,6 @@ pub struct WorldWindow {
|
||||||
index: usize,
|
index: usize,
|
||||||
param_index: usize,
|
param_index: usize,
|
||||||
generic_palette: bool,
|
generic_palette: bool,
|
||||||
show_extents: bool,
|
|
||||||
params: ImageParams<WorldParams>,
|
params: ImageParams<WorldParams>,
|
||||||
scale: f32,
|
scale: f32,
|
||||||
}
|
}
|
||||||
|
@ -58,7 +57,6 @@ impl WorldWindow {
|
||||||
index: params.index,
|
index: params.index,
|
||||||
param_index: 0,
|
param_index: 0,
|
||||||
generic_palette: params.generic_palette,
|
generic_palette: params.generic_palette,
|
||||||
show_extents: false,
|
|
||||||
params,
|
params,
|
||||||
scale: 1.0,
|
scale: 1.0,
|
||||||
}
|
}
|
||||||
|
@ -415,7 +413,6 @@ impl WorldWindow {
|
||||||
ui.add(slider);
|
ui.add(slider);
|
||||||
});
|
});
|
||||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||||
ui.checkbox(&mut self.show_extents, "Show extents");
|
|
||||||
});
|
});
|
||||||
});
|
});
|
||||||
self.params.write(WorldParams {
|
self.params.write(WorldParams {
|
||||||
|
@ -429,82 +426,7 @@ impl WorldWindow {
|
||||||
let image = Image::new("vip://world")
|
let image = Image::new("vip://world")
|
||||||
.fit_to_original_size(self.scale)
|
.fit_to_original_size(self.scale)
|
||||||
.texture_options(TextureOptions::NEAREST);
|
.texture_options(TextureOptions::NEAREST);
|
||||||
let res = ui.add(image);
|
ui.add(image);
|
||||||
if self.show_extents {
|
|
||||||
let world = {
|
|
||||||
let worlds = self.worlds.borrow();
|
|
||||||
let data = worlds.read(self.index);
|
|
||||||
World::parse(&data)
|
|
||||||
};
|
|
||||||
if world.header.mode == WorldMode::Object {
|
|
||||||
return;
|
|
||||||
}
|
|
||||||
|
|
||||||
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.scale;
|
|
||||||
let lx2 = lx1 + world.width as f32 * self.scale;
|
|
||||||
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.scale;
|
|
||||||
let rx2 = rx1 + world.width as f32 * self.scale;
|
|
||||||
let y1 = world.dst_y as f32 * self.scale;
|
|
||||||
let y2 = y1 + world.height as f32 * self.scale;
|
|
||||||
|
|
||||||
let left_color = self.params.left_color;
|
|
||||||
let right_color = self.params.right_color;
|
|
||||||
let both_color = Color32::from_rgb(
|
|
||||||
left_color.r() + right_color.r(),
|
|
||||||
left_color.g() + right_color.g(),
|
|
||||||
left_color.b() + right_color.b(),
|
|
||||||
);
|
|
||||||
|
|
||||||
let painter = ui.painter();
|
|
||||||
let draw_rect = |x1: f32, x2: f32, color: Color32| {
|
|
||||||
painter.line(
|
|
||||||
vec![
|
|
||||||
res.rect.min + (x1, y1).into(),
|
|
||||||
res.rect.min + (x2, y1).into(),
|
|
||||||
res.rect.min + (x2, y2).into(),
|
|
||||||
res.rect.min + (x1, y2).into(),
|
|
||||||
res.rect.min + (x1, y1).into(),
|
|
||||||
],
|
|
||||||
(2.0, color),
|
|
||||||
)
|
|
||||||
};
|
|
||||||
|
|
||||||
match (world.header.lon, world.header.ron) {
|
|
||||||
(false, false) => {}
|
|
||||||
(true, false) => {
|
|
||||||
draw_rect(lx1, lx2, left_color);
|
|
||||||
}
|
|
||||||
(false, true) => {
|
|
||||||
draw_rect(rx1, rx2, right_color);
|
|
||||||
}
|
|
||||||
(true, true) if world.dst_parallax == 0 => {
|
|
||||||
draw_rect(lx1, lx2, both_color);
|
|
||||||
}
|
|
||||||
(true, true) => {
|
|
||||||
draw_rect(lx1, lx2, left_color);
|
|
||||||
draw_rect(rx1, rx2, right_color);
|
|
||||||
let (x1, x2) = if world.dst_parallax < 0 {
|
|
||||||
(lx1, rx2)
|
|
||||||
} else {
|
|
||||||
(rx1, lx2)
|
|
||||||
};
|
|
||||||
painter.line_segment(
|
|
||||||
[
|
|
||||||
res.rect.min + (x1, y1).into(),
|
|
||||||
res.rect.min + (x2 + 1.0, y1).into(),
|
|
||||||
],
|
|
||||||
(2.0, both_color),
|
|
||||||
);
|
|
||||||
painter.line_segment(
|
|
||||||
[
|
|
||||||
res.rect.min + (x1, y2).into(),
|
|
||||||
res.rect.min + (x2 + 1.0, y2).into(),
|
|
||||||
],
|
|
||||||
(2.0, both_color),
|
|
||||||
);
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
@ -520,7 +442,7 @@ impl AppWindow for WorldWindow {
|
||||||
fn initial_viewport(&self) -> ViewportBuilder {
|
fn initial_viewport(&self) -> ViewportBuilder {
|
||||||
ViewportBuilder::default()
|
ViewportBuilder::default()
|
||||||
.with_title(format!("Worlds ({})", self.sim_id))
|
.with_title(format!("Worlds ({})", self.sim_id))
|
||||||
.with_inner_size((640.0, 520.0))
|
.with_inner_size((640.0, 500.0))
|
||||||
}
|
}
|
||||||
|
|
||||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||||
|
@ -721,15 +643,6 @@ impl WorldRenderer {
|
||||||
shades.map(|s| shade(s, params.right_color)),
|
shades.map(|s| shade(s, params.right_color)),
|
||||||
]
|
]
|
||||||
};
|
};
|
||||||
let palettes = {
|
|
||||||
let palettes = self.palettes.borrow().read::<[u8; 8]>(0);
|
|
||||||
[
|
|
||||||
utils::parse_palette(palettes[0]),
|
|
||||||
utils::parse_palette(palettes[2]),
|
|
||||||
utils::parse_palette(palettes[4]),
|
|
||||||
utils::parse_palette(palettes[6]),
|
|
||||||
]
|
|
||||||
};
|
|
||||||
|
|
||||||
let chardata = self.chardata.borrow();
|
let chardata = self.chardata.borrow();
|
||||||
let bgmaps = self.bgmaps.borrow();
|
let bgmaps = self.bgmaps.borrow();
|
||||||
|
@ -754,8 +667,7 @@ impl WorldRenderer {
|
||||||
let row = (sy & 0x7) as usize;
|
let row = (sy & 0x7) as usize;
|
||||||
let col = (sx & 0x7) as usize;
|
let col = (sx & 0x7) as usize;
|
||||||
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
|
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
|
||||||
let shade = palettes[cell.palette_index][pixel as usize];
|
image.add((dx as usize, dy as usize), colors[0][pixel as usize]);
|
||||||
image.add((dx as usize, dy as usize), colors[0][shade as usize]);
|
|
||||||
}
|
}
|
||||||
|
|
||||||
let dx = x + world.dst_x + world.dst_parallax;
|
let dx = x + world.dst_x + world.dst_parallax;
|
||||||
|
@ -768,8 +680,7 @@ impl WorldRenderer {
|
||||||
let row = (sy & 0x7) as usize;
|
let row = (sy & 0x7) as usize;
|
||||||
let col = (sx & 0x7) as usize;
|
let col = (sx & 0x7) as usize;
|
||||||
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
|
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
|
||||||
let shade = palettes[cell.palette_index][pixel as usize];
|
image.add((dx as usize, dy as usize), colors[1][pixel as usize]);
|
||||||
image.add((dx as usize, dy as usize), colors[1][shade as usize]);
|
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -948,7 +859,7 @@ impl WorldHeader {
|
||||||
let new_value = (*source & 0x0030)
|
let new_value = (*source & 0x0030)
|
||||||
| if self.lon { 0x8000 } else { 0x0000 }
|
| if self.lon { 0x8000 } else { 0x0000 }
|
||||||
| if self.ron { 0x4000 } else { 0x0000 }
|
| if self.ron { 0x4000 } else { 0x0000 }
|
||||||
| (self.mode.to_u16().unwrap() << 12)
|
| self.mode.to_u16().unwrap() << 12
|
||||||
| ((self.scx as u16) << 10)
|
| ((self.scx as u16) << 10)
|
||||||
| ((self.scy as u16) << 8)
|
| ((self.scy as u16) << 8)
|
||||||
| if self.over { 0x0080 } else { 0x0000 }
|
| if self.over { 0x0080 } else { 0x0000 }
|
||||||
|
@ -1065,8 +976,8 @@ impl<'a> SourceCoordCalculator<'a> {
|
||||||
(sx, sy)
|
(sx, sy)
|
||||||
}
|
}
|
||||||
SourceParam::Affine(affine) => {
|
SourceParam::Affine(affine) => {
|
||||||
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0));
|
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0).abs());
|
||||||
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0));
|
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0).abs());
|
||||||
(sx, sy)
|
(sx, sy)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
@ -1086,8 +997,8 @@ impl<'a> SourceCoordCalculator<'a> {
|
||||||
(sx, sy)
|
(sx, sy)
|
||||||
}
|
}
|
||||||
SourceParam::Affine(affine) => {
|
SourceParam::Affine(affine) => {
|
||||||
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.max(0));
|
let sx = affine_coord(affine.src_x, x, affine.dx, -affine.src_parallax.max(0));
|
||||||
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.max(0));
|
let sy = affine_coord(affine.src_y, x, affine.dy, -affine.src_parallax.max(0));
|
||||||
(sx, sy)
|
(sx, sy)
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
Loading…
Reference in New Issue