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main ... v0.4.0

29 changed files with 522 additions and 1071 deletions

877
Cargo.lock generated

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@ -4,8 +4,8 @@ description = "An emulator for the Virtual Boy."
repository = "https://git.virtual-boy.com/PVB/lemur"
publish = false
license = "MIT"
version = "0.4.6"
edition = "2024"
version = "0.4.0"
edition = "2021"
[dependencies]
anyhow = "1"
@ -15,7 +15,7 @@ bitflags = { version = "2", features = ["serde"] }
bytemuck = { version = "1", features = ["derive"] }
clap = { version = "4", features = ["derive"] }
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
directories = "6"
directories = "5"
egui = { version = "0.30", features = ["serde"] }
egui_extras = { version = "0.30", features = ["image"] }
egui-toast = { git = "https://github.com/urholaukkarinen/egui-toast.git", rev = "d0bcf97" }
@ -30,7 +30,7 @@ num-derive = "0.4"
num-traits = "0.2"
oneshot = "0.1"
pollster = "0.4"
rfd = { version = "0.15", default-features = false, features = ["xdg-portal", "tokio"]}
rfd = "0.15"
rtrb = "0.3"
rubato = "0.16"
serde = { version = "1", features = ["derive"] }
@ -43,7 +43,7 @@ wgpu = "23"
winit = { version = "0.30", features = ["serde"] }
[target.'cfg(windows)'.dependencies]
windows = { version = "0.59", features = ["Win32_System_Threading"] }
windows = { version = "0.58", features = ["Win32_System_Threading"] }
[build-dependencies]
cc = "1"

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@ -6,8 +6,6 @@ A Virtual Boy emulator built around the shrooms-vb core. Written in Rust, using
Install the following dependencies:
- `cargo` (via [rustup](https://rustup.rs/), the version from your package manager is too old)
- a C compiler (any will do, [the build script](https://docs.rs/cc/latest/cc/#compile-time-requirements) will find it automatically)
- (on linux) `libasound2-dev` and `libudev-dev`
Run
```sh

@ -1 +1 @@
Subproject commit ecbd103917315e3aa24fd2a682208f5548ec5d1b
Subproject commit 155a3aa678ee0c65ed8703bccc48d36f81da1db5

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@ -1,9 +1,9 @@
use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration};
use egui::{
ahash::{HashMap, HashMapExt},
Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder,
ViewportCommand, ViewportId, ViewportInfo,
ahash::{HashMap, HashMapExt},
};
use gilrs::{EventType, Gilrs};
use tracing::{error, warn};
@ -18,12 +18,12 @@ use crate::{
controller::ControllerManager,
emulator::{EmulatorClient, EmulatorCommand, SimId},
images::ImageProcessor,
input::{MappingProvider, ShortcutProvider},
input::MappingProvider,
memory::MemoryClient,
persistence::Persistence,
window::{
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, ShortcutsWindow, WorldWindow,
GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow,
},
};
@ -44,7 +44,6 @@ pub struct Application {
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
mappings: MappingProvider,
shortcuts: ShortcutProvider,
controllers: ControllerManager,
memory: Arc<MemoryClient>,
images: ImageProcessor,
@ -64,7 +63,6 @@ impl Application {
let icon = load_icon().ok().map(Arc::new);
let persistence = Persistence::new();
let mappings = MappingProvider::new(persistence.clone());
let shortcuts = ShortcutProvider::new(persistence.clone());
let controllers = ControllerManager::new(client.clone(), &mappings);
let memory = Arc::new(MemoryClient::new(client.clone()));
let images = ImageProcessor::new();
@ -79,7 +77,6 @@ impl Application {
client,
proxy,
mappings,
shortcuts,
memory,
images,
controllers,
@ -92,8 +89,7 @@ impl Application {
fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) {
let viewport_id = window.viewport_id();
if let Some(viewport) = self.viewports.get(&viewport_id) {
viewport.window.focus_window();
if self.viewports.contains_key(&viewport_id) {
return;
}
self.viewports.insert(
@ -115,7 +111,6 @@ impl ApplicationHandler<UserEvent> for Application {
self.client.clone(),
self.proxy.clone(),
self.persistence.clone(),
self.shortcuts.clone(),
SimId::Player1,
);
self.open(event_loop, Box::new(app));
@ -251,16 +246,11 @@ impl ApplicationHandler<UserEvent> for Application {
let input = InputWindow::new(self.mappings.clone());
self.open(event_loop, Box::new(input));
}
UserEvent::OpenShortcuts => {
let shortcuts = ShortcutsWindow::new(self.shortcuts.clone());
self.open(event_loop, Box::new(shortcuts));
}
UserEvent::OpenPlayer2 => {
let p2 = GameWindow::new(
self.client.clone(),
self.proxy.clone(),
self.persistence.clone(),
self.shortcuts.clone(),
SimId::Player2,
);
self.open(event_loop, Box::new(p2));
@ -513,7 +503,6 @@ pub enum UserEvent {
OpenRegisters(SimId),
OpenDebugger(SimId),
OpenInput,
OpenShortcuts,
OpenPlayer2,
Quit(SimId),
}

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@ -1,6 +1,6 @@
use std::time::Duration;
use anyhow::{Result, bail};
use anyhow::{bail, Result};
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
use itertools::Itertools;
use rubato::{FftFixedInOut, Resampler};

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@ -1,6 +1,6 @@
use std::sync::{Arc, RwLock};
use gilrs::{Event as GamepadEvent, EventType, GamepadId, ev::Code};
use gilrs::{ev::Code, Event as GamepadEvent, EventType, GamepadId};
use winit::{
event::{ElementState, KeyEvent},
keyboard::PhysicalKey,

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@ -5,9 +5,9 @@ use std::{
io::{Read, Seek, SeekFrom, Write},
path::{Path, PathBuf},
sync::{
Arc, Weak,
atomic::{AtomicBool, Ordering},
mpsc::{self, RecvError, TryRecvError},
Arc, Weak,
},
};
@ -22,7 +22,7 @@ use crate::{
graphics::TextureSink,
memory::{MemoryRange, MemoryRegion},
};
use shrooms_vb_core::{EXPECTED_FRAME_SIZE, Sim, StopReason};
use shrooms_vb_core::{Sim, StopReason, EXPECTED_FRAME_SIZE};
pub use shrooms_vb_core::{VBKey, VBRegister, VBWatchpointType};
mod address_set;
@ -291,26 +291,6 @@ impl Emulator {
);
}
fn frame_advance(&mut self) {
if self
.state
.compare_exchange(
EmulatorState::Paused,
EmulatorState::Stepping,
Ordering::AcqRel,
Ordering::Acquire,
)
.is_err_and(|s| s == EmulatorState::Running)
{
let _ = self.state.compare_exchange(
EmulatorState::Running,
EmulatorState::Stepping,
Ordering::AcqRel,
Ordering::Relaxed,
);
}
}
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
let sim = self.sims.get_mut(sim_id.to_index());
let cart = self.carts[sim_id.to_index()].as_mut();
@ -386,7 +366,6 @@ impl Emulator {
debugger.stop_reason = None;
true
}
fn debug_step(&mut self, sim_id: SimId) {
if self.debug_continue(sim_id) {
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
@ -449,7 +428,7 @@ impl Emulator {
// Don't emulate if the state is "paused", or if any sim is paused in the debugger
let running = match state {
EmulatorState::Paused => false,
EmulatorState::Running | EmulatorState::Stepping => true,
EmulatorState::Running => true,
EmulatorState::Debugging => self.debuggers.values().all(|d| d.stop_reason.is_none()),
};
let p1_running = running && p1_state == SimState::Ready;
@ -463,10 +442,6 @@ impl Emulator {
self.sims[SimId::Player2.to_index()].emulate();
}
if state == EmulatorState::Stepping {
self.state.store(EmulatorState::Paused, Ordering::Release);
}
// Debug state
if state == EmulatorState::Debugging {
for sim_id in SimId::values() {
@ -564,9 +539,6 @@ impl Emulator {
EmulatorCommand::Resume => {
self.resume_sims();
}
EmulatorCommand::FrameAdvance => {
self.frame_advance();
}
EmulatorCommand::StartDebugging(sim_id, debugger) => {
self.start_debugging(sim_id, debugger);
}
@ -693,7 +665,6 @@ pub enum EmulatorCommand {
StopSecondSim,
Pause,
Resume,
FrameAdvance,
StartDebugging(SimId, DebugSender),
StopDebugging(SimId),
DebugInterrupt(SimId),
@ -729,7 +700,6 @@ pub enum SimState {
pub enum EmulatorState {
Paused,
Running,
Stepping,
Debugging,
}

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@ -1,6 +1,6 @@
use std::{ffi::c_void, ptr, slice};
use anyhow::{Result, anyhow};
use anyhow::{anyhow, Result};
use bitflags::bitflags;
use num_derive::{FromPrimitive, ToPrimitive};
use serde::{Deserialize, Serialize};
@ -91,7 +91,7 @@ type OnWrite = extern "C" fn(
) -> c_int;
#[link(name = "vb")]
unsafe extern "C" {
extern "C" {
#[link_name = "vbEmulate"]
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
#[link_name = "vbEmulateEx"]
@ -170,7 +170,7 @@ unsafe extern "C" {
fn vb_write(sim: *mut VB, address: u32, _type: VBDataType, value: i32) -> i32;
}
#[unsafe(no_mangle)]
#[no_mangle]
extern "C" fn on_frame(sim: *mut VB) -> c_int {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
@ -179,7 +179,7 @@ extern "C" fn on_frame(sim: *mut VB) -> c_int {
1
}
#[unsafe(no_mangle)]
#[no_mangle]
extern "C" fn on_execute(sim: *mut VB, address: u32, _code: *const u16, _length: c_int) -> c_int {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
@ -196,10 +196,14 @@ extern "C" fn on_execute(sim: *mut VB, address: u32, _code: *const u16, _length:
stopped = true;
}
if stopped { 1 } else { 0 }
if stopped {
1
} else {
0
}
}
#[unsafe(no_mangle)]
#[no_mangle]
extern "C" fn on_read(
sim: *mut VB,
address: u32,
@ -225,7 +229,7 @@ extern "C" fn on_read(
0
}
#[unsafe(no_mangle)]
#[no_mangle]
extern "C" fn on_write(
sim: *mut VB,
address: u32,

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@ -1,4 +1,4 @@
use anyhow::{Result, bail};
use anyhow::{bail, Result};
use registers::REGISTERS;
use request::{Request, RequestKind, RequestSource};
use response::Response;
@ -12,7 +12,7 @@ use tokio::{
pin, select,
sync::{mpsc, oneshot},
};
use tracing::{Level, debug, enabled, error, info};
use tracing::{debug, enabled, error, info, Level};
use crate::emulator::{
DebugEvent, DebugStopReason, EmulatorClient, EmulatorCommand, SimId, VBWatchpointType,

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@ -1,4 +1,4 @@
use anyhow::{Result, bail};
use anyhow::{bail, Result};
use atoi::FromRadix16;
use tokio::io::{AsyncRead, AsyncReadExt as _};

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@ -1,13 +1,12 @@
use std::{
sync::{
Arc, Mutex, MutexGuard,
atomic::{AtomicU64, Ordering},
mpsc,
mpsc, Arc, Mutex, MutexGuard,
},
thread,
};
use anyhow::{Result, bail};
use anyhow::{bail, Result};
use itertools::Itertools as _;
use wgpu::{
Device, Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture,

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@ -7,9 +7,9 @@ use std::{
};
use egui::{
Color32, ColorImage, TextureHandle, TextureOptions,
epaint::ImageDelta,
load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
Color32, ColorImage, TextureHandle, TextureOptions,
};
use tokio::{sync::mpsc, time::timeout};

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@ -1,14 +1,12 @@
use std::{
cmp::Ordering,
collections::{HashMap, HashSet, hash_map::Entry},
collections::{hash_map::Entry, HashMap},
fmt::Display,
str::FromStr,
sync::{Arc, Mutex, RwLock},
sync::{Arc, RwLock},
};
use anyhow::anyhow;
use egui::{Key, KeyboardShortcut, Modifiers};
use gilrs::{Axis, Button, Gamepad, GamepadId, ev::Code};
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
use serde::{Deserialize, Serialize};
use winit::keyboard::{KeyCode, PhysicalKey};
@ -456,205 +454,3 @@ struct PersistedGamepadMapping {
default_buttons: Vec<(Code, VBKey)>,
default_axes: Vec<(Code, (VBKey, VBKey))>,
}
#[derive(Serialize, Deserialize)]
pub struct Shortcut {
pub shortcut: KeyboardShortcut,
pub command: Command,
}
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
pub enum Command {
OpenRom,
Quit,
FrameAdvance,
Reset,
PauseResume,
// if you update this, update Command::all and add a default
}
impl Command {
pub fn all() -> [Self; 5] {
[
Self::OpenRom,
Self::Quit,
Self::PauseResume,
Self::Reset,
Self::FrameAdvance,
]
}
pub fn name(self) -> &'static str {
match self {
Self::OpenRom => "Open ROM",
Self::Quit => "Exit",
Self::PauseResume => "Pause/Resume",
Self::Reset => "Reset",
Self::FrameAdvance => "Frame Advance",
}
}
}
impl Display for Command {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
f.write_str(self.name())
}
}
struct Shortcuts {
all: Vec<(Command, KeyboardShortcut)>,
by_command: HashMap<Command, KeyboardShortcut>,
}
impl Default for Shortcuts {
fn default() -> Self {
let mut shortcuts = Shortcuts {
all: vec![],
by_command: HashMap::new(),
};
shortcuts.set(
Command::OpenRom,
KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
);
shortcuts.set(
Command::Quit,
KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
);
shortcuts.set(
Command::PauseResume,
KeyboardShortcut::new(Modifiers::NONE, Key::F5),
);
shortcuts.set(
Command::Reset,
KeyboardShortcut::new(Modifiers::SHIFT, Key::F5),
);
shortcuts.set(
Command::FrameAdvance,
KeyboardShortcut::new(Modifiers::NONE, Key::F6),
);
shortcuts
}
}
impl Shortcuts {
fn set(&mut self, command: Command, shortcut: KeyboardShortcut) {
if self.by_command.insert(command, shortcut).is_some() {
for (cmd, sht) in &mut self.all {
if *cmd == command {
*sht = shortcut;
break;
}
}
} else {
self.all.push((command, shortcut));
}
self.all.sort_by(|l, r| order_shortcut(l.1, r.1));
}
fn unset(&mut self, command: Command) {
if self.by_command.remove(&command).is_some() {
self.all.retain(|(c, _)| *c != command);
}
}
fn save(&self) -> PersistedShortcuts {
let mut shortcuts = PersistedShortcuts { shortcuts: vec![] };
for command in Command::all() {
let shortcut = self.by_command.get(&command).copied();
shortcuts.shortcuts.push((command, shortcut));
}
shortcuts
}
}
fn order_shortcut(left: KeyboardShortcut, right: KeyboardShortcut) -> Ordering {
left.logical_key.cmp(&right.logical_key).then_with(|| {
specificity(left.modifiers)
.cmp(&specificity(right.modifiers))
.reverse()
})
}
fn specificity(modifiers: egui::Modifiers) -> usize {
let mut mods = 0;
if modifiers.alt {
mods += 1;
}
if modifiers.command || modifiers.ctrl {
mods += 1;
}
if modifiers.shift {
mods += 1;
}
mods
}
#[derive(Serialize, Deserialize)]
struct PersistedShortcuts {
shortcuts: Vec<(Command, Option<KeyboardShortcut>)>,
}
#[derive(Clone)]
pub struct ShortcutProvider {
persistence: Persistence,
shortcuts: Arc<Mutex<Shortcuts>>,
}
impl ShortcutProvider {
pub fn new(persistence: Persistence) -> Self {
let mut shortcuts = Shortcuts::default();
if let Ok(saved) = persistence.load_config::<PersistedShortcuts>("shortcuts") {
for (command, shortcut) in saved.shortcuts {
if let Some(shortcut) = shortcut {
shortcuts.set(command, shortcut);
} else {
shortcuts.unset(command);
}
}
}
Self {
persistence,
shortcuts: Arc::new(Mutex::new(shortcuts)),
}
}
pub fn shortcut_for(&self, command: Command) -> Option<KeyboardShortcut> {
let lock = self.shortcuts.lock().unwrap();
lock.by_command.get(&command).copied()
}
pub fn consume_all(&self, input: &mut egui::InputState) -> HashSet<Command> {
let lock = self.shortcuts.lock().unwrap();
lock.all
.iter()
.filter_map(|(command, shortcut)| input.consume_shortcut(shortcut).then_some(*command))
.collect()
}
pub fn set(&self, command: Command, shortcut: KeyboardShortcut) {
let updated = {
let mut lock = self.shortcuts.lock().unwrap();
lock.set(command, shortcut);
lock.save()
};
let _ = self.persistence.save_config("shortcuts", &updated);
}
pub fn unset(&self, command: Command) {
let updated = {
let mut lock = self.shortcuts.lock().unwrap();
lock.unset(command);
lock.save()
};
let _ = self.persistence.save_config("shortcuts", &updated);
}
pub fn reset(&self) {
let updated = {
let mut lock = self.shortcuts.lock().unwrap();
*lock = Shortcuts::default();
lock.save()
};
let _ = self.persistence.save_config("shortcuts", &updated);
}
}

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@ -3,13 +3,13 @@
use std::{path::PathBuf, process, time::SystemTime};
use anyhow::{Result, bail};
use anyhow::{bail, Result};
use app::Application;
use clap::Parser;
use emulator::EmulatorBuilder;
use thread_priority::{ThreadBuilder, ThreadPriority};
use tracing::error;
use tracing_subscriber::{EnvFilter, Layer, layer::SubscriberExt, util::SubscriberInitExt};
use tracing_subscriber::{layer::SubscriberExt, util::SubscriberInitExt, EnvFilter, Layer};
use winit::event_loop::{ControlFlow, EventLoop};
mod app;

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@ -2,7 +2,7 @@ use std::{
collections::HashMap,
fmt::Debug,
iter::FusedIterator,
sync::{Arc, Mutex, RwLock, RwLockReadGuard, TryLockError, Weak, atomic::AtomicU64},
sync::{atomic::AtomicU64, Arc, Mutex, RwLock, RwLockReadGuard, TryLockError, Weak},
};
use bytemuck::BoxBytes;
@ -223,7 +223,7 @@ impl MemoryRegion {
.iter()
.map(|i| i.load(std::sync::atomic::Ordering::Acquire))
.enumerate()
.max_by_key(|(_, g)| *g)
.max_by_key(|(_, gen)| *gen)
.map(|(i, _)| i)
.unwrap();
let inner = match self.bufs[newest_index].try_read() {

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@ -1,6 +1,6 @@
use std::{fs, path::PathBuf};
use anyhow::{Result, bail};
use anyhow::{bail, Result};
use directories::ProjectDirs;
use serde::{Deserialize, Serialize};

View File

@ -3,7 +3,6 @@ use egui::{Context, ViewportBuilder, ViewportId};
pub use game::GameWindow;
pub use gdb::GdbServerWindow;
pub use input::InputWindow;
pub use shortcuts::ShortcutsWindow;
pub use vip::{
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
};
@ -16,7 +15,6 @@ mod game;
mod game_screen;
mod gdb;
mod input;
mod shortcuts;
mod utils;
mod vip;

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@ -3,21 +3,20 @@ use std::sync::mpsc;
use crate::{
app::UserEvent,
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
input::{Command, ShortcutProvider},
persistence::Persistence,
};
use egui::{
Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui, Vec2,
ViewportBuilder, ViewportCommand, ViewportId, Window, menu,
menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui,
Vec2, ViewportBuilder, ViewportCommand, ViewportId, Window,
};
use egui_toast::{Toast, Toasts};
use serde::{Deserialize, Serialize};
use winit::event_loop::EventLoopProxy;
use super::{
AppWindow,
game_screen::{DisplayMode, GameScreen},
utils::UiExt as _,
AppWindow,
};
const COLOR_PRESETS: [[Color32; 2]; 3] = [
@ -39,7 +38,6 @@ pub struct GameWindow {
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
persistence: Persistence,
shortcuts: ShortcutProvider,
sim_id: SimId,
config: GameConfig,
screen: Option<GameScreen>,
@ -52,7 +50,6 @@ impl GameWindow {
client: EmulatorClient,
proxy: EventLoopProxy<UserEvent>,
persistence: Persistence,
shortcuts: ShortcutProvider,
sim_id: SimId,
) -> Self {
let config = load_config(&persistence, sim_id);
@ -60,7 +57,6 @@ impl GameWindow {
client,
proxy,
persistence,
shortcuts,
sim_id,
config,
screen: None,
@ -70,53 +66,8 @@ impl GameWindow {
}
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
let state = self.client.emulator_state();
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running;
let can_resume = is_ready && state == EmulatorState::Paused;
let can_frame_advance = is_ready && state != EmulatorState::Debugging;
for command in ui.input_mut(|input| self.shortcuts.consume_all(input)) {
match command {
Command::OpenRom => {
let rom = rfd::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.pick_file();
if let Some(path) = rom {
self.client
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
}
}
Command::Quit => {
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
}
Command::PauseResume => {
if state == EmulatorState::Paused && can_resume {
self.client.send_command(EmulatorCommand::Resume);
}
if state == EmulatorState::Running && can_pause {
self.client.send_command(EmulatorCommand::Pause);
}
}
Command::Reset => {
if is_ready {
self.client
.send_command(EmulatorCommand::Reset(self.sim_id));
}
}
Command::FrameAdvance => {
if can_frame_advance {
self.client.send_command(EmulatorCommand::FrameAdvance);
}
}
}
}
ui.menu_button("ROM", |ui| {
if ui
.add(self.button_for(ui.ctx(), "Open ROM", Command::OpenRom))
.clicked()
{
if ui.button("Open ROM").clicked() {
let rom = rfd::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.pick_file();
@ -126,54 +77,29 @@ impl GameWindow {
}
ui.close_menu();
}
if ui
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
.clicked()
{
if ui.button("Quit").clicked() {
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
}
});
ui.menu_button("Emulation", |ui| {
let state = self.client.emulator_state();
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running;
let can_resume = is_ready && state == EmulatorState::Paused;
if state == EmulatorState::Running {
if ui
.add_enabled(
can_pause,
self.button_for(ui.ctx(), "Pause", Command::PauseResume),
)
.clicked()
{
if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
self.client.send_command(EmulatorCommand::Pause);
ui.close_menu();
}
} else if ui
.add_enabled(
can_resume,
self.button_for(ui.ctx(), "Resume", Command::PauseResume),
)
.clicked()
{
} else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() {
self.client.send_command(EmulatorCommand::Resume);
ui.close_menu();
}
if ui
.add_enabled(is_ready, self.button_for(ui.ctx(), "Reset", Command::Reset))
.clicked()
{
if ui.add_enabled(is_ready, Button::new("Reset")).clicked() {
self.client
.send_command(EmulatorCommand::Reset(self.sim_id));
ui.close_menu();
}
ui.separator();
if ui
.add_enabled(
can_frame_advance,
self.button_for(ui.ctx(), "Frame Advance", Command::FrameAdvance),
)
.clicked()
{
self.client.send_command(EmulatorCommand::FrameAdvance);
ui.close_menu();
}
});
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
ui.menu_button("Multiplayer", |ui| {
@ -358,10 +284,6 @@ impl GameWindow {
ui.close_menu();
}
});
if ui.button("Key Shortcuts").clicked() {
self.proxy.send_event(UserEvent::OpenShortcuts).unwrap();
ui.close_menu();
}
}
fn show_color_picker(&mut self, ui: &mut Ui) {
@ -403,14 +325,6 @@ impl GameWindow {
}
self.config = new_config;
}
fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button {
let button = Button::new(text);
match self.shortcuts.shortcut_for(command) {
Some(shortcut) => button.shortcut_text(ctx.format_shortcut(&shortcut)),
None => button,
}
}
}
fn config_filename(sim_id: SimId) -> &'static str {

View File

@ -2,7 +2,7 @@ use std::{collections::HashMap, sync::Arc};
use egui::{Color32, Rgba, Vec2, Widget};
use serde::{Deserialize, Serialize};
use wgpu::{BindGroup, BindGroupLayout, Buffer, RenderPipeline, util::DeviceExt as _};
use wgpu::{util::DeviceExt as _, BindGroup, BindGroupLayout, Buffer, RenderPipeline};
use crate::graphics::TextureSink;

View File

@ -1,103 +0,0 @@
use egui::{
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Ui, ViewportBuilder,
ViewportId,
};
use egui_extras::{Column, TableBuilder};
use crate::input::{Command, ShortcutProvider};
use super::AppWindow;
pub struct ShortcutsWindow {
shortcuts: ShortcutProvider,
now_binding: Option<Command>,
}
impl ShortcutsWindow {
pub fn new(shortcuts: ShortcutProvider) -> Self {
Self {
shortcuts,
now_binding: None,
}
}
fn show_shortcuts(&mut self, ui: &mut Ui) {
ui.horizontal(|ui| {
if ui.button("Use defaults").clicked() {
self.shortcuts.reset();
}
});
ui.separator();
let row_height = ui.spacing().interact_size.y;
let width = ui.available_width() - 20.0;
TableBuilder::new(ui)
.column(Column::exact(width * 0.3))
.column(Column::exact(width * 0.5))
.column(Column::exact(width * 0.2))
.cell_layout(Layout::left_to_right(egui::Align::Center))
.body(|mut body| {
for command in Command::all() {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.add_sized(ui.available_size(), Label::new(command.name()));
});
row.col(|ui| {
let button = if self.now_binding == Some(command) {
Button::new("Binding...")
} else if let Some(shortcut) = self.shortcuts.shortcut_for(command) {
Button::new(ui.ctx().format_shortcut(&shortcut))
} else {
Button::new("")
};
if ui.add_sized(ui.available_size(), button).clicked() {
self.now_binding = Some(command);
}
});
row.col(|ui| {
if ui
.add_sized(ui.available_size(), Button::new("Clear"))
.clicked()
{
self.shortcuts.unset(command);
self.now_binding = None;
}
});
});
}
});
if let Some(command) = self.now_binding {
if let Some(shortcut) = ui.input_mut(|i| {
i.events.iter().find_map(|event| match event {
Event::Key {
key,
pressed: true,
modifiers,
..
} => Some(KeyboardShortcut::new(*modifiers, *key)),
_ => None,
})
}) {
self.shortcuts.set(command, shortcut);
self.now_binding = None;
}
}
}
}
impl AppWindow for ShortcutsWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("shortcuts")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Keyboard Shortcuts")
.with_inner_size((400.0, 400.0))
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
self.show_shortcuts(ui);
});
}
}

View File

@ -6,9 +6,9 @@ use std::{
use atoi::FromRadix16;
use egui::{
Align, Color32, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response, RichText,
Rounding, Sense, Shape, Stroke, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
ecolor::HexColor,
ecolor::HexColor, Align, Color32, CursorIcon, Event, Frame, Key, Layout, Margin, Rect,
Response, RichText, Rounding, Sense, Shape, Stroke, TextEdit, Ui, UiBuilder, Vec2, Widget,
WidgetText,
};
use num_traits::{CheckedAdd, CheckedSub, One};
@ -132,7 +132,7 @@ impl<
+ Send
+ Sync
+ 'static,
> Number for T
> Number for T
{
}

View File

@ -11,8 +11,8 @@ use crate::{
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow,
utils::{NumberEdit, UiExt},
AppWindow,
},
};

View File

@ -12,8 +12,8 @@ use crate::{
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow,
utils::{NumberEdit, UiExt as _},
AppWindow,
},
};

View File

@ -11,8 +11,8 @@ use crate::{
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow,
utils::{NumberEdit, UiExt as _},
AppWindow,
},
};
@ -215,8 +215,8 @@ impl ImageRenderer<1> for FrameBufferRenderer {
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; 1]) {
let image = &mut images[0];
let left_buffer = self.buffers[params.index].borrow();
let right_buffer = self.buffers[2 + params.index].borrow();
let left_buffer = self.buffers[params.index * 2].borrow();
let right_buffer = self.buffers[params.index * 2 + 1].borrow();
let colors = if params.generic_palette {
[

View File

@ -11,8 +11,8 @@ use crate::{
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryView},
window::{
AppWindow,
utils::{NumberEdit, UiExt as _},
AppWindow,
},
};

View File

@ -10,8 +10,8 @@ use crate::{
emulator::SimId,
memory::{MemoryClient, MemoryRef, MemoryValue, MemoryView},
window::{
AppWindow,
utils::{NumberEdit, UiExt},
AppWindow,
},
};

View File

@ -3,12 +3,12 @@ use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Wid
pub const GENERIC_PALETTE: [u8; 4] = [0, 32, 64, 128];
pub fn shade(brt: u8, color: Color32) -> Color32 {
let corrected = if brt > 132 {
255.0
let corrected = if brt & 0x80 != 0 {
255
} else {
(brt as f32 * 255.0 / 133.0).round()
(brt << 1) | (brt >> 6)
};
color.gamma_multiply(corrected / 255.0)
color.gamma_multiply(corrected as f32 / 255.0)
}
pub fn generic_palette(color: Color32) -> [Color32; 4] {
@ -124,7 +124,7 @@ impl CellData {
}
pub fn update(&self, source: &mut u16) -> bool {
let new_value = ((self.palette_index as u16) << 14)
let new_value = (self.palette_index as u16) << 14
| if self.hflip { 0x2000 } else { 0x0000 }
| if self.vflip { 0x1000 } else { 0x0000 }
| (self.char_index as u16 & 0x07ff)
@ -222,12 +222,12 @@ impl Widget for CharacterGrid<'_> {
for x in (1..grid_width_cells).map(|i| (i as f32) * cell_size) {
let p1 = (res.rect.min.x + x, res.rect.min.y).into();
let p2 = (res.rect.min.x + x, res.rect.max.y).into();
painter.line_segment([p1, p2], stroke);
painter.line(vec![p1, p2], stroke);
}
for y in (1..grid_height_cells).map(|i| (i as f32) * cell_size) {
let p1 = (res.rect.min.x, res.rect.min.y + y).into();
let p2 = (res.rect.max.x, res.rect.min.y + y).into();
painter.line_segment([p1, p2], stroke);
painter.line(vec![p1, p2], stroke);
}
}
if let Some(selected) = self.selected {

View File

@ -6,8 +6,8 @@ use egui::{
};
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
use fixed::{
FixedI32,
types::extra::{U3, U9},
FixedI32,
};
use num_derive::{FromPrimitive, ToPrimitive};
use num_traits::{FromPrimitive, ToPrimitive};
@ -17,12 +17,12 @@ use crate::{
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
memory::{MemoryClient, MemoryRef, MemoryView},
window::{
AppWindow,
utils::{NumberEdit, UiExt as _},
AppWindow,
},
};
use super::utils::{self, CellData, Object, shade};
use super::utils::{self, shade, CellData, Object};
pub struct WorldWindow {
sim_id: SimId,
@ -33,7 +33,6 @@ pub struct WorldWindow {
index: usize,
param_index: usize,
generic_palette: bool,
show_extents: bool,
params: ImageParams<WorldParams>,
scale: f32,
}
@ -58,7 +57,6 @@ impl WorldWindow {
index: params.index,
param_index: 0,
generic_palette: params.generic_palette,
show_extents: false,
params,
scale: 1.0,
}
@ -415,7 +413,6 @@ impl WorldWindow {
ui.add(slider);
});
ui.checkbox(&mut self.generic_palette, "Generic palette");
ui.checkbox(&mut self.show_extents, "Show extents");
});
});
self.params.write(WorldParams {
@ -429,82 +426,7 @@ impl WorldWindow {
let image = Image::new("vip://world")
.fit_to_original_size(self.scale)
.texture_options(TextureOptions::NEAREST);
let res = ui.add(image);
if self.show_extents {
let world = {
let worlds = self.worlds.borrow();
let data = worlds.read(self.index);
World::parse(&data)
};
if world.header.mode == WorldMode::Object {
return;
}
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.scale;
let lx2 = lx1 + world.width as f32 * self.scale;
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.scale;
let rx2 = rx1 + world.width as f32 * self.scale;
let y1 = world.dst_y as f32 * self.scale;
let y2 = y1 + world.height as f32 * self.scale;
let left_color = self.params.left_color;
let right_color = self.params.right_color;
let both_color = Color32::from_rgb(
left_color.r() + right_color.r(),
left_color.g() + right_color.g(),
left_color.b() + right_color.b(),
);
let painter = ui.painter();
let draw_rect = |x1: f32, x2: f32, color: Color32| {
painter.line(
vec![
res.rect.min + (x1, y1).into(),
res.rect.min + (x2, y1).into(),
res.rect.min + (x2, y2).into(),
res.rect.min + (x1, y2).into(),
res.rect.min + (x1, y1).into(),
],
(2.0, color),
)
};
match (world.header.lon, world.header.ron) {
(false, false) => {}
(true, false) => {
draw_rect(lx1, lx2, left_color);
}
(false, true) => {
draw_rect(rx1, rx2, right_color);
}
(true, true) if world.dst_parallax == 0 => {
draw_rect(lx1, lx2, both_color);
}
(true, true) => {
draw_rect(lx1, lx2, left_color);
draw_rect(rx1, rx2, right_color);
let (x1, x2) = if world.dst_parallax < 0 {
(lx1, rx2)
} else {
(rx1, lx2)
};
painter.line_segment(
[
res.rect.min + (x1, y1).into(),
res.rect.min + (x2 + 1.0, y1).into(),
],
(2.0, both_color),
);
painter.line_segment(
[
res.rect.min + (x1, y2).into(),
res.rect.min + (x2 + 1.0, y2).into(),
],
(2.0, both_color),
);
}
}
}
ui.add(image);
}
}
@ -520,7 +442,7 @@ impl AppWindow for WorldWindow {
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("Worlds ({})", self.sim_id))
.with_inner_size((640.0, 520.0))
.with_inner_size((640.0, 500.0))
}
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
@ -721,15 +643,6 @@ impl WorldRenderer {
shades.map(|s| shade(s, params.right_color)),
]
};
let palettes = {
let palettes = self.palettes.borrow().read::<[u8; 8]>(0);
[
utils::parse_palette(palettes[0]),
utils::parse_palette(palettes[2]),
utils::parse_palette(palettes[4]),
utils::parse_palette(palettes[6]),
]
};
let chardata = self.chardata.borrow();
let bgmaps = self.bgmaps.borrow();
@ -754,8 +667,7 @@ impl WorldRenderer {
let row = (sy & 0x7) as usize;
let col = (sx & 0x7) as usize;
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
let shade = palettes[cell.palette_index][pixel as usize];
image.add((dx as usize, dy as usize), colors[0][shade as usize]);
image.add((dx as usize, dy as usize), colors[0][pixel as usize]);
}
let dx = x + world.dst_x + world.dst_parallax;
@ -768,8 +680,7 @@ impl WorldRenderer {
let row = (sy & 0x7) as usize;
let col = (sx & 0x7) as usize;
let pixel = utils::read_char_pixel(char, cell.hflip, cell.vflip, row, col);
let shade = palettes[cell.palette_index][pixel as usize];
image.add((dx as usize, dy as usize), colors[1][shade as usize]);
image.add((dx as usize, dy as usize), colors[1][pixel as usize]);
}
}
}
@ -948,7 +859,7 @@ impl WorldHeader {
let new_value = (*source & 0x0030)
| if self.lon { 0x8000 } else { 0x0000 }
| if self.ron { 0x4000 } else { 0x0000 }
| (self.mode.to_u16().unwrap() << 12)
| self.mode.to_u16().unwrap() << 12
| ((self.scx as u16) << 10)
| ((self.scy as u16) << 8)
| if self.over { 0x0080 } else { 0x0000 }
@ -1065,8 +976,8 @@ impl<'a> SourceCoordCalculator<'a> {
(sx, sy)
}
SourceParam::Affine(affine) => {
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0));
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0));
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.min(0).abs());
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.min(0).abs());
(sx, sy)
}
}
@ -1086,8 +997,8 @@ impl<'a> SourceCoordCalculator<'a> {
(sx, sy)
}
SourceParam::Affine(affine) => {
let sx = affine_coord(affine.src_x, x, affine.dx, affine.src_parallax.max(0));
let sy = affine_coord(affine.src_y, x, affine.dy, affine.src_parallax.max(0));
let sx = affine_coord(affine.src_x, x, affine.dx, -affine.src_parallax.max(0));
let sy = affine_coord(affine.src_y, x, affine.dy, -affine.src_parallax.max(0));
(sx, sy)
}
}