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main ... v0.4.8

11 changed files with 148 additions and 328 deletions

2
Cargo.lock generated
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@ -1832,7 +1832,7 @@ checksum = "bbd2bcb4c963f2ddae06a2efc7e9f3591312473c50c6685e1f298068316e66fe"
[[package]]
name = "lemur"
version = "0.5.1"
version = "0.4.8"
dependencies = [
"anyhow",
"atoi",

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@ -4,7 +4,7 @@ description = "An emulator for the Virtual Boy."
repository = "https://git.virtual-boy.com/PVB/lemur"
publish = false
license = "MIT"
version = "0.5.1"
version = "0.4.8"
edition = "2024"
[dependencies]

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@ -24,7 +24,7 @@ use crate::{
persistence::Persistence,
window::{
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
GdbServerWindow, HotkeysWindow, InputWindow, ObjectWindow, RegisterWindow, WorldWindow,
GdbServerWindow, InputWindow, ObjectWindow, RegisterWindow, ShortcutsWindow, WorldWindow,
},
};
@ -252,9 +252,9 @@ impl ApplicationHandler<UserEvent> for Application {
let input = InputWindow::new(self.mappings.clone());
self.open(event_loop, Box::new(input));
}
UserEvent::OpenHotkeys => {
let hotkeys = HotkeysWindow::new(self.shortcuts.clone());
self.open(event_loop, Box::new(hotkeys));
UserEvent::OpenShortcuts => {
let shortcuts = ShortcutsWindow::new(self.shortcuts.clone());
self.open(event_loop, Box::new(shortcuts));
}
UserEvent::OpenPlayer2 => {
let p2 = GameWindow::new(
@ -515,7 +515,7 @@ pub enum UserEvent {
OpenRegisters(SimId),
OpenDebugger(SimId),
OpenInput,
OpenHotkeys,
OpenShortcuts,
OpenPlayer2,
Quit(SimId),
}

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@ -3,20 +3,18 @@ use std::time::Duration;
use anyhow::{Result, bail};
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
use itertools::Itertools;
use rubato::{FastFixedOut, Resampler};
use rubato::{FftFixedInOut, Resampler};
use tracing::error;
pub struct Audio {
#[allow(unused)]
stream: cpal::Stream,
sampler: FastFixedOut<f32>,
sampler: FftFixedInOut<f32>,
input_buffer: Vec<Vec<f32>>,
output_buffer: Vec<Vec<f32>>,
sample_sink: rtrb::Producer<f32>,
}
const VB_FREQUENCY: usize = 41700;
impl Audio {
pub fn init() -> Result<Self> {
let host = cpal::default_host();
@ -30,15 +28,7 @@ impl Audio {
bail!("No suitable output config available");
};
let mut config = config.with_max_sample_rate().config();
let resample_ratio = config.sample_rate.0 as f64 / VB_FREQUENCY as f64;
let chunk_size = (834.0 * resample_ratio) as usize;
let sampler = FastFixedOut::new(
resample_ratio,
64.0,
rubato::PolynomialDegree::Cubic,
chunk_size,
2,
)?;
let sampler = FftFixedInOut::new(41700, config.sample_rate.0 as usize, 834, 2)?;
config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32);
let input_buffer = sampler.input_buffer_allocate(true);
@ -111,10 +101,4 @@ impl Audio {
std::thread::sleep(Duration::from_micros(500));
}
}
pub fn set_speed(&mut self, speed: f64) -> Result<()> {
self.sampler
.set_resample_ratio_relative(1.0 / speed, false)?;
Ok(())
}
}

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@ -311,10 +311,6 @@ impl Emulator {
}
}
fn set_speed(&mut self, speed: f64) -> Result<()> {
self.audio.set_speed(speed)
}
fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
let sim = self.sims.get_mut(sim_id.to_index());
let cart = self.carts[sim_id.to_index()].as_mut();
@ -571,11 +567,6 @@ impl Emulator {
EmulatorCommand::FrameAdvance => {
self.frame_advance();
}
EmulatorCommand::SetSpeed(speed) => {
if let Err(error) = self.set_speed(speed) {
self.report_error(SimId::Player1, format!("Error setting speed: {error}"));
}
}
EmulatorCommand::StartDebugging(sim_id, debugger) => {
self.start_debugging(sim_id, debugger);
}
@ -703,7 +694,6 @@ pub enum EmulatorCommand {
Pause,
Resume,
FrameAdvance,
SetSpeed(f64),
StartDebugging(SimId, DebugSender),
StopDebugging(SimId),
DebugInterrupt(SimId),

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@ -1,13 +1,13 @@
use std::{
cmp::Ordering,
collections::{HashMap, hash_map::Entry},
collections::{HashMap, HashSet, hash_map::Entry},
fmt::Display,
str::FromStr,
sync::{Arc, Mutex, RwLock},
};
use anyhow::anyhow;
use egui::{Event, Key, KeyboardShortcut, Modifiers};
use egui::{Key, KeyboardShortcut, Modifiers};
use gilrs::{Axis, Button, Gamepad, GamepadId, ev::Code};
use serde::{Deserialize, Serialize};
use winit::keyboard::{KeyCode, PhysicalKey};
@ -468,21 +468,19 @@ pub enum Command {
OpenRom,
Quit,
FrameAdvance,
FastForward(u32),
Reset,
PauseResume,
// if you update this, update Command::all and add a default
}
impl Command {
pub fn all() -> [Self; 6] {
pub fn all() -> [Self; 5] {
[
Self::OpenRom,
Self::Quit,
Self::PauseResume,
Self::Reset,
Self::FrameAdvance,
Self::FastForward(0),
]
}
@ -493,7 +491,6 @@ impl Command {
Self::PauseResume => "Pause/Resume",
Self::Reset => "Reset",
Self::FrameAdvance => "Frame Advance",
Self::FastForward(_) => "Fast Forward",
}
}
}
@ -535,10 +532,6 @@ impl Default for Shortcuts {
Command::FrameAdvance,
KeyboardShortcut::new(Modifiers::NONE, Key::F6),
);
shortcuts.set(
Command::FastForward(0),
KeyboardShortcut::new(Modifiers::NONE, Key::Space),
);
shortcuts
}
}
@ -564,11 +557,13 @@ impl Shortcuts {
}
}
fn save(&self, saved: &mut PersistedSettings) {
fn save(&self) -> PersistedShortcuts {
let mut shortcuts = PersistedShortcuts { shortcuts: vec![] };
for command in Command::all() {
let shortcut = self.by_command.get(&command).copied();
saved.shortcuts.push((command, shortcut));
shortcuts.shortcuts.push((command, shortcut));
}
shortcuts
}
}
@ -594,123 +589,52 @@ fn specificity(modifiers: egui::Modifiers) -> usize {
mods
}
#[derive(Serialize, Deserialize, Default)]
struct PersistedSettings {
#[derive(Serialize, Deserialize)]
struct PersistedShortcuts {
shortcuts: Vec<(Command, Option<KeyboardShortcut>)>,
#[serde(default)]
ff_settings: FastForwardSettings,
}
#[derive(Default, Clone)]
struct ShortcutState {
ff_toggled: bool,
}
#[derive(Default)]
struct Settings {
shortcuts: Shortcuts,
ff_settings: FastForwardSettings,
state: ShortcutState,
}
impl Settings {
fn save(&self) -> PersistedSettings {
let mut saved = PersistedSettings {
shortcuts: vec![],
ff_settings: self.ff_settings.clone(),
};
self.shortcuts.save(&mut saved);
saved
}
}
#[derive(Clone)]
pub struct ShortcutProvider {
persistence: Persistence,
settings: Arc<Mutex<Settings>>,
shortcuts: Arc<Mutex<Shortcuts>>,
}
impl ShortcutProvider {
pub fn new(persistence: Persistence) -> Self {
let mut settings = Settings::default();
if let Ok(saved) = persistence.load_config::<PersistedSettings>("shortcuts") {
let mut shortcuts = Shortcuts::default();
if let Ok(saved) = persistence.load_config::<PersistedShortcuts>("shortcuts") {
for (command, shortcut) in saved.shortcuts {
if let Some(shortcut) = shortcut {
settings.shortcuts.set(command, shortcut);
shortcuts.set(command, shortcut);
} else {
settings.shortcuts.unset(command);
shortcuts.unset(command);
}
}
settings.ff_settings = saved.ff_settings;
};
}
Self {
persistence,
settings: Arc::new(Mutex::new(settings)),
shortcuts: Arc::new(Mutex::new(shortcuts)),
}
}
pub fn shortcut_for(&self, command: Command) -> Option<KeyboardShortcut> {
let lock = self.settings.lock().unwrap();
lock.shortcuts.by_command.get(&command).copied()
let lock = self.shortcuts.lock().unwrap();
lock.by_command.get(&command).copied()
}
pub fn ff_settings(&self) -> FastForwardSettings {
let lock = self.settings.lock().unwrap();
lock.ff_settings.clone()
}
pub fn consume_all(&self, input: &mut egui::InputState) -> Vec<Command> {
let mut lock = self.settings.lock().unwrap();
let mut state = lock.state.clone();
let mut consumed = vec![];
for (command, shortcut) in &lock.shortcuts.all {
input.events.retain(|event| {
let Event::Key {
key,
pressed,
repeat,
modifiers,
..
} = event
else {
return true;
};
if shortcut.logical_key != *key || !shortcut.modifiers.contains(*modifiers) {
return true;
}
if matches!(command, Command::FastForward(_)) {
if *repeat {
return true;
}
let sped_up = if lock.ff_settings.toggle {
if !*pressed {
return true;
}
state.ff_toggled = !state.ff_toggled;
state.ff_toggled
} else {
*pressed
};
let speed = if sped_up { lock.ff_settings.speed } else { 1 };
consumed.push(Command::FastForward(speed));
false
} else {
if !*pressed {
return true;
}
consumed.push(*command);
false
}
});
}
lock.state = state;
consumed
pub fn consume_all(&self, input: &mut egui::InputState) -> HashSet<Command> {
let lock = self.shortcuts.lock().unwrap();
lock.all
.iter()
.filter_map(|(command, shortcut)| input.consume_shortcut(shortcut).then_some(*command))
.collect()
}
pub fn set(&self, command: Command, shortcut: KeyboardShortcut) {
let updated = {
let mut lock = self.settings.lock().unwrap();
lock.shortcuts.set(command, shortcut);
let mut lock = self.shortcuts.lock().unwrap();
lock.set(command, shortcut);
lock.save()
};
let _ = self.persistence.save_config("shortcuts", &updated);
@ -718,20 +642,8 @@ impl ShortcutProvider {
pub fn unset(&self, command: Command) {
let updated = {
let mut lock = self.settings.lock().unwrap();
lock.shortcuts.unset(command);
lock.save()
};
let _ = self.persistence.save_config("shortcuts", &updated);
}
pub fn update_ff_settings(&self, ff_settings: FastForwardSettings) {
let updated = {
let mut lock = self.settings.lock().unwrap();
lock.ff_settings = ff_settings;
if !lock.ff_settings.toggle {
lock.state.ff_toggled = false;
}
let mut lock = self.shortcuts.lock().unwrap();
lock.unset(command);
lock.save()
};
let _ = self.persistence.save_config("shortcuts", &updated);
@ -739,25 +651,10 @@ impl ShortcutProvider {
pub fn reset(&self) {
let updated = {
let mut lock = self.settings.lock().unwrap();
*lock = Settings::default();
let mut lock = self.shortcuts.lock().unwrap();
*lock = Shortcuts::default();
lock.save()
};
let _ = self.persistence.save_config("shortcuts", &updated);
}
}
#[derive(Serialize, Deserialize, Clone)]
pub struct FastForwardSettings {
pub toggle: bool,
pub speed: u32,
}
impl Default for FastForwardSettings {
fn default() -> Self {
Self {
toggle: false,
speed: 10,
}
}
}

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@ -2,8 +2,8 @@ pub use about::AboutWindow;
use egui::{Context, ViewportBuilder, ViewportId};
pub use game::GameWindow;
pub use gdb::GdbServerWindow;
pub use hotkeys::HotkeysWindow;
pub use input::InputWindow;
pub use shortcuts::ShortcutsWindow;
pub use vip::{
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
};
@ -15,8 +15,8 @@ mod about;
mod game;
mod game_screen;
mod gdb;
mod hotkeys;
mod input;
mod shortcuts;
mod utils;
mod vip;

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@ -109,10 +109,6 @@ impl GameWindow {
self.client.send_command(EmulatorCommand::FrameAdvance);
}
}
Command::FastForward(speed) => {
self.client
.send_command(EmulatorCommand::SetSpeed(speed as f64));
}
}
}
@ -362,8 +358,8 @@ impl GameWindow {
ui.close_menu();
}
});
if ui.button("Hotkeys").clicked() {
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap();
if ui.button("Key Shortcuts").clicked() {
self.proxy.send_event(UserEvent::OpenShortcuts).unwrap();
ui.close_menu();
}
}

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@ -71,7 +71,7 @@ impl GameScreen {
module: &shader,
entry_point: Some(entry_point),
targets: &[Some(wgpu::ColorTargetState {
format: render_state.target_format,
format: wgpu::TextureFormat::Bgra8Unorm,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],

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@ -1,150 +0,0 @@
use egui::{
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Slider, Ui,
ViewportBuilder, ViewportId,
};
use egui_extras::{Column, TableBuilder};
use crate::input::{Command, ShortcutProvider};
use super::{AppWindow, utils::UiExt};
pub struct HotkeysWindow {
shortcuts: ShortcutProvider,
now_binding: Option<Command>,
}
impl HotkeysWindow {
pub fn new(shortcuts: ShortcutProvider) -> Self {
Self {
shortcuts,
now_binding: None,
}
}
fn show_shortcuts(&mut self, ui: &mut Ui) {
let row_height = ui.spacing().interact_size.y;
ui.section("Shortcuts", |ui| {
let width = ui.available_width() - 16.0;
TableBuilder::new(ui)
.column(Column::exact(width * 0.3))
.column(Column::exact(width * 0.5))
.column(Column::exact(width * 0.2))
.cell_layout(Layout::left_to_right(egui::Align::Center))
.body(|mut body| {
for command in Command::all() {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.add_sized(ui.available_size(), Label::new(command.name()));
});
row.col(|ui| {
let button = if self.now_binding == Some(command) {
Button::new("Binding...")
} else if let Some(shortcut) = self.shortcuts.shortcut_for(command)
{
Button::new(ui.ctx().format_shortcut(&shortcut))
} else {
Button::new("")
};
if ui.add_sized(ui.available_size(), button).clicked() {
self.now_binding = Some(command);
}
});
row.col(|ui| {
if ui
.add_sized(ui.available_size(), Button::new("Clear"))
.clicked()
{
self.shortcuts.unset(command);
self.now_binding = None;
}
});
});
}
});
});
if let Some(command) = self.now_binding {
if let Some(shortcut) = ui.input_mut(|i| {
i.events.iter().find_map(|event| match event {
Event::Key {
key,
pressed: true,
modifiers,
..
} => Some(KeyboardShortcut::new(*modifiers, *key)),
_ => None,
})
}) {
self.shortcuts.set(command, shortcut);
self.now_binding = None;
}
}
}
fn show_ff_settings(&mut self, ui: &mut Ui) {
let row_height = ui.spacing().interact_size.y;
ui.section("Fast Forward", |ui| {
let width = ui.available_width() - 8.0;
let mut ff_settings = self.shortcuts.ff_settings();
let mut updated = false;
TableBuilder::new(ui)
.column(Column::exact(width * 0.5))
.column(Column::exact(width * 0.5))
.body(|mut body| {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("Treat button as toggle");
});
row.col(|ui| {
if ui.checkbox(&mut ff_settings.toggle, "").changed() {
updated = true;
}
});
});
body.row(row_height, |mut row| {
row.col(|ui| {
ui.label("Speed multiplier");
});
row.col(|ui| {
if ui
.add_sized(
ui.available_size(),
Slider::new(&mut ff_settings.speed, 1..=15),
)
.changed()
{
updated = true;
}
});
});
});
if updated {
self.shortcuts.update_ff_settings(ff_settings);
}
});
}
}
impl AppWindow for HotkeysWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("shortcuts")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Keyboard Shortcuts")
.with_inner_size((400.0, 400.0))
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
ui.horizontal(|ui| {
if ui.button("Use defaults").clicked() {
self.shortcuts.reset();
}
});
ui.separator();
self.show_shortcuts(ui);
self.show_ff_settings(ui);
});
}
}

103
src/window/shortcuts.rs Normal file
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@ -0,0 +1,103 @@
use egui::{
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Ui, ViewportBuilder,
ViewportId,
};
use egui_extras::{Column, TableBuilder};
use crate::input::{Command, ShortcutProvider};
use super::AppWindow;
pub struct ShortcutsWindow {
shortcuts: ShortcutProvider,
now_binding: Option<Command>,
}
impl ShortcutsWindow {
pub fn new(shortcuts: ShortcutProvider) -> Self {
Self {
shortcuts,
now_binding: None,
}
}
fn show_shortcuts(&mut self, ui: &mut Ui) {
ui.horizontal(|ui| {
if ui.button("Use defaults").clicked() {
self.shortcuts.reset();
}
});
ui.separator();
let row_height = ui.spacing().interact_size.y;
let width = ui.available_width() - 20.0;
TableBuilder::new(ui)
.column(Column::exact(width * 0.3))
.column(Column::exact(width * 0.5))
.column(Column::exact(width * 0.2))
.cell_layout(Layout::left_to_right(egui::Align::Center))
.body(|mut body| {
for command in Command::all() {
body.row(row_height, |mut row| {
row.col(|ui| {
ui.add_sized(ui.available_size(), Label::new(command.name()));
});
row.col(|ui| {
let button = if self.now_binding == Some(command) {
Button::new("Binding...")
} else if let Some(shortcut) = self.shortcuts.shortcut_for(command) {
Button::new(ui.ctx().format_shortcut(&shortcut))
} else {
Button::new("")
};
if ui.add_sized(ui.available_size(), button).clicked() {
self.now_binding = Some(command);
}
});
row.col(|ui| {
if ui
.add_sized(ui.available_size(), Button::new("Clear"))
.clicked()
{
self.shortcuts.unset(command);
self.now_binding = None;
}
});
});
}
});
if let Some(command) = self.now_binding {
if let Some(shortcut) = ui.input_mut(|i| {
i.events.iter().find_map(|event| match event {
Event::Key {
key,
pressed: true,
modifiers,
..
} => Some(KeyboardShortcut::new(*modifiers, *key)),
_ => None,
})
}) {
self.shortcuts.set(command, shortcut);
self.now_binding = None;
}
}
}
}
impl AppWindow for ShortcutsWindow {
fn viewport_id(&self) -> ViewportId {
ViewportId::from_hash_of("shortcuts")
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Keyboard Shortcuts")
.with_inner_size((400.0, 400.0))
}
fn show(&mut self, ctx: &Context) {
CentralPanel::default().show(ctx, |ui| {
self.show_shortcuts(ui);
});
}
}