Compare commits
1 Commits
main
...
vbx-suppor
| Author | SHA1 | Date |
|---|---|---|
|
|
b62046045d |
File diff suppressed because it is too large
Load Diff
35
Cargo.toml
35
Cargo.toml
|
|
@ -4,54 +4,49 @@ description = "An emulator for the Virtual Boy."
|
|||
repository = "https://git.virtual-boy.com/PVB/lemur"
|
||||
publish = false
|
||||
license = "MIT"
|
||||
version = "0.12.2"
|
||||
version = "0.7.1"
|
||||
edition = "2024"
|
||||
|
||||
[dependencies]
|
||||
anyhow = "1"
|
||||
atoi = "2"
|
||||
audioadapter-buffers = "3"
|
||||
atomic = "0.6"
|
||||
bitflags = { version = "2", features = ["serde"] }
|
||||
bytemuck = { version = "1", features = ["derive"] }
|
||||
clap = { version = "4", features = ["derive"] }
|
||||
cpal = { git = "https://github.com/sidit77/cpal.git", rev = "66ed6be" }
|
||||
directories = "6"
|
||||
egui = { version = "0.34", features = ["persistence", "serde"] }
|
||||
egui_extras = { version = "0.34", features = ["image"] }
|
||||
egui-notify = "0.22"
|
||||
egui-winit = "0.34"
|
||||
egui-wgpu = { version = "0.34", features = ["winit"] }
|
||||
fxprof-processed-profile = "0.8"
|
||||
egui = { version = "0.32", features = ["serde"] }
|
||||
egui_extras = { version = "0.32", features = ["image"] }
|
||||
egui-notify = "0.20"
|
||||
egui-winit = "0.32"
|
||||
egui-wgpu = { version = "0.32", features = ["winit"] }
|
||||
fixed = { version = "1.28", features = ["num-traits"] }
|
||||
gilrs = { version = "0.11", features = ["serde-serialize"] }
|
||||
gimli = "0.33"
|
||||
hex = "0.4"
|
||||
image = { version = "0.25", default-features = false, features = ["png"] }
|
||||
itertools = "0.14"
|
||||
normpath = "1"
|
||||
notify = "8"
|
||||
num-derive = "0.4"
|
||||
num-traits = "0.2"
|
||||
object = "0.39"
|
||||
oneshot = { version = "0.2", features = ["async", "std"] }
|
||||
oneshot = "0.1"
|
||||
pollster = "0.4"
|
||||
rand = "0.10"
|
||||
rfd = "0.17"
|
||||
rand = "0.9"
|
||||
rfd = { version = "0.15", default-features = false, features = ["xdg-portal", "async-std"]}
|
||||
rtrb = "0.3"
|
||||
rubato = "2"
|
||||
rubato = "0.16"
|
||||
serde = { version = "1", features = ["derive"] }
|
||||
serde_json = "1"
|
||||
thread-priority = "3"
|
||||
sha2 = "0.10"
|
||||
thread-priority = "2"
|
||||
tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
|
||||
tracing = { version = "0.1", features = ["release_max_level_info"] }
|
||||
tracing-subscriber = { version = "0.3", features = ["env-filter"] }
|
||||
wgpu = "29"
|
||||
wholesym = "0.8"
|
||||
wgpu = "25"
|
||||
winit = { version = "0.30", features = ["serde"] }
|
||||
zip = "4"
|
||||
|
||||
[target.'cfg(windows)'.dependencies]
|
||||
windows = { version = "0.62", features = ["Win32_System_Threading"] }
|
||||
windows = { version = "0.61", features = ["Win32_System_Threading"] }
|
||||
|
||||
[build-dependencies]
|
||||
cc = "1"
|
||||
|
|
|
|||
|
|
@ -1,43 +1,24 @@
|
|||
# This Dockerfile produces a base image for builds.
|
||||
# It includes all dependencies necessary to cross-compile for Windows/MacOS/Linux.
|
||||
|
||||
FROM debian:bookworm AS osxcross
|
||||
ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
WORKDIR /build/osxcross
|
||||
ADD "https://github.com/tpoechtrager/osxcross.git#47936a512273bb3b414b5a2e83043c92eabc7ae7" .
|
||||
ADD "https://github.com/joseluisq/macosx-sdks/releases/download/14.5/MacOSX14.5.sdk.tar.xz" ./tarballs/MacOSX14.5.sdk.tar.xz
|
||||
RUN apt-get update && \
|
||||
apt-get install -y ca-certificates
|
||||
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
|
||||
COPY install-llvm.sh .
|
||||
RUN apt-get update && \
|
||||
./install-llvm.sh && \
|
||||
apt-get install -y bash bzip2 git make patch xz-utils && \
|
||||
ln -s $(which clang-21) /usr/bin/clang && \
|
||||
ln -s $(which clang++-21) /usr/bin/clang++ && \
|
||||
ln -s $(which ld64.lld-21) /usr/bin/ld64.lld && \
|
||||
SDK_VERSION=14.5 UNATTENDED=1 ENABLE_COMPILER_RT_INSTALL=1 TARGET_DIR=/osxcross ./build.sh
|
||||
FROM crazymax/osxcross:latest-ubuntu AS osxcross
|
||||
|
||||
FROM rust:1.95-bookworm
|
||||
ADD --chmod=644 "https://apt.llvm.org/llvm-snapshot.gpg.key" /etc/apt/trusted.gpg.d/apt.llvm.org.asc
|
||||
COPY llvm.sources /etc/apt/sources.list.d/llvm.sources
|
||||
COPY install-llvm.sh .
|
||||
FROM rust:latest
|
||||
RUN rustup target add x86_64-pc-windows-msvc && \
|
||||
rustup target add x86_64-apple-darwin && \
|
||||
rustup target add aarch64-apple-darwin && \
|
||||
apt-get update && \
|
||||
./install-llvm.sh && \
|
||||
apt-get install -y libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
|
||||
apt-get install -y clang-19 lld-19 libc6-dev libasound2-dev libudev-dev genisoimage mingw-w64 && \
|
||||
cargo install cargo-bundle xwin && \
|
||||
xwin --accept-license splat --output xwin && \
|
||||
rm -rf .xwin-cache && \
|
||||
ln -s $(which clang-21) /usr/bin/clang && \
|
||||
ln -s $(which clang++-21) /usr/bin/clang++
|
||||
ln -s $(which clang-19) /usr/bin/clang && \
|
||||
ln -s $(which clang++-19) /usr/bin/clang++
|
||||
COPY --from=osxcross /osxcross /osxcross
|
||||
|
||||
ENV PATH="/osxcross/bin:$PATH" \
|
||||
LD_LIBRARY_PATH="/osxcross/lib" \
|
||||
CC="clang-21" CXX="clang++-21" AR="llvm-ar-21" \
|
||||
CC="clang-19" CXX="clang++-19" AR="llvm-ar-19" \
|
||||
CC_x86_64-apple-darwin="o64-clang" \
|
||||
CXX_x86_64-apple-darwin="o64-clang++" \
|
||||
CC_aarch64-apple-darwin="oa64-clang" \
|
||||
|
|
@ -45,13 +26,11 @@ ENV PATH="/osxcross/bin:$PATH" \
|
|||
SHROOMS_CFLAGS_x86_64-unknown-linux-gnu="-flto" \
|
||||
CARGO_TARGET_X86_64_UNKNOWN_LINUX_GNU_RUSTFLAGS="-Clinker-plugin-lto -Clinker=clang -Clink-arg=-fuse-ld=lld" \
|
||||
SHROOMS_CFLAGS_x86_64-pc-windows-msvc="-flto" \
|
||||
CFLAGS_x86_64-pc-windows-msvc="-I/xwin/crt/include -I/xwin/sdk/include/ucrt -I/xwin/sdk/include/um -I/xwin/sdk/include/shared" \
|
||||
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_RUSTFLAGS="-Lnative=/xwin/crt/lib/x86_64 -Lnative=/xwin/sdk/lib/um/x86_64 -Lnative=/xwin/sdk/lib/ucrt/x86_64 -Clinker-plugin-lto -Clink-arg=-fuse-ld=lld" \
|
||||
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-21" \
|
||||
CARGO_TARGET_X86_64_PC_WINDOWS_MSVC_LINKER="lld-link-19" \
|
||||
CARGO_TARGET_X86_64_APPLE_DARWIN_LINKER="o64-clang" \
|
||||
CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-21" \
|
||||
CARGO_TARGET_X86_64_APPLE_DARWIN_AR="llvm-ar-19" \
|
||||
CARGO_TARGET_AARCH64_APPLE_DARWIN_LINKER="oa64-clang" \
|
||||
CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-21" \
|
||||
RC_PATH="llvm-rc-21" \
|
||||
CARGO_TARGET_AARCH64_APPLE_DARWIN_AR="llvm-ar-19" \
|
||||
RC_PATH="llvm-rc-19" \
|
||||
MACOSX_DEPLOYMENT_TARGET="14.5"
|
||||
ENTRYPOINT ["bash"]
|
||||
|
|
|
|||
7
build.rs
7
build.rs
|
|
@ -18,23 +18,16 @@ fn main() -> Result<(), Box<dyn Error>> {
|
|||
};
|
||||
builder
|
||||
.include(Path::new("shrooms-vb-core/core"))
|
||||
.include(Path::new("shrooms-vb-core/util"))
|
||||
.opt_level(opt_level)
|
||||
.flag_if_supported("-fno-strict-aliasing")
|
||||
.define("_CRT_SECURE_NO_WARNINGS", None)
|
||||
.define("VB_LITTLE_ENDIAN", None)
|
||||
.define("VB_SIGNED_PROPAGATE", None)
|
||||
.define("VB_DIV_GENERIC", None)
|
||||
.define("VB_DIRECT_EXCEPTION", "on_exception")
|
||||
.define("VB_DIRECT_EXECUTE", "on_execute")
|
||||
.define("VB_DIRECT_FETCH", "on_fetch")
|
||||
.define("VB_DIRECT_FRAME", "on_frame")
|
||||
.define("VB_DIRECT_READ", "on_read")
|
||||
.define("VB_DIRECT_WRITE", "on_write")
|
||||
.define("VBU_REALLOC", "vbu_realloc_shim")
|
||||
.file(Path::new("shrooms-vb-core/core/vb.c"))
|
||||
.file(Path::new("shrooms-vb-core/util/isx.c"))
|
||||
.file(Path::new("shrooms-vb-core/util/vbu.c"))
|
||||
.compile("vb");
|
||||
|
||||
Ok(())
|
||||
|
|
|
|||
|
|
@ -1,19 +0,0 @@
|
|||
#!/usr/bin/env bash
|
||||
|
||||
# Hopefully temporary script to manually install working llvm packages.
|
||||
# The apt index for these is broken in bookworm, and upgrading to trixie
|
||||
# would make them depend on too new of a libc version.
|
||||
|
||||
# https://apt.llvm.org/bookworm/pool/main/l/llvm-toolchain-21/clang-21_21.1.5~%2B%2B20251023083151%2B45afac62e373-1~exp1~20251023083333.51_amd64.deb
|
||||
PACKAGES=('clang-21' 'clang-tools-21' 'libclang-common-21-dev' 'libclang-cpp21' 'libclang-rt-21-dev' 'libclang1-21' 'libllvm21' 'lld-21' 'llvm-21' 'llvm-21-dev' 'llvm-21-linker-tools' 'llvm-21-runtime' 'llvm-21-tools')
|
||||
FILES=()
|
||||
URL='https://apt.llvm.org/bookworm/pool/main/l/llvm-toolchain-21'
|
||||
VERSION='21.1.5~%2B%2B20251023083151%2B45afac62e373-1~exp1~20251023083333.51_amd64.deb'
|
||||
|
||||
apt-get install -y curl python3
|
||||
for package in "${PACKAGES[@]}"; do
|
||||
curl -O -L "$URL/${package}_$VERSION"
|
||||
FILES+=("./${package}_$VERSION")
|
||||
done
|
||||
|
||||
apt-get install -y "${FILES[@]}"
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
Types: deb deb-src
|
||||
URIs: http://apt.llvm.org/bookworm/
|
||||
Suites: llvm-toolchain-bookworm-21
|
||||
Components: main
|
||||
|
|
@ -1,4 +0,0 @@
|
|||
set -e
|
||||
|
||||
docker build --pull -f build.Dockerfile -t lemur-build .
|
||||
MSYS_NO_PATHCONV=1 docker run -it --rm -v .:/app -w /app lemur-build /app/scripts/do-bundle.sh
|
||||
|
|
@ -24,7 +24,8 @@ if ! command -v docker 2>&1 >/dev/null; then
|
|||
exit 1
|
||||
fi
|
||||
|
||||
./scripts/bundle.sh
|
||||
docker build -f build.Dockerfile -t lemur-build .
|
||||
MSYS_NO_PATHCONV=1 docker run -it --rm -v .:/app -w /app --entrypoint bash lemur-build /app/scripts/do-bundle.sh
|
||||
|
||||
body=$(cat <<EOF
|
||||
## How to install
|
||||
|
|
|
|||
|
|
@ -1 +1 @@
|
|||
Subproject commit 29ade46a0a58e885a9a913f738cdb30d54e0a9c5
|
||||
Subproject commit ecbd103917315e3aa24fd2a682208f5548ec5d1b
|
||||
790
src/app.rs
790
src/app.rs
|
|
@ -1,40 +1,34 @@
|
|||
use std::{
|
||||
collections::hash_map::Entry,
|
||||
num::NonZero,
|
||||
sync::Arc,
|
||||
thread,
|
||||
time::{Duration, Instant},
|
||||
};
|
||||
use std::{collections::HashSet, num::NonZero, sync::Arc, thread, time::Duration};
|
||||
|
||||
use egui::{
|
||||
Context, FontData, FontDefinitions, FontFamily, IconData, PlatformOutput, RawInput,
|
||||
TextWrapMode, ViewportBuilder, ViewportCommand, ViewportEvent, ViewportId, ViewportIdMap,
|
||||
ViewportIdSet, ViewportInfo, style::ScrollStyle,
|
||||
Context, FontData, FontDefinitions, FontFamily, IconData, TextWrapMode, ViewportBuilder,
|
||||
ViewportCommand, ViewportId, ViewportInfo,
|
||||
ahash::{HashMap, HashMapExt},
|
||||
style::ScrollStyle,
|
||||
};
|
||||
use egui_wgpu::winit::Painter;
|
||||
use egui_winit::EventResponse;
|
||||
use gilrs::{EventType, Gilrs};
|
||||
use tracing::{error, warn};
|
||||
use winit::{
|
||||
application::ApplicationHandler,
|
||||
event::WindowEvent,
|
||||
event_loop::{ActiveEventLoop, ControlFlow, EventLoopProxy},
|
||||
window::{Window, WindowId},
|
||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
||||
window::Window,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
config::CliArgs,
|
||||
controller::ControllerManager,
|
||||
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
||||
images::ImageTextureLoader,
|
||||
images::ImageProcessor,
|
||||
input::{MappingProvider, ShortcutProvider},
|
||||
memory::MemoryClient,
|
||||
persistence::Persistence,
|
||||
window::{AppWindow, ChildWindow, GameScreen, GameWindow, InitArgs},
|
||||
window::{
|
||||
AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GameWindow,
|
||||
GdbServerWindow, HotkeysWindow, InputWindow, ObjectWindow, RegisterWindow, TerminalWindow,
|
||||
WorldWindow,
|
||||
},
|
||||
};
|
||||
|
||||
const EGUI_FILENAME: &str = "egui";
|
||||
|
||||
fn load_icon() -> anyhow::Result<IconData> {
|
||||
let bytes = include_bytes!("../assets/lemur-256x256.png");
|
||||
let img = image::load_from_memory_with_format(bytes, image::ImageFormat::Png)?;
|
||||
|
|
@ -46,375 +40,148 @@ fn load_icon() -> anyhow::Result<IconData> {
|
|||
})
|
||||
}
|
||||
|
||||
struct SharedViewportState {
|
||||
viewport_info: ViewportIdMap<ViewportInfo>,
|
||||
painter: Painter,
|
||||
resized_viewport: Option<ViewportId>,
|
||||
}
|
||||
|
||||
pub struct Application {
|
||||
client: EmulatorClient,
|
||||
persistence: Persistence,
|
||||
ctx: Context,
|
||||
shared: SharedViewportState,
|
||||
icon: Option<Arc<IconData>>,
|
||||
app: GameWindow,
|
||||
wgpu: WgpuState,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
mappings: MappingProvider,
|
||||
shortcuts: ShortcutProvider,
|
||||
controllers: ControllerManager,
|
||||
viewports: ViewportIdMap<ViewportManager>,
|
||||
memory: Arc<MemoryClient>,
|
||||
images: ImageProcessor,
|
||||
persistence: Persistence,
|
||||
viewports: HashMap<ViewportId, Viewport>,
|
||||
focused: Option<ViewportId>,
|
||||
redraw_times: ViewportIdMap<Instant>,
|
||||
initial_windows: Vec<ChildWindow>,
|
||||
init_debug_port: Option<u16>,
|
||||
}
|
||||
|
||||
impl Application {
|
||||
pub fn new(
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
args: CliArgs,
|
||||
debug_port: Option<u16>,
|
||||
) -> Self {
|
||||
let wgpu = WgpuState::new();
|
||||
let icon = load_icon().ok().map(Arc::new);
|
||||
let mappings = MappingProvider::new(persistence.clone(), args.player2_controller);
|
||||
let persistence = Persistence::new();
|
||||
let mappings = MappingProvider::new(persistence.clone());
|
||||
let shortcuts = ShortcutProvider::new(persistence.clone());
|
||||
let controllers = ControllerManager::new(client.clone(), &mappings);
|
||||
let memory = Arc::new(MemoryClient::new(client.clone()));
|
||||
let images = Arc::new(ImageTextureLoader::new());
|
||||
let images = ImageProcessor::new();
|
||||
{
|
||||
let mappings = mappings.clone();
|
||||
let proxy = proxy.clone();
|
||||
thread::spawn(|| process_gamepad_input(mappings, proxy));
|
||||
}
|
||||
let app = GameWindow::new(
|
||||
ViewportId::ROOT,
|
||||
client.clone(),
|
||||
proxy.clone(),
|
||||
persistence.clone(),
|
||||
shortcuts.clone(),
|
||||
&memory,
|
||||
&images,
|
||||
mappings.clone(),
|
||||
SimId::Player1,
|
||||
);
|
||||
|
||||
let ctx = Context::default();
|
||||
let data = persistence.load_config(EGUI_FILENAME).unwrap_or_default();
|
||||
ctx.data_mut(|d| *d = data);
|
||||
let mut fonts = FontDefinitions::default();
|
||||
fonts.font_data.insert(
|
||||
"Selawik".into(),
|
||||
Arc::new(FontData::from_static(include_bytes!(
|
||||
"../assets/selawik.ttf"
|
||||
))),
|
||||
);
|
||||
fonts
|
||||
.families
|
||||
.get_mut(&FontFamily::Proportional)
|
||||
.unwrap()
|
||||
.insert(0, "Selawik".into());
|
||||
ctx.set_fonts(fonts);
|
||||
ctx.global_style_mut(|s| {
|
||||
s.wrap_mode = Some(TextWrapMode::Extend);
|
||||
s.visuals.menu_corner_radius = Default::default();
|
||||
s.spacing.scroll = ScrollStyle::thin();
|
||||
});
|
||||
egui_extras::install_image_loaders(&ctx);
|
||||
ctx.add_texture_loader(images.clone());
|
||||
ctx.set_embed_viewports(false);
|
||||
{
|
||||
let proxy = proxy.clone();
|
||||
ctx.set_request_repaint_callback(move |info| {
|
||||
let _ = proxy.send_event(UserEvent::RequestRedraw(
|
||||
info.viewport_id,
|
||||
Instant::now() + info.delay,
|
||||
));
|
||||
});
|
||||
}
|
||||
|
||||
let wgpu_config = egui_wgpu::WgpuConfiguration {
|
||||
present_mode: wgpu::PresentMode::AutoVsync,
|
||||
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
|
||||
instance: wgpu.instance.clone(),
|
||||
adapter: wgpu.adapter.clone(),
|
||||
device: wgpu.device.clone(),
|
||||
queue: wgpu.queue.clone(),
|
||||
}),
|
||||
..egui_wgpu::WgpuConfiguration::default()
|
||||
};
|
||||
|
||||
let options = egui_wgpu::RendererOptions::default();
|
||||
let painter = pollster::block_on(Painter::new(ctx.clone(), wgpu_config, false, options));
|
||||
|
||||
let mut initial_windows = vec![];
|
||||
if let Some(port) = args.debug_port {
|
||||
initial_windows.push(ChildWindow::Debugger { port: Some(port) });
|
||||
}
|
||||
if args.profile {
|
||||
initial_windows.push(ChildWindow::Profiler { launch: true });
|
||||
}
|
||||
if args.character_data {
|
||||
initial_windows.push(ChildWindow::CharacterData);
|
||||
}
|
||||
if args.bgmap_data {
|
||||
initial_windows.push(ChildWindow::BgMap);
|
||||
}
|
||||
if args.object_data {
|
||||
initial_windows.push(ChildWindow::Objects);
|
||||
}
|
||||
if args.worlds {
|
||||
initial_windows.push(ChildWindow::Worlds);
|
||||
}
|
||||
if args.frame_buffers {
|
||||
initial_windows.push(ChildWindow::FrameBuffers);
|
||||
}
|
||||
if args.registers {
|
||||
initial_windows.push(ChildWindow::Registers);
|
||||
}
|
||||
if args.terminal {
|
||||
initial_windows.push(ChildWindow::Terminal);
|
||||
}
|
||||
if args.player2 {
|
||||
client.send_command(EmulatorCommand::StartSecondSim(args.rom.clone()));
|
||||
initial_windows.push(ChildWindow::Player2);
|
||||
}
|
||||
|
||||
Self {
|
||||
client,
|
||||
persistence,
|
||||
ctx,
|
||||
shared: SharedViewportState {
|
||||
viewport_info: ViewportIdMap::default(),
|
||||
painter,
|
||||
resized_viewport: None,
|
||||
},
|
||||
icon,
|
||||
app,
|
||||
wgpu,
|
||||
client,
|
||||
proxy,
|
||||
mappings,
|
||||
shortcuts,
|
||||
memory,
|
||||
images,
|
||||
controllers,
|
||||
viewports: ViewportIdMap::default(),
|
||||
persistence,
|
||||
viewports: HashMap::new(),
|
||||
focused: None,
|
||||
redraw_times: ViewportIdMap::default(),
|
||||
initial_windows,
|
||||
init_debug_port: debug_port,
|
||||
}
|
||||
}
|
||||
|
||||
fn check_repaint(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let now = Instant::now();
|
||||
self.redraw_times.retain(|viewport_id, time| {
|
||||
if *time > now {
|
||||
return true;
|
||||
}
|
||||
if let Some(viewport) = self.viewports.get(viewport_id) {
|
||||
viewport.window.request_redraw();
|
||||
}
|
||||
false
|
||||
});
|
||||
if let Some(next_repaint_time) = self.redraw_times.values().min().copied() {
|
||||
event_loop.set_control_flow(ControlFlow::WaitUntil(next_repaint_time));
|
||||
fn open(&mut self, event_loop: &ActiveEventLoop, window: Box<dyn AppWindow>) {
|
||||
let viewport_id = window.viewport_id();
|
||||
if let Some(viewport) = self.viewports.get(&viewport_id) {
|
||||
viewport.window.focus_window();
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
fn repaint_all(&mut self, event_loop: &ActiveEventLoop) {
|
||||
enum ViewportUpdate {
|
||||
Keep {
|
||||
recreate: bool,
|
||||
builder: ViewportBuilder,
|
||||
parent: ViewportId,
|
||||
commands: Vec<ViewportCommand>,
|
||||
},
|
||||
Remove,
|
||||
}
|
||||
let mut updates = ViewportIdMap::<ViewportUpdate>::default();
|
||||
for viewport in self.viewports.values() {
|
||||
updates.insert(
|
||||
viewport.id,
|
||||
ViewportUpdate::Keep {
|
||||
recreate: false,
|
||||
builder: viewport.builder.clone(),
|
||||
parent: self
|
||||
.shared
|
||||
.viewport_info
|
||||
.get(&viewport.id)
|
||||
.and_then(|vp| vp.parent)
|
||||
.unwrap_or(ViewportId::ROOT),
|
||||
commands: vec![],
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
for viewport in self.viewports.values_mut() {
|
||||
let mut input = viewport.take_egui_input();
|
||||
if !self.shared.viewport_info.contains_key(&viewport.id) {
|
||||
continue;
|
||||
}
|
||||
input.viewports = self.shared.viewport_info.clone();
|
||||
let output = self.ctx.run_ui(input, |ui| {
|
||||
if viewport.id == ViewportId::ROOT {
|
||||
self.app.show(ui);
|
||||
} else if let Some(cb) = ui.viewport(|v| v.viewport_ui_cb.clone()) {
|
||||
cb(ui);
|
||||
}
|
||||
});
|
||||
viewport.handle_platform_output(output.platform_output);
|
||||
for (id, update) in updates.iter_mut() {
|
||||
if !output.viewport_output.contains_key(id) {
|
||||
self.shared.viewport_info.remove(id);
|
||||
*update = ViewportUpdate::Remove;
|
||||
}
|
||||
}
|
||||
for (id, mut vp) in output.viewport_output {
|
||||
match updates.entry(id) {
|
||||
Entry::Vacant(e) => {
|
||||
e.insert(ViewportUpdate::Keep {
|
||||
recreate: true,
|
||||
builder: vp.builder,
|
||||
parent: vp.parent,
|
||||
commands: vp.commands,
|
||||
});
|
||||
}
|
||||
Entry::Occupied(e) => {
|
||||
let ViewportUpdate::Keep {
|
||||
recreate,
|
||||
builder,
|
||||
commands,
|
||||
..
|
||||
} = e.into_mut()
|
||||
else {
|
||||
continue;
|
||||
};
|
||||
let (_, should_recreate) = builder.patch(vp.builder);
|
||||
*recreate |= should_recreate;
|
||||
commands.append(&mut vp.commands);
|
||||
}
|
||||
}
|
||||
}
|
||||
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
|
||||
self.shared.painter.paint_and_update_textures(
|
||||
viewport.id,
|
||||
output.pixels_per_point,
|
||||
[0.0, 0.0, 0.0, 0.0],
|
||||
&clipped_primitives,
|
||||
&output.textures_delta,
|
||||
vec![],
|
||||
);
|
||||
viewport.window.pre_present_notify();
|
||||
}
|
||||
let mut active_viewports = ViewportIdSet::default();
|
||||
for (id, update) in updates {
|
||||
match update {
|
||||
ViewportUpdate::Keep {
|
||||
recreate,
|
||||
builder,
|
||||
parent,
|
||||
commands,
|
||||
} => {
|
||||
active_viewports.insert(id);
|
||||
let manager = self
|
||||
.viewports
|
||||
.remove(&id)
|
||||
.filter(|_| !recreate)
|
||||
.unwrap_or_else(|| {
|
||||
let manager = ViewportManager::new(
|
||||
&self.ctx,
|
||||
id,
|
||||
parent,
|
||||
event_loop,
|
||||
builder,
|
||||
&mut self.shared,
|
||||
);
|
||||
self.app.handle_init(
|
||||
id,
|
||||
InitArgs {
|
||||
window: &manager.window,
|
||||
render_state: &self.shared.painter.render_state().unwrap(),
|
||||
},
|
||||
);
|
||||
manager
|
||||
});
|
||||
manager.process_viewport_commands(commands, &mut self.shared);
|
||||
self.viewports.insert(id, manager);
|
||||
}
|
||||
ViewportUpdate::Remove => {
|
||||
self.viewports.remove(&id);
|
||||
}
|
||||
}
|
||||
}
|
||||
if !active_viewports.contains(&ViewportId::ROOT) {
|
||||
event_loop.exit();
|
||||
}
|
||||
self.shared.painter.gc_viewports(&active_viewports);
|
||||
self.viewports.insert(
|
||||
viewport_id,
|
||||
Viewport::new(event_loop, &self.wgpu, self.icon.clone(), window),
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler<UserEvent> for Application {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let mut viewport_builder = self.app.initial_viewport();
|
||||
if let Some(icon) = &self.icon {
|
||||
viewport_builder = viewport_builder.with_icon(icon.clone());
|
||||
if let Some(port) = self.init_debug_port {
|
||||
let mut server =
|
||||
GdbServerWindow::new(SimId::Player1, self.client.clone(), self.proxy.clone());
|
||||
server.launch(port);
|
||||
self.open(event_loop, Box::new(server));
|
||||
}
|
||||
let manager = ViewportManager::new(
|
||||
&self.ctx,
|
||||
ViewportId::ROOT,
|
||||
ViewportId::ROOT,
|
||||
event_loop,
|
||||
viewport_builder,
|
||||
&mut self.shared,
|
||||
let app = GameWindow::new(
|
||||
self.client.clone(),
|
||||
self.proxy.clone(),
|
||||
self.persistence.clone(),
|
||||
self.shortcuts.clone(),
|
||||
SimId::Player1,
|
||||
);
|
||||
let render_state = self.shared.painter.render_state().unwrap();
|
||||
GameScreen::init_pipeline(&render_state);
|
||||
self.app.handle_init(
|
||||
ViewportId::ROOT,
|
||||
InitArgs {
|
||||
window: &manager.window,
|
||||
render_state: &render_state,
|
||||
},
|
||||
);
|
||||
self.viewports.insert(ViewportId::ROOT, manager);
|
||||
for window in std::mem::take(&mut self.initial_windows) {
|
||||
self.app.open(window);
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
|
||||
viewport.window.request_redraw();
|
||||
}
|
||||
self.open(event_loop, Box::new(app));
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
window_id: WindowId,
|
||||
window_id: winit::window::WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
let Some(viewport) = self
|
||||
.viewports
|
||||
.values_mut()
|
||||
.find(|v| v.has_window_id(window_id))
|
||||
.find(|v| v.window.id() == window_id)
|
||||
else {
|
||||
return;
|
||||
};
|
||||
let viewport_id = viewport.id;
|
||||
let (response, close_requested) = viewport.on_window_event(&event, &mut self.shared);
|
||||
if close_requested && viewport_id == ViewportId::ROOT {
|
||||
event_loop.exit();
|
||||
}
|
||||
if !response.consumed {
|
||||
let viewport_id = viewport.id();
|
||||
let mut queue_redraw = false;
|
||||
let mut inactive_viewports = HashSet::new();
|
||||
let (consumed, action) = viewport.on_window_event(&event);
|
||||
if !consumed {
|
||||
match event {
|
||||
WindowEvent::KeyboardInput { event, .. }
|
||||
if !self.app.handle_key_event(viewport_id, &event) =>
|
||||
{
|
||||
self.controllers.handle_key_event(&event);
|
||||
WindowEvent::KeyboardInput { event, .. } => {
|
||||
if !viewport.app.handle_key_event(&event) {
|
||||
self.controllers.handle_key_event(&event);
|
||||
}
|
||||
}
|
||||
WindowEvent::Focused(new_focused) => {
|
||||
self.focused = new_focused.then_some(viewport_id);
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
self.repaint_all(event_loop);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
}
|
||||
self.check_repaint(event_loop);
|
||||
match action {
|
||||
Some(Action::Redraw) => {
|
||||
for viewport in self.viewports.values_mut() {
|
||||
match viewport.redraw(event_loop) {
|
||||
Some(Action::Redraw) => {
|
||||
queue_redraw = true;
|
||||
}
|
||||
Some(Action::Close) => {
|
||||
inactive_viewports.insert(viewport.id());
|
||||
}
|
||||
None => {}
|
||||
}
|
||||
}
|
||||
}
|
||||
Some(Action::Close) => {
|
||||
inactive_viewports.insert(viewport_id);
|
||||
}
|
||||
None => {}
|
||||
}
|
||||
self.viewports
|
||||
.retain(|k, _| !inactive_viewports.contains(k));
|
||||
match self.viewports.get(&ViewportId::ROOT) {
|
||||
Some(viewport) => {
|
||||
if queue_redraw {
|
||||
viewport.window.request_redraw();
|
||||
}
|
||||
}
|
||||
None => event_loop.exit(),
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(
|
||||
|
|
@ -431,46 +198,101 @@ impl ApplicationHandler<UserEvent> for Application {
|
|||
else {
|
||||
return;
|
||||
};
|
||||
viewport.on_mouse_motion(delta);
|
||||
viewport.state.on_mouse_motion(delta);
|
||||
}
|
||||
}
|
||||
|
||||
fn user_event(&mut self, event_loop: &ActiveEventLoop, event: UserEvent) {
|
||||
match event {
|
||||
UserEvent::GamepadEvent(event) => {
|
||||
if !self
|
||||
if let Some(viewport) = self
|
||||
.focused
|
||||
.is_some_and(|id| self.app.handle_gamepad_event(id, &event))
|
||||
.as_ref()
|
||||
.and_then(|id| self.viewports.get_mut(id))
|
||||
{
|
||||
self.controllers.handle_gamepad_event(&event);
|
||||
if viewport.app.handle_gamepad_event(&event) {
|
||||
return;
|
||||
}
|
||||
}
|
||||
self.controllers.handle_gamepad_event(&event);
|
||||
}
|
||||
UserEvent::Quit(sim_id) => match sim_id {
|
||||
SimId::Player1 => event_loop.exit(),
|
||||
SimId::Player2 => self.app.close(ChildWindow::Player2),
|
||||
},
|
||||
UserEvent::RequestRedraw(viewport, when) => {
|
||||
let scheduled = self.redraw_times.entry(viewport).or_insert(when);
|
||||
if *scheduled > when {
|
||||
*scheduled = when;
|
||||
UserEvent::OpenAbout => {
|
||||
let about = AboutWindow;
|
||||
self.open(event_loop, Box::new(about));
|
||||
}
|
||||
UserEvent::OpenCharacterData(sim_id) => {
|
||||
let chardata = CharacterDataWindow::new(sim_id, &self.memory, &mut self.images);
|
||||
self.open(event_loop, Box::new(chardata));
|
||||
}
|
||||
UserEvent::OpenBgMap(sim_id) => {
|
||||
let bgmap = BgMapWindow::new(sim_id, &self.memory, &mut self.images);
|
||||
self.open(event_loop, Box::new(bgmap));
|
||||
}
|
||||
UserEvent::OpenObjects(sim_id) => {
|
||||
let objects = ObjectWindow::new(sim_id, &self.memory, &mut self.images);
|
||||
self.open(event_loop, Box::new(objects));
|
||||
}
|
||||
UserEvent::OpenWorlds(sim_id) => {
|
||||
let world = WorldWindow::new(sim_id, &self.memory, &mut self.images);
|
||||
self.open(event_loop, Box::new(world));
|
||||
}
|
||||
UserEvent::OpenFrameBuffers(sim_id) => {
|
||||
let world = FrameBufferWindow::new(sim_id, &self.memory, &mut self.images);
|
||||
self.open(event_loop, Box::new(world));
|
||||
}
|
||||
UserEvent::OpenRegisters(sim_id) => {
|
||||
let registers = RegisterWindow::new(sim_id, &self.memory);
|
||||
self.open(event_loop, Box::new(registers));
|
||||
}
|
||||
UserEvent::OpenTerminal(sim_id) => {
|
||||
let terminal = TerminalWindow::new(sim_id, &self.client);
|
||||
self.open(event_loop, Box::new(terminal));
|
||||
}
|
||||
UserEvent::OpenDebugger(sim_id) => {
|
||||
let debugger =
|
||||
GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
|
||||
self.open(event_loop, Box::new(debugger));
|
||||
}
|
||||
UserEvent::OpenInput => {
|
||||
let input = InputWindow::new(self.mappings.clone());
|
||||
self.open(event_loop, Box::new(input));
|
||||
}
|
||||
UserEvent::OpenHotkeys => {
|
||||
let hotkeys = HotkeysWindow::new(self.shortcuts.clone());
|
||||
self.open(event_loop, Box::new(hotkeys));
|
||||
}
|
||||
UserEvent::OpenPlayer2 => {
|
||||
let p2 = GameWindow::new(
|
||||
self.client.clone(),
|
||||
self.proxy.clone(),
|
||||
self.persistence.clone(),
|
||||
self.shortcuts.clone(),
|
||||
SimId::Player2,
|
||||
);
|
||||
self.open(event_loop, Box::new(p2));
|
||||
}
|
||||
UserEvent::Quit(sim_id) => {
|
||||
self.viewports
|
||||
.retain(|_, viewport| viewport.app.sim_id() != sim_id);
|
||||
if !self.viewports.contains_key(&ViewportId::ROOT) {
|
||||
event_loop.exit();
|
||||
}
|
||||
}
|
||||
}
|
||||
self.check_repaint(event_loop);
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
|
||||
viewport.window.request_redraw();
|
||||
}
|
||||
}
|
||||
|
||||
fn exiting(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
if let Err(error) = self
|
||||
.ctx
|
||||
.data(|d| self.persistence.save_config(EGUI_FILENAME, d))
|
||||
{
|
||||
error!(%error, "could not save egui state.");
|
||||
}
|
||||
let (sender, receiver) = oneshot::channel();
|
||||
if self.client.send_command(EmulatorCommand::Exit(sender))
|
||||
&& let Err(error) = receiver.recv_timeout(Duration::from_secs(5))
|
||||
{
|
||||
error!(%error, "could not gracefully exit.");
|
||||
if self.client.send_command(EmulatorCommand::Exit(sender)) {
|
||||
if let Err(error) = receiver.recv_timeout(Duration::from_secs(5)) {
|
||||
error!(%error, "could not gracefully exit.");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -500,14 +322,13 @@ impl WgpuState {
|
|||
#[cfg(windows)]
|
||||
let backends = wgpu::Backends::from_env()
|
||||
.unwrap_or((wgpu::Backends::PRIMARY | wgpu::Backends::GL) - wgpu::Backends::VULKAN);
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
let instance = wgpu::Instance::new(&wgpu::InstanceDescriptor {
|
||||
backends,
|
||||
..wgpu::InstanceDescriptor::new_without_display_handle_from_env()
|
||||
..wgpu::InstanceDescriptor::default()
|
||||
});
|
||||
|
||||
let adapter = pollster::block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference:
|
||||
wgpu::PowerPreference::from_env().unwrap_or(wgpu::PowerPreference::LowPower),
|
||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
compatible_surface: None,
|
||||
force_fallback_adapter: false,
|
||||
}))
|
||||
|
|
@ -525,109 +346,212 @@ impl WgpuState {
|
|||
}
|
||||
}
|
||||
|
||||
struct ViewportManager {
|
||||
id: ViewportId,
|
||||
struct Viewport {
|
||||
painter: egui_wgpu::winit::Painter,
|
||||
ctx: Context,
|
||||
info: ViewportInfo,
|
||||
commands: Vec<ViewportCommand>,
|
||||
builder: ViewportBuilder,
|
||||
window: Arc<Window>,
|
||||
state: egui_winit::State,
|
||||
builder: ViewportBuilder,
|
||||
app: Box<dyn AppWindow>,
|
||||
}
|
||||
impl ViewportManager {
|
||||
fn new(
|
||||
ctx: &Context,
|
||||
viewport_id: ViewportId,
|
||||
parent_id: ViewportId,
|
||||
impl Viewport {
|
||||
pub fn new(
|
||||
event_loop: &ActiveEventLoop,
|
||||
builder: ViewportBuilder,
|
||||
shared: &mut SharedViewportState,
|
||||
wgpu: &WgpuState,
|
||||
icon: Option<Arc<IconData>>,
|
||||
mut app: Box<dyn AppWindow>,
|
||||
) -> Self {
|
||||
let window = Arc::new(egui_winit::create_window(ctx, event_loop, &builder).unwrap());
|
||||
pollster::block_on(shared.painter.set_window(viewport_id, Some(window.clone()))).unwrap();
|
||||
let state = egui_winit::State::new(
|
||||
ctx.clone(),
|
||||
viewport_id,
|
||||
event_loop,
|
||||
Some(window.scale_factor() as f32),
|
||||
event_loop.system_theme(),
|
||||
shared.painter.max_texture_side(),
|
||||
let ctx = Context::default();
|
||||
let mut fonts = FontDefinitions::default();
|
||||
fonts.font_data.insert(
|
||||
"Selawik".into(),
|
||||
Arc::new(FontData::from_static(include_bytes!(
|
||||
"../assets/selawik.ttf"
|
||||
))),
|
||||
);
|
||||
fonts
|
||||
.families
|
||||
.get_mut(&FontFamily::Proportional)
|
||||
.unwrap()
|
||||
.insert(0, "Selawik".into());
|
||||
ctx.set_fonts(fonts);
|
||||
ctx.style_mut(|s| {
|
||||
s.wrap_mode = Some(TextWrapMode::Extend);
|
||||
s.visuals.menu_corner_radius = Default::default();
|
||||
s.spacing.scroll = ScrollStyle::thin();
|
||||
});
|
||||
egui_extras::install_image_loaders(&ctx);
|
||||
|
||||
let mut info = ViewportInfo {
|
||||
parent: Some(parent_id),
|
||||
..ViewportInfo::default()
|
||||
let wgpu_config = egui_wgpu::WgpuConfiguration {
|
||||
present_mode: wgpu::PresentMode::AutoNoVsync,
|
||||
wgpu_setup: egui_wgpu::WgpuSetup::Existing(egui_wgpu::WgpuSetupExisting {
|
||||
instance: wgpu.instance.clone(),
|
||||
adapter: wgpu.adapter.clone(),
|
||||
device: wgpu.device.clone(),
|
||||
queue: wgpu.queue.clone(),
|
||||
}),
|
||||
..egui_wgpu::WgpuConfiguration::default()
|
||||
};
|
||||
egui_winit::update_viewport_info(&mut info, ctx, &window, true);
|
||||
shared.viewport_info.insert(viewport_id, info);
|
||||
|
||||
let mut painter = pollster::block_on(egui_wgpu::winit::Painter::new(
|
||||
ctx.clone(),
|
||||
wgpu_config,
|
||||
1,
|
||||
None,
|
||||
false,
|
||||
true,
|
||||
));
|
||||
|
||||
let mut info = ViewportInfo::default();
|
||||
let mut builder = app.initial_viewport();
|
||||
if let Some(icon) = icon {
|
||||
builder = builder.with_icon(icon);
|
||||
}
|
||||
let (window, state) = create_window_and_state(&ctx, event_loop, &builder, &mut painter);
|
||||
egui_winit::update_viewport_info(&mut info, &ctx, &window, true);
|
||||
|
||||
app.on_init(&ctx, painter.render_state().as_ref().unwrap());
|
||||
Self {
|
||||
id: viewport_id,
|
||||
painter,
|
||||
ctx,
|
||||
info,
|
||||
commands: vec![],
|
||||
builder,
|
||||
window,
|
||||
state,
|
||||
builder,
|
||||
app,
|
||||
}
|
||||
}
|
||||
|
||||
fn has_window_id(&self, window_id: WindowId) -> bool {
|
||||
self.window.id() == window_id
|
||||
pub fn id(&self) -> ViewportId {
|
||||
self.app.viewport_id()
|
||||
}
|
||||
|
||||
fn on_mouse_motion(&mut self, delta: (f64, f64)) {
|
||||
self.state.on_mouse_motion(delta);
|
||||
}
|
||||
|
||||
fn on_window_event(
|
||||
&mut self,
|
||||
event: &WindowEvent,
|
||||
shared: &mut SharedViewportState,
|
||||
) -> (EventResponse, bool) {
|
||||
if let WindowEvent::Resized(size) = event
|
||||
&& let (Some(width), Some(height)) =
|
||||
(NonZero::new(size.width), NonZero::new(size.height))
|
||||
{
|
||||
if shared.resized_viewport != Some(self.id) {
|
||||
shared.resized_viewport = Some(self.id);
|
||||
shared.painter.on_window_resize_state_change(self.id, true);
|
||||
}
|
||||
shared.painter.on_window_resized(self.id, width, height);
|
||||
}
|
||||
pub fn on_window_event(&mut self, event: &WindowEvent) -> (bool, Option<Action>) {
|
||||
let response = self.state.on_window_event(&self.window, event);
|
||||
let info = shared.viewport_info.get_mut(&self.id).unwrap();
|
||||
if let WindowEvent::CloseRequested = event {
|
||||
info.events.push(ViewportEvent::Close);
|
||||
}
|
||||
egui_winit::update_viewport_info(info, self.state.egui_ctx(), &self.window, false);
|
||||
(response, info.close_requested())
|
||||
}
|
||||
|
||||
fn take_egui_input(&mut self) -> RawInput {
|
||||
self.state.take_egui_input(&self.window)
|
||||
}
|
||||
|
||||
fn handle_platform_output(&mut self, platform_output: PlatformOutput) {
|
||||
self.state
|
||||
.handle_platform_output(&self.window, platform_output);
|
||||
}
|
||||
|
||||
fn process_viewport_commands(
|
||||
&self,
|
||||
commands: Vec<ViewportCommand>,
|
||||
shared: &mut SharedViewportState,
|
||||
) {
|
||||
let info = shared.viewport_info.get_mut(&self.id).unwrap();
|
||||
egui_winit::process_viewport_commands(
|
||||
egui_winit::update_viewport_info(
|
||||
&mut self.info,
|
||||
self.state.egui_ctx(),
|
||||
info,
|
||||
commands,
|
||||
&self.window,
|
||||
&mut vec![],
|
||||
false,
|
||||
);
|
||||
|
||||
let action = match event {
|
||||
WindowEvent::RedrawRequested => Some(Action::Redraw),
|
||||
WindowEvent::CloseRequested => Some(Action::Close),
|
||||
WindowEvent::Resized(size) => {
|
||||
if let (Some(width), Some(height)) =
|
||||
(NonZero::new(size.width), NonZero::new(size.height))
|
||||
{
|
||||
self.painter
|
||||
.on_window_resized(ViewportId::ROOT, width, height);
|
||||
}
|
||||
None
|
||||
}
|
||||
_ if response.repaint => Some(Action::Redraw),
|
||||
_ => None,
|
||||
};
|
||||
(response.consumed, action)
|
||||
}
|
||||
|
||||
fn redraw(&mut self, event_loop: &ActiveEventLoop) -> Option<Action> {
|
||||
let mut input = self.state.take_egui_input(&self.window);
|
||||
input.viewports = std::iter::once((ViewportId::ROOT, self.info.clone())).collect();
|
||||
let mut output = self.ctx.run(input, |ctx| {
|
||||
self.app.show(ctx);
|
||||
});
|
||||
let clipped_primitives = self.ctx.tessellate(output.shapes, output.pixels_per_point);
|
||||
self.painter.paint_and_update_textures(
|
||||
ViewportId::ROOT,
|
||||
output.pixels_per_point,
|
||||
[0.0, 0.0, 0.0, 0.0],
|
||||
&clipped_primitives,
|
||||
&output.textures_delta,
|
||||
vec![],
|
||||
);
|
||||
|
||||
self.state
|
||||
.handle_platform_output(&self.window, output.platform_output);
|
||||
|
||||
let Some(mut viewport_output) = output.viewport_output.remove(&ViewportId::ROOT) else {
|
||||
return Some(Action::Close);
|
||||
};
|
||||
|
||||
let (mut deferred_commands, recreate) = self.builder.patch(viewport_output.builder);
|
||||
if recreate {
|
||||
let (window, state) =
|
||||
create_window_and_state(&self.ctx, event_loop, &self.builder, &mut self.painter);
|
||||
egui_winit::update_viewport_info(&mut self.info, &self.ctx, &window, true);
|
||||
self.window = window;
|
||||
self.state = state;
|
||||
}
|
||||
self.commands.append(&mut deferred_commands);
|
||||
self.commands.append(&mut viewport_output.commands);
|
||||
egui_winit::process_viewport_commands(
|
||||
&self.ctx,
|
||||
&mut self.info,
|
||||
std::mem::take(&mut self.commands),
|
||||
&self.window,
|
||||
&mut HashSet::default(),
|
||||
);
|
||||
|
||||
if self.info.close_requested() {
|
||||
Some(Action::Close)
|
||||
} else {
|
||||
Some(Action::Redraw)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Viewport {
|
||||
fn drop(&mut self) {
|
||||
self.app.on_destroy();
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum UserEvent {
|
||||
GamepadEvent(gilrs::Event),
|
||||
OpenAbout,
|
||||
OpenCharacterData(SimId),
|
||||
OpenBgMap(SimId),
|
||||
OpenObjects(SimId),
|
||||
OpenWorlds(SimId),
|
||||
OpenFrameBuffers(SimId),
|
||||
OpenRegisters(SimId),
|
||||
OpenTerminal(SimId),
|
||||
OpenDebugger(SimId),
|
||||
OpenInput,
|
||||
OpenHotkeys,
|
||||
OpenPlayer2,
|
||||
Quit(SimId),
|
||||
RequestRedraw(ViewportId, Instant),
|
||||
}
|
||||
|
||||
pub enum Action {
|
||||
Redraw,
|
||||
Close,
|
||||
}
|
||||
|
||||
fn create_window_and_state(
|
||||
ctx: &Context,
|
||||
event_loop: &ActiveEventLoop,
|
||||
builder: &ViewportBuilder,
|
||||
painter: &mut egui_wgpu::winit::Painter,
|
||||
) -> (Arc<Window>, egui_winit::State) {
|
||||
pollster::block_on(painter.set_window(ViewportId::ROOT, None)).unwrap();
|
||||
let window = Arc::new(egui_winit::create_window(ctx, event_loop, builder).unwrap());
|
||||
pollster::block_on(painter.set_window(ViewportId::ROOT, Some(window.clone()))).unwrap();
|
||||
let state = egui_winit::State::new(
|
||||
ctx.clone(),
|
||||
ViewportId::ROOT,
|
||||
event_loop,
|
||||
Some(window.scale_factor() as f32),
|
||||
event_loop.system_theme(),
|
||||
painter.max_texture_side(),
|
||||
);
|
||||
(window, state)
|
||||
}
|
||||
|
||||
fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
|
||||
|
|
|
|||
71
src/audio.rs
71
src/audio.rs
|
|
@ -1,17 +1,17 @@
|
|||
use std::time::Duration;
|
||||
|
||||
use anyhow::{Result, bail};
|
||||
use audioadapter_buffers::direct::InterleavedSlice;
|
||||
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
|
||||
use rubato::Resampler;
|
||||
use itertools::Itertools;
|
||||
use rubato::{FastFixedOut, Resampler};
|
||||
use tracing::error;
|
||||
|
||||
pub struct Audio {
|
||||
#[allow(unused)]
|
||||
stream: cpal::Stream,
|
||||
sampler: rubato::Async<f32>,
|
||||
input_buffer: Vec<f32>,
|
||||
output_buffer: Vec<f32>,
|
||||
sampler: FastFixedOut<f32>,
|
||||
input_buffer: Vec<Vec<f32>>,
|
||||
output_buffer: Vec<Vec<f32>>,
|
||||
sample_sink: rtrb::Producer<f32>,
|
||||
}
|
||||
|
||||
|
|
@ -32,18 +32,17 @@ impl Audio {
|
|||
let mut config = config.with_max_sample_rate().config();
|
||||
let resample_ratio = config.sample_rate.0 as f64 / VB_FREQUENCY as f64;
|
||||
let chunk_size = (834.0 * resample_ratio) as usize;
|
||||
let sampler = rubato::Async::new_poly(
|
||||
let sampler = FastFixedOut::new(
|
||||
resample_ratio,
|
||||
64.0,
|
||||
rubato::PolynomialDegree::Cubic,
|
||||
chunk_size,
|
||||
2,
|
||||
rubato::FixedAsync::Output,
|
||||
)?;
|
||||
config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32);
|
||||
|
||||
let input_buffer = Vec::with_capacity(sampler.nbr_channels() * sampler.input_frames_max());
|
||||
let output_buffer = vec![0.0; sampler.nbr_channels() * sampler.output_frames_max()];
|
||||
let input_buffer = sampler.input_buffer_allocate(true);
|
||||
let output_buffer = sampler.output_buffer_allocate(true);
|
||||
let (sample_sink, mut sample_source) =
|
||||
rtrb::RingBuffer::new(sampler.output_frames_max() * 4);
|
||||
|
||||
|
|
@ -79,38 +78,34 @@ impl Audio {
|
|||
})
|
||||
}
|
||||
|
||||
pub fn update(&mut self, mut samples: &[f32]) {
|
||||
while self.input_buffer.len() + samples.len() >= self.sampler.input_frames_next() * 2 {
|
||||
let samples_needed =
|
||||
(self.sampler.input_frames_next() * 2).saturating_sub(self.input_buffer.len());
|
||||
let (current_samples, future_samples) = samples.split_at(samples_needed);
|
||||
self.input_buffer.extend_from_slice(current_samples);
|
||||
samples = future_samples;
|
||||
|
||||
let buffer_in =
|
||||
InterleavedSlice::new(&self.input_buffer, 2, self.sampler.input_frames_next())
|
||||
pub fn update(&mut self, samples: &[f32]) {
|
||||
for sample in samples.chunks_exact(2) {
|
||||
for (channel, value) in self.input_buffer.iter_mut().zip(sample) {
|
||||
channel.push(*value);
|
||||
}
|
||||
if self.input_buffer[0].len() >= self.sampler.input_frames_next() {
|
||||
let (_, output_samples) = self
|
||||
.sampler
|
||||
.process_into_buffer(&self.input_buffer, &mut self.output_buffer, None)
|
||||
.unwrap();
|
||||
let mut buffer_out = InterleavedSlice::new_mut(
|
||||
&mut self.output_buffer,
|
||||
2,
|
||||
self.sampler.output_frames_next(),
|
||||
)
|
||||
.unwrap();
|
||||
let (_, output_samples) = self
|
||||
.sampler
|
||||
.process_into_buffer(&buffer_in, &mut buffer_out, None)
|
||||
.unwrap();
|
||||
let chunk = match self.sample_sink.write_chunk_uninit(output_samples * 2) {
|
||||
Ok(c) => c,
|
||||
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
|
||||
self.sample_sink.write_chunk_uninit(n).unwrap()
|
||||
}
|
||||
};
|
||||
chunk.fill_from_iter(self.output_buffer[..output_samples * 2].iter().copied());
|
||||
|
||||
self.input_buffer.clear();
|
||||
let chunk = match self.sample_sink.write_chunk_uninit(output_samples * 2) {
|
||||
Ok(c) => c,
|
||||
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
|
||||
self.sample_sink.write_chunk_uninit(n).unwrap()
|
||||
}
|
||||
};
|
||||
let interleaved = self.output_buffer[0]
|
||||
.iter()
|
||||
.interleave(self.output_buffer[1].iter())
|
||||
.cloned();
|
||||
chunk.fill_from_iter(interleaved);
|
||||
|
||||
for channel in &mut self.input_buffer {
|
||||
channel.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
self.input_buffer.extend_from_slice(samples);
|
||||
|
||||
while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 {
|
||||
std::thread::sleep(Duration::from_micros(500));
|
||||
|
|
|
|||
106
src/config.rs
106
src/config.rs
|
|
@ -1,106 +0,0 @@
|
|||
use anyhow::Result;
|
||||
use clap::Parser;
|
||||
use egui::{Color32, Pos2, Vec2};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{emulator::SimId, persistence::Persistence, window::DisplayMode};
|
||||
use std::path::PathBuf;
|
||||
|
||||
#[derive(Parser)]
|
||||
#[command(version, long_version = env!("CARGO_PKG_VERSION"))]
|
||||
pub struct CliArgs {
|
||||
/// The path to a virtual boy ROM to run.
|
||||
pub rom: Option<PathBuf>,
|
||||
/// Start a GDB/LLDB debug server on this port.
|
||||
#[arg(short, long)]
|
||||
pub debug_port: Option<u16>,
|
||||
/// Enable profiling a game
|
||||
#[arg(short, long)]
|
||||
pub profile: bool,
|
||||
/// Open character data window
|
||||
#[arg(short, long)]
|
||||
pub character_data: bool,
|
||||
/// Open bgmap data window
|
||||
#[arg(short, long)]
|
||||
pub bgmap_data: bool,
|
||||
/// Open object data window
|
||||
#[arg(short, long)]
|
||||
pub object_data: bool,
|
||||
/// Open worlds window
|
||||
#[arg(long)]
|
||||
pub worlds: bool,
|
||||
/// Open frame buffers window
|
||||
#[arg(short, long)]
|
||||
pub frame_buffers: bool,
|
||||
/// Open registers window
|
||||
#[arg(short, long)]
|
||||
pub registers: bool,
|
||||
/// Open terminal
|
||||
#[arg(short, long)]
|
||||
pub terminal: bool,
|
||||
/// Watch ROM files for changes, automatically reload
|
||||
#[arg(short, long)]
|
||||
pub watch: bool,
|
||||
/// Automatically open Player 2 for multiplayer
|
||||
#[arg(long)]
|
||||
pub player2: bool,
|
||||
/// Map the first connected controller to Player 2
|
||||
#[arg(long)]
|
||||
pub player2_controller: bool,
|
||||
}
|
||||
|
||||
pub const COLOR_PRESETS: [[Color32; 2]; 3] = [
|
||||
[
|
||||
Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0x00, 0xb4, 0x00),
|
||||
Color32::from_rgb(0xc8, 0x00, 0xff),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0xb4, 0x9b, 0x00),
|
||||
Color32::from_rgb(0x00, 0x00, 0xff),
|
||||
],
|
||||
];
|
||||
|
||||
const fn default_audio_enabled() -> bool {
|
||||
true
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
|
||||
pub struct SimConfig {
|
||||
pub display_mode: DisplayMode,
|
||||
pub colors: [Color32; 2],
|
||||
pub dimensions: Vec2,
|
||||
#[serde(default = "default_audio_enabled")]
|
||||
pub audio_enabled: bool,
|
||||
#[serde(default)]
|
||||
pub position: Option<Pos2>,
|
||||
}
|
||||
|
||||
impl SimConfig {
|
||||
pub fn load(persistence: &Persistence, sim_id: SimId) -> Self {
|
||||
if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
|
||||
return config;
|
||||
}
|
||||
Self {
|
||||
display_mode: DisplayMode::Anaglyph,
|
||||
colors: COLOR_PRESETS[0],
|
||||
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
|
||||
audio_enabled: true,
|
||||
position: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn save(&self, persistence: &Persistence, sim_id: SimId) -> Result<()> {
|
||||
persistence.save_config(config_filename(sim_id), self)
|
||||
}
|
||||
}
|
||||
|
||||
fn config_filename(sim_id: SimId) -> &'static str {
|
||||
match sim_id {
|
||||
SimId::Player1 => "config_p1",
|
||||
SimId::Player2 => "config_p2",
|
||||
}
|
||||
}
|
||||
237
src/emulator.rs
237
src/emulator.rs
|
|
@ -5,7 +5,7 @@ use std::{
|
|||
sync::{
|
||||
Arc, Weak,
|
||||
atomic::{AtomicBool, Ordering},
|
||||
mpsc::{self, RecvTimeoutError, TryRecvError},
|
||||
mpsc::{self, RecvError, TryRecvError},
|
||||
},
|
||||
time::Duration,
|
||||
};
|
||||
|
|
@ -18,22 +18,16 @@ use tracing::{error, warn};
|
|||
|
||||
use crate::{
|
||||
audio::Audio,
|
||||
emulator::cart::Cart,
|
||||
graphics::TextureSink,
|
||||
memory::{MemoryRange, MemoryRegion},
|
||||
};
|
||||
use cart::Cart;
|
||||
pub use game_info::GameInfo;
|
||||
pub use inline_stack_map::InlineStack;
|
||||
use inline_stack_map::InlineStackMap;
|
||||
use shrooms_vb_core::{EXPECTED_FRAME_SIZE, Sim, StopReason};
|
||||
pub use shrooms_vb_core::{SimEvent, VBKey, VBRegister, VBWatchpointType};
|
||||
pub use shrooms_vb_core::{VBKey, VBRegister, VBWatchpointType};
|
||||
|
||||
mod address_set;
|
||||
mod cart;
|
||||
mod game_info;
|
||||
mod inline_stack_map;
|
||||
mod shrooms_vb_core;
|
||||
mod shrooms_vb_util;
|
||||
|
||||
#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
|
||||
pub enum SimId {
|
||||
|
|
@ -75,7 +69,6 @@ pub struct EmulatorBuilder {
|
|||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
start_paused: bool,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
}
|
||||
|
||||
impl EmulatorBuilder {
|
||||
|
|
@ -92,13 +85,12 @@ impl EmulatorBuilder {
|
|||
audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
|
||||
linked: Arc::new(AtomicBool::new(false)),
|
||||
start_paused: false,
|
||||
watch_rom: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
|
||||
};
|
||||
let client = EmulatorClient {
|
||||
queue,
|
||||
sim_state: builder.sim_state.clone(),
|
||||
state: builder.state.clone(),
|
||||
watch_rom: builder.watch_rom.clone(),
|
||||
audio_on: builder.audio_on.clone(),
|
||||
linked: builder.linked.clone(),
|
||||
};
|
||||
(builder, client)
|
||||
|
|
@ -118,25 +110,12 @@ impl EmulatorBuilder {
|
|||
}
|
||||
}
|
||||
|
||||
pub fn with_audio_on(self, p1: bool, p2: bool) -> Self {
|
||||
self.audio_on[0].store(p1, Ordering::Relaxed);
|
||||
self.audio_on[1].store(p2, Ordering::Relaxed);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn with_watch_rom(self, p1: bool, p2: bool) -> Self {
|
||||
self.watch_rom[0].store(p1, Ordering::Relaxed);
|
||||
self.watch_rom[1].store(p2, Ordering::Relaxed);
|
||||
self
|
||||
}
|
||||
|
||||
pub fn build(self) -> Result<Emulator> {
|
||||
let mut emulator = Emulator::new(
|
||||
self.commands,
|
||||
self.sim_state,
|
||||
self.state,
|
||||
self.audio_on,
|
||||
self.watch_rom,
|
||||
self.linked,
|
||||
)?;
|
||||
if let Some(path) = self.rom {
|
||||
|
|
@ -157,9 +136,7 @@ pub struct Emulator {
|
|||
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||
state: Arc<Atomic<EmulatorState>>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
profilers: [Option<ProfileSender>; 2],
|
||||
renderers: HashMap<SimId, TextureSink>,
|
||||
messages: HashMap<SimId, mpsc::Sender<Toast>>,
|
||||
debuggers: HashMap<SimId, DebugInfo>,
|
||||
|
|
@ -176,7 +153,6 @@ impl Emulator {
|
|||
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||
state: Arc<Atomic<EmulatorState>>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
) -> Result<Self> {
|
||||
Ok(Self {
|
||||
|
|
@ -187,9 +163,7 @@ impl Emulator {
|
|||
sim_state,
|
||||
state,
|
||||
audio_on,
|
||||
watch_rom,
|
||||
linked,
|
||||
profilers: [None, None],
|
||||
renderers: HashMap::new(),
|
||||
messages: HashMap::new(),
|
||||
debuggers: HashMap::new(),
|
||||
|
|
@ -201,18 +175,9 @@ impl Emulator {
|
|||
})
|
||||
}
|
||||
|
||||
pub fn reload_cart(&mut self, sim_id: SimId) -> Result<()> {
|
||||
let Some(cart) = &self.carts[sim_id.to_index()] else {
|
||||
return Ok(());
|
||||
};
|
||||
let path = cart.file_path.clone();
|
||||
self.load_cart(sim_id, &path)
|
||||
}
|
||||
|
||||
pub fn load_cart(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
|
||||
let watch = self.watch_rom[sim_id.to_index()].load(Ordering::Acquire);
|
||||
let cart = Cart::load(path, sim_id, watch)?;
|
||||
self.try_reset_sim(sim_id, Some(cart))?;
|
||||
let cart = Cart::load(path, sim_id)?;
|
||||
self.reset_sim(sim_id, Some(cart))?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
|
|
@ -222,26 +187,16 @@ impl Emulator {
|
|||
} else {
|
||||
self.carts[0].as_ref().map(|c| c.file_path.clone())
|
||||
};
|
||||
let watch = self.watch_rom[SimId::Player2.to_index()].load(Ordering::Acquire);
|
||||
let cart = match file_path {
|
||||
Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2, watch)?),
|
||||
Some(rom_path) => Some(Cart::load(&rom_path, SimId::Player2)?),
|
||||
None => None,
|
||||
};
|
||||
self.try_reset_sim(SimId::Player2, cart)?;
|
||||
self.reset_sim(SimId::Player2, cart)?;
|
||||
self.link_sims();
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> bool {
|
||||
if let Err(error) = self.try_reset_sim(sim_id, new_cart) {
|
||||
self.report_error(sim_id, format!("Error resetting sim: {error}"));
|
||||
false
|
||||
} else {
|
||||
true
|
||||
}
|
||||
}
|
||||
|
||||
fn try_reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> {
|
||||
fn reset_sim(&mut self, sim_id: SimId, new_cart: Option<Cart>) -> Result<()> {
|
||||
self.save_sram(sim_id)?;
|
||||
|
||||
let index = sim_id.to_index();
|
||||
|
|
@ -262,27 +217,7 @@ impl Emulator {
|
|||
sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
|
||||
self.carts[index] = Some(cart);
|
||||
self.sim_state[index].store(SimState::Ready, Ordering::Release);
|
||||
} else if let Some(cart) = self.carts[index].as_mut()
|
||||
&& cart.is_watching()
|
||||
{
|
||||
cart.restart_watching();
|
||||
}
|
||||
let mut profiling = false;
|
||||
if let Some(profiler) = self.profilers[sim_id.to_index()].as_ref()
|
||||
&& let Some(cart) = self.carts[index].as_ref()
|
||||
&& profiler
|
||||
.send(ProfileEvent::Start {
|
||||
info: cart.info.clone(),
|
||||
})
|
||||
.is_ok()
|
||||
{
|
||||
sim.monitor_events(true, cart.info.inline_stack_map().clone());
|
||||
profiling = true;
|
||||
}
|
||||
if !profiling {
|
||||
sim.monitor_events(false, InlineStackMap::empty());
|
||||
}
|
||||
|
||||
if self.sim_state[index].load(Ordering::Acquire) == SimState::Ready {
|
||||
self.resume_sims();
|
||||
}
|
||||
|
|
@ -380,11 +315,6 @@ impl Emulator {
|
|||
Ok(())
|
||||
}
|
||||
|
||||
fn start_profiling(&mut self, sim_id: SimId, sender: ProfileSender) -> Result<()> {
|
||||
self.profilers[sim_id.to_index()] = Some(sender);
|
||||
self.try_reset_sim(sim_id, None)
|
||||
}
|
||||
|
||||
fn start_debugging(&mut self, sim_id: SimId, sender: DebugSender) {
|
||||
if self.sim_state[sim_id.to_index()].load(Ordering::Acquire) != SimState::Ready {
|
||||
// Can't debug unless a game is connected
|
||||
|
|
@ -458,30 +388,11 @@ impl Emulator {
|
|||
let idle = self.tick();
|
||||
if idle {
|
||||
// The game is paused, and we have output all the video/audio we have.
|
||||
// Block the thread until a new command comes in, or a ROM changes.
|
||||
loop {
|
||||
match self.commands.recv_timeout(Duration::from_millis(250)) {
|
||||
Ok(command) => {
|
||||
self.handle_command(command);
|
||||
break;
|
||||
}
|
||||
Err(RecvTimeoutError::Timeout) => {
|
||||
let mut changed = false;
|
||||
for sim_id in SimId::values() {
|
||||
let Some(cart) = self.carts[sim_id.to_index()].as_ref() else {
|
||||
continue;
|
||||
};
|
||||
if cart.changed() {
|
||||
changed |= self.reset_sim(sim_id, None);
|
||||
}
|
||||
}
|
||||
if changed {
|
||||
break;
|
||||
}
|
||||
}
|
||||
Err(RecvTimeoutError::Disconnected) => {
|
||||
return;
|
||||
}
|
||||
// Block the thread until a new command comes in.
|
||||
match self.commands.recv() {
|
||||
Ok(command) => self.handle_command(command),
|
||||
Err(RecvError) => {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -496,14 +407,6 @@ impl Emulator {
|
|||
}
|
||||
}
|
||||
}
|
||||
for sim_id in SimId::values() {
|
||||
let Some(cart) = self.carts[sim_id.to_index()].as_ref() else {
|
||||
continue;
|
||||
};
|
||||
if cart.changed() {
|
||||
self.reset_sim(sim_id, None);
|
||||
}
|
||||
}
|
||||
self.watched_regions.retain(|range, region| {
|
||||
let Some(region) = region.upgrade() else {
|
||||
return false;
|
||||
|
|
@ -535,32 +438,12 @@ impl Emulator {
|
|||
let p1_running = running && p1_state == SimState::Ready;
|
||||
let p2_running = running && p2_state == SimState::Ready;
|
||||
let mut idle = !p1_running && !p2_running;
|
||||
|
||||
let cycles = self.emulate(p1_running, p2_running);
|
||||
|
||||
// if we're profiling, track events
|
||||
for ((sim, profiler), running) in self
|
||||
.sims
|
||||
.iter_mut()
|
||||
.zip(self.profilers.iter_mut())
|
||||
.zip([p1_running, p2_running])
|
||||
{
|
||||
if !running {
|
||||
continue;
|
||||
}
|
||||
if let Some(p) = profiler {
|
||||
let (event, inline_stack) = sim.take_profiler_updates();
|
||||
if p.send(ProfileEvent::Update {
|
||||
cycles,
|
||||
event,
|
||||
inline_stack,
|
||||
})
|
||||
.is_err()
|
||||
{
|
||||
sim.monitor_events(false, InlineStackMap::empty());
|
||||
*profiler = None;
|
||||
}
|
||||
}
|
||||
if p1_running && p2_running {
|
||||
Sim::emulate_many(&mut self.sims);
|
||||
} else if p1_running {
|
||||
self.sims[SimId::Player1.to_index()].emulate();
|
||||
} else if p2_running {
|
||||
self.sims[SimId::Player2.to_index()].emulate();
|
||||
}
|
||||
|
||||
if state == EmulatorState::Stepping {
|
||||
|
|
@ -572,11 +455,11 @@ impl Emulator {
|
|||
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
||||
return true;
|
||||
};
|
||||
if let Some(text) = sim.take_stdout()
|
||||
&& stdout.send(text).is_err()
|
||||
{
|
||||
sim.watch_stdout(false);
|
||||
return false;
|
||||
if let Some(text) = sim.take_stdout() {
|
||||
if stdout.send(text).is_err() {
|
||||
sim.watch_stdout(false);
|
||||
return false;
|
||||
}
|
||||
}
|
||||
true
|
||||
});
|
||||
|
|
@ -587,7 +470,7 @@ impl Emulator {
|
|||
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
||||
continue;
|
||||
};
|
||||
if let Some(reason) = sim.take_stop_reason() {
|
||||
if let Some(reason) = sim.stop_reason() {
|
||||
let stop_reason = match reason {
|
||||
StopReason::Stepped => DebugStopReason::Trace,
|
||||
StopReason::Watchpoint(watch, address) => {
|
||||
|
|
@ -646,19 +529,6 @@ impl Emulator {
|
|||
idle
|
||||
}
|
||||
|
||||
fn emulate(&mut self, p1_running: bool, p2_running: bool) -> u32 {
|
||||
const MAX_CYCLES: u32 = 20_000_000;
|
||||
let mut cycles = MAX_CYCLES;
|
||||
if p1_running && p2_running {
|
||||
Sim::emulate_many(&mut self.sims, &mut cycles);
|
||||
} else if p1_running {
|
||||
self.sims[SimId::Player1.to_index()].emulate(&mut cycles);
|
||||
} else if p2_running {
|
||||
self.sims[SimId::Player2.to_index()].emulate(&mut cycles);
|
||||
}
|
||||
MAX_CYCLES - cycles
|
||||
}
|
||||
|
||||
fn handle_command(&mut self, command: EmulatorCommand) {
|
||||
match command {
|
||||
EmulatorCommand::ConnectToSim(sim_id, renderer, messages) => {
|
||||
|
|
@ -670,22 +540,6 @@ impl Emulator {
|
|||
self.report_error(sim_id, format!("Error loading rom: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::ReloadRom(sim_id) => {
|
||||
if let Err(error) = self.reload_cart(sim_id) {
|
||||
self.report_error(sim_id, format!("Error loading rom: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::WatchRom(sim_id, watch) => {
|
||||
self.watch_rom[sim_id.to_index()].store(watch, Ordering::Release);
|
||||
let Some(cart) = self.carts[sim_id.to_index()].as_mut() else {
|
||||
return;
|
||||
};
|
||||
if watch {
|
||||
cart.restart_watching();
|
||||
} else {
|
||||
cart.stop_watching();
|
||||
}
|
||||
}
|
||||
EmulatorCommand::StartSecondSim(path) => {
|
||||
if let Err(error) = self.start_second_sim(path) {
|
||||
self.report_error(
|
||||
|
|
@ -718,11 +572,6 @@ impl Emulator {
|
|||
self.report_error(SimId::Player1, format!("Error setting speed: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::StartProfiling(sim_id, profiler) => {
|
||||
if let Err(error) = self.start_profiling(sim_id, profiler) {
|
||||
self.report_error(SimId::Player1, format!("Error enaling profiler: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::StartDebugging(sim_id, debugger) => {
|
||||
self.start_debugging(sim_id, debugger);
|
||||
}
|
||||
|
|
@ -799,8 +648,9 @@ impl Emulator {
|
|||
};
|
||||
sim.watch_stdout(true);
|
||||
}
|
||||
EmulatorCommand::SetAudioEnabled(sim_id, enabled) => {
|
||||
self.audio_on[sim_id.to_index()].store(enabled, Ordering::Release);
|
||||
EmulatorCommand::SetAudioEnabled(p1, p2) => {
|
||||
self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release);
|
||||
self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release);
|
||||
}
|
||||
EmulatorCommand::Link => {
|
||||
self.link_sims();
|
||||
|
|
@ -809,7 +659,9 @@ impl Emulator {
|
|||
self.unlink_sims();
|
||||
}
|
||||
EmulatorCommand::Reset(sim_id) => {
|
||||
self.reset_sim(sim_id, None);
|
||||
if let Err(error) = self.reset_sim(sim_id, None) {
|
||||
self.report_error(sim_id, format!("Error resetting sim: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::SetKeys(sim_id, keys) => {
|
||||
if let Some(sim) = self.sims.get_mut(sim_id.to_index()) {
|
||||
|
|
@ -851,15 +703,12 @@ impl Emulator {
|
|||
pub enum EmulatorCommand {
|
||||
ConnectToSim(SimId, TextureSink, mpsc::Sender<Toast>),
|
||||
LoadGame(SimId, PathBuf),
|
||||
ReloadRom(SimId),
|
||||
WatchRom(SimId, bool),
|
||||
StartSecondSim(Option<PathBuf>),
|
||||
StopSecondSim,
|
||||
Pause,
|
||||
Resume,
|
||||
FrameAdvance,
|
||||
SetSpeed(f64),
|
||||
StartProfiling(SimId, ProfileSender),
|
||||
StartDebugging(SimId, DebugSender),
|
||||
StopDebugging(SimId),
|
||||
DebugInterrupt(SimId),
|
||||
|
|
@ -875,7 +724,7 @@ pub enum EmulatorCommand {
|
|||
AddWatchpoint(SimId, u32, usize, VBWatchpointType),
|
||||
RemoveWatchpoint(SimId, u32, usize, VBWatchpointType),
|
||||
WatchStdout(SimId, mpsc::Sender<String>),
|
||||
SetAudioEnabled(SimId, bool),
|
||||
SetAudioEnabled(bool, bool),
|
||||
Link,
|
||||
Unlink,
|
||||
Reset(SimId),
|
||||
|
|
@ -901,7 +750,6 @@ pub enum EmulatorState {
|
|||
Debugging,
|
||||
}
|
||||
|
||||
type ProfileSender = tokio::sync::mpsc::UnboundedSender<ProfileEvent>;
|
||||
type DebugSender = tokio::sync::mpsc::UnboundedSender<DebugEvent>;
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq)]
|
||||
|
|
@ -925,24 +773,13 @@ pub enum DebugEvent {
|
|||
Stopped(DebugStopReason),
|
||||
}
|
||||
|
||||
pub enum ProfileEvent {
|
||||
Start {
|
||||
info: Arc<GameInfo>,
|
||||
},
|
||||
Update {
|
||||
cycles: u32,
|
||||
event: Option<SimEvent>,
|
||||
inline_stack: Option<InlineStack>,
|
||||
},
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct EmulatorClient {
|
||||
queue: mpsc::Sender<EmulatorCommand>,
|
||||
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||
state: Arc<Atomic<EmulatorState>>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
watch_rom: Arc<[AtomicBool; 2]>,
|
||||
}
|
||||
|
||||
impl EmulatorClient {
|
||||
|
|
@ -952,12 +789,12 @@ impl EmulatorClient {
|
|||
pub fn emulator_state(&self) -> EmulatorState {
|
||||
self.state.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
|
||||
self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn are_sims_linked(&self) -> bool {
|
||||
self.linked.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn is_rom_watched(&self, sim_id: SimId) -> bool {
|
||||
self.watch_rom[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn send_command(&self, command: EmulatorCommand) -> bool {
|
||||
match self.queue.send(command) {
|
||||
Ok(()) => true,
|
||||
|
|
|
|||
|
|
@ -1,68 +1,67 @@
|
|||
use anyhow::Result;
|
||||
use notify::Watcher;
|
||||
use rand::RngExt;
|
||||
use anyhow::{Context, Result, bail};
|
||||
use rand::Rng;
|
||||
use serde::Deserialize;
|
||||
use sha2::Digest;
|
||||
use std::{
|
||||
fs::{self, File},
|
||||
ffi::OsStr,
|
||||
fs,
|
||||
io::{Read, Seek as _, SeekFrom, Write as _},
|
||||
path::{Path, PathBuf},
|
||||
sync::{Arc, atomic::AtomicBool},
|
||||
};
|
||||
|
||||
use crate::emulator::{SimId, game_info::GameInfo, shrooms_vb_util::rom_from_isx};
|
||||
use crate::emulator::SimId;
|
||||
|
||||
pub struct Cart {
|
||||
pub file_path: PathBuf,
|
||||
pub rom: Vec<u8>,
|
||||
sram_file: File,
|
||||
sram_file: fs::File,
|
||||
pub sram: Vec<u8>,
|
||||
pub info: Arc<GameInfo>,
|
||||
watcher: Option<notify::RecommendedWatcher>,
|
||||
changed: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
impl Cart {
|
||||
pub fn load(file_path: &Path, sim_id: SimId, watch: bool) -> Result<Self> {
|
||||
let rom = fs::read(file_path)?;
|
||||
let (rom, info) = try_parse_isx(file_path, &rom)
|
||||
.or_else(|| try_parse_elf(file_path, &rom))
|
||||
.unwrap_or_else(|| (rom, GameInfo::empty(file_path)));
|
||||
pub fn load(file_path: &Path, sim_id: SimId) -> Result<Self> {
|
||||
let vbx_extension = OsStr::new("vbx");
|
||||
let contents = if file_path.extension() == Some(vbx_extension) {
|
||||
read_bundle(file_path)
|
||||
} else {
|
||||
read_rom(file_path)
|
||||
}?;
|
||||
|
||||
let mut sram_file = File::options()
|
||||
let mut sram_file = fs::File::options()
|
||||
.read(true)
|
||||
.write(true)
|
||||
.create(true)
|
||||
.truncate(false)
|
||||
.open(sram_path(file_path, sim_id))?;
|
||||
|
||||
let sram_file_size = if contents.sram_small_bus {
|
||||
contents.sram_size * 2
|
||||
} else {
|
||||
contents.sram_size
|
||||
};
|
||||
let sram = if sram_file.metadata()?.len() == 0 {
|
||||
// new SRAM file, randomize the contents
|
||||
let mut sram = vec![0; 16 * 1024];
|
||||
let mut sram = vec![0; sram_file_size];
|
||||
let mut rng = rand::rng();
|
||||
for dst in sram.iter_mut().step_by(2) {
|
||||
for dst in sram
|
||||
.iter_mut()
|
||||
.step_by(if contents.sram_small_bus { 2 } else { 1 })
|
||||
{
|
||||
*dst = rng.random();
|
||||
}
|
||||
sram
|
||||
} else {
|
||||
let mut sram = Vec::with_capacity(16 * 1024);
|
||||
let mut sram = Vec::with_capacity(sram_file_size);
|
||||
sram_file.read_to_end(&mut sram)?;
|
||||
sram.resize(sram_file_size, 0);
|
||||
sram
|
||||
};
|
||||
|
||||
let changed = Arc::new(AtomicBool::new(false));
|
||||
let watcher = if watch {
|
||||
build_watcher(file_path, changed.clone())
|
||||
} else {
|
||||
None
|
||||
};
|
||||
|
||||
Ok(Cart {
|
||||
file_path: file_path.to_path_buf(),
|
||||
rom,
|
||||
rom: contents.rom,
|
||||
sram_file,
|
||||
sram,
|
||||
info: Arc::new(info),
|
||||
watcher,
|
||||
changed,
|
||||
})
|
||||
}
|
||||
|
||||
|
|
@ -71,95 +70,81 @@ impl Cart {
|
|||
self.sram_file.write_all(&self.sram)?;
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn changed(&self) -> bool {
|
||||
self.changed.load(std::sync::atomic::Ordering::Relaxed)
|
||||
}
|
||||
|
||||
pub fn is_watching(&self) -> bool {
|
||||
self.watcher.is_some()
|
||||
}
|
||||
|
||||
pub fn restart_watching(&mut self) {
|
||||
self.changed = Arc::new(AtomicBool::new(false));
|
||||
if let Some(mut watcher) = self.watcher.take() {
|
||||
let _ = watcher.unwatch(&self.file_path);
|
||||
};
|
||||
self.watcher = build_watcher(&self.file_path, self.changed.clone());
|
||||
}
|
||||
|
||||
pub fn stop_watching(&mut self) {
|
||||
self.changed = Arc::new(AtomicBool::new(false));
|
||||
self.watcher = None;
|
||||
}
|
||||
}
|
||||
|
||||
fn build_watcher(file_path: &Path, changed: Arc<AtomicBool>) -> Option<notify::RecommendedWatcher> {
|
||||
let file_path = file_path.to_path_buf();
|
||||
let mut watcher =
|
||||
notify::recommended_watcher(move |event: Result<notify::Event, notify::Error>| {
|
||||
let Ok(e) = event else {
|
||||
return;
|
||||
};
|
||||
let modified = !matches!(
|
||||
e.kind,
|
||||
notify::EventKind::Access(_)
|
||||
| notify::EventKind::Modify(notify::event::ModifyKind::Metadata(_))
|
||||
);
|
||||
if modified {
|
||||
changed.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
})
|
||||
.ok()?;
|
||||
watcher
|
||||
.watch(&file_path, notify::RecursiveMode::NonRecursive)
|
||||
.ok()?;
|
||||
Some(watcher)
|
||||
struct CartContents {
|
||||
rom: Vec<u8>,
|
||||
sram_size: usize,
|
||||
sram_small_bus: bool,
|
||||
}
|
||||
|
||||
fn try_parse_isx(file_path: &Path, data: &[u8]) -> Option<(Vec<u8>, GameInfo)> {
|
||||
let rom = rom_from_isx(data)?;
|
||||
let info = GameInfo::from_isx(file_path, data);
|
||||
Some((rom, info))
|
||||
}
|
||||
|
||||
fn try_parse_elf(file_path: &Path, data: &[u8]) -> Option<(Vec<u8>, GameInfo)> {
|
||||
use object::read::elf::FileHeader;
|
||||
let program = match object::FileKind::parse(data).ok()? {
|
||||
object::FileKind::Elf32 => {
|
||||
let header = object::elf::FileHeader32::parse(data).ok()?;
|
||||
parse_elf_program(header, data)?
|
||||
}
|
||||
object::FileKind::Elf64 => {
|
||||
let header = object::elf::FileHeader64::parse(data).ok()?;
|
||||
parse_elf_program(header, data)?
|
||||
}
|
||||
_ => return None,
|
||||
fn read_bundle(file_path: &Path) -> Result<CartContents> {
|
||||
let file = fs::File::open(file_path)?;
|
||||
let mut archive = zip::ZipArchive::new(file).context("invalid VBX")?;
|
||||
let manifest_reader = archive
|
||||
.by_name("manifest.json")
|
||||
.context("manifest.json not found")?;
|
||||
let manifest: Manifest =
|
||||
serde_json::from_reader(manifest_reader).context("malformed manifest")?;
|
||||
let rom = {
|
||||
let mut rom_file = archive
|
||||
.by_name(&manifest.rom.file)
|
||||
.context("ROM file not found")?;
|
||||
let mut buffer = Vec::with_capacity(rom_file.size() as usize);
|
||||
rom_file
|
||||
.read_to_end(&mut buffer)
|
||||
.context("could not read ROM")?;
|
||||
buffer
|
||||
};
|
||||
let info = GameInfo::from_elf(file_path, data).unwrap_or_else(|_| GameInfo::empty(file_path));
|
||||
Some((program, info))
|
||||
if let Some(hash) = manifest.rom.sha256 {
|
||||
let expected_hash = hex::decode(hash)?;
|
||||
let actual_hash = sha2::Sha256::digest(&rom);
|
||||
if expected_hash[..] != actual_hash[..] {
|
||||
bail!("Incorrect ROM hash");
|
||||
}
|
||||
}
|
||||
|
||||
let sram_size = manifest.sram.as_ref().map(|s| s.size).unwrap_or(8192);
|
||||
if !sram_size.is_power_of_two() {
|
||||
bail!("Invalid SRAM size, must be power of two")
|
||||
}
|
||||
let sram_small_bus = manifest.sram.and_then(|s| s.bus_width).unwrap_or_default() < 16;
|
||||
|
||||
Ok(CartContents {
|
||||
rom,
|
||||
sram_size,
|
||||
sram_small_bus,
|
||||
})
|
||||
}
|
||||
|
||||
fn parse_elf_program<Elf: object::read::elf::FileHeader<Endian = object::Endianness>>(
|
||||
header: &Elf,
|
||||
data: &[u8],
|
||||
) -> Option<Vec<u8>> {
|
||||
use object::read::elf::ProgramHeader;
|
||||
let endian = header.endian().ok()?;
|
||||
let mut bytes = vec![];
|
||||
let mut pstart = None;
|
||||
for phdr in header.program_headers(endian, data).ok()? {
|
||||
let pma = phdr.p_paddr(endian).into();
|
||||
if pma < 0x07000000 || phdr.p_filesz(endian).into() == 0 {
|
||||
continue;
|
||||
}
|
||||
let start = pstart.unwrap_or(pma);
|
||||
pstart = Some(start);
|
||||
bytes.resize((pma - start) as usize, 0);
|
||||
let data = phdr.data(endian, data).ok()?;
|
||||
bytes.extend_from_slice(data);
|
||||
}
|
||||
Some(bytes)
|
||||
#[derive(Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
struct Manifest {
|
||||
rom: ManifestRom,
|
||||
sram: Option<ManifestSram>,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
struct ManifestRom {
|
||||
file: String,
|
||||
sha256: Option<String>,
|
||||
}
|
||||
|
||||
#[derive(Deserialize)]
|
||||
#[serde(rename_all = "camelCase")]
|
||||
struct ManifestSram {
|
||||
size: usize,
|
||||
bus_width: Option<usize>,
|
||||
}
|
||||
|
||||
fn read_rom(rom_path: &Path) -> Result<CartContents> {
|
||||
let rom = fs::read(rom_path)?;
|
||||
Ok(CartContents {
|
||||
rom,
|
||||
sram_size: 8192,
|
||||
sram_small_bus: true,
|
||||
})
|
||||
}
|
||||
|
||||
fn sram_path(file_path: &Path, sim_id: SimId) -> PathBuf {
|
||||
|
|
|
|||
|
|
@ -1,284 +0,0 @@
|
|||
use std::{borrow::Cow, path::Path, sync::Arc};
|
||||
|
||||
use anyhow::{Result, bail};
|
||||
use fxprof_processed_profile::{LibraryInfo, Symbol, SymbolTable, debugid::DebugId};
|
||||
use object::{Object, ObjectSection, ObjectSymbol};
|
||||
use wholesym::samply_symbols::{DebugIdExt, demangle_any};
|
||||
|
||||
use crate::emulator::inline_stack_map::{InlineStackMap, InlineStackMapBuilder};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct GameInfo {
|
||||
library_info: LibraryInfo,
|
||||
inline_stack_map: InlineStackMap,
|
||||
}
|
||||
|
||||
impl GameInfo {
|
||||
pub fn from_elf(file_path: &Path, input: &[u8]) -> Result<Self> {
|
||||
let file = object::File::parse(input)?;
|
||||
|
||||
let (name, path) = name_and_path(file_path);
|
||||
let debug_id = file
|
||||
.build_id()?
|
||||
.map(|id| DebugId::from_identifier(id, true))
|
||||
.unwrap_or_default();
|
||||
let code_id = file.build_id()?.map(hex::encode);
|
||||
let mut symbols = vec![];
|
||||
for sym in file.symbols() {
|
||||
symbols.push(Symbol {
|
||||
address: sym.address() as u32,
|
||||
size: Some(sym.size() as u32),
|
||||
name: demangle_any(sym.name()?),
|
||||
});
|
||||
}
|
||||
|
||||
let inline_stack_map =
|
||||
build_inline_stack_map(file).unwrap_or_else(|_| InlineStackMap::empty());
|
||||
|
||||
let library_info = LibraryInfo {
|
||||
name: name.clone(),
|
||||
debug_name: name,
|
||||
path: path.clone(),
|
||||
debug_path: path,
|
||||
debug_id,
|
||||
code_id,
|
||||
arch: None,
|
||||
symbol_table: Some(Arc::new(SymbolTable::new(symbols))),
|
||||
};
|
||||
|
||||
Ok(Self {
|
||||
library_info,
|
||||
inline_stack_map,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn from_isx(file_path: &Path, input: &[u8]) -> Self {
|
||||
let (name, path) = name_and_path(file_path);
|
||||
let symbols = extract_isx_symbols(input);
|
||||
let library_info = LibraryInfo {
|
||||
name: name.clone(),
|
||||
debug_name: name,
|
||||
path: path.clone(),
|
||||
debug_path: path,
|
||||
debug_id: DebugId::default(),
|
||||
code_id: None,
|
||||
arch: None,
|
||||
symbol_table: symbols.map(|syms| Arc::new(SymbolTable::new(syms))),
|
||||
};
|
||||
let inline_stack_map = InlineStackMap::empty();
|
||||
Self {
|
||||
library_info,
|
||||
inline_stack_map,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn empty(file_path: &Path) -> Self {
|
||||
let (name, path) = name_and_path(file_path);
|
||||
let library_info = LibraryInfo {
|
||||
name: name.clone(),
|
||||
debug_name: name,
|
||||
path: path.clone(),
|
||||
debug_path: path,
|
||||
debug_id: DebugId::default(),
|
||||
code_id: None,
|
||||
arch: None,
|
||||
symbol_table: None,
|
||||
};
|
||||
let inline_stack_map = InlineStackMap::empty();
|
||||
Self {
|
||||
library_info,
|
||||
inline_stack_map,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn name(&self) -> &str {
|
||||
&self.library_info.name
|
||||
}
|
||||
|
||||
pub fn library_info(&self) -> &LibraryInfo {
|
||||
&self.library_info
|
||||
}
|
||||
|
||||
pub fn inline_stack_map(&self) -> &InlineStackMap {
|
||||
&self.inline_stack_map
|
||||
}
|
||||
}
|
||||
|
||||
fn build_inline_stack_map(file: object::File) -> Result<InlineStackMap> {
|
||||
let endian = if file.is_little_endian() {
|
||||
gimli::RunTimeEndian::Little
|
||||
} else {
|
||||
gimli::RunTimeEndian::Big
|
||||
};
|
||||
fn load_section<'a>(file: &'a object::File, id: gimli::SectionId) -> Result<Cow<'a, [u8]>> {
|
||||
let input = match file.section_by_name(id.name()) {
|
||||
Some(section) => section.uncompressed_data()?,
|
||||
None => Cow::Owned(vec![]),
|
||||
};
|
||||
Ok(input)
|
||||
}
|
||||
let dorf = gimli::DwarfSections::load(|id| load_section(&file, id))?;
|
||||
let dorf = dorf.borrow(|sec| gimli::EndianSlice::new(sec, endian));
|
||||
let mut units = dorf.units();
|
||||
let mut frames = InlineStackMap::builder();
|
||||
while let Some(header) = units.next()? {
|
||||
let unit = dorf.unit(header)?;
|
||||
let mut entree = unit.entries_tree(None)?;
|
||||
let root = entree.root()?;
|
||||
let mut ctx = ParseContext {
|
||||
dorf: &dorf,
|
||||
unit: &unit,
|
||||
frames: &mut frames,
|
||||
};
|
||||
parse_inline(&mut ctx, root)?;
|
||||
}
|
||||
Ok(frames.build())
|
||||
}
|
||||
|
||||
fn extract_isx_symbols(input: &[u8]) -> Option<Vec<Symbol>> {
|
||||
let mut syms = vec![];
|
||||
let (_, mut buf) = input.split_at_checked(32)?;
|
||||
while !buf.is_empty() {
|
||||
let typ;
|
||||
(typ, buf) = buf.split_first()?;
|
||||
match typ {
|
||||
0x11 => {
|
||||
// Code (Virtual Boy)
|
||||
(_, buf) = buf.split_at_checked(4)?;
|
||||
let len_bytes;
|
||||
(len_bytes, buf) = buf.split_first_chunk()?;
|
||||
let len = u32::from_le_bytes(*len_bytes);
|
||||
(_, buf) = buf.split_at_checked(len as usize)?;
|
||||
}
|
||||
0x13 => {
|
||||
// Range (Virtual Boy)
|
||||
let count_bytes;
|
||||
(count_bytes, buf) = buf.split_first_chunk()?;
|
||||
let count = u16::from_le_bytes(*count_bytes);
|
||||
(_, buf) = buf.split_at_checked(count as usize * 9)?;
|
||||
}
|
||||
0x14 => {
|
||||
// Symbol (Virtual Boy)
|
||||
let count_bytes;
|
||||
(count_bytes, buf) = buf.split_first_chunk()?;
|
||||
let count = u16::from_le_bytes(*count_bytes);
|
||||
for _ in 0..count {
|
||||
let name_len;
|
||||
(name_len, buf) = buf.split_first()?;
|
||||
let name_bytes;
|
||||
(name_bytes, buf) = buf.split_at_checked(*name_len as usize)?;
|
||||
(_, buf) = buf.split_at_checked(2)?;
|
||||
let address_bytes;
|
||||
(address_bytes, buf) = buf.split_first_chunk()?;
|
||||
|
||||
let name_str = String::from_utf8_lossy(name_bytes);
|
||||
let address = u32::from_le_bytes(*address_bytes);
|
||||
syms.push(Symbol {
|
||||
address: address & 0x07ffffff,
|
||||
size: Some(4),
|
||||
name: demangle_any(&name_str),
|
||||
});
|
||||
}
|
||||
}
|
||||
0x20..=0x22 => {
|
||||
// System (undocumented)
|
||||
let length_bytes;
|
||||
(length_bytes, buf) = buf.split_first_chunk()?;
|
||||
let length = u32::from_le_bytes(*length_bytes);
|
||||
(_, buf) = buf.split_at_checked(length as usize)?;
|
||||
}
|
||||
_ => {
|
||||
return None;
|
||||
}
|
||||
}
|
||||
}
|
||||
Some(syms)
|
||||
}
|
||||
|
||||
type Reader<'a> = gimli::EndianSlice<'a, gimli::RunTimeEndian>;
|
||||
|
||||
struct ParseContext<'a> {
|
||||
dorf: &'a gimli::Dwarf<Reader<'a>>,
|
||||
unit: &'a gimli::Unit<Reader<'a>>,
|
||||
frames: &'a mut InlineStackMapBuilder,
|
||||
}
|
||||
impl ParseContext<'_> {
|
||||
fn name_attr(&self, attr: gimli::AttributeValue<Reader>) -> Result<Option<String>> {
|
||||
match attr {
|
||||
gimli::AttributeValue::DebugInfoRef(offset) => {
|
||||
let mut units = self.dorf.units();
|
||||
while let Some(header) = units.next()? {
|
||||
if let Some(offset) = offset.to_unit_offset(&header) {
|
||||
let unit = self.dorf.unit(header)?;
|
||||
return self.name_entry(&unit, offset);
|
||||
}
|
||||
}
|
||||
Ok(None)
|
||||
}
|
||||
gimli::AttributeValue::UnitRef(offset) => self.name_entry(self.unit, offset),
|
||||
other => {
|
||||
bail!("unrecognized attr {other:?}");
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn name_entry(
|
||||
&self,
|
||||
unit: &gimli::Unit<Reader>,
|
||||
offset: gimli::UnitOffset,
|
||||
) -> Result<Option<String>> {
|
||||
let abbreviations = self.dorf.abbreviations(&unit.header)?;
|
||||
let mut entries = unit.header.entries_raw(&abbreviations, Some(offset))?;
|
||||
let Some(abbrev) = entries.read_abbreviation()? else {
|
||||
return Ok(None);
|
||||
};
|
||||
let mut name = None;
|
||||
for spec in abbrev.attributes() {
|
||||
let attr = entries.read_attribute(*spec)?;
|
||||
if attr.name() == gimli::DW_AT_linkage_name
|
||||
|| (attr.name() == gimli::DW_AT_name && name.is_none())
|
||||
{
|
||||
name = Some(self.dorf.attr_string(unit, attr.value())?)
|
||||
}
|
||||
}
|
||||
Ok(name.map(|n| demangle_any(&String::from_utf8_lossy(&n))))
|
||||
}
|
||||
}
|
||||
|
||||
fn parse_inline<'a>(
|
||||
ctx: &mut ParseContext<'a>,
|
||||
node: gimli::EntriesTreeNode<'a, '_, Reader<'a>>,
|
||||
) -> Result<()> {
|
||||
if node.entry().tag() == gimli::DW_TAG_inlined_subroutine
|
||||
&& let Some(attr) = node.entry().attr_value(gimli::DW_AT_abstract_origin)
|
||||
&& let Some(name) = ctx.name_attr(attr)?
|
||||
{
|
||||
let name = Arc::new(name);
|
||||
let mut ranges = ctx.dorf.die_ranges(ctx.unit, node.entry())?;
|
||||
while let Some(range) = ranges.next()? {
|
||||
let start = range.begin as u32 & 0x07ffffff;
|
||||
let end = range.end as u32 & 0x07ffffff;
|
||||
ctx.frames.add(start, end, name.clone());
|
||||
}
|
||||
}
|
||||
let mut children = node.children();
|
||||
while let Some(child) = children.next()? {
|
||||
parse_inline(ctx, child)?;
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn name_and_path(file_path: &Path) -> (String, String) {
|
||||
let normalized = normpath::PathExt::normalize(file_path);
|
||||
let path = normalized
|
||||
.as_ref()
|
||||
.map(|n| n.as_path())
|
||||
.unwrap_or(file_path);
|
||||
|
||||
let name = match path.file_stem() {
|
||||
Some(s) => s.to_string_lossy().into_owned(),
|
||||
None => "game".to_string(),
|
||||
};
|
||||
let path = path.to_string_lossy().into_owned();
|
||||
(name, path)
|
||||
}
|
||||
|
|
@ -1,87 +0,0 @@
|
|||
use std::{
|
||||
collections::{BTreeMap, HashMap},
|
||||
sync::Arc,
|
||||
};
|
||||
|
||||
pub type InlineStack = Arc<Vec<Arc<String>>>;
|
||||
|
||||
#[derive(Debug, Clone)]
|
||||
pub struct InlineStackMap {
|
||||
entries: Vec<(u32, InlineStack)>,
|
||||
empty: InlineStack,
|
||||
}
|
||||
|
||||
impl InlineStackMap {
|
||||
pub fn empty() -> Self {
|
||||
Self {
|
||||
entries: vec![],
|
||||
empty: Arc::new(vec![]),
|
||||
}
|
||||
}
|
||||
pub fn builder() -> InlineStackMapBuilder {
|
||||
InlineStackMapBuilder {
|
||||
events: BTreeMap::new(),
|
||||
}
|
||||
}
|
||||
pub fn get(&self, address: u32) -> &InlineStack {
|
||||
match self.entries.binary_search_by_key(&address, |(a, _)| *a) {
|
||||
Ok(index) => self.entries.get(index),
|
||||
Err(after) => after.checked_sub(1).and_then(|i| self.entries.get(i)),
|
||||
}
|
||||
.map(|(_, s)| s)
|
||||
.unwrap_or(&self.empty)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
struct Event {
|
||||
end: usize,
|
||||
start: Vec<Arc<String>>,
|
||||
}
|
||||
|
||||
pub struct InlineStackMapBuilder {
|
||||
events: BTreeMap<u32, Event>,
|
||||
}
|
||||
|
||||
impl InlineStackMapBuilder {
|
||||
pub fn add(&mut self, start: u32, end: u32, name: Arc<String>) {
|
||||
self.events.entry(start).or_default().start.push(name);
|
||||
self.events.entry(end).or_default().end += 1;
|
||||
}
|
||||
|
||||
pub fn build(self) -> InlineStackMap {
|
||||
let empty = Arc::new(vec![]);
|
||||
let mut entries = vec![];
|
||||
let mut stack_indexes = vec![];
|
||||
let mut stack = vec![];
|
||||
let mut string_dedup = HashMap::new();
|
||||
let mut stack_dedup = BTreeMap::new();
|
||||
stack_dedup.insert(vec![], empty.clone());
|
||||
|
||||
for (address, event) in self.events {
|
||||
for _ in 0..event.end {
|
||||
stack.pop();
|
||||
stack_indexes.pop();
|
||||
}
|
||||
for call in event.start {
|
||||
if let Some(index) = string_dedup.get(&call) {
|
||||
stack.push(call);
|
||||
stack_indexes.push(*index);
|
||||
} else {
|
||||
let index = string_dedup.len();
|
||||
string_dedup.insert(call.clone(), index);
|
||||
stack.push(call);
|
||||
stack_indexes.push(index);
|
||||
}
|
||||
}
|
||||
if let Some(stack) = stack_dedup.get(&stack_indexes) {
|
||||
entries.push((address, stack.clone()));
|
||||
} else {
|
||||
let stack = Arc::new(stack.clone());
|
||||
stack_dedup.insert(stack_indexes.clone(), stack.clone());
|
||||
entries.push((address, stack));
|
||||
}
|
||||
}
|
||||
InlineStackMap { entries, empty }
|
||||
}
|
||||
}
|
||||
|
|
@ -1,12 +1,10 @@
|
|||
use std::{borrow::Cow, ffi::c_void, ptr, slice, sync::Arc};
|
||||
use std::{ffi::c_void, ptr, slice};
|
||||
|
||||
use anyhow::{Result, anyhow};
|
||||
use bitflags::bitflags;
|
||||
use num_derive::{FromPrimitive, ToPrimitive};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::emulator::inline_stack_map::{InlineStack, InlineStackMap};
|
||||
|
||||
use super::address_set::AddressSet;
|
||||
|
||||
#[repr(C)]
|
||||
|
|
@ -73,16 +71,8 @@ pub enum VBWatchpointType {
|
|||
Access,
|
||||
}
|
||||
|
||||
type OnException = extern "C" fn(sim: *mut VB, cause: *mut u16) -> c_int;
|
||||
type OnExecute =
|
||||
extern "C" fn(sim: *mut VB, address: u32, code: *const u16, length: c_int) -> c_int;
|
||||
type OnFetch = extern "C" fn(
|
||||
sim: *mut VB,
|
||||
fetch: c_int,
|
||||
address: u32,
|
||||
value: *mut i32,
|
||||
cycles: *mut u32,
|
||||
) -> c_int;
|
||||
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
|
||||
type OnRead = extern "C" fn(
|
||||
sim: *mut VB,
|
||||
|
|
@ -145,15 +135,8 @@ unsafe extern "C" {
|
|||
fn vb_set_cart_ram(sim: *mut VB, sram: *mut c_void, size: u32) -> c_int;
|
||||
#[link_name = "vbSetCartROM"]
|
||||
fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
|
||||
#[link_name = "vbSetExceptionCallback"]
|
||||
fn vb_set_exception_callback(
|
||||
sim: *mut VB,
|
||||
callback: Option<OnException>,
|
||||
) -> Option<OnException>;
|
||||
#[link_name = "vbSetExecuteCallback"]
|
||||
fn vb_set_execute_callback(sim: *mut VB, callback: Option<OnExecute>) -> Option<OnExecute>;
|
||||
#[link_name = "vbSetFetchCallback"]
|
||||
fn vb_set_fetch_callback(sim: *mut VB, callback: Option<OnFetch>) -> Option<OnFetch>;
|
||||
#[link_name = "vbSetFrameCallback"]
|
||||
fn vb_set_frame_callback(sim: *mut VB, callback: Option<OnFrame>) -> Option<OnFrame>;
|
||||
#[link_name = "vbSetKeys"]
|
||||
|
|
@ -193,27 +176,16 @@ extern "C" fn on_frame(sim: *mut VB) -> c_int {
|
|||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
|
||||
data.frame_seen = true;
|
||||
if data.monitor.enabled {
|
||||
data.monitor.event = Some(SimEvent::Marker(Cow::Borrowed("Frame Drawn")));
|
||||
}
|
||||
1
|
||||
}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
extern "C" fn on_execute(sim: *mut VB, address: u32, code: *const u16, length: c_int) -> c_int {
|
||||
extern "C" fn on_execute(sim: *mut VB, address: u32, _code: *const u16, _length: c_int) -> c_int {
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
|
||||
|
||||
if data.monitor.enabled {
|
||||
// SAFETY: length is the length of code, in elements
|
||||
let code = unsafe { slice::from_raw_parts(code, length as usize) };
|
||||
data.monitor.detect_event(sim, address, code);
|
||||
// Something interesting will happen after this instruction is run.
|
||||
// We'll react in the on_fetch callback it does.
|
||||
}
|
||||
|
||||
let mut stopped = data.stop_reason.is_some() || data.monitor.event.is_some();
|
||||
let mut stopped = data.stop_reason.is_some();
|
||||
if data.step_from.is_some_and(|s| s != address) {
|
||||
data.step_from = None;
|
||||
data.stop_reason = Some(StopReason::Stepped);
|
||||
|
|
@ -227,49 +199,6 @@ extern "C" fn on_execute(sim: *mut VB, address: u32, code: *const u16, length: c
|
|||
if stopped { 1 } else { 0 }
|
||||
}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
extern "C" fn on_fetch(
|
||||
sim: *mut VB,
|
||||
_fetch: c_int,
|
||||
address: u32,
|
||||
_value: *mut i32,
|
||||
_cycles: *mut u32,
|
||||
) -> c_int {
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
|
||||
data.monitor.event = data.monitor.queued_event.take();
|
||||
data.monitor.new_inline_stack = data.monitor.detect_new_inline_stack(address);
|
||||
unsafe { vb_set_exception_callback(sim, Some(on_exception)) };
|
||||
if data.monitor.event.is_some() || data.monitor.new_inline_stack.is_some() {
|
||||
1
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
extern "C" fn on_exception(sim: *mut VB, cause: *mut u16) -> c_int {
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
|
||||
let cause = unsafe { *cause };
|
||||
let pc = if cause == 0xff70 {
|
||||
0xffffff60
|
||||
} else {
|
||||
(cause & 0xfff0) as u32 | 0xffff0000
|
||||
};
|
||||
data.monitor.event = data.monitor.queued_event.take();
|
||||
data.monitor.new_inline_stack = data.monitor.detect_new_inline_stack(pc);
|
||||
data.monitor.queued_event = Some(SimEvent::Interrupt(cause, pc & 0x07ffffff));
|
||||
unsafe { vb_set_exception_callback(sim, None) };
|
||||
if data.monitor.event.is_some() || data.monitor.new_inline_stack.is_some() {
|
||||
1
|
||||
} else {
|
||||
0
|
||||
}
|
||||
}
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
extern "C" fn on_read(
|
||||
sim: *mut VB,
|
||||
|
|
@ -300,7 +229,7 @@ extern "C" fn on_read(
|
|||
extern "C" fn on_write(
|
||||
sim: *mut VB,
|
||||
address: u32,
|
||||
typ_: VBDataType,
|
||||
_type: VBDataType,
|
||||
value: *mut i32,
|
||||
_cycles: *mut u32,
|
||||
_cancel: *mut c_int,
|
||||
|
|
@ -317,29 +246,6 @@ extern "C" fn on_write(
|
|||
}
|
||||
}
|
||||
|
||||
// If we have profiling enabled, track custom markers
|
||||
if data.monitor.enabled {
|
||||
let normalized_hw_address = address & 0x0700003f;
|
||||
if normalized_hw_address == 0x02000038 && matches!(typ_, VBDataType::S32) {
|
||||
assert!(data.monitor.queued_event.is_none());
|
||||
// The game has written the address of a null-terminated string
|
||||
// (whose length is at most 64 bytes). Read that string.
|
||||
let str_address = unsafe { *value } as u32;
|
||||
let mut bytes = [0u8; 64];
|
||||
let mut len = 0;
|
||||
for (dst, src_address) in bytes.iter_mut().zip(str_address..str_address + 64) {
|
||||
let char = unsafe { vb_read(sim, src_address, VBDataType::U8) } as u8;
|
||||
if char == 0 {
|
||||
break;
|
||||
}
|
||||
*dst = char;
|
||||
len += 1;
|
||||
}
|
||||
let name = String::from_utf8_lossy(&bytes[..len]).into_owned();
|
||||
data.monitor.queued_event = Some(SimEvent::Marker(Cow::Owned(name)));
|
||||
}
|
||||
}
|
||||
|
||||
if let Some(start) = data.write_watchpoints.start_of_range_containing(address) {
|
||||
let watch = if data.read_watchpoints.contains(address) {
|
||||
VBWatchpointType::Access
|
||||
|
|
@ -354,119 +260,6 @@ extern "C" fn on_write(
|
|||
0
|
||||
}
|
||||
|
||||
#[allow(dead_code)]
|
||||
#[derive(Debug)]
|
||||
pub enum SimEvent {
|
||||
Call(u32),
|
||||
Return,
|
||||
Halt,
|
||||
Interrupt(u16, u32),
|
||||
Reti,
|
||||
Marker(Cow<'static, str>),
|
||||
}
|
||||
|
||||
struct EventMonitor {
|
||||
enabled: bool,
|
||||
event: Option<SimEvent>,
|
||||
queued_event: Option<SimEvent>,
|
||||
just_halted: bool,
|
||||
inline_stack_map: InlineStackMap,
|
||||
new_inline_stack: Option<InlineStack>,
|
||||
last_inline_stack: InlineStack,
|
||||
}
|
||||
|
||||
impl EventMonitor {
|
||||
fn new() -> Self {
|
||||
let inline_stack_map = InlineStackMap::empty();
|
||||
let last_inline_stack = inline_stack_map.get(0).clone();
|
||||
Self {
|
||||
enabled: false,
|
||||
event: None,
|
||||
queued_event: None,
|
||||
just_halted: false,
|
||||
inline_stack_map,
|
||||
new_inline_stack: None,
|
||||
last_inline_stack,
|
||||
}
|
||||
}
|
||||
|
||||
fn detect_new_inline_stack(&mut self, address: u32) -> Option<InlineStack> {
|
||||
let stack = self.inline_stack_map.get(address);
|
||||
if Arc::ptr_eq(stack, &self.last_inline_stack) {
|
||||
return None;
|
||||
}
|
||||
self.last_inline_stack = stack.clone();
|
||||
Some(stack.clone())
|
||||
}
|
||||
|
||||
fn detect_event(&mut self, sim: *mut VB, address: u32, code: &[u16]) -> bool {
|
||||
self.queued_event = self.do_detect_event(sim, address, code);
|
||||
self.queued_event.is_some()
|
||||
}
|
||||
|
||||
fn do_detect_event(&mut self, sim: *mut VB, address: u32, code: &[u16]) -> Option<SimEvent> {
|
||||
const HALT_OPCODE: u16 = 0b011010;
|
||||
const JAL_OPCODE: u16 = 0b101011;
|
||||
const JMP_OPCODE: u16 = 0b000110;
|
||||
const RETI_OPCODE: u16 = 0b011001;
|
||||
|
||||
const fn format_i_reg_1(code: &[u16]) -> u8 {
|
||||
(code[0] & 0x1f) as u8
|
||||
}
|
||||
|
||||
const fn format_iv_disp(code: &[u16]) -> i32 {
|
||||
let value = ((code[0] & 0x3ff) as i32) << 16 | (code[1] as i32);
|
||||
value << 6 >> 6
|
||||
}
|
||||
|
||||
let opcode = code[0] >> 10;
|
||||
|
||||
if opcode == HALT_OPCODE {
|
||||
if !self.just_halted {
|
||||
self.just_halted = true;
|
||||
self.event = Some(SimEvent::Halt);
|
||||
} else {
|
||||
self.just_halted = false;
|
||||
}
|
||||
// Don't _return_ an event, we want to emit this right away.
|
||||
// If the CPU is halting, no other callbacks will run for a long time.
|
||||
return None;
|
||||
}
|
||||
|
||||
if opcode == JAL_OPCODE {
|
||||
let disp = format_iv_disp(code);
|
||||
if disp != 4 {
|
||||
// JAL .+4 is how programs get r31 to a known value for indirect calls
|
||||
// (which we detect later.)
|
||||
// Any other JAL is a function call.
|
||||
return Some(SimEvent::Call(
|
||||
address.wrapping_add_signed(disp) & 0x07ffffff,
|
||||
));
|
||||
}
|
||||
}
|
||||
|
||||
if opcode == JMP_OPCODE {
|
||||
let jmp_reg = format_i_reg_1(code);
|
||||
if jmp_reg == 31 {
|
||||
// JMP[r31] is a return
|
||||
return Some(SimEvent::Return);
|
||||
}
|
||||
let r31 = unsafe { vb_get_program_register(sim, 31) };
|
||||
if r31 as u32 == address.wrapping_add(2) {
|
||||
// JMP anywhere else, if r31 points to after the JMP, is an indirect call
|
||||
let target = unsafe { vb_get_program_register(sim, jmp_reg as u32) };
|
||||
return Some(SimEvent::Call(target as u32 & 0x07ffffff));
|
||||
}
|
||||
}
|
||||
|
||||
if opcode == RETI_OPCODE {
|
||||
return Some(SimEvent::Reti);
|
||||
}
|
||||
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
const AUDIO_CAPACITY_SAMPLES: usize = 834 * 4;
|
||||
const AUDIO_CAPACITY_FLOATS: usize = AUDIO_CAPACITY_SAMPLES * 2;
|
||||
pub const EXPECTED_FRAME_SIZE: usize = 834 * 2;
|
||||
|
|
@ -474,7 +267,6 @@ pub const EXPECTED_FRAME_SIZE: usize = 834 * 2;
|
|||
struct VBState {
|
||||
frame_seen: bool,
|
||||
stop_reason: Option<StopReason>,
|
||||
monitor: EventMonitor,
|
||||
step_from: Option<u32>,
|
||||
breakpoints: Vec<u32>,
|
||||
read_watchpoints: AddressSet,
|
||||
|
|
@ -485,15 +277,10 @@ struct VBState {
|
|||
impl VBState {
|
||||
fn needs_execute_callback(&self) -> bool {
|
||||
self.step_from.is_some()
|
||||
|| self.monitor.enabled
|
||||
|| !self.breakpoints.is_empty()
|
||||
|| !self.read_watchpoints.is_empty()
|
||||
|| !self.write_watchpoints.is_empty()
|
||||
}
|
||||
|
||||
fn needs_write_callback(&self) -> bool {
|
||||
self.stdout.is_some() || self.monitor.enabled || !self.write_watchpoints.is_empty()
|
||||
}
|
||||
}
|
||||
|
||||
pub enum StopReason {
|
||||
|
|
@ -524,7 +311,6 @@ impl Sim {
|
|||
let state = VBState {
|
||||
frame_seen: false,
|
||||
stop_reason: None,
|
||||
monitor: EventMonitor::new(),
|
||||
step_from: None,
|
||||
breakpoints: vec![],
|
||||
read_watchpoints: AddressSet::new(),
|
||||
|
|
@ -546,33 +332,6 @@ impl Sim {
|
|||
unsafe { vb_reset(self.sim) };
|
||||
}
|
||||
|
||||
pub fn monitor_events(&mut self, enabled: bool, inline_stack_map: InlineStackMap) {
|
||||
let state = self.get_state();
|
||||
state.monitor.enabled = enabled;
|
||||
state.monitor.event = None;
|
||||
state.monitor.queued_event = None;
|
||||
state.monitor.new_inline_stack = None;
|
||||
state.monitor.last_inline_stack = inline_stack_map.get(0).clone();
|
||||
state.monitor.inline_stack_map = inline_stack_map;
|
||||
if enabled {
|
||||
unsafe { vb_set_execute_callback(self.sim, Some(on_execute)) };
|
||||
unsafe { vb_set_exception_callback(self.sim, Some(on_exception)) };
|
||||
unsafe { vb_set_fetch_callback(self.sim, Some(on_fetch)) };
|
||||
unsafe { vb_set_write_callback(self.sim, Some(on_write)) };
|
||||
} else {
|
||||
let needs_execute = state.needs_execute_callback();
|
||||
let needs_write = state.needs_write_callback();
|
||||
if !needs_execute {
|
||||
unsafe { vb_set_execute_callback(self.sim, None) };
|
||||
}
|
||||
unsafe { vb_set_exception_callback(self.sim, None) };
|
||||
unsafe { vb_set_fetch_callback(self.sim, None) };
|
||||
if !needs_write {
|
||||
unsafe { vb_set_write_callback(self.sim, None) };
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load_cart(&mut self, mut rom: Vec<u8>, mut sram: Vec<u8>) -> Result<()> {
|
||||
self.unload_cart();
|
||||
|
||||
|
|
@ -635,14 +394,16 @@ impl Sim {
|
|||
unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
|
||||
}
|
||||
|
||||
pub fn emulate(&mut self, cycles: &mut u32) {
|
||||
unsafe { vb_emulate(self.sim, cycles) };
|
||||
pub fn emulate(&mut self) {
|
||||
let mut cycles = 20_000_000;
|
||||
unsafe { vb_emulate(self.sim, &mut cycles) };
|
||||
}
|
||||
|
||||
pub fn emulate_many(sims: &mut [Sim], cycles: &mut u32) {
|
||||
pub fn emulate_many(sims: &mut [Sim]) {
|
||||
let mut cycles = 20_000_000;
|
||||
let count = sims.len() as c_uint;
|
||||
let sims = sims.as_mut_ptr().cast();
|
||||
unsafe { vb_emulate_ex(sims, count, cycles) };
|
||||
unsafe { vb_emulate_ex(sims, count, &mut cycles) };
|
||||
}
|
||||
|
||||
pub fn read_pixels(&mut self, buffers: &mut [u8]) -> bool {
|
||||
|
|
@ -811,10 +572,9 @@ impl Sim {
|
|||
fn remove_write_watchpoint(&mut self, address: u32, length: usize) {
|
||||
let state = self.get_state();
|
||||
state.write_watchpoints.remove(address, length);
|
||||
let needs_write = state.needs_write_callback();
|
||||
let needs_execute = state.needs_execute_callback();
|
||||
if state.write_watchpoints.is_empty() {
|
||||
if !needs_write {
|
||||
if state.stdout.is_none() {
|
||||
unsafe { vb_set_write_callback(self.sim, None) };
|
||||
}
|
||||
if !needs_execute {
|
||||
|
|
@ -838,15 +598,12 @@ impl Sim {
|
|||
data.breakpoints.clear();
|
||||
data.read_watchpoints.clear();
|
||||
data.write_watchpoints.clear();
|
||||
let needs_write = data.needs_write_callback();
|
||||
let needs_execute = data.needs_execute_callback();
|
||||
let needs_write = data.stdout.is_some();
|
||||
unsafe { vb_set_read_callback(self.sim, None) };
|
||||
if !needs_write {
|
||||
unsafe { vb_set_write_callback(self.sim, None) };
|
||||
}
|
||||
if !needs_execute {
|
||||
unsafe { vb_set_execute_callback(self.sim, None) };
|
||||
}
|
||||
unsafe { vb_set_execute_callback(self.sim, None) };
|
||||
}
|
||||
|
||||
pub fn watch_stdout(&mut self, watch: bool) {
|
||||
|
|
@ -858,7 +615,7 @@ impl Sim {
|
|||
}
|
||||
} else {
|
||||
data.stdout.take();
|
||||
if !data.needs_write_callback() {
|
||||
if data.write_watchpoints.is_empty() {
|
||||
unsafe { vb_set_write_callback(self.sim, None) };
|
||||
}
|
||||
}
|
||||
|
|
@ -875,7 +632,7 @@ impl Sim {
|
|||
Some(string)
|
||||
}
|
||||
|
||||
pub fn take_stop_reason(&mut self) -> Option<StopReason> {
|
||||
pub fn stop_reason(&mut self) -> Option<StopReason> {
|
||||
let data = self.get_state();
|
||||
let reason = data.stop_reason.take();
|
||||
if !data.needs_execute_callback() {
|
||||
|
|
@ -884,13 +641,6 @@ impl Sim {
|
|||
reason
|
||||
}
|
||||
|
||||
pub fn take_profiler_updates(&mut self) -> (Option<SimEvent>, Option<InlineStack>) {
|
||||
let data = self.get_state();
|
||||
let event = data.monitor.event.take();
|
||||
let inline_stack = data.monitor.new_inline_stack.take();
|
||||
(event, inline_stack)
|
||||
}
|
||||
|
||||
fn get_state(&mut self) -> &mut VBState {
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
|
|
|
|||
|
|
@ -1,31 +0,0 @@
|
|||
use std::ffi::c_void;
|
||||
|
||||
#[unsafe(no_mangle)]
|
||||
unsafe fn vbu_realloc_shim(ptr: *mut c_void, new_size: usize) -> *mut c_void {
|
||||
if !ptr.is_null() {
|
||||
// not supporting proper realloc because it needs bookkeeping and it's unnecessary
|
||||
return std::ptr::null_mut();
|
||||
}
|
||||
let allocation = vec![0u8; new_size].into_boxed_slice();
|
||||
Box::into_raw(allocation).cast()
|
||||
}
|
||||
|
||||
#[link(name = "vb")]
|
||||
unsafe extern "C" {
|
||||
#[link_name = "vbuFromISX"]
|
||||
fn vbu_from_isx(bytes: *const c_void, length: usize, rom_length: *mut usize) -> *mut c_void;
|
||||
}
|
||||
|
||||
pub fn rom_from_isx(bytes: &[u8]) -> Option<Vec<u8>> {
|
||||
if !bytes.starts_with(b"ISX") {
|
||||
return None;
|
||||
}
|
||||
let mut rom_length = 0;
|
||||
let raw_rom = unsafe { vbu_from_isx(bytes.as_ptr().cast(), bytes.len(), &mut rom_length) };
|
||||
if raw_rom.is_null() {
|
||||
return None;
|
||||
}
|
||||
// SAFETY: the rom was allocated by vbu_realloc_shim, which created it from a Vec<u8>.
|
||||
let rom = unsafe { Vec::from_raw_parts(raw_rom.cast(), rom_length, rom_length) };
|
||||
Some(rom)
|
||||
}
|
||||
219
src/images.rs
219
src/images.rs
|
|
@ -1,5 +1,5 @@
|
|||
use std::{
|
||||
collections::{HashMap, hash_map::Entry},
|
||||
collections::HashMap,
|
||||
ops::Deref,
|
||||
sync::{Arc, Mutex, Weak},
|
||||
thread,
|
||||
|
|
@ -7,21 +7,17 @@ use std::{
|
|||
};
|
||||
|
||||
use egui::{
|
||||
Color32, ColorImage, TextureHandle,
|
||||
Color32, ColorImage, TextureHandle, TextureOptions,
|
||||
epaint::ImageDelta,
|
||||
generate_loader_id,
|
||||
load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
|
||||
};
|
||||
use tokio::{sync::mpsc, time::timeout};
|
||||
|
||||
use crate::emulator::SimId;
|
||||
|
||||
pub struct ImageTextureLoader {
|
||||
cache: Mutex<HashMap<String, ImageEntry>>,
|
||||
pub struct ImageProcessor {
|
||||
sender: mpsc::UnboundedSender<Box<dyn ImageRendererImpl>>,
|
||||
}
|
||||
|
||||
impl ImageTextureLoader {
|
||||
impl ImageProcessor {
|
||||
pub fn new() -> Self {
|
||||
let (sender, receiver) = mpsc::unbounded_channel();
|
||||
thread::spawn(move || {
|
||||
|
|
@ -30,52 +26,29 @@ impl ImageTextureLoader {
|
|||
.build()
|
||||
.unwrap()
|
||||
.block_on(async move {
|
||||
let mut worker = ImageTextureLoaderWorker {
|
||||
let mut worker = ImageProcessorWorker {
|
||||
receiver,
|
||||
renderers: vec![],
|
||||
};
|
||||
worker.run().await
|
||||
})
|
||||
});
|
||||
Self {
|
||||
cache: Mutex::new(HashMap::new()),
|
||||
sender,
|
||||
}
|
||||
Self { sender }
|
||||
}
|
||||
|
||||
pub fn add<const N: usize, R: ImageRenderer<N> + 'static>(
|
||||
&self,
|
||||
sim_id: SimId,
|
||||
renderer: R,
|
||||
params: R::Params,
|
||||
) -> ImageParams<R::Params> {
|
||||
) -> ([ImageHandle; N], ImageParams<R::Params>) {
|
||||
let states = renderer.sizes().map(ImageState::new);
|
||||
let handles = states.clone().map(|state| ImageHandle {
|
||||
size: state.size.map(|i| i as f32),
|
||||
data: state.sink,
|
||||
});
|
||||
let images = renderer
|
||||
.sizes()
|
||||
.map(|[width, height]| ImageBuffer::new(width, height));
|
||||
{
|
||||
let mut cache = self.cache.lock().unwrap();
|
||||
for (name, state) in renderer.names().into_iter().zip(&states) {
|
||||
let url = format!("vip://{sim_id}/{name}");
|
||||
let entry = ImageEntry {
|
||||
size: state.size.map(|i| i as f32),
|
||||
data: Arc::downgrade(&state.sink),
|
||||
texture: None,
|
||||
};
|
||||
match cache.entry(url) {
|
||||
Entry::Vacant(e) => {
|
||||
e.insert(entry);
|
||||
}
|
||||
Entry::Occupied(mut e) => {
|
||||
// Only overwrite an old entry if that entry is dead.
|
||||
// Otherwise, we clear out the reference to a texture actually in use.
|
||||
if e.get().data.strong_count() == 0 {
|
||||
e.insert(entry);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
let sink = Arc::new(Mutex::new(params.clone()));
|
||||
let _ = self.sender.send(Box::new(ImageRendererWrapper {
|
||||
renderer,
|
||||
|
|
@ -83,87 +56,20 @@ impl ImageTextureLoader {
|
|||
images,
|
||||
states,
|
||||
}));
|
||||
ImageParams {
|
||||
let params = ImageParams {
|
||||
value: params,
|
||||
sink,
|
||||
}
|
||||
};
|
||||
(handles, params)
|
||||
}
|
||||
}
|
||||
|
||||
impl TextureLoader for ImageTextureLoader {
|
||||
fn id(&self) -> &str {
|
||||
generate_loader_id!(ImageTextureLoader2)
|
||||
}
|
||||
|
||||
fn load(
|
||||
&self,
|
||||
ctx: &egui::Context,
|
||||
uri: &str,
|
||||
texture_options: egui::TextureOptions,
|
||||
_size_hint: egui::SizeHint,
|
||||
) -> Result<TexturePoll, LoadError> {
|
||||
let mut cache = self.cache.lock().unwrap();
|
||||
let Some(entry) = cache.get_mut(uri) else {
|
||||
return Err(LoadError::NotSupported);
|
||||
};
|
||||
if texture_options != egui::TextureOptions::NEAREST {
|
||||
return Err(LoadError::Loading(
|
||||
"Only TextureOptions::NEAREST are supported".into(),
|
||||
));
|
||||
}
|
||||
let Some(data) = entry.data.upgrade() else {
|
||||
cache.remove(uri);
|
||||
return Err(LoadError::Loading("Backing loader no longer exists".into()));
|
||||
};
|
||||
match (data.lock().unwrap().take(), entry.texture.as_ref()) {
|
||||
(Some(update), Some(handle)) => {
|
||||
let delta = ImageDelta::full(update, texture_options);
|
||||
ctx.tex_manager().write().set(handle.id(), delta);
|
||||
let texture = SizedTexture::new(handle, entry.size);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(Some(update), None) => {
|
||||
let handle = ctx.load_texture(uri, update, texture_options);
|
||||
let texture = SizedTexture::new(&handle, entry.size);
|
||||
entry.texture.replace(handle);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(None, Some(handle)) => {
|
||||
let texture = SizedTexture::new(handle, entry.size);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(None, None) => {
|
||||
let size = entry.size.into();
|
||||
Ok(TexturePoll::Pending { size: Some(size) })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn forget(&self, uri: &str) {
|
||||
let _ = uri;
|
||||
}
|
||||
|
||||
fn forget_all(&self) {}
|
||||
|
||||
fn byte_size(&self) -> usize {
|
||||
self.cache
|
||||
.lock()
|
||||
.unwrap()
|
||||
.values()
|
||||
.map(|entry| {
|
||||
let [width, height] = entry.size;
|
||||
width as usize * height as usize * 4
|
||||
})
|
||||
.sum()
|
||||
}
|
||||
}
|
||||
|
||||
struct ImageTextureLoaderWorker {
|
||||
struct ImageProcessorWorker {
|
||||
receiver: mpsc::UnboundedReceiver<Box<dyn ImageRendererImpl>>,
|
||||
renderers: Vec<Box<dyn ImageRendererImpl>>,
|
||||
}
|
||||
|
||||
impl ImageTextureLoaderWorker {
|
||||
impl ImageProcessorWorker {
|
||||
async fn run(&mut self) {
|
||||
loop {
|
||||
if self.renderers.is_empty() {
|
||||
|
|
@ -236,10 +142,16 @@ impl ImageBuffer {
|
|||
}
|
||||
}
|
||||
|
||||
struct ImageEntry {
|
||||
#[derive(Clone)]
|
||||
pub struct ImageHandle {
|
||||
size: [f32; 2],
|
||||
data: Weak<Mutex<Option<Arc<ColorImage>>>>,
|
||||
texture: Option<TextureHandle>,
|
||||
data: Arc<Mutex<Option<Arc<ColorImage>>>>,
|
||||
}
|
||||
|
||||
impl ImageHandle {
|
||||
fn pull(&mut self) -> Option<Arc<ColorImage>> {
|
||||
self.data.lock().unwrap().take()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ImageParams<T> {
|
||||
|
|
@ -266,7 +178,6 @@ impl<T: Clone + Eq> ImageParams<T> {
|
|||
|
||||
pub trait ImageRenderer<const N: usize>: Send {
|
||||
type Params: Clone + Send;
|
||||
fn names(&self) -> [&str; N];
|
||||
fn sizes(&self) -> [[usize; 2]; N];
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [ImageBuffer; N]);
|
||||
}
|
||||
|
|
@ -335,3 +246,83 @@ impl<const N: usize, R: ImageRenderer<N> + Send> ImageRendererImpl for ImageRend
|
|||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ImageTextureLoader {
|
||||
cache: Mutex<HashMap<String, (ImageHandle, Option<TextureHandle>)>>,
|
||||
}
|
||||
|
||||
impl ImageTextureLoader {
|
||||
pub fn new(renderers: impl IntoIterator<Item = (String, ImageHandle)>) -> Self {
|
||||
let mut cache = HashMap::new();
|
||||
for (key, image) in renderers {
|
||||
cache.insert(key, (image, None));
|
||||
}
|
||||
Self {
|
||||
cache: Mutex::new(cache),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TextureLoader for ImageTextureLoader {
|
||||
fn id(&self) -> &str {
|
||||
concat!(module_path!(), "ImageTextureLoader")
|
||||
}
|
||||
|
||||
fn load(
|
||||
&self,
|
||||
ctx: &egui::Context,
|
||||
uri: &str,
|
||||
texture_options: TextureOptions,
|
||||
_size_hint: egui::SizeHint,
|
||||
) -> Result<TexturePoll, LoadError> {
|
||||
let mut cache = self.cache.lock().unwrap();
|
||||
let Some((image, maybe_handle)) = cache.get_mut(uri) else {
|
||||
return Err(LoadError::NotSupported);
|
||||
};
|
||||
if texture_options != TextureOptions::NEAREST {
|
||||
return Err(LoadError::Loading(
|
||||
"Only TextureOptions::NEAREST are supported".into(),
|
||||
));
|
||||
}
|
||||
match (image.pull(), maybe_handle.as_ref()) {
|
||||
(Some(update), Some(handle)) => {
|
||||
let delta = ImageDelta::full(update, texture_options);
|
||||
ctx.tex_manager().write().set(handle.id(), delta);
|
||||
let texture = SizedTexture::new(handle, image.size);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(Some(update), None) => {
|
||||
let handle = ctx.load_texture(uri, update, texture_options);
|
||||
let texture = SizedTexture::new(&handle, image.size);
|
||||
maybe_handle.replace(handle);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(None, Some(handle)) => {
|
||||
let texture = SizedTexture::new(handle, image.size);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(None, None) => {
|
||||
let size = image.size.into();
|
||||
Ok(TexturePoll::Pending { size: Some(size) })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn forget(&self, uri: &str) {
|
||||
let _ = uri;
|
||||
}
|
||||
|
||||
fn forget_all(&self) {}
|
||||
|
||||
fn byte_size(&self) -> usize {
|
||||
self.cache
|
||||
.lock()
|
||||
.unwrap()
|
||||
.values()
|
||||
.map(|(image, _)| {
|
||||
let [width, height] = image.size;
|
||||
width as usize * height as usize * 4
|
||||
})
|
||||
.sum()
|
||||
}
|
||||
}
|
||||
|
|
|
|||
28
src/input.rs
28
src/input.rs
|
|
@ -272,14 +272,13 @@ impl Mappings for InputMapping {
|
|||
#[derive(Clone)]
|
||||
pub struct MappingProvider {
|
||||
persistence: Persistence,
|
||||
first_gamepad_is_p2: bool,
|
||||
device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
|
||||
sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
|
||||
gamepad_info: Arc<RwLock<HashMap<GamepadId, GamepadInfo>>>,
|
||||
}
|
||||
|
||||
impl MappingProvider {
|
||||
pub fn new(persistence: Persistence, first_gamepad_is_p2: bool) -> Self {
|
||||
pub fn new(persistence: Persistence) -> Self {
|
||||
let mut sim_mappings = HashMap::new();
|
||||
let mut device_mappings = HashMap::new();
|
||||
|
||||
|
|
@ -308,7 +307,6 @@ impl MappingProvider {
|
|||
device_mappings: Arc::new(RwLock::new(device_mappings)),
|
||||
gamepad_info: Arc::new(RwLock::new(HashMap::new())),
|
||||
sim_mappings,
|
||||
first_gamepad_is_p2,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -340,12 +338,7 @@ impl MappingProvider {
|
|||
.clone();
|
||||
drop(lock);
|
||||
let mut lock = self.gamepad_info.write().unwrap();
|
||||
let players = if self.first_gamepad_is_p2 {
|
||||
vec![SimId::Player2, SimId::Player1]
|
||||
} else {
|
||||
vec![SimId::Player1, SimId::Player2]
|
||||
};
|
||||
let bound_to = players
|
||||
let bound_to = SimId::values()
|
||||
.into_iter()
|
||||
.find(|sim_id| lock.values().all(|info| info.bound_to != Some(*sim_id)));
|
||||
if let Entry::Vacant(entry) = lock.entry(gamepad.id()) {
|
||||
|
|
@ -464,10 +457,15 @@ struct PersistedGamepadMapping {
|
|||
default_axes: Vec<(Code, (VBKey, VBKey))>,
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize)]
|
||||
pub struct Shortcut {
|
||||
pub shortcut: KeyboardShortcut,
|
||||
pub command: Command,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Serialize, Deserialize, PartialEq, Eq, Hash)]
|
||||
pub enum Command {
|
||||
OpenRom,
|
||||
ReloadRom,
|
||||
Quit,
|
||||
FrameAdvance,
|
||||
FastForward(u32),
|
||||
|
|
@ -478,10 +476,9 @@ pub enum Command {
|
|||
}
|
||||
|
||||
impl Command {
|
||||
pub fn all() -> [Self; 8] {
|
||||
pub fn all() -> [Self; 7] {
|
||||
[
|
||||
Self::OpenRom,
|
||||
Self::ReloadRom,
|
||||
Self::Quit,
|
||||
Self::PauseResume,
|
||||
Self::Reset,
|
||||
|
|
@ -494,7 +491,6 @@ impl Command {
|
|||
pub fn name(self) -> &'static str {
|
||||
match self {
|
||||
Self::OpenRom => "Open ROM",
|
||||
Self::ReloadRom => "Reload ROM",
|
||||
Self::Quit => "Exit",
|
||||
Self::PauseResume => "Pause/Resume",
|
||||
Self::Reset => "Reset",
|
||||
|
|
@ -526,10 +522,6 @@ impl Default for Shortcuts {
|
|||
Command::OpenRom,
|
||||
KeyboardShortcut::new(Modifiers::COMMAND, Key::O),
|
||||
);
|
||||
shortcuts.set(
|
||||
Command::ReloadRom,
|
||||
KeyboardShortcut::new(Modifiers::COMMAND | Modifiers::SHIFT, Key::F5),
|
||||
);
|
||||
shortcuts.set(
|
||||
Command::Quit,
|
||||
KeyboardShortcut::new(Modifiers::COMMAND, Key::Q),
|
||||
|
|
@ -690,7 +682,7 @@ impl ShortcutProvider {
|
|||
else {
|
||||
return true;
|
||||
};
|
||||
if *key != shortcut.logical_key || !modifiers.contains(shortcut.modifiers) {
|
||||
if shortcut.logical_key != *key || !shortcut.modifiers.contains(*modifiers) {
|
||||
return true;
|
||||
}
|
||||
if matches!(command, Command::FastForward(_)) {
|
||||
|
|
|
|||
36
src/main.rs
36
src/main.rs
|
|
@ -1,7 +1,7 @@
|
|||
// hide console in release mode
|
||||
#![cfg_attr(not(debug_assertions), windows_subsystem = "windows")]
|
||||
|
||||
use std::{process, time::SystemTime};
|
||||
use std::{path::PathBuf, process, time::SystemTime};
|
||||
|
||||
use anyhow::{Result, bail};
|
||||
use app::Application;
|
||||
|
|
@ -12,15 +12,8 @@ use tracing::error;
|
|||
use tracing_subscriber::{EnvFilter, Layer, layer::SubscriberExt, util::SubscriberInitExt};
|
||||
use winit::event_loop::{ControlFlow, EventLoop};
|
||||
|
||||
use crate::{
|
||||
config::{CliArgs, SimConfig},
|
||||
emulator::SimId,
|
||||
persistence::Persistence,
|
||||
};
|
||||
|
||||
mod app;
|
||||
mod audio;
|
||||
mod config;
|
||||
mod controller;
|
||||
mod emulator;
|
||||
mod gdbserver;
|
||||
|
|
@ -29,9 +22,17 @@ mod images;
|
|||
mod input;
|
||||
mod memory;
|
||||
mod persistence;
|
||||
mod profiler;
|
||||
mod window;
|
||||
|
||||
#[derive(Parser)]
|
||||
struct Args {
|
||||
/// The path to a virtual boy ROM to run.
|
||||
rom: Option<PathBuf>,
|
||||
/// Start a GDB/LLDB debug server on this port.
|
||||
#[arg(short, long)]
|
||||
debug_port: Option<u16>,
|
||||
}
|
||||
|
||||
fn init_logger() {
|
||||
let directives = std::env::var("RUST_LOG").unwrap_or("error,lemur=info".into());
|
||||
let filter = EnvFilter::builder().parse_lossy(directives);
|
||||
|
|
@ -93,9 +94,7 @@ fn main() -> Result<()> {
|
|||
#[cfg(windows)]
|
||||
set_process_priority_to_high()?;
|
||||
|
||||
let args = CliArgs::parse();
|
||||
|
||||
let persistence = Persistence::new();
|
||||
let args = Args::parse();
|
||||
|
||||
let (mut builder, client) = EmulatorBuilder::new();
|
||||
if let Some(path) = &args.rom {
|
||||
|
|
@ -107,17 +106,6 @@ fn main() -> Result<()> {
|
|||
}
|
||||
builder = builder.start_paused(true);
|
||||
}
|
||||
if args.profile {
|
||||
builder = builder.start_paused(true)
|
||||
}
|
||||
let p1 = SimConfig::load(&persistence, SimId::Player1);
|
||||
let p2 = SimConfig::load(&persistence, SimId::Player2);
|
||||
|
||||
let watch = args.watch;
|
||||
|
||||
builder = builder
|
||||
.with_audio_on(p1.audio_enabled, p2.audio_enabled)
|
||||
.with_watch_rom(watch, watch);
|
||||
|
||||
ThreadBuilder::default()
|
||||
.name("Emulator".to_owned())
|
||||
|
|
@ -136,6 +124,6 @@ fn main() -> Result<()> {
|
|||
let event_loop = EventLoop::with_user_event().build().unwrap();
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
let proxy = event_loop.create_proxy();
|
||||
event_loop.run_app(&mut Application::new(client, proxy, persistence, args))?;
|
||||
event_loop.run_app(&mut Application::new(client, proxy, args.debug_port))?;
|
||||
Ok(())
|
||||
}
|
||||
|
|
|
|||
|
|
@ -50,11 +50,11 @@ impl MemoryClient {
|
|||
}
|
||||
|
||||
fn aligned_memory(start: u32, length: usize) -> BoxBytes {
|
||||
if start.is_multiple_of(4) && length.is_multiple_of(4) {
|
||||
if start % 4 == 0 && length % 4 == 0 {
|
||||
let memory = vec![0u32; length / 4].into_boxed_slice();
|
||||
return bytemuck::box_bytes_of(memory);
|
||||
}
|
||||
if start.is_multiple_of(2) && length.is_multiple_of(2) {
|
||||
if start % 2 == 0 && length % 2 == 0 {
|
||||
let memory = vec![0u16; length / 2].into_boxed_slice();
|
||||
return bytemuck::box_bytes_of(memory);
|
||||
}
|
||||
|
|
@ -169,7 +169,7 @@ impl MemoryRef<'_> {
|
|||
T::from_bytes(&self.inner[from..to])
|
||||
}
|
||||
|
||||
pub fn range<T: MemoryValue>(&self, start: usize, count: usize) -> MemoryIter<'_, T> {
|
||||
pub fn range<T: MemoryValue>(&self, start: usize, count: usize) -> MemoryIter<T> {
|
||||
let from = start * size_of::<T>();
|
||||
let to = from + (count * size_of::<T>());
|
||||
MemoryIter::new(&self.inner[from..to])
|
||||
|
|
|
|||
264
src/profiler.rs
264
src/profiler.rs
|
|
@ -1,264 +0,0 @@
|
|||
use std::{
|
||||
sync::{Arc, Mutex},
|
||||
thread,
|
||||
};
|
||||
|
||||
use anyhow::Result;
|
||||
use tokio::{select, sync::mpsc};
|
||||
|
||||
use crate::emulator::{
|
||||
EmulatorClient, EmulatorCommand, GameInfo, InlineStack, ProfileEvent, SimEvent, SimId,
|
||||
};
|
||||
use recording::Recording;
|
||||
use state::ProgramState;
|
||||
|
||||
mod recording;
|
||||
mod state;
|
||||
|
||||
pub struct Profiler {
|
||||
sim_id: SimId,
|
||||
client: EmulatorClient,
|
||||
status: Arc<Mutex<ProfilerStatus>>,
|
||||
action: Option<mpsc::UnboundedSender<RecordingAction>>,
|
||||
killer: Option<oneshot::Sender<()>>,
|
||||
}
|
||||
|
||||
impl Profiler {
|
||||
pub fn new(sim_id: SimId, client: EmulatorClient) -> Self {
|
||||
Self {
|
||||
sim_id,
|
||||
client,
|
||||
status: Arc::new(Mutex::new(ProfilerStatus::Disabled)),
|
||||
action: None,
|
||||
killer: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn status(&self) -> ProfilerStatus {
|
||||
self.status.lock().unwrap().clone()
|
||||
}
|
||||
|
||||
pub fn enable(&mut self) {
|
||||
let sim_id = self.sim_id;
|
||||
let client = self.client.clone();
|
||||
let status = self.status.clone();
|
||||
let (action_tx, action_rx) = mpsc::unbounded_channel();
|
||||
self.action = Some(action_tx);
|
||||
let (killer_tx, killer_rx) = oneshot::channel();
|
||||
self.killer = Some(killer_tx);
|
||||
thread::spawn(move || {
|
||||
tokio::runtime::Builder::new_current_thread()
|
||||
.enable_all()
|
||||
.build()
|
||||
.unwrap()
|
||||
.block_on(async move {
|
||||
select! {
|
||||
_ = run_profile(sim_id, client, status.clone(), action_rx) => {}
|
||||
_ = killer_rx => {
|
||||
*status.lock().unwrap() = ProfilerStatus::Disabled;
|
||||
}
|
||||
}
|
||||
})
|
||||
});
|
||||
}
|
||||
|
||||
pub fn disable(&mut self) {
|
||||
if let Some(killer) = self.killer.take() {
|
||||
let _ = killer.send(());
|
||||
}
|
||||
}
|
||||
|
||||
pub fn start_recording(&mut self) {
|
||||
if let Some(action) = &self.action {
|
||||
let _ = action.send(RecordingAction::Start);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn finish_recording(&mut self) -> oneshot::Receiver<Vec<u8>> {
|
||||
let (tx, rx) = oneshot::channel();
|
||||
if let Some(action) = &self.action {
|
||||
let _ = action.send(RecordingAction::Finish(tx));
|
||||
}
|
||||
rx
|
||||
}
|
||||
|
||||
pub fn cancel_recording(&mut self) {
|
||||
if let Some(action) = &self.action {
|
||||
let _ = action.send(RecordingAction::Cancel);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for Profiler {
|
||||
fn drop(&mut self) {
|
||||
self.disable();
|
||||
}
|
||||
}
|
||||
|
||||
async fn run_profile(
|
||||
sim_id: SimId,
|
||||
client: EmulatorClient,
|
||||
status: Arc<Mutex<ProfilerStatus>>,
|
||||
mut action_source: mpsc::UnboundedReceiver<RecordingAction>,
|
||||
) {
|
||||
let (profile_sync, mut profile_source) = mpsc::unbounded_channel();
|
||||
client.send_command(EmulatorCommand::StartProfiling(sim_id, profile_sync));
|
||||
|
||||
*status.lock().unwrap() = ProfilerStatus::Enabled;
|
||||
|
||||
let mut session = ProfilerSession::new();
|
||||
loop {
|
||||
select! {
|
||||
maybe_event = profile_source.recv() => {
|
||||
let Some(event) = maybe_event else {
|
||||
break; // emulator thread disconnected
|
||||
};
|
||||
if let Err(error) = handle_event(event, &mut session).await {
|
||||
*status.lock().unwrap() = ProfilerStatus::Error(error.to_string());
|
||||
return;
|
||||
}
|
||||
}
|
||||
maybe_action = action_source.recv() => {
|
||||
let Some(action) = maybe_action else {
|
||||
break; // ui thread disconnected
|
||||
};
|
||||
handle_action(action, &mut session, &status);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
*status.lock().unwrap() = ProfilerStatus::Disabled;
|
||||
}
|
||||
|
||||
async fn handle_event(event: ProfileEvent, session: &mut ProfilerSession) -> Result<()> {
|
||||
match event {
|
||||
ProfileEvent::Start { info } => session.start_profiling(info).await,
|
||||
ProfileEvent::Update {
|
||||
cycles,
|
||||
event,
|
||||
inline_stack,
|
||||
} => {
|
||||
session.track_elapsed_cycles(cycles);
|
||||
if let Some(event) = event {
|
||||
session.track_event(event)?;
|
||||
}
|
||||
if let Some(stack) = inline_stack {
|
||||
session.track_inline_stack(stack);
|
||||
}
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
fn handle_action(
|
||||
action: RecordingAction,
|
||||
session: &mut ProfilerSession,
|
||||
status: &Mutex<ProfilerStatus>,
|
||||
) {
|
||||
match action {
|
||||
RecordingAction::Start => {
|
||||
session.start_recording();
|
||||
*status.lock().unwrap() = ProfilerStatus::Recording;
|
||||
}
|
||||
RecordingAction::Finish(rx) => {
|
||||
if let Some(bytes) = session.finish_recording() {
|
||||
let _ = rx.send(bytes);
|
||||
}
|
||||
*status.lock().unwrap() = ProfilerStatus::Enabled;
|
||||
}
|
||||
RecordingAction::Cancel => {
|
||||
session.cancel_recording();
|
||||
*status.lock().unwrap() = ProfilerStatus::Enabled;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub enum ProfilerStatus {
|
||||
Disabled,
|
||||
Enabled,
|
||||
Recording,
|
||||
Error(String),
|
||||
}
|
||||
|
||||
impl ProfilerStatus {
|
||||
pub fn enabled(&self) -> bool {
|
||||
matches!(self, Self::Enabled | Self::Recording)
|
||||
}
|
||||
}
|
||||
|
||||
enum RecordingAction {
|
||||
Start,
|
||||
Finish(oneshot::Sender<Vec<u8>>),
|
||||
Cancel,
|
||||
}
|
||||
|
||||
struct ProfilerSession {
|
||||
program: Option<ProgramState>,
|
||||
recording: Option<Recording>,
|
||||
}
|
||||
|
||||
impl ProfilerSession {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
program: None,
|
||||
recording: None,
|
||||
}
|
||||
}
|
||||
|
||||
async fn start_profiling(&mut self, info: Arc<GameInfo>) {
|
||||
let program = ProgramState::new(info).await;
|
||||
let recording = if self.recording.is_some() {
|
||||
Some(Recording::new(&program))
|
||||
} else {
|
||||
None
|
||||
};
|
||||
self.program = Some(program);
|
||||
self.recording = recording;
|
||||
}
|
||||
|
||||
fn track_elapsed_cycles(&mut self, cycles: u32) {
|
||||
if let (Some(state), Some(recording)) = (&self.program, &mut self.recording) {
|
||||
recording.track_elapsed_cycles(state, cycles);
|
||||
}
|
||||
}
|
||||
|
||||
fn track_event(&mut self, event: SimEvent) -> Result<()> {
|
||||
let Some(program) = &mut self.program else {
|
||||
return Ok(());
|
||||
};
|
||||
match event {
|
||||
SimEvent::Call(address) => program.track_call(address),
|
||||
SimEvent::Return => program.track_return(),
|
||||
SimEvent::Halt => program.track_halt(),
|
||||
SimEvent::Interrupt(code, address) => program.track_interrupt(code, address),
|
||||
SimEvent::Reti => program.track_reti(),
|
||||
SimEvent::Marker(name) => {
|
||||
if let Some(recording) = &mut self.recording {
|
||||
recording.track_marker(name);
|
||||
};
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn track_inline_stack(&mut self, inline_stack: InlineStack) {
|
||||
if let Some(program) = &mut self.program {
|
||||
program.track_inline_stack(inline_stack);
|
||||
}
|
||||
}
|
||||
|
||||
fn start_recording(&mut self) {
|
||||
if let Some(program) = &self.program {
|
||||
self.recording = Some(Recording::new(program));
|
||||
}
|
||||
}
|
||||
|
||||
fn finish_recording(&mut self) -> Option<Vec<u8>> {
|
||||
self.recording.take().map(|r| r.finish())
|
||||
}
|
||||
|
||||
fn cancel_recording(&mut self) {
|
||||
self.recording.take();
|
||||
}
|
||||
}
|
||||
|
|
@ -1,152 +0,0 @@
|
|||
use std::{borrow::Cow, collections::HashMap};
|
||||
|
||||
use fxprof_processed_profile::{
|
||||
CategoryHandle, CpuDelta, Frame, FrameFlags, FrameInfo, MarkerTiming, ProcessHandle, Profile,
|
||||
ReferenceTimestamp, SamplingInterval, StackHandle, StaticSchemaMarker, StringHandle,
|
||||
ThreadHandle, Timestamp,
|
||||
};
|
||||
|
||||
use crate::profiler::state::{ProgramState, RESET_CODE, StackFrame};
|
||||
|
||||
pub struct Recording {
|
||||
profile: Profile,
|
||||
process: ProcessHandle,
|
||||
threads: HashMap<u16, ThreadHandle>,
|
||||
now: u64,
|
||||
}
|
||||
|
||||
impl Recording {
|
||||
pub fn new(state: &ProgramState) -> Self {
|
||||
let reference_timestamp = ReferenceTimestamp::from_millis_since_unix_epoch(0.0);
|
||||
let interval = SamplingInterval::from_hz(20_000_000.0);
|
||||
let mut profile = Profile::new(state.name(), reference_timestamp, interval);
|
||||
|
||||
let process =
|
||||
profile.add_process(state.name(), 1, Timestamp::from_nanos_since_reference(0));
|
||||
|
||||
let lib = profile.add_lib(state.library_info().clone());
|
||||
profile.add_lib_mapping(process, lib, 0x00000000, 0xffffffff, 0);
|
||||
|
||||
let mut me = Self {
|
||||
profile,
|
||||
process,
|
||||
threads: HashMap::new(),
|
||||
now: 0,
|
||||
};
|
||||
me.track_elapsed_cycles(state, 0);
|
||||
me
|
||||
}
|
||||
|
||||
pub fn track_elapsed_cycles(&mut self, state: &ProgramState, cycles: u32) {
|
||||
self.now += cycles as u64;
|
||||
let timestamp = Timestamp::from_nanos_since_reference(self.now * 50);
|
||||
let weight = 1;
|
||||
|
||||
let active_code = if let Some((code, frames)) = state.current_stack() {
|
||||
let thread = *self.threads.entry(code).or_insert_with(|| {
|
||||
let process = self.process;
|
||||
let tid = code as u32;
|
||||
let start_time = Timestamp::from_nanos_since_reference(self.now * 50);
|
||||
let is_main = code == RESET_CODE;
|
||||
let thread = self.profile.add_thread(process, tid, start_time, is_main);
|
||||
self.profile
|
||||
.set_thread_name(thread, &thread_name_for_code(code));
|
||||
thread
|
||||
});
|
||||
|
||||
let stack = self.handle_for_stack(thread, frames);
|
||||
let cpu_delta = CpuDelta::from_nanos((self.now - cycles as u64) * 50);
|
||||
self.profile
|
||||
.add_sample(thread, timestamp, stack, cpu_delta, weight);
|
||||
Some(code)
|
||||
} else {
|
||||
None
|
||||
};
|
||||
for (code, thread) in &self.threads {
|
||||
if active_code == Some(*code) {
|
||||
continue;
|
||||
}
|
||||
self.profile
|
||||
.add_sample_same_stack_zero_cpu(*thread, timestamp, weight);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn track_marker(&mut self, name: Cow<'static, str>) {
|
||||
let Some(thread) = self.threads.get(&RESET_CODE) else {
|
||||
return;
|
||||
};
|
||||
let timing = MarkerTiming::Instant(Timestamp::from_nanos_since_reference(self.now * 50));
|
||||
let marker = SimpleMarker(name);
|
||||
self.profile.add_marker(*thread, timing, marker);
|
||||
}
|
||||
|
||||
pub fn finish(self) -> Vec<u8> {
|
||||
serde_json::to_vec(&self.profile).expect("could not serialize profile")
|
||||
}
|
||||
|
||||
fn handle_for_stack(
|
||||
&mut self,
|
||||
thread: ThreadHandle,
|
||||
frames: &[StackFrame],
|
||||
) -> Option<StackHandle> {
|
||||
let frames = frames
|
||||
.iter()
|
||||
.map(|f| {
|
||||
let frame = match f {
|
||||
StackFrame::Address(address) => Frame::InstructionPointer(*address as u64),
|
||||
StackFrame::Label(label) => Frame::Label(self.profile.intern_string(label)),
|
||||
};
|
||||
FrameInfo {
|
||||
frame,
|
||||
category_pair: CategoryHandle::OTHER.into(),
|
||||
flags: FrameFlags::empty(),
|
||||
}
|
||||
})
|
||||
.collect::<Vec<_>>();
|
||||
self.profile.intern_stack_frames(thread, frames.into_iter())
|
||||
}
|
||||
}
|
||||
|
||||
struct SimpleMarker(Cow<'static, str>);
|
||||
|
||||
impl StaticSchemaMarker for SimpleMarker {
|
||||
const UNIQUE_MARKER_TYPE_NAME: &'static str = "Simple";
|
||||
const FIELDS: &'static [fxprof_processed_profile::StaticSchemaMarkerField] = &[];
|
||||
|
||||
fn name(&self, profile: &mut Profile) -> StringHandle {
|
||||
profile.intern_string(&self.0)
|
||||
}
|
||||
|
||||
fn category(&self, _profile: &mut Profile) -> CategoryHandle {
|
||||
CategoryHandle::OTHER
|
||||
}
|
||||
|
||||
fn string_field_value(&self, _field_index: u32) -> StringHandle {
|
||||
unreachable!()
|
||||
}
|
||||
|
||||
fn number_field_value(&self, _field_index: u32) -> f64 {
|
||||
unreachable!()
|
||||
}
|
||||
}
|
||||
|
||||
fn thread_name_for_code(code: u16) -> std::borrow::Cow<'static, str> {
|
||||
match code {
|
||||
RESET_CODE => "Main".into(),
|
||||
0xffd0 => "Duplexed exception".into(),
|
||||
0xfe40 => "VIP interrupt".into(),
|
||||
0xfe30 => "Communication interrupt".into(),
|
||||
0xfe20 => "Game pak interrupt".into(),
|
||||
0xfe10 => "Timer interrupt".into(),
|
||||
0xfe00 => "Game pad interrupt".into(),
|
||||
0xffc0 => "Address trap".into(),
|
||||
0xffa0..0xffc0 => format!("Trap (vector {})", code - 0xffa0).into(),
|
||||
0xff90 => "Illegal opcode exception".into(),
|
||||
0xff80 => "Zero division exception".into(),
|
||||
0xff60 => "Floating-point reserved operand exception".into(),
|
||||
0xff70 => "Floating-point invalid operation exception".into(),
|
||||
0xff68 => "Floating-point zero division exception".into(),
|
||||
0xff64 => "Floating-point overflow exception".into(),
|
||||
other => format!("Unrecognized handler (0x{other:04x})").into(),
|
||||
}
|
||||
}
|
||||
|
|
@ -1,129 +0,0 @@
|
|||
use std::{collections::HashMap, sync::Arc};
|
||||
|
||||
use anyhow::{Result, bail};
|
||||
use fxprof_processed_profile::LibraryInfo;
|
||||
|
||||
use crate::emulator::{GameInfo, InlineStack};
|
||||
|
||||
pub struct ProgramState {
|
||||
info: Arc<GameInfo>,
|
||||
call_stacks: HashMap<u16, Vec<StackFrame>>,
|
||||
context_stack: Vec<u16>,
|
||||
}
|
||||
|
||||
pub enum StackFrame {
|
||||
Address(u32),
|
||||
Label(Arc<String>),
|
||||
}
|
||||
|
||||
pub const RESET_CODE: u16 = 0xfff0;
|
||||
impl ProgramState {
|
||||
pub async fn new(info: Arc<GameInfo>) -> Self {
|
||||
let mut call_stacks = HashMap::new();
|
||||
call_stacks.insert(RESET_CODE, vec![StackFrame::Address(0xfffffff0)]);
|
||||
Self {
|
||||
info,
|
||||
call_stacks,
|
||||
context_stack: vec![RESET_CODE],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn name(&self) -> &str {
|
||||
self.info.name()
|
||||
}
|
||||
|
||||
pub fn library_info(&self) -> &LibraryInfo {
|
||||
self.info.library_info()
|
||||
}
|
||||
|
||||
pub fn current_stack(&self) -> Option<(u16, &[StackFrame])> {
|
||||
let code = self.context_stack.last()?;
|
||||
let call_stack = self.call_stacks.get(code)?;
|
||||
Some((*code, call_stack))
|
||||
}
|
||||
|
||||
pub fn track_call(&mut self, address: u32) -> Result<()> {
|
||||
let Some(code) = self.context_stack.last() else {
|
||||
bail!("How did we call anything when we're halted?");
|
||||
};
|
||||
let Some(stack) = self.call_stacks.get_mut(code) else {
|
||||
bail!("missing stack {code:04x}");
|
||||
};
|
||||
stack.push(StackFrame::Address(address));
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn track_return(&mut self) -> Result<()> {
|
||||
let Some(code) = self.context_stack.last() else {
|
||||
bail!("how did we return when we're halted?");
|
||||
};
|
||||
let Some(stack) = self.call_stacks.get_mut(code) else {
|
||||
bail!("missing stack {code:04x}");
|
||||
};
|
||||
// just popping the inline frames first
|
||||
while stack
|
||||
.pop_if(|f| matches!(f, StackFrame::Label(_)))
|
||||
.is_some()
|
||||
{}
|
||||
if stack.pop().is_none() {
|
||||
bail!("returned from {code:04x} but stack was empty");
|
||||
}
|
||||
if stack.is_empty() {
|
||||
bail!("returned to oblivion");
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn track_halt(&mut self) -> Result<()> {
|
||||
let Some(RESET_CODE) = self.context_stack.pop() else {
|
||||
bail!("halted when not in an interrupt");
|
||||
};
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn track_interrupt(&mut self, code: u16, address: u32) -> Result<()> {
|
||||
// if the CPU was halted before, wake it up now
|
||||
if self.context_stack.is_empty() {
|
||||
self.context_stack.push(RESET_CODE);
|
||||
}
|
||||
|
||||
self.context_stack.push(code);
|
||||
if self
|
||||
.call_stacks
|
||||
.insert(code, vec![StackFrame::Address(address)])
|
||||
.is_some()
|
||||
{
|
||||
bail!("{code:04x} fired twice");
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn track_reti(&mut self) -> Result<()> {
|
||||
let Some(code) = self.context_stack.pop() else {
|
||||
bail!("RETI when halted");
|
||||
};
|
||||
if code == RESET_CODE {
|
||||
bail!("RETI when not in interrupt");
|
||||
}
|
||||
if self.call_stacks.remove(&code).is_none() {
|
||||
bail!("{code:04x} popped but never called");
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn track_inline_stack(&mut self, inline_stack: InlineStack) {
|
||||
let Some(code) = self.context_stack.last() else {
|
||||
return;
|
||||
};
|
||||
let Some(call_stack) = self.call_stacks.get_mut(code) else {
|
||||
return;
|
||||
};
|
||||
while call_stack
|
||||
.pop_if(|f| matches!(f, StackFrame::Label(_)))
|
||||
.is_some()
|
||||
{}
|
||||
for label in inline_stack.iter() {
|
||||
call_stack.push(StackFrame::Label(label.clone()));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
@ -1,18 +1,14 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
pub use about::AboutWindow;
|
||||
use egui::{Ui, ViewportBuilder};
|
||||
pub use game::{ChildWindow, GameWindow};
|
||||
pub use game_screen::{DisplayMode, GameScreen};
|
||||
use egui::{Context, ViewportBuilder, ViewportId};
|
||||
pub use game::GameWindow;
|
||||
pub use gdb::GdbServerWindow;
|
||||
pub use hotkeys::HotkeysWindow;
|
||||
pub use input::InputWindow;
|
||||
pub use profile::ProfileWindow;
|
||||
pub use terminal::TerminalWindow;
|
||||
pub use vip::{
|
||||
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
|
||||
};
|
||||
use winit::{event::KeyEvent, window::Window};
|
||||
use winit::event::KeyEvent;
|
||||
|
||||
use crate::emulator::SimId;
|
||||
|
||||
|
|
@ -22,23 +18,22 @@ mod game_screen;
|
|||
mod gdb;
|
||||
mod hotkeys;
|
||||
mod input;
|
||||
mod profile;
|
||||
mod terminal;
|
||||
mod utils;
|
||||
mod vip;
|
||||
|
||||
pub trait AppWindow {
|
||||
fn viewport_id(&self) -> ViewportId;
|
||||
fn sim_id(&self) -> SimId {
|
||||
SimId::Player1
|
||||
}
|
||||
fn image_url(&self, name: &str) -> String {
|
||||
format!("vip://{}/{name}", self.sim_id())
|
||||
}
|
||||
fn initial_viewport(&self) -> ViewportBuilder;
|
||||
fn show(&mut self, ui: &mut Ui);
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
let _ = args;
|
||||
fn show(&mut self, ctx: &Context);
|
||||
fn on_init(&mut self, ctx: &Context, render_state: &egui_wgpu::RenderState) {
|
||||
let _ = ctx;
|
||||
let _ = render_state;
|
||||
}
|
||||
fn on_destroy(&mut self) {}
|
||||
fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
|
||||
let _ = event;
|
||||
false
|
||||
|
|
@ -48,8 +43,3 @@ pub trait AppWindow {
|
|||
false
|
||||
}
|
||||
}
|
||||
|
||||
pub struct InitArgs<'a> {
|
||||
pub window: &'a Arc<Window>,
|
||||
pub render_state: &'a egui_wgpu::RenderState,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,18 +1,22 @@
|
|||
use egui::{CentralPanel, Image, Ui, ViewportBuilder};
|
||||
use egui::{CentralPanel, Context, Image, ViewportBuilder, ViewportId};
|
||||
|
||||
use super::AppWindow;
|
||||
|
||||
pub struct AboutWindow;
|
||||
|
||||
impl AppWindow for AboutWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("About")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("About Lemur")
|
||||
.with_inner_size((300.0, 200.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.vertical_centered(|ui| {
|
||||
ui.label("Lemur Virtual Boy Emulator");
|
||||
ui.label(format!("Version {}", env!("CARGO_PKG_VERSION")));
|
||||
|
|
|
|||
|
|
@ -1,31 +1,19 @@
|
|||
use std::{
|
||||
ops::{Deref, DerefMut},
|
||||
sync::{Arc, Mutex, atomic::AtomicBool, mpsc},
|
||||
time::Duration,
|
||||
};
|
||||
use std::{sync::mpsc, time::Duration};
|
||||
|
||||
use crate::{
|
||||
app::UserEvent,
|
||||
config::{COLOR_PRESETS, SimConfig},
|
||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||
images::ImageTextureLoader,
|
||||
input::{Command, MappingProvider, ShortcutProvider},
|
||||
memory::MemoryClient,
|
||||
input::{Command, ShortcutProvider},
|
||||
persistence::Persistence,
|
||||
window::{
|
||||
AboutWindow, BgMapWindow, CharacterDataWindow, FrameBufferWindow, GdbServerWindow,
|
||||
HotkeysWindow, InitArgs, InputWindow, ObjectWindow, ProfileWindow, RegisterWindow,
|
||||
TerminalWindow, WorldWindow, utils::UiData,
|
||||
},
|
||||
};
|
||||
use anyhow::Context as _;
|
||||
use egui::{
|
||||
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, Panel, Pos2, Ui, Vec2,
|
||||
ViewportBuilder, ViewportCommand, ViewportId, ViewportIdMap, Window,
|
||||
Align2, Button, CentralPanel, Color32, Context, Frame, MenuBar, TopBottomPanel, Ui, Vec2,
|
||||
ViewportBuilder, ViewportCommand, ViewportId, Window,
|
||||
};
|
||||
use egui_notify::{Anchor, Toast, Toasts};
|
||||
use serde::{Deserialize, Serialize};
|
||||
use winit::{event::KeyEvent, event_loop::EventLoopProxy};
|
||||
use winit::event_loop::EventLoopProxy;
|
||||
|
||||
use super::{
|
||||
AppWindow,
|
||||
|
|
@ -33,49 +21,48 @@ use super::{
|
|||
utils::UiExt as _,
|
||||
};
|
||||
|
||||
const COLOR_PRESETS: [[Color32; 2]; 3] = [
|
||||
[
|
||||
Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0x00, 0xb4, 0x00),
|
||||
Color32::from_rgb(0xc8, 0x00, 0xff),
|
||||
],
|
||||
[
|
||||
Color32::from_rgb(0xb4, 0x9b, 0x00),
|
||||
Color32::from_rgb(0x00, 0x00, 0xff),
|
||||
],
|
||||
];
|
||||
|
||||
pub struct GameWindow {
|
||||
viewport_id: ViewportId,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
shortcuts: ShortcutProvider,
|
||||
sim_id: SimId,
|
||||
config: SimConfig,
|
||||
config: GameConfig,
|
||||
toasts: Toasts,
|
||||
screen: Option<GameScreen>,
|
||||
messages: mpsc::Receiver<Toast>,
|
||||
message_sink: mpsc::Sender<Toast>,
|
||||
messages: Option<mpsc::Receiver<Toast>>,
|
||||
color_picker: Option<ColorPickerState>,
|
||||
window: Option<Arc<winit::window::Window>>,
|
||||
memory: Arc<MemoryClient>,
|
||||
images: Arc<ImageTextureLoader>,
|
||||
mappings: MappingProvider,
|
||||
children: ViewportIdMap<ChildWindowWrapper>,
|
||||
child_states: UiData<ViewportIdMap<ChildState>>,
|
||||
queued_children: Vec<ChildWindow>,
|
||||
}
|
||||
|
||||
impl GameWindow {
|
||||
#[expect(clippy::too_many_arguments)]
|
||||
pub fn new(
|
||||
viewport_id: ViewportId,
|
||||
client: EmulatorClient,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
persistence: Persistence,
|
||||
shortcuts: ShortcutProvider,
|
||||
memory: &Arc<MemoryClient>,
|
||||
images: &Arc<ImageTextureLoader>,
|
||||
mappings: MappingProvider,
|
||||
sim_id: SimId,
|
||||
) -> Self {
|
||||
let config = SimConfig::load(&persistence, sim_id);
|
||||
let config = load_config(&persistence, sim_id);
|
||||
let toasts = Toasts::new()
|
||||
.with_anchor(Anchor::BottomLeft)
|
||||
.with_margin((10.0, 10.0).into())
|
||||
.reverse(true);
|
||||
let (message_sink, messages) = mpsc::channel();
|
||||
Self {
|
||||
viewport_id,
|
||||
client,
|
||||
proxy,
|
||||
persistence,
|
||||
|
|
@ -84,151 +71,12 @@ impl GameWindow {
|
|||
config,
|
||||
toasts,
|
||||
screen: None,
|
||||
messages,
|
||||
message_sink,
|
||||
messages: None,
|
||||
color_picker: None,
|
||||
window: None,
|
||||
memory: memory.clone(),
|
||||
images: images.clone(),
|
||||
mappings: mappings.clone(),
|
||||
children: ViewportIdMap::default(),
|
||||
child_states: UiData::new(),
|
||||
queued_children: vec![],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn open(&mut self, window: ChildWindow) {
|
||||
// queue opening this child until our next render call,
|
||||
// so that we get a chance to look up its size
|
||||
self.queued_children.push(window);
|
||||
}
|
||||
|
||||
pub fn close(&mut self, window: ChildWindow) {
|
||||
let id = window.viewport_id(self.sim_id);
|
||||
self.children.remove(&id);
|
||||
}
|
||||
|
||||
fn do_open(&mut self, window: ChildWindow) {
|
||||
let viewport_id = window.viewport_id(self.sim_id);
|
||||
if self.children.contains_key(&viewport_id) {
|
||||
return;
|
||||
}
|
||||
let child = match window {
|
||||
ChildWindow::About => AppWrapper::of_dyn(AboutWindow),
|
||||
ChildWindow::CharacterData => AppWrapper::of_dyn(CharacterDataWindow::new(
|
||||
self.sim_id,
|
||||
&self.memory,
|
||||
&self.images,
|
||||
)),
|
||||
ChildWindow::BgMap => {
|
||||
AppWrapper::of_dyn(BgMapWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::Objects => {
|
||||
AppWrapper::of_dyn(ObjectWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::Worlds => {
|
||||
AppWrapper::of_dyn(WorldWindow::new(self.sim_id, &self.memory, &self.images))
|
||||
}
|
||||
ChildWindow::FrameBuffers => AppWrapper::of_dyn(FrameBufferWindow::new(
|
||||
self.sim_id,
|
||||
&self.memory,
|
||||
&self.images,
|
||||
)),
|
||||
ChildWindow::Registers => {
|
||||
AppWrapper::of_dyn(RegisterWindow::new(self.sim_id, &self.memory))
|
||||
}
|
||||
ChildWindow::Terminal => {
|
||||
AppWrapper::of_dyn(TerminalWindow::new(self.sim_id, &self.client))
|
||||
}
|
||||
ChildWindow::Profiler { launch } => {
|
||||
let mut profile = ProfileWindow::new(self.sim_id, self.client.clone());
|
||||
if launch {
|
||||
profile.launch();
|
||||
}
|
||||
AppWrapper::of_dyn(profile)
|
||||
}
|
||||
ChildWindow::Debugger { port } => {
|
||||
let mut debugger =
|
||||
GdbServerWindow::new(self.sim_id, self.client.clone(), self.proxy.clone());
|
||||
if let Some(port) = port {
|
||||
debugger.launch(port);
|
||||
}
|
||||
AppWrapper::of_dyn(debugger)
|
||||
}
|
||||
ChildWindow::Input => AppWrapper::of_dyn(InputWindow::new(self.mappings.clone())),
|
||||
ChildWindow::Hotkeys => AppWrapper::of_dyn(HotkeysWindow::new(self.shortcuts.clone())),
|
||||
ChildWindow::Player2 => {
|
||||
if self.sim_id == SimId::Player2 {
|
||||
return;
|
||||
}
|
||||
AppWrapper::of_game(GameWindow::new(
|
||||
viewport_id,
|
||||
self.client.clone(),
|
||||
self.proxy.clone(),
|
||||
self.persistence.clone(),
|
||||
self.shortcuts.clone(),
|
||||
&self.memory,
|
||||
&self.images,
|
||||
self.mappings.clone(),
|
||||
SimId::Player2,
|
||||
))
|
||||
}
|
||||
};
|
||||
|
||||
let mut viewport = child.initial_viewport();
|
||||
if let Some(state) = self.child_states.get(&viewport_id) {
|
||||
viewport.position = Some(state.position);
|
||||
viewport.inner_size = Some(state.size);
|
||||
}
|
||||
self.children.insert(
|
||||
viewport_id,
|
||||
ChildWindowWrapper {
|
||||
app: Arc::new(Mutex::new(child)),
|
||||
updates: Some(viewport),
|
||||
close_requested: Arc::new(AtomicBool::new(false)),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
pub fn handle_init(&mut self, viewport_id: ViewportId, args: InitArgs) {
|
||||
self.handle_event(viewport_id, |window| window.on_init(args))
|
||||
}
|
||||
|
||||
pub fn handle_key_event(&mut self, viewport_id: ViewportId, event: &KeyEvent) -> bool {
|
||||
self.handle_event(viewport_id, |window| window.handle_key_event(event))
|
||||
}
|
||||
|
||||
pub fn handle_gamepad_event(&mut self, viewport_id: ViewportId, event: &gilrs::Event) -> bool {
|
||||
self.handle_event(viewport_id, |window| window.handle_gamepad_event(event))
|
||||
}
|
||||
|
||||
fn handle_event<F, R>(&mut self, viewport_id: ViewportId, cb: F) -> R
|
||||
where
|
||||
F: FnOnce(&mut dyn AppWindow) -> R,
|
||||
R: Default,
|
||||
{
|
||||
let p2_viewport_id = ChildWindow::Player2.viewport_id(SimId::Player1);
|
||||
|
||||
if self.viewport_id == viewport_id {
|
||||
cb(self)
|
||||
} else if let Some(child) = self.children.get_mut(&viewport_id) {
|
||||
cb(child.app.lock().unwrap().deref_mut().deref_mut())
|
||||
} else if let Some(mut p2) = self
|
||||
.children
|
||||
.get_mut(&p2_viewport_id)
|
||||
.map(|w| w.app.lock().unwrap())
|
||||
{
|
||||
if let AppWrapper::Game(g) = p2.deref_mut() {
|
||||
g.handle_event(viewport_id, cb)
|
||||
} else {
|
||||
R::default()
|
||||
}
|
||||
} else {
|
||||
R::default()
|
||||
}
|
||||
}
|
||||
|
||||
fn show_menu(&mut self, ui: &mut Ui) {
|
||||
fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
||||
let state = self.client.emulator_state();
|
||||
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
|
||||
let can_pause = is_ready && state == EmulatorState::Running;
|
||||
|
|
@ -239,17 +87,13 @@ impl GameWindow {
|
|||
match command {
|
||||
Command::OpenRom => {
|
||||
let rom = rfd::FileDialog::new()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom", "elf", "isx"])
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||
.pick_file();
|
||||
if let Some(path) = rom {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||
}
|
||||
}
|
||||
Command::ReloadRom => {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::ReloadRom(self.sim_id));
|
||||
}
|
||||
Command::Quit => {
|
||||
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
|
||||
}
|
||||
|
|
@ -295,25 +139,13 @@ impl GameWindow {
|
|||
.clicked()
|
||||
{
|
||||
let rom = rfd::FileDialog::new()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom", "elf", "isx"])
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||
.pick_file();
|
||||
if let Some(path) = rom {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||
}
|
||||
}
|
||||
if ui
|
||||
.add(self.button_for(ui.ctx(), "Reload ROM", Command::ReloadRom))
|
||||
.clicked()
|
||||
{
|
||||
self.client
|
||||
.send_command(EmulatorCommand::ReloadRom(self.sim_id));
|
||||
}
|
||||
let watch_rom = self.client.is_rom_watched(self.sim_id);
|
||||
if ui.selectable_button(watch_rom, "Watch ROM").clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::WatchRom(self.sim_id, !watch_rom));
|
||||
}
|
||||
if ui
|
||||
.add(self.button_for(ui.ctx(), "Quit", Command::Quit))
|
||||
.clicked()
|
||||
|
|
@ -369,7 +201,7 @@ impl GameWindow {
|
|||
pollster::block_on(self.take_screenshot());
|
||||
}
|
||||
});
|
||||
ui.menu_button("Options", |ui| self.show_options_menu(ui));
|
||||
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
||||
ui.menu_button("Multiplayer", |ui| {
|
||||
let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
|
||||
if self.sim_id == SimId::Player1
|
||||
|
|
@ -378,7 +210,7 @@ impl GameWindow {
|
|||
{
|
||||
self.client
|
||||
.send_command(EmulatorCommand::StartSecondSim(None));
|
||||
self.open(ChildWindow::Player2);
|
||||
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
|
||||
}
|
||||
if has_player_2 {
|
||||
let linked = self.client.are_sims_linked();
|
||||
|
|
@ -392,37 +224,50 @@ impl GameWindow {
|
|||
});
|
||||
ui.menu_button("Tools", |ui| {
|
||||
if ui.button("Terminal").clicked() {
|
||||
self.open(ChildWindow::Terminal);
|
||||
}
|
||||
if ui.button("Profiler").clicked() {
|
||||
self.open(ChildWindow::Profiler { launch: false });
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenTerminal(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("GDB Server").clicked() {
|
||||
self.open(ChildWindow::Debugger { port: None });
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenDebugger(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
ui.separator();
|
||||
if ui.button("Character Data").clicked() {
|
||||
self.open(ChildWindow::CharacterData);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenCharacterData(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("Background Maps").clicked() {
|
||||
self.open(ChildWindow::BgMap);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenBgMap(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("Objects").clicked() {
|
||||
self.open(ChildWindow::Objects);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenObjects(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("Worlds").clicked() {
|
||||
self.open(ChildWindow::Worlds);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenWorlds(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("Frame Buffers").clicked() {
|
||||
self.open(ChildWindow::FrameBuffers);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenFrameBuffers(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
if ui.button("Registers").clicked() {
|
||||
self.open(ChildWindow::Registers);
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenRegisters(self.sim_id))
|
||||
.unwrap();
|
||||
}
|
||||
});
|
||||
ui.menu_button("Help", |ui| {
|
||||
if ui.button("About").clicked() {
|
||||
self.open(ChildWindow::About);
|
||||
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
|
||||
}
|
||||
});
|
||||
}
|
||||
|
|
@ -448,13 +293,10 @@ impl GameWindow {
|
|||
self.client
|
||||
.send_command(EmulatorCommand::Screenshot(self.sim_id, tx));
|
||||
let bytes = rx.await.context("Could not take screenshot")?;
|
||||
let mut file_dialog = rfd::FileDialog::new()
|
||||
let file = rfd::FileDialog::new()
|
||||
.add_filter("PNG images", &["png"])
|
||||
.set_file_name("screenshot.png");
|
||||
if let Some(window) = self.window.as_ref() {
|
||||
file_dialog = file_dialog.set_parent(window);
|
||||
}
|
||||
let file = file_dialog.save_file();
|
||||
.set_file_name("screenshot.png")
|
||||
.save_file();
|
||||
let Some(path) = file else {
|
||||
return Ok(None);
|
||||
};
|
||||
|
|
@ -471,7 +313,7 @@ impl GameWindow {
|
|||
Ok(Some(path.display().to_string()))
|
||||
}
|
||||
|
||||
fn show_options_menu(&mut self, ui: &mut Ui) {
|
||||
fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
|
||||
ui.menu_button("Video", |ui| {
|
||||
ui.menu_button("Screen Size", |ui| {
|
||||
let current_dims = self.config.dimensions;
|
||||
|
|
@ -487,7 +329,7 @@ impl GameWindow {
|
|||
.selectable_button((current_dims - dims).length() < 1.0, label)
|
||||
.clicked()
|
||||
{
|
||||
ui.send_viewport_cmd(ViewportCommand::InnerSize(dims));
|
||||
ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
|
||||
}
|
||||
}
|
||||
});
|
||||
|
|
@ -517,7 +359,7 @@ impl GameWindow {
|
|||
let new_proportions = display_mode.proportions();
|
||||
let scale = new_proportions / old_proportions;
|
||||
if scale != Vec2::new(1.0, 1.0) {
|
||||
ui.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
|
||||
ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
|
||||
}
|
||||
|
||||
self.update_config(|c| {
|
||||
|
|
@ -554,24 +396,24 @@ impl GameWindow {
|
|||
});
|
||||
});
|
||||
ui.menu_button("Audio", |ui| {
|
||||
if ui
|
||||
.selectable_button(self.config.audio_enabled, "Enabled")
|
||||
.clicked()
|
||||
{
|
||||
self.update_config(|c| c.audio_enabled = !c.audio_enabled);
|
||||
self.client.send_command(EmulatorCommand::SetAudioEnabled(
|
||||
self.sim_id,
|
||||
self.config.audio_enabled,
|
||||
));
|
||||
let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
|
||||
let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
|
||||
if ui.selectable_button(p1_enabled, "Player 1").clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
|
||||
}
|
||||
if ui.selectable_button(p2_enabled, "Player 2").clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
|
||||
}
|
||||
});
|
||||
ui.menu_button("Input", |ui| {
|
||||
if ui.button("Bind Inputs").clicked() {
|
||||
self.open(ChildWindow::Input);
|
||||
self.proxy.send_event(UserEvent::OpenInput).unwrap();
|
||||
}
|
||||
});
|
||||
if ui.button("Hotkeys").clicked() {
|
||||
self.open(ChildWindow::Hotkeys);
|
||||
self.proxy.send_event(UserEvent::OpenHotkeys).unwrap();
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -604,16 +446,18 @@ impl GameWindow {
|
|||
}
|
||||
}
|
||||
|
||||
fn update_config(&mut self, update: impl FnOnce(&mut SimConfig)) {
|
||||
fn update_config(&mut self, update: impl FnOnce(&mut GameConfig)) {
|
||||
let mut new_config = self.config.clone();
|
||||
update(&mut new_config);
|
||||
if self.config != new_config {
|
||||
let _ = new_config.save(&self.persistence, self.sim_id);
|
||||
let _ = self
|
||||
.persistence
|
||||
.save_config(config_filename(self.sim_id), &new_config);
|
||||
}
|
||||
self.config = new_config;
|
||||
}
|
||||
|
||||
fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button<'_> {
|
||||
fn button_for(&self, ctx: &Context, text: &str, command: Command) -> Button {
|
||||
let button = Button::new(text);
|
||||
match self.shortcuts.shortcut_for(command) {
|
||||
Some(shortcut) => button.shortcut_text(ctx.format_shortcut(&shortcut)),
|
||||
|
|
@ -622,42 +466,59 @@ impl GameWindow {
|
|||
}
|
||||
}
|
||||
|
||||
fn config_filename(sim_id: SimId) -> &'static str {
|
||||
match sim_id {
|
||||
SimId::Player1 => "config_p1",
|
||||
SimId::Player2 => "config_p2",
|
||||
}
|
||||
}
|
||||
|
||||
fn load_config(persistence: &Persistence, sim_id: SimId) -> GameConfig {
|
||||
if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
|
||||
return config;
|
||||
}
|
||||
GameConfig {
|
||||
display_mode: DisplayMode::Anaglyph,
|
||||
colors: COLOR_PRESETS[0],
|
||||
dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for GameWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
match self.sim_id {
|
||||
SimId::Player1 => ViewportId::ROOT,
|
||||
SimId::Player2 => ViewportId::from_hash_of("Player2"),
|
||||
}
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
let builder = ViewportBuilder::default()
|
||||
ViewportBuilder::default()
|
||||
.with_title("Lemur")
|
||||
.with_inner_size(self.config.dimensions);
|
||||
if let Some(position) = self.config.position {
|
||||
builder.with_position(position)
|
||||
} else {
|
||||
builder
|
||||
}
|
||||
.with_inner_size(self.config.dimensions)
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.child_states.load(ui);
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
let dimensions = {
|
||||
let bounds = ui.content_rect();
|
||||
let bounds = ctx.available_rect();
|
||||
bounds.max - bounds.min
|
||||
};
|
||||
let position = ui.input(|i| i.viewport().outer_rect.map(|r| r.min));
|
||||
self.update_config(|c| {
|
||||
c.dimensions = dimensions;
|
||||
c.position = position;
|
||||
});
|
||||
self.update_config(|c| c.dimensions = dimensions);
|
||||
|
||||
while let Ok(toast) = self.messages.try_recv() {
|
||||
self.toasts.add(toast);
|
||||
if let Some(messages) = self.messages.as_mut() {
|
||||
while let Ok(toast) = messages.try_recv() {
|
||||
self.toasts.add(toast);
|
||||
}
|
||||
}
|
||||
Panel::top("menubar")
|
||||
.exact_size(22.0)
|
||||
.show_inside(ui, |ui| {
|
||||
TopBottomPanel::top("menubar")
|
||||
.exact_height(22.0)
|
||||
.show(ctx, |ui| {
|
||||
MenuBar::new().ui(ui, |ui| {
|
||||
self.show_menu(ui);
|
||||
self.show_menu(ctx, ui);
|
||||
});
|
||||
});
|
||||
if self.color_picker.is_some() {
|
||||
|
|
@ -665,68 +526,33 @@ impl AppWindow for GameWindow {
|
|||
.title_bar(false)
|
||||
.resizable(false)
|
||||
.anchor(Align2::CENTER_CENTER, Vec2::ZERO)
|
||||
.show(ui, |ui| {
|
||||
.show(ctx, |ui| {
|
||||
self.show_color_picker(ui);
|
||||
});
|
||||
}
|
||||
let frame = Frame::central_panel(ui.style()).fill(Color32::BLACK);
|
||||
CentralPanel::default().frame(frame).show_inside(ui, |ui| {
|
||||
let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
|
||||
CentralPanel::default().frame(frame).show(ctx, |ui| {
|
||||
if let Some(screen) = self.screen.as_mut() {
|
||||
screen.update(self.config.display_mode, self.config.colors);
|
||||
ui.add(screen);
|
||||
}
|
||||
});
|
||||
self.toasts.show(ui);
|
||||
for window in std::mem::take(&mut self.queued_children) {
|
||||
self.do_open(window);
|
||||
}
|
||||
self.children.retain(|id, child| {
|
||||
if child
|
||||
.close_requested
|
||||
.load(std::sync::atomic::Ordering::Relaxed)
|
||||
{
|
||||
return false;
|
||||
}
|
||||
let app = child.app.clone();
|
||||
let viewport_builder = child.updates.take().unwrap_or_default();
|
||||
let close_requested = child.close_requested.clone();
|
||||
if let Some(rect) = ui.input_for(*id, |inp| inp.viewport().outer_rect) {
|
||||
self.child_states.insert(
|
||||
*id,
|
||||
ChildState {
|
||||
position: rect.min,
|
||||
size: rect.size(),
|
||||
},
|
||||
);
|
||||
}
|
||||
ui.show_viewport_deferred(*id, viewport_builder, move |ui, _| {
|
||||
app.lock().unwrap().show(ui);
|
||||
if ui.input(|s| s.viewport().close_requested()) {
|
||||
close_requested.store(true, std::sync::atomic::Ordering::Relaxed);
|
||||
}
|
||||
});
|
||||
true
|
||||
});
|
||||
self.child_states.save(ui);
|
||||
ui.request_repaint_after(Duration::from_millis(10));
|
||||
self.toasts.show(ctx);
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
if self.screen.is_none() {
|
||||
let (screen, sink) = GameScreen::init(args.render_state);
|
||||
self.client.send_command(EmulatorCommand::ConnectToSim(
|
||||
self.sim_id,
|
||||
sink,
|
||||
self.message_sink.clone(),
|
||||
));
|
||||
self.screen = Some(screen);
|
||||
}
|
||||
self.window = Some(args.window.clone());
|
||||
fn on_init(&mut self, _ctx: &Context, render_state: &egui_wgpu::RenderState) {
|
||||
let (screen, sink) = GameScreen::init(render_state);
|
||||
let (message_sink, message_source) = mpsc::channel();
|
||||
self.client.send_command(EmulatorCommand::ConnectToSim(
|
||||
self.sim_id,
|
||||
sink,
|
||||
message_sink,
|
||||
));
|
||||
self.screen = Some(screen);
|
||||
self.messages = Some(message_source);
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for GameWindow {
|
||||
fn drop(&mut self) {
|
||||
fn on_destroy(&mut self) {
|
||||
if self.sim_id == SimId::Player2 {
|
||||
self.client.send_command(EmulatorCommand::StopSecondSim);
|
||||
}
|
||||
|
|
@ -740,82 +566,9 @@ struct ColorPickerState {
|
|||
unpause_on_close: bool,
|
||||
}
|
||||
|
||||
struct ChildWindowWrapper {
|
||||
app: Arc<Mutex<AppWrapper>>,
|
||||
updates: Option<ViewportBuilder>,
|
||||
close_requested: Arc<AtomicBool>,
|
||||
}
|
||||
enum AppWrapper {
|
||||
Game(Box<GameWindow>),
|
||||
Dyn(Box<dyn AppWindow + Send + 'static>),
|
||||
}
|
||||
impl AppWrapper {
|
||||
fn of_game(game: GameWindow) -> Self {
|
||||
Self::Game(Box::new(game))
|
||||
}
|
||||
fn of_dyn<T: AppWindow + Send + 'static>(inner: T) -> Self {
|
||||
Self::Dyn(Box::new(inner))
|
||||
}
|
||||
}
|
||||
impl Deref for AppWrapper {
|
||||
type Target = dyn AppWindow + Send + 'static;
|
||||
fn deref(&self) -> &Self::Target {
|
||||
match self {
|
||||
Self::Dyn(inner) => inner.as_ref(),
|
||||
Self::Game(inner) => inner.as_ref(),
|
||||
}
|
||||
}
|
||||
}
|
||||
impl DerefMut for AppWrapper {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
match self {
|
||||
Self::Dyn(inner) => inner.as_mut(),
|
||||
Self::Game(inner) => inner.as_mut(),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum ChildWindow {
|
||||
About,
|
||||
CharacterData,
|
||||
BgMap,
|
||||
Objects,
|
||||
Worlds,
|
||||
FrameBuffers,
|
||||
Registers,
|
||||
Terminal,
|
||||
Profiler { launch: bool },
|
||||
Debugger { port: Option<u16> },
|
||||
Input,
|
||||
Hotkeys,
|
||||
Player2,
|
||||
}
|
||||
impl ChildWindow {
|
||||
fn viewport_id(&self, sim_id: SimId) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("{sim_id:?}{}", self.name()))
|
||||
}
|
||||
fn name(&self) -> &'static str {
|
||||
match self {
|
||||
Self::About => "About",
|
||||
Self::CharacterData => "CharacterData",
|
||||
Self::BgMap => "BgMap",
|
||||
Self::Objects => "Objects",
|
||||
Self::Worlds => "Worlds",
|
||||
Self::FrameBuffers => "FrameBuffers",
|
||||
Self::Registers => "Registers",
|
||||
Self::Terminal => "Terminal",
|
||||
Self::Profiler { .. } => "Profiler",
|
||||
Self::Debugger { .. } => "Debugger",
|
||||
Self::Input => "Input",
|
||||
Self::Hotkeys => "Hotkeys",
|
||||
Self::Player2 => "Player2",
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug, Clone, Copy, PartialEq, Eq, Serialize, Deserialize)]
|
||||
struct ChildState {
|
||||
position: Pos2,
|
||||
size: Vec2,
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
|
||||
struct GameConfig {
|
||||
display_mode: DisplayMode,
|
||||
colors: [Color32; 2],
|
||||
dimensions: Vec2,
|
||||
}
|
||||
|
|
|
|||
|
|
@ -14,7 +14,7 @@ pub struct GameScreen {
|
|||
}
|
||||
|
||||
impl GameScreen {
|
||||
pub fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
||||
fn init_pipeline(render_state: &egui_wgpu::RenderState) {
|
||||
let device = &render_state.device;
|
||||
|
||||
let bind_group_layout = device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
|
|
@ -53,8 +53,8 @@ impl GameScreen {
|
|||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("render pipeline layout"),
|
||||
bind_group_layouts: &[Some(&bind_group_layout)],
|
||||
immediate_size: 0,
|
||||
bind_group_layouts: &[&bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
|
||||
let create_render_pipeline = |entry_point: &str| {
|
||||
|
|
@ -92,7 +92,7 @@ impl GameScreen {
|
|||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview_mask: None,
|
||||
multiview: None,
|
||||
cache: None,
|
||||
})
|
||||
};
|
||||
|
|
@ -117,6 +117,8 @@ impl GameScreen {
|
|||
}
|
||||
|
||||
pub fn init(render_state: &egui_wgpu::RenderState) -> (Self, TextureSink) {
|
||||
Self::init_pipeline(render_state);
|
||||
|
||||
let device = &render_state.device;
|
||||
let queue = &render_state.queue;
|
||||
|
||||
|
|
|
|||
|
|
@ -1,4 +1,4 @@
|
|||
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder};
|
||||
use egui::{Button, CentralPanel, TextEdit, ViewportBuilder, ViewportId};
|
||||
use winit::event_loop::EventLoopProxy;
|
||||
|
||||
use crate::{
|
||||
|
|
@ -42,6 +42,10 @@ impl GdbServerWindow {
|
|||
}
|
||||
|
||||
impl AppWindow for GdbServerWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("Debugger-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
|
@ -52,10 +56,10 @@ impl AppWindow for GdbServerWindow {
|
|||
.with_inner_size((300.0, 200.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut egui::Ui) {
|
||||
fn show(&mut self, ctx: &egui::Context) {
|
||||
let port_num: Option<u16> = self.port_str.parse().ok();
|
||||
let status = self.server.status();
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
if port_num.is_none() {
|
||||
let style = ui.style_mut();
|
||||
|
|
|
|||
|
|
@ -1,5 +1,6 @@
|
|||
use egui::{
|
||||
Button, CentralPanel, Event, KeyboardShortcut, Label, Layout, Slider, Ui, ViewportBuilder,
|
||||
Button, CentralPanel, Context, Event, KeyboardShortcut, Label, Layout, Slider, Ui,
|
||||
ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, TableBuilder};
|
||||
|
||||
|
|
@ -61,8 +62,8 @@ impl HotkeysWindow {
|
|||
}
|
||||
});
|
||||
});
|
||||
if let Some(command) = self.now_binding
|
||||
&& let Some(shortcut) = ui.input_mut(|i| {
|
||||
if let Some(command) = self.now_binding {
|
||||
if let Some(shortcut) = ui.input_mut(|i| {
|
||||
i.events.iter().find_map(|event| match event {
|
||||
Event::Key {
|
||||
key,
|
||||
|
|
@ -72,10 +73,10 @@ impl HotkeysWindow {
|
|||
} => Some(KeyboardShortcut::new(*modifiers, *key)),
|
||||
_ => None,
|
||||
})
|
||||
})
|
||||
{
|
||||
self.shortcuts.set(command, shortcut);
|
||||
self.now_binding = None;
|
||||
}) {
|
||||
self.shortcuts.set(command, shortcut);
|
||||
self.now_binding = None;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -124,14 +125,18 @@ impl HotkeysWindow {
|
|||
}
|
||||
|
||||
impl AppWindow for HotkeysWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("shortcuts")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Keyboard Shortcuts")
|
||||
.with_inner_size((400.0, 400.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
if ui.button("Use defaults").clicked() {
|
||||
self.shortcuts.reset();
|
||||
|
|
|
|||
|
|
@ -1,4 +1,6 @@
|
|||
use egui::{Button, CentralPanel, Label, Layout, Panel, Ui, ViewportBuilder};
|
||||
use egui::{
|
||||
Button, CentralPanel, Context, Label, Layout, TopBottomPanel, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, TableBuilder};
|
||||
use gilrs::{EventType, GamepadId};
|
||||
use std::sync::RwLock;
|
||||
|
|
@ -160,14 +162,18 @@ impl InputWindow {
|
|||
}
|
||||
|
||||
impl AppWindow for InputWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of("input")
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title("Bind Inputs")
|
||||
.with_inner_size((600.0, 400.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
Panel::top("options").show_inside(ui, |ui| {
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
TopBottomPanel::top("options").show(ctx, |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
let old_active_tab = self.active_tab;
|
||||
ui.selectable_value(&mut self.active_tab, InputTab::Player1, "Player 1");
|
||||
|
|
@ -182,7 +188,7 @@ impl AppWindow for InputWindow {
|
|||
}
|
||||
});
|
||||
});
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
match self.active_tab {
|
||||
InputTab::Player1 => self.show_key_bindings(ui, SimId::Player1),
|
||||
InputTab::Player2 => self.show_key_bindings(ui, SimId::Player2),
|
||||
|
|
|
|||
|
|
@ -1,169 +0,0 @@
|
|||
use std::{fs, sync::Arc, time::Duration};
|
||||
|
||||
use anyhow::Result;
|
||||
use egui::{Button, CentralPanel, Checkbox, Label, ViewportBuilder};
|
||||
use egui_notify::{Anchor, Toast, Toasts};
|
||||
use winit::window::Window;
|
||||
|
||||
use crate::{
|
||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId},
|
||||
profiler::{Profiler, ProfilerStatus},
|
||||
window::{AppWindow, InitArgs},
|
||||
};
|
||||
|
||||
pub struct ProfileWindow {
|
||||
sim_id: SimId,
|
||||
client: EmulatorClient,
|
||||
profiler: Profiler,
|
||||
toasts: Toasts,
|
||||
window: Option<Arc<Window>>,
|
||||
}
|
||||
|
||||
impl ProfileWindow {
|
||||
pub fn new(sim_id: SimId, client: EmulatorClient) -> Self {
|
||||
Self {
|
||||
sim_id,
|
||||
client: client.clone(),
|
||||
profiler: Profiler::new(sim_id, client),
|
||||
toasts: Toasts::new()
|
||||
.with_anchor(Anchor::BottomLeft)
|
||||
.with_margin((10.0, 10.0).into())
|
||||
.reverse(true),
|
||||
window: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn launch(&mut self) {
|
||||
self.profiler.enable();
|
||||
}
|
||||
|
||||
fn finish_recording(&mut self) {
|
||||
let pause = matches!(self.client.emulator_state(), EmulatorState::Running);
|
||||
if pause {
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
}
|
||||
match self.try_finish_recording() {
|
||||
Ok(Some(path)) => {
|
||||
let mut toast = Toast::info(format!("Saved to {path}"));
|
||||
toast.duration(Some(Duration::from_secs(5)));
|
||||
self.toasts.add(toast);
|
||||
}
|
||||
Ok(None) => {}
|
||||
Err(error) => {
|
||||
let mut toast = Toast::error(format!("{error:#}"));
|
||||
toast.duration(Some(Duration::from_secs(5)));
|
||||
self.toasts.add(toast);
|
||||
}
|
||||
}
|
||||
if pause {
|
||||
self.client.send_command(EmulatorCommand::Resume);
|
||||
}
|
||||
}
|
||||
|
||||
fn try_finish_recording(&mut self) -> Result<Option<String>> {
|
||||
let bytes_receiver = self.profiler.finish_recording();
|
||||
let mut file_dialog = rfd::FileDialog::new()
|
||||
.add_filter("Profiler files", &["json"])
|
||||
.set_file_name("profile.json");
|
||||
if let Some(window) = self.window.as_ref() {
|
||||
file_dialog = file_dialog.set_parent(window);
|
||||
}
|
||||
let file = file_dialog.save_file();
|
||||
if let Some(path) = file {
|
||||
let bytes = pollster::block_on(bytes_receiver)?;
|
||||
let _ = fs::remove_file(&path);
|
||||
fs::write(&path, bytes)?;
|
||||
Ok(Some(path.display().to_string()))
|
||||
} else {
|
||||
self.profiler.cancel_recording();
|
||||
Ok(None)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for ProfileWindow {
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("Profiler ({})", self.sim_id))
|
||||
.with_inner_size((300.0, 200.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut egui::Ui) {
|
||||
let status = self.profiler.status();
|
||||
let recording = matches!(status, ProfilerStatus::Recording);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
ui.horizontal_wrapped(|ui| {
|
||||
ui.spacing_mut().item_spacing.x = 0.0;
|
||||
ui.add(
|
||||
Label::new(
|
||||
"Use this tool to record performance profiles of your game, for use in ",
|
||||
)
|
||||
.wrap_mode(egui::TextWrapMode::Wrap),
|
||||
);
|
||||
ui.hyperlink("https://profiler.firefox.com");
|
||||
ui.label(".");
|
||||
});
|
||||
ui.horizontal_wrapped(|ui| {
|
||||
ui.spacing_mut().item_spacing.x = 0.0;
|
||||
ui.add(
|
||||
Label::new("For more instructions, see ").wrap_mode(egui::TextWrapMode::Wrap),
|
||||
);
|
||||
ui.hyperlink_to(
|
||||
"the Lemur wiki",
|
||||
"https://git.virtual-boy.com/PVB/lemur/wiki/Profiling-with-Lemur",
|
||||
);
|
||||
ui.label(".");
|
||||
});
|
||||
ui.separator();
|
||||
|
||||
let mut enabled = status.enabled();
|
||||
let enabled_checkbox = Checkbox::new(&mut enabled, "Enable profiling");
|
||||
if ui.add_enabled(!recording, enabled_checkbox).changed() {
|
||||
if enabled {
|
||||
self.profiler.enable();
|
||||
} else {
|
||||
self.profiler.disable();
|
||||
}
|
||||
}
|
||||
if !enabled {
|
||||
ui.label("Enabling profiling will restart your current game.");
|
||||
} else {
|
||||
ui.horizontal(|ui| {
|
||||
if !recording {
|
||||
let record_button = Button::new("Record");
|
||||
let can_record = matches!(status, ProfilerStatus::Enabled);
|
||||
if ui.add_enabled(can_record, record_button).clicked() {
|
||||
self.profiler.start_recording();
|
||||
}
|
||||
} else {
|
||||
if ui.button("Finish recording").clicked() {
|
||||
self.finish_recording();
|
||||
}
|
||||
if ui.button("Cancel recording").clicked() {
|
||||
self.profiler.cancel_recording();
|
||||
}
|
||||
}
|
||||
});
|
||||
}
|
||||
|
||||
match &status {
|
||||
ProfilerStatus::Recording => {
|
||||
ui.label("Recording...");
|
||||
}
|
||||
ProfilerStatus::Error(message) => {
|
||||
ui.label(message);
|
||||
}
|
||||
_ => {}
|
||||
}
|
||||
});
|
||||
self.toasts.show(ui);
|
||||
}
|
||||
|
||||
fn on_init(&mut self, args: InitArgs) {
|
||||
self.window = Some(args.window.clone());
|
||||
}
|
||||
}
|
||||
|
|
@ -1,6 +1,9 @@
|
|||
use std::{collections::VecDeque, sync::mpsc};
|
||||
|
||||
use egui::{Align, CentralPanel, FontFamily, Label, RichText, ScrollArea, Ui, ViewportBuilder};
|
||||
use egui::{
|
||||
Align, CentralPanel, Context, FontFamily, Label, RichText, ScrollArea, ViewportBuilder,
|
||||
ViewportId,
|
||||
};
|
||||
|
||||
use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
|
||||
|
||||
|
|
@ -29,6 +32,10 @@ impl TerminalWindow {
|
|||
}
|
||||
|
||||
impl AppWindow for TerminalWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("terminal-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
|
@ -39,7 +46,7 @@ impl AppWindow for TerminalWindow {
|
|||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
if let Ok(text) = self.receiver.try_recv() {
|
||||
let mut rest = text.as_str();
|
||||
while let Some(index) = rest.find('\n') {
|
||||
|
|
@ -54,7 +61,7 @@ impl AppWindow for TerminalWindow {
|
|||
}
|
||||
self.lines.back_mut().unwrap().push_str(rest);
|
||||
}
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ScrollArea::vertical()
|
||||
.stick_to_bottom(true)
|
||||
.auto_shrink([false, false])
|
||||
|
|
|
|||
|
|
@ -1,6 +1,6 @@
|
|||
use std::{
|
||||
fmt::{Display, UpperHex},
|
||||
ops::{Bound, Deref, DerefMut, RangeBounds},
|
||||
ops::{Bound, RangeBounds},
|
||||
str::FromStr,
|
||||
};
|
||||
|
||||
|
|
@ -8,7 +8,7 @@ use atoi::FromRadix16;
|
|||
use egui::{
|
||||
Align, Color32, CornerRadius, CursorIcon, Event, Frame, Key, Layout, Margin, Rect, Response,
|
||||
RichText, Sense, Shape, Stroke, StrokeKind, TextEdit, Ui, UiBuilder, Vec2, Widget, WidgetText,
|
||||
ecolor::HexColor, util::id_type_map::SerializableAny,
|
||||
ecolor::HexColor,
|
||||
};
|
||||
use num_traits::{CheckedAdd, CheckedSub, One};
|
||||
|
||||
|
|
@ -86,10 +86,10 @@ impl UiExt for Ui {
|
|||
let (rect, _) = ui.allocate_at_least(Vec2::new(100.0, 100.0), Sense::hover());
|
||||
ui.painter().rect_filled(rect, 0.0, *color);
|
||||
let resp = ui.text_edit_singleline(hex);
|
||||
if resp.changed()
|
||||
&& let Ok(new_color) = HexColor::from_str_without_hash(hex)
|
||||
{
|
||||
*color = new_color.color();
|
||||
if resp.changed() {
|
||||
if let Ok(new_color) = HexColor::from_str_without_hash(hex) {
|
||||
*color = new_color.color();
|
||||
}
|
||||
}
|
||||
resp
|
||||
},
|
||||
|
|
@ -301,11 +301,11 @@ impl<T: Number> Widget for NumberEdit<'_, T> {
|
|||
|
||||
let mut delta = None;
|
||||
if self.arrows {
|
||||
let arrow_left = res.rect.max.x - 16.0;
|
||||
let arrow_right = res.rect.max.x;
|
||||
let arrow_top = res.rect.min.y;
|
||||
let arrow_left = res.rect.max.x + 4.0;
|
||||
let arrow_right = res.rect.max.x + 20.0;
|
||||
let arrow_top = res.rect.min.y - 2.0;
|
||||
let arrow_middle = (res.rect.min.y + res.rect.max.y) / 2.0;
|
||||
let arrow_bottom = res.rect.max.y;
|
||||
let arrow_bottom = res.rect.max.y + 2.0;
|
||||
|
||||
let top_arrow_rect = Rect {
|
||||
min: (arrow_left, arrow_top).into(),
|
||||
|
|
@ -409,51 +409,3 @@ impl ResponseExt for Response {
|
|||
self.clicked() || self.dragged()
|
||||
}
|
||||
}
|
||||
|
||||
pub struct UiData<T> {
|
||||
current: T,
|
||||
prev: T,
|
||||
loaded: bool,
|
||||
}
|
||||
|
||||
impl<T> UiData<T>
|
||||
where
|
||||
T: Default + PartialEq + SerializableAny,
|
||||
{
|
||||
pub fn new() -> Self {
|
||||
Self {
|
||||
current: T::default(),
|
||||
prev: T::default(),
|
||||
loaded: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn load(&mut self, ui: &Ui) {
|
||||
if !self.loaded {
|
||||
self.current = ui
|
||||
.data_mut(|d| d.get_persisted(ui.id()))
|
||||
.unwrap_or_default();
|
||||
self.loaded = true;
|
||||
}
|
||||
}
|
||||
|
||||
pub fn save(&mut self, ui: &Ui) {
|
||||
if self.current != self.prev {
|
||||
ui.data_mut(|d| d.insert_persisted(ui.id(), self.current.clone()));
|
||||
self.prev = self.current.clone();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> Deref for UiData<T> {
|
||||
type Target = T;
|
||||
fn deref(&self) -> &Self::Target {
|
||||
&self.current
|
||||
}
|
||||
}
|
||||
|
||||
impl<T> DerefMut for UiData<T> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
&mut self.current
|
||||
}
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,68 +1,51 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiData, UiExt},
|
||||
utils::{NumberEdit, UiExt},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils::{self, CellData, CharacterGrid};
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
pub struct BgMapWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
memory: Arc<MemoryClient>,
|
||||
bgmaps: MemoryView,
|
||||
cell_index: usize,
|
||||
generic_palette: bool,
|
||||
params: ImageParams<BgMapParams>,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
cell_index: 0,
|
||||
generic_palette: false,
|
||||
scale: 1.0,
|
||||
show_grid: false,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct BgMapWindow {
|
||||
sim_id: SimId,
|
||||
memory: Arc<MemoryClient>,
|
||||
bgmaps: MemoryView,
|
||||
params: ImageParams<BgMapParams>,
|
||||
state: UiData<State>,
|
||||
}
|
||||
|
||||
impl BgMapWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
||||
let renderer = BgMapRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
BgMapParams {
|
||||
cell_index: state.cell_index,
|
||||
generic_palette: state.generic_palette,
|
||||
},
|
||||
);
|
||||
let ([cell, bgmap], params) = images.add(renderer, BgMapParams::default());
|
||||
let loader =
|
||||
ImageTextureLoader::new([("vip://cell".into(), cell), ("vip://bgmap".into(), bgmap)]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
memory: memory.clone(),
|
||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||
cell_index: params.cell_index,
|
||||
generic_palette: params.generic_palette,
|
||||
params,
|
||||
state,
|
||||
scale: 1.0,
|
||||
show_grid: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -78,11 +61,10 @@ impl BgMapWindow {
|
|||
ui.label("Map");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let mut bgmap_index = self.state.cell_index / 4096;
|
||||
let mut bgmap_index = self.cell_index / 4096;
|
||||
ui.add(NumberEdit::new(&mut bgmap_index).range(0..16));
|
||||
if bgmap_index != self.state.cell_index / 4096 {
|
||||
self.state.cell_index =
|
||||
(bgmap_index * 4096) + (self.state.cell_index % 4096);
|
||||
if bgmap_index != self.cell_index / 4096 {
|
||||
self.cell_index = (bgmap_index * 4096) + (self.cell_index % 4096);
|
||||
}
|
||||
});
|
||||
});
|
||||
|
|
@ -91,7 +73,7 @@ impl BgMapWindow {
|
|||
ui.label("Cell");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.state.cell_index).range(0..16 * 4096));
|
||||
ui.add(NumberEdit::new(&mut self.cell_index).range(0..16 * 4096));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
|
|
@ -99,7 +81,7 @@ impl BgMapWindow {
|
|||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = 0x00020000 + (self.state.cell_index * 2);
|
||||
let address = 0x00020000 + (self.cell_index * 2);
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -108,12 +90,12 @@ impl BgMapWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
let image = Image::new(self.image_url("bgmap-cell"))
|
||||
let image = Image::new("vip://cell")
|
||||
.maintain_aspect_ratio(true)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
ui.section("Cell", |ui| {
|
||||
let mut data = self.bgmaps.borrow().read::<u16>(self.state.cell_index);
|
||||
let mut data = self.bgmaps.borrow().read::<u16>(self.cell_index);
|
||||
let mut cell = CellData::parse(data);
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::remainder())
|
||||
|
|
@ -156,7 +138,7 @@ impl BgMapWindow {
|
|||
});
|
||||
});
|
||||
if cell.update(&mut data) {
|
||||
let address = 0x00020000 + (self.state.cell_index * 2);
|
||||
let address = 0x00020000 + (self.cell_index * 2);
|
||||
self.memory.write(self.sim_id, address as u32, &data);
|
||||
}
|
||||
});
|
||||
|
|
@ -164,33 +146,37 @@ impl BgMapWindow {
|
|||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.state.show_grid, "Show grid");
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.show_grid, "Show grid");
|
||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||
});
|
||||
});
|
||||
self.params.write(BgMapParams {
|
||||
cell_index: self.state.cell_index,
|
||||
generic_palette: self.state.generic_palette,
|
||||
cell_index: self.cell_index,
|
||||
generic_palette: self.generic_palette,
|
||||
});
|
||||
}
|
||||
|
||||
fn show_bgmap(&mut self, ui: &mut Ui) {
|
||||
let grid = CharacterGrid::new(self.image_url("bgmap"))
|
||||
.with_scale(self.state.scale)
|
||||
.with_grid(self.state.show_grid)
|
||||
.with_selected(self.state.cell_index % 4096);
|
||||
let grid = CharacterGrid::new("vip://bgmap")
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.cell_index % 4096);
|
||||
if let Some(selected) = grid.show(ui) {
|
||||
self.state.cell_index = (self.state.cell_index / 4096 * 4096) + selected;
|
||||
self.cell_index = (self.cell_index / 4096 * 4096) + selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for BgMapWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
|
@ -201,9 +187,12 @@ impl AppWindow for BgMapWindow {
|
|||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3).at_most(200.0))
|
||||
|
|
@ -218,7 +207,6 @@ impl AppWindow for BgMapWindow {
|
|||
})
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -312,10 +300,6 @@ impl BgMapRenderer {
|
|||
impl ImageRenderer<2> for BgMapRenderer {
|
||||
type Params = BgMapParams;
|
||||
|
||||
fn names(&self) -> [&str; 2] {
|
||||
["bgmap-cell", "bgmap"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [8 * 64, 8 * 64]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,19 +1,19 @@
|
|||
use std::fmt::Display;
|
||||
use std::{fmt::Display, sync::Arc};
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit, TextureOptions,
|
||||
Ui, Vec2, ViewportBuilder,
|
||||
Align, CentralPanel, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, Vec2, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
|
|
@ -79,50 +79,36 @@ impl Display for Palette {
|
|||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
pub struct CharacterDataWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
palette: Palette,
|
||||
index: usize,
|
||||
params: ImageParams<CharDataParams>,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
palette: Palette::default(),
|
||||
index: 0,
|
||||
scale: 4.0,
|
||||
show_grid: true,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CharacterDataWindow {
|
||||
sim_id: SimId,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
params: ImageParams<CharDataParams>,
|
||||
state: UiData<State>,
|
||||
}
|
||||
|
||||
impl CharacterDataWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
|
||||
let renderer = CharDataRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
CharDataParams {
|
||||
palette: state.palette,
|
||||
index: state.index,
|
||||
},
|
||||
);
|
||||
let ([char, chardata], params) = images.add(renderer, CharDataParams::default());
|
||||
let loader = ImageTextureLoader::new([
|
||||
("vip://char".into(), char),
|
||||
("vip://chardata".into(), chardata),
|
||||
]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
brightness: memory.watch(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.watch(sim_id, 0x0005f860, 16),
|
||||
palette: params.palette,
|
||||
index: params.index,
|
||||
params,
|
||||
state,
|
||||
scale: 4.0,
|
||||
show_grid: true,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -138,7 +124,7 @@ impl CharacterDataWindow {
|
|||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..2048));
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..2048));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
|
|
@ -146,11 +132,11 @@ impl CharacterDataWindow {
|
|||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = match self.state.index {
|
||||
0x000..0x200 => 0x00060000 + self.state.index * 16,
|
||||
0x200..0x400 => 0x000e0000 + (self.state.index - 0x200) * 16,
|
||||
0x400..0x600 => 0x00160000 + (self.state.index - 0x400) * 16,
|
||||
0x600..0x800 => 0x001e0000 + (self.state.index - 0x600) * 16,
|
||||
let address = match self.index {
|
||||
0x000..0x200 => 0x00060000 + self.index * 16,
|
||||
0x200..0x400 => 0x000e0000 + (self.index - 0x200) * 16,
|
||||
0x400..0x600 => 0x00160000 + (self.index - 0x400) * 16,
|
||||
0x600..0x800 => 0x001e0000 + (self.index - 0x600) * 16,
|
||||
_ => unreachable!("can't happen"),
|
||||
};
|
||||
let mut address_str = format!("{address:08x}");
|
||||
|
|
@ -165,7 +151,7 @@ impl CharacterDataWindow {
|
|||
ui.label("Mirror");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let mirror = 0x00078000 + (self.state.index * 16);
|
||||
let mirror = 0x00078000 + (self.index * 16);
|
||||
let mut mirror_str = format!("{mirror:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -174,7 +160,7 @@ impl CharacterDataWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
let image = Image::new(self.image_url("chardata-char"))
|
||||
let image = Image::new("vip://char")
|
||||
.maintain_aspect_ratio(true)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
|
|
@ -182,12 +168,12 @@ impl CharacterDataWindow {
|
|||
ui.horizontal(|ui| {
|
||||
ui.label("Palette");
|
||||
ComboBox::from_id_salt("palette")
|
||||
.selected_text(self.state.palette.to_string())
|
||||
.selected_text(self.palette.to_string())
|
||||
.width(ui.available_width())
|
||||
.show_ui(ui, |ui| {
|
||||
for palette in Palette::values() {
|
||||
ui.selectable_value(
|
||||
&mut self.state.palette,
|
||||
&mut self.palette,
|
||||
palette,
|
||||
palette.to_string(),
|
||||
);
|
||||
|
|
@ -214,23 +200,23 @@ impl CharacterDataWindow {
|
|||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.state.show_grid, "Show grid");
|
||||
ui.checkbox(&mut self.show_grid, "Show grid");
|
||||
});
|
||||
});
|
||||
|
||||
self.params.write(CharDataParams {
|
||||
palette: self.state.palette,
|
||||
index: self.state.index,
|
||||
palette: self.palette,
|
||||
index: self.index,
|
||||
});
|
||||
}
|
||||
|
||||
fn load_palette_colors(&self) -> [Color32; 4] {
|
||||
let Some(offset) = self.state.palette.offset() else {
|
||||
let Some(offset) = self.palette.offset() else {
|
||||
return utils::generic_palette(Color32::RED);
|
||||
};
|
||||
let palette = self.palettes.borrow().read(offset);
|
||||
|
|
@ -240,17 +226,21 @@ impl CharacterDataWindow {
|
|||
}
|
||||
|
||||
fn show_chardata(&mut self, ui: &mut Ui) {
|
||||
let grid = CharacterGrid::new(self.image_url("chardata"))
|
||||
.with_scale(self.state.scale)
|
||||
.with_grid(self.state.show_grid)
|
||||
.with_selected(self.state.index);
|
||||
let grid = CharacterGrid::new("vip://chardata")
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.index);
|
||||
if let Some(selected) = grid.show(ui) {
|
||||
self.state.index = selected;
|
||||
self.index = selected;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for CharacterDataWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
|
@ -261,9 +251,12 @@ impl AppWindow for CharacterDataWindow {
|
|||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3).at_most(200.0))
|
||||
|
|
@ -278,11 +271,16 @@ impl AppWindow for CharacterDataWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Clone, PartialEq, Eq)]
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
|
||||
enum CharDataResource {
|
||||
Character { palette: Palette, index: usize },
|
||||
CharacterData { palette: Palette },
|
||||
}
|
||||
|
||||
#[derive(Clone, Default, PartialEq, Eq)]
|
||||
struct CharDataParams {
|
||||
palette: Palette,
|
||||
index: usize,
|
||||
|
|
@ -297,10 +295,6 @@ struct CharDataRenderer {
|
|||
impl ImageRenderer<2> for CharDataRenderer {
|
||||
type Params = CharDataParams;
|
||||
|
||||
fn names(&self) -> [&str; 2] {
|
||||
["chardata-char", "chardata"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [16 * 8, 128 * 8]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,68 +1,56 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
|
||||
ViewportBuilder,
|
||||
Align, CentralPanel, Color32, Context, Image, ScrollArea, Slider, TextEdit, TextureOptions, Ui,
|
||||
ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils;
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
pub struct FrameBufferWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
index: usize,
|
||||
left: bool,
|
||||
right: bool,
|
||||
generic_palette: bool,
|
||||
params: ImageParams<FrameBufferParams>,
|
||||
scale: f32,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
|
||||
impl FrameBufferWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &mut ImageProcessor) -> Self {
|
||||
let initial_params = FrameBufferParams {
|
||||
index: 0,
|
||||
left: true,
|
||||
right: true,
|
||||
generic_palette: false,
|
||||
scale: 2.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct FrameBufferWindow {
|
||||
sim_id: SimId,
|
||||
params: ImageParams<FrameBufferParams>,
|
||||
state: UiData<State>,
|
||||
}
|
||||
|
||||
impl FrameBufferWindow {
|
||||
pub fn new(sim_id: SimId, memory: &MemoryClient, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
};
|
||||
let renderer = FrameBufferRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
FrameBufferParams {
|
||||
index: state.index,
|
||||
left: state.left,
|
||||
right: state.right,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
},
|
||||
);
|
||||
let ([buffer], params) = images.add(renderer, initial_params);
|
||||
let loader = ImageTextureLoader::new([("vip://buffer".into(), buffer)]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
index: params.index,
|
||||
left: params.left,
|
||||
right: params.right,
|
||||
generic_palette: params.generic_palette,
|
||||
params,
|
||||
state,
|
||||
scale: 2.0,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -78,7 +66,7 @@ impl FrameBufferWindow {
|
|||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..2));
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..2));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
|
|
@ -86,7 +74,7 @@ impl FrameBufferWindow {
|
|||
ui.label("Left");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = self.state.index * 0x00008000;
|
||||
let address = self.index * 0x00008000;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -99,7 +87,7 @@ impl FrameBufferWindow {
|
|||
ui.label("Right");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = self.state.index * 0x00008000 + 0x00010000;
|
||||
let address = self.index * 0x00008000 + 0x00010000;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -112,7 +100,7 @@ impl FrameBufferWindow {
|
|||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
|
|
@ -122,35 +110,39 @@ impl FrameBufferWindow {
|
|||
.body(|mut body| {
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.checkbox(&mut self.state.left, "Left");
|
||||
ui.checkbox(&mut self.left, "Left");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.checkbox(&mut self.state.right, "Right");
|
||||
ui.checkbox(&mut self.right, "Right");
|
||||
});
|
||||
});
|
||||
});
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic colors");
|
||||
ui.checkbox(&mut self.generic_palette, "Generic colors");
|
||||
});
|
||||
});
|
||||
|
||||
self.params.write(FrameBufferParams {
|
||||
index: self.state.index,
|
||||
left: self.state.left,
|
||||
right: self.state.right,
|
||||
generic_palette: self.state.generic_palette,
|
||||
index: self.index,
|
||||
left: self.left,
|
||||
right: self.right,
|
||||
generic_palette: self.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
fn show_buffers(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new(self.image_url("buffer"))
|
||||
.fit_to_original_size(self.state.scale)
|
||||
let image = Image::new("vip://buffer")
|
||||
.fit_to_original_size(self.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for FrameBufferWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("framebuffer-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
|
@ -161,9 +153,12 @@ impl AppWindow for FrameBufferWindow {
|
|||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3).at_most(200.0))
|
||||
|
|
@ -178,7 +173,6 @@ impl AppWindow for FrameBufferWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -214,10 +208,6 @@ impl FrameBufferRenderer {
|
|||
impl ImageRenderer<1> for FrameBufferRenderer {
|
||||
type Params = FrameBufferParams;
|
||||
|
||||
fn names(&self) -> [&str; 1] {
|
||||
["buffer"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 1] {
|
||||
[[384, 224]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,68 +1,55 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils::{self, Object};
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
index: usize,
|
||||
generic_palette: bool,
|
||||
scale: f32,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
index: 0,
|
||||
generic_palette: false,
|
||||
scale: 1.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ObjectWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
memory: Arc<MemoryClient>,
|
||||
objects: MemoryView,
|
||||
index: usize,
|
||||
generic_palette: bool,
|
||||
params: ImageParams<ObjectParams>,
|
||||
state: UiData<State>,
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
impl ObjectWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
||||
let initial_params = ObjectParams {
|
||||
index: 0,
|
||||
generic_palette: false,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
};
|
||||
let renderer = ObjectRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
ObjectParams {
|
||||
index: state.index,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
},
|
||||
);
|
||||
let ([zoom, full], params) = images.add(renderer, initial_params);
|
||||
let loader =
|
||||
ImageTextureLoader::new([("vip://zoom".into(), zoom), ("vip://full".into(), full)]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
memory: memory.clone(),
|
||||
objects: memory.watch(sim_id, 0x0003e000, 0x2000),
|
||||
index: params.index,
|
||||
generic_palette: params.generic_palette,
|
||||
params,
|
||||
state,
|
||||
scale: 1.0,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -78,7 +65,7 @@ impl ObjectWindow {
|
|||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..1024));
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..1024));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
|
|
@ -86,7 +73,7 @@ impl ObjectWindow {
|
|||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = 0x3e000 + self.state.index * 8;
|
||||
let address = 0x3e000 + self.index * 8;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -95,12 +82,12 @@ impl ObjectWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
let image = Image::new(self.image_url("object-zoom"))
|
||||
let image = Image::new("vip://zoom")
|
||||
.maintain_aspect_ratio(true)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
ui.section("Properties", |ui| {
|
||||
let mut object = self.objects.borrow().read::<[u16; 4]>(self.state.index);
|
||||
let mut object = self.objects.borrow().read::<[u16; 4]>(self.index);
|
||||
let mut obj = Object::parse(object);
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::remainder())
|
||||
|
|
@ -175,7 +162,7 @@ impl ObjectWindow {
|
|||
});
|
||||
});
|
||||
if obj.update(&mut object) {
|
||||
let address = 0x3e000 + self.state.index * 8;
|
||||
let address = 0x3e000 + self.index * 8;
|
||||
self.memory.write(self.sim_id, address as u32, &object);
|
||||
}
|
||||
});
|
||||
|
|
@ -183,30 +170,34 @@ impl ObjectWindow {
|
|||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||
});
|
||||
});
|
||||
self.params.write(ObjectParams {
|
||||
index: self.state.index,
|
||||
generic_palette: self.state.generic_palette,
|
||||
index: self.index,
|
||||
generic_palette: self.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
fn show_object(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new(self.image_url("object-full"))
|
||||
.fit_to_original_size(self.state.scale)
|
||||
let image = Image::new("vip://full")
|
||||
.fit_to_original_size(self.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for ObjectWindow {
|
||||
fn viewport_id(&self) -> egui::ViewportId {
|
||||
ViewportId::from_hash_of(format!("object-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
|
@ -217,9 +208,12 @@ impl AppWindow for ObjectWindow {
|
|||
.with_inner_size((640.0, 500.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3).at_most(200.0))
|
||||
|
|
@ -234,7 +228,6 @@ impl AppWindow for ObjectWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -334,10 +327,6 @@ impl ObjectRenderer {
|
|||
impl ImageRenderer<2> for ObjectRenderer {
|
||||
type Params = ObjectParams;
|
||||
|
||||
fn names(&self) -> [&str; 2] {
|
||||
["object-zoom", "object-full"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [384, 224]]
|
||||
}
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, Button, CentralPanel, Checkbox, Color32, Direction, Label, Layout, ScrollArea, TextEdit,
|
||||
Ui, ViewportBuilder,
|
||||
Align, Button, CentralPanel, Checkbox, Color32, Context, Direction, Label, Layout, ScrollArea,
|
||||
TextEdit, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
|
||||
|
|
@ -630,6 +630,10 @@ fn read_address<T: MemoryValue>(registers: &MemoryRef, address: usize) -> T {
|
|||
}
|
||||
|
||||
impl AppWindow for RegisterWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("registers-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
|
@ -640,8 +644,8 @@ impl AppWindow for RegisterWindow {
|
|||
.with_inner_size((800.0, 480.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ScrollArea::vertical().show(ui, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
let width = ui.available_width();
|
||||
|
|
|
|||
|
|
@ -1,8 +1,8 @@
|
|||
use std::{fmt::Display, sync::Arc};
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder,
|
||||
Align, CentralPanel, Checkbox, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use fixed::{
|
||||
|
|
@ -11,70 +11,56 @@ use fixed::{
|
|||
};
|
||||
use num_derive::{FromPrimitive, ToPrimitive};
|
||||
use num_traits::{FromPrimitive, ToPrimitive};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
images::{ImageBuffer, ImageParams, ImageRenderer, ImageTextureLoader},
|
||||
images::{ImageBuffer, ImageParams, ImageProcessor, ImageRenderer, ImageTextureLoader},
|
||||
memory::{MemoryClient, MemoryRef, MemoryView},
|
||||
window::{
|
||||
AppWindow,
|
||||
utils::{NumberEdit, UiData, UiExt as _},
|
||||
utils::{NumberEdit, UiExt as _},
|
||||
},
|
||||
};
|
||||
|
||||
use super::utils::{self, CellData, Object, shade};
|
||||
|
||||
#[derive(Clone, PartialEq, Serialize, Deserialize)]
|
||||
struct State {
|
||||
pub struct WorldWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<ImageTextureLoader>,
|
||||
memory: Arc<MemoryClient>,
|
||||
worlds: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
index: usize,
|
||||
param_index: usize,
|
||||
generic_palette: bool,
|
||||
show_extents: bool,
|
||||
scale: f32,
|
||||
}
|
||||
impl Default for State {
|
||||
fn default() -> Self {
|
||||
Self {
|
||||
index: 31,
|
||||
param_index: 0,
|
||||
generic_palette: false,
|
||||
show_extents: false,
|
||||
scale: 1.0,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct WorldWindow {
|
||||
sim_id: SimId,
|
||||
memory: Arc<MemoryClient>,
|
||||
worlds: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
params: ImageParams<WorldParams>,
|
||||
state: UiData<State>,
|
||||
scale: f32,
|
||||
}
|
||||
|
||||
impl WorldWindow {
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &ImageTextureLoader) -> Self {
|
||||
let state: UiData<State> = UiData::new();
|
||||
pub fn new(sim_id: SimId, memory: &Arc<MemoryClient>, images: &mut ImageProcessor) -> Self {
|
||||
let initial_params = WorldParams {
|
||||
index: 31,
|
||||
generic_palette: false,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
};
|
||||
let renderer = WorldRenderer::new(sim_id, memory);
|
||||
let params = images.add(
|
||||
sim_id,
|
||||
renderer,
|
||||
WorldParams {
|
||||
index: state.index,
|
||||
generic_palette: state.generic_palette,
|
||||
left_color: Color32::from_rgb(0xff, 0x00, 0x00),
|
||||
right_color: Color32::from_rgb(0x00, 0xc6, 0xf0),
|
||||
},
|
||||
);
|
||||
let ([world], params) = images.add(renderer, initial_params);
|
||||
let loader = ImageTextureLoader::new([("vip://world".into(), world)]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
memory: memory.clone(),
|
||||
worlds: memory.watch(sim_id, 0x0003d800, 0x400),
|
||||
bgmaps: memory.watch(sim_id, 0x00020000, 0x20000),
|
||||
index: params.index,
|
||||
param_index: 0,
|
||||
generic_palette: params.generic_palette,
|
||||
show_extents: false,
|
||||
params,
|
||||
state,
|
||||
scale: 1.0,
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -90,7 +76,7 @@ impl WorldWindow {
|
|||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.add(NumberEdit::new(&mut self.state.index).range(0..32));
|
||||
ui.add(NumberEdit::new(&mut self.index).range(0..32));
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
|
|
@ -98,7 +84,7 @@ impl WorldWindow {
|
|||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = 0x0003d800 + self.state.index * 32;
|
||||
let address = 0x0003d800 + self.index * 32;
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
|
|
@ -109,7 +95,7 @@ impl WorldWindow {
|
|||
});
|
||||
let mut data = {
|
||||
let worlds = self.worlds.borrow();
|
||||
worlds.read(self.state.index)
|
||||
worlds.read(self.index)
|
||||
};
|
||||
let mut world = World::parse(&data);
|
||||
ui.section("Properties", |ui| {
|
||||
|
|
@ -289,7 +275,7 @@ impl WorldWindow {
|
|||
});
|
||||
});
|
||||
if world.update(&mut data) {
|
||||
let address = 0x0003d800 + self.state.index * 32;
|
||||
let address = 0x0003d800 + self.index * 32;
|
||||
self.memory.write(self.sim_id, address as u32, &data);
|
||||
}
|
||||
if world.header.mode == WorldMode::HBias {
|
||||
|
|
@ -304,12 +290,10 @@ impl WorldWindow {
|
|||
});
|
||||
row.col(|ui| {
|
||||
let max = world.height.max(8) as usize;
|
||||
ui.add(
|
||||
NumberEdit::new(&mut self.state.param_index).range(0..max),
|
||||
);
|
||||
ui.add(NumberEdit::new(&mut self.param_index).range(0..max));
|
||||
});
|
||||
});
|
||||
let base = (world.param_base + self.state.param_index * 2) & 0x1ffff;
|
||||
let base = (world.param_base + self.param_index * 2) & 0x1ffff;
|
||||
let mut param = HBiasParam::load(&self.bgmaps.borrow(), base);
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
|
|
@ -356,12 +340,10 @@ impl WorldWindow {
|
|||
});
|
||||
row.col(|ui| {
|
||||
let max = world.height.max(1) as usize;
|
||||
ui.add(
|
||||
NumberEdit::new(&mut self.state.param_index).range(0..max),
|
||||
);
|
||||
ui.add(NumberEdit::new(&mut self.param_index).range(0..max));
|
||||
});
|
||||
});
|
||||
let base = (world.param_base + self.state.param_index * 8) & 0x1ffff;
|
||||
let base = (world.param_base + self.param_index * 8) & 0x1ffff;
|
||||
let mut param = AffineParam::load(&self.bgmaps.borrow(), base);
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
|
|
@ -421,49 +403,49 @@ impl WorldWindow {
|
|||
});
|
||||
});
|
||||
} else {
|
||||
self.state.param_index = 0;
|
||||
self.param_index = 0;
|
||||
}
|
||||
ui.section("Display", |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.state.scale, 1.0..=10.0)
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.state.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.state.show_extents, "Show extents");
|
||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||
ui.checkbox(&mut self.show_extents, "Show extents");
|
||||
});
|
||||
});
|
||||
self.params.write(WorldParams {
|
||||
index: self.state.index,
|
||||
generic_palette: self.state.generic_palette,
|
||||
index: self.index,
|
||||
generic_palette: self.generic_palette,
|
||||
..*self.params
|
||||
});
|
||||
}
|
||||
|
||||
fn show_world(&mut self, ui: &mut Ui) {
|
||||
let image = Image::new(self.image_url("world"))
|
||||
.fit_to_original_size(self.state.scale)
|
||||
let image = Image::new("vip://world")
|
||||
.fit_to_original_size(self.scale)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
let res = ui.add(image);
|
||||
if self.state.show_extents {
|
||||
if self.show_extents {
|
||||
let world = {
|
||||
let worlds = self.worlds.borrow();
|
||||
let data = worlds.read(self.state.index);
|
||||
let data = worlds.read(self.index);
|
||||
World::parse(&data)
|
||||
};
|
||||
if world.header.mode == WorldMode::Object {
|
||||
return;
|
||||
}
|
||||
|
||||
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.state.scale;
|
||||
let lx2 = lx1 + world.width as f32 * self.state.scale;
|
||||
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.state.scale;
|
||||
let rx2 = rx1 + world.width as f32 * self.state.scale;
|
||||
let y1 = world.dst_y as f32 * self.state.scale;
|
||||
let y2 = y1 + world.height as f32 * self.state.scale;
|
||||
let lx1 = (world.dst_x - world.dst_parallax) as f32 * self.scale;
|
||||
let lx2 = lx1 + world.width as f32 * self.scale;
|
||||
let rx1 = (world.dst_x + world.dst_parallax) as f32 * self.scale;
|
||||
let rx2 = rx1 + world.width as f32 * self.scale;
|
||||
let y1 = world.dst_y as f32 * self.scale;
|
||||
let y2 = y1 + world.height as f32 * self.scale;
|
||||
|
||||
let left_color = self.params.left_color;
|
||||
let right_color = self.params.right_color;
|
||||
|
|
@ -527,6 +509,10 @@ impl WorldWindow {
|
|||
}
|
||||
|
||||
impl AppWindow for WorldWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("world-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
|
@ -537,9 +523,12 @@ impl AppWindow for WorldWindow {
|
|||
.with_inner_size((640.0, 520.0))
|
||||
}
|
||||
|
||||
fn show(&mut self, ui: &mut Ui) {
|
||||
self.state.load(ui);
|
||||
CentralPanel::default().show_inside(ui, |ui| {
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3).at_most(200.0))
|
||||
|
|
@ -554,7 +543,6 @@ impl AppWindow for WorldWindow {
|
|||
});
|
||||
});
|
||||
});
|
||||
self.state.save(ui);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
@ -791,10 +779,6 @@ impl WorldRenderer {
|
|||
impl ImageRenderer<1> for WorldRenderer {
|
||||
type Params = WorldParams;
|
||||
|
||||
fn names(&self) -> [&str; 1] {
|
||||
["world"]
|
||||
}
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 1] {
|
||||
[[384, 224]]
|
||||
}
|
||||
|
|
|
|||
Loading…
Reference in New Issue