Compare commits
7
Commits
v0.9.0
...
ac93dcadb5
| Author | SHA1 | Date | |
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ac93dcadb5 | ||
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aaca75df26 | ||
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5901a21465 | ||
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a19d4bbc89 | ||
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9f4989cd4c | ||
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ae7ab1e204 | ||
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492c04316d |
+1
-1
@@ -35,7 +35,7 @@ rubato = "0.16"
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serde = { version = "1", features = ["derive"] }
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serde_json = "1"
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thread-priority = "1"
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tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync"] }
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tokio = { version = "1", features = ["io-util", "macros", "net", "rt", "sync", "time"] }
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tracing = { version = "0.1", features = ["release_max_level_info"] }
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tracing-subscriber = { version = "0.3", features = ["env-filter"] }
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wgpu = "23"
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+23
-2
@@ -18,8 +18,13 @@ use crate::{
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controller::ControllerManager,
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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input::MappingProvider,
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memory::MemoryMonitor,
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persistence::Persistence,
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window::{AboutWindow, AppWindow, GameWindow, GdbServerWindow, InputWindow},
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vram::VramProcessor,
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window::{
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AboutWindow, AppWindow, BgMapWindow, CharacterDataWindow, GameWindow, GdbServerWindow,
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InputWindow,
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},
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};
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fn load_icon() -> anyhow::Result<IconData> {
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@@ -39,6 +44,8 @@ pub struct Application {
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proxy: EventLoopProxy<UserEvent>,
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mappings: MappingProvider,
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controllers: ControllerManager,
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memory: MemoryMonitor,
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vram: VramProcessor,
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persistence: Persistence,
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viewports: HashMap<ViewportId, Viewport>,
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focused: Option<ViewportId>,
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@@ -55,6 +62,8 @@ impl Application {
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let persistence = Persistence::new();
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let mappings = MappingProvider::new(persistence.clone());
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let controllers = ControllerManager::new(client.clone(), &mappings);
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let memory = MemoryMonitor::new(client.clone());
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let vram = VramProcessor::new();
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{
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let mappings = mappings.clone();
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let proxy = proxy.clone();
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@@ -65,6 +74,8 @@ impl Application {
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client,
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proxy,
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mappings,
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memory,
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vram,
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controllers,
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persistence,
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viewports: HashMap::new(),
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@@ -194,6 +205,14 @@ impl ApplicationHandler<UserEvent> for Application {
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let about = AboutWindow;
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self.open(event_loop, Box::new(about));
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}
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UserEvent::OpenCharacterData(sim_id) => {
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let vram = CharacterDataWindow::new(sim_id, &mut self.memory, &mut self.vram);
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self.open(event_loop, Box::new(vram));
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}
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UserEvent::OpenBgMap(sim_id) => {
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let bgmap = BgMapWindow::new(sim_id, &mut self.memory, &mut self.vram);
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self.open(event_loop, Box::new(bgmap));
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}
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UserEvent::OpenDebugger(sim_id) => {
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let debugger =
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GdbServerWindow::new(sim_id, self.client.clone(), self.proxy.clone());
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@@ -300,7 +319,7 @@ impl Viewport {
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let (window, state) = create_window_and_state(&ctx, event_loop, &builder, &mut painter);
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egui_winit::update_viewport_info(&mut info, &ctx, &window, true);
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app.on_init(painter.render_state().as_ref().unwrap());
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app.on_init(&ctx, painter.render_state().as_ref().unwrap());
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Self {
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painter,
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ctx,
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@@ -403,6 +422,8 @@ impl Drop for Viewport {
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pub enum UserEvent {
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GamepadEvent(gilrs::Event),
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OpenAbout,
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OpenCharacterData(SimId),
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OpenBgMap(SimId),
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OpenDebugger(SimId),
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OpenInput,
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OpenPlayer2,
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@@ -19,7 +19,9 @@ mod emulator;
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mod gdbserver;
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mod graphics;
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mod input;
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mod memory;
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mod persistence;
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mod vram;
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mod window;
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#[derive(Parser)]
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@@ -0,0 +1,91 @@
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use std::{
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collections::HashMap,
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sync::{Arc, Mutex, MutexGuard},
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};
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use bytemuck::BoxBytes;
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use crate::emulator::{EmulatorClient, EmulatorCommand, SimId};
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pub struct MemoryMonitor {
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client: EmulatorClient,
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regions: HashMap<MemoryRegion, Arc<Mutex<BoxBytes>>>,
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}
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impl MemoryMonitor {
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pub fn new(client: EmulatorClient) -> Self {
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Self {
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client,
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regions: HashMap::new(),
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}
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}
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pub fn view(&mut self, sim: SimId, start: u32, length: usize) -> MemoryView {
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let region = MemoryRegion { sim, start, length };
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let memory = self.regions.entry(region).or_insert_with(|| {
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let mut buf = aligned_memory(start, length);
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let (tx, rx) = oneshot::channel();
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self.client
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.send_command(EmulatorCommand::ReadMemory(sim, start, length, vec![], tx));
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let bytes = pollster::block_on(rx).unwrap();
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buf.copy_from_slice(&bytes);
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#[expect(clippy::arc_with_non_send_sync)] // TODO: remove after bytemuck upgrade
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Arc::new(Mutex::new(buf))
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});
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MemoryView {
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memory: memory.clone(),
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}
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}
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}
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fn aligned_memory(start: u32, length: usize) -> BoxBytes {
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if start % 4 == 0 && length % 4 == 0 {
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let memory = vec![0u32; length / 4].into_boxed_slice();
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return bytemuck::box_bytes_of(memory);
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}
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if start % 2 == 0 && length % 2 == 0 {
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let memory = vec![0u16; length / 2].into_boxed_slice();
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return bytemuck::box_bytes_of(memory);
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}
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let memory = vec![0u8; length].into_boxed_slice();
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bytemuck::box_bytes_of(memory)
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}
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pub struct MemoryView {
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memory: Arc<Mutex<BoxBytes>>,
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}
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// SAFETY: BoxBytes is supposed to be Send+Sync, will be in a new version
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unsafe impl Send for MemoryView {}
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impl MemoryView {
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pub fn borrow(&self) -> MemoryRef<'_> {
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MemoryRef {
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inner: self.memory.lock().unwrap(),
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}
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}
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}
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pub struct MemoryRef<'a> {
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inner: MutexGuard<'a, BoxBytes>,
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}
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impl MemoryRef<'_> {
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pub fn read<T: bytemuck::AnyBitPattern>(&self, index: usize) -> T {
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let from = index * size_of::<T>();
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let to = from + size_of::<T>();
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*bytemuck::from_bytes(&self.inner[from..to])
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}
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pub fn range<T: bytemuck::AnyBitPattern>(&self, start: usize, count: usize) -> &[T] {
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let from = start * size_of::<T>();
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let to = from + (count * size_of::<T>());
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bytemuck::cast_slice(&self.inner[from..to])
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}
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}
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#[derive(Clone, Copy, PartialEq, Eq, Hash)]
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struct MemoryRegion {
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sim: SimId,
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start: u32,
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length: usize,
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}
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+293
@@ -0,0 +1,293 @@
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use std::{
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collections::HashMap,
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ops::Deref,
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sync::{Arc, Mutex, Weak},
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thread,
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time::Duration,
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};
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use egui::{
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epaint::ImageDelta,
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load::{LoadError, SizedTexture, TextureLoader, TexturePoll},
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Color32, ColorImage, TextureHandle, TextureOptions,
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};
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use tokio::{sync::mpsc, time::timeout};
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pub struct VramProcessor {
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sender: mpsc::UnboundedSender<Box<dyn VramRendererImpl>>,
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}
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impl VramProcessor {
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pub fn new() -> Self {
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let (sender, receiver) = mpsc::unbounded_channel();
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thread::spawn(move || {
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tokio::runtime::Builder::new_current_thread()
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.enable_all()
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.build()
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.unwrap()
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.block_on(async move {
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let mut worker = VramProcessorWorker {
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receiver,
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renderers: vec![],
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};
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worker.run().await
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})
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});
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Self { sender }
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}
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pub fn add<const N: usize, R: VramRenderer<N> + 'static>(
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&self,
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renderer: R,
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) -> ([VramImageHandle; N], VramParams<R::Params>) {
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let handles = renderer.sizes().map(|[width, height]| {
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let data = Arc::new(Mutex::new(None));
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VramImageHandle {
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size: [width as f32, height as f32],
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data,
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}
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});
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let images = renderer
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.sizes()
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.map(|[width, height]| VramImage::new(width, height));
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let sink = Arc::new(Mutex::new(R::Params::default()));
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let _ = self.sender.send(Box::new(VramRendererWrapper {
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renderer,
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params: Arc::downgrade(&sink),
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images,
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sinks: handles.clone().map(|i| i.data),
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}));
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let params = VramParams {
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value: R::Params::default(),
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sink,
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};
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(handles, params)
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}
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}
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struct VramProcessorWorker {
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receiver: mpsc::UnboundedReceiver<Box<dyn VramRendererImpl>>,
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renderers: Vec<Box<dyn VramRendererImpl>>,
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}
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impl VramProcessorWorker {
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async fn run(&mut self) {
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loop {
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if self.renderers.is_empty() {
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// if we have nothing to do, block until we have something to do
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if self.receiver.recv_many(&mut self.renderers, 64).await == 0 {
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// shutdown
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return;
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}
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while let Ok(renderer) = self.receiver.try_recv() {
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self.renderers.push(renderer);
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}
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}
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self.renderers
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.retain_mut(|renderer| renderer.try_update().is_ok());
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// wait up to 10 ms for more renderers
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if timeout(
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Duration::from_millis(10),
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self.receiver.recv_many(&mut self.renderers, 64),
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)
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.await
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.is_ok()
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{
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while let Ok(renderer) = self.receiver.try_recv() {
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self.renderers.push(renderer);
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}
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}
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}
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}
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}
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pub enum VramImage {
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Unchanged(Option<Arc<ColorImage>>),
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Changed(ColorImage),
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}
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impl VramImage {
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pub fn new(width: usize, height: usize) -> Self {
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Self::Changed(ColorImage::new([width, height], Color32::BLACK))
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}
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pub fn write(&mut self, coords: (usize, usize), shade: u8) {
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match self {
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Self::Unchanged(image) => {
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if image.as_ref().is_none_or(|i| i[coords].r() == shade) {
|
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return;
|
||||
}
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let Some(mut new_image) = image.take().map(Arc::unwrap_or_clone) else {
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return;
|
||||
};
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new_image[coords] = Color32::from_gray(shade);
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*self = Self::Changed(new_image);
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}
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Self::Changed(image) => {
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image[coords] = Color32::from_gray(shade);
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}
|
||||
}
|
||||
}
|
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pub fn take(&mut self) -> Option<Arc<ColorImage>> {
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match self {
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Self::Unchanged(_) => None,
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Self::Changed(image) => {
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let arced = Arc::new(std::mem::take(image));
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*self = Self::Unchanged(Some(arced.clone()));
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Some(arced)
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||||
}
|
||||
}
|
||||
}
|
||||
}
|
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|
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#[derive(Clone)]
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pub struct VramImageHandle {
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size: [f32; 2],
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data: Arc<Mutex<Option<Arc<ColorImage>>>>,
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}
|
||||
|
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impl VramImageHandle {
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fn pull(&mut self) -> Option<Arc<ColorImage>> {
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self.data.lock().unwrap().take()
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||||
}
|
||||
}
|
||||
|
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pub struct VramParams<T> {
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value: T,
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sink: Arc<Mutex<T>>,
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}
|
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|
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impl<T> Deref for VramParams<T> {
|
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type Target = T;
|
||||
|
||||
fn deref(&self) -> &Self::Target {
|
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&self.value
|
||||
}
|
||||
}
|
||||
|
||||
impl<T: Clone + Eq> VramParams<T> {
|
||||
pub fn write(&mut self, value: T) {
|
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if self.value != value {
|
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self.value = value.clone();
|
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*self.sink.lock().unwrap() = value;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
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pub trait VramRenderer<const N: usize>: Send {
|
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type Params: Clone + Default + Send;
|
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fn sizes(&self) -> [[usize; 2]; N];
|
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fn render(&mut self, params: &Self::Params, images: &mut [VramImage; N]);
|
||||
}
|
||||
|
||||
struct VramRendererWrapper<const N: usize, R: VramRenderer<N>> {
|
||||
renderer: R,
|
||||
params: Weak<Mutex<R::Params>>,
|
||||
images: [VramImage; N],
|
||||
sinks: [Arc<Mutex<Option<Arc<ColorImage>>>>; N],
|
||||
}
|
||||
|
||||
trait VramRendererImpl: Send {
|
||||
fn try_update(&mut self) -> Result<(), ()>;
|
||||
}
|
||||
|
||||
impl<const N: usize, R: VramRenderer<N> + Send> VramRendererImpl for VramRendererWrapper<N, R> {
|
||||
fn try_update(&mut self) -> Result<(), ()> {
|
||||
let params = match self.params.upgrade() {
|
||||
Some(params) => params.lock().unwrap().clone(),
|
||||
None => {
|
||||
// the UI isn't using this anymore
|
||||
return Err(());
|
||||
}
|
||||
};
|
||||
self.renderer.render(¶ms, &mut self.images);
|
||||
|
||||
for (image, sink) in self.images.iter_mut().zip(&self.sinks) {
|
||||
if let Some(update) = image.take() {
|
||||
sink.lock().unwrap().replace(update);
|
||||
}
|
||||
}
|
||||
Ok(())
|
||||
}
|
||||
}
|
||||
|
||||
pub struct VramTextureLoader {
|
||||
cache: Mutex<HashMap<String, (VramImageHandle, Option<TextureHandle>)>>,
|
||||
}
|
||||
|
||||
impl VramTextureLoader {
|
||||
pub fn new(renderers: impl IntoIterator<Item = (String, VramImageHandle)>) -> Self {
|
||||
let mut cache = HashMap::new();
|
||||
for (key, image) in renderers {
|
||||
cache.insert(key, (image, None));
|
||||
}
|
||||
Self {
|
||||
cache: Mutex::new(cache),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl TextureLoader for VramTextureLoader {
|
||||
fn id(&self) -> &str {
|
||||
concat!(module_path!(), "VramTextureLoader")
|
||||
}
|
||||
|
||||
fn load(
|
||||
&self,
|
||||
ctx: &egui::Context,
|
||||
uri: &str,
|
||||
texture_options: TextureOptions,
|
||||
_size_hint: egui::SizeHint,
|
||||
) -> Result<TexturePoll, LoadError> {
|
||||
let mut cache = self.cache.lock().unwrap();
|
||||
let Some((image, maybe_handle)) = cache.get_mut(uri) else {
|
||||
return Err(LoadError::NotSupported);
|
||||
};
|
||||
if texture_options != TextureOptions::NEAREST {
|
||||
return Err(LoadError::Loading(
|
||||
"Only TextureOptions::NEAREST are supported".into(),
|
||||
));
|
||||
}
|
||||
match (image.pull(), maybe_handle.as_ref()) {
|
||||
(Some(update), Some(handle)) => {
|
||||
let delta = ImageDelta::full(update, texture_options);
|
||||
ctx.tex_manager().write().set(handle.id(), delta);
|
||||
let texture = SizedTexture::new(handle, image.size);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(Some(update), None) => {
|
||||
let handle = ctx.load_texture(uri, update, texture_options);
|
||||
let texture = SizedTexture::new(&handle, image.size);
|
||||
maybe_handle.replace(handle);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(None, Some(handle)) => {
|
||||
let texture = SizedTexture::new(handle, image.size);
|
||||
Ok(TexturePoll::Ready { texture })
|
||||
}
|
||||
(None, None) => {
|
||||
let size = image.size.into();
|
||||
Ok(TexturePoll::Pending { size: Some(size) })
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn forget(&self, uri: &str) {
|
||||
let _ = uri;
|
||||
}
|
||||
|
||||
fn forget_all(&self) {}
|
||||
|
||||
fn byte_size(&self) -> usize {
|
||||
self.cache
|
||||
.lock()
|
||||
.unwrap()
|
||||
.values()
|
||||
.map(|(image, _)| {
|
||||
let [width, height] = image.size;
|
||||
width as usize * height as usize * 4
|
||||
})
|
||||
.sum()
|
||||
}
|
||||
}
|
||||
+5
-1
@@ -3,6 +3,7 @@ use egui::{Context, ViewportBuilder, ViewportId};
|
||||
pub use game::GameWindow;
|
||||
pub use gdb::GdbServerWindow;
|
||||
pub use input::InputWindow;
|
||||
pub use vram::{BgMapWindow, CharacterDataWindow};
|
||||
use winit::event::KeyEvent;
|
||||
|
||||
use crate::emulator::SimId;
|
||||
@@ -12,6 +13,8 @@ mod game;
|
||||
mod game_screen;
|
||||
mod gdb;
|
||||
mod input;
|
||||
mod utils;
|
||||
mod vram;
|
||||
|
||||
pub trait AppWindow {
|
||||
fn viewport_id(&self) -> ViewportId;
|
||||
@@ -20,7 +23,8 @@ pub trait AppWindow {
|
||||
}
|
||||
fn initial_viewport(&self) -> ViewportBuilder;
|
||||
fn show(&mut self, ctx: &Context);
|
||||
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) {
|
||||
fn on_init(&mut self, ctx: &Context, render_state: &egui_wgpu::RenderState) {
|
||||
let _ = ctx;
|
||||
let _ = render_state;
|
||||
}
|
||||
fn on_destroy(&mut self) {}
|
||||
|
||||
+16
-67
@@ -6,9 +6,8 @@ use crate::{
|
||||
persistence::Persistence,
|
||||
};
|
||||
use egui::{
|
||||
ecolor::HexColor, menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame,
|
||||
Layout, Response, Sense, TopBottomPanel, Ui, Vec2, ViewportBuilder, ViewportCommand,
|
||||
ViewportId, WidgetText, Window,
|
||||
menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui,
|
||||
Vec2, ViewportBuilder, ViewportCommand, ViewportId, Window,
|
||||
};
|
||||
use egui_toast::{Toast, Toasts};
|
||||
use serde::{Deserialize, Serialize};
|
||||
@@ -16,6 +15,7 @@ use winit::event_loop::EventLoopProxy;
|
||||
|
||||
use super::{
|
||||
game_screen::{DisplayMode, GameScreen},
|
||||
utils::UiExt as _,
|
||||
AppWindow,
|
||||
};
|
||||
|
||||
@@ -132,6 +132,18 @@ impl GameWindow {
|
||||
.unwrap();
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.button("Character Data").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenCharacterData(self.sim_id))
|
||||
.unwrap();
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.button("Background Maps").clicked() {
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenBgMap(self.sim_id))
|
||||
.unwrap();
|
||||
ui.close_menu();
|
||||
}
|
||||
});
|
||||
ui.menu_button("About", |ui| {
|
||||
self.proxy.send_event(UserEvent::OpenAbout).unwrap();
|
||||
@@ -369,7 +381,7 @@ impl AppWindow for GameWindow {
|
||||
toasts.show(ctx);
|
||||
}
|
||||
|
||||
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) {
|
||||
fn on_init(&mut self, _ctx: &Context, render_state: &egui_wgpu::RenderState) {
|
||||
let (screen, sink) = GameScreen::init(render_state);
|
||||
let (message_sink, message_source) = mpsc::channel();
|
||||
self.client.send_command(EmulatorCommand::ConnectToSim(
|
||||
@@ -389,69 +401,6 @@ impl AppWindow for GameWindow {
|
||||
}
|
||||
}
|
||||
|
||||
trait UiExt {
|
||||
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
|
||||
fn selectable_option<T: Eq>(
|
||||
&mut self,
|
||||
current_value: &mut T,
|
||||
selected_value: T,
|
||||
text: impl Into<WidgetText>,
|
||||
) -> Response {
|
||||
let response = self.selectable_button(*current_value == selected_value, text);
|
||||
if response.clicked() {
|
||||
*current_value = selected_value;
|
||||
}
|
||||
response
|
||||
}
|
||||
|
||||
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response;
|
||||
|
||||
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response;
|
||||
}
|
||||
|
||||
impl UiExt for Ui {
|
||||
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response {
|
||||
self.style_mut().visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
|
||||
self.style_mut().visuals.widgets.hovered.bg_fill = Color32::TRANSPARENT;
|
||||
self.style_mut().visuals.widgets.active.bg_fill = Color32::TRANSPARENT;
|
||||
let mut selected = selected;
|
||||
self.checkbox(&mut selected, text)
|
||||
}
|
||||
|
||||
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response {
|
||||
let button_size = Vec2::new(60.0, 20.0);
|
||||
let (rect, response) = self.allocate_at_least(button_size, Sense::click());
|
||||
let center_x = rect.center().x;
|
||||
let left_rect = rect.with_max_x(center_x);
|
||||
self.painter().rect_filled(left_rect, 0.0, left);
|
||||
let right_rect = rect.with_min_x(center_x);
|
||||
self.painter().rect_filled(right_rect, 0.0, right);
|
||||
|
||||
let style = self.style().interact(&response);
|
||||
self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
|
||||
response
|
||||
}
|
||||
|
||||
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response {
|
||||
self.allocate_ui_with_layout(
|
||||
Vec2::new(100.0, 130.0),
|
||||
Layout::top_down_justified(egui::Align::Center),
|
||||
|ui| {
|
||||
let (rect, _) = ui.allocate_at_least(Vec2::new(100.0, 100.0), Sense::hover());
|
||||
ui.painter().rect_filled(rect, 0.0, *color);
|
||||
let resp = ui.text_edit_singleline(hex);
|
||||
if resp.changed() {
|
||||
if let Ok(new_color) = HexColor::from_str_without_hash(hex) {
|
||||
*color = new_color.color();
|
||||
}
|
||||
}
|
||||
resp
|
||||
},
|
||||
)
|
||||
.inner
|
||||
}
|
||||
}
|
||||
|
||||
struct ColorPickerState {
|
||||
color_codes: [String; 2],
|
||||
just_opened: bool,
|
||||
|
||||
@@ -0,0 +1,107 @@
|
||||
use std::{ops::Range, str::FromStr};
|
||||
|
||||
use egui::{
|
||||
ecolor::HexColor, Align, Color32, Frame, Layout, Response, RichText, Sense, TextEdit, Ui,
|
||||
UiBuilder, Vec2, WidgetText,
|
||||
};
|
||||
|
||||
pub trait UiExt {
|
||||
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui));
|
||||
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response;
|
||||
fn selectable_option<T: Eq>(
|
||||
&mut self,
|
||||
current_value: &mut T,
|
||||
selected_value: T,
|
||||
text: impl Into<WidgetText>,
|
||||
) -> Response {
|
||||
let response = self.selectable_button(*current_value == selected_value, text);
|
||||
if response.clicked() {
|
||||
*current_value = selected_value;
|
||||
}
|
||||
response
|
||||
}
|
||||
|
||||
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response;
|
||||
|
||||
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response;
|
||||
|
||||
fn number_picker<T: FromStr + PartialOrd>(
|
||||
&mut self,
|
||||
text: &mut String,
|
||||
value: &mut T,
|
||||
range: Range<T>,
|
||||
);
|
||||
}
|
||||
|
||||
impl UiExt for Ui {
|
||||
fn section(&mut self, title: impl Into<String>, add_contents: impl FnOnce(&mut Ui)) {
|
||||
let mut frame = Frame::group(self.style());
|
||||
frame.outer_margin.top += 10.0;
|
||||
frame.inner_margin.top += 2.0;
|
||||
let res = frame.show(self, add_contents);
|
||||
let text = RichText::new(title).background_color(self.style().visuals.panel_fill);
|
||||
let old_rect = res.response.rect;
|
||||
let mut text_rect = old_rect;
|
||||
text_rect.min.x += 6.0;
|
||||
let new_rect = self
|
||||
.allocate_new_ui(UiBuilder::new().max_rect(text_rect), |ui| ui.label(text))
|
||||
.response
|
||||
.rect;
|
||||
self.allocate_space((old_rect.max - new_rect.max) - (old_rect.min - new_rect.min));
|
||||
}
|
||||
|
||||
fn selectable_button(&mut self, selected: bool, text: impl Into<WidgetText>) -> Response {
|
||||
self.style_mut().visuals.widgets.inactive.bg_fill = Color32::TRANSPARENT;
|
||||
self.style_mut().visuals.widgets.hovered.bg_fill = Color32::TRANSPARENT;
|
||||
self.style_mut().visuals.widgets.active.bg_fill = Color32::TRANSPARENT;
|
||||
let mut selected = selected;
|
||||
self.checkbox(&mut selected, text)
|
||||
}
|
||||
|
||||
fn color_pair_button(&mut self, left: Color32, right: Color32) -> Response {
|
||||
let button_size = Vec2::new(60.0, 20.0);
|
||||
let (rect, response) = self.allocate_at_least(button_size, Sense::click());
|
||||
let center_x = rect.center().x;
|
||||
let left_rect = rect.with_max_x(center_x);
|
||||
self.painter().rect_filled(left_rect, 0.0, left);
|
||||
let right_rect = rect.with_min_x(center_x);
|
||||
self.painter().rect_filled(right_rect, 0.0, right);
|
||||
|
||||
let style = self.style().interact(&response);
|
||||
self.painter().rect_stroke(rect, 0.0, style.fg_stroke);
|
||||
response
|
||||
}
|
||||
|
||||
fn color_picker(&mut self, color: &mut Color32, hex: &mut String) -> Response {
|
||||
self.allocate_ui_with_layout(
|
||||
Vec2::new(100.0, 130.0),
|
||||
Layout::top_down_justified(egui::Align::Center),
|
||||
|ui| {
|
||||
let (rect, _) = ui.allocate_at_least(Vec2::new(100.0, 100.0), Sense::hover());
|
||||
ui.painter().rect_filled(rect, 0.0, *color);
|
||||
let resp = ui.text_edit_singleline(hex);
|
||||
if resp.changed() {
|
||||
if let Ok(new_color) = HexColor::from_str_without_hash(hex) {
|
||||
*color = new_color.color();
|
||||
}
|
||||
}
|
||||
resp
|
||||
},
|
||||
)
|
||||
.inner
|
||||
}
|
||||
|
||||
fn number_picker<T: FromStr + PartialOrd>(
|
||||
&mut self,
|
||||
text: &mut String,
|
||||
value: &mut T,
|
||||
range: Range<T>,
|
||||
) {
|
||||
let res = self.add(TextEdit::singleline(text).horizontal_align(Align::Max));
|
||||
if res.changed() {
|
||||
if let Some(new_value) = text.parse().ok().filter(|v| range.contains(v)) {
|
||||
*value = new_value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,6 @@
|
||||
mod bgmap;
|
||||
mod chardata;
|
||||
mod utils;
|
||||
|
||||
pub use bgmap::*;
|
||||
pub use chardata::*;
|
||||
@@ -0,0 +1,342 @@
|
||||
use std::sync::Arc;
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Checkbox, Color32, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
memory::{MemoryMonitor, MemoryView},
|
||||
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
|
||||
window::{utils::UiExt, AppWindow},
|
||||
};
|
||||
|
||||
use super::utils::{parse_palette, CharacterGrid, GENERIC_PALETTE};
|
||||
|
||||
pub struct BgMapWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<VramTextureLoader>,
|
||||
bgmaps: MemoryView,
|
||||
cell_index: usize,
|
||||
cell_index_str: String,
|
||||
generic_palette: bool,
|
||||
params: VramParams<BgMapParams>,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
}
|
||||
|
||||
impl BgMapWindow {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor, vram: &mut VramProcessor) -> Self {
|
||||
let renderer = BgMapRenderer::new(sim_id, memory);
|
||||
let ([cell, bgmap], params) = vram.add(renderer);
|
||||
let loader =
|
||||
VramTextureLoader::new([("vram://cell".into(), cell), ("vram://bgmap".into(), bgmap)]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
bgmaps: memory.view(sim_id, 0x00020000, 0x1d800),
|
||||
cell_index: 0,
|
||||
cell_index_str: "0".into(),
|
||||
generic_palette: false,
|
||||
params,
|
||||
scale: 1.0,
|
||||
show_grid: false,
|
||||
}
|
||||
}
|
||||
|
||||
fn show_form(&mut self, ui: &mut Ui) {
|
||||
let row_height = ui.spacing().interact_size.y;
|
||||
ui.vertical(|ui| {
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::auto())
|
||||
.column(Column::remainder())
|
||||
.body(|mut body| {
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.label("Map");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let mut bgmap_index = self.cell_index / 4096;
|
||||
let mut bgmap_index_str = bgmap_index.to_string();
|
||||
ui.number_picker(&mut bgmap_index_str, &mut bgmap_index, 0..14);
|
||||
if bgmap_index != self.cell_index / 4096 {
|
||||
self.cell_index = (bgmap_index * 4096) + (self.cell_index % 4096);
|
||||
self.cell_index_str = self.cell_index.to_string();
|
||||
}
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.label("Cell");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.number_picker(
|
||||
&mut self.cell_index_str,
|
||||
&mut self.cell_index,
|
||||
0..16 * 4096,
|
||||
);
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = 0x00020000 + (self.cell_index * 2);
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
TextEdit::singleline(&mut address_str).horizontal_align(Align::Max),
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
let image = Image::new("vram://cell")
|
||||
.maintain_aspect_ratio(true)
|
||||
.tint(Color32::RED)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
ui.section("Cell", |ui| {
|
||||
let cell = self.bgmaps.borrow().read::<u16>(self.cell_index);
|
||||
let (char_index, mut vflip, mut hflip, palette_index) = parse_cell(cell);
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::remainder())
|
||||
.column(Column::remainder())
|
||||
.body(|mut body| {
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.label("Character");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let mut character_str = char_index.to_string();
|
||||
ui.add_enabled(
|
||||
false,
|
||||
TextEdit::singleline(&mut character_str)
|
||||
.horizontal_align(Align::Max),
|
||||
);
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.label("Palette");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let mut palette = format!("BG {}", palette_index);
|
||||
ui.add_enabled(
|
||||
false,
|
||||
TextEdit::singleline(&mut palette).horizontal_align(Align::Max),
|
||||
);
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
let checkbox = Checkbox::new(&mut hflip, "H-flip");
|
||||
ui.add_enabled(false, checkbox);
|
||||
});
|
||||
row.col(|ui| {
|
||||
let checkbox = Checkbox::new(&mut vflip, "V-flip");
|
||||
ui.add_enabled(false, checkbox);
|
||||
});
|
||||
});
|
||||
});
|
||||
ui.section("Display", |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.show_grid, "Show grid");
|
||||
ui.checkbox(&mut self.generic_palette, "Generic palette");
|
||||
});
|
||||
});
|
||||
});
|
||||
self.params.write(BgMapParams {
|
||||
cell_index: self.cell_index,
|
||||
generic_palette: self.generic_palette,
|
||||
});
|
||||
}
|
||||
|
||||
fn show_bgmap(&mut self, ui: &mut Ui) {
|
||||
let grid = CharacterGrid::new("vram://bgmap")
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.cell_index % 4096);
|
||||
if let Some(selected) = grid.show(ui) {
|
||||
self.cell_index = (self.cell_index / 4096 * 4096) + selected;
|
||||
self.cell_index_str = self.cell_index.to_string();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for BgMapWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("bgmap-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("BG Map Data ({})", self.sim_id))
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3))
|
||||
.size(Size::remainder())
|
||||
.horizontal(|mut strip| {
|
||||
strip.cell(|ui| {
|
||||
ScrollArea::vertical().show(ui, |ui| self.show_form(ui));
|
||||
});
|
||||
strip.cell(|ui| {
|
||||
ScrollArea::both().show(ui, |ui| self.show_bgmap(ui));
|
||||
});
|
||||
})
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
fn parse_cell(cell: u16) -> (usize, bool, bool, usize) {
|
||||
let char_index = (cell & 0x7ff) as usize;
|
||||
let vflip = cell & 0x1000 != 0;
|
||||
let hflip = cell & 0x2000 != 0;
|
||||
let palette_index = (cell >> 14) as usize;
|
||||
(char_index, vflip, hflip, palette_index)
|
||||
}
|
||||
|
||||
#[derive(Default, Clone, PartialEq, Eq)]
|
||||
struct BgMapParams {
|
||||
cell_index: usize,
|
||||
generic_palette: bool,
|
||||
}
|
||||
|
||||
struct BgMapRenderer {
|
||||
chardata: MemoryView,
|
||||
bgmaps: MemoryView,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
}
|
||||
|
||||
impl BgMapRenderer {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
|
||||
Self {
|
||||
chardata: memory.view(sim_id, 0x00078000, 0x8000),
|
||||
bgmaps: memory.view(sim_id, 0x00020000, 0x1d800),
|
||||
brightness: memory.view(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.view(sim_id, 0x0005f860, 16),
|
||||
}
|
||||
}
|
||||
|
||||
fn render_bgmap(&self, image: &mut VramImage, bgmap_index: usize, generic_palette: bool) {
|
||||
let chardata = self.chardata.borrow();
|
||||
let bgmaps = self.bgmaps.borrow();
|
||||
let brightness = self.brightness.borrow();
|
||||
let palettes = self.palettes.borrow();
|
||||
|
||||
let brts = brightness.range::<u8>(0, 8);
|
||||
let colors = if generic_palette {
|
||||
[
|
||||
GENERIC_PALETTE,
|
||||
GENERIC_PALETTE,
|
||||
GENERIC_PALETTE,
|
||||
GENERIC_PALETTE,
|
||||
]
|
||||
} else {
|
||||
[
|
||||
parse_palette(palettes.read(0), brts),
|
||||
parse_palette(palettes.read(2), brts),
|
||||
parse_palette(palettes.read(4), brts),
|
||||
parse_palette(palettes.read(6), brts),
|
||||
]
|
||||
};
|
||||
|
||||
for (i, cell) in bgmaps
|
||||
.range::<u16>(bgmap_index * 4096, 4096)
|
||||
.iter()
|
||||
.enumerate()
|
||||
{
|
||||
let (char_index, vflip, hflip, palette_index) = parse_cell(*cell);
|
||||
let char = chardata.range::<u16>(char_index * 8, 8);
|
||||
let palette = &colors[palette_index];
|
||||
|
||||
for row in 0..8 {
|
||||
let y = row + (i / 64) * 8;
|
||||
for (col, pixel) in self.read_char_row(char, hflip, vflip, row).enumerate() {
|
||||
let x = col + (i % 64) * 8;
|
||||
image.write((x, y), palette[pixel as usize]);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn render_bgmap_cell(&self, image: &mut VramImage, index: usize, generic_palette: bool) {
|
||||
let chardata = self.chardata.borrow();
|
||||
let bgmaps = self.bgmaps.borrow();
|
||||
let brightness = self.brightness.borrow();
|
||||
let palettes = self.palettes.borrow();
|
||||
|
||||
let brts = brightness.range::<u8>(0, 8);
|
||||
|
||||
let cell = bgmaps.read::<u16>(index);
|
||||
|
||||
let (char_index, vflip, hflip, palette_index) = parse_cell(cell);
|
||||
let char = chardata.range::<u16>(char_index * 8, 8);
|
||||
let palette = if generic_palette {
|
||||
GENERIC_PALETTE
|
||||
} else {
|
||||
parse_palette(palettes.read(palette_index * 2), brts)
|
||||
};
|
||||
|
||||
for row in 0..8 {
|
||||
for (col, pixel) in self.read_char_row(char, hflip, vflip, row).enumerate() {
|
||||
image.write((col, row), palette[pixel as usize]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn read_char_row(
|
||||
&self,
|
||||
char: &[u16],
|
||||
hflip: bool,
|
||||
vflip: bool,
|
||||
row: usize,
|
||||
) -> impl Iterator<Item = u8> {
|
||||
let pixels = if vflip { char[7 - row] } else { char[row] };
|
||||
(0..16).step_by(2).map(move |i| {
|
||||
let pixel = if hflip { 14 - i } else { i };
|
||||
((pixels >> pixel) & 0x3) as u8
|
||||
})
|
||||
}
|
||||
}
|
||||
|
||||
impl VramRenderer<2> for BgMapRenderer {
|
||||
type Params = BgMapParams;
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [8 * 64, 8 * 64]]
|
||||
}
|
||||
|
||||
fn render(&mut self, params: &Self::Params, images: &mut [VramImage; 2]) {
|
||||
self.render_bgmap_cell(&mut images[0], params.cell_index, params.generic_palette);
|
||||
self.render_bgmap(
|
||||
&mut images[1],
|
||||
params.cell_index / 4096,
|
||||
params.generic_palette,
|
||||
);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,458 @@
|
||||
use std::{fmt::Display, sync::Arc};
|
||||
|
||||
use egui::{
|
||||
Align, CentralPanel, Color32, ComboBox, Context, Image, ScrollArea, Slider, TextEdit,
|
||||
TextureOptions, Ui, Vec2, ViewportBuilder, ViewportId,
|
||||
};
|
||||
use egui_extras::{Column, Size, StripBuilder, TableBuilder};
|
||||
use serde::{Deserialize, Serialize};
|
||||
|
||||
use crate::{
|
||||
emulator::SimId,
|
||||
memory::{MemoryMonitor, MemoryView},
|
||||
vram::{VramImage, VramParams, VramProcessor, VramRenderer, VramTextureLoader},
|
||||
window::{utils::UiExt as _, AppWindow},
|
||||
};
|
||||
|
||||
use super::utils::{self, CharacterGrid};
|
||||
|
||||
#[derive(Debug, Default, Clone, Copy, PartialEq, Eq, Hash, Serialize, Deserialize)]
|
||||
pub enum VramPalette {
|
||||
#[default]
|
||||
Generic,
|
||||
Bg0,
|
||||
Bg1,
|
||||
Bg2,
|
||||
Bg3,
|
||||
Obj0,
|
||||
Obj1,
|
||||
Obj2,
|
||||
Obj3,
|
||||
}
|
||||
|
||||
impl VramPalette {
|
||||
pub const fn values() -> [VramPalette; 9] {
|
||||
[
|
||||
Self::Generic,
|
||||
Self::Bg0,
|
||||
Self::Bg1,
|
||||
Self::Bg2,
|
||||
Self::Bg3,
|
||||
Self::Obj0,
|
||||
Self::Obj1,
|
||||
Self::Obj2,
|
||||
Self::Obj3,
|
||||
]
|
||||
}
|
||||
|
||||
pub const fn offset(self) -> Option<usize> {
|
||||
match self {
|
||||
Self::Generic => None,
|
||||
Self::Bg0 => Some(0),
|
||||
Self::Bg1 => Some(2),
|
||||
Self::Bg2 => Some(4),
|
||||
Self::Bg3 => Some(6),
|
||||
Self::Obj0 => Some(8),
|
||||
Self::Obj1 => Some(10),
|
||||
Self::Obj2 => Some(12),
|
||||
Self::Obj3 => Some(14),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Display for VramPalette {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
Self::Generic => f.write_str("Generic"),
|
||||
Self::Bg0 => f.write_str("BG 0"),
|
||||
Self::Bg1 => f.write_str("BG 1"),
|
||||
Self::Bg2 => f.write_str("BG 2"),
|
||||
Self::Bg3 => f.write_str("BG 3"),
|
||||
Self::Obj0 => f.write_str("OBJ 0"),
|
||||
Self::Obj1 => f.write_str("OBJ 1"),
|
||||
Self::Obj2 => f.write_str("OBJ 2"),
|
||||
Self::Obj3 => f.write_str("OBJ 3"),
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct CharacterDataWindow {
|
||||
sim_id: SimId,
|
||||
loader: Arc<VramTextureLoader>,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
palette: VramPalette,
|
||||
index: usize,
|
||||
index_str: String,
|
||||
params: VramParams<CharDataParams>,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
}
|
||||
|
||||
impl CharacterDataWindow {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor, vram: &mut VramProcessor) -> Self {
|
||||
let renderer = CharDataRenderer::new(sim_id, memory);
|
||||
let ([char, chardata], params) = vram.add(renderer);
|
||||
let loader = VramTextureLoader::new([
|
||||
("vram://char".into(), char),
|
||||
("vram://chardata".into(), chardata),
|
||||
]);
|
||||
Self {
|
||||
sim_id,
|
||||
loader: Arc::new(loader),
|
||||
brightness: memory.view(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.view(sim_id, 0x0005f860, 16),
|
||||
palette: params.palette,
|
||||
index: params.index,
|
||||
index_str: params.index.to_string(),
|
||||
params,
|
||||
scale: 4.0,
|
||||
show_grid: true,
|
||||
}
|
||||
}
|
||||
|
||||
fn show_form(&mut self, ui: &mut Ui) {
|
||||
let row_height = ui.spacing().interact_size.y;
|
||||
ui.vertical(|ui| {
|
||||
TableBuilder::new(ui)
|
||||
.column(Column::auto())
|
||||
.column(Column::remainder())
|
||||
.body(|mut body| {
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.label("Index");
|
||||
});
|
||||
row.col(|ui| {
|
||||
ui.number_picker(&mut self.index_str, &mut self.index, 0..2048);
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.label("Address");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let address = match self.index {
|
||||
0x000..0x200 => 0x00060000 + self.index * 16,
|
||||
0x200..0x400 => 0x000e0000 + (self.index - 0x200) * 16,
|
||||
0x400..0x600 => 0x00160000 + (self.index - 0x400) * 16,
|
||||
0x600..0x800 => 0x001e0000 + (self.index - 0x600) * 16,
|
||||
_ => unreachable!("can't happen"),
|
||||
};
|
||||
let mut address_str = format!("{address:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
TextEdit::singleline(&mut address_str).horizontal_align(Align::Max),
|
||||
);
|
||||
});
|
||||
});
|
||||
body.row(row_height, |mut row| {
|
||||
row.col(|ui| {
|
||||
ui.label("Mirror");
|
||||
});
|
||||
row.col(|ui| {
|
||||
let mirror = 0x00078000 + (self.index * 16);
|
||||
let mut mirror_str = format!("{mirror:08x}");
|
||||
ui.add_enabled(
|
||||
false,
|
||||
TextEdit::singleline(&mut mirror_str).horizontal_align(Align::Max),
|
||||
);
|
||||
});
|
||||
});
|
||||
});
|
||||
let image = Image::new("vram://char")
|
||||
.maintain_aspect_ratio(true)
|
||||
.tint(Color32::RED)
|
||||
.texture_options(TextureOptions::NEAREST);
|
||||
ui.add(image);
|
||||
ui.section("Colors", |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Palette");
|
||||
ComboBox::from_id_salt("palette")
|
||||
.selected_text(self.palette.to_string())
|
||||
.width(ui.available_width())
|
||||
.show_ui(ui, |ui| {
|
||||
for palette in VramPalette::values() {
|
||||
ui.selectable_value(
|
||||
&mut self.palette,
|
||||
palette,
|
||||
palette.to_string(),
|
||||
);
|
||||
}
|
||||
});
|
||||
});
|
||||
TableBuilder::new(ui)
|
||||
.columns(Column::remainder(), 4)
|
||||
.body(|mut body| {
|
||||
let palette = self.load_palette_colors();
|
||||
body.row(30.0, |mut row| {
|
||||
for color in palette {
|
||||
row.col(|ui| {
|
||||
let rect = ui.available_rect_before_wrap();
|
||||
let scale = rect.height() / rect.width();
|
||||
let rect = rect.scale_from_center2(Vec2::new(scale, 1.0));
|
||||
ui.painter().rect_filled(
|
||||
rect,
|
||||
0.0,
|
||||
Color32::RED * Color32::from_gray(color),
|
||||
);
|
||||
});
|
||||
}
|
||||
});
|
||||
});
|
||||
});
|
||||
ui.section("Display", |ui| {
|
||||
ui.horizontal(|ui| {
|
||||
ui.label("Scale");
|
||||
ui.spacing_mut().slider_width = ui.available_width();
|
||||
let slider = Slider::new(&mut self.scale, 1.0..=10.0)
|
||||
.step_by(1.0)
|
||||
.show_value(false);
|
||||
ui.add(slider);
|
||||
});
|
||||
ui.checkbox(&mut self.show_grid, "Show grid");
|
||||
});
|
||||
});
|
||||
|
||||
self.params.write(CharDataParams {
|
||||
palette: self.palette,
|
||||
index: self.index,
|
||||
});
|
||||
}
|
||||
|
||||
fn load_palette_colors(&self) -> [u8; 4] {
|
||||
let Some(offset) = self.palette.offset() else {
|
||||
return utils::GENERIC_PALETTE;
|
||||
};
|
||||
let palette = self.palettes.borrow().read(offset);
|
||||
let brightnesses = self.brightness.borrow();
|
||||
let brts = brightnesses.range(0, 8);
|
||||
utils::parse_palette(palette, brts)
|
||||
}
|
||||
|
||||
fn show_chardata(&mut self, ui: &mut Ui) {
|
||||
let grid = CharacterGrid::new("vram://chardata")
|
||||
.with_scale(self.scale)
|
||||
.with_grid(self.show_grid)
|
||||
.with_selected(self.index);
|
||||
if let Some(selected) = grid.show(ui) {
|
||||
self.index = selected;
|
||||
self.index_str = selected.to_string();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for CharacterDataWindow {
|
||||
fn viewport_id(&self) -> ViewportId {
|
||||
ViewportId::from_hash_of(format!("chardata-{}", self.sim_id))
|
||||
}
|
||||
|
||||
fn sim_id(&self) -> SimId {
|
||||
self.sim_id
|
||||
}
|
||||
|
||||
fn initial_viewport(&self) -> ViewportBuilder {
|
||||
ViewportBuilder::default()
|
||||
.with_title(format!("Character Data ({})", self.sim_id))
|
||||
.with_inner_size((640.0, 480.0))
|
||||
}
|
||||
|
||||
fn on_init(&mut self, ctx: &Context, _render_state: &egui_wgpu::RenderState) {
|
||||
ctx.add_texture_loader(self.loader.clone());
|
||||
}
|
||||
|
||||
fn show(&mut self, ctx: &Context) {
|
||||
CentralPanel::default().show(ctx, |ui| {
|
||||
ui.horizontal_top(|ui| {
|
||||
StripBuilder::new(ui)
|
||||
.size(Size::relative(0.3))
|
||||
.size(Size::remainder())
|
||||
.horizontal(|mut strip| {
|
||||
strip.cell(|ui| {
|
||||
ScrollArea::vertical().show(ui, |ui| self.show_form(ui));
|
||||
});
|
||||
strip.cell(|ui| {
|
||||
ScrollArea::both().show(ui, |ui| self.show_chardata(ui));
|
||||
});
|
||||
});
|
||||
});
|
||||
});
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Serialize, Deserialize, Clone, PartialEq, Eq, Hash)]
|
||||
enum CharDataResource {
|
||||
Character { palette: VramPalette, index: usize },
|
||||
CharacterData { palette: VramPalette },
|
||||
}
|
||||
|
||||
#[derive(Clone, Default, PartialEq, Eq)]
|
||||
struct CharDataParams {
|
||||
palette: VramPalette,
|
||||
index: usize,
|
||||
}
|
||||
|
||||
struct CharDataRenderer {
|
||||
chardata: MemoryView,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
}
|
||||
|
||||
impl VramRenderer<2> for CharDataRenderer {
|
||||
type Params = CharDataParams;
|
||||
|
||||
fn sizes(&self) -> [[usize; 2]; 2] {
|
||||
[[8, 8], [16 * 8, 128 * 8]]
|
||||
}
|
||||
|
||||
fn render(&mut self, params: &Self::Params, image: &mut [VramImage; 2]) {
|
||||
self.render_character(&mut image[0], params.palette, params.index);
|
||||
self.render_character_data(&mut image[1], params.palette);
|
||||
}
|
||||
}
|
||||
|
||||
impl CharDataRenderer {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
|
||||
Self {
|
||||
chardata: memory.view(sim_id, 0x00078000, 0x8000),
|
||||
brightness: memory.view(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.view(sim_id, 0x0005f860, 16),
|
||||
}
|
||||
}
|
||||
|
||||
fn render_character(&self, image: &mut VramImage, palette: VramPalette, index: usize) {
|
||||
if index >= 2048 {
|
||||
return;
|
||||
}
|
||||
let palette = self.load_palette(palette);
|
||||
let chardata = self.chardata.borrow();
|
||||
let character = chardata.range::<u16>(index * 8, 8);
|
||||
for (row, pixels) in character.iter().enumerate() {
|
||||
for col in 0..8 {
|
||||
let char = (pixels >> (col * 2)) & 0x03;
|
||||
image.write((col, row), palette[char as usize]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn render_character_data(&self, image: &mut VramImage, palette: VramPalette) {
|
||||
let palette = self.load_palette(palette);
|
||||
let chardata = self.chardata.borrow();
|
||||
for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).iter().enumerate() {
|
||||
let char_index = row / 8;
|
||||
let row_index = row % 8;
|
||||
let x = (char_index % 16) * 8;
|
||||
let y = (char_index / 16) * 8 + row_index;
|
||||
for col in 0..8 {
|
||||
let char = (pixels >> (col * 2)) & 0x03;
|
||||
image.write((x + col, y), palette[char as usize]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn load_palette(&self, palette: VramPalette) -> [u8; 4] {
|
||||
let Some(offset) = palette.offset() else {
|
||||
return utils::GENERIC_PALETTE;
|
||||
};
|
||||
let palette = self.palettes.borrow().read(offset);
|
||||
let brightnesses = self.brightness.borrow();
|
||||
let brts = brightnesses.range(0, 8);
|
||||
utils::parse_palette(palette, brts)
|
||||
}
|
||||
}
|
||||
|
||||
/*
|
||||
struct CharDataLoader {
|
||||
chardata: MemoryView,
|
||||
brightness: MemoryView,
|
||||
palettes: MemoryView,
|
||||
}
|
||||
|
||||
impl CharDataLoader {
|
||||
pub fn new(sim_id: SimId, memory: &mut MemoryMonitor) -> Self {
|
||||
Self {
|
||||
chardata: memory.view(sim_id, 0x00078000, 0x8000),
|
||||
brightness: memory.view(sim_id, 0x0005f824, 8),
|
||||
palettes: memory.view(sim_id, 0x0005f860, 16),
|
||||
}
|
||||
}
|
||||
|
||||
fn update_character(&self, image: &mut VramImage, palette: VramPalette, index: usize) {
|
||||
if index >= 2048 {
|
||||
return;
|
||||
}
|
||||
let palette = self.load_palette(palette);
|
||||
let chardata = self.chardata.borrow();
|
||||
let character = chardata.range::<u16>(index * 8, 8);
|
||||
for (row, pixels) in character.iter().enumerate() {
|
||||
for col in 0..8 {
|
||||
let char = (pixels >> (col * 2)) & 0x03;
|
||||
image.write((col, row), palette[char as usize]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update_character_data(&self, image: &mut VramImage, palette: VramPalette) {
|
||||
let palette = self.load_palette(palette);
|
||||
let chardata = self.chardata.borrow();
|
||||
for (row, pixels) in chardata.range::<u16>(0, 8 * 2048).iter().enumerate() {
|
||||
let char_index = row / 8;
|
||||
let row_index = row % 8;
|
||||
let x = (char_index % 16) * 8;
|
||||
let y = (char_index / 16) * 8 + row_index;
|
||||
for col in 0..8 {
|
||||
let char = (pixels >> (col * 2)) & 0x03;
|
||||
image.write((x + col, y), palette[char as usize]);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn load_palette(&self, palette: VramPalette) -> [u8; 4] {
|
||||
let Some(offset) = palette.offset() else {
|
||||
return utils::GENERIC_PALETTE;
|
||||
};
|
||||
let palette = self.palettes.borrow().read(offset);
|
||||
let brightnesses = self.brightness.borrow();
|
||||
let brts = brightnesses.range(0, 8);
|
||||
utils::parse_palette(palette, brts)
|
||||
}
|
||||
}
|
||||
|
||||
impl VramImageLoader for CharDataLoader {
|
||||
type Resource = CharDataResource;
|
||||
|
||||
fn id(&self) -> &str {
|
||||
concat!(module_path!(), "::CharDataLoader")
|
||||
}
|
||||
|
||||
fn add(&self, resource: &Self::Resource) -> Option<VramImage> {
|
||||
match resource {
|
||||
CharDataResource::Character { palette, index } => {
|
||||
let mut image = VramImage::new(8, 8);
|
||||
self.update_character(&mut image, *palette, *index);
|
||||
Some(image)
|
||||
}
|
||||
CharDataResource::CharacterData { palette } => {
|
||||
let mut image = VramImage::new(8 * 16, 8 * 128);
|
||||
self.update_character_data(&mut image, *palette);
|
||||
Some(image)
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn update<'a>(
|
||||
&'a self,
|
||||
resources: impl Iterator<Item = (&'a Self::Resource, &'a mut VramImage)>,
|
||||
) {
|
||||
for (resource, image) in resources {
|
||||
match resource {
|
||||
CharDataResource::Character { palette, index } => {
|
||||
self.update_character(image, *palette, *index)
|
||||
}
|
||||
CharDataResource::CharacterData { palette } => {
|
||||
self.update_character_data(image, *palette)
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
*/
|
||||
@@ -0,0 +1,115 @@
|
||||
use egui::{Color32, Image, ImageSource, Response, Sense, TextureOptions, Ui, Widget};
|
||||
|
||||
pub const GENERIC_PALETTE: [u8; 4] = [0, 64, 128, 255];
|
||||
|
||||
pub fn parse_palette(palette: u8, brts: &[u8]) -> [u8; 4] {
|
||||
let shades = [
|
||||
0,
|
||||
brts[0],
|
||||
brts[2],
|
||||
brts[0].saturating_add(brts[2]).saturating_add(brts[4]),
|
||||
];
|
||||
[
|
||||
0,
|
||||
shades[(palette >> 2) as usize & 0x03],
|
||||
shades[(palette >> 4) as usize & 0x03],
|
||||
shades[(palette >> 6) as usize & 0x03],
|
||||
]
|
||||
}
|
||||
|
||||
pub struct CharacterGrid<'a> {
|
||||
source: ImageSource<'a>,
|
||||
scale: f32,
|
||||
show_grid: bool,
|
||||
selected: Option<usize>,
|
||||
}
|
||||
|
||||
impl<'a> CharacterGrid<'a> {
|
||||
pub fn new(source: impl Into<ImageSource<'a>>) -> Self {
|
||||
Self {
|
||||
source: source.into(),
|
||||
scale: 1.0,
|
||||
show_grid: false,
|
||||
selected: None,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_scale(self, scale: f32) -> Self {
|
||||
Self { scale, ..self }
|
||||
}
|
||||
|
||||
pub fn with_grid(self, show_grid: bool) -> Self {
|
||||
Self { show_grid, ..self }
|
||||
}
|
||||
|
||||
pub fn with_selected(self, selected: usize) -> Self {
|
||||
Self {
|
||||
selected: Some(selected),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn show(self, ui: &mut Ui) -> Option<usize> {
|
||||
let start_pos = ui.cursor().min;
|
||||
let cell_size = 8.0 * self.scale;
|
||||
|
||||
let res = self.ui(ui);
|
||||
|
||||
let grid_width_cells = ((res.rect.max.x - res.rect.min.x) / cell_size).round() as usize;
|
||||
|
||||
if res.clicked() {
|
||||
let click_pos = res.interact_pointer_pos()?;
|
||||
let grid_pos = (click_pos - start_pos) / cell_size;
|
||||
Some((grid_pos.y as usize * grid_width_cells) + grid_pos.x as usize)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl Widget for CharacterGrid<'_> {
|
||||
fn ui(self, ui: &mut Ui) -> Response {
|
||||
let image = Image::new(self.source)
|
||||
.fit_to_original_size(self.scale)
|
||||
.tint(Color32::RED)
|
||||
.texture_options(TextureOptions::NEAREST)
|
||||
.sense(Sense::click());
|
||||
let res = ui.add(image);
|
||||
|
||||
let cell_size = 8.0 * self.scale;
|
||||
let grid_width_cells = ((res.rect.max.x - res.rect.min.x) / cell_size).round() as usize;
|
||||
let grid_height_cells = ((res.rect.max.y - res.rect.min.y) / cell_size).round() as usize;
|
||||
|
||||
let painter = ui.painter_at(res.rect);
|
||||
if self.show_grid {
|
||||
let stroke = ui.style().visuals.widgets.noninteractive.fg_stroke;
|
||||
for x in (1..grid_width_cells).map(|i| (i as f32) * cell_size) {
|
||||
let p1 = (res.rect.min.x + x, res.rect.min.y).into();
|
||||
let p2 = (res.rect.min.x + x, res.rect.max.y).into();
|
||||
painter.line(vec![p1, p2], stroke);
|
||||
}
|
||||
for y in (1..grid_height_cells).map(|i| (i as f32) * cell_size) {
|
||||
let p1 = (res.rect.min.x, res.rect.min.y + y).into();
|
||||
let p2 = (res.rect.max.x, res.rect.min.y + y).into();
|
||||
painter.line(vec![p1, p2], stroke);
|
||||
}
|
||||
}
|
||||
if let Some(selected) = self.selected {
|
||||
let x1 = (selected % grid_width_cells) as f32 * cell_size;
|
||||
let x2 = x1 + cell_size;
|
||||
let y1 = (selected / grid_width_cells) as f32 * cell_size;
|
||||
let y2 = y1 + cell_size;
|
||||
painter.line(
|
||||
vec![
|
||||
(res.rect.min + (x1, y1).into()),
|
||||
(res.rect.min + (x2, y1).into()),
|
||||
(res.rect.min + (x2, y2).into()),
|
||||
(res.rect.min + (x1, y2).into()),
|
||||
(res.rect.min + (x1, y1).into()),
|
||||
],
|
||||
ui.style().visuals.widgets.active.fg_stroke,
|
||||
);
|
||||
}
|
||||
res
|
||||
}
|
||||
}
|
||||
Reference in New Issue
Block a user