rewrite it in rust #1
			
				
			
		
		
		
	| 
						 | 
				
			
			@ -1,4 +1,5 @@
 | 
			
		|||
/shrooms-vb
 | 
			
		||||
/shrooms-vb.exe
 | 
			
		||||
.vscode
 | 
			
		||||
output
 | 
			
		||||
/shrooms-vb
 | 
			
		||||
/shrooms-vb.exe
 | 
			
		||||
.vscode
 | 
			
		||||
output
 | 
			
		||||
/target
 | 
			
		||||
| 
						 | 
				
			
			
 | 
			
		|||
										
											
												File diff suppressed because it is too large
												Load Diff
											
										
									
								
							| 
						 | 
				
			
			@ -0,0 +1,16 @@
 | 
			
		|||
[package]
 | 
			
		||||
name = "shrooms-vb-native"
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		||||
version = "0.1.0"
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		||||
edition = "2021"
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		||||
 | 
			
		||||
[dependencies]
 | 
			
		||||
anyhow = "1"
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		||||
imgui = "0.12"
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		||||
imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" }
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		||||
imgui-winit-support = "0.13"
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		||||
pollster = "0.4"
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		||||
wgpu = "22.1"
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		||||
winit = "0.30"
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		||||
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		||||
[build-dependencies]
 | 
			
		||||
cc = "1"
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		||||
| 
						 | 
				
			
			@ -0,0 +1,11 @@
 | 
			
		|||
use std::path::Path;
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		||||
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		||||
fn main() {
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    cc::Build::new()
 | 
			
		||||
        .include(Path::new("shrooms-vb-core/core"))
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		||||
        .opt_level(3)
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		||||
        .flag_if_supported("-flto")
 | 
			
		||||
        .flag_if_supported("-fno-strict-aliasing")
 | 
			
		||||
        .file(Path::new("shrooms-vb-core/core/vb.c"))
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		||||
        .compile("vb");
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		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,325 @@
 | 
			
		|||
use imgui::*;
 | 
			
		||||
use imgui_wgpu::{Renderer, RendererConfig};
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		||||
use imgui_winit_support::WinitPlatform;
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		||||
use pollster::block_on;
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		||||
use std::{sync::Arc, time::Instant};
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		||||
use winit::{
 | 
			
		||||
    application::ApplicationHandler,
 | 
			
		||||
    dpi::LogicalSize,
 | 
			
		||||
    event::{Event, WindowEvent},
 | 
			
		||||
    event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
 | 
			
		||||
    keyboard::{Key, NamedKey},
 | 
			
		||||
    window::Window,
 | 
			
		||||
};
 | 
			
		||||
 | 
			
		||||
struct ImguiState {
 | 
			
		||||
    context: imgui::Context,
 | 
			
		||||
    platform: WinitPlatform,
 | 
			
		||||
    renderer: Renderer,
 | 
			
		||||
    clear_color: wgpu::Color,
 | 
			
		||||
    last_frame: Instant,
 | 
			
		||||
    last_cursor: Option<MouseCursor>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
struct AppWindow {
 | 
			
		||||
    device: wgpu::Device,
 | 
			
		||||
    queue: wgpu::Queue,
 | 
			
		||||
    window: Arc<Window>,
 | 
			
		||||
    surface_desc: wgpu::SurfaceConfiguration,
 | 
			
		||||
    surface: wgpu::Surface<'static>,
 | 
			
		||||
    hidpi_factor: f64,
 | 
			
		||||
    imgui: Option<ImguiState>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
#[derive(Default)]
 | 
			
		||||
struct App {
 | 
			
		||||
    window: Option<AppWindow>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl AppWindow {
 | 
			
		||||
    fn setup_gpu(event_loop: &ActiveEventLoop) -> Self {
 | 
			
		||||
        let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
 | 
			
		||||
            backends: wgpu::Backends::PRIMARY,
 | 
			
		||||
            ..Default::default()
 | 
			
		||||
        });
 | 
			
		||||
 | 
			
		||||
        let window = {
 | 
			
		||||
            let size = LogicalSize::new(384, 244);
 | 
			
		||||
 | 
			
		||||
            let attributes = Window::default_attributes()
 | 
			
		||||
                .with_inner_size(size)
 | 
			
		||||
                .with_title("Shrooms VB");
 | 
			
		||||
            Arc::new(event_loop.create_window(attributes).unwrap())
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        let size = window.inner_size();
 | 
			
		||||
        let hidpi_factor = window.scale_factor();
 | 
			
		||||
        let surface = instance.create_surface(window.clone()).unwrap();
 | 
			
		||||
 | 
			
		||||
        let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
 | 
			
		||||
            power_preference: wgpu::PowerPreference::HighPerformance,
 | 
			
		||||
            compatible_surface: Some(&surface),
 | 
			
		||||
            force_fallback_adapter: false,
 | 
			
		||||
        }))
 | 
			
		||||
        .unwrap();
 | 
			
		||||
 | 
			
		||||
        let (device, queue) =
 | 
			
		||||
            block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
 | 
			
		||||
 | 
			
		||||
        // Set up swap chain
 | 
			
		||||
        let surface_desc = wgpu::SurfaceConfiguration {
 | 
			
		||||
            usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
 | 
			
		||||
            format: wgpu::TextureFormat::Bgra8UnormSrgb,
 | 
			
		||||
            width: size.width,
 | 
			
		||||
            height: size.height,
 | 
			
		||||
            present_mode: wgpu::PresentMode::Fifo,
 | 
			
		||||
            desired_maximum_frame_latency: 2,
 | 
			
		||||
            alpha_mode: wgpu::CompositeAlphaMode::Auto,
 | 
			
		||||
            view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        surface.configure(&device, &surface_desc);
 | 
			
		||||
 | 
			
		||||
        let imgui = None;
 | 
			
		||||
        Self {
 | 
			
		||||
            device,
 | 
			
		||||
            queue,
 | 
			
		||||
            window,
 | 
			
		||||
            surface_desc,
 | 
			
		||||
            surface,
 | 
			
		||||
            hidpi_factor,
 | 
			
		||||
            imgui,
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn setup_imgui(&mut self) {
 | 
			
		||||
        let mut context = imgui::Context::create();
 | 
			
		||||
        let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
 | 
			
		||||
        platform.attach_window(
 | 
			
		||||
            context.io_mut(),
 | 
			
		||||
            &self.window,
 | 
			
		||||
            imgui_winit_support::HiDpiMode::Default,
 | 
			
		||||
        );
 | 
			
		||||
        context.set_ini_filename(None);
 | 
			
		||||
 | 
			
		||||
        let font_size = (13.0 * self.hidpi_factor) as f32;
 | 
			
		||||
        context.io_mut().font_global_scale = (1.0 / self.hidpi_factor) as f32;
 | 
			
		||||
 | 
			
		||||
        context.fonts().add_font(&[FontSource::DefaultFontData {
 | 
			
		||||
            config: Some(imgui::FontConfig {
 | 
			
		||||
                oversample_h: 1,
 | 
			
		||||
                pixel_snap_h: true,
 | 
			
		||||
                size_pixels: font_size,
 | 
			
		||||
                ..Default::default()
 | 
			
		||||
            }),
 | 
			
		||||
        }]);
 | 
			
		||||
 | 
			
		||||
        //
 | 
			
		||||
        // Set up dear imgui wgpu renderer
 | 
			
		||||
        //
 | 
			
		||||
        let clear_color = wgpu::Color::BLACK;
 | 
			
		||||
 | 
			
		||||
        let renderer_config = RendererConfig {
 | 
			
		||||
            texture_format: self.surface_desc.format,
 | 
			
		||||
            ..Default::default()
 | 
			
		||||
        };
 | 
			
		||||
 | 
			
		||||
        let renderer = Renderer::new(&mut context, &self.device, &self.queue, renderer_config);
 | 
			
		||||
        let last_frame = Instant::now();
 | 
			
		||||
        let last_cursor = None;
 | 
			
		||||
 | 
			
		||||
        self.imgui = Some(ImguiState {
 | 
			
		||||
            context,
 | 
			
		||||
            platform,
 | 
			
		||||
            renderer,
 | 
			
		||||
            clear_color,
 | 
			
		||||
            last_frame,
 | 
			
		||||
            last_cursor,
 | 
			
		||||
        })
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn new(event_loop: &ActiveEventLoop) -> Self {
 | 
			
		||||
        let mut window = Self::setup_gpu(event_loop);
 | 
			
		||||
        window.setup_imgui();
 | 
			
		||||
        window
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl ApplicationHandler for App {
 | 
			
		||||
    fn resumed(&mut self, event_loop: &ActiveEventLoop) {
 | 
			
		||||
        self.window = Some(AppWindow::new(event_loop));
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn window_event(
 | 
			
		||||
        &mut self,
 | 
			
		||||
        event_loop: &ActiveEventLoop,
 | 
			
		||||
        window_id: winit::window::WindowId,
 | 
			
		||||
        event: WindowEvent,
 | 
			
		||||
    ) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
        let mut quit = false;
 | 
			
		||||
 | 
			
		||||
        match &event {
 | 
			
		||||
            WindowEvent::Resized(size) => {
 | 
			
		||||
                window.surface_desc = wgpu::SurfaceConfiguration {
 | 
			
		||||
                    usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
 | 
			
		||||
                    format: wgpu::TextureFormat::Bgra8UnormSrgb,
 | 
			
		||||
                    width: size.width,
 | 
			
		||||
                    height: size.height,
 | 
			
		||||
                    present_mode: wgpu::PresentMode::Fifo,
 | 
			
		||||
                    desired_maximum_frame_latency: 2,
 | 
			
		||||
                    alpha_mode: wgpu::CompositeAlphaMode::Auto,
 | 
			
		||||
                    view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
 | 
			
		||||
                };
 | 
			
		||||
 | 
			
		||||
                window
 | 
			
		||||
                    .surface
 | 
			
		||||
                    .configure(&window.device, &window.surface_desc);
 | 
			
		||||
            }
 | 
			
		||||
            WindowEvent::CloseRequested => event_loop.exit(),
 | 
			
		||||
            WindowEvent::KeyboardInput { event, .. } => {
 | 
			
		||||
                if let Key::Named(NamedKey::Escape) = event.logical_key {
 | 
			
		||||
                    if event.state.is_pressed() {
 | 
			
		||||
                        quit = true;
 | 
			
		||||
                    }
 | 
			
		||||
                }
 | 
			
		||||
            }
 | 
			
		||||
            WindowEvent::RedrawRequested => {
 | 
			
		||||
                let now = Instant::now();
 | 
			
		||||
                imgui
 | 
			
		||||
                    .context
 | 
			
		||||
                    .io_mut()
 | 
			
		||||
                    .update_delta_time(now - imgui.last_frame);
 | 
			
		||||
                imgui.last_frame = now;
 | 
			
		||||
 | 
			
		||||
                let frame = match window.surface.get_current_texture() {
 | 
			
		||||
                    Ok(frame) => frame,
 | 
			
		||||
                    Err(e) => {
 | 
			
		||||
                        eprintln!("dropped frame: {e:?}");
 | 
			
		||||
                        return;
 | 
			
		||||
                    }
 | 
			
		||||
                };
 | 
			
		||||
                imgui
 | 
			
		||||
                    .platform
 | 
			
		||||
                    .prepare_frame(imgui.context.io_mut(), &window.window)
 | 
			
		||||
                    .expect("Failed to prepare frame");
 | 
			
		||||
                let ui = imgui.context.frame();
 | 
			
		||||
                ui.main_menu_bar(|| {
 | 
			
		||||
                    ui.menu("ROM", || {
 | 
			
		||||
                        if ui.menu_item("Open ROM") {
 | 
			
		||||
                            println!("clicked");
 | 
			
		||||
                        }
 | 
			
		||||
                        if ui.menu_item("Quit") {
 | 
			
		||||
                            event_loop.exit();
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                    ui.menu("Emulation", || {
 | 
			
		||||
                        if ui.menu_item("Pause") {
 | 
			
		||||
                            println!("clicked");
 | 
			
		||||
                        }
 | 
			
		||||
                        if ui.menu_item("Reset") {
 | 
			
		||||
                            println!("clicked");
 | 
			
		||||
                        }
 | 
			
		||||
                    });
 | 
			
		||||
                });
 | 
			
		||||
 | 
			
		||||
                let mut encoder: wgpu::CommandEncoder = window
 | 
			
		||||
                    .device
 | 
			
		||||
                    .create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
 | 
			
		||||
 | 
			
		||||
                if imgui.last_cursor != ui.mouse_cursor() {
 | 
			
		||||
                    imgui.last_cursor = ui.mouse_cursor();
 | 
			
		||||
                    imgui.platform.prepare_render(ui, &window.window);
 | 
			
		||||
                }
 | 
			
		||||
 | 
			
		||||
                let view = frame
 | 
			
		||||
                    .texture
 | 
			
		||||
                    .create_view(&wgpu::TextureViewDescriptor::default());
 | 
			
		||||
                let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
 | 
			
		||||
                    label: None,
 | 
			
		||||
                    color_attachments: &[Some(wgpu::RenderPassColorAttachment {
 | 
			
		||||
                        view: &view,
 | 
			
		||||
                        resolve_target: None,
 | 
			
		||||
                        ops: wgpu::Operations {
 | 
			
		||||
                            load: wgpu::LoadOp::Clear(imgui.clear_color),
 | 
			
		||||
                            store: wgpu::StoreOp::Store,
 | 
			
		||||
                        },
 | 
			
		||||
                    })],
 | 
			
		||||
                    depth_stencil_attachment: None,
 | 
			
		||||
                    timestamp_writes: None,
 | 
			
		||||
                    occlusion_query_set: None,
 | 
			
		||||
                });
 | 
			
		||||
 | 
			
		||||
                imgui
 | 
			
		||||
                    .renderer
 | 
			
		||||
                    .render(
 | 
			
		||||
                        imgui.context.render(),
 | 
			
		||||
                        &window.queue,
 | 
			
		||||
                        &window.device,
 | 
			
		||||
                        &mut rpass,
 | 
			
		||||
                    )
 | 
			
		||||
                    .expect("Rendering failed");
 | 
			
		||||
 | 
			
		||||
                drop(rpass);
 | 
			
		||||
 | 
			
		||||
                window.queue.submit(Some(encoder.finish()));
 | 
			
		||||
 | 
			
		||||
                frame.present();
 | 
			
		||||
            }
 | 
			
		||||
            _ => (),
 | 
			
		||||
        }
 | 
			
		||||
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::WindowEvent { window_id, event },
 | 
			
		||||
        );
 | 
			
		||||
 | 
			
		||||
        if quit {
 | 
			
		||||
            self.window.take();
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: ()) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::UserEvent(event),
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn device_event(
 | 
			
		||||
        &mut self,
 | 
			
		||||
        _event_loop: &ActiveEventLoop,
 | 
			
		||||
        device_id: winit::event::DeviceId,
 | 
			
		||||
        event: winit::event::DeviceEvent,
 | 
			
		||||
    ) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::DeviceEvent { device_id, event },
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
 | 
			
		||||
        let window = self.window.as_mut().unwrap();
 | 
			
		||||
        let imgui = window.imgui.as_mut().unwrap();
 | 
			
		||||
        window.window.request_redraw();
 | 
			
		||||
        imgui.platform.handle_event::<()>(
 | 
			
		||||
            imgui.context.io_mut(),
 | 
			
		||||
            &window.window,
 | 
			
		||||
            &Event::AboutToWait,
 | 
			
		||||
        );
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
fn main() {
 | 
			
		||||
    let event_loop = EventLoop::new().unwrap();
 | 
			
		||||
    event_loop.set_control_flow(ControlFlow::Poll);
 | 
			
		||||
    event_loop.run_app(&mut App::default()).unwrap();
 | 
			
		||||
}
 | 
			
		||||
| 
						 | 
				
			
			@ -0,0 +1,37 @@
 | 
			
		|||
 | 
			
		||||
#[repr(C)]
 | 
			
		||||
struct VB { _data: [u8; 0] }
 | 
			
		||||
 | 
			
		||||
#[link(name = "vb")]
 | 
			
		||||
extern "C" {
 | 
			
		||||
    #[link_name = "vbInit"]
 | 
			
		||||
    fn vb_init(sim: *mut VB) -> *mut VB;
 | 
			
		||||
 | 
			
		||||
    #[link_name = "vbSizeOf"]
 | 
			
		||||
    fn vb_size_of() -> usize;
 | 
			
		||||
 | 
			
		||||
    #[link_name = "vbGetKeys"]
 | 
			
		||||
    fn vb_get_keys(sim: *mut VB) -> u16;
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
pub struct CoreVB {
 | 
			
		||||
    sim: *mut VB,
 | 
			
		||||
    _data: Box<[u8]>,
 | 
			
		||||
}
 | 
			
		||||
 | 
			
		||||
impl CoreVB {
 | 
			
		||||
    pub fn new() -> Self {
 | 
			
		||||
        let size = unsafe { vb_size_of() };
 | 
			
		||||
        let mut data = vec![0; size].into_boxed_slice();
 | 
			
		||||
        let sim = data.as_mut_ptr() as *mut VB;
 | 
			
		||||
        unsafe { vb_init(sim) };
 | 
			
		||||
        CoreVB {
 | 
			
		||||
            sim,
 | 
			
		||||
            _data: data
 | 
			
		||||
        }
 | 
			
		||||
    }
 | 
			
		||||
 | 
			
		||||
    pub fn keys(&self) -> u16 {
 | 
			
		||||
        unsafe { vb_get_keys(self.sim) }
 | 
			
		||||
    }
 | 
			
		||||
}
 | 
			
		||||
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		Reference in New Issue