Implement GDB/LLDB compatible server #3
|
@ -406,6 +406,15 @@ dependencies = [
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"num-traits",
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]
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[[package]]
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name = "atomic"
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version = "0.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "8d818003e740b63afc82337e3160717f4f63078720a810b7b903e70a5d1d2994"
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dependencies = [
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"bytemuck",
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]
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[[package]]
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name = "atomic-waker"
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version = "1.1.2"
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|
@ -1752,6 +1761,7 @@ version = "0.2.5"
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dependencies = [
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"anyhow",
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"atoi",
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"atomic",
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"bitflags 2.6.0",
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"bytemuck",
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"cc",
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|
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@ -10,6 +10,7 @@ edition = "2021"
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[dependencies]
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anyhow = "1"
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atoi = "2"
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atomic = "0.6"
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bitflags = { version = "2", features = ["serde"] }
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bytemuck = { version = "1", features = ["derive"] }
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clap = { version = "4", features = ["derive"] }
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155
src/emulator.rs
155
src/emulator.rs
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@ -6,13 +6,15 @@ use std::{
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ops::Range,
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path::{Path, PathBuf},
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sync::{
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atomic::{AtomicBool, AtomicUsize, Ordering},
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atomic::{AtomicBool, Ordering},
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mpsc::{self, RecvError, TryRecvError},
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Arc,
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},
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};
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use anyhow::Result;
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use atomic::Atomic;
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use bytemuck::NoUninit;
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use egui_toast::{Toast, ToastKind, ToastOptions};
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use crate::{audio::Audio, graphics::TextureSink};
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@ -21,16 +23,6 @@ pub use shrooms_vb_core::{VBKey, VBRegister};
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mod shrooms_vb_core;
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pub struct EmulatorBuilder {
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rom: Option<PathBuf>,
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commands: mpsc::Receiver<EmulatorCommand>,
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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audio_on: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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}
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#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
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pub enum SimId {
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Player1,
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@ -93,23 +85,33 @@ fn sram_path(rom_path: &Path, sim_id: SimId) -> PathBuf {
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}
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}
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pub struct EmulatorBuilder {
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rom: Option<PathBuf>,
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commands: mpsc::Receiver<EmulatorCommand>,
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sim_state: Arc<[Atomic<SimState>; 2]>,
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state: Arc<Atomic<EmulatorState>>,
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audio_on: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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}
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impl EmulatorBuilder {
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pub fn new() -> (Self, EmulatorClient) {
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let (queue, commands) = mpsc::channel();
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let builder = Self {
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rom: None,
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commands,
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sim_count: Arc::new(AtomicUsize::new(0)),
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running: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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has_game: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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sim_state: Arc::new([
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Atomic::new(SimState::Uninitialized),
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Atomic::new(SimState::Uninitialized),
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]),
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state: Arc::new(Atomic::new(EmulatorState::Paused)),
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audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
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linked: Arc::new(AtomicBool::new(false)),
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};
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let client = EmulatorClient {
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queue,
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sim_count: builder.sim_count.clone(),
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running: builder.running.clone(),
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has_game: builder.has_game.clone(),
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sim_state: builder.sim_state.clone(),
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state: builder.state.clone(),
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audio_on: builder.audio_on.clone(),
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linked: builder.linked.clone(),
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};
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|
@ -126,9 +128,8 @@ impl EmulatorBuilder {
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pub fn build(self) -> Result<Emulator> {
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let mut emulator = Emulator::new(
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self.commands,
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self.sim_count,
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self.running,
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self.has_game,
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self.sim_state,
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self.state,
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self.audio_on,
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self.linked,
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)?;
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@ -144,9 +145,8 @@ pub struct Emulator {
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carts: [Option<Cart>; 2],
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audio: Audio,
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commands: mpsc::Receiver<EmulatorCommand>,
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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sim_state: Arc<[Atomic<SimState>; 2]>,
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state: Arc<Atomic<EmulatorState>>,
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audio_on: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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renderers: HashMap<SimId, TextureSink>,
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|
@ -158,9 +158,8 @@ pub struct Emulator {
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impl Emulator {
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fn new(
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commands: mpsc::Receiver<EmulatorCommand>,
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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sim_state: Arc<[Atomic<SimState>; 2]>,
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state: Arc<Atomic<EmulatorState>>,
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audio_on: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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) -> Result<Self> {
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|
@ -169,9 +168,8 @@ impl Emulator {
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carts: [None, None],
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audio: Audio::init()?,
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commands,
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sim_count,
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running,
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has_game,
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sim_state,
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state,
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audio_on,
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linked,
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renderers: HashMap::new(),
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@ -208,17 +206,17 @@ impl Emulator {
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let index = sim_id.to_index();
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while self.sims.len() <= index {
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self.sims.push(Sim::new());
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self.sim_state[index].store(SimState::NoGame, Ordering::Release);
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}
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self.sim_count.store(self.sims.len(), Ordering::Relaxed);
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let sim = &mut self.sims[index];
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sim.reset();
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if let Some(cart) = new_cart {
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sim.load_cart(cart.rom.clone(), cart.sram.clone())?;
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self.carts[index] = Some(cart);
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self.has_game[index].store(true, Ordering::Release);
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self.sim_state[index].store(SimState::Ready, Ordering::Release);
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}
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if self.has_game[index].load(Ordering::Acquire) {
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self.running[index].store(true, Ordering::Release);
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if self.sim_state[index].load(Ordering::Acquire) == SimState::Ready {
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self.resume_sims();
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}
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Ok(())
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}
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|
@ -243,9 +241,31 @@ impl Emulator {
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self.linked.store(false, Ordering::Release);
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}
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pub fn pause_sim(&mut self, sim_id: SimId) -> Result<()> {
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self.running[sim_id.to_index()].store(false, Ordering::Release);
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self.save_sram(sim_id)
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fn pause_sims(&mut self) -> Result<()> {
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if self
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.state
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.compare_exchange(
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EmulatorState::Running,
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EmulatorState::Paused,
|
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Ordering::AcqRel,
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Ordering::Relaxed,
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)
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.is_ok()
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{
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for sim_id in SimId::values() {
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self.save_sram(sim_id)?;
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}
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}
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Ok(())
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}
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fn resume_sims(&mut self) {
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let _ = self.state.compare_exchange(
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EmulatorState::Paused,
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EmulatorState::Running,
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Ordering::AcqRel,
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Ordering::Relaxed,
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);
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}
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fn save_sram(&mut self, sim_id: SimId) -> Result<()> {
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|
@ -263,9 +283,7 @@ impl Emulator {
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self.save_sram(SimId::Player2)?;
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self.renderers.remove(&SimId::Player2);
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self.sims.truncate(1);
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self.sim_count.store(self.sims.len(), Ordering::Relaxed);
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self.running[SimId::Player2.to_index()].store(false, Ordering::Release);
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self.has_game[SimId::Player2.to_index()].store(false, Ordering::Release);
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self.sim_state[SimId::Player2.to_index()].store(SimState::Uninitialized, Ordering::Release);
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self.linked.store(false, Ordering::Release);
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Ok(())
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}
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|
@ -299,9 +317,12 @@ impl Emulator {
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|
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// returns true if the emulator is "idle" (i.e. this didn't output anything)
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pub fn tick(&mut self) -> bool {
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let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
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let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
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let mut idle = p1_running || p2_running;
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let p1_state = self.sim_state[SimId::Player1.to_index()].load(Ordering::Acquire);
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let p2_state = self.sim_state[SimId::Player2.to_index()].load(Ordering::Acquire);
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let state = self.state.load(Ordering::Acquire);
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let p1_running = state == EmulatorState::Running && p1_state == SimState::Ready;
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let p2_running = state == EmulatorState::Running && p2_state == SimState::Ready;
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let mut idle = !p1_running && !p2_running;
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if p1_running && p2_running {
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Sim::emulate_many(&mut self.sims);
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} else if p1_running {
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|
@ -377,19 +398,12 @@ impl Emulator {
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|||
}
|
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}
|
||||
EmulatorCommand::Pause => {
|
||||
for sim_id in SimId::values() {
|
||||
if let Err(error) = self.pause_sim(sim_id) {
|
||||
self.report_error(sim_id, format!("Error pausing: {error}"));
|
||||
}
|
||||
if let Err(error) = self.pause_sims() {
|
||||
self.report_error(SimId::Player1, format!("Error pausing: {error}"));
|
||||
}
|
||||
}
|
||||
EmulatorCommand::Resume => {
|
||||
for sim_id in SimId::values() {
|
||||
let index = sim_id.to_index();
|
||||
if self.has_game[index].load(Ordering::Acquire) {
|
||||
self.running[index].store(true, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
self.resume_sims();
|
||||
}
|
||||
EmulatorCommand::ReadRegister(sim_id, register, done) => {
|
||||
let Some(sim) = self.sims.get_mut(sim_id.to_index()) else {
|
||||
|
@ -472,32 +486,43 @@ pub enum EmulatorCommand {
|
|||
Exit(oneshot::Sender<()>),
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, NoUninit)]
|
||||
#[repr(usize)]
|
||||
pub enum SimState {
|
||||
Uninitialized,
|
||||
NoGame,
|
||||
Ready,
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, NoUninit)]
|
||||
#[repr(usize)]
|
||||
pub enum EmulatorState {
|
||||
Paused,
|
||||
Running,
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct EmulatorClient {
|
||||
queue: mpsc::Sender<EmulatorCommand>,
|
||||
sim_count: Arc<AtomicUsize>,
|
||||
running: Arc<[AtomicBool; 2]>,
|
||||
has_game: Arc<[AtomicBool; 2]>,
|
||||
sim_state: Arc<[Atomic<SimState>; 2]>,
|
||||
state: Arc<Atomic<EmulatorState>>,
|
||||
audio_on: Arc<[AtomicBool; 2]>,
|
||||
linked: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
impl EmulatorClient {
|
||||
pub fn has_player_2(&self) -> bool {
|
||||
self.sim_count.load(Ordering::Acquire) == 2
|
||||
pub fn sim_state(&self, sim_id: SimId) -> SimState {
|
||||
self.sim_state[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn is_running(&self, sim_id: SimId) -> bool {
|
||||
self.running[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn has_game(&self, sim_id: SimId) -> bool {
|
||||
self.has_game[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn are_sims_linked(&self) -> bool {
|
||||
self.linked.load(Ordering::Acquire)
|
||||
pub fn emulator_state(&self) -> EmulatorState {
|
||||
self.state.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
|
||||
self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
|
||||
}
|
||||
pub fn are_sims_linked(&self) -> bool {
|
||||
self.linked.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn send_command(&self, command: EmulatorCommand) -> bool {
|
||||
match self.queue.send(command) {
|
||||
Ok(()) => true,
|
||||
|
|
|
@ -2,7 +2,7 @@ use std::sync::mpsc;
|
|||
|
||||
use crate::{
|
||||
app::UserEvent,
|
||||
emulator::{EmulatorClient, EmulatorCommand, SimId},
|
||||
emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
|
||||
persistence::Persistence,
|
||||
};
|
||||
use egui::{
|
||||
|
@ -73,7 +73,7 @@ impl GameWindow {
|
|||
.pick_file();
|
||||
if let Some(path) = rom {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::LoadGame(SimId::Player1, path));
|
||||
.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
|
||||
}
|
||||
ui.close_menu();
|
||||
}
|
||||
|
@ -82,17 +82,21 @@ impl GameWindow {
|
|||
}
|
||||
});
|
||||
ui.menu_button("Emulation", |ui| {
|
||||
let has_game = self.client.has_game(self.sim_id);
|
||||
if self.client.is_running(self.sim_id) {
|
||||
if ui.add_enabled(has_game, Button::new("Pause")).clicked() {
|
||||
let state = self.client.emulator_state();
|
||||
let can_interact = self.client.sim_state(self.sim_id) == SimState::Ready;
|
||||
if state == EmulatorState::Running {
|
||||
if ui.add_enabled(can_interact, Button::new("Pause")).clicked() {
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
ui.close_menu();
|
||||
}
|
||||
} else if ui.add_enabled(has_game, Button::new("Resume")).clicked() {
|
||||
} else if ui
|
||||
.add_enabled(can_interact, Button::new("Resume"))
|
||||
.clicked()
|
||||
{
|
||||
self.client.send_command(EmulatorCommand::Resume);
|
||||
ui.close_menu();
|
||||
}
|
||||
if ui.add_enabled(has_game, Button::new("Reset")).clicked() {
|
||||
if ui.add_enabled(can_interact, Button::new("Reset")).clicked() {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::Reset(self.sim_id));
|
||||
ui.close_menu();
|
||||
|
@ -100,8 +104,9 @@ impl GameWindow {
|
|||
});
|
||||
ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
|
||||
ui.menu_button("Multiplayer", |ui| {
|
||||
let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
|
||||
if self.sim_id == SimId::Player1
|
||||
&& !self.client.has_player_2()
|
||||
&& !has_player_2
|
||||
&& ui.button("Open Player 2").clicked()
|
||||
{
|
||||
self.client
|
||||
|
@ -109,7 +114,7 @@ impl GameWindow {
|
|||
self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
|
||||
ui.close_menu();
|
||||
}
|
||||
if self.client.has_player_2() {
|
||||
if has_player_2 {
|
||||
let linked = self.client.are_sims_linked();
|
||||
if linked && ui.button("Unlink").clicked() {
|
||||
self.client.send_command(EmulatorCommand::Unlink);
|
||||
|
@ -207,7 +212,7 @@ impl GameWindow {
|
|||
let color_str = |color: Color32| {
|
||||
format!("{:02x}{:02x}{:02x}", color.r(), color.g(), color.b())
|
||||
};
|
||||
let is_running = self.client.is_running(self.sim_id);
|
||||
let is_running = self.client.emulator_state() == EmulatorState::Running;
|
||||
if is_running {
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue