Implement GDB/LLDB compatible server #3

Merged
SonicSwordcane merged 33 commits from debugger into main 2025-01-19 00:13:43 +00:00
4 changed files with 37 additions and 11 deletions
Showing only changes of commit fd7298d24e - Show all commits

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@ -211,11 +211,15 @@ impl ApplicationHandler<UserEvent> for Application {
);
self.open(event_loop, Box::new(p2));
}
UserEvent::Quit => {
UserEvent::Quit(sim_id) => {
self.viewports
.retain(|_, viewport| viewport.app.sim_id() != sim_id);
if !self.viewports.contains_key(&ViewportId::ROOT) {
event_loop.exit();
}
}
}
}
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
if let Some(viewport) = self.viewports.get(&ViewportId::ROOT) {
@ -401,7 +405,7 @@ pub enum UserEvent {
OpenDebugger(SimId),
OpenInput,
OpenPlayer2,
Quit,
Quit(SimId),
}
pub enum Action {

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@ -5,6 +5,8 @@ pub use gdb::GdbServerWindow;
pub use input::InputWindow;
use winit::event::KeyEvent;
use crate::emulator::SimId;
mod about;
mod game;
mod game_screen;
@ -13,6 +15,9 @@ mod input;
pub trait AppWindow {
fn viewport_id(&self) -> ViewportId;
fn sim_id(&self) -> SimId {
SimId::Player1
}
fn initial_viewport(&self) -> ViewportBuilder;
fn show(&mut self, ctx: &Context);
fn on_init(&mut self, render_state: &egui_wgpu::RenderState) {

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@ -78,19 +78,20 @@ impl GameWindow {
ui.close_menu();
}
if ui.button("Quit").clicked() {
ctx.send_viewport_cmd(ViewportCommand::Close);
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
}
});
ui.menu_button("Emulation", |ui| {
let state = self.client.emulator_state();
let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
let can_pause = is_ready && state == EmulatorState::Running;
let can_resume = is_ready && state == EmulatorState::Paused;
if state == EmulatorState::Running {
if ui.add_enabled(is_ready, Button::new("Pause")).clicked() {
if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
self.client.send_command(EmulatorCommand::Pause);
ui.close_menu();
}
} else if ui.add_enabled(can_pause, Button::new("Resume")).clicked() {
} else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() {
self.client.send_command(EmulatorCommand::Resume);
ui.close_menu();
}
@ -317,6 +318,10 @@ impl AppWindow for GameWindow {
}
}
fn sim_id(&self) -> SimId {
self.sim_id
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title("Lemur")
@ -380,6 +385,7 @@ impl AppWindow for GameWindow {
if self.sim_id == SimId::Player2 {
self.client.send_command(EmulatorCommand::StopSecondSim);
}
let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
}
}

View File

@ -12,7 +12,8 @@ use super::AppWindow;
pub struct GdbServerWindow {
sim_id: SimId,
port_str: String,
launched: bool,
connected: bool,
quit_on_disconnect: bool,
server: GdbServer,
proxy: EventLoopProxy<UserEvent>,
}
@ -22,7 +23,8 @@ impl GdbServerWindow {
Self {
sim_id,
port_str: (8080 + sim_id.to_index()).to_string(),
launched: false,
connected: false,
quit_on_disconnect: false,
server: GdbServer::new(sim_id, client),
proxy,
}
@ -31,8 +33,9 @@ impl GdbServerWindow {
pub fn launch(&mut self, port: u16) {
self.server.stop();
self.port_str = port.to_string();
self.launched = true;
self.quit_on_disconnect = true;
self.server.start(port);
self.connected = true;
}
}
@ -41,6 +44,10 @@ impl AppWindow for GdbServerWindow {
ViewportId::from_hash_of(format!("Debugger-{}", self.sim_id))
}
fn sim_id(&self) -> SimId {
self.sim_id
}
fn initial_viewport(&self) -> ViewportBuilder {
ViewportBuilder::default()
.with_title(format!("GDB Server ({})", self.sim_id))
@ -61,16 +68,20 @@ impl AppWindow for GdbServerWindow {
ui.label("Port");
let port_editor = TextEdit::singleline(&mut self.port_str).desired_width(100.0);
ui.add_enabled(!status.running(), port_editor);
ui.checkbox(&mut self.quit_on_disconnect, "Quit on disconnect");
});
if !status.running() {
if self.launched {
self.proxy.send_event(UserEvent::Quit).unwrap();
if self.connected && self.quit_on_disconnect {
self.proxy.send_event(UserEvent::Quit(self.sim_id)).unwrap();
} else {
self.connected = false;
}
let start_button = Button::new("Start");
if ui.add_enabled(port_num.is_some(), start_button).clicked() {
let port = port_num.unwrap();
self.server.start(port);
self.connected = true;
}
} else {
let stop_button = Button::new("Stop");