lemur/audio.h

19 lines
394 B
C

#ifndef SHROOMS_VB_NATIVE_AUDIO_
#define SHROOMS_VB_NATIVE_AUDIO_
#include <SDL2/SDL.h>
#include <stdbool.h>
typedef struct {
SDL_AudioDeviceID id;
bool paused;
uint32_t buffers[2][834];
int current;
int filled;
} AudioContext;
int audioInit(AudioContext *aud);
void audioDestroy(AudioContext *aud);
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes);
#endif