44 lines
1.0 KiB
Rust
44 lines
1.0 KiB
Rust
pub use about::AboutWindow;
|
|
use egui::{Context, ViewportBuilder, ViewportId};
|
|
pub use game::GameWindow;
|
|
pub use gdb::GdbServerWindow;
|
|
pub use input::InputWindow;
|
|
pub use shortcuts::ShortcutsWindow;
|
|
pub use vip::{
|
|
BgMapWindow, CharacterDataWindow, FrameBufferWindow, ObjectWindow, RegisterWindow, WorldWindow,
|
|
};
|
|
use winit::event::KeyEvent;
|
|
|
|
use crate::emulator::SimId;
|
|
|
|
mod about;
|
|
mod game;
|
|
mod game_screen;
|
|
mod gdb;
|
|
mod input;
|
|
mod shortcuts;
|
|
mod utils;
|
|
mod vip;
|
|
|
|
pub trait AppWindow {
|
|
fn viewport_id(&self) -> ViewportId;
|
|
fn sim_id(&self) -> SimId {
|
|
SimId::Player1
|
|
}
|
|
fn initial_viewport(&self) -> ViewportBuilder;
|
|
fn show(&mut self, ctx: &Context);
|
|
fn on_init(&mut self, ctx: &Context, render_state: &egui_wgpu::RenderState) {
|
|
let _ = ctx;
|
|
let _ = render_state;
|
|
}
|
|
fn on_destroy(&mut self) {}
|
|
fn handle_key_event(&mut self, event: &KeyEvent) -> bool {
|
|
let _ = event;
|
|
false
|
|
}
|
|
fn handle_gamepad_event(&mut self, event: &gilrs::Event) -> bool {
|
|
let _ = event;
|
|
false
|
|
}
|
|
}
|