100 lines
2.2 KiB
C
100 lines
2.2 KiB
C
#include <cli.h>
|
|
#include <game.h>
|
|
#include <SDL2/SDL.h>
|
|
#include "shrooms-vb-core/core/vb.h"
|
|
#include <stdio.h>
|
|
|
|
uint8_t *readROM(char *filename, uint32_t *size) {
|
|
FILE *file = fopen(filename, "rb");
|
|
uint8_t *rom;
|
|
long filesize;
|
|
|
|
if (!file) {
|
|
perror("could not open file");
|
|
return NULL;
|
|
}
|
|
|
|
if (fseek(file, 0, SEEK_END)) {
|
|
perror("could not seek file end");
|
|
return NULL;
|
|
}
|
|
filesize = ftell(file);
|
|
if (filesize == -1) {
|
|
perror("could not read file size");
|
|
return NULL;
|
|
}
|
|
if (fseek(file, 0, SEEK_SET)) {
|
|
perror("could not seek file start");
|
|
return NULL;
|
|
}
|
|
|
|
*size = (uint32_t) filesize;
|
|
rom = malloc(*size);
|
|
if (!rom) {
|
|
perror("could not allocate ROM");
|
|
return NULL;
|
|
}
|
|
fread(rom, 1, *size, file);
|
|
if (ferror(file)) {
|
|
perror("could not read file");
|
|
return NULL;
|
|
}
|
|
if (fclose(file)) {
|
|
perror("could not close file");
|
|
return NULL;
|
|
}
|
|
|
|
return rom;
|
|
}
|
|
|
|
int main(int argc, char **argv) {
|
|
VB *sim;
|
|
uint8_t *rom;
|
|
uint32_t romSize;
|
|
SDL_Surface *winSurface;
|
|
SDL_Window *window;
|
|
CLIArgs args;
|
|
int status;
|
|
|
|
if (parseCLIArgs(argc, argv, &args)) {
|
|
return 1;
|
|
}
|
|
|
|
rom = readROM(args.filename, &romSize);
|
|
if (!rom) {
|
|
return 1;
|
|
}
|
|
|
|
sim = malloc(vbSizeOf());
|
|
vbInit(sim);
|
|
vbSetCartROM(sim, rom, romSize);
|
|
|
|
if (SDL_Init(SDL_INIT_EVERYTHING)) {
|
|
fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
window = SDL_CreateWindow("Shrooms VB",
|
|
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
|
384, 224, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
|
if (!window) {
|
|
fprintf(stderr, "Error creating window: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
winSurface = SDL_GetWindowSurface(window);
|
|
if (!winSurface) {
|
|
fprintf(stderr, "Error getting surface: %s\n", SDL_GetError());
|
|
return 1;
|
|
}
|
|
|
|
SDL_FillRect(winSurface, NULL, SDL_MapRGB(winSurface->format, 255, 0, 0));
|
|
SDL_UpdateWindowSurface(window);
|
|
|
|
status = runGame(sim);
|
|
|
|
SDL_DestroyWindow(window);
|
|
SDL_Quit();
|
|
|
|
return status;
|
|
} |