426 lines
15 KiB
Rust
426 lines
15 KiB
Rust
use std::sync::mpsc;
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use crate::{
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app::UserEvent,
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emulator::{EmulatorClient, EmulatorCommand, EmulatorState, SimId, SimState},
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persistence::Persistence,
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};
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use egui::{
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menu, Align2, Button, CentralPanel, Color32, Context, Direction, Frame, TopBottomPanel, Ui,
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Vec2, ViewportBuilder, ViewportCommand, ViewportId, Window,
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};
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use egui_toast::{Toast, Toasts};
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use serde::{Deserialize, Serialize};
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use winit::event_loop::EventLoopProxy;
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use super::{
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game_screen::{DisplayMode, GameScreen},
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utils::UiExt as _,
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AppWindow,
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};
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const COLOR_PRESETS: [[Color32; 2]; 3] = [
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[
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Color32::from_rgb(0xff, 0x00, 0x00),
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Color32::from_rgb(0x00, 0xc6, 0xf0),
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],
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[
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Color32::from_rgb(0x00, 0xb4, 0x00),
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Color32::from_rgb(0xc8, 0x00, 0xff),
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],
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[
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Color32::from_rgb(0xb4, 0x9b, 0x00),
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Color32::from_rgb(0x00, 0x00, 0xff),
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],
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];
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pub struct GameWindow {
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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persistence: Persistence,
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sim_id: SimId,
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config: GameConfig,
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screen: Option<GameScreen>,
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messages: Option<mpsc::Receiver<Toast>>,
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color_picker: Option<ColorPickerState>,
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}
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impl GameWindow {
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pub fn new(
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client: EmulatorClient,
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proxy: EventLoopProxy<UserEvent>,
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persistence: Persistence,
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sim_id: SimId,
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) -> Self {
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let config = load_config(&persistence, sim_id);
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Self {
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client,
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proxy,
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persistence,
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sim_id,
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config,
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screen: None,
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messages: None,
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color_picker: None,
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}
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}
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fn show_menu(&mut self, ctx: &Context, ui: &mut Ui) {
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ui.menu_button("ROM", |ui| {
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if ui.button("Open ROM").clicked() {
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let rom = rfd::FileDialog::new()
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.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
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.pick_file();
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if let Some(path) = rom {
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self.client
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.send_command(EmulatorCommand::LoadGame(self.sim_id, path));
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}
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ui.close_menu();
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}
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if ui.button("Quit").clicked() {
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let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
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}
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});
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ui.menu_button("Emulation", |ui| {
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let state = self.client.emulator_state();
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let is_ready = self.client.sim_state(self.sim_id) == SimState::Ready;
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let can_pause = is_ready && state == EmulatorState::Running;
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let can_resume = is_ready && state == EmulatorState::Paused;
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if state == EmulatorState::Running {
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if ui.add_enabled(can_pause, Button::new("Pause")).clicked() {
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self.client.send_command(EmulatorCommand::Pause);
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ui.close_menu();
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}
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} else if ui.add_enabled(can_resume, Button::new("Resume")).clicked() {
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self.client.send_command(EmulatorCommand::Resume);
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ui.close_menu();
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}
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if ui.add_enabled(is_ready, Button::new("Reset")).clicked() {
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self.client
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.send_command(EmulatorCommand::Reset(self.sim_id));
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ui.close_menu();
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}
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});
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ui.menu_button("Options", |ui| self.show_options_menu(ctx, ui));
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ui.menu_button("Multiplayer", |ui| {
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let has_player_2 = self.client.sim_state(SimId::Player2) != SimState::Uninitialized;
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if self.sim_id == SimId::Player1
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&& !has_player_2
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&& ui.button("Open Player 2").clicked()
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{
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self.client
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.send_command(EmulatorCommand::StartSecondSim(None));
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self.proxy.send_event(UserEvent::OpenPlayer2).unwrap();
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ui.close_menu();
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}
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if has_player_2 {
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let linked = self.client.are_sims_linked();
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if linked && ui.button("Unlink").clicked() {
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self.client.send_command(EmulatorCommand::Unlink);
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ui.close_menu();
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}
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if !linked && ui.button("Link").clicked() {
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self.client.send_command(EmulatorCommand::Link);
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ui.close_menu();
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}
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}
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});
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ui.menu_button("Tools", |ui| {
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if ui.button("GDB Server").clicked() {
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self.proxy
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.send_event(UserEvent::OpenDebugger(self.sim_id))
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.unwrap();
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ui.close_menu();
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}
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if ui.button("Character Data").clicked() {
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self.proxy
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.send_event(UserEvent::OpenCharacterData(self.sim_id))
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.unwrap();
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ui.close_menu();
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}
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if ui.button("Background Maps").clicked() {
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self.proxy
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.send_event(UserEvent::OpenBgMap(self.sim_id))
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.unwrap();
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ui.close_menu();
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}
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if ui.button("Objects").clicked() {
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self.proxy
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.send_event(UserEvent::OpenObjects(self.sim_id))
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.unwrap();
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ui.close_menu();
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}
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if ui.button("Worlds").clicked() {
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self.proxy
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.send_event(UserEvent::OpenWorlds(self.sim_id))
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.unwrap();
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ui.close_menu();
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}
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});
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ui.menu_button("Help", |ui| {
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if ui.button("About").clicked() {
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self.proxy.send_event(UserEvent::OpenAbout).unwrap();
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ui.close_menu();
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}
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});
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}
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fn show_options_menu(&mut self, ctx: &Context, ui: &mut Ui) {
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ui.menu_button("Video", |ui| {
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ui.menu_button("Screen Size", |ui| {
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let current_dims = self.config.dimensions;
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for scale in 1..=4 {
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let label = format!("x{scale}");
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let scale = scale as f32;
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let dims = {
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let Vec2 { x, y } = self.config.display_mode.proportions();
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Vec2::new(x * scale, y * scale + 22.0)
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};
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if ui
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.selectable_button((current_dims - dims).length() < 1.0, label)
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.clicked()
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{
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ctx.send_viewport_cmd(ViewportCommand::InnerSize(dims));
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ui.close_menu();
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}
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}
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});
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ui.menu_button("Display Mode", |ui| {
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let old_proportions = self.config.display_mode.proportions();
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let mut changed = false;
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let mut display_mode = self.config.display_mode;
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changed |= ui
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.selectable_option(&mut display_mode, DisplayMode::Anaglyph, "Anaglyph")
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.clicked();
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changed |= ui
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.selectable_option(&mut display_mode, DisplayMode::LeftEye, "Left Eye")
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.clicked();
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changed |= ui
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.selectable_option(&mut display_mode, DisplayMode::RightEye, "Right Eye")
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.clicked();
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changed |= ui
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.selectable_option(&mut display_mode, DisplayMode::SideBySide, "Side by Side")
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.clicked();
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if !changed {
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return;
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}
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let current_dims = self.config.dimensions;
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let new_proportions = display_mode.proportions();
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let scale = new_proportions / old_proportions;
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if scale != Vec2::new(1.0, 1.0) {
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ctx.send_viewport_cmd(ViewportCommand::InnerSize(current_dims * scale));
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}
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self.update_config(|c| {
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c.display_mode = display_mode;
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c.dimensions = current_dims * scale;
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});
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ui.close_menu();
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});
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ui.menu_button("Colors", |ui| {
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for preset in COLOR_PRESETS {
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if ui.color_pair_button(preset[0], preset[1]).clicked() {
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self.update_config(|c| c.colors = preset);
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ui.close_menu();
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}
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}
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ui.with_layout(ui.layout().with_cross_align(egui::Align::Center), |ui| {
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if ui.button("Custom").clicked() {
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let color_str = |color: Color32| {
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format!("{:02x}{:02x}{:02x}", color.r(), color.g(), color.b())
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};
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let is_running = self.client.emulator_state() == EmulatorState::Running;
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if is_running {
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self.client.send_command(EmulatorCommand::Pause);
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}
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let color_codes = [
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color_str(self.config.colors[0]),
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color_str(self.config.colors[1]),
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];
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self.color_picker = Some(ColorPickerState {
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color_codes,
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just_opened: true,
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unpause_on_close: is_running,
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});
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ui.close_menu();
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}
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});
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});
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});
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ui.menu_button("Audio", |ui| {
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let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
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let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
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if ui.selectable_button(p1_enabled, "Player 1").clicked() {
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self.client
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.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
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ui.close_menu();
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}
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if ui.selectable_button(p2_enabled, "Player 2").clicked() {
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self.client
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.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
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ui.close_menu();
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}
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});
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ui.menu_button("Input", |ui| {
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if ui.button("Bind Inputs").clicked() {
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self.proxy.send_event(UserEvent::OpenInput).unwrap();
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ui.close_menu();
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}
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});
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}
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fn show_color_picker(&mut self, ui: &mut Ui) {
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let mut colors = self.config.colors;
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let Some(state) = self.color_picker.as_mut() else {
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return;
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};
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let (open, updated) = ui
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.horizontal(|ui| {
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let left_color = ui.color_picker(&mut colors[0], &mut state.color_codes[0]);
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if state.just_opened {
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left_color.request_focus();
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state.just_opened = false;
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}
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let right_color = ui.color_picker(&mut colors[1], &mut state.color_codes[1]);
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let open = left_color.has_focus() || right_color.has_focus();
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let updated = left_color.changed() || right_color.changed();
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(open, updated)
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})
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.inner;
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if !open {
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if state.unpause_on_close {
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self.client.send_command(EmulatorCommand::Resume);
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}
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self.color_picker = None;
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}
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if updated {
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self.update_config(|c| c.colors = colors);
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}
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}
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fn update_config(&mut self, update: impl FnOnce(&mut GameConfig)) {
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let mut new_config = self.config.clone();
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update(&mut new_config);
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if self.config != new_config {
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let _ = self
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.persistence
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.save_config(config_filename(self.sim_id), &new_config);
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}
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self.config = new_config;
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}
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}
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fn config_filename(sim_id: SimId) -> &'static str {
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match sim_id {
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SimId::Player1 => "config_p1",
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SimId::Player2 => "config_p2",
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}
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}
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fn load_config(persistence: &Persistence, sim_id: SimId) -> GameConfig {
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if let Ok(config) = persistence.load_config(config_filename(sim_id)) {
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return config;
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}
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GameConfig {
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display_mode: DisplayMode::Anaglyph,
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colors: COLOR_PRESETS[0],
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dimensions: DisplayMode::Anaglyph.proportions() + Vec2::new(0.0, 22.0),
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}
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}
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impl AppWindow for GameWindow {
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fn viewport_id(&self) -> ViewportId {
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match self.sim_id {
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SimId::Player1 => ViewportId::ROOT,
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SimId::Player2 => ViewportId::from_hash_of("Player2"),
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}
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}
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fn sim_id(&self) -> SimId {
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self.sim_id
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}
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fn initial_viewport(&self) -> ViewportBuilder {
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ViewportBuilder::default()
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.with_title("Lemur")
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.with_inner_size(self.config.dimensions)
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}
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fn show(&mut self, ctx: &Context) {
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let dimensions = {
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let bounds = ctx.available_rect();
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bounds.max - bounds.min
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};
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self.update_config(|c| c.dimensions = dimensions);
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let mut toasts = Toasts::new()
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.anchor(Align2::LEFT_BOTTOM, (10.0, 10.0))
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.direction(Direction::BottomUp);
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if let Some(messages) = self.messages.as_mut() {
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while let Ok(toast) = messages.try_recv() {
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toasts.add(toast);
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}
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}
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TopBottomPanel::top("menubar")
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.exact_height(22.0)
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.show(ctx, |ui| {
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menu::bar(ui, |ui| {
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self.show_menu(ctx, ui);
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});
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});
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if self.color_picker.is_some() {
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Window::new("Color Picker")
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.title_bar(false)
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.resizable(false)
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.anchor(Align2::CENTER_CENTER, Vec2::ZERO)
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.show(ctx, |ui| {
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self.show_color_picker(ui);
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});
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}
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let frame = Frame::central_panel(&ctx.style()).fill(Color32::BLACK);
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CentralPanel::default().frame(frame).show(ctx, |ui| {
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if let Some(screen) = self.screen.as_mut() {
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screen.update(self.config.display_mode, self.config.colors);
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ui.add(screen);
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}
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});
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toasts.show(ctx);
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}
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fn on_init(&mut self, _ctx: &Context, render_state: &egui_wgpu::RenderState) {
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let (screen, sink) = GameScreen::init(render_state);
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let (message_sink, message_source) = mpsc::channel();
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self.client.send_command(EmulatorCommand::ConnectToSim(
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self.sim_id,
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sink,
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message_sink,
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));
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self.screen = Some(screen);
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self.messages = Some(message_source);
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}
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fn on_destroy(&mut self) {
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if self.sim_id == SimId::Player2 {
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self.client.send_command(EmulatorCommand::StopSecondSim);
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}
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let _ = self.proxy.send_event(UserEvent::Quit(self.sim_id));
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}
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}
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struct ColorPickerState {
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color_codes: [String; 2],
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just_opened: bool,
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unpause_on_close: bool,
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}
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#[derive(Serialize, Deserialize, Clone, PartialEq, Eq)]
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struct GameConfig {
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display_mode: DisplayMode,
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colors: [Color32; 2],
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dimensions: Vec2,
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}
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