Add vbuCodeSize()
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+5
-3
@@ -1085,11 +1085,13 @@ static void vipDrawAffine(VB *sim, World *world) {
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pixel = cell->pixels[(py & 7) << 3 | (px & 7)];
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if (pixel != 0)
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*col = cell->palette[pixel];
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}
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}
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} /* x */
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} /* y */
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} /* i */
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}
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}
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/* Draw an object group into shadow memory */
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