Frame buffer management fixes

This commit is contained in:
2025-01-05 20:54:37 -06:00
parent 06849b54ba
commit 57dcd8370a
3 changed files with 22 additions and 10 deletions
+3 -1
View File
@@ -312,6 +312,7 @@ struct VB {
int frame; /* FRMCYC counter */
int32_t halfword; /* Current output halfword offset */
int step; /* Processing phase */
uint8_t toggle; /* Switch frame buffers next frame */
uint32_t until; /* Clocks until interrupt condition */
} xp;
@@ -326,6 +327,7 @@ struct VB {
uint16_t spt[4]; /* Object control */
/* Rendering shadow memory */
uint8_t buffer; /* Output buffer */
uint16_t halfwords[384*28]; /* Output timing by 1x8 halfword */
Pixels output[2]; /* Output images, row-major */
Pixels shadow; /* Drawing shadow image, column-major */
@@ -632,7 +634,7 @@ VBAPI void vbGetPixels(VB *sim, void *left, int leftStrideX, int leftStrideY,
continue;
/* Transfer pixels to the destination */
src = sim->vip.output[sim->vip.dp.buffer ^ 1][i];
src = sim->vip.output[sim->vip.buffer][i];
for (y = 0; y < 224; y++, dest += yStride)
for (x = offset = 0; x < 384; x++, offset += xStride)
dest[offset] = *src++;