Frame buffer management fixes
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@@ -312,6 +312,7 @@ struct VB {
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int frame; /* FRMCYC counter */
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int32_t halfword; /* Current output halfword offset */
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int step; /* Processing phase */
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uint8_t toggle; /* Switch frame buffers next frame */
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uint32_t until; /* Clocks until interrupt condition */
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} xp;
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@@ -326,6 +327,7 @@ struct VB {
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uint16_t spt[4]; /* Object control */
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/* Rendering shadow memory */
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uint8_t buffer; /* Output buffer */
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uint16_t halfwords[384*28]; /* Output timing by 1x8 halfword */
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Pixels output[2]; /* Output images, row-major */
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Pixels shadow; /* Drawing shadow image, column-major */
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@@ -632,7 +634,7 @@ VBAPI void vbGetPixels(VB *sim, void *left, int leftStrideX, int leftStrideY,
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continue;
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/* Transfer pixels to the destination */
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src = sim->vip.output[sim->vip.dp.buffer ^ 1][i];
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src = sim->vip.output[sim->vip.buffer][i];
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for (y = 0; y < 224; y++, dest += yStride)
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for (x = offset = 0; x < 384; x++, offset += xStride)
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dest[offset] = *src++;
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