Implement game pad and timer
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@@ -107,6 +107,7 @@ VBAPI vbOnException vbGetExceptionCallback(VB *sim);
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VBAPI vbOnExecute vbGetExecuteCallback (VB *sim);
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VBAPI vbOnFetch vbGetFetchCallback (VB *sim);
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VBAPI vbOnFrame vbGetFrameCallback (VB *sim);
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VBAPI uint16_t vbGetKeys (VB *sim);
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VBAPI void vbGetPixels (VB *sim, void *left, int leftStrideX, int leftStrideY, void *right, int rightStrideX, int rightStrideY);
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VBAPI uint32_t vbGetProgramCounter (VB *sim);
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VBAPI int32_t vbGetProgramRegister (VB *sim, int index);
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@@ -123,6 +124,7 @@ VBAPI vbOnException vbSetExceptionCallback(VB *sim, vbOnException callback);
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VBAPI vbOnExecute vbSetExecuteCallback (VB *sim, vbOnExecute callback);
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VBAPI vbOnFetch vbSetFetchCallback (VB *sim, vbOnFetch callback);
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VBAPI vbOnFrame vbSetFrameCallback (VB *sim, vbOnFrame callback);
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VBAPI uint16_t vbSetKeys (VB *sim, uint16_t keys);
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VBAPI uint32_t vbSetProgramCounter (VB *sim, uint32_t value);
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VBAPI int32_t vbSetProgramRegister (VB *sim, int index, int32_t value);
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VBAPI vbOnRead vbSetReadCallback (VB *sim, vbOnRead callback);
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