2024-11-03 16:32:53 +00:00
|
|
|
use imgui::*;
|
|
|
|
use imgui_wgpu::{Renderer, RendererConfig};
|
|
|
|
use imgui_winit_support::WinitPlatform;
|
|
|
|
use pollster::block_on;
|
2024-11-03 18:25:20 +00:00
|
|
|
use std::{sync::Arc, time::Instant};
|
2024-11-03 18:49:10 +00:00
|
|
|
use wgpu::util::DeviceExt as _;
|
2024-11-03 17:44:38 +00:00
|
|
|
#[cfg(target_os = "windows")]
|
|
|
|
use winit::platform::windows::{CornerPreference, WindowAttributesExtWindows as _};
|
2024-11-03 16:32:53 +00:00
|
|
|
use winit::{
|
|
|
|
application::ApplicationHandler,
|
2024-11-05 04:39:00 +00:00
|
|
|
dpi::{LogicalSize, PhysicalSize},
|
2024-11-03 16:32:53 +00:00
|
|
|
event::{ElementState, Event, WindowEvent},
|
|
|
|
event_loop::ActiveEventLoop,
|
|
|
|
keyboard::Key,
|
|
|
|
window::Window,
|
|
|
|
};
|
|
|
|
|
|
|
|
use crate::{
|
|
|
|
emulator::{EmulatorClient, EmulatorCommand},
|
|
|
|
renderer::GameRenderer,
|
|
|
|
};
|
|
|
|
|
|
|
|
struct ImguiState {
|
|
|
|
context: imgui::Context,
|
|
|
|
platform: WinitPlatform,
|
|
|
|
renderer: Renderer,
|
|
|
|
clear_color: wgpu::Color,
|
|
|
|
last_frame: Instant,
|
|
|
|
last_cursor: Option<MouseCursor>,
|
|
|
|
}
|
|
|
|
|
|
|
|
struct AppWindow {
|
|
|
|
device: wgpu::Device,
|
|
|
|
queue: Arc<wgpu::Queue>,
|
|
|
|
window: Arc<Window>,
|
|
|
|
surface_desc: wgpu::SurfaceConfiguration,
|
|
|
|
surface: wgpu::Surface<'static>,
|
|
|
|
hidpi_factor: f64,
|
|
|
|
pipeline: wgpu::RenderPipeline,
|
|
|
|
bind_group: wgpu::BindGroup,
|
|
|
|
imgui: Option<ImguiState>,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl AppWindow {
|
|
|
|
fn setup_gpu(event_loop: &ActiveEventLoop, client: &EmulatorClient) -> Self {
|
|
|
|
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
2024-11-05 02:53:59 +00:00
|
|
|
backends: wgpu::Backends::PRIMARY,
|
2024-11-03 16:32:53 +00:00
|
|
|
..Default::default()
|
|
|
|
});
|
|
|
|
|
|
|
|
let window = {
|
|
|
|
let size = LogicalSize::new(384, 244);
|
|
|
|
|
|
|
|
let attributes = Window::default_attributes()
|
|
|
|
.with_inner_size(size)
|
2024-11-03 17:44:38 +00:00
|
|
|
.with_title("Shrooms VB");
|
|
|
|
#[cfg(target_os = "windows")]
|
|
|
|
let attributes = attributes.with_corner_preference(CornerPreference::DoNotRound);
|
2024-11-03 16:32:53 +00:00
|
|
|
Arc::new(event_loop.create_window(attributes).unwrap())
|
|
|
|
};
|
|
|
|
|
|
|
|
let size = window.inner_size();
|
|
|
|
let hidpi_factor = window.scale_factor();
|
|
|
|
let surface = instance.create_surface(window.clone()).unwrap();
|
|
|
|
|
|
|
|
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
|
|
|
power_preference: wgpu::PowerPreference::HighPerformance,
|
|
|
|
compatible_surface: Some(&surface),
|
|
|
|
force_fallback_adapter: false,
|
|
|
|
}))
|
|
|
|
.unwrap();
|
|
|
|
|
2024-11-03 18:25:20 +00:00
|
|
|
let (device, queue) =
|
|
|
|
block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
|
2024-11-03 16:32:53 +00:00
|
|
|
let queue = Arc::new(queue);
|
2024-11-03 18:25:20 +00:00
|
|
|
let eyes = Arc::new(GameRenderer::create_texture(&device, "eye"));
|
2024-11-03 16:32:53 +00:00
|
|
|
client.send_command(EmulatorCommand::SetRenderer(GameRenderer {
|
|
|
|
queue: queue.clone(),
|
|
|
|
eyes: eyes.clone(),
|
|
|
|
}));
|
2024-11-03 18:25:20 +00:00
|
|
|
let eyes = eyes.create_view(&wgpu::TextureViewDescriptor::default());
|
2024-11-03 16:32:53 +00:00
|
|
|
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
|
2024-11-03 18:49:10 +00:00
|
|
|
let colors = Colors {
|
|
|
|
left: [1.0, 0.0, 0.0, 1.0],
|
|
|
|
right: [0.0, 0.7734375, 0.9375, 1.0],
|
|
|
|
};
|
|
|
|
let color_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
|
|
|
label: Some("colors"),
|
|
|
|
contents: bytemuck::bytes_of(&colors),
|
|
|
|
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
|
|
|
});
|
2024-11-03 16:32:53 +00:00
|
|
|
let texture_bind_group_layout =
|
|
|
|
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
|
|
|
label: Some("texture bind group layout"),
|
|
|
|
entries: &[
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: 0,
|
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
|
|
ty: wgpu::BindingType::Texture {
|
|
|
|
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
|
|
|
view_dimension: wgpu::TextureViewDimension::D2,
|
|
|
|
multisampled: false,
|
|
|
|
},
|
2024-11-03 18:25:20 +00:00
|
|
|
count: None,
|
2024-11-03 16:32:53 +00:00
|
|
|
},
|
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: 1,
|
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
|
|
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
|
|
|
count: None,
|
|
|
|
},
|
2024-11-03 18:49:10 +00:00
|
|
|
wgpu::BindGroupLayoutEntry {
|
|
|
|
binding: 2,
|
|
|
|
visibility: wgpu::ShaderStages::FRAGMENT,
|
|
|
|
ty: wgpu::BindingType::Buffer {
|
|
|
|
ty: wgpu::BufferBindingType::Uniform,
|
|
|
|
has_dynamic_offset: false,
|
|
|
|
min_binding_size: None,
|
|
|
|
},
|
|
|
|
count: None,
|
|
|
|
},
|
2024-11-03 16:32:53 +00:00
|
|
|
],
|
|
|
|
});
|
|
|
|
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
|
|
|
label: Some("bind group"),
|
|
|
|
layout: &texture_bind_group_layout,
|
|
|
|
entries: &[
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
binding: 0,
|
2024-11-03 18:25:20 +00:00
|
|
|
resource: wgpu::BindingResource::TextureView(&eyes),
|
2024-11-03 16:32:53 +00:00
|
|
|
},
|
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
binding: 1,
|
|
|
|
resource: wgpu::BindingResource::Sampler(&sampler),
|
|
|
|
},
|
2024-11-03 18:49:10 +00:00
|
|
|
wgpu::BindGroupEntry {
|
|
|
|
binding: 2,
|
|
|
|
resource: color_buf.as_entire_binding(),
|
|
|
|
},
|
2024-11-03 16:32:53 +00:00
|
|
|
],
|
|
|
|
});
|
|
|
|
|
|
|
|
// Set up swap chain
|
|
|
|
let surface_desc = wgpu::SurfaceConfiguration {
|
|
|
|
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
|
|
|
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
|
|
|
width: size.width,
|
|
|
|
height: size.height,
|
|
|
|
present_mode: wgpu::PresentMode::Fifo,
|
|
|
|
desired_maximum_frame_latency: 2,
|
|
|
|
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
|
|
|
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
|
|
|
|
};
|
|
|
|
|
|
|
|
surface.configure(&device, &surface_desc);
|
|
|
|
|
|
|
|
let shader = device.create_shader_module(wgpu::include_wgsl!("anaglyph.wgsl"));
|
|
|
|
let render_pipeline_layout =
|
|
|
|
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
|
|
|
label: Some("render pipeline layout"),
|
|
|
|
bind_group_layouts: &[&texture_bind_group_layout],
|
|
|
|
push_constant_ranges: &[],
|
|
|
|
});
|
|
|
|
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
|
|
|
label: Some("render pipeline"),
|
|
|
|
layout: Some(&render_pipeline_layout),
|
|
|
|
vertex: wgpu::VertexState {
|
|
|
|
module: &shader,
|
|
|
|
entry_point: "vs_main",
|
|
|
|
buffers: &[],
|
|
|
|
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
|
|
|
},
|
|
|
|
fragment: Some(wgpu::FragmentState {
|
|
|
|
module: &shader,
|
|
|
|
entry_point: "fs_main",
|
|
|
|
targets: &[Some(wgpu::ColorTargetState {
|
|
|
|
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
|
|
|
blend: Some(wgpu::BlendState::REPLACE),
|
|
|
|
write_mask: wgpu::ColorWrites::ALL,
|
|
|
|
})],
|
|
|
|
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
|
|
|
}),
|
|
|
|
primitive: wgpu::PrimitiveState {
|
|
|
|
topology: wgpu::PrimitiveTopology::TriangleList,
|
|
|
|
strip_index_format: None,
|
|
|
|
front_face: wgpu::FrontFace::Ccw,
|
|
|
|
cull_mode: Some(wgpu::Face::Back),
|
|
|
|
polygon_mode: wgpu::PolygonMode::Fill,
|
|
|
|
unclipped_depth: false,
|
|
|
|
conservative: false,
|
|
|
|
},
|
|
|
|
depth_stencil: None,
|
|
|
|
multisample: wgpu::MultisampleState {
|
|
|
|
count: 1,
|
|
|
|
mask: !0,
|
|
|
|
alpha_to_coverage_enabled: false,
|
|
|
|
},
|
|
|
|
multiview: None,
|
|
|
|
cache: None,
|
|
|
|
});
|
|
|
|
|
|
|
|
let imgui = None;
|
|
|
|
Self {
|
|
|
|
device,
|
|
|
|
queue,
|
|
|
|
window,
|
|
|
|
surface_desc,
|
|
|
|
surface,
|
|
|
|
hidpi_factor,
|
|
|
|
pipeline: render_pipeline,
|
|
|
|
bind_group,
|
|
|
|
imgui,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
fn setup_imgui(&mut self) {
|
|
|
|
let mut context = imgui::Context::create();
|
|
|
|
let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
|
|
|
|
platform.attach_window(
|
|
|
|
context.io_mut(),
|
|
|
|
&self.window,
|
|
|
|
imgui_winit_support::HiDpiMode::Default,
|
|
|
|
);
|
|
|
|
context.set_ini_filename(None);
|
|
|
|
|
|
|
|
let font_size = (13.0 * self.hidpi_factor) as f32;
|
|
|
|
context.io_mut().font_global_scale = (1.0 / self.hidpi_factor) as f32;
|
|
|
|
|
|
|
|
context.fonts().add_font(&[FontSource::DefaultFontData {
|
|
|
|
config: Some(imgui::FontConfig {
|
|
|
|
oversample_h: 1,
|
|
|
|
pixel_snap_h: true,
|
|
|
|
size_pixels: font_size,
|
|
|
|
..Default::default()
|
|
|
|
}),
|
|
|
|
}]);
|
|
|
|
|
|
|
|
//
|
|
|
|
// Set up dear imgui wgpu renderer
|
|
|
|
//
|
|
|
|
let clear_color = wgpu::Color::BLACK;
|
|
|
|
|
|
|
|
let renderer_config = RendererConfig {
|
|
|
|
texture_format: self.surface_desc.format,
|
|
|
|
..Default::default()
|
|
|
|
};
|
|
|
|
|
|
|
|
let renderer = Renderer::new(&mut context, &self.device, &self.queue, renderer_config);
|
|
|
|
|
|
|
|
let last_frame = Instant::now();
|
|
|
|
let last_cursor = None;
|
|
|
|
|
|
|
|
self.imgui = Some(ImguiState {
|
|
|
|
context,
|
|
|
|
platform,
|
|
|
|
renderer,
|
|
|
|
clear_color,
|
|
|
|
last_frame,
|
|
|
|
last_cursor,
|
|
|
|
})
|
|
|
|
}
|
|
|
|
|
|
|
|
fn new(event_loop: &ActiveEventLoop, client: &EmulatorClient) -> Self {
|
|
|
|
let mut window = Self::setup_gpu(event_loop, client);
|
|
|
|
window.setup_imgui();
|
|
|
|
window
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
pub struct App {
|
|
|
|
window: Option<AppWindow>,
|
|
|
|
client: EmulatorClient,
|
|
|
|
}
|
|
|
|
|
|
|
|
impl App {
|
|
|
|
pub fn new(client: EmulatorClient) -> Self {
|
|
|
|
Self {
|
|
|
|
window: None,
|
|
|
|
client,
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
|
|
|
|
impl ApplicationHandler for App {
|
|
|
|
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
|
|
|
self.window = Some(AppWindow::new(event_loop, &self.client));
|
|
|
|
}
|
|
|
|
|
|
|
|
fn window_event(
|
|
|
|
&mut self,
|
|
|
|
event_loop: &ActiveEventLoop,
|
|
|
|
window_id: winit::window::WindowId,
|
|
|
|
event: WindowEvent,
|
|
|
|
) {
|
|
|
|
let window = self.window.as_mut().unwrap();
|
|
|
|
let imgui = window.imgui.as_mut().unwrap();
|
|
|
|
|
|
|
|
match &event {
|
|
|
|
WindowEvent::Resized(size) => {
|
2024-11-05 04:39:00 +00:00
|
|
|
window.surface_desc.width = size.width;
|
|
|
|
window.surface_desc.height = size.height;
|
2024-11-03 16:32:53 +00:00
|
|
|
window
|
|
|
|
.surface
|
|
|
|
.configure(&window.device, &window.surface_desc);
|
|
|
|
}
|
|
|
|
WindowEvent::CloseRequested => event_loop.exit(),
|
|
|
|
WindowEvent::KeyboardInput { event, .. } => {
|
|
|
|
if let Key::Character("s") = event.logical_key.as_ref() {
|
|
|
|
match event.state {
|
|
|
|
ElementState::Pressed => {
|
|
|
|
self.client.send_command(EmulatorCommand::PressStart)
|
|
|
|
}
|
|
|
|
ElementState::Released => {
|
|
|
|
self.client.send_command(EmulatorCommand::ReleaseStart)
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
WindowEvent::RedrawRequested => {
|
|
|
|
let now = Instant::now();
|
|
|
|
imgui
|
|
|
|
.context
|
|
|
|
.io_mut()
|
|
|
|
.update_delta_time(now - imgui.last_frame);
|
|
|
|
imgui.last_frame = now;
|
|
|
|
|
|
|
|
let frame = match window.surface.get_current_texture() {
|
|
|
|
Ok(frame) => frame,
|
|
|
|
Err(e) => {
|
|
|
|
eprintln!("dropped frame: {e:?}");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
};
|
|
|
|
imgui
|
|
|
|
.platform
|
|
|
|
.prepare_frame(imgui.context.io_mut(), &window.window)
|
|
|
|
.expect("Failed to prepare frame");
|
|
|
|
let ui = imgui.context.frame();
|
2024-11-05 04:39:00 +00:00
|
|
|
let mut menu_height = 0.0;
|
2024-11-03 16:32:53 +00:00
|
|
|
ui.main_menu_bar(|| {
|
2024-11-05 04:39:00 +00:00
|
|
|
menu_height = ui.window_size()[1];
|
2024-11-03 16:32:53 +00:00
|
|
|
ui.menu("ROM", || {
|
|
|
|
if ui.menu_item("Open ROM") {
|
2024-11-05 03:18:57 +00:00
|
|
|
let rom = native_dialog::FileDialog::new()
|
|
|
|
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
|
|
|
.show_open_single_file()
|
|
|
|
.unwrap();
|
|
|
|
if let Some(path) = rom {
|
|
|
|
self.client.send_command(EmulatorCommand::LoadGame(path));
|
|
|
|
}
|
2024-11-03 16:32:53 +00:00
|
|
|
}
|
|
|
|
if ui.menu_item("Quit") {
|
|
|
|
event_loop.exit();
|
|
|
|
}
|
|
|
|
});
|
|
|
|
ui.menu("Emulation", || {
|
2024-11-05 03:18:57 +00:00
|
|
|
if self.client.is_running() {
|
|
|
|
if ui.menu_item("Pause") {
|
|
|
|
self.client.send_command(EmulatorCommand::Pause);
|
|
|
|
}
|
|
|
|
} else if ui.menu_item("Resume") {
|
|
|
|
self.client.send_command(EmulatorCommand::Resume);
|
2024-11-03 16:32:53 +00:00
|
|
|
}
|
|
|
|
if ui.menu_item("Reset") {
|
2024-11-05 03:18:57 +00:00
|
|
|
self.client.send_command(EmulatorCommand::Reset);
|
2024-11-03 16:32:53 +00:00
|
|
|
}
|
|
|
|
});
|
2024-11-05 04:39:00 +00:00
|
|
|
ui.menu("Video", || {
|
|
|
|
let current_dims = PhysicalSize::new(
|
|
|
|
window.surface_desc.width,
|
|
|
|
window.surface_desc.height,
|
|
|
|
)
|
|
|
|
.to_logical(window.hidpi_factor);
|
|
|
|
for scale in 1..=4 {
|
|
|
|
let label = format!("x{scale}");
|
|
|
|
let dims = LogicalSize::new(384 * scale, 224 * scale + 20);
|
|
|
|
let selected = dims == current_dims;
|
|
|
|
if ui.menu_item_config(label).selected(selected).build() {
|
|
|
|
if let Some(size) = window.window.request_inner_size(dims) {
|
|
|
|
window.surface_desc.width = size.width;
|
|
|
|
window.surface_desc.height = size.height;
|
|
|
|
window
|
|
|
|
.surface
|
|
|
|
.configure(&window.device, &window.surface_desc);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
}
|
|
|
|
});
|
2024-11-03 16:32:53 +00:00
|
|
|
});
|
|
|
|
|
|
|
|
let mut encoder: wgpu::CommandEncoder = window
|
|
|
|
.device
|
|
|
|
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
|
|
|
|
|
|
|
if imgui.last_cursor != ui.mouse_cursor() {
|
|
|
|
imgui.last_cursor = ui.mouse_cursor();
|
|
|
|
imgui.platform.prepare_render(ui, &window.window);
|
|
|
|
}
|
|
|
|
|
|
|
|
let view = frame
|
|
|
|
.texture
|
|
|
|
.create_view(&wgpu::TextureViewDescriptor::default());
|
|
|
|
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
|
|
|
label: None,
|
|
|
|
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
|
|
|
view: &view,
|
|
|
|
resolve_target: None,
|
|
|
|
ops: wgpu::Operations {
|
|
|
|
load: wgpu::LoadOp::Clear(imgui.clear_color),
|
|
|
|
store: wgpu::StoreOp::Store,
|
|
|
|
},
|
|
|
|
})],
|
|
|
|
depth_stencil_attachment: None,
|
|
|
|
timestamp_writes: None,
|
|
|
|
occlusion_query_set: None,
|
|
|
|
});
|
|
|
|
|
2024-11-05 04:39:00 +00:00
|
|
|
// Draw the game
|
2024-11-03 16:32:53 +00:00
|
|
|
rpass.set_pipeline(&window.pipeline);
|
2024-11-05 04:39:00 +00:00
|
|
|
let window_width = window.surface_desc.width as f32;
|
|
|
|
let window_height = window.surface_desc.height as f32;
|
|
|
|
let menu_height = menu_height * window.hidpi_factor as f32;
|
|
|
|
let ((x, y), (width, height)) =
|
|
|
|
compute_game_bounds(window_width, window_height, menu_height);
|
|
|
|
rpass.set_viewport(x, y, width, height, 0.0, 1.0);
|
2024-11-03 16:32:53 +00:00
|
|
|
rpass.set_bind_group(0, &window.bind_group, &[]);
|
|
|
|
rpass.draw(0..6, 0..1);
|
|
|
|
|
2024-11-05 04:39:00 +00:00
|
|
|
// Draw the menu on top of the game
|
|
|
|
rpass.set_viewport(0.0, 0.0, window_width, window_height, 0.0, 1.0);
|
2024-11-03 16:32:53 +00:00
|
|
|
imgui
|
|
|
|
.renderer
|
|
|
|
.render(
|
|
|
|
imgui.context.render(),
|
|
|
|
&window.queue,
|
|
|
|
&window.device,
|
|
|
|
&mut rpass,
|
|
|
|
)
|
|
|
|
.expect("Rendering failed");
|
|
|
|
|
|
|
|
drop(rpass);
|
|
|
|
|
|
|
|
window.queue.submit(Some(encoder.finish()));
|
|
|
|
|
|
|
|
frame.present();
|
|
|
|
}
|
|
|
|
_ => (),
|
|
|
|
}
|
|
|
|
|
|
|
|
imgui.platform.handle_event::<()>(
|
|
|
|
imgui.context.io_mut(),
|
|
|
|
&window.window,
|
|
|
|
&Event::WindowEvent { window_id, event },
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: ()) {
|
|
|
|
let window = self.window.as_mut().unwrap();
|
|
|
|
let imgui = window.imgui.as_mut().unwrap();
|
|
|
|
imgui.platform.handle_event::<()>(
|
|
|
|
imgui.context.io_mut(),
|
|
|
|
&window.window,
|
|
|
|
&Event::UserEvent(event),
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn device_event(
|
|
|
|
&mut self,
|
|
|
|
_event_loop: &ActiveEventLoop,
|
|
|
|
device_id: winit::event::DeviceId,
|
|
|
|
event: winit::event::DeviceEvent,
|
|
|
|
) {
|
|
|
|
let window = self.window.as_mut().unwrap();
|
|
|
|
let imgui = window.imgui.as_mut().unwrap();
|
|
|
|
imgui.platform.handle_event::<()>(
|
|
|
|
imgui.context.io_mut(),
|
|
|
|
&window.window,
|
|
|
|
&Event::DeviceEvent { device_id, event },
|
|
|
|
);
|
|
|
|
}
|
|
|
|
|
|
|
|
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
|
|
|
let window = self.window.as_mut().unwrap();
|
|
|
|
let imgui = window.imgui.as_mut().unwrap();
|
|
|
|
window.window.request_redraw();
|
|
|
|
imgui.platform.handle_event::<()>(
|
|
|
|
imgui.context.io_mut(),
|
|
|
|
&window.window,
|
|
|
|
&Event::AboutToWait,
|
|
|
|
);
|
|
|
|
}
|
|
|
|
}
|
2024-11-03 18:49:10 +00:00
|
|
|
|
2024-11-05 04:39:00 +00:00
|
|
|
fn compute_game_bounds(
|
|
|
|
window_width: f32,
|
|
|
|
window_height: f32,
|
|
|
|
menu_height: f32,
|
|
|
|
) -> ((f32, f32), (f32, f32)) {
|
|
|
|
let available_width = window_width;
|
|
|
|
let available_height = window_height - menu_height;
|
|
|
|
|
|
|
|
let width = available_width.min(available_height * 384.0 / 224.0);
|
|
|
|
let height = available_height.min(available_width * 224.0 / 384.0);
|
|
|
|
let x = (available_width - width) / 2.0;
|
|
|
|
let y = menu_height + (available_height - height) / 2.0;
|
|
|
|
((x, y), (width, height))
|
|
|
|
}
|
|
|
|
|
2024-11-03 18:49:10 +00:00
|
|
|
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
|
|
|
#[repr(C)]
|
|
|
|
struct Colors {
|
|
|
|
left: [f32; 4],
|
|
|
|
right: [f32; 4],
|
|
|
|
}
|