Change how active option is rendered
This commit is contained in:
parent
4aae6927e3
commit
00066f225b
32
ui.c
32
ui.c
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@ -136,57 +136,53 @@ int uiRun(UIContext *ui, bool running) {
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if (windowGuiBegin(&ui->win, "Shrooms VB")) {
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windowMenubarBegin(&ui->win, MENU_ITEMS);
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if (nk_menu_begin_label(ctx, "File", NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(&ui->win, 100), windowGetScreenHeight(&ui->win)))) {
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nk_layout_row_dynamic(ctx, windowGetMenuHeight(&ui->win), 1);
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if (nk_menu_item_label(ctx, "Open ROM", NK_TEXT_ALIGN_LEFT)) {
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if (windowMenuBegin(&ui->win, "File", 100)) {
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if (windowMenuItemLabel(&ui->win, "Open ROM")) {
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char *file = tinyfd_openFileDialog("Pick a ROM", NULL, 1, ROM_EXTENSIONS, "Virtual Boy ROM files", false);
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if (file) {
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uiLoadGame(ui, file);
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status = status_running;
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}
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}
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if (nk_menu_item_label(ctx, "Quit", NK_TEXT_ALIGN_LEFT)) {
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if (windowMenuItemLabel(&ui->win, "Quit")) {
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SDL_Event QuitEvent;
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QuitEvent.type = SDL_QUIT;
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QuitEvent.quit.timestamp = SDL_GetTicks();
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SDL_PushEvent(&QuitEvent);
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}
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nk_menu_end(ctx);
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windowMenuEnd(&ui->win);
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}
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if (nk_menu_begin_label(ctx, "Emulation", NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(&ui->win, 100), windowGetScreenHeight(&ui->win)))) {
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if (windowMenuBegin(&ui->win, "Emulation", 100)) {
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const char *label = status == status_paused ? "Resume" : "Pause";
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nk_layout_row_dynamic(ctx, windowGetMenuHeight(&ui->win), 1);
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if (nk_menu_item_label(ctx, label, NK_TEXT_ALIGN_LEFT)) {
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if (windowMenuItemLabel(&ui->win, label)) {
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if (status == status_paused)
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status = status_running;
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else
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status = status_paused;
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}
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if (nk_menu_item_label(ctx, "Reset", NK_TEXT_ALIGN_LEFT)) {
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if (windowMenuItemLabel(&ui->win, "Reset")) {
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emuReset(&ui->emu);
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status = emuIsGameLoaded(&ui->emu) ? status_running : status_paused;
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}
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nk_menu_end(ctx);
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windowMenuEnd(&ui->win);
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}
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if (nk_menu_begin_label(ctx, "Video", NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(&ui->win, 100), windowGetScreenHeight(&ui->win)))) {
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if (windowMenuBegin(&ui->win, "Video", 100)) {
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float multiplier = windowGetScreenSizeMultiplier(&ui->win);
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nk_layout_row_dynamic(ctx, windowGetMenuHeight(&ui->win), 1);
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if (nk_menu_item_label(ctx, multiplier == 1.0f ? "x1 *" : "x1", NK_TEXT_ALIGN_LEFT)) {
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if (windowMenuItemLabelChecked(&ui->win, "x1", multiplier == 1.0f)) {
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windowSetScreenSizeMultiplier(&ui->win, 1.0f);
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}
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if (nk_menu_item_label(ctx, multiplier == 2.0f ? "x2 *" : "x2", NK_TEXT_ALIGN_LEFT)) {
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if (windowMenuItemLabelChecked(&ui->win, "x2", multiplier == 2.0f)) {
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windowSetScreenSizeMultiplier(&ui->win, 2.0f);
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}
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if (nk_menu_item_label(ctx, multiplier == 3.0f ? "x3 *" : "x3", NK_TEXT_ALIGN_LEFT)) {
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if (windowMenuItemLabelChecked(&ui->win, "x3", multiplier == 3.0f)) {
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windowSetScreenSizeMultiplier(&ui->win, 3.0f);
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}
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if (nk_menu_item_label(ctx, multiplier == 4.0f ? "x4 *" : "x4", NK_TEXT_ALIGN_LEFT)) {
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if (windowMenuItemLabelChecked(&ui->win, "x4", multiplier == 4.0f)) {
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windowSetScreenSizeMultiplier(&ui->win, 4.0f);
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}
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nk_menu_end(ctx);
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windowMenuEnd(&ui->win);
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}
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windowMenubarEnd(&ui->win);
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32
window.c
32
window.c
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@ -1,5 +1,6 @@
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#include "assets.h"
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#include "nuklear.h"
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#include <string.h>
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#include "window.h"
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#define MENU_HEIGHT 20
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@ -256,4 +257,35 @@ void windowMenubarBegin(WindowContext *win, const char **items) {
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void windowMenubarEnd(WindowContext *win) {
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nk_menubar_end(win->nk);
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}
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bool windowMenuBegin(WindowContext *win, const char *label, int width) {
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if (!nk_menu_begin_label(win->nk, label, NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(win, width), windowGetScreenHeight(win)))) {
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return false;
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}
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nk_layout_row_dynamic(win->nk, windowGetMenuHeight(win), 1);
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return true;
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}
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void windowMenuEnd(WindowContext *win) {
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nk_menu_end(win->nk);
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}
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bool windowMenuItemLabel(WindowContext *win, const char *label) {
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return nk_menu_item_label(win->nk, label, NK_TEXT_ALIGN_LEFT);
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}
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bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked) {
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char buffer[80];
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bool result;
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if (!checked) {
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return windowMenuItemLabel(win, label);
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}
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strcpy(buffer, " * ");
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strncpy(buffer + 5, label, 74);
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buffer[79] = '\0';
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nk_style_push_vec2(win->nk, &win->nk->style.contextual_button.padding, nk_vec2(4 * win->screenScaleX, 4 * win->screenScaleY));
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result = nk_menu_item_label(win->nk, buffer, NK_TEXT_ALIGN_LEFT);
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nk_style_pop_vec2(win->nk);
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return result;
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}
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4
window.h
4
window.h
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@ -33,5 +33,9 @@ bool windowGuiBegin(WindowContext *win, const char *title);
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void windowGuiEnd(WindowContext *win);
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void windowMenubarBegin(WindowContext *win, const char **items);
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void windowMenubarEnd(WindowContext *win);
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bool windowMenuBegin(WindowContext *win, const char *label, int width);
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void windowMenuEnd(WindowContext *win);
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bool windowMenuItemLabel(WindowContext *win, const char *label);
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bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked);
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#endif
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