Change how active option is rendered

This commit is contained in:
Simon Gellis 2024-11-01 00:52:27 -04:00
parent 4aae6927e3
commit 00066f225b
3 changed files with 50 additions and 18 deletions

32
ui.c
View File

@ -136,57 +136,53 @@ int uiRun(UIContext *ui, bool running) {
if (windowGuiBegin(&ui->win, "Shrooms VB")) { if (windowGuiBegin(&ui->win, "Shrooms VB")) {
windowMenubarBegin(&ui->win, MENU_ITEMS); windowMenubarBegin(&ui->win, MENU_ITEMS);
if (nk_menu_begin_label(ctx, "File", NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(&ui->win, 100), windowGetScreenHeight(&ui->win)))) { if (windowMenuBegin(&ui->win, "File", 100)) {
nk_layout_row_dynamic(ctx, windowGetMenuHeight(&ui->win), 1); if (windowMenuItemLabel(&ui->win, "Open ROM")) {
if (nk_menu_item_label(ctx, "Open ROM", NK_TEXT_ALIGN_LEFT)) {
char *file = tinyfd_openFileDialog("Pick a ROM", NULL, 1, ROM_EXTENSIONS, "Virtual Boy ROM files", false); char *file = tinyfd_openFileDialog("Pick a ROM", NULL, 1, ROM_EXTENSIONS, "Virtual Boy ROM files", false);
if (file) { if (file) {
uiLoadGame(ui, file); uiLoadGame(ui, file);
status = status_running; status = status_running;
} }
} }
if (nk_menu_item_label(ctx, "Quit", NK_TEXT_ALIGN_LEFT)) { if (windowMenuItemLabel(&ui->win, "Quit")) {
SDL_Event QuitEvent; SDL_Event QuitEvent;
QuitEvent.type = SDL_QUIT; QuitEvent.type = SDL_QUIT;
QuitEvent.quit.timestamp = SDL_GetTicks(); QuitEvent.quit.timestamp = SDL_GetTicks();
SDL_PushEvent(&QuitEvent); SDL_PushEvent(&QuitEvent);
} }
nk_menu_end(ctx); windowMenuEnd(&ui->win);
} }
if (nk_menu_begin_label(ctx, "Emulation", NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(&ui->win, 100), windowGetScreenHeight(&ui->win)))) { if (windowMenuBegin(&ui->win, "Emulation", 100)) {
const char *label = status == status_paused ? "Resume" : "Pause"; const char *label = status == status_paused ? "Resume" : "Pause";
nk_layout_row_dynamic(ctx, windowGetMenuHeight(&ui->win), 1); if (windowMenuItemLabel(&ui->win, label)) {
if (nk_menu_item_label(ctx, label, NK_TEXT_ALIGN_LEFT)) {
if (status == status_paused) if (status == status_paused)
status = status_running; status = status_running;
else else
status = status_paused; status = status_paused;
} }
if (nk_menu_item_label(ctx, "Reset", NK_TEXT_ALIGN_LEFT)) { if (windowMenuItemLabel(&ui->win, "Reset")) {
emuReset(&ui->emu); emuReset(&ui->emu);
status = emuIsGameLoaded(&ui->emu) ? status_running : status_paused; status = emuIsGameLoaded(&ui->emu) ? status_running : status_paused;
} }
nk_menu_end(ctx); windowMenuEnd(&ui->win);
} }
if (nk_menu_begin_label(ctx, "Video", NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(&ui->win, 100), windowGetScreenHeight(&ui->win)))) { if (windowMenuBegin(&ui->win, "Video", 100)) {
float multiplier = windowGetScreenSizeMultiplier(&ui->win); float multiplier = windowGetScreenSizeMultiplier(&ui->win);
if (windowMenuItemLabelChecked(&ui->win, "x1", multiplier == 1.0f)) {
nk_layout_row_dynamic(ctx, windowGetMenuHeight(&ui->win), 1);
if (nk_menu_item_label(ctx, multiplier == 1.0f ? "x1 *" : "x1", NK_TEXT_ALIGN_LEFT)) {
windowSetScreenSizeMultiplier(&ui->win, 1.0f); windowSetScreenSizeMultiplier(&ui->win, 1.0f);
} }
if (nk_menu_item_label(ctx, multiplier == 2.0f ? "x2 *" : "x2", NK_TEXT_ALIGN_LEFT)) { if (windowMenuItemLabelChecked(&ui->win, "x2", multiplier == 2.0f)) {
windowSetScreenSizeMultiplier(&ui->win, 2.0f); windowSetScreenSizeMultiplier(&ui->win, 2.0f);
} }
if (nk_menu_item_label(ctx, multiplier == 3.0f ? "x3 *" : "x3", NK_TEXT_ALIGN_LEFT)) { if (windowMenuItemLabelChecked(&ui->win, "x3", multiplier == 3.0f)) {
windowSetScreenSizeMultiplier(&ui->win, 3.0f); windowSetScreenSizeMultiplier(&ui->win, 3.0f);
} }
if (nk_menu_item_label(ctx, multiplier == 4.0f ? "x4 *" : "x4", NK_TEXT_ALIGN_LEFT)) { if (windowMenuItemLabelChecked(&ui->win, "x4", multiplier == 4.0f)) {
windowSetScreenSizeMultiplier(&ui->win, 4.0f); windowSetScreenSizeMultiplier(&ui->win, 4.0f);
} }
nk_menu_end(ctx); windowMenuEnd(&ui->win);
} }
windowMenubarEnd(&ui->win); windowMenubarEnd(&ui->win);

View File

@ -1,5 +1,6 @@
#include "assets.h" #include "assets.h"
#include "nuklear.h" #include "nuklear.h"
#include <string.h>
#include "window.h" #include "window.h"
#define MENU_HEIGHT 20 #define MENU_HEIGHT 20
@ -257,3 +258,34 @@ void windowMenubarBegin(WindowContext *win, const char **items) {
void windowMenubarEnd(WindowContext *win) { void windowMenubarEnd(WindowContext *win) {
nk_menubar_end(win->nk); nk_menubar_end(win->nk);
} }
bool windowMenuBegin(WindowContext *win, const char *label, int width) {
if (!nk_menu_begin_label(win->nk, label, NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(win, width), windowGetScreenHeight(win)))) {
return false;
}
nk_layout_row_dynamic(win->nk, windowGetMenuHeight(win), 1);
return true;
}
void windowMenuEnd(WindowContext *win) {
nk_menu_end(win->nk);
}
bool windowMenuItemLabel(WindowContext *win, const char *label) {
return nk_menu_item_label(win->nk, label, NK_TEXT_ALIGN_LEFT);
}
bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked) {
char buffer[80];
bool result;
if (!checked) {
return windowMenuItemLabel(win, label);
}
strcpy(buffer, " * ");
strncpy(buffer + 5, label, 74);
buffer[79] = '\0';
nk_style_push_vec2(win->nk, &win->nk->style.contextual_button.padding, nk_vec2(4 * win->screenScaleX, 4 * win->screenScaleY));
result = nk_menu_item_label(win->nk, buffer, NK_TEXT_ALIGN_LEFT);
nk_style_pop_vec2(win->nk);
return result;
}

View File

@ -33,5 +33,9 @@ bool windowGuiBegin(WindowContext *win, const char *title);
void windowGuiEnd(WindowContext *win); void windowGuiEnd(WindowContext *win);
void windowMenubarBegin(WindowContext *win, const char **items); void windowMenubarBegin(WindowContext *win, const char **items);
void windowMenubarEnd(WindowContext *win); void windowMenubarEnd(WindowContext *win);
bool windowMenuBegin(WindowContext *win, const char *label, int width);
void windowMenuEnd(WindowContext *win);
bool windowMenuItemLabel(WindowContext *win, const char *label);
bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked);
#endif #endif