Let sims link/unlink/reset independently
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parent
8f62ec1c52
commit
09e39b37f5
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@ -211,8 +211,8 @@ impl GameWindow {
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}
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});
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ui.menu("Emulation", || {
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let has_game = self.client.has_game();
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if self.client.is_running() {
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let has_game = self.client.has_game(self.sim_id);
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if self.client.is_running(self.sim_id) {
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if ui.menu_item_config("Pause").enabled(has_game).build() {
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self.client.send_command(EmulatorCommand::Pause);
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}
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@ -220,7 +220,8 @@ impl GameWindow {
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self.client.send_command(EmulatorCommand::Resume);
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}
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if ui.menu_item_config("Reset").enabled(has_game).build() {
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self.client.send_command(EmulatorCommand::Reset);
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self.client
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.send_command(EmulatorCommand::Reset(self.sim_id));
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}
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});
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ui.menu("Video", || {
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@ -243,11 +244,23 @@ impl GameWindow {
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}
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});
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ui.menu("Multiplayer", || {
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if self.sim_id == SimId::Player1 && ui.menu_item("Open Player 2") {
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if self.sim_id == SimId::Player1
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&& !self.client.has_player_2()
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&& ui.menu_item("Open Player 2")
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{
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self.client
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.send_command(EmulatorCommand::StartSecondSim(None));
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self.proxy.send_event(UserEvent::OpenPlayer2Window).unwrap();
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}
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if self.client.has_player_2() {
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let linked = self.client.are_sims_linked();
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if linked && ui.menu_item("Unlink") {
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self.client.send_command(EmulatorCommand::Unlink);
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}
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if !linked && ui.menu_item("Link") {
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self.client.send_command(EmulatorCommand::Link);
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}
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}
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});
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});
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@ -326,7 +339,7 @@ impl AppWindow for GameWindow {
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WindowEvent::Resized(size) => {
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self.window.handle_resize(size);
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if self.window.minimized {
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if self.client.is_running() {
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if self.client.is_running(self.sim_id) {
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self.client.send_command(EmulatorCommand::Pause);
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self.paused_due_to_minimize = true;
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}
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163
src/emulator.rs
163
src/emulator.rs
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@ -3,7 +3,7 @@ use std::{
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fs,
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path::{Path, PathBuf},
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sync::{
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atomic::{AtomicBool, Ordering},
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atomic::{AtomicBool, AtomicUsize, Ordering},
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mpsc::{self, RecvError, TryRecvError},
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Arc,
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},
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@ -20,8 +20,10 @@ mod shrooms_vb_core;
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pub struct EmulatorBuilder {
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rom: Option<PathBuf>,
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commands: mpsc::Receiver<EmulatorCommand>,
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running: Arc<AtomicBool>,
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has_game: Arc<AtomicBool>,
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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}
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#[derive(PartialEq, Eq, Hash, Clone, Copy, Debug)]
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@ -47,13 +49,17 @@ impl EmulatorBuilder {
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let builder = Self {
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rom: None,
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commands,
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running: Arc::new(AtomicBool::new(false)),
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has_game: Arc::new(AtomicBool::new(false)),
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sim_count: Arc::new(AtomicUsize::new(0)),
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running: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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has_game: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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linked: Arc::new(AtomicBool::new(false)),
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};
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let client = EmulatorClient {
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queue,
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sim_count: builder.sim_count.clone(),
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running: builder.running.clone(),
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has_game: builder.has_game.clone(),
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linked: builder.linked.clone(),
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};
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(builder, client)
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}
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@ -66,9 +72,15 @@ impl EmulatorBuilder {
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}
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pub fn build(self) -> Result<Emulator> {
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let mut emulator = Emulator::new(self.commands, self.running, self.has_game)?;
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let mut emulator = Emulator::new(
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self.commands,
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self.sim_count,
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self.running,
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self.has_game,
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self.linked,
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)?;
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if let Some(path) = self.rom {
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emulator.load_rom_from_file(SimId::Player1, &path)?;
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emulator.load_rom(SimId::Player1, &path)?;
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}
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Ok(emulator)
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}
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@ -78,73 +90,112 @@ pub struct Emulator {
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sims: Vec<Sim>,
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audio: Audio,
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commands: mpsc::Receiver<EmulatorCommand>,
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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renderers: HashMap<SimId, TextureSink>,
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running: Arc<AtomicBool>,
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has_game: Arc<AtomicBool>,
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}
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impl Emulator {
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fn new(
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commands: mpsc::Receiver<EmulatorCommand>,
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running: Arc<AtomicBool>,
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has_game: Arc<AtomicBool>,
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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) -> Result<Self> {
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Ok(Self {
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sims: vec![],
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audio: Audio::init()?,
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commands,
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renderers: HashMap::new(),
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sim_count,
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running,
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has_game,
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linked,
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renderers: HashMap::new(),
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})
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}
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pub fn load_rom_from_file(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
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pub fn load_rom(&mut self, sim_id: SimId, path: &Path) -> Result<()> {
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let bytes = fs::read(path)?;
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self.load_rom(sim_id, bytes)?;
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self.reset_sim(sim_id, Some(bytes))?;
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Ok(())
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}
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pub fn start_second_sim(&mut self, rom: Option<PathBuf>) -> Result<()> {
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let bytes = if let Some(path) = rom {
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fs::read(path)?
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} else if let Some(rom) = self.sims.first().and_then(|s| s.clone_rom()) {
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rom
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Some(fs::read(path)?)
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} else {
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return Ok(());
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self.sims.first().and_then(|s| s.clone_rom())
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};
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self.load_rom(SimId::Player2, bytes)?;
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let (first, second) = self.sims.split_at_mut(1);
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first[0].link(&mut second[0]);
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self.reset_sim(SimId::Player2, bytes)?;
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self.link_sims();
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Ok(())
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}
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fn load_rom(&mut self, sim_id: SimId, bytes: Vec<u8>) -> Result<()> {
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while self.sims.len() <= sim_id.to_index() {
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fn reset_sim(&mut self, sim_id: SimId, new_rom: Option<Vec<u8>>) -> Result<()> {
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let index = sim_id.to_index();
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while self.sims.len() <= index {
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self.sims.push(Sim::new());
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}
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let sim = &mut self.sims[sim_id.to_index()];
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self.sim_count.store(self.sims.len(), Ordering::Relaxed);
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let sim = &mut self.sims[index];
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sim.reset();
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sim.load_rom(bytes)?;
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self.has_game.store(true, Ordering::Release);
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self.running.store(true, Ordering::Release);
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if let Some(bytes) = new_rom {
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sim.load_rom(bytes)?;
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self.has_game[index].store(true, Ordering::Release);
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}
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if self.has_game[index].load(Ordering::Acquire) {
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self.running[index].store(true, Ordering::Release);
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}
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Ok(())
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}
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fn link_sims(&mut self) {
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let (first, second) = self.sims.split_at_mut(1);
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let Some(first) = first.first_mut() else {
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return;
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};
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let Some(second) = second.first_mut() else {
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return;
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};
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first.link(second);
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self.linked.store(true, Ordering::Release);
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}
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fn unlink_sims(&mut self) {
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let Some(first) = self.sims.first_mut() else {
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return;
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};
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first.unlink();
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self.linked.store(false, Ordering::Release);
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}
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pub fn stop_second_sim(&mut self) {
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self.renderers.remove(&SimId::Player2);
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self.sims.truncate(1);
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self.sim_count.store(self.sims.len(), Ordering::Relaxed);
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self.running[SimId::Player2.to_index()].store(false, Ordering::Release);
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self.has_game[SimId::Player2.to_index()].store(false, Ordering::Release);
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self.linked.store(false, Ordering::Release);
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}
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pub fn run(&mut self) {
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let mut eye_contents = vec![0u8; 384 * 224 * 2];
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let mut audio_samples = vec![];
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loop {
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let mut idle = true;
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if self.running.load(Ordering::Acquire) {
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idle = false;
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let p1_running = self.running[SimId::Player1.to_index()].load(Ordering::Acquire);
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let p2_running = self.running[SimId::Player2.to_index()].load(Ordering::Acquire);
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let mut idle = p1_running || p2_running;
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if p1_running && p2_running {
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Sim::emulate_many(&mut self.sims);
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} else if p1_running {
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self.sims[SimId::Player1.to_index()].emulate();
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} else if p2_running {
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self.sims[SimId::Player2.to_index()].emulate();
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}
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for sim_id in SimId::values() {
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let Some(renderer) = self.renderers.get_mut(&sim_id) else {
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continue;
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@ -198,7 +249,7 @@ impl Emulator {
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self.renderers.insert(sim_id, renderer);
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}
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EmulatorCommand::LoadGame(sim_id, path) => {
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if let Err(error) = self.load_rom_from_file(sim_id, &path) {
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if let Err(error) = self.load_rom(sim_id, &path) {
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eprintln!("error loading rom: {}", error);
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}
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}
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@ -211,19 +262,27 @@ impl Emulator {
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self.stop_second_sim();
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}
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EmulatorCommand::Pause => {
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self.running.store(false, Ordering::Release);
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for sim in SimId::values() {
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self.running[sim.to_index()].store(false, Ordering::Release);
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}
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}
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EmulatorCommand::Resume => {
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if self.has_game.load(Ordering::Acquire) {
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self.running.store(true, Ordering::Relaxed);
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for sim_id in SimId::values() {
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let index = sim_id.to_index();
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if self.has_game[index].load(Ordering::Acquire) {
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self.running[index].store(true, Ordering::Relaxed);
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}
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}
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}
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EmulatorCommand::Reset => {
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for sim in self.sims.iter_mut() {
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sim.reset();
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}
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if !self.sims.is_empty() {
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self.running.store(true, Ordering::Release);
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EmulatorCommand::Link => {
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self.link_sims();
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}
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EmulatorCommand::Unlink => {
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self.unlink_sims();
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}
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EmulatorCommand::Reset(sim_id) => {
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if let Err(error) = self.reset_sim(sim_id, None) {
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eprintln!("error resetting sim: {}", error);
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}
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}
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EmulatorCommand::SetKeys(sim_id, keys) => {
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@ -243,23 +302,33 @@ pub enum EmulatorCommand {
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StopSecondSim,
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Pause,
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Resume,
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Reset,
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Link,
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Unlink,
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Reset(SimId),
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SetKeys(SimId, VBKey),
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}
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#[derive(Clone)]
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pub struct EmulatorClient {
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queue: mpsc::Sender<EmulatorCommand>,
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running: Arc<AtomicBool>,
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has_game: Arc<AtomicBool>,
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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}
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impl EmulatorClient {
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pub fn is_running(&self) -> bool {
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self.running.load(Ordering::Acquire)
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pub fn has_player_2(&self) -> bool {
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self.sim_count.load(Ordering::Acquire) == 2
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}
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pub fn has_game(&self) -> bool {
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self.has_game.load(Ordering::Acquire)
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pub fn is_running(&self, sim_id: SimId) -> bool {
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self.running[sim_id.to_index()].load(Ordering::Acquire)
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}
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pub fn has_game(&self, sim_id: SimId) -> bool {
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self.has_game[sim_id.to_index()].load(Ordering::Acquire)
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}
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pub fn are_sims_linked(&self) -> bool {
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self.linked.load(Ordering::Acquire)
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}
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pub fn send_command(&self, command: EmulatorCommand) {
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if let Err(err) = self.queue.send(command) {
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@ -58,6 +58,8 @@ type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
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#[link(name = "vb")]
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extern "C" {
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#[link_name = "vbEmulate"]
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fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
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#[link_name = "vbEmulateEx"]
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fn vb_emulate_ex(sims: *mut *mut VB, count: c_uint, cycles: *mut u32) -> c_int;
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#[link_name = "vbGetCartROM"]
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@ -202,6 +204,19 @@ impl Sim {
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unsafe { vb_set_peer(self.sim, peer.sim) };
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}
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pub fn unlink(&mut self) {
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let peer = unsafe { vb_get_peer(self.sim) };
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if !peer.is_null() {
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unsafe { vb_set_peer(peer, ptr::null_mut()) };
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unsafe { vb_set_peer(self.sim, ptr::null_mut()) };
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}
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}
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pub fn emulate(&mut self) {
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let mut cycles = 20_000_000;
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unsafe { vb_emulate(self.sim, &mut cycles) };
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}
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pub fn emulate_many(sims: &mut [Sim]) {
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let mut cycles = 20_000_000;
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let count = sims.len() as c_uint;
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