Support muting sims
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0f536fdd88
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@ -238,6 +238,18 @@ impl GameWindow {
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}
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}
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});
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ui.menu("Audio", || {
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let p1_enabled = self.client.is_audio_enabled(SimId::Player1);
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let p2_enabled = self.client.is_audio_enabled(SimId::Player2);
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if ui.menu_item_config("Player 1").selected(p1_enabled).build() {
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self.client
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.send_command(EmulatorCommand::SetAudioEnabled(!p1_enabled, p2_enabled));
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}
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if ui.menu_item_config("Player 2").selected(p2_enabled).build() {
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self.client
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.send_command(EmulatorCommand::SetAudioEnabled(p1_enabled, !p2_enabled));
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}
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});
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ui.menu("Input", || {
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if ui.menu_item("Bind Inputs") {
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self.proxy.send_event(UserEvent::OpenInputWindow).unwrap();
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@ -12,8 +12,8 @@ use std::{
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use anyhow::Result;
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use crate::{audio::Audio, graphics::TextureSink};
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use shrooms_vb_core::Sim;
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pub use shrooms_vb_core::VBKey;
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use shrooms_vb_core::{Sim, EXPECTED_FRAME_SIZE};
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mod shrooms_vb_core;
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@ -23,6 +23,7 @@ pub struct EmulatorBuilder {
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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audio_on: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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}
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@ -52,6 +53,7 @@ impl EmulatorBuilder {
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sim_count: Arc::new(AtomicUsize::new(0)),
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running: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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has_game: Arc::new([AtomicBool::new(false), AtomicBool::new(false)]),
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audio_on: Arc::new([AtomicBool::new(true), AtomicBool::new(true)]),
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linked: Arc::new(AtomicBool::new(false)),
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};
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let client = EmulatorClient {
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@ -59,6 +61,7 @@ impl EmulatorBuilder {
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sim_count: builder.sim_count.clone(),
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running: builder.running.clone(),
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has_game: builder.has_game.clone(),
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audio_on: builder.audio_on.clone(),
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linked: builder.linked.clone(),
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};
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(builder, client)
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@ -77,6 +80,7 @@ impl EmulatorBuilder {
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self.sim_count,
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self.running,
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self.has_game,
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self.audio_on,
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self.linked,
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)?;
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if let Some(path) = self.rom {
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@ -93,6 +97,7 @@ pub struct Emulator {
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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audio_on: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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renderers: HashMap<SimId, TextureSink>,
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}
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@ -103,6 +108,7 @@ impl Emulator {
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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audio_on: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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) -> Result<Self> {
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Ok(Self {
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@ -112,6 +118,7 @@ impl Emulator {
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sim_count,
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running,
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has_game,
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audio_on,
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linked,
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renderers: HashMap::new(),
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})
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@ -210,15 +217,28 @@ impl Emulator {
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}
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}
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}
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let weight = 1.0 / self.sims.len() as f32;
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for sim in self.sims.iter_mut() {
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sim.read_samples(&mut audio_samples, weight);
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let p1_audio =
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p1_running && self.audio_on[SimId::Player1.to_index()].load(Ordering::Acquire);
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let p2_audio =
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p2_running && self.audio_on[SimId::Player2.to_index()].load(Ordering::Acquire);
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let weight = if p1_audio && p2_audio { 0.5 } else { 1.0 };
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if p1_audio {
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if let Some(sim) = self.sims.get_mut(SimId::Player1.to_index()) {
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sim.read_samples(&mut audio_samples, weight);
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}
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}
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if !audio_samples.is_empty() {
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if p2_audio {
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if let Some(sim) = self.sims.get_mut(SimId::Player2.to_index()) {
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sim.read_samples(&mut audio_samples, weight);
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}
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}
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if audio_samples.is_empty() {
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audio_samples.resize(EXPECTED_FRAME_SIZE, 0.0);
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} else {
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idle = false;
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self.audio.update(&audio_samples);
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audio_samples.clear();
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}
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self.audio.update(&audio_samples);
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audio_samples.clear();
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if idle {
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// The game is paused, and we have output all the video/audio we have.
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// Block the thread until a new command comes in.
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@ -274,6 +294,10 @@ impl Emulator {
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}
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}
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}
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EmulatorCommand::SetAudioEnabled(p1, p2) => {
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self.audio_on[SimId::Player1.to_index()].store(p1, Ordering::Release);
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self.audio_on[SimId::Player2.to_index()].store(p2, Ordering::Release);
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}
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EmulatorCommand::Link => {
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self.link_sims();
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}
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@ -302,6 +326,7 @@ pub enum EmulatorCommand {
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StopSecondSim,
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Pause,
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Resume,
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SetAudioEnabled(bool, bool),
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Link,
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Unlink,
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Reset(SimId),
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@ -314,6 +339,7 @@ pub struct EmulatorClient {
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sim_count: Arc<AtomicUsize>,
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running: Arc<[AtomicBool; 2]>,
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has_game: Arc<[AtomicBool; 2]>,
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audio_on: Arc<[AtomicBool; 2]>,
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linked: Arc<AtomicBool>,
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}
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@ -330,6 +356,9 @@ impl EmulatorClient {
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pub fn are_sims_linked(&self) -> bool {
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self.linked.load(Ordering::Acquire)
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}
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pub fn is_audio_enabled(&self, sim_id: SimId) -> bool {
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self.audio_on[sim_id.to_index()].load(Ordering::Acquire)
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}
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pub fn send_command(&self, command: EmulatorCommand) {
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if let Err(err) = self.queue.send(command) {
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eprintln!(
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@ -120,6 +120,7 @@ extern "C" fn on_frame(sim: *mut VB) -> i32 {
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const AUDIO_CAPACITY_SAMPLES: usize = 834 * 4;
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const AUDIO_CAPACITY_FLOATS: usize = AUDIO_CAPACITY_SAMPLES * 2;
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pub const EXPECTED_FRAME_SIZE: usize = 834 * 2;
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struct VBState {
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frame_seen: bool,
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