Set up a rust UI

This commit is contained in:
Simon Gellis 2024-11-02 16:18:41 -04:00
parent 3c7915fa53
commit 59e14b43e8
6 changed files with 2733 additions and 4 deletions

1
.gitignore vendored
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/shrooms-vb.exe
.vscode
output
/target

2339
Cargo.lock generated Normal file

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16
Cargo.toml Normal file
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[package]
name = "shrooms-vb-native"
version = "0.1.0"
edition = "2021"
[dependencies]
anyhow = "1"
imgui = "0.12"
imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" }
imgui-winit-support = "0.13"
pollster = "0.4"
wgpu = "22.1"
winit = "0.30"
[build-dependencies]
cc = "1"

11
build.rs Normal file
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use std::path::Path;
fn main() {
cc::Build::new()
.include(Path::new("shrooms-vb-core/core"))
.opt_level(3)
.flag_if_supported("-flto")
.flag_if_supported("-fno-strict-aliasing")
.file(Path::new("shrooms-vb-core/core/vb.c"))
.compile("vb");
}

325
src/main.rs Normal file
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use imgui::*;
use imgui_wgpu::{Renderer, RendererConfig};
use imgui_winit_support::WinitPlatform;
use pollster::block_on;
use std::{sync::Arc, time::Instant};
use winit::{
application::ApplicationHandler,
dpi::LogicalSize,
event::{Event, WindowEvent},
event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
keyboard::{Key, NamedKey},
window::Window,
};
struct ImguiState {
context: imgui::Context,
platform: WinitPlatform,
renderer: Renderer,
clear_color: wgpu::Color,
last_frame: Instant,
last_cursor: Option<MouseCursor>,
}
struct AppWindow {
device: wgpu::Device,
queue: wgpu::Queue,
window: Arc<Window>,
surface_desc: wgpu::SurfaceConfiguration,
surface: wgpu::Surface<'static>,
hidpi_factor: f64,
imgui: Option<ImguiState>,
}
#[derive(Default)]
struct App {
window: Option<AppWindow>,
}
impl AppWindow {
fn setup_gpu(event_loop: &ActiveEventLoop) -> Self {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let window = {
let size = LogicalSize::new(384, 244);
let attributes = Window::default_attributes()
.with_inner_size(size)
.with_title("Shrooms VB");
Arc::new(event_loop.create_window(attributes).unwrap())
};
let size = window.inner_size();
let hidpi_factor = window.scale_factor();
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
}))
.unwrap();
let (device, queue) =
block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
// Set up swap chain
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
};
surface.configure(&device, &surface_desc);
let imgui = None;
Self {
device,
queue,
window,
surface_desc,
surface,
hidpi_factor,
imgui,
}
}
fn setup_imgui(&mut self) {
let mut context = imgui::Context::create();
let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
platform.attach_window(
context.io_mut(),
&self.window,
imgui_winit_support::HiDpiMode::Default,
);
context.set_ini_filename(None);
let font_size = (13.0 * self.hidpi_factor) as f32;
context.io_mut().font_global_scale = (1.0 / self.hidpi_factor) as f32;
context.fonts().add_font(&[FontSource::DefaultFontData {
config: Some(imgui::FontConfig {
oversample_h: 1,
pixel_snap_h: true,
size_pixels: font_size,
..Default::default()
}),
}]);
//
// Set up dear imgui wgpu renderer
//
let clear_color = wgpu::Color::BLACK;
let renderer_config = RendererConfig {
texture_format: self.surface_desc.format,
..Default::default()
};
let renderer = Renderer::new(&mut context, &self.device, &self.queue, renderer_config);
let last_frame = Instant::now();
let last_cursor = None;
self.imgui = Some(ImguiState {
context,
platform,
renderer,
clear_color,
last_frame,
last_cursor,
})
}
fn new(event_loop: &ActiveEventLoop) -> Self {
let mut window = Self::setup_gpu(event_loop);
window.setup_imgui();
window
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
self.window = Some(AppWindow::new(event_loop));
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: winit::window::WindowId,
event: WindowEvent,
) {
let window = self.window.as_mut().unwrap();
let imgui = window.imgui.as_mut().unwrap();
let mut quit = false;
match &event {
WindowEvent::Resized(size) => {
window.surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
};
window
.surface
.configure(&window.device, &window.surface_desc);
}
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::KeyboardInput { event, .. } => {
if let Key::Named(NamedKey::Escape) = event.logical_key {
if event.state.is_pressed() {
quit = true;
}
}
}
WindowEvent::RedrawRequested => {
let now = Instant::now();
imgui
.context
.io_mut()
.update_delta_time(now - imgui.last_frame);
imgui.last_frame = now;
let frame = match window.surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
eprintln!("dropped frame: {e:?}");
return;
}
};
imgui
.platform
.prepare_frame(imgui.context.io_mut(), &window.window)
.expect("Failed to prepare frame");
let ui = imgui.context.frame();
ui.main_menu_bar(|| {
ui.menu("ROM", || {
if ui.menu_item("Open ROM") {
println!("clicked");
}
if ui.menu_item("Quit") {
event_loop.exit();
}
});
ui.menu("Emulation", || {
if ui.menu_item("Pause") {
println!("clicked");
}
if ui.menu_item("Reset") {
println!("clicked");
}
});
});
let mut encoder: wgpu::CommandEncoder = window
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
if imgui.last_cursor != ui.mouse_cursor() {
imgui.last_cursor = ui.mouse_cursor();
imgui.platform.prepare_render(ui, &window.window);
}
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(imgui.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
imgui
.renderer
.render(
imgui.context.render(),
&window.queue,
&window.device,
&mut rpass,
)
.expect("Rendering failed");
drop(rpass);
window.queue.submit(Some(encoder.finish()));
frame.present();
}
_ => (),
}
imgui.platform.handle_event::<()>(
imgui.context.io_mut(),
&window.window,
&Event::WindowEvent { window_id, event },
);
if quit {
self.window.take();
}
}
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: ()) {
let window = self.window.as_mut().unwrap();
let imgui = window.imgui.as_mut().unwrap();
imgui.platform.handle_event::<()>(
imgui.context.io_mut(),
&window.window,
&Event::UserEvent(event),
);
}
fn device_event(
&mut self,
_event_loop: &ActiveEventLoop,
device_id: winit::event::DeviceId,
event: winit::event::DeviceEvent,
) {
let window = self.window.as_mut().unwrap();
let imgui = window.imgui.as_mut().unwrap();
imgui.platform.handle_event::<()>(
imgui.context.io_mut(),
&window.window,
&Event::DeviceEvent { device_id, event },
);
}
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
let window = self.window.as_mut().unwrap();
let imgui = window.imgui.as_mut().unwrap();
window.window.request_redraw();
imgui.platform.handle_event::<()>(
imgui.context.io_mut(),
&window.window,
&Event::AboutToWait,
);
}
}
fn main() {
let event_loop = EventLoop::new().unwrap();
event_loop.set_control_flow(ControlFlow::Poll);
event_loop.run_app(&mut App::default()).unwrap();
}

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src/shrooms_vb_core.rs Normal file
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#[repr(C)]
struct VB { _data: [u8; 0] }
#[link(name = "vb")]
extern "C" {
#[link_name = "vbInit"]
fn vb_init(sim: *mut VB) -> *mut VB;
#[link_name = "vbSizeOf"]
fn vb_size_of() -> usize;
#[link_name = "vbGetKeys"]
fn vb_get_keys(sim: *mut VB) -> u16;
}
pub struct CoreVB {
sim: *mut VB,
_data: Box<[u8]>,
}
impl CoreVB {
pub fn new() -> Self {
let size = unsafe { vb_size_of() };
let mut data = vec![0; size].into_boxed_slice();
let sim = data.as_mut_ptr() as *mut VB;
unsafe { vb_init(sim) };
CoreVB {
sim,
_data: data
}
}
pub fn keys(&self) -> u16 {
unsafe { vb_get_keys(self.sim) }
}
}