Remove c impl, update readme
This commit is contained in:
parent
a6200732ee
commit
62b34ea760
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@ -1953,7 +1953,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "0fda2ff0d084019ba4d7c6f371c95d8fd75ce3524c3cb8fb653a3023f6323e64"
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[[package]]
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name = "shrooms-vb-native"
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name = "shrooms-vb"
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version = "0.1.0"
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dependencies = [
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"anyhow",
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@ -1,5 +1,5 @@
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[package]
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name = "shrooms-vb-native"
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name = "shrooms-vb"
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version = "0.1.0"
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edition = "2021"
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@ -24,3 +24,6 @@ winit = "0.30"
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[build-dependencies]
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cc = "1"
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[profile.release]
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lto = true
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10
README.md
10
README.md
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@ -1,15 +1,15 @@
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# Shrooms VB (native)
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An SDL-based implementation of shrooms-vb.
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A native implementation of shrooms-vb. Written in Rust, using winit, wgpu, and Dear ImGui. Should run on any major OS.
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## Setup
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Install the following dependencies:
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- `gcc` (or MinGW on Windows) (or whatever, just set `CC`)
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- `pkg-config`
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- sdl2
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- `cargo`
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Run
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```sh
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make build
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cargo build --release
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```
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The executable will be in `target/release/shrooms-vb[.exe]`
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12
assets.h
12
assets.h
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@ -1,12 +0,0 @@
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#ifndef SHROOMS_VB_NATIVE_ASSETS_
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#define SHROOMS_VB_NATIVE_ASSETS_
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#include <stdint.h>
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extern const uint8_t _binary_assets_lefteye_bin_start;
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const uint8_t *LEFT_EYE_DEFAULT = &_binary_assets_lefteye_bin_start;
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extern const uint8_t _binary_assets_righteye_bin_start;
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const uint8_t *RIGHT_EYE_DEFAULT = &_binary_assets_righteye_bin_start;
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#endif
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Binary file not shown.
Binary file not shown.
65
audio.c
65
audio.c
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@ -1,65 +0,0 @@
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#include <audio.h>
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#include <stdio.h>
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void audioCallback(void *userdata, uint8_t *stream, int len) {
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AudioContext *aud;
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SDL_assert(len == 834 * 4);
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aud = userdata;
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if (!aud->filled) {
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/* too little data, play silence */
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SDL_memset4(stream, 0, 834);
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return;
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}
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SDL_memcpy4(stream, aud->buffers[aud->current], 834);
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++aud->current;
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aud->current %= 2;
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aud->filled -= 1;
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}
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int audioInit(AudioContext *aud) {
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SDL_AudioSpec spec;
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spec.freq = 41700;
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spec.format = AUDIO_S16;
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spec.channels = 2;
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spec.samples = 834;
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spec.callback = &audioCallback;
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spec.userdata = aud;
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aud->id = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
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aud->paused = true;
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if (!aud->id) {
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fprintf(stderr, "could not open audio device: %s\n", SDL_GetError());
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return -1;
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}
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aud->current = 0;
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aud->filled = 0;
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return 0;
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}
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int audioUpdate(AudioContext *aud, void *data, uint32_t bytes) {
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int filled;
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if (!aud->id) return -1;
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SDL_assert(bytes == 834 * 4);
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SDL_LockAudioDevice(aud->id);
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if (aud->filled < 2) {
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int next = (aud->current + aud->filled) % 2;
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SDL_memcpy4(aud->buffers[next], data, bytes / 4);
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aud->filled += 1;
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}
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filled = aud->filled;
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SDL_UnlockAudioDevice(aud->id);
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if (aud->paused) {
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SDL_PauseAudioDevice(aud->id, false);
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aud->paused = false;
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}
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while (filled > 1) {
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SDL_Delay(0);
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filled = aud->filled;
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}
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return 0;
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}
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18
audio.h
18
audio.h
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@ -1,18 +0,0 @@
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#ifndef SHROOMS_VB_NATIVE_AUDIO_
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#define SHROOMS_VB_NATIVE_AUDIO_
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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typedef struct {
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SDL_AudioDeviceID id;
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bool paused;
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uint32_t buffers[2][834];
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int current;
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int filled;
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} AudioContext;
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int audioInit(AudioContext *aud);
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int audioUpdate(AudioContext *aud, void *data, uint32_t bytes);
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#endif
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11
cli.c
11
cli.c
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@ -1,11 +0,0 @@
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#include <cli.h>
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#include <stdio.h>
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int parseCLIArgs(int argc, char **argv, CLIArgs *args) {
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if (argc != 2) {
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fprintf(stderr, "usage: %s /path/to/rom.vb\n", argv[0]);
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return 1;
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}
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args->filename = argv[1];
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return 0;
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}
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10
cli.h
10
cli.h
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@ -1,10 +0,0 @@
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#ifndef SHROOMS_VB_NATIVE_CLI_
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#define SHROOMS_VB_NATIVE_CLI_
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typedef struct {
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char *filename;
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} CLIArgs;
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int parseCLIArgs(int argc, char **argv, CLIArgs *args);
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#endif
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65
controller.c
65
controller.c
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@ -1,65 +0,0 @@
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#include <controller.h>
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#define VB_PWR 0x0001
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#define VB_SGN 0x0002
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#define VB_A 0x0004
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#define VB_B 0x0008
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#define VB_RT 0x0010
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#define VB_LT 0x0020
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#define VB_RU 0x0040
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#define VB_RR 0x0080
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#define VB_LR 0x0100
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#define VB_LL 0x0200
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#define VB_LD 0x0400
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#define VB_LU 0x0800
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#define VB_STA 0x1000
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#define VB_SEL 0x2000
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#define VB_RL 0x4000
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#define VB_RD 0x8000
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static uint16_t symToMask(SDL_KeyCode sym) {
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switch (sym) {
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default: return 0;
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case SDLK_a:
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return VB_SEL;
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case SDLK_s:
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return VB_STA;
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case SDLK_d:
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return VB_B;
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case SDLK_f:
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return VB_A;
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case SDLK_e:
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return VB_LT;
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case SDLK_r:
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return VB_RT;
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case SDLK_i:
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return VB_RU;
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case SDLK_j:
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return VB_RL;
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case SDLK_k:
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return VB_RD;
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case SDLK_l:
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return VB_RR;
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case SDLK_UP:
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return VB_LU;
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case SDLK_LEFT:
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return VB_LL;
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case SDLK_DOWN:
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return VB_LD;
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case SDLK_RIGHT:
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return VB_LR;
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}
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}
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void ctrlInit(ControllerState *ctrl) {
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ctrl->keys = VB_SGN;
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}
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void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym) {
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ctrl->keys |= symToMask(sym);
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}
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void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym) {
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ctrl->keys &= ~symToMask(sym);
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}
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uint16_t ctrlKeys(ControllerState *ctrl) {
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return ctrl->keys;
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}
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16
controller.h
16
controller.h
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#ifndef SHROOMS_VB_NATIVE_CONTROLLER_
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#define SHROOMS_VB_NATIVE_CONTROLLER_
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#include <SDL2/SDL.h>
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#include <stdint.h>
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typedef struct {
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uint16_t keys;
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} ControllerState;
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void ctrlInit(ControllerState *ctrl);
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void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym);
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void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym);
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uint16_t ctrlKeys(ControllerState *ctrl);
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#endif
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71
game.c
71
game.c
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@ -1,71 +0,0 @@
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#include <audio.h>
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#include <assets.h>
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#include <controller.h>
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#include <game.h>
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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#include <time.h>
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typedef struct {
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GraphicsContext *gfx;
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AudioContext aud;
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int16_t audioBuffer[834 * 2];
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} GameState;
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int onFrame(VB *sim) {
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static uint8_t leftEye[384*224];
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static uint8_t rightEye[384*224];
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GameState *state;
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void *samples;
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uint32_t samplePairs;
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state = vbGetUserData(sim);
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vbGetPixels(sim, leftEye, 1, 384, rightEye, 1, 384);
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gfxUpdateLeftEye(state->gfx, leftEye);
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gfxUpdateRightEye(state->gfx, rightEye);
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samples = vbGetSamples(sim, NULL, NULL, &samplePairs);
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audioUpdate(&state->aud, samples, samplePairs * 4);
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vbSetSamples(sim, samples, VB_S16, 834);
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gfxRender(state->gfx);
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return 1;
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}
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#define MAX_STEP_CLOCKS 20000000
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int runGame(VB *sim, GraphicsContext *gfx) {
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uint32_t clocks;
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SDL_Event event;
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GameState state;
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ControllerState ctrl;
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state.gfx = gfx;
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audioInit(&state.aud);
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vbSetSamples(sim, &state.audioBuffer, VB_S16, 834);
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vbSetUserData(sim, &state);
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vbSetFrameCallback(sim, &onFrame);
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ctrlInit(&ctrl);
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gfxUpdateLeftEye(gfx, LEFT_EYE_DEFAULT);
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gfxUpdateRightEye(gfx, RIGHT_EYE_DEFAULT);
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while (1) {
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clocks = MAX_STEP_CLOCKS;
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vbEmulate(sim, &clocks);
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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return 0;
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}
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if (event.type == SDL_KEYDOWN) {
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ctrlKeyDown(&ctrl, event.key.keysym.sym);
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}
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if (event.type == SDL_KEYUP) {
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ctrlKeyUp(&ctrl, event.key.keysym.sym);
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}
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}
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vbSetKeys(sim, ctrlKeys(&ctrl));
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}
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}
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9
game.h
9
game.h
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@ -1,9 +0,0 @@
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#ifndef SHROOMS_VB_NATIVE_GAME_
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#define SHROOMS_VB_NATIVE_GAME_
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#include "graphics.h"
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#include "shrooms-vb-core/core/vb.h"
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int runGame(VB *sim, GraphicsContext *gfx);
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#endif
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92
graphics.c
92
graphics.c
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@ -1,92 +0,0 @@
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#include <graphics.h>
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static void copyScreenTexture(uint8_t *dst, const uint8_t *src, int pitch) {
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int x, y, i;
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uint8_t color;
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int delta = pitch / 384;
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for (y = 0; y < 224; ++y) {
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for (x = 0; x < 384; x += 1) {
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color = src[(y * 384) + x];
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for (i = 0; i < delta; ++i) {
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dst[(y * pitch) + (x * delta) + i] = color;
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}
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}
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}
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}
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int gfxInit(GraphicsContext *gfx) {
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gfx->window = SDL_CreateWindow("Shrooms VB",
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SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
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1536, 896, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
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if (!gfx->window) {
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fprintf(stderr, "Error creating window: %s\n", SDL_GetError());
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return 1;
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}
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gfx->renderer = SDL_CreateRenderer(gfx->window, -1, 0);
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if (!gfx->renderer) {
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fprintf(stderr, "Error creating renderer: %s\n", SDL_GetError());
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goto cleanup_window;
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}
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gfx->winSurface = SDL_GetWindowSurface(gfx->window);
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if (!gfx->winSurface) {
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fprintf(stderr, "Error getting surface: %s\n", SDL_GetError());
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goto cleanup_window;
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}
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gfx->leftEye = SDL_CreateTexture(gfx->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
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if (!gfx->leftEye) {
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fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
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goto cleanup_window;
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}
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SDL_SetTextureColorMod(gfx->leftEye, 0xff, 0, 0);
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gfx->rightEye = SDL_CreateTexture(gfx->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
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if (!gfx->rightEye) {
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fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
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goto cleanup_left_eye;
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}
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SDL_SetTextureColorMod(gfx->rightEye, 0, 0xc6, 0xf0);
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SDL_SetTextureBlendMode(gfx->rightEye, SDL_BLENDMODE_ADD);
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return 0;
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cleanup_left_eye:
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SDL_DestroyTexture(gfx->leftEye);
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cleanup_window:
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SDL_DestroyWindow(gfx->window);
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return 1;
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}
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void gfxDestroy(GraphicsContext *gfx) {
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SDL_DestroyTexture(gfx->rightEye);
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SDL_DestroyTexture(gfx->leftEye);
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SDL_DestroyWindow(gfx->window);
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}
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static void gfxUpdateEye(SDL_Texture *eye, const uint8_t *bytes) {
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void *target;
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int pitch;
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if (SDL_LockTexture(eye, NULL, &target, &pitch)) {
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fprintf(stderr, "Error locking buffer for eye: %s\n", SDL_GetError());
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return;
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}
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copyScreenTexture(target, bytes, pitch);
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SDL_UnlockTexture(eye);
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}
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void gfxUpdateLeftEye(GraphicsContext *gfx, const uint8_t *bytes) {
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gfxUpdateEye(gfx->leftEye, bytes);
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}
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void gfxUpdateRightEye(GraphicsContext *gfx, const uint8_t *bytes) {
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gfxUpdateEye(gfx->rightEye, bytes);
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}
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void gfxRender(GraphicsContext *gfx) {
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SDL_RenderClear(gfx->renderer);
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SDL_RenderCopy(gfx->renderer, gfx->leftEye, NULL, NULL);
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SDL_RenderCopy(gfx->renderer, gfx->rightEye, NULL, NULL);
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SDL_RenderPresent(gfx->renderer);
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}
|
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|
22
graphics.h
22
graphics.h
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@ -1,22 +0,0 @@
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#ifndef SHROOMS_VB_NATIVE_GRAPHICS_
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#define SHROOMS_VB_NATIVE_GRAPHICS_
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#include <SDL2/SDL.h>
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|
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typedef struct {
|
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SDL_Window *window;
|
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SDL_Surface *winSurface;
|
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SDL_Renderer *renderer;
|
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SDL_Texture *leftEye;
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SDL_Texture *rightEye;
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} GraphicsContext;
|
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|
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int gfxInit(GraphicsContext *gfx);
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void gfxDestroy(GraphicsContext *gfx);
|
||||
|
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void gfxUpdateLeftEye(GraphicsContext *gfx, const uint8_t *bytes);
|
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void gfxUpdateRightEye(GraphicsContext *gfx, const uint8_t *bytes);
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|
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void gfxRender(GraphicsContext *gfx);
|
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|
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#endif
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85
main.c
85
main.c
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@ -1,85 +0,0 @@
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#include <cli.h>
|
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#include <game.h>
|
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#include <graphics.h>
|
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#include <SDL2/SDL.h>
|
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#include "shrooms-vb-core/core/vb.h"
|
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#include <stdio.h>
|
||||
|
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uint8_t *readROM(char *filename, uint32_t *size) {
|
||||
FILE *file = fopen(filename, "rb");
|
||||
uint8_t *rom;
|
||||
long filesize;
|
||||
|
||||
if (!file) {
|
||||
perror("could not open file");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
if (fseek(file, 0, SEEK_END)) {
|
||||
perror("could not seek file end");
|
||||
return NULL;
|
||||
}
|
||||
filesize = ftell(file);
|
||||
if (filesize == -1) {
|
||||
perror("could not read file size");
|
||||
return NULL;
|
||||
}
|
||||
if (fseek(file, 0, SEEK_SET)) {
|
||||
perror("could not seek file start");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
*size = (uint32_t) filesize;
|
||||
rom = malloc(*size);
|
||||
if (!rom) {
|
||||
perror("could not allocate ROM");
|
||||
return NULL;
|
||||
}
|
||||
fread(rom, 1, *size, file);
|
||||
if (ferror(file)) {
|
||||
perror("could not read file");
|
||||
return NULL;
|
||||
}
|
||||
if (fclose(file)) {
|
||||
perror("could not close file");
|
||||
return NULL;
|
||||
}
|
||||
|
||||
return rom;
|
||||
}
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
VB *sim;
|
||||
uint8_t *rom;
|
||||
uint32_t romSize;
|
||||
GraphicsContext gfx;
|
||||
CLIArgs args;
|
||||
int status;
|
||||
|
||||
if (parseCLIArgs(argc, argv, &args)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
rom = readROM(args.filename, &romSize);
|
||||
if (!rom) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
sim = malloc(vbSizeOf());
|
||||
vbInit(sim);
|
||||
vbSetCartROM(sim, rom, romSize);
|
||||
|
||||
if (SDL_Init(SDL_INIT_EVERYTHING)) {
|
||||
fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (gfxInit(&gfx)) {
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
}
|
||||
|
||||
status = runGame(sim, &gfx);
|
||||
SDL_Quit();
|
||||
return status;
|
||||
}
|
48
makefile
48
makefile
|
@ -1,48 +0,0 @@
|
|||
CC?=gcc
|
||||
LD?=ld
|
||||
SHROOMSFLAGS=shrooms-vb-core/core/vb.c -I shrooms-vb-core/core
|
||||
msys_version := $(if $(findstring Msys, $(shell uname -o)),$(word 1, $(subst ., ,$(shell uname -r))),0)
|
||||
|
||||
ifeq ($(msys_version), 0)
|
||||
SDL2FLAGS=$(shell pkg-config sdl2 --cflags --libs)
|
||||
BINLINKFLAGS=-z noexecstack
|
||||
else
|
||||
SDL2FLAGS=$(shell pkg-config sdl2 --cflags --libs) -mwindows -mconsole
|
||||
BINLINKFLAGS=
|
||||
endif
|
||||
|
||||
.PHONY: clean build
|
||||
clean:
|
||||
@rm -rf shrooms-vb output
|
||||
|
||||
CFILES := $(foreach dir,./,$(notdir $(wildcard $(dir)/*.c)))
|
||||
BINFILES := $(foreach dir,assets/,$(notdir $(wildcard $(dir)/*.bin)))
|
||||
|
||||
COBJS := $(CFILES:%.c=output/%.o)
|
||||
SHROOMSOBJS := output/vb.o
|
||||
BINOBJS := $(BINFILES:%.bin=output/%.o)
|
||||
|
||||
OFILES := $(COBJS) $(SHROOMSOBJS) $(BINOBJS)
|
||||
|
||||
output/%.o: %.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I shrooms-vb-core/core $(SDL2FLAGS) \
|
||||
-O3 -flto -fno-strict-aliasing \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/vb.o: shrooms-vb-core/core/vb.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I shrooms-vb-core/core $(SDL2FLAGS) \
|
||||
-O3 -flto -fno-strict-aliasing \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/%.o: assets/%.bin
|
||||
@mkdir -p output
|
||||
@$(LD) -r -b binary $(BINLINKFLAGS) -o $@ $<
|
||||
|
||||
shrooms-vb: $(OFILES)
|
||||
@$(CC) -o $@ $(OFILES) $(SDL2FLAGS) -flto
|
||||
|
||||
build: shrooms-vb
|
Loading…
Reference in New Issue