Fix crash on windows when window is minimized
This commit is contained in:
parent
5cb36d0bcc
commit
6dc3697baf
|
@ -58,6 +58,7 @@ pub struct WindowState {
|
|||
pub surface_desc: wgpu::SurfaceConfiguration,
|
||||
pub surface: wgpu::Surface<'static>,
|
||||
pub hidpi_factor: f64,
|
||||
pub minimized: bool,
|
||||
}
|
||||
|
||||
impl WindowState {
|
||||
|
@ -105,6 +106,7 @@ impl WindowState {
|
|||
surface_desc,
|
||||
surface,
|
||||
hidpi_factor,
|
||||
minimized: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -114,9 +116,14 @@ impl WindowState {
|
|||
}
|
||||
|
||||
pub fn handle_resize(&mut self, size: &PhysicalSize<u32>) {
|
||||
if size.width > 0 && size.height > 0 {
|
||||
self.minimized = false;
|
||||
self.surface_desc.width = size.width;
|
||||
self.surface_desc.height = size.height;
|
||||
self.surface.configure(&self.device, &self.surface_desc);
|
||||
} else {
|
||||
self.minimized = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
|
@ -30,6 +30,7 @@ pub struct GameWindow {
|
|||
client: EmulatorClient,
|
||||
input_mapper: Arc<RwLock<InputMapper>>,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
paused_due_to_minimize: bool,
|
||||
}
|
||||
|
||||
impl GameWindow {
|
||||
|
@ -165,6 +166,7 @@ impl GameWindow {
|
|||
client,
|
||||
input_mapper,
|
||||
proxy,
|
||||
paused_due_to_minimize: false,
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -181,7 +183,9 @@ impl GameWindow {
|
|||
let frame = match window.surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(e) => {
|
||||
if !self.window.minimized {
|
||||
eprintln!("dropped frame: {e:?}");
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
@ -325,7 +329,18 @@ impl AppWindow for GameWindow {
|
|||
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>) {
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(size) => self.window.handle_resize(size),
|
||||
WindowEvent::Resized(size) => {
|
||||
self.window.handle_resize(size);
|
||||
if self.window.minimized {
|
||||
if self.client.is_running() {
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
self.paused_due_to_minimize = true;
|
||||
}
|
||||
} else if self.paused_due_to_minimize {
|
||||
self.client.send_command(EmulatorCommand::Resume);
|
||||
self.paused_due_to_minimize = false;
|
||||
}
|
||||
}
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
WindowEvent::RedrawRequested => self.draw(event_loop),
|
||||
_ => (),
|
||||
|
|
|
@ -73,7 +73,9 @@ impl InputWindow {
|
|||
let frame = match window.surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(e) => {
|
||||
if !self.window.minimized {
|
||||
eprintln!("dropped frame: {e:?}");
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
|
|
Loading…
Reference in New Issue