VB Wario Land runs!
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parent
9f955be5dc
commit
7ace73c587
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@ -0,0 +1,65 @@
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#include <controller.h>
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#define VB_PWR 0x0001
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#define VB_SGN 0x0002
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#define VB_A 0x0004
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#define VB_B 0x0008
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#define VB_RT 0x0010
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#define VB_LT 0x0020
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#define VB_RU 0x0040
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#define VB_RR 0x0080
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#define VB_LR 0x0100
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#define VB_LL 0x0200
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#define VB_LD 0x0400
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#define VB_LU 0x0800
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#define VB_STA 0x1000
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#define VB_SEL 0x2000
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#define VB_RL 0x4000
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#define VB_RD 0x8000
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static uint16_t symToMask(SDL_KeyCode sym) {
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switch (sym) {
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default: return 0;
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case SDLK_a:
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return VB_SEL;
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case SDLK_s:
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return VB_STA;
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case SDLK_d:
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return VB_B;
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case SDLK_f:
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return VB_A;
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case SDLK_e:
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return VB_LT;
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case SDLK_r:
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return VB_RT;
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case SDLK_i:
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return VB_RU;
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case SDLK_j:
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return VB_RL;
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case SDLK_k:
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return VB_RD;
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case SDLK_l:
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return VB_RR;
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case SDLK_UP:
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return VB_LU;
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case SDLK_LEFT:
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return VB_LL;
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case SDLK_DOWN:
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return VB_LD;
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case SDLK_RIGHT:
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return VB_LR;
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}
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}
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void ctrlInit(ControllerState *ctrl) {
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ctrl->keys = VB_SGN;
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}
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void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym) {
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ctrl->keys |= symToMask(sym);
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}
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void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym) {
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ctrl->keys &= ~symToMask(sym);
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}
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uint16_t ctrlKeys(ControllerState *ctrl) {
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return ctrl->keys;
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}
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@ -0,0 +1,16 @@
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#ifndef SHROOMS_VB_NATIVE_CONTROLLER_
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#define SHROOMS_VB_NATIVE_CONTROLLER_
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#include <SDL2/SDL.h>
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#include <stdint.h>
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typedef struct {
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uint16_t keys;
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} ControllerState;
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void ctrlInit(ControllerState *ctrl);
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void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym);
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void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym);
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uint16_t ctrlKeys(ControllerState *ctrl);
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#endif
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15
game.c
15
game.c
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@ -1,4 +1,5 @@
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#include <assets.h>
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#include <controller.h>
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#include <game.h>
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#include <SDL2/SDL.h>
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#include <stdbool.h>
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@ -43,12 +44,15 @@ int runGame(VB *sim, GraphicsContext *gfx) {
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uint32_t clocks;
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SDL_Event event;
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GameState state;
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ControllerState ctrl;
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uint64_t ticks, prevTicks;
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state.gfx = gfx;
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vbSetUserData(sim, &state);
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vbSetFrameCallback(sim, &onFrame);
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ctrlInit(&ctrl);
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gfxUpdateLeftEye(gfx, LEFT_EYE_DEFAULT);
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gfxUpdateRightEye(gfx, RIGHT_EYE_DEFAULT);
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@ -57,12 +61,19 @@ int runGame(VB *sim, GraphicsContext *gfx) {
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prevTicks = tickNs();
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vbEmulate(sim, &clocks);
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ticks = tickNs();
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sleepNanos(((MAX_STEP_CLOCKS - clocks) * 50) - (ticks - prevTicks));
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while (SDL_PollEvent(&event)) {
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if (event.type == SDL_QUIT) {
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return 0;
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}
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if (event.type == SDL_KEYDOWN) {
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ctrlKeyDown(&ctrl, event.key.keysym.sym);
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}
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if (event.type == SDL_KEYUP) {
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ctrlKeyUp(&ctrl, event.key.keysym.sym);
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}
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}
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sleepNanos(((MAX_STEP_CLOCKS - clocks) * 50) - (ticks - prevTicks));
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prevTicks = ticks;
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vbSetKeys(sim, ctrlKeys(&ctrl));
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}
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}
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2
makefile
2
makefile
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@ -11,7 +11,7 @@ else
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endif
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build:
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@$(CC) cli.c game.c graphics.c main.c assets/assets.s -I . \
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@$(CC) cli.c controller.c game.c graphics.c main.c assets/assets.s -I . \
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$(SHROOMSFLAGS) $(SDL2FLAGS) \
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-D POSIX_C_SOURCE=199309L \
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-o shrooms-vb \
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@ -1 +1 @@
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Subproject commit 37b9a943384a230b93089b7617d1b3f5344480d7
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Subproject commit 50903c7513b00cc62cb20a1578e7f6484914a9da
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