Implement gamepad input
This commit is contained in:
parent
c84531e70e
commit
f60b10ce1d
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@ -432,7 +432,7 @@ dependencies = [
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"bitflags 1.3.2",
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"block",
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"cocoa-foundation",
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"core-foundation",
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"core-foundation 0.9.4",
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"core-graphics",
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"foreign-types",
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"libc",
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@ -447,7 +447,7 @@ checksum = "8c6234cbb2e4c785b456c0644748b1ac416dd045799740356f8363dfe00c93f7"
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dependencies = [
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"bitflags 1.3.2",
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"block",
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"core-foundation",
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"core-foundation 0.9.4",
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"core-graphics-types",
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"libc",
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"objc",
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@ -498,6 +498,16 @@ dependencies = [
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"libc",
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]
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[[package]]
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name = "core-foundation"
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version = "0.10.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "b55271e5c8c478ad3f38ad24ef34923091e0548492a266d19b3c0b4d82574c63"
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dependencies = [
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"core-foundation-sys",
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"libc",
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]
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[[package]]
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name = "core-foundation-sys"
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version = "0.8.7"
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|
@ -511,7 +521,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "c07782be35f9e1140080c6b96f0d44b739e2278479f64e02fdab4e32dfd8b081"
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dependencies = [
|
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"bitflags 1.3.2",
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"core-foundation",
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"core-foundation 0.9.4",
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"core-graphics-types",
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"foreign-types",
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"libc",
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|
@ -524,7 +534,7 @@ source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "45390e6114f68f718cc7a830514a96f903cccd70d02a8f6d9f643ac4ba45afaf"
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dependencies = [
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"bitflags 1.3.2",
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"core-foundation",
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"core-foundation 0.9.4",
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"libc",
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]
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@ -668,6 +678,12 @@ dependencies = [
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"windows-sys 0.52.0",
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]
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[[package]]
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name = "fnv"
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version = "1.0.7"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3f9eec918d3f24069decb9af1554cad7c880e2da24a9afd88aca000531ab82c1"
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[[package]]
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name = "foreign-types"
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version = "0.5.0"
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@ -716,6 +732,40 @@ dependencies = [
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"wasi",
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]
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[[package]]
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name = "gilrs"
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version = "0.11.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "bbb2c998745a3c1ac90f64f4f7b3a54219fd3612d7705e7798212935641ed18f"
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dependencies = [
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"fnv",
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"gilrs-core",
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"log",
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"uuid",
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"vec_map",
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]
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[[package]]
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name = "gilrs-core"
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version = "0.6.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "495af945e45efd6386227613cd9fb7bd7c43d3c095040e30c5304c489e6abed5"
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dependencies = [
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"core-foundation 0.10.0",
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"inotify",
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"io-kit-sys",
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"js-sys",
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"libc",
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"libudev-sys",
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"log",
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"nix",
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"uuid",
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"vec_map",
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"wasm-bindgen",
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"web-sys",
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"windows 0.58.0",
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]
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[[package]]
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name = "gl_generator"
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version = "0.14.0"
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@ -905,6 +955,36 @@ dependencies = [
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"hashbrown 0.15.1",
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]
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[[package]]
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name = "inotify"
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version = "0.11.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f37dccff2791ab604f9babef0ba14fbe0be30bd368dc541e2b08d07c8aa908f3"
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dependencies = [
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"bitflags 2.6.0",
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"inotify-sys",
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"libc",
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]
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[[package]]
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name = "inotify-sys"
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version = "0.1.5"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "e05c02b5e89bff3b946cedeca278abc628fe811e604f027c45a8aa3cf793d0eb"
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dependencies = [
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"libc",
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]
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[[package]]
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name = "io-kit-sys"
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version = "0.4.1"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "617ee6cf8e3f66f3b4ea67a4058564628cde41901316e19f559e14c7c72c5e7b"
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dependencies = [
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"core-foundation-sys",
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"mach2",
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]
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[[package]]
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name = "is_terminal_polyfill"
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version = "1.70.1"
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@ -1013,6 +1093,16 @@ dependencies = [
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"redox_syscall 0.5.7",
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]
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[[package]]
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name = "libudev-sys"
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version = "0.1.4"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "3c8469b4a23b962c1396b9b451dda50ef5b283e8dd309d69033475fa9b334324"
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dependencies = [
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"libc",
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"pkg-config",
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]
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[[package]]
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name = "linux-raw-sys"
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version = "0.4.14"
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@ -1131,7 +1221,7 @@ dependencies = [
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"ascii",
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"block",
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"cocoa",
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"core-foundation",
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"core-foundation 0.9.4",
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"dirs-next",
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"objc",
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"objc-foundation",
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@ -1198,6 +1288,18 @@ dependencies = [
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"jni-sys",
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]
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[[package]]
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name = "nix"
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version = "0.29.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "71e2746dc3a24dd78b3cfcb7be93368c6de9963d30f43a6a73998a9cf4b17b46"
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dependencies = [
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"bitflags 2.6.0",
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"cfg-if",
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"cfg_aliases 0.2.1",
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"libc",
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]
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[[package]]
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name = "nom"
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version = "7.1.3"
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@ -1910,6 +2012,7 @@ dependencies = [
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"cc",
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"clap",
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"cpal",
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"gilrs",
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"imgui",
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"imgui-wgpu",
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"imgui-winit-support",
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@ -2175,6 +2278,18 @@ version = "0.2.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "06abde3611657adf66d383f00b093d7faecc7fa57071cce2578660c9f1010821"
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[[package]]
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name = "uuid"
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version = "1.11.0"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f8c5f0a0af699448548ad1a2fbf920fb4bee257eae39953ba95cb84891a0446a"
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[[package]]
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name = "vec_map"
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version = "0.8.2"
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source = "registry+https://github.com/rust-lang/crates.io-index"
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checksum = "f1bddf1187be692e79c5ffeab891132dfb0f236ed36a43c7ed39f1165ee20191"
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[[package]]
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name = "version_check"
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version = "0.9.5"
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@ -2875,7 +2990,7 @@ dependencies = [
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"calloop",
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"cfg_aliases 0.2.1",
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"concurrent-queue",
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"core-foundation",
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"core-foundation 0.9.4",
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"core-graphics",
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"cursor-icon",
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"dpi",
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@ -9,6 +9,7 @@ bitflags = "2"
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bytemuck = { version = "1", features = ["derive"] }
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clap = { version = "4", features = ["derive"] }
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cpal = "0.15"
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gilrs = "0.11"
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imgui = { version = "0.12", features = ["tables-api"] }
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imgui-wgpu = { git = "https://github.com/SupernaviX/imgui-wgpu-rs", rev = "5bb8673" }
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imgui-winit-support = "0.13"
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60
src/app.rs
60
src/app.rs
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@ -1,10 +1,7 @@
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use std::{
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collections::HashMap,
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fmt::Debug,
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sync::{Arc, RwLock},
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};
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use std::{collections::HashMap, fmt::Debug, thread};
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use game::GameWindow;
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use gilrs::{EventType, Gilrs};
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use input::InputWindow;
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use winit::{
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application::ApplicationHandler,
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@ -14,9 +11,9 @@ use winit::{
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};
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use crate::{
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controller::ControllerState,
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emulator::{EmulatorClient, EmulatorCommand, SimId},
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input::InputMapper,
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controller::ControllerManager,
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emulator::{EmulatorClient, SimId},
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input::MappingProvider,
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};
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mod common;
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@ -26,21 +23,26 @@ mod input;
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pub struct App {
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windows: HashMap<WindowId, Box<dyn AppWindow>>,
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client: EmulatorClient,
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input_mapper: Arc<RwLock<InputMapper>>,
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controller: ControllerState,
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mappings: MappingProvider,
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controllers: ControllerManager,
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proxy: EventLoopProxy<UserEvent>,
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player_2_window: Option<WindowId>,
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}
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impl App {
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pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
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let input_mapper = Arc::new(RwLock::new(InputMapper::new()));
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let controller = ControllerState::new(input_mapper.clone());
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let mappings = MappingProvider::new();
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let controllers = ControllerManager::new(client.clone(), &mappings);
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{
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let mappings = mappings.clone();
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let proxy = proxy.clone();
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thread::spawn(|| process_gamepad_input(mappings, proxy));
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}
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Self {
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windows: HashMap::new(),
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client,
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input_mapper,
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controller,
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mappings,
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controllers,
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proxy,
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player_2_window: None,
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}
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@ -65,10 +67,7 @@ impl ApplicationHandler<UserEvent> for App {
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event: WindowEvent,
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) {
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if let WindowEvent::KeyboardInput { event, .. } = &event {
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if let Some((sim_id, pressed)) = self.controller.key_event(event) {
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self.client
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.send_command(EmulatorCommand::SetKeys(sim_id, pressed));
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}
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self.controllers.handle_key_event(event);
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}
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let Some(window) = self.windows.get_mut(&window_id) else {
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return;
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@ -80,7 +79,7 @@ impl ApplicationHandler<UserEvent> for App {
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match event {
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UserEvent::OpenInputWindow => {
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let window =
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InputWindow::new(event_loop, self.input_mapper.clone(), self.proxy.clone());
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InputWindow::new(event_loop, self.mappings.clone(), self.proxy.clone());
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self.windows.insert(window.id(), Box::new(window));
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}
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UserEvent::OpenPlayer2Window => {
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@ -102,6 +101,9 @@ impl ApplicationHandler<UserEvent> for App {
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}
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self.windows.remove(&window_id);
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}
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UserEvent::GamepadEvent(event) => {
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self.controllers.handle_gamepad_event(&event);
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}
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}
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}
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@ -139,4 +141,24 @@ pub enum UserEvent {
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OpenInputWindow,
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OpenPlayer2Window,
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Close(WindowId),
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GamepadEvent(gilrs::Event),
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}
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fn process_gamepad_input(mappings: MappingProvider, proxy: EventLoopProxy<UserEvent>) {
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let Ok(mut gilrs) = Gilrs::new() else {
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eprintln!("could not connect gamepad listener");
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return;
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};
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while let Some(event) = gilrs.next_event_blocking(None) {
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if event.event == EventType::Connected {
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let Some(gamepad) = gilrs.connected_gamepad(event.id) else {
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continue;
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};
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mappings.map_gamepad(SimId::Player1, &gamepad);
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}
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if proxy.send_event(UserEvent::GamepadEvent(event)).is_err() {
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// main thread has closed! we done
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return;
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}
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}
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}
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@ -1,7 +1,4 @@
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use std::{
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sync::{Arc, RwLock},
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time::Instant,
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};
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use std::time::Instant;
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use winit::{
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dpi::LogicalSize,
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@ -11,7 +8,7 @@ use winit::{
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use crate::{
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emulator::{SimId, VBKey},
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input::InputMapper,
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input::MappingProvider,
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};
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use super::{
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@ -22,7 +19,7 @@ use super::{
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pub struct InputWindow {
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window: WindowState,
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imgui: ImguiState,
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input_mapper: Arc<RwLock<InputMapper>>,
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mappings: MappingProvider,
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proxy: EventLoopProxy<UserEvent>,
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now_binding: Option<(SimId, VBKey)>,
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}
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@ -47,7 +44,7 @@ const KEY_NAMES: [(VBKey, &str); 14] = [
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impl InputWindow {
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pub fn new(
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event_loop: &ActiveEventLoop,
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input_mapper: Arc<RwLock<InputMapper>>,
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mappings: MappingProvider,
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proxy: EventLoopProxy<UserEvent>,
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) -> Self {
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let window = WindowStateBuilder::new(event_loop)
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@ -58,7 +55,7 @@ impl InputWindow {
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Self {
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window,
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imgui,
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input_mapper,
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mappings,
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now_binding: None,
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proxy,
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}
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@ -89,10 +86,11 @@ impl InputWindow {
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let ui = context.new_frame();
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let mut render_key_bindings = |sim_id: SimId| {
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let mappings = self.mappings.for_sim(sim_id);
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if let Some(table) = ui.begin_table("controls", 2) {
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let binding_names = {
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let mapper = self.input_mapper.read().unwrap();
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mapper.binding_names(&sim_id)
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let mapping = mappings.read().unwrap();
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mapping.keyboard_mapping_names()
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};
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ui.table_next_row();
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|
@ -115,8 +113,8 @@ impl InputWindow {
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});
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ui.same_line();
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if ui.button(format!("Clear##{name}")) {
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let mut mapper = self.input_mapper.write().unwrap();
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mapper.clear_binding(sim_id, key);
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let mut mapping = mappings.write().unwrap();
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mapping.clear_keyboard_mappings(key);
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}
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}
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|
@ -185,8 +183,8 @@ impl InputWindow {
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let Some((sim_id, vb)) = self.now_binding.take() else {
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return;
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};
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let mut mapper = self.input_mapper.write().unwrap();
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mapper.bind_key(sim_id, vb, event.physical_key);
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let mut mappings = self.mappings.for_sim(sim_id).write().unwrap();
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mappings.add_keyboard_mapping(vb, event.physical_key);
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}
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}
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|
|
|
@ -1,48 +1,128 @@
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use std::sync::{Arc, RwLock};
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use winit::event::{ElementState, KeyEvent};
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use crate::{
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emulator::{SimId, VBKey},
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input::InputMapper,
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use gilrs::{ev::Code, Event as GamepadEvent, EventType, GamepadId};
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use winit::{
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event::{ElementState, KeyEvent},
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keyboard::PhysicalKey,
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};
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pub struct ControllerState {
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input_mapper: Arc<RwLock<InputMapper>>,
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pressed: Vec<VBKey>,
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use crate::{
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emulator::{EmulatorClient, EmulatorCommand, SimId, VBKey},
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input::{InputMapping, MappingProvider},
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};
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pub struct Controller {
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pub sim_id: SimId,
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state: VBKey,
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mapping: Arc<RwLock<InputMapping>>,
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}
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impl ControllerState {
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pub fn new(input_mapper: Arc<RwLock<InputMapper>>) -> Self {
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impl Controller {
|
||||
pub fn new(sim_id: SimId, mappings: &MappingProvider) -> Self {
|
||||
Self {
|
||||
input_mapper,
|
||||
pressed: vec![VBKey::SGN; 2],
|
||||
sim_id,
|
||||
state: VBKey::SGN,
|
||||
mapping: mappings.for_sim(sim_id).clone(),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn key_event(&mut self, event: &KeyEvent) -> Option<(SimId, VBKey)> {
|
||||
let (sim_id, input) = self.key_event_to_input(event)?;
|
||||
let pressed = &mut self.pressed[sim_id.to_index()];
|
||||
pub fn key_event(&mut self, event: &KeyEvent) -> Option<VBKey> {
|
||||
let keys = self.map_keys(&event.physical_key)?;
|
||||
match event.state {
|
||||
ElementState::Pressed => {
|
||||
if pressed.contains(input) {
|
||||
return None;
|
||||
}
|
||||
pressed.insert(input);
|
||||
Some((sim_id, *pressed))
|
||||
}
|
||||
ElementState::Released => {
|
||||
if !pressed.contains(input) {
|
||||
return None;
|
||||
}
|
||||
pressed.remove(input);
|
||||
Some((sim_id, *pressed))
|
||||
}
|
||||
ElementState::Pressed => self.update_state(keys, VBKey::empty()),
|
||||
ElementState::Released => self.update_state(VBKey::empty(), keys),
|
||||
}
|
||||
}
|
||||
|
||||
fn key_event_to_input(&self, event: &KeyEvent) -> Option<(SimId, VBKey)> {
|
||||
let mapper = self.input_mapper.read().unwrap();
|
||||
mapper.key_event(event)
|
||||
pub fn gamepad_event(&mut self, event: &GamepadEvent) -> Option<VBKey> {
|
||||
let (pressed, released) = match event.event {
|
||||
EventType::ButtonPressed(_, code) => {
|
||||
let mappings = self.map_button(&event.id, &code)?;
|
||||
(mappings, VBKey::empty())
|
||||
}
|
||||
EventType::ButtonReleased(_, code) => {
|
||||
let mappings = self.map_button(&event.id, &code)?;
|
||||
(VBKey::empty(), mappings)
|
||||
}
|
||||
EventType::AxisChanged(_, value, code) => {
|
||||
let (neg, pos) = self.map_axis(&event.id, &code)?;
|
||||
let mut pressed = VBKey::empty();
|
||||
let mut released = VBKey::empty();
|
||||
if value < -0.75 {
|
||||
pressed = pressed.union(neg);
|
||||
}
|
||||
if value > 0.75 {
|
||||
pressed = pressed.union(pos);
|
||||
}
|
||||
if value > -0.65 {
|
||||
released = released.union(neg);
|
||||
}
|
||||
if value < 0.65 {
|
||||
released = released.union(pos);
|
||||
}
|
||||
(pressed, released)
|
||||
}
|
||||
_ => {
|
||||
return None;
|
||||
}
|
||||
};
|
||||
self.update_state(pressed, released)
|
||||
}
|
||||
|
||||
fn update_state(&mut self, pressed: VBKey, released: VBKey) -> Option<VBKey> {
|
||||
let old_state = self.state;
|
||||
self.state = self.state.union(pressed).difference(released);
|
||||
if self.state != old_state {
|
||||
Some(self.state)
|
||||
} else {
|
||||
None
|
||||
}
|
||||
}
|
||||
|
||||
fn map_keys(&self, key: &PhysicalKey) -> Option<VBKey> {
|
||||
self.mapping.read().unwrap().map_keyboard(key)
|
||||
}
|
||||
|
||||
fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
|
||||
self.mapping.read().unwrap().map_button(id, code)
|
||||
}
|
||||
|
||||
fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
|
||||
self.mapping.read().unwrap().map_axis(id, code)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ControllerManager {
|
||||
client: EmulatorClient,
|
||||
controllers: [Controller; 2],
|
||||
}
|
||||
|
||||
impl ControllerManager {
|
||||
pub fn new(client: EmulatorClient, mappings: &MappingProvider) -> Self {
|
||||
Self {
|
||||
client,
|
||||
controllers: [
|
||||
Controller::new(SimId::Player1, mappings),
|
||||
Controller::new(SimId::Player2, mappings),
|
||||
],
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_key_event(&mut self, event: &KeyEvent) {
|
||||
for controller in &mut self.controllers {
|
||||
if let Some(pressed) = controller.key_event(event) {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub fn handle_gamepad_event(&mut self, event: &GamepadEvent) {
|
||||
for controller in &mut self.controllers {
|
||||
if let Some(pressed) = controller.gamepad_event(event) {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetKeys(controller.sim_id, pressed));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
217
src/input.rs
217
src/input.rs
|
@ -1,88 +1,167 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use winit::{
|
||||
event::KeyEvent,
|
||||
keyboard::{KeyCode, PhysicalKey},
|
||||
use std::{
|
||||
collections::{hash_map::Entry, HashMap},
|
||||
sync::{Arc, RwLock},
|
||||
};
|
||||
|
||||
use gilrs::{ev::Code, Axis, Button, Gamepad, GamepadId};
|
||||
use winit::keyboard::{KeyCode, PhysicalKey};
|
||||
|
||||
use crate::emulator::{SimId, VBKey};
|
||||
|
||||
pub struct InputMapper {
|
||||
vb_bindings: HashMap<SimId, HashMap<VBKey, PhysicalKey>>,
|
||||
key_bindings: HashMap<PhysicalKey, (SimId, VBKey)>,
|
||||
#[derive(Clone, Copy, PartialEq, Eq, Hash)]
|
||||
struct DeviceId(u16, u16);
|
||||
|
||||
pub struct GamepadMapping {
|
||||
buttons: HashMap<Code, VBKey>,
|
||||
axes: HashMap<Code, (VBKey, VBKey)>,
|
||||
}
|
||||
|
||||
impl InputMapper {
|
||||
pub fn new() -> Self {
|
||||
let mut mapper = Self {
|
||||
vb_bindings: HashMap::new(),
|
||||
key_bindings: HashMap::new(),
|
||||
impl GamepadMapping {
|
||||
fn for_gamepad(gamepad: &Gamepad) -> Self {
|
||||
let mut buttons = HashMap::new();
|
||||
let mut default_button = |btn: Button, key: VBKey| {
|
||||
if let Some(code) = gamepad.button_code(btn) {
|
||||
buttons.insert(code, key);
|
||||
}
|
||||
};
|
||||
mapper.bind_key(SimId::Player1, VBKey::SEL, PhysicalKey::Code(KeyCode::KeyA));
|
||||
mapper.bind_key(SimId::Player1, VBKey::STA, PhysicalKey::Code(KeyCode::KeyS));
|
||||
mapper.bind_key(SimId::Player1, VBKey::B, PhysicalKey::Code(KeyCode::KeyD));
|
||||
mapper.bind_key(SimId::Player1, VBKey::A, PhysicalKey::Code(KeyCode::KeyF));
|
||||
mapper.bind_key(SimId::Player1, VBKey::LT, PhysicalKey::Code(KeyCode::KeyE));
|
||||
mapper.bind_key(SimId::Player1, VBKey::RT, PhysicalKey::Code(KeyCode::KeyR));
|
||||
mapper.bind_key(SimId::Player1, VBKey::RU, PhysicalKey::Code(KeyCode::KeyI));
|
||||
mapper.bind_key(SimId::Player1, VBKey::RL, PhysicalKey::Code(KeyCode::KeyJ));
|
||||
mapper.bind_key(SimId::Player1, VBKey::RD, PhysicalKey::Code(KeyCode::KeyK));
|
||||
mapper.bind_key(SimId::Player1, VBKey::RR, PhysicalKey::Code(KeyCode::KeyL));
|
||||
mapper.bind_key(
|
||||
SimId::Player1,
|
||||
VBKey::LU,
|
||||
PhysicalKey::Code(KeyCode::ArrowUp),
|
||||
);
|
||||
mapper.bind_key(
|
||||
SimId::Player1,
|
||||
VBKey::LL,
|
||||
PhysicalKey::Code(KeyCode::ArrowLeft),
|
||||
);
|
||||
mapper.bind_key(
|
||||
SimId::Player1,
|
||||
VBKey::LD,
|
||||
PhysicalKey::Code(KeyCode::ArrowDown),
|
||||
);
|
||||
mapper.bind_key(
|
||||
SimId::Player1,
|
||||
VBKey::LR,
|
||||
PhysicalKey::Code(KeyCode::ArrowRight),
|
||||
);
|
||||
mapper
|
||||
default_button(Button::South, VBKey::A);
|
||||
default_button(Button::West, VBKey::B);
|
||||
default_button(Button::RightTrigger, VBKey::RT);
|
||||
default_button(Button::LeftTrigger, VBKey::LT);
|
||||
default_button(Button::Start, VBKey::STA);
|
||||
default_button(Button::Select, VBKey::SEL);
|
||||
|
||||
let mut axes = HashMap::new();
|
||||
let mut default_axis = |axis: Axis, neg: VBKey, pos: VBKey| {
|
||||
if let Some(code) = gamepad.axis_code(axis) {
|
||||
axes.insert(code, (neg, pos));
|
||||
}
|
||||
};
|
||||
default_axis(Axis::LeftStickX, VBKey::LL, VBKey::LR);
|
||||
default_axis(Axis::LeftStickY, VBKey::LD, VBKey::LU);
|
||||
default_axis(Axis::RightStickX, VBKey::RL, VBKey::RR);
|
||||
default_axis(Axis::RightStickY, VBKey::RD, VBKey::RU);
|
||||
default_axis(Axis::DPadX, VBKey::LL, VBKey::LR);
|
||||
default_axis(Axis::DPadY, VBKey::LD, VBKey::LU);
|
||||
|
||||
Self { buttons, axes }
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Default)]
|
||||
pub struct InputMapping {
|
||||
keys: HashMap<PhysicalKey, VBKey>,
|
||||
gamepads: HashMap<GamepadId, Arc<RwLock<GamepadMapping>>>,
|
||||
}
|
||||
|
||||
impl InputMapping {
|
||||
pub fn map_keyboard(&self, key: &PhysicalKey) -> Option<VBKey> {
|
||||
self.keys.get(key).copied()
|
||||
}
|
||||
|
||||
pub fn binding_names(&self, sim_id: &SimId) -> HashMap<VBKey, String> {
|
||||
let Some(bindings) = self.vb_bindings.get(sim_id) else {
|
||||
return HashMap::new();
|
||||
};
|
||||
bindings
|
||||
.iter()
|
||||
.map(|(k, v)| {
|
||||
let name = match v {
|
||||
PhysicalKey::Code(code) => format!("{code:?}"),
|
||||
k => format!("{:?}", k),
|
||||
};
|
||||
(*k, name)
|
||||
pub fn map_button(&self, id: &GamepadId, code: &Code) -> Option<VBKey> {
|
||||
let mappings = self.gamepads.get(id)?.read().unwrap();
|
||||
mappings.buttons.get(code).copied()
|
||||
}
|
||||
|
||||
pub fn map_axis(&self, id: &GamepadId, code: &Code) -> Option<(VBKey, VBKey)> {
|
||||
let mappings = self.gamepads.get(id)?.read().unwrap();
|
||||
mappings.axes.get(code).copied()
|
||||
}
|
||||
|
||||
pub fn add_keyboard_mapping(&mut self, key: VBKey, keyboard_key: PhysicalKey) {
|
||||
let entry = self.keys.entry(keyboard_key).or_insert(VBKey::empty());
|
||||
*entry = entry.union(key);
|
||||
}
|
||||
|
||||
pub fn clear_keyboard_mappings(&mut self, key: VBKey) {
|
||||
self.keys.retain(|_, keys| {
|
||||
*keys = keys.difference(key);
|
||||
*keys != VBKey::empty()
|
||||
});
|
||||
}
|
||||
|
||||
pub fn keyboard_mapping_names(&self) -> HashMap<VBKey, String> {
|
||||
let mut results: HashMap<VBKey, Vec<String>> = HashMap::new();
|
||||
for (keyboard_key, keys) in &self.keys {
|
||||
let name = match keyboard_key {
|
||||
PhysicalKey::Code(code) => format!("{code:?}"),
|
||||
k => format!("{:?}", k),
|
||||
};
|
||||
for key in keys.iter() {
|
||||
results.entry(key).or_default().push(name.clone());
|
||||
}
|
||||
}
|
||||
results
|
||||
.into_iter()
|
||||
.map(|(k, mut v)| {
|
||||
v.sort();
|
||||
(k, v.join(", "))
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
}
|
||||
|
||||
pub fn bind_key(&mut self, sim_id: SimId, vb: VBKey, key: PhysicalKey) {
|
||||
let vb_bindings = self.vb_bindings.entry(sim_id).or_default();
|
||||
if let Some(old) = vb_bindings.insert(vb, key) {
|
||||
self.key_bindings.remove(&old);
|
||||
}
|
||||
self.key_bindings.insert(key, (sim_id, vb));
|
||||
}
|
||||
#[derive(Clone)]
|
||||
pub struct MappingProvider {
|
||||
device_mappings: Arc<RwLock<HashMap<DeviceId, Arc<RwLock<GamepadMapping>>>>>,
|
||||
sim_mappings: HashMap<SimId, Arc<RwLock<InputMapping>>>,
|
||||
}
|
||||
|
||||
pub fn clear_binding(&mut self, sim_id: SimId, vb: VBKey) {
|
||||
let vb_bindings = self.vb_bindings.entry(sim_id).or_default();
|
||||
if let Some(old) = vb_bindings.remove(&vb) {
|
||||
self.key_bindings.remove(&old);
|
||||
impl MappingProvider {
|
||||
pub fn new() -> Self {
|
||||
let mut mappings = HashMap::new();
|
||||
|
||||
let mut p1_mappings = InputMapping::default();
|
||||
let p2_mappings = InputMapping::default();
|
||||
let mut default_key = |code, key| {
|
||||
p1_mappings.add_keyboard_mapping(key, PhysicalKey::Code(code));
|
||||
};
|
||||
default_key(KeyCode::KeyA, VBKey::SEL);
|
||||
default_key(KeyCode::KeyS, VBKey::STA);
|
||||
default_key(KeyCode::KeyD, VBKey::B);
|
||||
default_key(KeyCode::KeyF, VBKey::A);
|
||||
default_key(KeyCode::KeyE, VBKey::LT);
|
||||
default_key(KeyCode::KeyR, VBKey::RT);
|
||||
default_key(KeyCode::KeyI, VBKey::RU);
|
||||
default_key(KeyCode::KeyJ, VBKey::RL);
|
||||
default_key(KeyCode::KeyK, VBKey::RD);
|
||||
default_key(KeyCode::KeyL, VBKey::RR);
|
||||
default_key(KeyCode::ArrowUp, VBKey::LU);
|
||||
default_key(KeyCode::ArrowLeft, VBKey::LL);
|
||||
default_key(KeyCode::ArrowDown, VBKey::LD);
|
||||
default_key(KeyCode::ArrowRight, VBKey::LR);
|
||||
|
||||
mappings.insert(SimId::Player1, Arc::new(RwLock::new(p1_mappings)));
|
||||
mappings.insert(SimId::Player2, Arc::new(RwLock::new(p2_mappings)));
|
||||
Self {
|
||||
device_mappings: Arc::new(RwLock::new(HashMap::new())),
|
||||
sim_mappings: mappings,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn key_event(&self, event: &KeyEvent) -> Option<(SimId, VBKey)> {
|
||||
self.key_bindings.get(&event.physical_key).copied()
|
||||
pub fn for_sim(&self, sim_id: SimId) -> &Arc<RwLock<InputMapping>> {
|
||||
self.sim_mappings.get(&sim_id).unwrap()
|
||||
}
|
||||
|
||||
pub fn map_gamepad(&self, sim_id: SimId, gamepad: &Gamepad) {
|
||||
let device_id = DeviceId(
|
||||
gamepad.vendor_id().unwrap_or_default(),
|
||||
gamepad.product_id().unwrap_or_default(),
|
||||
);
|
||||
let mut lock = self.device_mappings.write().unwrap();
|
||||
let gamepad_mapping = match lock.entry(device_id) {
|
||||
Entry::Occupied(entry) => entry.get().clone(),
|
||||
Entry::Vacant(entry) => {
|
||||
let mappings = GamepadMapping::for_gamepad(gamepad);
|
||||
entry.insert(Arc::new(RwLock::new(mappings))).clone()
|
||||
}
|
||||
};
|
||||
drop(lock);
|
||||
self.for_sim(sim_id)
|
||||
.write()
|
||||
.unwrap()
|
||||
.gamepads
|
||||
.insert(gamepad.id(), gamepad_mapping);
|
||||
}
|
||||
}
|
||||
|
|
Loading…
Reference in New Issue