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Author SHA1 Message Date
Simon Gellis 40c4561748 Beginnings of rust emulation 2024-11-03 11:32:53 -05:00
Simon Gellis 59e14b43e8 Set up a rust UI 2024-11-02 16:18:41 -04:00
10 changed files with 3337 additions and 4 deletions

1
.gitignore vendored
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@ -2,3 +2,4 @@
/shrooms-vb.exe /shrooms-vb.exe
.vscode .vscode
output output
/target

2459
Cargo.lock generated Normal file

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20
Cargo.toml Normal file
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[package]
name = "shrooms-vb-native"
version = "0.1.0"
edition = "2021"
[dependencies]
anyhow = "1"
clap = { version = "4", features = ["derive"] }
imgui = "0.12"
imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" }
imgui-winit-support = "0.13"
pollster = "0.4"
wgpu = "22.1"
winit = "0.30"
[build-dependencies]
cc = "1"
[profile.release]
lto = "thin"

12
build.rs Normal file
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use std::path::Path;
fn main() {
println!("cargo::rerun-if-changed=shrooms-vb-core");
cc::Build::new()
.include(Path::new("shrooms-vb-core/core"))
.opt_level(2)
.flag_if_supported("-flto")
.flag_if_supported("-fno-strict-aliasing")
.file(Path::new("shrooms-vb-core/core/vb.c"))
.compile("vb");
}

49
src/anaglyph.wgsl Normal file
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// Vertex shader
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
};
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
var x: f32;
var y: f32;
switch in_vertex_index {
case 0u, 3u: {
x = -1.0;
y = 1.0;
}
case 1u: {
x = -1.0;
y = -1.0;
}
case 2u, 4u: {
x = 1.0;
y = -1.0;
}
default: {
x = 1.0;
y = 1.0;
}
}
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
out.tex_coords = vec2<f32>((x + 1.0) / 2.0, (1.0 - y) / 2.0);
return out;
}
// Fragment shader
@group(0) @binding(0)
var u_textures: binding_array<texture_2d<f32>>;
@group(0) @binding(1)
var u_sampler: sampler;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
return textureSample(u_textures[0], u_sampler, in.tex_coords);
// return vec4<f32>(0.3, 0.2, 0.1, 1.0);
}

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src/app.rs Normal file
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use imgui::*;
use imgui_wgpu::{Renderer, RendererConfig};
use imgui_winit_support::WinitPlatform;
use pollster::block_on;
use std::{num::NonZero, sync::Arc, time::Instant};
use winit::{
application::ApplicationHandler,
dpi::LogicalSize,
event::{ElementState, Event, WindowEvent},
event_loop::ActiveEventLoop,
keyboard::Key,
platform::windows::{CornerPreference, WindowAttributesExtWindows},
window::Window,
};
use crate::{
emulator::{EmulatorClient, EmulatorCommand},
renderer::GameRenderer,
};
struct ImguiState {
context: imgui::Context,
platform: WinitPlatform,
renderer: Renderer,
clear_color: wgpu::Color,
last_frame: Instant,
last_cursor: Option<MouseCursor>,
}
struct AppWindow {
device: wgpu::Device,
queue: Arc<wgpu::Queue>,
window: Arc<Window>,
surface_desc: wgpu::SurfaceConfiguration,
surface: wgpu::Surface<'static>,
hidpi_factor: f64,
pipeline: wgpu::RenderPipeline,
bind_group: wgpu::BindGroup,
imgui: Option<ImguiState>,
}
impl AppWindow {
fn setup_gpu(event_loop: &ActiveEventLoop, client: &EmulatorClient) -> Self {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let window = {
let size = LogicalSize::new(384, 244);
let attributes = Window::default_attributes()
.with_inner_size(size)
.with_title("Shrooms VB")
.with_corner_preference(CornerPreference::DoNotRound);
Arc::new(event_loop.create_window(attributes).unwrap())
};
let size = window.inner_size();
let hidpi_factor = window.scale_factor();
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
}))
.unwrap();
let (device, queue) = block_on(adapter.request_device(
&wgpu::DeviceDescriptor {
required_features: wgpu::Features::TEXTURE_BINDING_ARRAY,
..wgpu::DeviceDescriptor::default()
},
None,
))
.unwrap();
let queue = Arc::new(queue);
let eyes = [
Arc::new(GameRenderer::create_texture(&device, "left eye")),
Arc::new(GameRenderer::create_texture(&device, "right eye")),
];
client.send_command(EmulatorCommand::SetRenderer(GameRenderer {
queue: queue.clone(),
eyes: eyes.clone(),
}));
let eyes = [
eyes[0].create_view(&wgpu::TextureViewDescriptor::default()),
eyes[1].create_view(&wgpu::TextureViewDescriptor::default()),
];
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
let texture_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("texture bind group layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: NonZero::new(2),
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("bind group"),
layout: &texture_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureViewArray(&[&eyes[0], &eyes[1]]),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
],
});
// Set up swap chain
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
};
surface.configure(&device, &surface_desc);
let shader = device.create_shader_module(wgpu::include_wgsl!("anaglyph.wgsl"));
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render pipeline layout"),
bind_group_layouts: &[&texture_bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("render pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8UnormSrgb,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
let imgui = None;
Self {
device,
queue,
window,
surface_desc,
surface,
hidpi_factor,
pipeline: render_pipeline,
bind_group,
imgui,
}
}
fn setup_imgui(&mut self) {
let mut context = imgui::Context::create();
let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
platform.attach_window(
context.io_mut(),
&self.window,
imgui_winit_support::HiDpiMode::Default,
);
context.set_ini_filename(None);
let font_size = (13.0 * self.hidpi_factor) as f32;
context.io_mut().font_global_scale = (1.0 / self.hidpi_factor) as f32;
context.fonts().add_font(&[FontSource::DefaultFontData {
config: Some(imgui::FontConfig {
oversample_h: 1,
pixel_snap_h: true,
size_pixels: font_size,
..Default::default()
}),
}]);
//
// Set up dear imgui wgpu renderer
//
let clear_color = wgpu::Color::BLACK;
let renderer_config = RendererConfig {
texture_format: self.surface_desc.format,
..Default::default()
};
let renderer = Renderer::new(&mut context, &self.device, &self.queue, renderer_config);
let last_frame = Instant::now();
let last_cursor = None;
self.imgui = Some(ImguiState {
context,
platform,
renderer,
clear_color,
last_frame,
last_cursor,
})
}
fn new(event_loop: &ActiveEventLoop, client: &EmulatorClient) -> Self {
let mut window = Self::setup_gpu(event_loop, client);
window.setup_imgui();
window
}
}
pub struct App {
window: Option<AppWindow>,
client: EmulatorClient,
}
impl App {
pub fn new(client: EmulatorClient) -> Self {
Self {
window: None,
client,
}
}
}
impl ApplicationHandler for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
self.window = Some(AppWindow::new(event_loop, &self.client));
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: winit::window::WindowId,
event: WindowEvent,
) {
let window = self.window.as_mut().unwrap();
let imgui = window.imgui.as_mut().unwrap();
match &event {
WindowEvent::Resized(size) => {
window.surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
};
window
.surface
.configure(&window.device, &window.surface_desc);
}
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::KeyboardInput { event, .. } => {
if let Key::Character("s") = event.logical_key.as_ref() {
match event.state {
ElementState::Pressed => {
self.client.send_command(EmulatorCommand::PressStart)
}
ElementState::Released => {
self.client.send_command(EmulatorCommand::ReleaseStart)
}
}
}
}
WindowEvent::RedrawRequested => {
let now = Instant::now();
imgui
.context
.io_mut()
.update_delta_time(now - imgui.last_frame);
imgui.last_frame = now;
let frame = match window.surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
eprintln!("dropped frame: {e:?}");
return;
}
};
imgui
.platform
.prepare_frame(imgui.context.io_mut(), &window.window)
.expect("Failed to prepare frame");
let ui = imgui.context.frame();
let mut height = 0.0;
ui.main_menu_bar(|| {
height = ui.window_size()[1];
ui.menu("ROM", || {
if ui.menu_item("Open ROM") {
println!("clicked");
}
if ui.menu_item("Quit") {
event_loop.exit();
}
});
ui.menu("Emulation", || {
if ui.menu_item("Pause") {
println!("clicked");
}
if ui.menu_item("Reset") {
println!("clicked");
}
});
});
let mut encoder: wgpu::CommandEncoder = window
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
if imgui.last_cursor != ui.mouse_cursor() {
imgui.last_cursor = ui.mouse_cursor();
imgui.platform.prepare_render(ui, &window.window);
}
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(imgui.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
rpass.set_pipeline(&window.pipeline);
let hidpi = window.hidpi_factor as f32;
rpass.set_viewport(0.0, height * hidpi, 384.0 * hidpi, 224.0 * hidpi, 0.0, 1.0);
rpass.set_bind_group(0, &window.bind_group, &[]);
rpass.draw(0..6, 0..1);
rpass.set_viewport(0.0, 0.0, 384.0 * hidpi, 224.0 * hidpi, 0.0, 1.0);
imgui
.renderer
.render(
imgui.context.render(),
&window.queue,
&window.device,
&mut rpass,
)
.expect("Rendering failed");
drop(rpass);
window.queue.submit(Some(encoder.finish()));
frame.present();
}
_ => (),
}
imgui.platform.handle_event::<()>(
imgui.context.io_mut(),
&window.window,
&Event::WindowEvent { window_id, event },
);
}
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: ()) {
let window = self.window.as_mut().unwrap();
let imgui = window.imgui.as_mut().unwrap();
imgui.platform.handle_event::<()>(
imgui.context.io_mut(),
&window.window,
&Event::UserEvent(event),
);
}
fn device_event(
&mut self,
_event_loop: &ActiveEventLoop,
device_id: winit::event::DeviceId,
event: winit::event::DeviceEvent,
) {
let window = self.window.as_mut().unwrap();
let imgui = window.imgui.as_mut().unwrap();
imgui.platform.handle_event::<()>(
imgui.context.io_mut(),
&window.window,
&Event::DeviceEvent { device_id, event },
);
}
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
let window = self.window.as_mut().unwrap();
let imgui = window.imgui.as_mut().unwrap();
window.window.request_redraw();
imgui.platform.handle_event::<()>(
imgui.context.io_mut(),
&window.window,
&Event::AboutToWait,
);
}
}

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src/emulator.rs Normal file
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use std::{
fs,
path::Path,
sync::mpsc::{self, TryRecvError},
};
use anyhow::Result;
use crate::{renderer::GameRenderer, shrooms_vb_core::CoreVB};
pub struct Emulator {
sim: CoreVB,
commands: mpsc::Receiver<EmulatorCommand>,
renderer: Option<GameRenderer>,
}
impl Emulator {
pub fn new() -> (Self, EmulatorClient) {
let (sink, source) = mpsc::channel();
let emu = Emulator {
sim: CoreVB::new(),
commands: source,
renderer: None,
};
let queue = EmulatorClient { queue: sink };
(emu, queue)
}
pub fn load_rom(&mut self, path: &Path) -> Result<()> {
let bytes = fs::read(path)?;
self.sim.load_rom(bytes)?;
Ok(())
}
pub fn run(&mut self) {
let mut eye_contents = [vec![0u8; 384 * 224], vec![0u8; 384 * 224]];
loop {
self.sim.emulate_frame();
if let Some(renderer) = &mut self.renderer {
if self.sim.read_pixels(&mut eye_contents) {
renderer.render(&eye_contents);
}
}
loop {
match self.commands.try_recv() {
Ok(command) => self.handle_command(command),
Err(TryRecvError::Empty) => {
break;
}
Err(TryRecvError::Disconnected) => {
return;
}
}
}
}
}
fn handle_command(&mut self, command: EmulatorCommand) {
match command {
EmulatorCommand::SetRenderer(renderer) => {
self.renderer = Some(renderer);
}
EmulatorCommand::PressStart => {
self.sim.set_keys(0x1003);
}
EmulatorCommand::ReleaseStart => {
self.sim.set_keys(0x0003);
}
}
}
}
#[derive(Debug)]
pub enum EmulatorCommand {
SetRenderer(GameRenderer),
PressStart,
ReleaseStart,
}
pub struct EmulatorClient {
queue: mpsc::Sender<EmulatorCommand>,
}
impl EmulatorClient {
pub fn send_command(&self, command: EmulatorCommand) {
if let Err(err) = self.queue.send(command) {
eprintln!(
"could not send command {:?} as emulator is shut down",
err.0
);
}
}
}

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src/main.rs Normal file
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use std::{path::PathBuf, thread};
use anyhow::Result;
use app::App;
use clap::Parser;
use emulator::Emulator;
use winit::event_loop::{ControlFlow, EventLoop};
mod app;
mod emulator;
mod renderer;
mod shrooms_vb_core;
#[derive(Parser)]
struct Args {
rom: PathBuf,
}
fn main() -> Result<()> {
let args = Args::parse();
let (mut emulator, client) = Emulator::new();
emulator.load_rom(&args.rom)?;
thread::spawn(move || {
emulator.run();
});
let event_loop = EventLoop::new().unwrap();
event_loop.set_control_flow(ControlFlow::Poll);
event_loop.run_app(&mut App::new(client))?;
Ok(())
}

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src/renderer.rs Normal file
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use std::sync::Arc;
use wgpu::{
Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture, TextureDescriptor,
TextureFormat, TextureUsages,
};
#[derive(Debug)]
pub struct GameRenderer {
pub queue: Arc<Queue>,
pub eyes: [Arc<Texture>; 2],
}
impl GameRenderer {
pub fn render(&self, buffers: &[Vec<u8>; 2]) {
for (texture, buffer) in self.eyes.iter().zip(buffers) {
self.update_texture(texture, buffer);
}
}
fn update_texture(&self, texture: &Texture, buffer: &[u8]) {
let texture = ImageCopyTexture {
texture,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
};
let size = Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
};
let data_layout = ImageDataLayout {
offset: 0,
bytes_per_row: Some(384),
rows_per_image: Some(224),
};
self.queue.write_texture(texture, buffer, data_layout, size);
}
pub fn create_texture(device: &wgpu::Device, name: &str) -> Texture {
let desc = TextureDescriptor {
label: Some(name),
size: Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: TextureFormat::R8Unorm,
usage: TextureUsages::COPY_SRC
| TextureUsages::COPY_DST
| TextureUsages::TEXTURE_BINDING,
view_formats: &[TextureFormat::R8Unorm],
};
device.create_texture(&desc)
}
}

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src/shrooms_vb_core.rs Normal file
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use std::{ffi::c_void, ptr};
use anyhow::{anyhow, Result};
#[repr(C)]
struct VB {
_data: [u8; 0],
}
#[allow(non_camel_case_types)]
type c_int = i32;
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
#[link(name = "vb")]
extern "C" {
#[link_name = "vbEmulate"]
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
#[link_name = "vbGetCartROM"]
fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
#[link_name = "vbGetPixels"]
fn vb_get_pixels(
sim: *mut VB,
left: *mut c_void,
left_stride_x: c_int,
left_stride_y: c_int,
right: *mut c_void,
right_stride_x: c_int,
right_stride_y: c_int,
);
#[link_name = "vbGetUserData"]
fn vb_get_user_data(sim: *mut VB) -> *mut c_void;
#[link_name = "vbInit"]
fn vb_init(sim: *mut VB) -> *mut VB;
#[link_name = "vbReset"]
fn vb_reset(sim: *mut VB);
#[link_name = "vbSetCartROM"]
fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
#[link_name = "vbSetKeys"]
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
#[link_name = "vbSetFrameCallback"]
fn vb_set_frame_callback(sim: *mut VB, on_frame: OnFrame);
#[link_name = "vbSetUserData"]
fn vb_set_user_data(sim: *mut VB, tag: *mut c_void);
#[link_name = "vbSizeOf"]
fn vb_size_of() -> usize;
}
extern "C" fn on_frame(sim: *mut VB) -> i32 {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
data.frame_seen = true;
1
}
struct VBState {
frame_seen: bool,
}
pub struct CoreVB {
sim: *mut VB,
}
// SAFETY: the memory pointed to by sim is valid
unsafe impl Send for CoreVB {}
impl CoreVB {
pub fn new() -> Self {
// init the VB instance itself
let size = unsafe { vb_size_of() };
// allocate a vec of u64 so that this memory is 8-byte aligned
let memory = vec![0u64; size.div_ceil(4)];
let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
unsafe { vb_init(sim) };
unsafe { vb_reset(sim) };
// set up userdata
let state = VBState { frame_seen: false };
unsafe { vb_set_user_data(sim, Box::into_raw(Box::new(state)).cast()) };
unsafe { vb_set_frame_callback(sim, on_frame) };
CoreVB { sim }
}
pub fn load_rom(&mut self, rom: Vec<u8>) -> Result<()> {
self.unload_rom();
let size = rom.len() as u32;
let rom = Box::into_raw(rom.into_boxed_slice()).cast();
let status = unsafe { vb_set_cart_rom(self.sim, rom, size) };
if status == 0 {
Ok(())
} else {
let _: Vec<u8> =
unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
Err(anyhow!("Invalid ROM size of {} bytes", size))
}
}
fn unload_rom(&mut self) -> Option<Vec<u8>> {
let mut size = 0;
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
if rom.is_null() {
return None;
}
unsafe { vb_set_cart_rom(self.sim, ptr::null_mut(), 0) };
let vec = unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
Some(vec)
}
pub fn emulate_frame(&mut self) {
let mut cycles = 20_000_000;
unsafe { vb_emulate(self.sim, &mut cycles) };
}
pub fn read_pixels(&mut self, buffers: &mut [Vec<u8>; 2]) -> bool {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let data: &mut VBState = unsafe { &mut *vb_get_user_data(self.sim).cast() };
if !data.frame_seen {
return false;
}
data.frame_seen = false;
assert_eq!(buffers[0].len(), 384 * 224);
assert_eq!(buffers[1].len(), 384 * 224);
unsafe {
vb_get_pixels(
self.sim,
buffers[0].as_mut_ptr().cast(),
1,
384,
buffers[1].as_mut_ptr().cast(),
1,
384,
);
};
true
}
pub fn set_keys(&mut self, keys: u16) {
unsafe { vb_set_keys(self.sim, keys) };
}
}
impl Drop for CoreVB {
fn drop(&mut self) {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let ptr: *mut VBState = unsafe { vb_get_user_data(self.sim).cast() };
// SAFETY: we made this pointer ourselves, we can for sure free it
unsafe { drop(Box::from_raw(ptr)) };
let len = unsafe { vb_size_of() }.div_ceil(4);
// SAFETY: the sim's memory originally came from a Vec<u64>
let bytes: Vec<u64> = unsafe { Vec::from_raw_parts(self.sim.cast(), len, len) };
drop(bytes);
}
}