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22 Commits
gui ... main

Author SHA1 Message Date
SonicSwordcane 9fcf6b3dc5 Merge pull request 'rewrite it in rust' (#1) from riir into main
Reviewed-on: #1
2024-11-10 23:34:42 +00:00
Simon Gellis 99d6970323 Block the emulator thread when idle 2024-11-10 18:19:25 -05:00
Simon Gellis e8b706df20 Use high-priority thread for emulation 2024-11-10 18:19:25 -05:00
Simon Gellis 6dc3697baf Fix crash on windows when window is minimized 2024-11-10 15:03:07 -05:00
Simon Gellis 5cb36d0bcc Functional input binding 2024-11-10 14:05:10 -05:00
Simon Gellis a69247dd33 Support multiple windows, start on input UI 2024-11-09 18:14:18 -05:00
Simon Gellis 62b34ea760 Remove c impl, update readme 2024-11-06 23:55:25 -05:00
Simon Gellis a6200732ee Disable emulation options when game is not running 2024-11-06 23:36:33 -05:00
Simon Gellis 498e6fbdcc Apply styles 2024-11-06 23:26:31 -05:00
Simon Gellis 5c5d56cb12 Support full controller input 2024-11-05 00:07:48 -05:00
Simon Gellis 75fa3be25c Support resizing the window 2024-11-04 23:39:00 -05:00
Simon Gellis 593475960d Make menu items functional 2024-11-04 22:18:57 -05:00
Simon Gellis 756835f90e Turn vulkan back on because my linux partition needs it 2024-11-04 21:53:59 -05:00
Simon Gellis 7c9e9c7fa4 Turn off LTO for now, makes builds quite slow 2024-11-04 10:00:12 -05:00
Simon Gellis 70373647fb Add audio, fix timing 2024-11-04 09:59:58 -05:00
Simon Gellis 8bba7b9e1b Turn off vulkan because it's slow on windows 2024-11-03 14:02:25 -05:00
Simon Gellis a0e39796bf Actually do anaglyph 2024-11-03 13:49:10 -05:00
Simon Gellis b025f72604 Use one texture with two channels for video 2024-11-03 13:26:01 -05:00
Simon Gellis 8fdff927eb Fix non-windows compilation 2024-11-03 12:44:38 -05:00
Simon Gellis 40c4561748 Beginnings of rust emulation 2024-11-03 11:32:53 -05:00
Simon Gellis 59e14b43e8 Set up a rust UI 2024-11-02 16:18:41 -04:00
Simon Gellis 3c7915fa53 Update core 2024-10-31 21:40:10 -04:00
41 changed files with 4917 additions and 40791 deletions

1
.gitignore vendored
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/shrooms-vb.exe /shrooms-vb.exe
.vscode .vscode
output output
/target

3034
Cargo.lock generated Normal file

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30
Cargo.toml Normal file
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[package]
name = "shrooms-vb"
version = "0.1.0"
edition = "2021"
[dependencies]
anyhow = "1"
bitflags = "2"
bytemuck = { version = "1", features = ["derive"] }
clap = { version = "4", features = ["derive"] }
cpal = "0.15"
imgui = { version = "0.12", features = ["tables-api"] }
imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" }
imgui-winit-support = "0.13"
itertools = "0.13"
native-dialog = "0.7"
num-derive = "0.4"
num-traits = "0.2"
pollster = "0.4"
rtrb = "0.3"
rubato = "0.16"
thread-priority = "1"
wgpu = "22.1"
winit = "0.30"
[build-dependencies]
cc = "1"
[profile.release]
lto = true

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@ -1,19 +1,15 @@
# Shrooms VB (native) # Shrooms VB (native)
An SDL-based implementation of shrooms-vb. A native implementation of shrooms-vb. Written in Rust, using winit, wgpu, and Dear ImGui. Should run on any major OS.
## Setup ## Setup
Install the following dependencies: Install the following dependencies:
- `gcc` (or MinGW on Windows) (or whatever, just set `CC`) - `cargo`
- `pkg-config`
- sdl2
Run Run
```sh ```sh
make build cargo build --release
``` ```
## Dependencies The executable will be in `target/release/shrooms-vb[.exe]`
This program uses a vendored version of [nuklear](https://github.com/Immediate-Mode-UI/Nuklear/tree/6566d9075d5fed48af014c93f87c4aed8c4bd21c) for GUIs.

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#ifndef SHROOMS_VB_NATIVE_ASSETS_
#define SHROOMS_VB_NATIVE_ASSETS_
#include <stdint.h>
extern const uint8_t _binary_assets_lefteye_bin_start;
const uint8_t *LEFT_EYE_DEFAULT = &_binary_assets_lefteye_bin_start;
extern const uint8_t _binary_assets_righteye_bin_start;
const uint8_t *RIGHT_EYE_DEFAULT = &_binary_assets_righteye_bin_start;
extern const uint8_t _binary_assets_selawk_bin_start;
extern const uint8_t _binary_assets_selawk_bin_end;
const uint8_t *SELAWIK = &_binary_assets_selawk_bin_start;
#define SELAWIK_LEN (&_binary_assets_selawk_bin_end - &_binary_assets_selawk_bin_start)
#endif

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69
audio.c
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#include <audio.h>
#include <stdio.h>
void audioCallback(void *userdata, uint8_t *stream, int len) {
AudioContext *aud;
SDL_assert(len == 834 * 4);
aud = userdata;
if (!aud->filled) {
/* too little data, play silence */
SDL_memset4(stream, 0, 834);
return;
}
SDL_memcpy4(stream, aud->buffers[aud->current], 834);
++aud->current;
aud->current %= 2;
aud->filled -= 1;
}
int audioInit(AudioContext *aud) {
SDL_AudioSpec spec;
spec.freq = 41700;
spec.format = AUDIO_S16;
spec.channels = 2;
spec.samples = 834;
spec.callback = &audioCallback;
spec.userdata = aud;
aud->id = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
aud->paused = true;
if (!aud->id) {
fprintf(stderr, "could not open audio device: %s\n", SDL_GetError());
return -1;
}
aud->current = 0;
aud->filled = 0;
return 0;
}
void audioDestroy(AudioContext *aud) {
SDL_CloseAudioDevice(aud->id);
}
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes) {
int filled;
if (!aud->id) return -1;
SDL_assert(bytes == 834 * 4);
SDL_LockAudioDevice(aud->id);
if (aud->filled < 2) {
int next = (aud->current + aud->filled) % 2;
SDL_memcpy4(aud->buffers[next], data, bytes / 4);
aud->filled += 1;
}
filled = aud->filled;
SDL_UnlockAudioDevice(aud->id);
if (aud->paused) {
SDL_PauseAudioDevice(aud->id, false);
aud->paused = false;
}
while (filled > 1) {
SDL_Delay(0);
filled = aud->filled;
}
return 0;
}

19
audio.h
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#ifndef SHROOMS_VB_NATIVE_AUDIO_
#define SHROOMS_VB_NATIVE_AUDIO_
#include <SDL2/SDL.h>
#include <stdbool.h>
typedef struct {
SDL_AudioDeviceID id;
bool paused;
uint32_t buffers[2][834];
int current;
int filled;
} AudioContext;
int audioInit(AudioContext *aud);
void audioDestroy(AudioContext *aud);
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes);
#endif

12
build.rs Normal file
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use std::path::Path;
fn main() {
println!("cargo::rerun-if-changed=shrooms-vb-core");
cc::Build::new()
.include(Path::new("shrooms-vb-core/core"))
.opt_level(2)
.flag_if_supported("-flto")
.flag_if_supported("-fno-strict-aliasing")
.file(Path::new("shrooms-vb-core/core/vb.c"))
.compile("vb");
}

16
cli.c
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#include <cli.h>
#include <stdio.h>
int parseCLIArgs(int argc, char **argv, CLIArgs *args) {
int arg;
args->filename = NULL;
for (arg = 1; arg < argc; ++arg) {
if (args->filename) {
fprintf(stderr, "usage: %s /path/to/rom.vb\n", argv[0]);
return 1;
}
args->filename = argv[arg];
}
return 0;
}

10
cli.h
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#ifndef SHROOMS_VB_NATIVE_CLI_
#define SHROOMS_VB_NATIVE_CLI_
typedef struct {
char *filename;
} CLIArgs;
int parseCLIArgs(int argc, char **argv, CLIArgs *args);
#endif

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#include <controller.h>
#define VB_PWR 0x0001
#define VB_SGN 0x0002
#define VB_A 0x0004
#define VB_B 0x0008
#define VB_RT 0x0010
#define VB_LT 0x0020
#define VB_RU 0x0040
#define VB_RR 0x0080
#define VB_LR 0x0100
#define VB_LL 0x0200
#define VB_LD 0x0400
#define VB_LU 0x0800
#define VB_STA 0x1000
#define VB_SEL 0x2000
#define VB_RL 0x4000
#define VB_RD 0x8000
static uint16_t symToMask(SDL_KeyCode sym) {
switch (sym) {
default: return 0;
case SDLK_a:
return VB_SEL;
case SDLK_s:
return VB_STA;
case SDLK_d:
return VB_B;
case SDLK_f:
return VB_A;
case SDLK_e:
return VB_LT;
case SDLK_r:
return VB_RT;
case SDLK_i:
return VB_RU;
case SDLK_j:
return VB_RL;
case SDLK_k:
return VB_RD;
case SDLK_l:
return VB_RR;
case SDLK_UP:
return VB_LU;
case SDLK_LEFT:
return VB_LL;
case SDLK_DOWN:
return VB_LD;
case SDLK_RIGHT:
return VB_LR;
}
}
void ctrlInit(ControllerState *ctrl) {
ctrl->keys = VB_SGN;
}
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym) {
ctrl->keys |= symToMask(sym);
}
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym) {
ctrl->keys &= ~symToMask(sym);
}
uint16_t ctrlKeys(ControllerState *ctrl) {
return ctrl->keys;
}

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#ifndef SHROOMS_VB_NATIVE_CONTROLLER_
#define SHROOMS_VB_NATIVE_CONTROLLER_
#include <SDL2/SDL.h>
#include <stdint.h>
typedef struct {
uint16_t keys;
} ControllerState;
void ctrlInit(ControllerState *ctrl);
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym);
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym);
uint16_t ctrlKeys(ControllerState *ctrl);
#endif

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#include "emulation.h"
#include <stdlib.h>
static int onFrame(VB *sim) {
SimContext *ctx = vbGetUserData(sim);
ctx->hasFrame = true;
return 1;
}
int emuInit(EmulationContext *emu) {
emu->sim = malloc(vbSizeOf());
vbInit(emu->sim);
emu->ctx = malloc(sizeof(SimContext));
emu->ctx->hasFrame = false;
emu->ctx->currentSample = 0;
vbSetSamples(emu->sim, emu->ctx->samples[emu->ctx->currentSample], VB_S16, 834);
vbSetUserData(emu->sim, emu->ctx);
vbSetFrameCallback(emu->sim, &onFrame);
return 0;
}
void emuDestroy(EmulationContext *emu) {
uint8_t *rom = vbGetCartROM(emu->sim, NULL);
SimContext *ctx = vbGetUserData(emu->sim);
if (rom) free(rom);
if (ctx) free(ctx);
free(emu->sim);
}
void emuLoadGame(EmulationContext *emu, uint8_t *rom, uint32_t romSize) {
uint8_t *oldRom = vbGetCartROM(emu->sim, NULL);
if (oldRom) free(oldRom);
vbSetCartROM(emu->sim, rom, romSize);
vbReset(emu->sim);
}
void emuReset(EmulationContext *emu) {
vbReset(emu->sim);
}
bool emuIsGameLoaded(EmulationContext *emu) {
return vbGetCartROM(emu->sim, NULL) != NULL;
}
#define MAX_STEP_CLOCKS 20000000
void emuTick(EmulationContext *emu) {
uint32_t clocks = MAX_STEP_CLOCKS;
vbEmulate(emu->sim, &clocks);
}
bool emuReadPixels(EmulationContext *emu, uint8_t *left, uint8_t *right) {
if (!emu->ctx->hasFrame) {
return false;
}
emu->ctx->hasFrame = false;
vbGetPixels(emu->sim, left, 1, 384, right, 1, 384);
return true;
}
void emuReadSamples(EmulationContext *emu, void **data, uint32_t *bytes) {
uint32_t samplePairs;
*data = vbGetSamples(emu->sim, NULL, NULL, &samplePairs);
*bytes = samplePairs * 4;
emu->ctx->currentSample += 1;
emu->ctx->currentSample %= 2;
vbSetSamples(emu->sim, emu->ctx->samples[emu->ctx->currentSample], VB_S16, 834);
}
void emuSetKeys(EmulationContext *emu, uint16_t keys) {
vbSetKeys(emu->sim, keys);
}

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#ifndef SHROOMS_VB_NATIVE_EMULATION_
#define SHROOMS_VB_NATIVE_EMULATION_
#include "shrooms-vb-core/core/vb.h"
#include <stdbool.h>
#include <stdint.h>
typedef struct SimContext {
bool hasFrame;
uint32_t samples[2][834];
uint32_t currentSample;
} SimContext;
typedef struct EmulationContext {
VB *sim;
SimContext *ctx;
} EmulationContext;
int emuInit(EmulationContext *emu);
void emuDestroy(EmulationContext *emu);
void emuLoadGame(EmulationContext *emu, uint8_t *rom, uint32_t romSize);
void emuReset(EmulationContext *emu);
bool emuIsGameLoaded(EmulationContext *emu);
void emuTick(EmulationContext *emu);
bool emuReadPixels(EmulationContext *emu, uint8_t *left, uint8_t *right);
void emuReadSamples(EmulationContext *emu, void **data, uint32_t *bytes);
void emuSetKeys(EmulationContext *emu, uint16_t keys);
#endif

30906
external/nuklear.h vendored

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/*
* Nuklear - 4.9.4 - public domain
*/
/*
* ==============================================================
*
* API
*
* ===============================================================
*/
#ifndef NK_SDL_RENDERER_H_
#define NK_SDL_RENDERER_H_
#ifndef NK_SDL_RENDERER_SDL_H
#define NK_SDL_RENDERER_SDL_H <SDL.h>
#endif
#include NK_SDL_RENDERER_SDL_H
NK_API struct nk_context* nk_sdl_init(SDL_Window *win, SDL_Renderer *renderer);
NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
NK_API void nk_sdl_font_stash_end(void);
NK_API int nk_sdl_handle_event(SDL_Event *evt);
NK_API void nk_sdl_render(enum nk_anti_aliasing);
NK_API void nk_sdl_shutdown(void);
NK_API void nk_sdl_handle_grab(void);
#if SDL_COMPILEDVERSION < SDL_VERSIONNUM(2, 0, 22)
/* Metal API does not support cliprects with negative coordinates or large
* dimensions. The issue is fixed in SDL2 with version 2.0.22 but until
* that version is released, the NK_SDL_CLAMP_CLIP_RECT flag can be used to
* ensure the cliprect is itself clipped to the viewport.
* See discussion at https://discourse.libsdl.org/t/rendergeometryraw-producing-different-results-in-metal-vs-opengl/34953
*/
#define NK_SDL_CLAMP_CLIP_RECT
#endif
#endif /* NK_SDL_RENDERER_H_ */
/*
* ==============================================================
*
* IMPLEMENTATION
*
* ===============================================================
*/
#ifdef NK_SDL_RENDERER_IMPLEMENTATION
#include <string.h>
#include <stdlib.h>
struct nk_sdl_device {
struct nk_buffer cmds;
struct nk_draw_null_texture tex_null;
SDL_Texture *font_tex;
};
struct nk_sdl_vertex {
float position[2];
float uv[2];
nk_byte col[4];
};
static struct nk_sdl {
SDL_Window *win;
SDL_Renderer *renderer;
struct nk_sdl_device ogl;
struct nk_context ctx;
struct nk_font_atlas atlas;
Uint64 time_of_last_frame;
} sdl;
NK_INTERN void
nk_sdl_device_upload_atlas(const void *image, int width, int height)
{
struct nk_sdl_device *dev = &sdl.ogl;
SDL_Texture *g_SDLFontTexture = SDL_CreateTexture(sdl.renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, width, height);
if (g_SDLFontTexture == NULL) {
SDL_Log("error creating texture");
return;
}
SDL_UpdateTexture(g_SDLFontTexture, NULL, image, 4 * width);
SDL_SetTextureBlendMode(g_SDLFontTexture, SDL_BLENDMODE_BLEND);
dev->font_tex = g_SDLFontTexture;
}
NK_API void
nk_sdl_render(enum nk_anti_aliasing AA)
{
/* setup global state */
struct nk_sdl_device *dev = &sdl.ogl;
{
SDL_Rect saved_clip;
#ifdef NK_SDL_CLAMP_CLIP_RECT
SDL_Rect viewport;
#endif
SDL_bool clipping_enabled;
int vs = sizeof(struct nk_sdl_vertex);
size_t vp = offsetof(struct nk_sdl_vertex, position);
size_t vt = offsetof(struct nk_sdl_vertex, uv);
size_t vc = offsetof(struct nk_sdl_vertex, col);
/* convert from command queue into draw list and draw to screen */
const struct nk_draw_command *cmd;
const nk_draw_index *offset = NULL;
struct nk_buffer vbuf, ebuf;
/* fill converting configuration */
struct nk_convert_config config;
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
{NK_VERTEX_LAYOUT_END}
};
Uint64 now = SDL_GetTicks64();
sdl.ctx.delta_time_seconds = (float)(now - sdl.time_of_last_frame) / 1000;
sdl.time_of_last_frame = now;
NK_MEMSET(&config, 0, sizeof(config));
config.vertex_layout = vertex_layout;
config.vertex_size = sizeof(struct nk_sdl_vertex);
config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
config.tex_null = dev->tex_null;
config.circle_segment_count = 22;
config.curve_segment_count = 22;
config.arc_segment_count = 22;
config.global_alpha = 1.0f;
config.shape_AA = AA;
config.line_AA = AA;
/* convert shapes into vertexes */
nk_buffer_init_default(&vbuf);
nk_buffer_init_default(&ebuf);
nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
/* iterate over and execute each draw command */
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
clipping_enabled = SDL_RenderIsClipEnabled(sdl.renderer);
SDL_RenderGetClipRect(sdl.renderer, &saved_clip);
#ifdef NK_SDL_CLAMP_CLIP_RECT
SDL_RenderGetViewport(sdl.renderer, &viewport);
#endif
nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
{
if (!cmd->elem_count) continue;
{
SDL_Rect r;
r.x = cmd->clip_rect.x;
r.y = cmd->clip_rect.y;
r.w = cmd->clip_rect.w;
r.h = cmd->clip_rect.h;
#ifdef NK_SDL_CLAMP_CLIP_RECT
if (r.x < 0) {
r.w += r.x;
r.x = 0;
}
if (r.y < 0) {
r.h += r.y;
r.y = 0;
}
if (r.h > viewport.h) {
r.h = viewport.h;
}
if (r.w > viewport.w) {
r.w = viewport.w;
}
#endif
SDL_RenderSetClipRect(sdl.renderer, &r);
}
{
const void *vertices = nk_buffer_memory_const(&vbuf);
SDL_RenderGeometryRaw(sdl.renderer,
(SDL_Texture *)cmd->texture.ptr,
(const float*)((const nk_byte*)vertices + vp), vs,
(const SDL_Color*)((const nk_byte*)vertices + vc), vs,
(const float*)((const nk_byte*)vertices + vt), vs,
(vbuf.needed / vs),
(void *) offset, cmd->elem_count, 2);
offset += cmd->elem_count;
}
}
SDL_RenderSetClipRect(sdl.renderer, &saved_clip);
if (!clipping_enabled) {
SDL_RenderSetClipRect(sdl.renderer, NULL);
}
nk_clear(&sdl.ctx);
nk_buffer_clear(&dev->cmds);
nk_buffer_free(&vbuf);
nk_buffer_free(&ebuf);
}
}
static void
nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
{
const char *text = SDL_GetClipboardText();
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
(void)usr;
}
static void
nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
{
char *str = 0;
(void)usr;
if (!len) return;
str = (char*)malloc((size_t)len+1);
if (!str) return;
memcpy(str, text, (size_t)len);
str[len] = '\0';
SDL_SetClipboardText(str);
free(str);
}
NK_API struct nk_context*
nk_sdl_init(SDL_Window *win, SDL_Renderer *renderer)
{
#ifndef NK_SDL_CLAMP_CLIP_RECT
SDL_RendererInfo info;
SDL_version runtimeVer;
/* warn for cases where NK_SDL_CLAMP_CLIP_RECT should have been set but isn't */
SDL_GetRendererInfo(renderer, &info);
SDL_GetVersion(&runtimeVer);
if (strncmp("metal", info.name, 5) == 0 &&
SDL_VERSIONNUM(runtimeVer.major, runtimeVer.minor, runtimeVer.patch) < SDL_VERSIONNUM(2, 0, 22))
{
SDL_LogWarn(
SDL_LOG_CATEGORY_APPLICATION,
"renderer is using Metal API but runtime SDL version %d.%d.%d is older than compiled version %d.%d.%d, "
"which may cause issues with rendering",
runtimeVer.major, runtimeVer.minor, runtimeVer.patch,
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL
);
}
#endif
sdl.win = win;
sdl.renderer = renderer;
sdl.time_of_last_frame = SDL_GetTicks64();
nk_init_default(&sdl.ctx, 0);
sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
sdl.ctx.clip.userdata = nk_handle_ptr(0);
nk_buffer_init_default(&sdl.ogl.cmds);
return &sdl.ctx;
}
NK_API void
nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
{
nk_font_atlas_init_default(&sdl.atlas);
nk_font_atlas_begin(&sdl.atlas);
*atlas = &sdl.atlas;
}
NK_API void
nk_sdl_font_stash_end(void)
{
const void *image; int w, h;
image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
nk_sdl_device_upload_atlas(image, w, h);
nk_font_atlas_end(&sdl.atlas, nk_handle_ptr(sdl.ogl.font_tex), &sdl.ogl.tex_null);
if (sdl.atlas.default_font)
nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
}
NK_API void
nk_sdl_handle_grab(void)
{
struct nk_context *ctx = &sdl.ctx;
if (ctx->input.mouse.grab) {
SDL_SetRelativeMouseMode(SDL_TRUE);
} else if (ctx->input.mouse.ungrab) {
/* better support for older SDL by setting mode first; causes an extra mouse motion event */
SDL_SetRelativeMouseMode(SDL_FALSE);
SDL_WarpMouseInWindow(sdl.win, (int)ctx->input.mouse.prev.x, (int)ctx->input.mouse.prev.y);
} else if (ctx->input.mouse.grabbed) {
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
}
}
NK_API int
nk_sdl_handle_event(SDL_Event *evt)
{
struct nk_context *ctx = &sdl.ctx;
switch(evt->type)
{
case SDL_KEYUP: /* KEYUP & KEYDOWN share same routine */
case SDL_KEYDOWN:
{
int down = evt->type == SDL_KEYDOWN;
const Uint8* state = SDL_GetKeyboardState(0);
switch(evt->key.keysym.sym)
{
case SDLK_RSHIFT: /* RSHIFT & LSHIFT share same routine */
case SDLK_LSHIFT: nk_input_key(ctx, NK_KEY_SHIFT, down); break;
case SDLK_DELETE: nk_input_key(ctx, NK_KEY_DEL, down); break;
case SDLK_RETURN: nk_input_key(ctx, NK_KEY_ENTER, down); break;
case SDLK_TAB: nk_input_key(ctx, NK_KEY_TAB, down); break;
case SDLK_BACKSPACE: nk_input_key(ctx, NK_KEY_BACKSPACE, down); break;
case SDLK_HOME: nk_input_key(ctx, NK_KEY_TEXT_START, down);
nk_input_key(ctx, NK_KEY_SCROLL_START, down); break;
case SDLK_END: nk_input_key(ctx, NK_KEY_TEXT_END, down);
nk_input_key(ctx, NK_KEY_SCROLL_END, down); break;
case SDLK_PAGEDOWN: nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); break;
case SDLK_PAGEUP: nk_input_key(ctx, NK_KEY_SCROLL_UP, down); break;
case SDLK_z: nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]); break;
case SDLK_r: nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]); break;
case SDLK_c: nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]); break;
case SDLK_v: nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]); break;
case SDLK_x: nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]); break;
case SDLK_b: nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]); break;
case SDLK_e: nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]); break;
case SDLK_UP: nk_input_key(ctx, NK_KEY_UP, down); break;
case SDLK_DOWN: nk_input_key(ctx, NK_KEY_DOWN, down); break;
case SDLK_LEFT:
if (state[SDL_SCANCODE_LCTRL])
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
else nk_input_key(ctx, NK_KEY_LEFT, down);
break;
case SDLK_RIGHT:
if (state[SDL_SCANCODE_LCTRL])
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
else nk_input_key(ctx, NK_KEY_RIGHT, down);
break;
}
}
return 1;
case SDL_MOUSEBUTTONUP: /* MOUSEBUTTONUP & MOUSEBUTTONDOWN share same routine */
case SDL_MOUSEBUTTONDOWN:
{
int down = evt->type == SDL_MOUSEBUTTONDOWN;
const int x = evt->button.x, y = evt->button.y;
switch(evt->button.button)
{
case SDL_BUTTON_LEFT:
if (evt->button.clicks > 1)
nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); break;
case SDL_BUTTON_MIDDLE: nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); break;
case SDL_BUTTON_RIGHT: nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); break;
}
}
return 1;
case SDL_MOUSEMOTION:
if (ctx->input.mouse.grabbed) {
int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
}
else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
return 1;
case SDL_TEXTINPUT:
{
nk_glyph glyph;
memcpy(glyph, evt->text.text, NK_UTF_SIZE);
nk_input_glyph(ctx, glyph);
}
return 1;
case SDL_MOUSEWHEEL:
nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
return 1;
}
return 0;
}
NK_API
void nk_sdl_shutdown(void)
{
struct nk_sdl_device *dev = &sdl.ogl;
nk_font_atlas_clear(&sdl.atlas);
nk_free(&sdl.ctx);
SDL_DestroyTexture(dev->font_tex);
/* glDeleteTextures(1, &dev->font_tex); */
nk_buffer_free(&dev->cmds);
memset(&sdl, 0, sizeof(sdl));
}
#endif /* NK_SDL_RENDERER_IMPLEMENTATION */

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@ -1,314 +0,0 @@
/* SPDX-License-Identifier: Zlib
Copyright (c) 2014 - 2024 Guillaume Vareille http://ysengrin.com
____________________________________________________________________
| |
| 100% compatible C C++ -> You can rename tinfiledialogs.c as .cpp |
|____________________________________________________________________|
********* TINY FILE DIALOGS OFFICIAL WEBSITE IS ON SOURCEFORGE *********
_________
/ \ tinyfiledialogs.h v3.18.2 [Jun 8, 2024]
|tiny file| Unique header file created [November 9, 2014]
| dialogs |
\____ ___/ http://tinyfiledialogs.sourceforge.net
\| git clone http://git.code.sf.net/p/tinyfiledialogs/code tinyfd
____________________________________________
| |
| email: tinyfiledialogs at ysengrin.com |
|____________________________________________|
________________________________________________________________________________
| ____________________________________________________________________________ |
| | | |
| | - in tinyfiledialogs, char is UTF-8 by default (since v3.6) | |
| | | |
| | on windows: | |
| | - for UTF-16, use the wchar_t functions at the bottom of the header file | |
| | | |
| | - _wfopen() requires wchar_t | |
| | - fopen() uses char but expects ASCII or MBCS (not UTF-8) | |
| | - if you want char to be MBCS: set tinyfd_winUtf8 to 0 | |
| | | |
| | - alternatively, tinyfiledialogs provides | |
| | functions to convert between UTF-8, UTF-16 and MBCS | |
| |____________________________________________________________________________| |
|________________________________________________________________________________|
If you like tinyfiledialogs, please upvote my stackoverflow answer
https://stackoverflow.com/a/47651444
- License -
This software is provided 'as-is', without any express or implied
warranty. In no event will the authors be held liable for any damages
arising from the use of this software.
Permission is granted to anyone to use this software for any purpose,
including commercial applications, and to alter it and redistribute it
freely, subject to the following restrictions:
1. The origin of this software must not be misrepresented; you must not
claim that you wrote the original software. If you use this software
in a product, an acknowledgment in the product documentation would be
appreciated but is not required.
2. Altered source versions must be plainly marked as such, and must not be
misrepresented as being the original software.
3. This notice may not be removed or altered from any source distribution.
__________________________________________
| ______________________________________ |
| | | |
| | DO NOT USE USER INPUT IN THE DIALOGS | |
| |______________________________________| |
|__________________________________________|
*/
#ifndef TINYFILEDIALOGS_H
#define TINYFILEDIALOGS_H
#ifdef __cplusplus
extern "C" {
#endif
/******************************************************************************************************/
/**************************************** UTF-8 on Windows ********************************************/
/******************************************************************************************************/
#ifdef _WIN32
/* On windows, if you want to use UTF-8 ( instead of the UTF-16/wchar_t functions at the end of this file )
Make sure your code is really prepared for UTF-8 (on windows, functions like fopen() expect MBCS and not UTF-8) */
extern int tinyfd_winUtf8; /* on windows char strings can be 1:UTF-8(default) or 0:MBCS */
/* for MBCS change this to 0, in tinyfiledialogs.c or in your code */
/* Here are some functions to help you convert between UTF-16 UTF-8 MBSC */
char * tinyfd_utf8toMbcs(char const * aUtf8string);
char * tinyfd_utf16toMbcs(wchar_t const * aUtf16string);
wchar_t * tinyfd_mbcsTo16(char const * aMbcsString);
char * tinyfd_mbcsTo8(char const * aMbcsString);
wchar_t * tinyfd_utf8to16(char const * aUtf8string);
char * tinyfd_utf16to8(wchar_t const * aUtf16string);
#endif
/******************************************************************************************************/
/******************************************************************************************************/
/******************************************************************************************************/
/************* 3 funtions for C# (you don't need this in C or C++) : */
char const * tinyfd_getGlobalChar(char const * aCharVariableName); /* returns NULL on error */
int tinyfd_getGlobalInt(char const * aIntVariableName); /* returns -1 on error */
int tinyfd_setGlobalInt(char const * aIntVariableName, int aValue); /* returns -1 on error */
/* aCharVariableName: "tinyfd_version" "tinyfd_needs" "tinyfd_response"
aIntVariableName : "tinyfd_verbose" "tinyfd_silent" "tinyfd_allowCursesDialogs"
"tinyfd_forceConsole" "tinyfd_assumeGraphicDisplay" "tinyfd_winUtf8"
**************/
extern char tinyfd_version[8]; /* contains tinyfd current version number */
extern char tinyfd_needs[]; /* info about requirements */
extern int tinyfd_verbose; /* 0 (default) or 1 : on unix, prints the command line calls */
extern int tinyfd_silent; /* 1 (default) or 0 : on unix, hide errors and warnings from called dialogs */
/** Curses dialogs are difficult to use and counter-intuitive.
On windows they are only ascii and still uses the unix backslash ! **/
extern int tinyfd_allowCursesDialogs; /* 0 (default) or 1 */
extern int tinyfd_forceConsole; /* 0 (default) or 1 */
/* for unix & windows: 0 (graphic mode) or 1 (console mode).
0: try to use a graphic solution, if it fails then it uses console mode.
1: forces all dialogs into console mode even when an X server is present.
if enabled, it can use the package Dialog or dialog.exe.
on windows it only make sense for console applications */
extern int tinyfd_assumeGraphicDisplay; /* 0 (default) or 1 */
/* some systems don't set the environment variable DISPLAY even when a graphic display is present.
set this to 1 to tell tinyfiledialogs to assume the existence of a graphic display */
extern char tinyfd_response[1024];
/* if you pass "tinyfd_query" as aTitle,
the functions will not display the dialogs
but will return 0 for console mode, 1 for graphic mode.
tinyfd_response is then filled with the retain solution.
possible values for tinyfd_response are (all lowercase)
for graphic mode:
windows_wchar windows applescript kdialog zenity zenity3 yad matedialog
shellementary qarma python2-tkinter python3-tkinter python-dbus
perl-dbus gxmessage gmessage xmessage xdialog gdialog dunst
for console mode:
dialog whiptail basicinput no_solution */
void tinyfd_beep(void);
int tinyfd_notifyPopup(
char const * aTitle, /* NULL or "" */
char const * aMessage, /* NULL or "" may contain \n \t */
char const * aIconType); /* "info" "warning" "error" */
/* return has only meaning for tinyfd_query */
int tinyfd_messageBox(
char const * aTitle , /* NULL or "" */
char const * aMessage , /* NULL or "" may contain \n \t */
char const * aDialogType , /* "ok" "okcancel" "yesno" "yesnocancel" */
char const * aIconType , /* "info" "warning" "error" "question" */
int aDefaultButton ) ;
/* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */
char * tinyfd_inputBox(
char const * aTitle , /* NULL or "" */
char const * aMessage , /* NULL or "" (\n and \t have no effect) */
char const * aDefaultInput ) ; /* NULL = passwordBox, "" = inputbox */
/* returns NULL on cancel */
char * tinyfd_saveFileDialog(
char const * aTitle , /* NULL or "" */
char const * aDefaultPathAndOrFile , /* NULL or "" , ends with / to set only a directory */
int aNumOfFilterPatterns , /* 0 (1 in the following example) */
char const * const * aFilterPatterns , /* NULL or char const * lFilterPatterns[1]={"*.txt"} */
char const * aSingleFilterDescription ) ; /* NULL or "text files" */
/* returns NULL on cancel */
char * tinyfd_openFileDialog(
char const * aTitle, /* NULL or "" */
char const * aDefaultPathAndOrFile, /* NULL or "" , ends with / to set only a directory */
int aNumOfFilterPatterns , /* 0 (2 in the following example) */
char const * const * aFilterPatterns, /* NULL or char const * lFilterPatterns[2]={"*.png","*.jpg"}; */
char const * aSingleFilterDescription, /* NULL or "image files" */
int aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
char * tinyfd_selectFolderDialog(
char const * aTitle, /* NULL or "" */
char const * aDefaultPath); /* NULL or "" */
/* returns NULL on cancel */
char * tinyfd_colorChooser(
char const * aTitle, /* NULL or "" */
char const * aDefaultHexRGB, /* NULL or "" or "#FF0000" */
unsigned char const aDefaultRGB[3] , /* unsigned char lDefaultRGB[3] = { 0 , 128 , 255 }; */
unsigned char aoResultRGB[3] ) ; /* unsigned char lResultRGB[3]; */
/* aDefaultRGB is used only if aDefaultHexRGB is absent */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
/* returns the hexcolor as a string "#FF0000" */
/* aoResultRGB also contains the result */
/************ WINDOWS ONLY SECTION ************************/
#ifdef _WIN32
/* windows only - utf-16 version */
int tinyfd_notifyPopupW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aMessage, /* NULL or L"" may contain \n \t */
wchar_t const * aIconType); /* L"info" L"warning" L"error" */
/* windows only - utf-16 version */
int tinyfd_messageBoxW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aMessage, /* NULL or L"" may contain \n \t */
wchar_t const * aDialogType, /* L"ok" L"okcancel" L"yesno" */
wchar_t const * aIconType, /* L"info" L"warning" L"error" L"question" */
int aDefaultButton ); /* 0 for cancel/no , 1 for ok/yes */
/* returns 0 for cancel/no , 1 for ok/yes */
/* windows only - utf-16 version */
wchar_t * tinyfd_inputBoxW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aMessage, /* NULL or L"" (\n nor \t not respected) */
wchar_t const * aDefaultInput); /* NULL passwordBox, L"" inputbox */
/* windows only - utf-16 version */
wchar_t * tinyfd_saveFileDialogW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aDefaultPathAndOrFile, /* NULL or L"" , ends with / to set only a directory */
int aNumOfFilterPatterns, /* 0 (1 in the following example) */
wchar_t const * const * aFilterPatterns, /* NULL or wchar_t const * lFilterPatterns[1]={L"*.txt"} */
wchar_t const * aSingleFilterDescription); /* NULL or L"text files" */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t * tinyfd_openFileDialogW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aDefaultPathAndOrFile, /* NULL or L"" , ends with / to set only a directory */
int aNumOfFilterPatterns , /* 0 (2 in the following example) */
wchar_t const * const * aFilterPatterns, /* NULL or wchar_t const * lFilterPatterns[2]={L"*.png","*.jpg"} */
wchar_t const * aSingleFilterDescription, /* NULL or L"image files" */
int aAllowMultipleSelects ) ; /* 0 or 1 */
/* in case of multiple files, the separator is | */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t * tinyfd_selectFolderDialogW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aDefaultPath); /* NULL or L"" */
/* returns NULL on cancel */
/* windows only - utf-16 version */
wchar_t * tinyfd_colorChooserW(
wchar_t const * aTitle, /* NULL or L"" */
wchar_t const * aDefaultHexRGB, /* NULL or L"#FF0000" */
unsigned char const aDefaultRGB[3], /* unsigned char lDefaultRGB[3] = { 0 , 128 , 255 }; */
unsigned char aoResultRGB[3]); /* unsigned char lResultRGB[3]; */
/* returns the hexcolor as a string L"#FF0000" */
/* aoResultRGB also contains the result */
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
/* aDefaultRGB and aoResultRGB can be the same array */
/* returns NULL on cancel */
#endif /*_WIN32 */
#ifdef __cplusplus
} /*extern "C"*/
#endif
#endif /* TINYFILEDIALOGS_H */
/*
________________________________________________________________________________
| ____________________________________________________________________________ |
| | | |
| | on windows: | |
| | - for UTF-16, use the wchar_t functions at the bottom of the header file | |
| | - _wfopen() requires wchar_t | |
| | | |
| | - in tinyfiledialogs, char is UTF-8 by default (since v3.6) | |
| | - but fopen() expects MBCS (not UTF-8) | |
| | - if you want char to be MBCS: set tinyfd_winUtf8 to 0 | |
| | | |
| | - alternatively, tinyfiledialogs provides | |
| | functions to convert between UTF-8, UTF-16 and MBCS | |
| |____________________________________________________________________________| |
|________________________________________________________________________________|
- This is not for ios nor android (it works in termux though).
- The files can be renamed with extension ".cpp" as the code is 100% compatible C C++
(just comment out << extern "C" >> in the header file)
- Windows is fully supported from XP to 10 (maybe even older versions)
- C# & LUA via dll, see files in the folder EXTRAS
- OSX supported from 10.4 to latest (maybe even older versions)
- Do not use " and ' as the dialogs will be displayed with a warning
instead of the title, message, etc...
- There's one file filter only, it may contain several patterns.
- If no filter description is provided,
the list of patterns will become the description.
- On windows link against Comdlg32.lib and Ole32.lib
(on windows the no linking claim is a lie)
- On unix: it tries command line calls, so no such need (NO LINKING).
- On unix you need one of the following:
applescript, kdialog, zenity, matedialog, shellementary, qarma, yad,
python (2 or 3)/tkinter/python-dbus (optional), Xdialog
or curses dialogs (opens terminal if running without console).
- One of those is already included on most (if not all) desktops.
- In the absence of those it will use gdialog, gxmessage or whiptail
with a textinputbox. If nothing is found, it switches to basic console input,
it opens a console if needed (requires xterm + bash).
- for curses dialogs you must set tinyfd_allowCursesDialogs=1
- You can query the type of dialog that will be used (pass "tinyfd_query" as aTitle)
- String memory is preallocated statically for all the returned values.
- File and path names are tested before return, they should be valid.
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
- On windows, console mode only make sense for console applications.
- On windows, console mode is not implemented for wchar_T UTF-16.
- Mutiple selects are not possible in console mode.
- The package dialog must be installed to run in curses dialogs in console mode.
It is already installed on most unix systems.
- On osx, the package dialog can be installed via
http://macappstore.org/dialog or http://macports.org
- On windows, for curses dialogs console mode,
dialog.exe should be copied somewhere on your executable path.
It can be found at the bottom of the following page:
http://andrear.altervista.org/home/cdialog.php
*/

41
main.c
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@ -1,41 +0,0 @@
#include "cli.h"
#include <SDL2/SDL.h>
#include <stdbool.h>
#include <stdio.h>
#include "ui.h"
int main(int argc, char **argv) {
CLIArgs args;
UIContext *ui;
int status;
bool running = false;
if (parseCLIArgs(argc, argv, &args)) {
return 1;
}
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "system");
if (SDL_Init(SDL_INIT_EVERYTHING)) {
fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
return 1;
}
ui = uiInit();
if (!ui) {
SDL_Quit();
return 1;
}
if (args.filename) {
if (uiLoadGame(ui, args.filename)) {
return 1;
}
running = true;
}
status = uiRun(ui, running);
uiDestroy(ui);
SDL_Quit();
return status;
}

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@ -1,54 +0,0 @@
CC?=gcc
LD?=ld
msys_version := $(if $(findstring Msys, $(shell uname -o)),$(word 1, $(subst ., ,$(shell uname -r))),0)
ifeq ($(msys_version), 0)
PKGFLAGS=$(shell pkg-config sdl2 --cflags --libs)
BINLINKFLAGS=-z noexecstack
else
PKGFLAGS=$(shell pkg-config sdl2 --cflags --libs) -mwindows -mconsole -lcomdlg32 -lole32
BINLINKFLAGS=
endif
.PHONY: clean build
clean:
@rm -rf shrooms-vb output
CFILES := $(foreach dir,./,$(notdir $(wildcard $(dir)/*.c)))
BINFILES := $(foreach dir,assets/,$(notdir $(wildcard $(dir)/*.bin)))
COBJS := $(CFILES:%.c=output/%.o)
EXTOBJS = output/vb.o output/tinyfiledialogs.o
BINOBJS := $(BINFILES:%.bin=output/%.o)
OFILES := $(COBJS) $(EXTOBJS) $(BINOBJS)
output/%.o: %.c
@mkdir -p output
@$(CC) -c -o $@ $< -I . \
-I shrooms-vb-core/core $(PKGFLAGS) \
-O3 -flto=auto -Wno-long-long \
-Werror -std=c90 -Wall -Wextra -Wpedantic
output/vb.o: shrooms-vb-core/core/vb.c
@mkdir -p output
@$(CC) -c -o $@ $< -I . \
-I shrooms-vb-core/core \
-O3 -flto=auto -fno-strict-aliasing \
-Werror -std=c90 -Wall -Wextra -Wpedantic
output/tinyfiledialogs.o: external/tinyfiledialogs.c
@mkdir -p output
@$(CC) -c -o $@ $< -I . \
-I external \
-O3 -flto=auto -fno-strict-aliasing -Wno-cast-function-type \
-Werror -std=c90 -Wall -Wextra -Wpedantic
output/%.o: assets/%.bin
@mkdir -p output
@$(LD) -r -b binary $(BINLINKFLAGS) -o $@ $<
shrooms-vb: $(OFILES)
@$(CC) -o $@ $(OFILES) $(PKGFLAGS) -lm -flto=auto
build: shrooms-vb

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@ -1,3 +0,0 @@
#define NK_IMPLEMENTATION
#define NK_SDL_RENDERER_IMPLEMENTATION
#include "nuklear.h"

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@ -1,17 +0,0 @@
#ifndef SHROOMS_VB_NATIVE_NUKLEAR_
#define SHROOMS_VB_NATIVE_NUKLEAR_
#define NK_INCLUDE_FIXED_TYPES
#define NK_INCLUDE_STANDARD_BOOL
#define NK_INCLUDE_STANDARD_IO
#define NK_INCLUDE_STANDARD_VARARGS
#define NK_INCLUDE_DEFAULT_ALLOCATOR
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
#define NK_INCLUDE_FONT_BAKING
#define NK_INCLUDE_DEFAULT_FONT
#include "external/nuklear.h"
#define NK_SDL_RENDERER_SDL_H <SDL2/SDL.h>
#include "external/nuklear_sdl_renderer.h"
#endif

55
src/anaglyph.wgsl Normal file
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@ -0,0 +1,55 @@
// Vertex shader
struct VertexOutput {
@builtin(position) clip_position: vec4<f32>,
@location(0) tex_coords: vec2<f32>,
};
@vertex
fn vs_main(
@builtin(vertex_index) in_vertex_index: u32,
) -> VertexOutput {
var out: VertexOutput;
var x: f32;
var y: f32;
switch in_vertex_index {
case 0u, 3u: {
x = -1.0;
y = 1.0;
}
case 1u: {
x = -1.0;
y = -1.0;
}
case 2u, 4u: {
x = 1.0;
y = -1.0;
}
default: {
x = 1.0;
y = 1.0;
}
}
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
out.tex_coords = vec2<f32>((x + 1.0) / 2.0, (1.0 - y) / 2.0);
return out;
}
// Fragment shader
@group(0) @binding(0)
var u_texture: texture_2d<f32>;
@group(0) @binding(1)
var u_sampler: sampler;
struct Colors {
left: vec4<f32>,
right: vec4<f32>,
};
@group(0) @binding(2)
var<uniform> colors: Colors;
@fragment
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
return colors.left * brt[0] + colors.right * brt[1];
}

131
src/app.rs Normal file
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use std::{
collections::HashMap,
fmt::Debug,
sync::{Arc, RwLock},
};
use game::GameWindow;
use winit::{
application::ApplicationHandler,
event::{Event, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
window::WindowId,
};
use crate::{
controller::ControllerState,
emulator::{EmulatorClient, EmulatorCommand},
input::InputMapper,
};
mod common;
mod game;
mod input;
pub struct App {
windows: HashMap<WindowId, Box<dyn AppWindow>>,
client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
controller: ControllerState,
proxy: EventLoopProxy<UserEvent>,
}
impl App {
pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
let input_mapper = Arc::new(RwLock::new(InputMapper::new()));
let controller = ControllerState::new(input_mapper.clone());
Self {
windows: HashMap::new(),
client,
input_mapper,
controller,
proxy,
}
}
}
impl ApplicationHandler<UserEvent> for App {
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
let mut window = GameWindow::new(
event_loop,
self.client.clone(),
self.input_mapper.clone(),
self.proxy.clone(),
);
window.init();
self.windows.insert(window.id(), Box::new(window));
}
fn window_event(
&mut self,
event_loop: &ActiveEventLoop,
window_id: WindowId,
event: WindowEvent,
) {
if let WindowEvent::KeyboardInput { event, .. } = &event {
if self.controller.key_event(event) {
self.client
.send_command(EmulatorCommand::SetKeys(self.controller.pressed()));
}
}
let Some(window) = self.windows.get_mut(&window_id) else {
return;
};
window.handle_event(event_loop, &Event::WindowEvent { window_id, event });
}
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent) {
match event {
UserEvent::OpenWindow(mut window) => {
window.init();
self.windows.insert(window.id(), window);
}
UserEvent::CloseWindow(window_id) => {
self.windows.remove(&window_id);
}
}
}
fn device_event(
&mut self,
event_loop: &ActiveEventLoop,
device_id: winit::event::DeviceId,
event: winit::event::DeviceEvent,
) {
for window in self.windows.values_mut() {
window.handle_event(
event_loop,
&Event::DeviceEvent {
device_id,
event: event.clone(),
},
);
}
}
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
for window in self.windows.values_mut() {
window.handle_event(event_loop, &Event::AboutToWait);
}
}
}
pub trait AppWindow {
fn id(&self) -> WindowId;
fn init(&mut self);
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>);
}
pub enum UserEvent {
OpenWindow(Box<dyn AppWindow>),
CloseWindow(WindowId),
}
impl Debug for UserEvent {
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
match self {
Self::OpenWindow(window) => f.debug_tuple("OpenWindow").field(&window.id()).finish(),
Self::CloseWindow(window_id) => f.debug_tuple("CloseWindow").field(window_id).finish(),
}
}
}

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use std::{
ops::{Deref, DerefMut},
sync::Arc,
time::Instant,
};
use imgui::{FontSource, MouseCursor, SuspendedContext, WindowToken};
use imgui_wgpu::{Renderer, RendererConfig};
use imgui_winit_support::WinitPlatform;
use pollster::block_on;
#[cfg(target_os = "windows")]
use winit::platform::windows::{CornerPreference, WindowAttributesExtWindows as _};
use winit::{
dpi::{LogicalSize, PhysicalSize, Size},
event_loop::ActiveEventLoop,
window::{Window, WindowAttributes},
};
pub struct WindowStateBuilder<'a> {
event_loop: &'a ActiveEventLoop,
attributes: WindowAttributes,
}
impl<'a> WindowStateBuilder<'a> {
pub fn new(event_loop: &'a ActiveEventLoop) -> Self {
let attributes = Window::default_attributes();
#[cfg(target_os = "windows")]
let attributes = attributes.with_corner_preference(CornerPreference::DoNotRound);
Self {
event_loop,
attributes,
}
}
pub fn with_title<T: Into<String>>(self, title: T) -> Self {
Self {
attributes: self.attributes.with_title(title),
..self
}
}
pub fn with_inner_size<S: Into<Size>>(self, size: S) -> Self {
Self {
attributes: self.attributes.with_inner_size(size),
..self
}
}
pub fn build(self) -> WindowState {
WindowState::new(self.event_loop, self.attributes)
}
}
#[derive(Debug)]
pub struct WindowState {
pub device: wgpu::Device,
pub queue: Arc<wgpu::Queue>,
pub window: Arc<Window>,
pub surface_desc: wgpu::SurfaceConfiguration,
pub surface: wgpu::Surface<'static>,
pub hidpi_factor: f64,
pub minimized: bool,
}
impl WindowState {
fn new(event_loop: &ActiveEventLoop, attributes: WindowAttributes) -> Self {
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
backends: wgpu::Backends::PRIMARY,
..Default::default()
});
let window = Arc::new(event_loop.create_window(attributes).unwrap());
let size = window.inner_size();
let hidpi_factor = window.scale_factor();
let surface = instance.create_surface(window.clone()).unwrap();
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
power_preference: wgpu::PowerPreference::HighPerformance,
compatible_surface: Some(&surface),
force_fallback_adapter: false,
}))
.unwrap();
let (device, queue) =
block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
let queue = Arc::new(queue);
// Set up swap chain
let surface_desc = wgpu::SurfaceConfiguration {
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
format: wgpu::TextureFormat::Bgra8UnormSrgb,
width: size.width,
height: size.height,
present_mode: wgpu::PresentMode::Fifo,
desired_maximum_frame_latency: 2,
alpha_mode: wgpu::CompositeAlphaMode::Auto,
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
};
surface.configure(&device, &surface_desc);
Self {
device,
queue,
window,
surface_desc,
surface,
hidpi_factor,
minimized: false,
}
}
pub fn logical_size(&self) -> LogicalSize<u32> {
PhysicalSize::new(self.surface_desc.width, self.surface_desc.height)
.to_logical(self.hidpi_factor)
}
pub fn handle_resize(&mut self, size: &PhysicalSize<u32>) {
if size.width > 0 && size.height > 0 {
self.minimized = false;
self.surface_desc.width = size.width;
self.surface_desc.height = size.height;
self.surface.configure(&self.device, &self.surface_desc);
} else {
self.minimized = true;
}
}
}
pub struct ImguiState {
pub context: ContextGuard,
pub platform: WinitPlatform,
pub renderer: Renderer,
pub clear_color: wgpu::Color,
pub last_frame: Instant,
pub last_cursor: Option<MouseCursor>,
}
impl ImguiState {
pub fn new(window: &WindowState) -> Self {
let mut context_guard = ContextGuard::new();
let mut context = context_guard.lock().unwrap();
let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
platform.attach_window(
context.io_mut(),
&window.window,
imgui_winit_support::HiDpiMode::Default,
);
context.set_ini_filename(None);
let font_size = (16.0 * window.hidpi_factor) as f32;
context.io_mut().font_global_scale = (1.0 / window.hidpi_factor) as f32;
context.fonts().add_font(&[FontSource::TtfData {
data: include_bytes!("../../assets/selawk.ttf"),
size_pixels: font_size,
config: Some(imgui::FontConfig {
oversample_h: 1,
pixel_snap_h: true,
size_pixels: font_size,
..Default::default()
}),
}]);
let style = context.style_mut();
style.use_light_colors();
//
// Set up dear imgui wgpu renderer
//
let renderer_config = RendererConfig {
texture_format: window.surface_desc.format,
..Default::default()
};
let renderer = Renderer::new(&mut context, &window.device, &window.queue, renderer_config);
let last_frame = Instant::now();
let last_cursor = None;
drop(context);
Self {
context: context_guard,
platform,
renderer,
clear_color: wgpu::Color::BLACK,
last_frame,
last_cursor,
}
}
}
pub struct ContextGuard {
value: Option<SuspendedContext>,
}
impl ContextGuard {
fn new() -> Self {
Self {
value: Some(SuspendedContext::create()),
}
}
pub fn lock(&mut self) -> Option<ContextLock<'_>> {
let sus = self.value.take()?;
match sus.activate() {
Ok(ctx) => Some(ContextLock {
ctx: Some(ctx),
holder: self,
}),
Err(sus) => {
self.value = Some(sus);
None
}
}
}
}
pub struct ContextLock<'a> {
ctx: Option<imgui::Context>,
holder: &'a mut ContextGuard,
}
impl<'a> Deref for ContextLock<'a> {
type Target = imgui::Context;
fn deref(&self) -> &Self::Target {
self.ctx.as_ref().unwrap()
}
}
impl<'a> DerefMut for ContextLock<'a> {
fn deref_mut(&mut self) -> &mut Self::Target {
self.ctx.as_mut().unwrap()
}
}
impl<'a> Drop for ContextLock<'a> {
fn drop(&mut self) {
self.holder.value = self.ctx.take().map(|c| c.suspend())
}
}
pub trait UiExt {
fn fullscreen_window(&self) -> Option<WindowToken<'_>>;
fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32);
}
impl UiExt for imgui::Ui {
fn fullscreen_window(&self) -> Option<WindowToken<'_>> {
self.window("fullscreen")
.position([0.0, 0.0], imgui::Condition::Always)
.size(self.io().display_size, imgui::Condition::Always)
.flags(imgui::WindowFlags::NO_DECORATION)
.begin()
}
fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32) {
let width = self.calc_text_size(text.as_ref())[0];
let [left, y] = self.cursor_pos();
let right = left + space;
self.set_cursor_pos([right - width, y]);
self.text(text);
}
}

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use std::{
sync::{Arc, RwLock},
time::Instant,
};
use wgpu::util::DeviceExt as _;
use winit::{
dpi::LogicalSize,
event::{Event, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
window::WindowId,
};
use crate::{
emulator::{EmulatorClient, EmulatorCommand},
input::InputMapper,
renderer::GameRenderer,
};
use super::{
common::{ImguiState, WindowState, WindowStateBuilder},
input::InputWindow,
AppWindow, UserEvent,
};
pub struct GameWindow {
window: WindowState,
imgui: Option<ImguiState>,
pipeline: wgpu::RenderPipeline,
bind_group: wgpu::BindGroup,
client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
paused_due_to_minimize: bool,
}
impl GameWindow {
pub fn new(
event_loop: &ActiveEventLoop,
client: EmulatorClient,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
) -> Self {
let window = WindowStateBuilder::new(event_loop)
.with_title("Shrooms VB")
.with_inner_size(LogicalSize::new(384, 244))
.build();
let device = &window.device;
let eyes = Arc::new(GameRenderer::create_texture(device, "eye"));
client.send_command(EmulatorCommand::SetRenderer(GameRenderer {
queue: window.queue.clone(),
eyes: eyes.clone(),
}));
let eyes = eyes.create_view(&wgpu::TextureViewDescriptor::default());
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
let colors = Colors {
left: [1.0, 0.0, 0.0, 1.0],
right: [0.0, 0.7734375, 0.9375, 1.0],
};
let color_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
label: Some("colors"),
contents: bytemuck::bytes_of(&colors),
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
});
let texture_bind_group_layout =
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
label: Some("texture bind group layout"),
entries: &[
wgpu::BindGroupLayoutEntry {
binding: 0,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Texture {
sample_type: wgpu::TextureSampleType::Float { filterable: true },
view_dimension: wgpu::TextureViewDimension::D2,
multisampled: false,
},
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 1,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
count: None,
},
wgpu::BindGroupLayoutEntry {
binding: 2,
visibility: wgpu::ShaderStages::FRAGMENT,
ty: wgpu::BindingType::Buffer {
ty: wgpu::BufferBindingType::Uniform,
has_dynamic_offset: false,
min_binding_size: None,
},
count: None,
},
],
});
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
label: Some("bind group"),
layout: &texture_bind_group_layout,
entries: &[
wgpu::BindGroupEntry {
binding: 0,
resource: wgpu::BindingResource::TextureView(&eyes),
},
wgpu::BindGroupEntry {
binding: 1,
resource: wgpu::BindingResource::Sampler(&sampler),
},
wgpu::BindGroupEntry {
binding: 2,
resource: color_buf.as_entire_binding(),
},
],
});
let shader = device.create_shader_module(wgpu::include_wgsl!("../anaglyph.wgsl"));
let render_pipeline_layout =
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
label: Some("render pipeline layout"),
bind_group_layouts: &[&texture_bind_group_layout],
push_constant_ranges: &[],
});
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
label: Some("render pipeline"),
layout: Some(&render_pipeline_layout),
vertex: wgpu::VertexState {
module: &shader,
entry_point: "vs_main",
buffers: &[],
compilation_options: wgpu::PipelineCompilationOptions::default(),
},
fragment: Some(wgpu::FragmentState {
module: &shader,
entry_point: "fs_main",
targets: &[Some(wgpu::ColorTargetState {
format: wgpu::TextureFormat::Bgra8UnormSrgb,
blend: Some(wgpu::BlendState::REPLACE),
write_mask: wgpu::ColorWrites::ALL,
})],
compilation_options: wgpu::PipelineCompilationOptions::default(),
}),
primitive: wgpu::PrimitiveState {
topology: wgpu::PrimitiveTopology::TriangleList,
strip_index_format: None,
front_face: wgpu::FrontFace::Ccw,
cull_mode: Some(wgpu::Face::Back),
polygon_mode: wgpu::PolygonMode::Fill,
unclipped_depth: false,
conservative: false,
},
depth_stencil: None,
multisample: wgpu::MultisampleState {
count: 1,
mask: !0,
alpha_to_coverage_enabled: false,
},
multiview: None,
cache: None,
});
Self {
window,
imgui: None,
pipeline: render_pipeline,
bind_group,
client,
input_mapper,
proxy,
paused_due_to_minimize: false,
}
}
fn draw(&mut self, event_loop: &ActiveEventLoop) {
let window = &mut self.window;
let imgui = self.imgui.as_mut().unwrap();
let mut context = imgui.context.lock().unwrap();
let mut new_size = None;
let now = Instant::now();
context.io_mut().update_delta_time(now - imgui.last_frame);
imgui.last_frame = now;
let frame = match window.surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
if !self.window.minimized {
eprintln!("dropped frame: {e:?}");
}
return;
}
};
imgui
.platform
.prepare_frame(context.io_mut(), &window.window)
.expect("Failed to prepare frame");
let ui = context.new_frame();
let mut menu_height = 0.0;
ui.main_menu_bar(|| {
menu_height = ui.window_size()[1];
ui.menu("ROM", || {
if ui.menu_item("Open ROM") {
let rom = native_dialog::FileDialog::new()
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
.show_open_single_file()
.unwrap();
if let Some(path) = rom {
self.client.send_command(EmulatorCommand::LoadGame(path));
}
}
if ui.menu_item("Quit") {
event_loop.exit();
}
});
ui.menu("Emulation", || {
let has_game = self.client.has_game();
if self.client.is_running() {
if ui.menu_item_config("Pause").enabled(has_game).build() {
self.client.send_command(EmulatorCommand::Pause);
}
} else if ui.menu_item_config("Resume").enabled(has_game).build() {
self.client.send_command(EmulatorCommand::Resume);
}
if ui.menu_item_config("Reset").enabled(has_game).build() {
self.client.send_command(EmulatorCommand::Reset);
}
});
ui.menu("Video", || {
let current_dims = window.logical_size();
for scale in 1..=4 {
let label = format!("x{scale}");
let dims = LogicalSize::new(384 * scale, 224 * scale + 20);
let selected = dims == current_dims;
if ui.menu_item_config(label).selected(selected).build() {
if let Some(size) = window.window.request_inner_size(dims) {
window.handle_resize(&size);
new_size = Some(size);
}
}
}
});
ui.menu("Input", || {
if ui.menu_item("Bind Inputs") {
let input_window = Box::new(InputWindow::new(
event_loop,
self.input_mapper.clone(),
self.proxy.clone(),
));
self.proxy
.send_event(UserEvent::OpenWindow(input_window))
.unwrap();
}
});
});
let mut encoder: wgpu::CommandEncoder = window
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
if imgui.last_cursor != ui.mouse_cursor() {
imgui.last_cursor = ui.mouse_cursor();
imgui.platform.prepare_render(ui, &window.window);
}
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(imgui.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
// Draw the game
rpass.set_pipeline(&self.pipeline);
let window_width = window.surface_desc.width as f32;
let window_height = window.surface_desc.height as f32;
let menu_height = menu_height * window.hidpi_factor as f32;
let ((x, y), (width, height)) =
compute_game_bounds(window_width, window_height, menu_height);
rpass.set_viewport(x, y, width, height, 0.0, 1.0);
rpass.set_bind_group(0, &self.bind_group, &[]);
rpass.draw(0..6, 0..1);
// Draw the menu on top of the game
rpass.set_viewport(0.0, 0.0, window_width, window_height, 0.0, 1.0);
imgui
.renderer
.render(context.render(), &window.queue, &window.device, &mut rpass)
.expect("Rendering failed");
drop(rpass);
if let Some(size) = new_size {
imgui.platform.handle_event::<UserEvent>(
context.io_mut(),
&window.window,
&Event::WindowEvent {
window_id: window.window.id(),
event: WindowEvent::Resized(size),
},
);
}
window.queue.submit(Some(encoder.finish()));
frame.present();
}
}
impl AppWindow for GameWindow {
fn id(&self) -> WindowId {
self.window.window.id()
}
fn init(&mut self) {
self.imgui = Some(ImguiState::new(&self.window));
self.window.window.request_redraw();
}
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>) {
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => {
self.window.handle_resize(size);
if self.window.minimized {
if self.client.is_running() {
self.client.send_command(EmulatorCommand::Pause);
self.paused_due_to_minimize = true;
}
} else if self.paused_due_to_minimize {
self.client.send_command(EmulatorCommand::Resume);
self.paused_due_to_minimize = false;
}
}
WindowEvent::CloseRequested => event_loop.exit(),
WindowEvent::RedrawRequested => self.draw(event_loop),
_ => (),
},
Event::AboutToWait => {
self.window.window.request_redraw();
}
_ => (),
}
let window = &self.window;
let Some(imgui) = self.imgui.as_mut() else {
return;
};
let mut context = imgui.context.lock().unwrap();
imgui
.platform
.handle_event(context.io_mut(), &window.window, event);
}
}
fn compute_game_bounds(
window_width: f32,
window_height: f32,
menu_height: f32,
) -> ((f32, f32), (f32, f32)) {
let available_width = window_width;
let available_height = window_height - menu_height;
let width = available_width.min(available_height * 384.0 / 224.0);
let height = available_height.min(available_width * 224.0 / 384.0);
let x = (available_width - width) / 2.0;
let y = menu_height + (available_height - height) / 2.0;
((x, y), (width, height))
}
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
#[repr(C)]
struct Colors {
left: [f32; 4],
right: [f32; 4],
}

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use std::{
sync::{Arc, RwLock},
time::Instant,
};
use winit::{
dpi::LogicalSize,
event::{Event, KeyEvent, WindowEvent},
event_loop::{ActiveEventLoop, EventLoopProxy},
platform::modifier_supplement::KeyEventExtModifierSupplement,
};
use crate::{input::InputMapper, shrooms_vb_core::VBKey};
use super::{
common::{ImguiState, UiExt, WindowState, WindowStateBuilder},
AppWindow, UserEvent,
};
pub struct InputWindow {
window: WindowState,
imgui: Option<ImguiState>,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
now_binding: Option<VBKey>,
}
const KEY_NAMES: [(VBKey, &str); 14] = [
(VBKey::LU, "Up"),
(VBKey::LD, "Down"),
(VBKey::LL, "Left"),
(VBKey::LR, "Right"),
(VBKey::SEL, "Select"),
(VBKey::STA, "Start"),
(VBKey::B, "B"),
(VBKey::A, "A"),
(VBKey::LT, "L-Trigger"),
(VBKey::RT, "R-Trigger"),
(VBKey::RU, "R-Up"),
(VBKey::RD, "R-Down"),
(VBKey::RL, "R-Left"),
(VBKey::RR, "R-Right"),
];
impl InputWindow {
pub fn new(
event_loop: &ActiveEventLoop,
input_mapper: Arc<RwLock<InputMapper>>,
proxy: EventLoopProxy<UserEvent>,
) -> Self {
let window = WindowStateBuilder::new(event_loop)
.with_title("Bind Inputs")
.with_inner_size(LogicalSize::new(600, 400))
.build();
Self {
window,
imgui: None,
input_mapper,
now_binding: None,
proxy,
}
}
fn draw(&mut self) {
let window = &mut self.window;
let imgui = self.imgui.as_mut().unwrap();
let mut context = imgui.context.lock().unwrap();
let now = Instant::now();
context.io_mut().update_delta_time(now - imgui.last_frame);
imgui.last_frame = now;
let frame = match window.surface.get_current_texture() {
Ok(frame) => frame,
Err(e) => {
if !self.window.minimized {
eprintln!("dropped frame: {e:?}");
}
return;
}
};
imgui
.platform
.prepare_frame(context.io_mut(), &window.window)
.expect("Failed to prepare frame");
let ui = context.new_frame();
let mut render_key_bindings = || {
if let Some(table) = ui.begin_table("controls", 2) {
let binding_names = {
let mapper = self.input_mapper.read().unwrap();
mapper.binding_names()
};
ui.table_next_row();
for (key, name) in KEY_NAMES {
let binding = binding_names.get(&key).map(|s| s.as_str());
ui.table_next_column();
let [space, _] = ui.content_region_avail();
ui.group(|| {
ui.right_align_text(name, space * 0.20);
ui.same_line();
let label_text = if self.now_binding == Some(key) {
"Press any input"
} else {
binding.unwrap_or("")
};
let label = format!("{}##{}", label_text, name);
if ui.button_with_size(label, [space * 0.60, 0.0]) {
self.now_binding = Some(key);
}
});
ui.same_line();
if ui.button(format!("Clear##{name}")) {
let mut mapper = self.input_mapper.write().unwrap();
mapper.clear_binding(key);
}
}
table.end();
}
};
if let Some(window) = ui.fullscreen_window() {
if let Some(tabs) = ui.tab_bar("tabs") {
if let Some(tab) = ui.tab_item("Player 1") {
render_key_bindings();
tab.end();
}
tabs.end();
}
window.end();
}
let mut encoder: wgpu::CommandEncoder = window
.device
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
if imgui.last_cursor != ui.mouse_cursor() {
imgui.last_cursor = ui.mouse_cursor();
imgui.platform.prepare_render(ui, &window.window);
}
let view = frame
.texture
.create_view(&wgpu::TextureViewDescriptor::default());
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
label: None,
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
view: &view,
resolve_target: None,
ops: wgpu::Operations {
load: wgpu::LoadOp::Clear(imgui.clear_color),
store: wgpu::StoreOp::Store,
},
})],
depth_stencil_attachment: None,
timestamp_writes: None,
occlusion_query_set: None,
});
// Draw the game
imgui
.renderer
.render(context.render(), &window.queue, &window.device, &mut rpass)
.expect("Rendering failed");
drop(rpass);
window.queue.submit(Some(encoder.finish()));
frame.present();
}
fn try_bind_key(&mut self, event: &KeyEvent) {
if !event.state.is_pressed() {
return;
}
let Some(vb) = self.now_binding.take() else {
return;
};
let mut mapper = self.input_mapper.write().unwrap();
mapper.bind_key(vb, event.key_without_modifiers());
}
}
impl AppWindow for InputWindow {
fn id(&self) -> winit::window::WindowId {
self.window.window.id()
}
fn init(&mut self) {
self.imgui = Some(ImguiState::new(&self.window));
self.window.window.request_redraw();
}
fn handle_event(&mut self, _: &ActiveEventLoop, event: &Event<UserEvent>) {
match event {
Event::WindowEvent { event, .. } => match event {
WindowEvent::Resized(size) => self.window.handle_resize(size),
WindowEvent::CloseRequested => self
.proxy
.send_event(UserEvent::CloseWindow(self.id()))
.unwrap(),
WindowEvent::KeyboardInput { event, .. } => self.try_bind_key(event),
WindowEvent::RedrawRequested => self.draw(),
_ => (),
},
Event::AboutToWait => {
self.window.window.request_redraw();
}
_ => (),
}
let window = &self.window;
let Some(imgui) = self.imgui.as_mut() else {
return;
};
let mut context = imgui.context.lock().unwrap();
imgui
.platform
.handle_event(context.io_mut(), &window.window, event);
}
}

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use anyhow::{bail, Result};
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
use itertools::Itertools;
use rubato::{FftFixedInOut, Resampler};
pub struct Audio {
#[allow(unused)]
stream: cpal::Stream,
sampler: FftFixedInOut<f32>,
input_buffer: Vec<Vec<f32>>,
output_buffer: Vec<Vec<f32>>,
sample_sink: rtrb::Producer<f32>,
}
impl Audio {
pub fn init() -> Result<Self> {
let host = cpal::default_host();
let Some(device) = host.default_output_device() else {
bail!("No output device available");
};
let Some(config) = device
.supported_output_configs()?
.find(|c| c.channels() == 2 && c.sample_format().is_float())
else {
bail!("No suitable output config available");
};
let mut config = config.with_max_sample_rate().config();
let sampler = FftFixedInOut::new(41700, config.sample_rate.0 as usize, 834, 2)?;
config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32);
let input_buffer = sampler.input_buffer_allocate(true);
let output_buffer = sampler.output_buffer_allocate(true);
let (sample_sink, mut sample_source) =
rtrb::RingBuffer::new(sampler.output_frames_max() * 4);
let stream = device.build_output_stream(
&config,
move |data: &mut [f32], _| {
let requested = data.len();
let chunk = match sample_source.read_chunk(data.len()) {
Ok(c) => c,
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
sample_source.read_chunk(n).unwrap()
}
};
let len = chunk.len();
let (first, second) = chunk.as_slices();
data[0..first.len()].copy_from_slice(first);
data[first.len()..len].copy_from_slice(second);
for rest in &mut data[len..requested] {
*rest = 0.0;
}
chunk.commit_all();
},
move |err| eprintln!("stream error: {err}"),
None,
)?;
stream.play()?;
Ok(Self {
stream,
sampler,
input_buffer,
output_buffer,
sample_sink,
})
}
pub fn update(&mut self, samples: &[f32]) {
for sample in samples.chunks_exact(2) {
for (channel, value) in self.input_buffer.iter_mut().zip(sample) {
channel.push(*value);
}
if self.input_buffer[0].len() >= self.sampler.input_frames_next() {
let (_, output_samples) = self
.sampler
.process_into_buffer(&self.input_buffer, &mut self.output_buffer, None)
.unwrap();
let chunk = match self.sample_sink.write_chunk_uninit(output_samples * 2) {
Ok(c) => c,
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
self.sample_sink.write_chunk_uninit(n).unwrap()
}
};
let interleaved = self.output_buffer[0]
.iter()
.interleave(self.output_buffer[1].iter())
.cloned();
chunk.fill_from_iter(interleaved);
for channel in &mut self.input_buffer {
channel.clear();
}
}
}
while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 {
std::hint::spin_loop();
}
}
}

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use std::sync::{Arc, RwLock};
use winit::event::{ElementState, KeyEvent};
use crate::{input::InputMapper, shrooms_vb_core::VBKey};
pub struct ControllerState {
input_mapper: Arc<RwLock<InputMapper>>,
pressed: VBKey,
}
impl ControllerState {
pub fn new(input_mapper: Arc<RwLock<InputMapper>>) -> Self {
Self {
input_mapper,
pressed: VBKey::SGN,
}
}
pub fn pressed(&self) -> VBKey {
self.pressed
}
pub fn key_event(&mut self, event: &KeyEvent) -> bool {
let Some(input) = self.key_event_to_input(event) else {
return false;
};
match event.state {
ElementState::Pressed => {
if self.pressed.contains(input) {
return false;
}
self.pressed.insert(input);
true
}
ElementState::Released => {
if !self.pressed.contains(input) {
return false;
}
self.pressed.remove(input);
true
}
}
}
fn key_event_to_input(&self, event: &KeyEvent) -> Option<VBKey> {
let mapper = self.input_mapper.read().unwrap();
mapper.key_event(event)
}
}

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use std::{
fs,
path::{Path, PathBuf},
sync::{
atomic::{AtomicBool, Ordering},
mpsc::{self, RecvError, TryRecvError},
Arc,
},
};
use anyhow::Result;
use crate::{
audio::Audio,
renderer::GameRenderer,
shrooms_vb_core::{CoreVB, VBKey},
};
pub struct EmulatorBuilder {
rom: Option<PathBuf>,
commands: mpsc::Receiver<EmulatorCommand>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
}
impl EmulatorBuilder {
pub fn new() -> (Self, EmulatorClient) {
let (queue, commands) = mpsc::channel();
let builder = Self {
rom: None,
commands,
running: Arc::new(AtomicBool::new(false)),
has_game: Arc::new(AtomicBool::new(false)),
};
let client = EmulatorClient {
queue,
running: builder.running.clone(),
has_game: builder.has_game.clone(),
};
(builder, client)
}
pub fn with_rom(self, path: &Path) -> Self {
Self {
rom: Some(path.into()),
..self
}
}
pub fn build(self) -> Result<Emulator> {
let mut emulator = Emulator::new(self.commands, self.running, self.has_game)?;
if let Some(path) = self.rom {
emulator.load_rom(&path)?;
}
Ok(emulator)
}
}
pub struct Emulator {
sim: CoreVB,
audio: Audio,
commands: mpsc::Receiver<EmulatorCommand>,
renderer: Option<GameRenderer>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
}
impl Emulator {
fn new(
commands: mpsc::Receiver<EmulatorCommand>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
) -> Result<Self> {
Ok(Self {
sim: CoreVB::new(),
audio: Audio::init()?,
commands,
renderer: None,
running,
has_game,
})
}
pub fn load_rom(&mut self, path: &Path) -> Result<()> {
let bytes = fs::read(path)?;
self.sim.reset();
self.sim.load_rom(bytes)?;
self.has_game.store(true, Ordering::Release);
self.running.store(true, Ordering::Release);
Ok(())
}
pub fn run(&mut self) {
let mut eye_contents = vec![0u8; 384 * 224 * 2];
let mut audio_samples = vec![];
loop {
let mut idle = true;
if self.running.load(Ordering::Acquire) {
idle = false;
self.sim.emulate_frame();
}
if let Some(renderer) = &mut self.renderer {
if self.sim.read_pixels(&mut eye_contents) {
idle = false;
renderer.render(&eye_contents);
}
}
self.sim.read_samples(&mut audio_samples);
if !audio_samples.is_empty() {
idle = false;
self.audio.update(&audio_samples);
audio_samples.clear();
}
if idle {
// The game is paused, and we have output all the video/audio we have.
// Block the thread until a new command comes in.
match self.commands.recv() {
Ok(command) => self.handle_command(command),
Err(RecvError) => {
return;
}
}
}
loop {
match self.commands.try_recv() {
Ok(command) => self.handle_command(command),
Err(TryRecvError::Empty) => {
break;
}
Err(TryRecvError::Disconnected) => {
return;
}
}
}
}
}
fn handle_command(&mut self, command: EmulatorCommand) {
match command {
EmulatorCommand::SetRenderer(renderer) => {
self.renderer = Some(renderer);
}
EmulatorCommand::LoadGame(path) => {
if let Err(error) = self.load_rom(&path) {
eprintln!("error loading rom: {}", error);
}
}
EmulatorCommand::Pause => {
self.running.store(false, Ordering::Release);
}
EmulatorCommand::Resume => {
if self.has_game.load(Ordering::Acquire) {
self.running.store(true, Ordering::Relaxed);
}
}
EmulatorCommand::Reset => {
self.sim.reset();
self.running.store(true, Ordering::Release);
}
EmulatorCommand::SetKeys(keys) => {
self.sim.set_keys(keys);
}
}
}
}
#[derive(Debug)]
pub enum EmulatorCommand {
SetRenderer(GameRenderer),
LoadGame(PathBuf),
Pause,
Resume,
Reset,
SetKeys(VBKey),
}
#[derive(Clone)]
pub struct EmulatorClient {
queue: mpsc::Sender<EmulatorCommand>,
running: Arc<AtomicBool>,
has_game: Arc<AtomicBool>,
}
impl EmulatorClient {
pub fn is_running(&self) -> bool {
self.running.load(Ordering::Acquire)
}
pub fn has_game(&self) -> bool {
self.has_game.load(Ordering::Acquire)
}
pub fn send_command(&self, command: EmulatorCommand) {
if let Err(err) = self.queue.send(command) {
eprintln!(
"could not send command {:?} as emulator is shut down",
err.0
);
}
}
}

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use std::collections::HashMap;
use winit::{
event::KeyEvent,
keyboard::{Key, NamedKey},
platform::modifier_supplement::KeyEventExtModifierSupplement,
};
use crate::shrooms_vb_core::VBKey;
pub struct InputMapper {
vb_bindings: HashMap<VBKey, Key>,
key_bindings: HashMap<Key, VBKey>,
}
impl InputMapper {
pub fn new() -> Self {
let mut mapper = Self {
vb_bindings: HashMap::new(),
key_bindings: HashMap::new(),
};
mapper.bind_key(VBKey::SEL, Key::Character("a".into()));
mapper.bind_key(VBKey::STA, Key::Character("s".into()));
mapper.bind_key(VBKey::B, Key::Character("d".into()));
mapper.bind_key(VBKey::A, Key::Character("f".into()));
mapper.bind_key(VBKey::LT, Key::Character("e".into()));
mapper.bind_key(VBKey::RT, Key::Character("r".into()));
mapper.bind_key(VBKey::RU, Key::Character("i".into()));
mapper.bind_key(VBKey::RL, Key::Character("j".into()));
mapper.bind_key(VBKey::RD, Key::Character("k".into()));
mapper.bind_key(VBKey::RR, Key::Character("l".into()));
mapper.bind_key(VBKey::LU, Key::Named(NamedKey::ArrowUp));
mapper.bind_key(VBKey::LL, Key::Named(NamedKey::ArrowLeft));
mapper.bind_key(VBKey::LD, Key::Named(NamedKey::ArrowDown));
mapper.bind_key(VBKey::LR, Key::Named(NamedKey::ArrowRight));
mapper
}
pub fn binding_names(&self) -> HashMap<VBKey, String> {
self.vb_bindings
.iter()
.map(|(k, v)| {
let name = match v {
Key::Character(char) => char.to_string(),
Key::Named(key) => format!("{:?}", key),
k => format!("{:?}", k),
};
(*k, name)
})
.collect()
}
pub fn bind_key(&mut self, vb: VBKey, key: Key) {
if let Some(old) = self.vb_bindings.insert(vb, key.clone()) {
self.key_bindings.remove(&old);
}
self.key_bindings.insert(key, vb);
}
pub fn clear_binding(&mut self, vb: VBKey) {
if let Some(old) = self.vb_bindings.remove(&vb) {
self.key_bindings.remove(&old);
}
}
pub fn key_event(&self, event: &KeyEvent) -> Option<VBKey> {
self.key_bindings
.get(&event.key_without_modifiers())
.cloned()
}
}

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use std::{path::PathBuf, process};
use anyhow::Result;
use app::App;
use clap::Parser;
use emulator::EmulatorBuilder;
use thread_priority::{ThreadBuilder, ThreadPriority};
use winit::event_loop::{ControlFlow, EventLoop};
mod app;
mod audio;
mod controller;
mod emulator;
mod input;
mod renderer;
mod shrooms_vb_core;
#[derive(Parser)]
struct Args {
rom: Option<PathBuf>,
}
fn main() -> Result<()> {
let args = Args::parse();
let (mut builder, client) = EmulatorBuilder::new();
if let Some(path) = args.rom {
builder = builder.with_rom(&path);
}
ThreadBuilder::default()
.name("Emulator".to_owned())
.priority(ThreadPriority::Max)
.spawn_careless(move || {
let mut emulator = match builder.build() {
Ok(e) => e,
Err(err) => {
eprintln!("Error initializing emulator: {err}");
process::exit(1);
}
};
emulator.run();
})?;
let event_loop = EventLoop::with_user_event().build().unwrap();
event_loop.set_control_flow(ControlFlow::Poll);
let proxy = event_loop.create_proxy();
event_loop.run_app(&mut App::new(client, proxy))?;
Ok(())
}

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use std::sync::Arc;
use wgpu::{
Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture, TextureDescriptor,
TextureFormat, TextureUsages,
};
#[derive(Debug)]
pub struct GameRenderer {
pub queue: Arc<Queue>,
pub eyes: Arc<Texture>,
}
impl GameRenderer {
pub fn render(&self, buffer: &[u8]) {
let texture = ImageCopyTexture {
texture: &self.eyes,
mip_level: 0,
origin: Origin3d::ZERO,
aspect: wgpu::TextureAspect::All,
};
let size = Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
};
let data_layout = ImageDataLayout {
offset: 0,
bytes_per_row: Some(384 * 2),
rows_per_image: Some(224),
};
self.queue.write_texture(texture, buffer, data_layout, size);
}
pub fn create_texture(device: &wgpu::Device, name: &str) -> Texture {
let desc = TextureDescriptor {
label: Some(name),
size: Extent3d {
width: 384,
height: 224,
depth_or_array_layers: 1,
},
mip_level_count: 1,
sample_count: 1,
dimension: wgpu::TextureDimension::D2,
format: TextureFormat::Rg8Unorm,
usage: TextureUsages::COPY_SRC
| TextureUsages::COPY_DST
| TextureUsages::TEXTURE_BINDING,
view_formats: &[TextureFormat::Rg8Unorm],
};
device.create_texture(&desc)
}
}

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use std::{ffi::c_void, ptr, slice};
use anyhow::{anyhow, Result};
use bitflags::bitflags;
use num_derive::{FromPrimitive, ToPrimitive};
#[repr(C)]
struct VB {
_data: [u8; 0],
}
#[allow(non_camel_case_types)]
type c_int = i32;
#[allow(non_camel_case_types)]
type c_uint = u32;
#[repr(u32)]
#[derive(FromPrimitive, ToPrimitive)]
enum VBDataType {
S8 = 0,
U8 = 1,
S16 = 2,
U16 = 3,
S32 = 4,
F32 = 5,
}
bitflags! {
#[repr(transparent)]
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
pub struct VBKey: u16 {
const PWR = 0x0001;
const SGN = 0x0002;
const A = 0x0004;
const B = 0x0008;
const RT = 0x0010;
const LT = 0x0020;
const RU = 0x0040;
const RR = 0x0080;
const LR = 0x0100;
const LL = 0x0200;
const LD = 0x0400;
const LU = 0x0800;
const STA = 0x1000;
const SEL = 0x2000;
const RL = 0x4000;
const RD = 0x8000;
}
}
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
#[link(name = "vb")]
extern "C" {
#[link_name = "vbEmulate"]
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
#[link_name = "vbGetCartROM"]
fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
#[link_name = "vbGetPixels"]
fn vb_get_pixels(
sim: *mut VB,
left: *mut c_void,
left_stride_x: c_int,
left_stride_y: c_int,
right: *mut c_void,
right_stride_x: c_int,
right_stride_y: c_int,
);
#[link_name = "vbGetSamples"]
fn vb_get_samples(
sim: *mut VB,
typ_: *mut VBDataType,
capacity: *mut c_uint,
position: *mut c_uint,
) -> *mut c_void;
#[link_name = "vbGetUserData"]
fn vb_get_user_data(sim: *mut VB) -> *mut c_void;
#[link_name = "vbInit"]
fn vb_init(sim: *mut VB) -> *mut VB;
#[link_name = "vbReset"]
fn vb_reset(sim: *mut VB);
#[link_name = "vbSetCartROM"]
fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
#[link_name = "vbSetKeys"]
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
#[link_name = "vbSetFrameCallback"]
fn vb_set_frame_callback(sim: *mut VB, on_frame: OnFrame);
#[link_name = "vbSetSamples"]
fn vb_set_samples(
sim: *mut VB,
samples: *mut c_void,
typ_: VBDataType,
capacity: c_uint,
) -> c_int;
#[link_name = "vbSetUserData"]
fn vb_set_user_data(sim: *mut VB, tag: *mut c_void);
#[link_name = "vbSizeOf"]
fn vb_size_of() -> usize;
}
extern "C" fn on_frame(sim: *mut VB) -> i32 {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
data.frame_seen = true;
1
}
const AUDIO_CAPACITY_SAMPLES: usize = 834 * 4;
const AUDIO_CAPACITY_FLOATS: usize = AUDIO_CAPACITY_SAMPLES * 2;
struct VBState {
frame_seen: bool,
}
pub struct CoreVB {
sim: *mut VB,
}
// SAFETY: the memory pointed to by sim is valid
unsafe impl Send for CoreVB {}
impl CoreVB {
pub fn new() -> Self {
// init the VB instance itself
let size = unsafe { vb_size_of() };
// allocate a vec of u64 so that this memory is 8-byte aligned
let memory = vec![0u64; size.div_ceil(4)];
let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
unsafe { vb_init(sim) };
unsafe { vb_reset(sim) };
// set up userdata
let state = VBState { frame_seen: false };
unsafe { vb_set_user_data(sim, Box::into_raw(Box::new(state)).cast()) };
unsafe { vb_set_frame_callback(sim, on_frame) };
// set up audio buffer
let audio_buffer = vec![0.0f32; AUDIO_CAPACITY_FLOATS];
let samples: *mut c_void = Box::into_raw(audio_buffer.into_boxed_slice()).cast();
unsafe { vb_set_samples(sim, samples, VBDataType::F32, AUDIO_CAPACITY_SAMPLES as u32) };
CoreVB { sim }
}
pub fn reset(&mut self) {
unsafe { vb_reset(self.sim) };
}
pub fn load_rom(&mut self, rom: Vec<u8>) -> Result<()> {
self.unload_rom();
let size = rom.len() as u32;
let rom = Box::into_raw(rom.into_boxed_slice()).cast();
let status = unsafe { vb_set_cart_rom(self.sim, rom, size) };
if status == 0 {
Ok(())
} else {
let _: Vec<u8> =
unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
Err(anyhow!("Invalid ROM size of {} bytes", size))
}
}
fn unload_rom(&mut self) -> Option<Vec<u8>> {
let mut size = 0;
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
if rom.is_null() {
return None;
}
unsafe { vb_set_cart_rom(self.sim, ptr::null_mut(), 0) };
let vec = unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
Some(vec)
}
pub fn emulate_frame(&mut self) {
let mut cycles = 20_000_000;
unsafe { vb_emulate(self.sim, &mut cycles) };
}
pub fn read_pixels(&mut self, buffers: &mut [u8]) -> bool {
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let data: &mut VBState = unsafe { &mut *vb_get_user_data(self.sim).cast() };
if !data.frame_seen {
return false;
}
data.frame_seen = false;
// the buffer must be big enough for our data
assert!(buffers.len() >= 384 * 224 * 2);
unsafe {
vb_get_pixels(
self.sim,
buffers.as_mut_ptr().cast(),
2,
384 * 2,
buffers.as_mut_ptr().offset(1).cast(),
2,
384 * 2,
);
};
true
}
pub fn read_samples(&mut self, samples: &mut Vec<f32>) {
let mut position = 0;
let ptr =
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), &mut position) };
// SAFETY: position is an offset in a buffer of (f32, f32). so, position * 2 is an offset in a buffer of f32.
let read_samples: &mut [f32] =
unsafe { slice::from_raw_parts_mut(ptr.cast(), position as usize * 2) };
samples.extend_from_slice(read_samples);
unsafe {
vb_set_samples(
self.sim,
ptr,
VBDataType::F32,
AUDIO_CAPACITY_SAMPLES as u32,
)
};
}
pub fn set_keys(&mut self, keys: VBKey) {
unsafe { vb_set_keys(self.sim, keys.bits()) };
}
}
impl Drop for CoreVB {
fn drop(&mut self) {
let ptr =
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), ptr::null_mut()) };
// SAFETY: the audio buffer originally came from a Vec<u32>
let floats: Vec<f32> = unsafe {
Vec::from_raw_parts(ptr.cast(), AUDIO_CAPACITY_FLOATS, AUDIO_CAPACITY_FLOATS)
};
drop(floats);
// SAFETY: the *mut VB owns its userdata.
// There is no way for the userdata to be null or otherwise invalid.
let ptr: *mut VBState = unsafe { vb_get_user_data(self.sim).cast() };
// SAFETY: we made this pointer ourselves, we can for sure free it
unsafe { drop(Box::from_raw(ptr)) };
let len = unsafe { vb_size_of() }.div_ceil(4);
// SAFETY: the sim's memory originally came from a Vec<u64>
let bytes: Vec<u64> = unsafe { Vec::from_raw_parts(self.sim.cast(), len, len) };
drop(bytes);
}
}

218
ui.c
View File

@ -1,218 +0,0 @@
#include "audio.h"
#include "controller.h"
#include "emulation.h"
#include "external/tinyfiledialogs.h"
#include <stdio.h>
#include <stdlib.h>
#include "ui.h"
#include "window.h"
struct UIContext {
EmulationContext emu;
WindowContext win;
AudioContext aud;
ControllerState ctrl;
};
UIContext *uiInit() {
UIContext *ui = malloc(sizeof(UIContext));
if (emuInit(&ui->emu)) {
goto destroy_ui;
}
if (windowInit(&ui->win, "Shrooms VB")) {
goto destroy_emu;
}
if (audioInit(&ui->aud)) {
goto destroy_window;
}
ctrlInit(&ui->ctrl);
return ui;
destroy_window:
windowDestroy(&ui->win);
destroy_emu:
emuDestroy(&ui->emu);
destroy_ui:
free(ui);
return NULL;
}
void uiDestroy(UIContext *ui) {
audioDestroy(&ui->aud);
windowDestroy(&ui->win);
emuDestroy(&ui->emu);
free(ui);
}
int uiLoadGame(UIContext *ui, const char *path) {
FILE *file = fopen(path, "rb");
uint8_t *rom = NULL;
long fileSize;
uint32_t romSize;
int result;
if (!file) {
perror("could not open file");
return -1;
}
if (fseek(file, 0, SEEK_END)) {
perror("could not seek file end");
goto close_file;
}
fileSize = ftell(file);
if (fileSize == -1) {
perror("could not read file size");
goto close_file;
}
if (fseek(file, 0, SEEK_SET)) {
perror("could not seek file start");
goto close_file;
}
romSize = (uint32_t) fileSize;
rom = malloc(romSize);
if (!rom) {
perror("could not allocate ROM");
goto close_file;
}
fread(rom, 1, romSize, file);
if (ferror(file)) {
perror("could not read file");
goto free_rom;
}
result = fclose(file);
file = NULL;
if (result) {
perror("could not close file");
goto free_rom;
}
emuLoadGame(&ui->emu, rom, romSize);
return 0;
free_rom:
free(rom);
close_file:
if (file) fclose(file);
return -1;
}
static const char *MENU_ITEMS[4] = {
"File",
"Emulation",
"Video",
NULL
};
static const char *ROM_EXTENSIONS[2] = {
"*.vb",
NULL
};
typedef enum status_t {
status_paused,
status_running
} status_t;
int uiRun(UIContext *ui, bool running) {
static uint8_t leftEye[384*224] = {0};
static uint8_t rightEye[384*224] = {0};
status_t status = running ? status_running : status_paused;
windowUpdate(&ui->win, leftEye, rightEye);
while (1) {
struct nk_context *ctx;
SDL_Event event;
void *samples;
uint32_t bytes;
ctx = ui->win.nk;
if (status == status_running) {
emuTick(&ui->emu);
}
if (emuReadPixels(&ui->emu, leftEye, rightEye)) {
windowUpdate(&ui->win, leftEye, rightEye);
}
emuReadSamples(&ui->emu, &samples, &bytes);
if (bytes) {
audioUpdate(&ui->aud, samples, bytes);
}
windowDisplayBegin(&ui->win);
/* GUI */
if (windowGuiBegin(&ui->win, "Shrooms VB")) {
windowMenubarBegin(&ui->win, MENU_ITEMS);
if (windowMenuBegin(&ui->win, "File", 100)) {
if (windowMenuItemLabel(&ui->win, "Open ROM")) {
char *file = tinyfd_openFileDialog("Pick a ROM", NULL, 1, ROM_EXTENSIONS, "Virtual Boy ROM files", false);
if (file) {
uiLoadGame(ui, file);
status = status_running;
}
}
if (windowMenuItemLabel(&ui->win, "Quit")) {
SDL_Event QuitEvent;
QuitEvent.type = SDL_QUIT;
QuitEvent.quit.timestamp = SDL_GetTicks();
SDL_PushEvent(&QuitEvent);
}
windowMenuEnd(&ui->win);
}
if (windowMenuBegin(&ui->win, "Emulation", 100)) {
const char *label = status == status_paused ? "Resume" : "Pause";
if (windowMenuItemLabel(&ui->win, label)) {
if (status == status_paused)
status = status_running;
else
status = status_paused;
}
if (windowMenuItemLabel(&ui->win, "Reset")) {
emuReset(&ui->emu);
status = emuIsGameLoaded(&ui->emu) ? status_running : status_paused;
}
windowMenuEnd(&ui->win);
}
if (windowMenuBegin(&ui->win, "Video", 100)) {
float multiplier = windowGetScreenSizeMultiplier(&ui->win);
if (windowMenuItemLabelChecked(&ui->win, "x1", multiplier == 1.0f)) {
windowSetScreenSizeMultiplier(&ui->win, 1.0f);
}
if (windowMenuItemLabelChecked(&ui->win, "x2", multiplier == 2.0f)) {
windowSetScreenSizeMultiplier(&ui->win, 2.0f);
}
if (windowMenuItemLabelChecked(&ui->win, "x3", multiplier == 3.0f)) {
windowSetScreenSizeMultiplier(&ui->win, 3.0f);
}
if (windowMenuItemLabelChecked(&ui->win, "x4", multiplier == 4.0f)) {
windowSetScreenSizeMultiplier(&ui->win, 4.0f);
}
windowMenuEnd(&ui->win);
}
windowMenubarEnd(&ui->win);
}
windowGuiEnd(&ui->win);
windowDisplayEnd(&ui->win);
nk_input_begin(ctx);
while (SDL_PollEvent(&event)) {
nk_sdl_handle_event(&event);
if (event.type == SDL_QUIT) {
return 0;
}
if (event.type == SDL_KEYDOWN) {
ctrlKeyDown(&ui->ctrl, event.key.keysym.sym);
}
if (event.type == SDL_KEYUP) {
ctrlKeyUp(&ui->ctrl, event.key.keysym.sym);
}
}
nk_input_end(ctx);
emuSetKeys(&ui->emu, ctrlKeys(&ui->ctrl));
}
}

13
ui.h
View File

@ -1,13 +0,0 @@
#ifndef SHROOMS_VB_NATIVE_UI_
#define SHROOMS_VB_NATIVE_UI_
#include <stdbool.h>
typedef struct UIContext UIContext;
UIContext *uiInit();
void uiDestroy(UIContext *ui);
int uiLoadGame(UIContext *ui, const char *path);
int uiRun(UIContext *ui, bool running);
#endif

291
window.c
View File

@ -1,291 +0,0 @@
#include "assets.h"
#include "nuklear.h"
#include <string.h>
#include "window.h"
#define MENU_HEIGHT 20
#define SCREEN_WIDTH 384
#define SCREEN_HEIGHT 224
static void setColorTable(struct nk_color *table) {
table[NK_COLOR_TEXT] = nk_rgb(40, 40, 40);
table[NK_COLOR_WINDOW] = nk_rgb(255, 255, 255);
table[NK_COLOR_HEADER] = nk_rgb(40, 40, 40);
table[NK_COLOR_BORDER] = nk_rgb(175, 175, 175);
table[NK_COLOR_BUTTON] = nk_rgb(255, 255, 255);
table[NK_COLOR_BUTTON_HOVER] = nk_rgb(215, 215, 215);
table[NK_COLOR_BUTTON_ACTIVE] = nk_rgb(175, 175, 175);
table[NK_COLOR_TOGGLE] = nk_rgb(100, 100, 100);
table[NK_COLOR_TOGGLE_HOVER] = nk_rgb(120, 120, 120);
table[NK_COLOR_TOGGLE_CURSOR] = nk_rgb(45, 45, 45);
table[NK_COLOR_SELECT] = nk_rgb(45, 45, 45);
table[NK_COLOR_SELECT_ACTIVE] = nk_rgb(35, 35, 35);
table[NK_COLOR_SLIDER] = nk_rgb(38, 38, 38);
table[NK_COLOR_SLIDER_CURSOR] = nk_rgb(100, 100, 100);
table[NK_COLOR_SLIDER_CURSOR_HOVER] = nk_rgb(120, 120, 120);
table[NK_COLOR_SLIDER_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
table[NK_COLOR_PROPERTY] = nk_rgb(38, 38, 38);
table[NK_COLOR_EDIT] = nk_rgb(38, 38, 38);
table[NK_COLOR_EDIT_CURSOR] = nk_rgb(175, 175, 175);
table[NK_COLOR_COMBO] = nk_rgb(45, 45, 45);
table[NK_COLOR_CHART] = nk_rgb(120, 120, 120);
table[NK_COLOR_CHART_COLOR] = nk_rgb(45, 45, 45);
table[NK_COLOR_CHART_COLOR_HIGHLIGHT] = nk_rgb(255, 0, 0);
table[NK_COLOR_SCROLLBAR] = nk_rgb(40, 40, 40);
table[NK_COLOR_SCROLLBAR_CURSOR] = nk_rgb(100, 100, 100);
table[NK_COLOR_SCROLLBAR_CURSOR_HOVER] = nk_rgb(120, 120, 120);
table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
table[NK_COLOR_TAB_HEADER] = nk_rgb(40, 40, 40);
table[NK_COLOR_KNOB] = nk_rgb(38, 38, 38);
table[NK_COLOR_KNOB_CURSOR] = nk_rgb(100, 100, 100);
table[NK_COLOR_KNOB_CURSOR_HOVER] = nk_rgb(120, 120, 120);
table[NK_COLOR_KNOB_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
}
static void applyStyles(struct nk_context *ctx, float scaleX, float scaleY) {
struct nk_color table[NK_COLOR_COUNT];
setColorTable(table);
nk_style_from_table(ctx, table);
ctx->style.window.padding = nk_vec2(0, 0);
ctx->style.window.spacing = nk_vec2(0, 0);
ctx->style.window.menu_padding = nk_vec2(0, 0);
ctx->style.window.menu_border = 0;
ctx->style.menu_button.hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
ctx->style.menu_button.active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
ctx->style.menu_button.padding = nk_vec2(2 * scaleX, 2 * scaleY);
ctx->style.contextual_button.padding = nk_vec2(20 * scaleX, 4 * scaleY);
}
/* scale the window for High-DPI displays */
static void scaleWindow(WindowContext *win) {
int renderW, renderH;
int oldWindowX, oldWindowY;
int newWindowX, newWindowY;
int oldWindowW, oldWindowH;
int newWindowW, newWindowH;
float scaleX, scaleY;
float hdpi, vdpi;
SDL_GetRendererOutputSize(win->renderer, &renderW, &renderH);
SDL_GetWindowPosition(win->window, &oldWindowX, &oldWindowY);
SDL_GetWindowSize(win->window, &oldWindowW, &oldWindowH);
SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(win->window), NULL, &hdpi, &vdpi);
scaleX = (float)(renderW) / (float)(oldWindowW);
scaleY = (float)(renderH) / (float)(oldWindowH);
win->screenScaleX = (hdpi / 96) * scaleX;
win->screenScaleY = (vdpi / 96) * scaleY;
newWindowW = SCREEN_WIDTH * win->screenSizeMultiplier * (hdpi / 96) / scaleX;
newWindowH = (SCREEN_HEIGHT * win->screenSizeMultiplier + MENU_HEIGHT) * (vdpi / 96) / scaleY;
newWindowX = oldWindowX - (newWindowW - oldWindowW) / 2;
newWindowY = oldWindowY - (newWindowH - oldWindowH) / 2;
if (newWindowX < 0) newWindowX = 0;
if (newWindowY < 0) newWindowY = 0;
SDL_SetWindowSize(win->window, newWindowW, newWindowH);
SDL_SetWindowPosition(win->window, newWindowX, newWindowY);
}
int windowInit(WindowContext *win, const char *title) {
win->screenSizeMultiplier = 1.0f;
win->window = SDL_CreateWindow(title,
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
SCREEN_WIDTH, SCREEN_HEIGHT + MENU_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
if (!win->window) {
fprintf(stderr, "Error creating window: %s\n", SDL_GetError());
return -1;
}
win->renderer = SDL_CreateRenderer(win->window, -1, 0);
if (!win->renderer) {
fprintf(stderr, "Error creating renderer: %s\n", SDL_GetError());
goto cleanup_window;
}
win->leftEye = SDL_CreateTexture(win->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
if (!win->leftEye) {
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
goto cleanup_renderer;
}
SDL_SetTextureColorMod(win->leftEye, 0xff, 0, 0);
win->rightEye = SDL_CreateTexture(win->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
if (!win->rightEye) {
fprintf(stderr, "Error creating right eye texture: %s\n", SDL_GetError());
goto cleanup_left_eye;
}
SDL_SetTextureColorMod(win->rightEye, 0, 0xc6, 0xf0);
SDL_SetTextureBlendMode(win->rightEye, SDL_BLENDMODE_ADD);
scaleWindow(win);
win->nk = nk_sdl_init(win->window, win->renderer);
applyStyles(win->nk, win->screenScaleX, win->screenScaleY);
/* tell nuklear the mouse moved somewhere so it doesn't think we're hovering in the top left */
nk_input_motion(win->nk, 1024, 1024);
{
struct nk_font_atlas *atlas;
struct nk_font_config config = nk_font_config(0);
config.pixel_snap = 1;
config.oversample_h = 8;
config.oversample_v = 8;
nk_sdl_font_stash_begin(&atlas);
win->font = nk_font_atlas_add_from_memory(atlas, (void*) SELAWIK, SELAWIK_LEN, 13 * win->screenScaleY, &config);
nk_sdl_font_stash_end();
nk_style_set_font(win->nk, &win->font->handle);
}
return 0;
cleanup_left_eye:
SDL_DestroyTexture(win->leftEye);
cleanup_renderer:
SDL_DestroyRenderer(win->renderer);
cleanup_window:
SDL_DestroyWindow(win->window);
return -1;
}
void windowDestroy(WindowContext *win) {
SDL_DestroyTexture(win->rightEye);
SDL_DestroyTexture(win->leftEye);
SDL_DestroyRenderer(win->renderer);
SDL_DestroyWindow(win->window);
}
float windowGetScreenSizeMultiplier(WindowContext *win) {
return win->screenSizeMultiplier;
}
void windowSetScreenSizeMultiplier(WindowContext *win, float multiplier) {
win->screenSizeMultiplier = multiplier;
scaleWindow(win);
applyStyles(win->nk, win->screenScaleX, win->screenScaleY);
}
static void copyScreenTexture(uint8_t *dst, const uint8_t *src, int pitch) {
int x, y, i;
uint8_t color;
int delta = pitch / 384;
for (y = 0; y < 224; ++y) {
for (x = 0; x < 384; x += 1) {
color = src[(y * 384) + x];
for (i = 0; i < delta; ++i) {
dst[(y * pitch) + (x * delta) + i] = color;
}
}
}
}
static void updateEye(SDL_Texture *eye, const uint8_t *bytes) {
void *target;
int pitch;
if (SDL_LockTexture(eye, NULL, &target, &pitch)) {
fprintf(stderr, "Error locking buffer for eye: %s\n", SDL_GetError());
return;
}
copyScreenTexture(target, bytes, pitch);
SDL_UnlockTexture(eye);
}
void windowUpdate(WindowContext *win, const uint8_t *left, const uint8_t *right) {
updateEye(win->leftEye, left);
updateEye(win->rightEye, right);
}
int windowScaleX(WindowContext *win, int x) {
return x * win->screenScaleX;
}
int windowScaleY(WindowContext *win, int y) {
return y * win->screenScaleY;
}
int windowGetMenuHeight(WindowContext *win) {
return (MENU_HEIGHT + 2) * win->screenScaleY;
}
int windowGetScreenHeight(WindowContext *win) {
return SCREEN_HEIGHT * win->screenSizeMultiplier * win->screenScaleY;
}
void windowDisplayBegin(WindowContext *win) {
SDL_Rect dst;
dst.x = 0;
dst.y = MENU_HEIGHT * win->screenScaleY;
dst.w = SCREEN_WIDTH * win->screenSizeMultiplier * win->screenScaleX;
dst.h = SCREEN_HEIGHT * win->screenSizeMultiplier * win->screenScaleY;
SDL_RenderClear(win->renderer);
SDL_RenderCopy(win->renderer, win->leftEye, NULL, &dst);
SDL_RenderCopy(win->renderer, win->rightEye, NULL, &dst);
}
void windowDisplayEnd(WindowContext *win) {
nk_sdl_render(NK_ANTI_ALIASING_ON);
SDL_RenderPresent(win->renderer);
}
bool windowGuiBegin(WindowContext *win, const char *title) {
return nk_begin(win->nk, title,
nk_rect(0, 0, SCREEN_WIDTH * win->screenSizeMultiplier * win->screenScaleX, MENU_HEIGHT * win->screenScaleY),
NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_BACKGROUND);
}
void windowGuiEnd(WindowContext *win) {
nk_end(win->nk);
}
void windowMenubarBegin(WindowContext *win, const char **items) {
const char **item;
nk_menubar_begin(win->nk);
nk_layout_row_template_begin(win->nk, MENU_HEIGHT * win->screenScaleY);
for (item = items; *item != NULL; item++) {
struct nk_user_font *handle;
int len;
float width;
handle = &win->font->handle;
len = nk_strlen(*item);
width = handle->width(handle->userdata, handle->height, *item, len) + (16 * win->screenScaleX);
nk_layout_row_template_push_static(win->nk, width);
}
nk_layout_row_template_end(win->nk);
}
void windowMenubarEnd(WindowContext *win) {
nk_menubar_end(win->nk);
}
bool windowMenuBegin(WindowContext *win, const char *label, int width) {
if (!nk_menu_begin_label(win->nk, label, NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(win, width), windowGetScreenHeight(win)))) {
return false;
}
nk_layout_row_dynamic(win->nk, windowGetMenuHeight(win), 1);
return true;
}
void windowMenuEnd(WindowContext *win) {
nk_menu_end(win->nk);
}
bool windowMenuItemLabel(WindowContext *win, const char *label) {
return nk_menu_item_label(win->nk, label, NK_TEXT_ALIGN_LEFT);
}
bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked) {
char buffer[80];
bool result;
if (!checked) {
return windowMenuItemLabel(win, label);
}
strcpy(buffer, " * ");
strncpy(buffer + 5, label, 74);
buffer[79] = '\0';
nk_style_push_vec2(win->nk, &win->nk->style.contextual_button.padding, nk_vec2(4 * win->screenScaleX, 4 * win->screenScaleY));
result = nk_menu_item_label(win->nk, buffer, NK_TEXT_ALIGN_LEFT);
nk_style_pop_vec2(win->nk);
return result;
}

View File

@ -1,41 +0,0 @@
#ifndef SHROOMS_VB_NATIVE_WINDOW_
#define SHROOMS_VB_NATIVE_WINDOW_
#include <SDL2/SDL.h>
#include "nuklear.h"
typedef struct WindowContext {
SDL_Window *window;
float screenSizeMultiplier;
float screenScaleX, screenScaleY;
SDL_Renderer *renderer;
SDL_Texture *leftEye;
SDL_Texture *rightEye;
struct nk_context *nk;
struct nk_font *font;
} WindowContext;
int windowInit(WindowContext *win, const char *title);
void windowDestroy(WindowContext *win);
float windowGetScreenSizeMultiplier(WindowContext *win);
void windowSetScreenSizeMultiplier(WindowContext *win, float multiplier);
void windowUpdate(WindowContext *win, const uint8_t *left, const uint8_t *right);
int windowScaleX(WindowContext *win, int x);
int windowScaleY(WindowContext *win, int y);
int windowGetMenuHeight(WindowContext *win);
int windowGetScreenHeight(WindowContext *win);
void windowDisplayBegin(WindowContext *win);
void windowDisplayEnd(WindowContext *win);
bool windowGuiBegin(WindowContext *win, const char *title);
void windowGuiEnd(WindowContext *win);
void windowMenubarBegin(WindowContext *win, const char **items);
void windowMenubarEnd(WindowContext *win);
bool windowMenuBegin(WindowContext *win, const char *label, int width);
void windowMenuEnd(WindowContext *win);
bool windowMenuItemLabel(WindowContext *win, const char *label);
bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked);
#endif