Compare commits
22 Commits
Author | SHA1 | Date |
---|---|---|
SonicSwordcane | 9fcf6b3dc5 | |
Simon Gellis | 99d6970323 | |
Simon Gellis | e8b706df20 | |
Simon Gellis | 6dc3697baf | |
Simon Gellis | 5cb36d0bcc | |
Simon Gellis | a69247dd33 | |
Simon Gellis | 62b34ea760 | |
Simon Gellis | a6200732ee | |
Simon Gellis | 498e6fbdcc | |
Simon Gellis | 5c5d56cb12 | |
Simon Gellis | 75fa3be25c | |
Simon Gellis | 593475960d | |
Simon Gellis | 756835f90e | |
Simon Gellis | 7c9e9c7fa4 | |
Simon Gellis | 70373647fb | |
Simon Gellis | 8bba7b9e1b | |
Simon Gellis | a0e39796bf | |
Simon Gellis | b025f72604 | |
Simon Gellis | 8fdff927eb | |
Simon Gellis | 40c4561748 | |
Simon Gellis | 59e14b43e8 | |
Simon Gellis | 3c7915fa53 |
|
@ -2,3 +2,4 @@
|
|||
/shrooms-vb.exe
|
||||
.vscode
|
||||
output
|
||||
/target
|
||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,30 @@
|
|||
[package]
|
||||
name = "shrooms-vb"
|
||||
version = "0.1.0"
|
||||
edition = "2021"
|
||||
|
||||
[dependencies]
|
||||
anyhow = "1"
|
||||
bitflags = "2"
|
||||
bytemuck = { version = "1", features = ["derive"] }
|
||||
clap = { version = "4", features = ["derive"] }
|
||||
cpal = "0.15"
|
||||
imgui = { version = "0.12", features = ["tables-api"] }
|
||||
imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" }
|
||||
imgui-winit-support = "0.13"
|
||||
itertools = "0.13"
|
||||
native-dialog = "0.7"
|
||||
num-derive = "0.4"
|
||||
num-traits = "0.2"
|
||||
pollster = "0.4"
|
||||
rtrb = "0.3"
|
||||
rubato = "0.16"
|
||||
thread-priority = "1"
|
||||
wgpu = "22.1"
|
||||
winit = "0.30"
|
||||
|
||||
[build-dependencies]
|
||||
cc = "1"
|
||||
|
||||
[profile.release]
|
||||
lto = true
|
12
README.md
12
README.md
|
@ -1,19 +1,15 @@
|
|||
# Shrooms VB (native)
|
||||
|
||||
An SDL-based implementation of shrooms-vb.
|
||||
A native implementation of shrooms-vb. Written in Rust, using winit, wgpu, and Dear ImGui. Should run on any major OS.
|
||||
|
||||
## Setup
|
||||
|
||||
Install the following dependencies:
|
||||
- `gcc` (or MinGW on Windows) (or whatever, just set `CC`)
|
||||
- `pkg-config`
|
||||
- sdl2
|
||||
- `cargo`
|
||||
|
||||
Run
|
||||
```sh
|
||||
make build
|
||||
cargo build --release
|
||||
```
|
||||
|
||||
## Dependencies
|
||||
|
||||
This program uses a vendored version of [nuklear](https://github.com/Immediate-Mode-UI/Nuklear/tree/6566d9075d5fed48af014c93f87c4aed8c4bd21c) for GUIs.
|
||||
The executable will be in `target/release/shrooms-vb[.exe]`
|
17
assets.h
17
assets.h
|
@ -1,17 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_ASSETS_
|
||||
#define SHROOMS_VB_NATIVE_ASSETS_
|
||||
|
||||
#include <stdint.h>
|
||||
|
||||
extern const uint8_t _binary_assets_lefteye_bin_start;
|
||||
const uint8_t *LEFT_EYE_DEFAULT = &_binary_assets_lefteye_bin_start;
|
||||
|
||||
extern const uint8_t _binary_assets_righteye_bin_start;
|
||||
const uint8_t *RIGHT_EYE_DEFAULT = &_binary_assets_righteye_bin_start;
|
||||
|
||||
extern const uint8_t _binary_assets_selawk_bin_start;
|
||||
extern const uint8_t _binary_assets_selawk_bin_end;
|
||||
const uint8_t *SELAWIK = &_binary_assets_selawk_bin_start;
|
||||
#define SELAWIK_LEN (&_binary_assets_selawk_bin_end - &_binary_assets_selawk_bin_start)
|
||||
|
||||
#endif
|
Binary file not shown.
Binary file not shown.
69
audio.c
69
audio.c
|
@ -1,69 +0,0 @@
|
|||
#include <audio.h>
|
||||
#include <stdio.h>
|
||||
|
||||
void audioCallback(void *userdata, uint8_t *stream, int len) {
|
||||
AudioContext *aud;
|
||||
SDL_assert(len == 834 * 4);
|
||||
|
||||
aud = userdata;
|
||||
if (!aud->filled) {
|
||||
/* too little data, play silence */
|
||||
SDL_memset4(stream, 0, 834);
|
||||
return;
|
||||
}
|
||||
SDL_memcpy4(stream, aud->buffers[aud->current], 834);
|
||||
++aud->current;
|
||||
aud->current %= 2;
|
||||
aud->filled -= 1;
|
||||
}
|
||||
|
||||
int audioInit(AudioContext *aud) {
|
||||
SDL_AudioSpec spec;
|
||||
spec.freq = 41700;
|
||||
spec.format = AUDIO_S16;
|
||||
spec.channels = 2;
|
||||
spec.samples = 834;
|
||||
spec.callback = &audioCallback;
|
||||
spec.userdata = aud;
|
||||
|
||||
aud->id = SDL_OpenAudioDevice(NULL, 0, &spec, NULL, 0);
|
||||
aud->paused = true;
|
||||
if (!aud->id) {
|
||||
fprintf(stderr, "could not open audio device: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
aud->current = 0;
|
||||
aud->filled = 0;
|
||||
return 0;
|
||||
}
|
||||
|
||||
void audioDestroy(AudioContext *aud) {
|
||||
SDL_CloseAudioDevice(aud->id);
|
||||
}
|
||||
|
||||
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes) {
|
||||
int filled;
|
||||
if (!aud->id) return -1;
|
||||
SDL_assert(bytes == 834 * 4);
|
||||
|
||||
SDL_LockAudioDevice(aud->id);
|
||||
if (aud->filled < 2) {
|
||||
int next = (aud->current + aud->filled) % 2;
|
||||
SDL_memcpy4(aud->buffers[next], data, bytes / 4);
|
||||
aud->filled += 1;
|
||||
}
|
||||
filled = aud->filled;
|
||||
SDL_UnlockAudioDevice(aud->id);
|
||||
|
||||
if (aud->paused) {
|
||||
SDL_PauseAudioDevice(aud->id, false);
|
||||
aud->paused = false;
|
||||
}
|
||||
|
||||
while (filled > 1) {
|
||||
SDL_Delay(0);
|
||||
filled = aud->filled;
|
||||
}
|
||||
|
||||
return 0;
|
||||
}
|
19
audio.h
19
audio.h
|
@ -1,19 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_AUDIO_
|
||||
#define SHROOMS_VB_NATIVE_AUDIO_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct {
|
||||
SDL_AudioDeviceID id;
|
||||
bool paused;
|
||||
uint32_t buffers[2][834];
|
||||
int current;
|
||||
int filled;
|
||||
} AudioContext;
|
||||
|
||||
int audioInit(AudioContext *aud);
|
||||
void audioDestroy(AudioContext *aud);
|
||||
int audioUpdate(AudioContext *aud, void *data, uint32_t bytes);
|
||||
|
||||
#endif
|
|
@ -0,0 +1,12 @@
|
|||
use std::path::Path;
|
||||
|
||||
fn main() {
|
||||
println!("cargo::rerun-if-changed=shrooms-vb-core");
|
||||
cc::Build::new()
|
||||
.include(Path::new("shrooms-vb-core/core"))
|
||||
.opt_level(2)
|
||||
.flag_if_supported("-flto")
|
||||
.flag_if_supported("-fno-strict-aliasing")
|
||||
.file(Path::new("shrooms-vb-core/core/vb.c"))
|
||||
.compile("vb");
|
||||
}
|
16
cli.c
16
cli.c
|
@ -1,16 +0,0 @@
|
|||
#include <cli.h>
|
||||
#include <stdio.h>
|
||||
|
||||
int parseCLIArgs(int argc, char **argv, CLIArgs *args) {
|
||||
int arg;
|
||||
|
||||
args->filename = NULL;
|
||||
for (arg = 1; arg < argc; ++arg) {
|
||||
if (args->filename) {
|
||||
fprintf(stderr, "usage: %s /path/to/rom.vb\n", argv[0]);
|
||||
return 1;
|
||||
}
|
||||
args->filename = argv[arg];
|
||||
}
|
||||
return 0;
|
||||
}
|
10
cli.h
10
cli.h
|
@ -1,10 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_CLI_
|
||||
#define SHROOMS_VB_NATIVE_CLI_
|
||||
|
||||
typedef struct {
|
||||
char *filename;
|
||||
} CLIArgs;
|
||||
|
||||
int parseCLIArgs(int argc, char **argv, CLIArgs *args);
|
||||
|
||||
#endif
|
65
controller.c
65
controller.c
|
@ -1,65 +0,0 @@
|
|||
#include <controller.h>
|
||||
|
||||
#define VB_PWR 0x0001
|
||||
#define VB_SGN 0x0002
|
||||
#define VB_A 0x0004
|
||||
#define VB_B 0x0008
|
||||
#define VB_RT 0x0010
|
||||
#define VB_LT 0x0020
|
||||
#define VB_RU 0x0040
|
||||
#define VB_RR 0x0080
|
||||
#define VB_LR 0x0100
|
||||
#define VB_LL 0x0200
|
||||
#define VB_LD 0x0400
|
||||
#define VB_LU 0x0800
|
||||
#define VB_STA 0x1000
|
||||
#define VB_SEL 0x2000
|
||||
#define VB_RL 0x4000
|
||||
#define VB_RD 0x8000
|
||||
|
||||
static uint16_t symToMask(SDL_KeyCode sym) {
|
||||
switch (sym) {
|
||||
default: return 0;
|
||||
case SDLK_a:
|
||||
return VB_SEL;
|
||||
case SDLK_s:
|
||||
return VB_STA;
|
||||
case SDLK_d:
|
||||
return VB_B;
|
||||
case SDLK_f:
|
||||
return VB_A;
|
||||
case SDLK_e:
|
||||
return VB_LT;
|
||||
case SDLK_r:
|
||||
return VB_RT;
|
||||
case SDLK_i:
|
||||
return VB_RU;
|
||||
case SDLK_j:
|
||||
return VB_RL;
|
||||
case SDLK_k:
|
||||
return VB_RD;
|
||||
case SDLK_l:
|
||||
return VB_RR;
|
||||
case SDLK_UP:
|
||||
return VB_LU;
|
||||
case SDLK_LEFT:
|
||||
return VB_LL;
|
||||
case SDLK_DOWN:
|
||||
return VB_LD;
|
||||
case SDLK_RIGHT:
|
||||
return VB_LR;
|
||||
}
|
||||
}
|
||||
|
||||
void ctrlInit(ControllerState *ctrl) {
|
||||
ctrl->keys = VB_SGN;
|
||||
}
|
||||
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym) {
|
||||
ctrl->keys |= symToMask(sym);
|
||||
}
|
||||
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym) {
|
||||
ctrl->keys &= ~symToMask(sym);
|
||||
}
|
||||
uint16_t ctrlKeys(ControllerState *ctrl) {
|
||||
return ctrl->keys;
|
||||
}
|
16
controller.h
16
controller.h
|
@ -1,16 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_CONTROLLER_
|
||||
#define SHROOMS_VB_NATIVE_CONTROLLER_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef struct {
|
||||
uint16_t keys;
|
||||
} ControllerState;
|
||||
|
||||
void ctrlInit(ControllerState *ctrl);
|
||||
void ctrlKeyDown(ControllerState *ctrl, SDL_Keycode sym);
|
||||
void ctrlKeyUp(ControllerState *ctrl, SDL_Keycode sym);
|
||||
uint16_t ctrlKeys(ControllerState *ctrl);
|
||||
|
||||
#endif
|
75
emulation.c
75
emulation.c
|
@ -1,75 +0,0 @@
|
|||
#include "emulation.h"
|
||||
#include <stdlib.h>
|
||||
|
||||
static int onFrame(VB *sim) {
|
||||
SimContext *ctx = vbGetUserData(sim);
|
||||
ctx->hasFrame = true;
|
||||
return 1;
|
||||
}
|
||||
|
||||
int emuInit(EmulationContext *emu) {
|
||||
emu->sim = malloc(vbSizeOf());
|
||||
vbInit(emu->sim);
|
||||
|
||||
emu->ctx = malloc(sizeof(SimContext));
|
||||
emu->ctx->hasFrame = false;
|
||||
emu->ctx->currentSample = 0;
|
||||
vbSetSamples(emu->sim, emu->ctx->samples[emu->ctx->currentSample], VB_S16, 834);
|
||||
vbSetUserData(emu->sim, emu->ctx);
|
||||
vbSetFrameCallback(emu->sim, &onFrame);
|
||||
|
||||
return 0;
|
||||
}
|
||||
|
||||
void emuDestroy(EmulationContext *emu) {
|
||||
uint8_t *rom = vbGetCartROM(emu->sim, NULL);
|
||||
SimContext *ctx = vbGetUserData(emu->sim);
|
||||
|
||||
if (rom) free(rom);
|
||||
if (ctx) free(ctx);
|
||||
free(emu->sim);
|
||||
}
|
||||
|
||||
void emuLoadGame(EmulationContext *emu, uint8_t *rom, uint32_t romSize) {
|
||||
uint8_t *oldRom = vbGetCartROM(emu->sim, NULL);
|
||||
if (oldRom) free(oldRom);
|
||||
vbSetCartROM(emu->sim, rom, romSize);
|
||||
vbReset(emu->sim);
|
||||
}
|
||||
|
||||
void emuReset(EmulationContext *emu) {
|
||||
vbReset(emu->sim);
|
||||
}
|
||||
|
||||
bool emuIsGameLoaded(EmulationContext *emu) {
|
||||
return vbGetCartROM(emu->sim, NULL) != NULL;
|
||||
}
|
||||
|
||||
#define MAX_STEP_CLOCKS 20000000
|
||||
void emuTick(EmulationContext *emu) {
|
||||
uint32_t clocks = MAX_STEP_CLOCKS;
|
||||
vbEmulate(emu->sim, &clocks);
|
||||
}
|
||||
|
||||
bool emuReadPixels(EmulationContext *emu, uint8_t *left, uint8_t *right) {
|
||||
if (!emu->ctx->hasFrame) {
|
||||
return false;
|
||||
}
|
||||
emu->ctx->hasFrame = false;
|
||||
vbGetPixels(emu->sim, left, 1, 384, right, 1, 384);
|
||||
return true;
|
||||
}
|
||||
|
||||
void emuReadSamples(EmulationContext *emu, void **data, uint32_t *bytes) {
|
||||
uint32_t samplePairs;
|
||||
|
||||
*data = vbGetSamples(emu->sim, NULL, NULL, &samplePairs);
|
||||
*bytes = samplePairs * 4;
|
||||
emu->ctx->currentSample += 1;
|
||||
emu->ctx->currentSample %= 2;
|
||||
vbSetSamples(emu->sim, emu->ctx->samples[emu->ctx->currentSample], VB_S16, 834);
|
||||
}
|
||||
|
||||
void emuSetKeys(EmulationContext *emu, uint16_t keys) {
|
||||
vbSetKeys(emu->sim, keys);
|
||||
}
|
30
emulation.h
30
emulation.h
|
@ -1,30 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_EMULATION_
|
||||
#define SHROOMS_VB_NATIVE_EMULATION_
|
||||
|
||||
#include "shrooms-vb-core/core/vb.h"
|
||||
#include <stdbool.h>
|
||||
#include <stdint.h>
|
||||
|
||||
typedef struct SimContext {
|
||||
bool hasFrame;
|
||||
uint32_t samples[2][834];
|
||||
uint32_t currentSample;
|
||||
} SimContext;
|
||||
|
||||
typedef struct EmulationContext {
|
||||
VB *sim;
|
||||
SimContext *ctx;
|
||||
} EmulationContext;
|
||||
|
||||
int emuInit(EmulationContext *emu);
|
||||
void emuDestroy(EmulationContext *emu);
|
||||
void emuLoadGame(EmulationContext *emu, uint8_t *rom, uint32_t romSize);
|
||||
void emuReset(EmulationContext *emu);
|
||||
bool emuIsGameLoaded(EmulationContext *emu);
|
||||
|
||||
void emuTick(EmulationContext *emu);
|
||||
bool emuReadPixels(EmulationContext *emu, uint8_t *left, uint8_t *right);
|
||||
void emuReadSamples(EmulationContext *emu, void **data, uint32_t *bytes);
|
||||
void emuSetKeys(EmulationContext *emu, uint16_t keys);
|
||||
|
||||
#endif
|
File diff suppressed because it is too large
Load Diff
|
@ -1,393 +0,0 @@
|
|||
/*
|
||||
* Nuklear - 4.9.4 - public domain
|
||||
*/
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* API
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifndef NK_SDL_RENDERER_H_
|
||||
#define NK_SDL_RENDERER_H_
|
||||
|
||||
#ifndef NK_SDL_RENDERER_SDL_H
|
||||
#define NK_SDL_RENDERER_SDL_H <SDL.h>
|
||||
#endif
|
||||
#include NK_SDL_RENDERER_SDL_H
|
||||
NK_API struct nk_context* nk_sdl_init(SDL_Window *win, SDL_Renderer *renderer);
|
||||
NK_API void nk_sdl_font_stash_begin(struct nk_font_atlas **atlas);
|
||||
NK_API void nk_sdl_font_stash_end(void);
|
||||
NK_API int nk_sdl_handle_event(SDL_Event *evt);
|
||||
NK_API void nk_sdl_render(enum nk_anti_aliasing);
|
||||
NK_API void nk_sdl_shutdown(void);
|
||||
NK_API void nk_sdl_handle_grab(void);
|
||||
|
||||
#if SDL_COMPILEDVERSION < SDL_VERSIONNUM(2, 0, 22)
|
||||
/* Metal API does not support cliprects with negative coordinates or large
|
||||
* dimensions. The issue is fixed in SDL2 with version 2.0.22 but until
|
||||
* that version is released, the NK_SDL_CLAMP_CLIP_RECT flag can be used to
|
||||
* ensure the cliprect is itself clipped to the viewport.
|
||||
* See discussion at https://discourse.libsdl.org/t/rendergeometryraw-producing-different-results-in-metal-vs-opengl/34953
|
||||
*/
|
||||
#define NK_SDL_CLAMP_CLIP_RECT
|
||||
#endif
|
||||
|
||||
#endif /* NK_SDL_RENDERER_H_ */
|
||||
|
||||
/*
|
||||
* ==============================================================
|
||||
*
|
||||
* IMPLEMENTATION
|
||||
*
|
||||
* ===============================================================
|
||||
*/
|
||||
#ifdef NK_SDL_RENDERER_IMPLEMENTATION
|
||||
#include <string.h>
|
||||
#include <stdlib.h>
|
||||
|
||||
struct nk_sdl_device {
|
||||
struct nk_buffer cmds;
|
||||
struct nk_draw_null_texture tex_null;
|
||||
SDL_Texture *font_tex;
|
||||
};
|
||||
|
||||
struct nk_sdl_vertex {
|
||||
float position[2];
|
||||
float uv[2];
|
||||
nk_byte col[4];
|
||||
};
|
||||
|
||||
static struct nk_sdl {
|
||||
SDL_Window *win;
|
||||
SDL_Renderer *renderer;
|
||||
struct nk_sdl_device ogl;
|
||||
struct nk_context ctx;
|
||||
struct nk_font_atlas atlas;
|
||||
Uint64 time_of_last_frame;
|
||||
} sdl;
|
||||
|
||||
NK_INTERN void
|
||||
nk_sdl_device_upload_atlas(const void *image, int width, int height)
|
||||
{
|
||||
struct nk_sdl_device *dev = &sdl.ogl;
|
||||
|
||||
SDL_Texture *g_SDLFontTexture = SDL_CreateTexture(sdl.renderer, SDL_PIXELFORMAT_ARGB8888, SDL_TEXTUREACCESS_STATIC, width, height);
|
||||
if (g_SDLFontTexture == NULL) {
|
||||
SDL_Log("error creating texture");
|
||||
return;
|
||||
}
|
||||
SDL_UpdateTexture(g_SDLFontTexture, NULL, image, 4 * width);
|
||||
SDL_SetTextureBlendMode(g_SDLFontTexture, SDL_BLENDMODE_BLEND);
|
||||
dev->font_tex = g_SDLFontTexture;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_render(enum nk_anti_aliasing AA)
|
||||
{
|
||||
/* setup global state */
|
||||
struct nk_sdl_device *dev = &sdl.ogl;
|
||||
|
||||
{
|
||||
SDL_Rect saved_clip;
|
||||
#ifdef NK_SDL_CLAMP_CLIP_RECT
|
||||
SDL_Rect viewport;
|
||||
#endif
|
||||
SDL_bool clipping_enabled;
|
||||
int vs = sizeof(struct nk_sdl_vertex);
|
||||
size_t vp = offsetof(struct nk_sdl_vertex, position);
|
||||
size_t vt = offsetof(struct nk_sdl_vertex, uv);
|
||||
size_t vc = offsetof(struct nk_sdl_vertex, col);
|
||||
|
||||
/* convert from command queue into draw list and draw to screen */
|
||||
const struct nk_draw_command *cmd;
|
||||
const nk_draw_index *offset = NULL;
|
||||
struct nk_buffer vbuf, ebuf;
|
||||
|
||||
/* fill converting configuration */
|
||||
struct nk_convert_config config;
|
||||
static const struct nk_draw_vertex_layout_element vertex_layout[] = {
|
||||
{NK_VERTEX_POSITION, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, position)},
|
||||
{NK_VERTEX_TEXCOORD, NK_FORMAT_FLOAT, NK_OFFSETOF(struct nk_sdl_vertex, uv)},
|
||||
{NK_VERTEX_COLOR, NK_FORMAT_R8G8B8A8, NK_OFFSETOF(struct nk_sdl_vertex, col)},
|
||||
{NK_VERTEX_LAYOUT_END}
|
||||
};
|
||||
|
||||
Uint64 now = SDL_GetTicks64();
|
||||
sdl.ctx.delta_time_seconds = (float)(now - sdl.time_of_last_frame) / 1000;
|
||||
sdl.time_of_last_frame = now;
|
||||
|
||||
NK_MEMSET(&config, 0, sizeof(config));
|
||||
config.vertex_layout = vertex_layout;
|
||||
config.vertex_size = sizeof(struct nk_sdl_vertex);
|
||||
config.vertex_alignment = NK_ALIGNOF(struct nk_sdl_vertex);
|
||||
config.tex_null = dev->tex_null;
|
||||
config.circle_segment_count = 22;
|
||||
config.curve_segment_count = 22;
|
||||
config.arc_segment_count = 22;
|
||||
config.global_alpha = 1.0f;
|
||||
config.shape_AA = AA;
|
||||
config.line_AA = AA;
|
||||
|
||||
/* convert shapes into vertexes */
|
||||
nk_buffer_init_default(&vbuf);
|
||||
nk_buffer_init_default(&ebuf);
|
||||
nk_convert(&sdl.ctx, &dev->cmds, &vbuf, &ebuf, &config);
|
||||
|
||||
/* iterate over and execute each draw command */
|
||||
offset = (const nk_draw_index*)nk_buffer_memory_const(&ebuf);
|
||||
|
||||
clipping_enabled = SDL_RenderIsClipEnabled(sdl.renderer);
|
||||
SDL_RenderGetClipRect(sdl.renderer, &saved_clip);
|
||||
#ifdef NK_SDL_CLAMP_CLIP_RECT
|
||||
SDL_RenderGetViewport(sdl.renderer, &viewport);
|
||||
#endif
|
||||
|
||||
nk_draw_foreach(cmd, &sdl.ctx, &dev->cmds)
|
||||
{
|
||||
if (!cmd->elem_count) continue;
|
||||
|
||||
{
|
||||
SDL_Rect r;
|
||||
r.x = cmd->clip_rect.x;
|
||||
r.y = cmd->clip_rect.y;
|
||||
r.w = cmd->clip_rect.w;
|
||||
r.h = cmd->clip_rect.h;
|
||||
#ifdef NK_SDL_CLAMP_CLIP_RECT
|
||||
if (r.x < 0) {
|
||||
r.w += r.x;
|
||||
r.x = 0;
|
||||
}
|
||||
if (r.y < 0) {
|
||||
r.h += r.y;
|
||||
r.y = 0;
|
||||
}
|
||||
if (r.h > viewport.h) {
|
||||
r.h = viewport.h;
|
||||
}
|
||||
if (r.w > viewport.w) {
|
||||
r.w = viewport.w;
|
||||
}
|
||||
#endif
|
||||
SDL_RenderSetClipRect(sdl.renderer, &r);
|
||||
}
|
||||
|
||||
{
|
||||
const void *vertices = nk_buffer_memory_const(&vbuf);
|
||||
|
||||
SDL_RenderGeometryRaw(sdl.renderer,
|
||||
(SDL_Texture *)cmd->texture.ptr,
|
||||
(const float*)((const nk_byte*)vertices + vp), vs,
|
||||
(const SDL_Color*)((const nk_byte*)vertices + vc), vs,
|
||||
(const float*)((const nk_byte*)vertices + vt), vs,
|
||||
(vbuf.needed / vs),
|
||||
(void *) offset, cmd->elem_count, 2);
|
||||
|
||||
offset += cmd->elem_count;
|
||||
}
|
||||
}
|
||||
|
||||
SDL_RenderSetClipRect(sdl.renderer, &saved_clip);
|
||||
if (!clipping_enabled) {
|
||||
SDL_RenderSetClipRect(sdl.renderer, NULL);
|
||||
}
|
||||
|
||||
nk_clear(&sdl.ctx);
|
||||
nk_buffer_clear(&dev->cmds);
|
||||
nk_buffer_free(&vbuf);
|
||||
nk_buffer_free(&ebuf);
|
||||
}
|
||||
}
|
||||
|
||||
static void
|
||||
nk_sdl_clipboard_paste(nk_handle usr, struct nk_text_edit *edit)
|
||||
{
|
||||
const char *text = SDL_GetClipboardText();
|
||||
if (text) nk_textedit_paste(edit, text, nk_strlen(text));
|
||||
(void)usr;
|
||||
}
|
||||
|
||||
static void
|
||||
nk_sdl_clipboard_copy(nk_handle usr, const char *text, int len)
|
||||
{
|
||||
char *str = 0;
|
||||
(void)usr;
|
||||
if (!len) return;
|
||||
str = (char*)malloc((size_t)len+1);
|
||||
if (!str) return;
|
||||
memcpy(str, text, (size_t)len);
|
||||
str[len] = '\0';
|
||||
SDL_SetClipboardText(str);
|
||||
free(str);
|
||||
}
|
||||
|
||||
NK_API struct nk_context*
|
||||
nk_sdl_init(SDL_Window *win, SDL_Renderer *renderer)
|
||||
{
|
||||
#ifndef NK_SDL_CLAMP_CLIP_RECT
|
||||
SDL_RendererInfo info;
|
||||
SDL_version runtimeVer;
|
||||
|
||||
/* warn for cases where NK_SDL_CLAMP_CLIP_RECT should have been set but isn't */
|
||||
SDL_GetRendererInfo(renderer, &info);
|
||||
SDL_GetVersion(&runtimeVer);
|
||||
if (strncmp("metal", info.name, 5) == 0 &&
|
||||
SDL_VERSIONNUM(runtimeVer.major, runtimeVer.minor, runtimeVer.patch) < SDL_VERSIONNUM(2, 0, 22))
|
||||
{
|
||||
SDL_LogWarn(
|
||||
SDL_LOG_CATEGORY_APPLICATION,
|
||||
"renderer is using Metal API but runtime SDL version %d.%d.%d is older than compiled version %d.%d.%d, "
|
||||
"which may cause issues with rendering",
|
||||
runtimeVer.major, runtimeVer.minor, runtimeVer.patch,
|
||||
SDL_MAJOR_VERSION, SDL_MINOR_VERSION, SDL_PATCHLEVEL
|
||||
);
|
||||
}
|
||||
#endif
|
||||
sdl.win = win;
|
||||
sdl.renderer = renderer;
|
||||
sdl.time_of_last_frame = SDL_GetTicks64();
|
||||
nk_init_default(&sdl.ctx, 0);
|
||||
sdl.ctx.clip.copy = nk_sdl_clipboard_copy;
|
||||
sdl.ctx.clip.paste = nk_sdl_clipboard_paste;
|
||||
sdl.ctx.clip.userdata = nk_handle_ptr(0);
|
||||
nk_buffer_init_default(&sdl.ogl.cmds);
|
||||
return &sdl.ctx;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_font_stash_begin(struct nk_font_atlas **atlas)
|
||||
{
|
||||
nk_font_atlas_init_default(&sdl.atlas);
|
||||
nk_font_atlas_begin(&sdl.atlas);
|
||||
*atlas = &sdl.atlas;
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_font_stash_end(void)
|
||||
{
|
||||
const void *image; int w, h;
|
||||
image = nk_font_atlas_bake(&sdl.atlas, &w, &h, NK_FONT_ATLAS_RGBA32);
|
||||
nk_sdl_device_upload_atlas(image, w, h);
|
||||
nk_font_atlas_end(&sdl.atlas, nk_handle_ptr(sdl.ogl.font_tex), &sdl.ogl.tex_null);
|
||||
if (sdl.atlas.default_font)
|
||||
nk_style_set_font(&sdl.ctx, &sdl.atlas.default_font->handle);
|
||||
}
|
||||
|
||||
NK_API void
|
||||
nk_sdl_handle_grab(void)
|
||||
{
|
||||
struct nk_context *ctx = &sdl.ctx;
|
||||
if (ctx->input.mouse.grab) {
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
} else if (ctx->input.mouse.ungrab) {
|
||||
/* better support for older SDL by setting mode first; causes an extra mouse motion event */
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
SDL_WarpMouseInWindow(sdl.win, (int)ctx->input.mouse.prev.x, (int)ctx->input.mouse.prev.y);
|
||||
} else if (ctx->input.mouse.grabbed) {
|
||||
ctx->input.mouse.pos.x = ctx->input.mouse.prev.x;
|
||||
ctx->input.mouse.pos.y = ctx->input.mouse.prev.y;
|
||||
}
|
||||
}
|
||||
|
||||
NK_API int
|
||||
nk_sdl_handle_event(SDL_Event *evt)
|
||||
{
|
||||
struct nk_context *ctx = &sdl.ctx;
|
||||
|
||||
switch(evt->type)
|
||||
{
|
||||
case SDL_KEYUP: /* KEYUP & KEYDOWN share same routine */
|
||||
case SDL_KEYDOWN:
|
||||
{
|
||||
int down = evt->type == SDL_KEYDOWN;
|
||||
const Uint8* state = SDL_GetKeyboardState(0);
|
||||
switch(evt->key.keysym.sym)
|
||||
{
|
||||
case SDLK_RSHIFT: /* RSHIFT & LSHIFT share same routine */
|
||||
case SDLK_LSHIFT: nk_input_key(ctx, NK_KEY_SHIFT, down); break;
|
||||
case SDLK_DELETE: nk_input_key(ctx, NK_KEY_DEL, down); break;
|
||||
case SDLK_RETURN: nk_input_key(ctx, NK_KEY_ENTER, down); break;
|
||||
case SDLK_TAB: nk_input_key(ctx, NK_KEY_TAB, down); break;
|
||||
case SDLK_BACKSPACE: nk_input_key(ctx, NK_KEY_BACKSPACE, down); break;
|
||||
case SDLK_HOME: nk_input_key(ctx, NK_KEY_TEXT_START, down);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_START, down); break;
|
||||
case SDLK_END: nk_input_key(ctx, NK_KEY_TEXT_END, down);
|
||||
nk_input_key(ctx, NK_KEY_SCROLL_END, down); break;
|
||||
case SDLK_PAGEDOWN: nk_input_key(ctx, NK_KEY_SCROLL_DOWN, down); break;
|
||||
case SDLK_PAGEUP: nk_input_key(ctx, NK_KEY_SCROLL_UP, down); break;
|
||||
case SDLK_z: nk_input_key(ctx, NK_KEY_TEXT_UNDO, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_r: nk_input_key(ctx, NK_KEY_TEXT_REDO, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_c: nk_input_key(ctx, NK_KEY_COPY, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_v: nk_input_key(ctx, NK_KEY_PASTE, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_x: nk_input_key(ctx, NK_KEY_CUT, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_b: nk_input_key(ctx, NK_KEY_TEXT_LINE_START, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_e: nk_input_key(ctx, NK_KEY_TEXT_LINE_END, down && state[SDL_SCANCODE_LCTRL]); break;
|
||||
case SDLK_UP: nk_input_key(ctx, NK_KEY_UP, down); break;
|
||||
case SDLK_DOWN: nk_input_key(ctx, NK_KEY_DOWN, down); break;
|
||||
case SDLK_LEFT:
|
||||
if (state[SDL_SCANCODE_LCTRL])
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_LEFT, down);
|
||||
else nk_input_key(ctx, NK_KEY_LEFT, down);
|
||||
break;
|
||||
case SDLK_RIGHT:
|
||||
if (state[SDL_SCANCODE_LCTRL])
|
||||
nk_input_key(ctx, NK_KEY_TEXT_WORD_RIGHT, down);
|
||||
else nk_input_key(ctx, NK_KEY_RIGHT, down);
|
||||
break;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
||||
case SDL_MOUSEBUTTONUP: /* MOUSEBUTTONUP & MOUSEBUTTONDOWN share same routine */
|
||||
case SDL_MOUSEBUTTONDOWN:
|
||||
{
|
||||
int down = evt->type == SDL_MOUSEBUTTONDOWN;
|
||||
const int x = evt->button.x, y = evt->button.y;
|
||||
switch(evt->button.button)
|
||||
{
|
||||
case SDL_BUTTON_LEFT:
|
||||
if (evt->button.clicks > 1)
|
||||
nk_input_button(ctx, NK_BUTTON_DOUBLE, x, y, down);
|
||||
nk_input_button(ctx, NK_BUTTON_LEFT, x, y, down); break;
|
||||
case SDL_BUTTON_MIDDLE: nk_input_button(ctx, NK_BUTTON_MIDDLE, x, y, down); break;
|
||||
case SDL_BUTTON_RIGHT: nk_input_button(ctx, NK_BUTTON_RIGHT, x, y, down); break;
|
||||
}
|
||||
}
|
||||
return 1;
|
||||
|
||||
case SDL_MOUSEMOTION:
|
||||
if (ctx->input.mouse.grabbed) {
|
||||
int x = (int)ctx->input.mouse.prev.x, y = (int)ctx->input.mouse.prev.y;
|
||||
nk_input_motion(ctx, x + evt->motion.xrel, y + evt->motion.yrel);
|
||||
}
|
||||
else nk_input_motion(ctx, evt->motion.x, evt->motion.y);
|
||||
return 1;
|
||||
|
||||
case SDL_TEXTINPUT:
|
||||
{
|
||||
nk_glyph glyph;
|
||||
memcpy(glyph, evt->text.text, NK_UTF_SIZE);
|
||||
nk_input_glyph(ctx, glyph);
|
||||
}
|
||||
return 1;
|
||||
|
||||
case SDL_MOUSEWHEEL:
|
||||
nk_input_scroll(ctx,nk_vec2((float)evt->wheel.x,(float)evt->wheel.y));
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
||||
NK_API
|
||||
void nk_sdl_shutdown(void)
|
||||
{
|
||||
struct nk_sdl_device *dev = &sdl.ogl;
|
||||
nk_font_atlas_clear(&sdl.atlas);
|
||||
nk_free(&sdl.ctx);
|
||||
SDL_DestroyTexture(dev->font_tex);
|
||||
/* glDeleteTextures(1, &dev->font_tex); */
|
||||
nk_buffer_free(&dev->cmds);
|
||||
memset(&sdl, 0, sizeof(sdl));
|
||||
}
|
||||
|
||||
#endif /* NK_SDL_RENDERER_IMPLEMENTATION */
|
File diff suppressed because it is too large
Load Diff
|
@ -1,314 +0,0 @@
|
|||
/* SPDX-License-Identifier: Zlib
|
||||
Copyright (c) 2014 - 2024 Guillaume Vareille http://ysengrin.com
|
||||
____________________________________________________________________
|
||||
| |
|
||||
| 100% compatible C C++ -> You can rename tinfiledialogs.c as .cpp |
|
||||
|____________________________________________________________________|
|
||||
|
||||
********* TINY FILE DIALOGS OFFICIAL WEBSITE IS ON SOURCEFORGE *********
|
||||
_________
|
||||
/ \ tinyfiledialogs.h v3.18.2 [Jun 8, 2024]
|
||||
|tiny file| Unique header file created [November 9, 2014]
|
||||
| dialogs |
|
||||
\____ ___/ http://tinyfiledialogs.sourceforge.net
|
||||
\| git clone http://git.code.sf.net/p/tinyfiledialogs/code tinyfd
|
||||
____________________________________________
|
||||
| |
|
||||
| email: tinyfiledialogs at ysengrin.com |
|
||||
|____________________________________________|
|
||||
________________________________________________________________________________
|
||||
| ____________________________________________________________________________ |
|
||||
| | | |
|
||||
| | - in tinyfiledialogs, char is UTF-8 by default (since v3.6) | |
|
||||
| | | |
|
||||
| | on windows: | |
|
||||
| | - for UTF-16, use the wchar_t functions at the bottom of the header file | |
|
||||
| | | |
|
||||
| | - _wfopen() requires wchar_t | |
|
||||
| | - fopen() uses char but expects ASCII or MBCS (not UTF-8) | |
|
||||
| | - if you want char to be MBCS: set tinyfd_winUtf8 to 0 | |
|
||||
| | | |
|
||||
| | - alternatively, tinyfiledialogs provides | |
|
||||
| | functions to convert between UTF-8, UTF-16 and MBCS | |
|
||||
| |____________________________________________________________________________| |
|
||||
|________________________________________________________________________________|
|
||||
|
||||
If you like tinyfiledialogs, please upvote my stackoverflow answer
|
||||
https://stackoverflow.com/a/47651444
|
||||
|
||||
- License -
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event will the authors be held liable for any damages
|
||||
arising from the use of this software.
|
||||
Permission is granted to anyone to use this software for any purpose,
|
||||
including commercial applications, and to alter it and redistribute it
|
||||
freely, subject to the following restrictions:
|
||||
1. The origin of this software must not be misrepresented; you must not
|
||||
claim that you wrote the original software. If you use this software
|
||||
in a product, an acknowledgment in the product documentation would be
|
||||
appreciated but is not required.
|
||||
2. Altered source versions must be plainly marked as such, and must not be
|
||||
misrepresented as being the original software.
|
||||
3. This notice may not be removed or altered from any source distribution.
|
||||
|
||||
__________________________________________
|
||||
| ______________________________________ |
|
||||
| | | |
|
||||
| | DO NOT USE USER INPUT IN THE DIALOGS | |
|
||||
| |______________________________________| |
|
||||
|__________________________________________|
|
||||
*/
|
||||
|
||||
#ifndef TINYFILEDIALOGS_H
|
||||
#define TINYFILEDIALOGS_H
|
||||
|
||||
#ifdef __cplusplus
|
||||
extern "C" {
|
||||
#endif
|
||||
|
||||
/******************************************************************************************************/
|
||||
/**************************************** UTF-8 on Windows ********************************************/
|
||||
/******************************************************************************************************/
|
||||
#ifdef _WIN32
|
||||
/* On windows, if you want to use UTF-8 ( instead of the UTF-16/wchar_t functions at the end of this file )
|
||||
Make sure your code is really prepared for UTF-8 (on windows, functions like fopen() expect MBCS and not UTF-8) */
|
||||
extern int tinyfd_winUtf8; /* on windows char strings can be 1:UTF-8(default) or 0:MBCS */
|
||||
/* for MBCS change this to 0, in tinyfiledialogs.c or in your code */
|
||||
|
||||
/* Here are some functions to help you convert between UTF-16 UTF-8 MBSC */
|
||||
char * tinyfd_utf8toMbcs(char const * aUtf8string);
|
||||
char * tinyfd_utf16toMbcs(wchar_t const * aUtf16string);
|
||||
wchar_t * tinyfd_mbcsTo16(char const * aMbcsString);
|
||||
char * tinyfd_mbcsTo8(char const * aMbcsString);
|
||||
wchar_t * tinyfd_utf8to16(char const * aUtf8string);
|
||||
char * tinyfd_utf16to8(wchar_t const * aUtf16string);
|
||||
#endif
|
||||
/******************************************************************************************************/
|
||||
/******************************************************************************************************/
|
||||
/******************************************************************************************************/
|
||||
|
||||
/************* 3 funtions for C# (you don't need this in C or C++) : */
|
||||
char const * tinyfd_getGlobalChar(char const * aCharVariableName); /* returns NULL on error */
|
||||
int tinyfd_getGlobalInt(char const * aIntVariableName); /* returns -1 on error */
|
||||
int tinyfd_setGlobalInt(char const * aIntVariableName, int aValue); /* returns -1 on error */
|
||||
/* aCharVariableName: "tinyfd_version" "tinyfd_needs" "tinyfd_response"
|
||||
aIntVariableName : "tinyfd_verbose" "tinyfd_silent" "tinyfd_allowCursesDialogs"
|
||||
"tinyfd_forceConsole" "tinyfd_assumeGraphicDisplay" "tinyfd_winUtf8"
|
||||
**************/
|
||||
|
||||
extern char tinyfd_version[8]; /* contains tinyfd current version number */
|
||||
extern char tinyfd_needs[]; /* info about requirements */
|
||||
extern int tinyfd_verbose; /* 0 (default) or 1 : on unix, prints the command line calls */
|
||||
extern int tinyfd_silent; /* 1 (default) or 0 : on unix, hide errors and warnings from called dialogs */
|
||||
|
||||
/** Curses dialogs are difficult to use and counter-intuitive.
|
||||
On windows they are only ascii and still uses the unix backslash ! **/
|
||||
extern int tinyfd_allowCursesDialogs; /* 0 (default) or 1 */
|
||||
|
||||
extern int tinyfd_forceConsole; /* 0 (default) or 1 */
|
||||
/* for unix & windows: 0 (graphic mode) or 1 (console mode).
|
||||
0: try to use a graphic solution, if it fails then it uses console mode.
|
||||
1: forces all dialogs into console mode even when an X server is present.
|
||||
if enabled, it can use the package Dialog or dialog.exe.
|
||||
on windows it only make sense for console applications */
|
||||
|
||||
extern int tinyfd_assumeGraphicDisplay; /* 0 (default) or 1 */
|
||||
/* some systems don't set the environment variable DISPLAY even when a graphic display is present.
|
||||
set this to 1 to tell tinyfiledialogs to assume the existence of a graphic display */
|
||||
|
||||
extern char tinyfd_response[1024];
|
||||
/* if you pass "tinyfd_query" as aTitle,
|
||||
the functions will not display the dialogs
|
||||
but will return 0 for console mode, 1 for graphic mode.
|
||||
tinyfd_response is then filled with the retain solution.
|
||||
possible values for tinyfd_response are (all lowercase)
|
||||
for graphic mode:
|
||||
windows_wchar windows applescript kdialog zenity zenity3 yad matedialog
|
||||
shellementary qarma python2-tkinter python3-tkinter python-dbus
|
||||
perl-dbus gxmessage gmessage xmessage xdialog gdialog dunst
|
||||
for console mode:
|
||||
dialog whiptail basicinput no_solution */
|
||||
|
||||
void tinyfd_beep(void);
|
||||
|
||||
int tinyfd_notifyPopup(
|
||||
char const * aTitle, /* NULL or "" */
|
||||
char const * aMessage, /* NULL or "" may contain \n \t */
|
||||
char const * aIconType); /* "info" "warning" "error" */
|
||||
/* return has only meaning for tinyfd_query */
|
||||
|
||||
int tinyfd_messageBox(
|
||||
char const * aTitle , /* NULL or "" */
|
||||
char const * aMessage , /* NULL or "" may contain \n \t */
|
||||
char const * aDialogType , /* "ok" "okcancel" "yesno" "yesnocancel" */
|
||||
char const * aIconType , /* "info" "warning" "error" "question" */
|
||||
int aDefaultButton ) ;
|
||||
/* 0 for cancel/no , 1 for ok/yes , 2 for no in yesnocancel */
|
||||
|
||||
char * tinyfd_inputBox(
|
||||
char const * aTitle , /* NULL or "" */
|
||||
char const * aMessage , /* NULL or "" (\n and \t have no effect) */
|
||||
char const * aDefaultInput ) ; /* NULL = passwordBox, "" = inputbox */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
char * tinyfd_saveFileDialog(
|
||||
char const * aTitle , /* NULL or "" */
|
||||
char const * aDefaultPathAndOrFile , /* NULL or "" , ends with / to set only a directory */
|
||||
int aNumOfFilterPatterns , /* 0 (1 in the following example) */
|
||||
char const * const * aFilterPatterns , /* NULL or char const * lFilterPatterns[1]={"*.txt"} */
|
||||
char const * aSingleFilterDescription ) ; /* NULL or "text files" */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
char * tinyfd_openFileDialog(
|
||||
char const * aTitle, /* NULL or "" */
|
||||
char const * aDefaultPathAndOrFile, /* NULL or "" , ends with / to set only a directory */
|
||||
int aNumOfFilterPatterns , /* 0 (2 in the following example) */
|
||||
char const * const * aFilterPatterns, /* NULL or char const * lFilterPatterns[2]={"*.png","*.jpg"}; */
|
||||
char const * aSingleFilterDescription, /* NULL or "image files" */
|
||||
int aAllowMultipleSelects ) ; /* 0 or 1 */
|
||||
/* in case of multiple files, the separator is | */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
char * tinyfd_selectFolderDialog(
|
||||
char const * aTitle, /* NULL or "" */
|
||||
char const * aDefaultPath); /* NULL or "" */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
char * tinyfd_colorChooser(
|
||||
char const * aTitle, /* NULL or "" */
|
||||
char const * aDefaultHexRGB, /* NULL or "" or "#FF0000" */
|
||||
unsigned char const aDefaultRGB[3] , /* unsigned char lDefaultRGB[3] = { 0 , 128 , 255 }; */
|
||||
unsigned char aoResultRGB[3] ) ; /* unsigned char lResultRGB[3]; */
|
||||
/* aDefaultRGB is used only if aDefaultHexRGB is absent */
|
||||
/* aDefaultRGB and aoResultRGB can be the same array */
|
||||
/* returns NULL on cancel */
|
||||
/* returns the hexcolor as a string "#FF0000" */
|
||||
/* aoResultRGB also contains the result */
|
||||
|
||||
|
||||
/************ WINDOWS ONLY SECTION ************************/
|
||||
#ifdef _WIN32
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
int tinyfd_notifyPopupW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aMessage, /* NULL or L"" may contain \n \t */
|
||||
wchar_t const * aIconType); /* L"info" L"warning" L"error" */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
int tinyfd_messageBoxW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aMessage, /* NULL or L"" may contain \n \t */
|
||||
wchar_t const * aDialogType, /* L"ok" L"okcancel" L"yesno" */
|
||||
wchar_t const * aIconType, /* L"info" L"warning" L"error" L"question" */
|
||||
int aDefaultButton ); /* 0 for cancel/no , 1 for ok/yes */
|
||||
/* returns 0 for cancel/no , 1 for ok/yes */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
wchar_t * tinyfd_inputBoxW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aMessage, /* NULL or L"" (\n nor \t not respected) */
|
||||
wchar_t const * aDefaultInput); /* NULL passwordBox, L"" inputbox */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
wchar_t * tinyfd_saveFileDialogW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aDefaultPathAndOrFile, /* NULL or L"" , ends with / to set only a directory */
|
||||
int aNumOfFilterPatterns, /* 0 (1 in the following example) */
|
||||
wchar_t const * const * aFilterPatterns, /* NULL or wchar_t const * lFilterPatterns[1]={L"*.txt"} */
|
||||
wchar_t const * aSingleFilterDescription); /* NULL or L"text files" */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
wchar_t * tinyfd_openFileDialogW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aDefaultPathAndOrFile, /* NULL or L"" , ends with / to set only a directory */
|
||||
int aNumOfFilterPatterns , /* 0 (2 in the following example) */
|
||||
wchar_t const * const * aFilterPatterns, /* NULL or wchar_t const * lFilterPatterns[2]={L"*.png","*.jpg"} */
|
||||
wchar_t const * aSingleFilterDescription, /* NULL or L"image files" */
|
||||
int aAllowMultipleSelects ) ; /* 0 or 1 */
|
||||
/* in case of multiple files, the separator is | */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
wchar_t * tinyfd_selectFolderDialogW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aDefaultPath); /* NULL or L"" */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
/* windows only - utf-16 version */
|
||||
wchar_t * tinyfd_colorChooserW(
|
||||
wchar_t const * aTitle, /* NULL or L"" */
|
||||
wchar_t const * aDefaultHexRGB, /* NULL or L"#FF0000" */
|
||||
unsigned char const aDefaultRGB[3], /* unsigned char lDefaultRGB[3] = { 0 , 128 , 255 }; */
|
||||
unsigned char aoResultRGB[3]); /* unsigned char lResultRGB[3]; */
|
||||
/* returns the hexcolor as a string L"#FF0000" */
|
||||
/* aoResultRGB also contains the result */
|
||||
/* aDefaultRGB is used only if aDefaultHexRGB is NULL */
|
||||
/* aDefaultRGB and aoResultRGB can be the same array */
|
||||
/* returns NULL on cancel */
|
||||
|
||||
#endif /*_WIN32 */
|
||||
|
||||
#ifdef __cplusplus
|
||||
} /*extern "C"*/
|
||||
#endif
|
||||
|
||||
#endif /* TINYFILEDIALOGS_H */
|
||||
|
||||
/*
|
||||
________________________________________________________________________________
|
||||
| ____________________________________________________________________________ |
|
||||
| | | |
|
||||
| | on windows: | |
|
||||
| | - for UTF-16, use the wchar_t functions at the bottom of the header file | |
|
||||
| | - _wfopen() requires wchar_t | |
|
||||
| | | |
|
||||
| | - in tinyfiledialogs, char is UTF-8 by default (since v3.6) | |
|
||||
| | - but fopen() expects MBCS (not UTF-8) | |
|
||||
| | - if you want char to be MBCS: set tinyfd_winUtf8 to 0 | |
|
||||
| | | |
|
||||
| | - alternatively, tinyfiledialogs provides | |
|
||||
| | functions to convert between UTF-8, UTF-16 and MBCS | |
|
||||
| |____________________________________________________________________________| |
|
||||
|________________________________________________________________________________|
|
||||
|
||||
- This is not for ios nor android (it works in termux though).
|
||||
- The files can be renamed with extension ".cpp" as the code is 100% compatible C C++
|
||||
(just comment out << extern "C" >> in the header file)
|
||||
- Windows is fully supported from XP to 10 (maybe even older versions)
|
||||
- C# & LUA via dll, see files in the folder EXTRAS
|
||||
- OSX supported from 10.4 to latest (maybe even older versions)
|
||||
- Do not use " and ' as the dialogs will be displayed with a warning
|
||||
instead of the title, message, etc...
|
||||
- There's one file filter only, it may contain several patterns.
|
||||
- If no filter description is provided,
|
||||
the list of patterns will become the description.
|
||||
- On windows link against Comdlg32.lib and Ole32.lib
|
||||
(on windows the no linking claim is a lie)
|
||||
- On unix: it tries command line calls, so no such need (NO LINKING).
|
||||
- On unix you need one of the following:
|
||||
applescript, kdialog, zenity, matedialog, shellementary, qarma, yad,
|
||||
python (2 or 3)/tkinter/python-dbus (optional), Xdialog
|
||||
or curses dialogs (opens terminal if running without console).
|
||||
- One of those is already included on most (if not all) desktops.
|
||||
- In the absence of those it will use gdialog, gxmessage or whiptail
|
||||
with a textinputbox. If nothing is found, it switches to basic console input,
|
||||
it opens a console if needed (requires xterm + bash).
|
||||
- for curses dialogs you must set tinyfd_allowCursesDialogs=1
|
||||
- You can query the type of dialog that will be used (pass "tinyfd_query" as aTitle)
|
||||
- String memory is preallocated statically for all the returned values.
|
||||
- File and path names are tested before return, they should be valid.
|
||||
- tinyfd_forceConsole=1; at run time, forces dialogs into console mode.
|
||||
- On windows, console mode only make sense for console applications.
|
||||
- On windows, console mode is not implemented for wchar_T UTF-16.
|
||||
- Mutiple selects are not possible in console mode.
|
||||
- The package dialog must be installed to run in curses dialogs in console mode.
|
||||
It is already installed on most unix systems.
|
||||
- On osx, the package dialog can be installed via
|
||||
http://macappstore.org/dialog or http://macports.org
|
||||
- On windows, for curses dialogs console mode,
|
||||
dialog.exe should be copied somewhere on your executable path.
|
||||
It can be found at the bottom of the following page:
|
||||
http://andrear.altervista.org/home/cdialog.php
|
||||
*/
|
41
main.c
41
main.c
|
@ -1,41 +0,0 @@
|
|||
#include "cli.h"
|
||||
#include <SDL2/SDL.h>
|
||||
#include <stdbool.h>
|
||||
#include <stdio.h>
|
||||
#include "ui.h"
|
||||
|
||||
int main(int argc, char **argv) {
|
||||
CLIArgs args;
|
||||
UIContext *ui;
|
||||
int status;
|
||||
bool running = false;
|
||||
|
||||
if (parseCLIArgs(argc, argv, &args)) {
|
||||
return 1;
|
||||
}
|
||||
|
||||
SDL_SetHint(SDL_HINT_VIDEO_HIGHDPI_DISABLED, "0");
|
||||
SDL_SetHint(SDL_HINT_WINDOWS_DPI_AWARENESS, "system");
|
||||
if (SDL_Init(SDL_INIT_EVERYTHING)) {
|
||||
fprintf(stderr, "Error initializing SDL: %s\n", SDL_GetError());
|
||||
return 1;
|
||||
}
|
||||
|
||||
ui = uiInit();
|
||||
if (!ui) {
|
||||
SDL_Quit();
|
||||
return 1;
|
||||
}
|
||||
|
||||
if (args.filename) {
|
||||
if (uiLoadGame(ui, args.filename)) {
|
||||
return 1;
|
||||
}
|
||||
running = true;
|
||||
}
|
||||
|
||||
status = uiRun(ui, running);
|
||||
uiDestroy(ui);
|
||||
SDL_Quit();
|
||||
return status;
|
||||
}
|
54
makefile
54
makefile
|
@ -1,54 +0,0 @@
|
|||
CC?=gcc
|
||||
LD?=ld
|
||||
msys_version := $(if $(findstring Msys, $(shell uname -o)),$(word 1, $(subst ., ,$(shell uname -r))),0)
|
||||
|
||||
ifeq ($(msys_version), 0)
|
||||
PKGFLAGS=$(shell pkg-config sdl2 --cflags --libs)
|
||||
BINLINKFLAGS=-z noexecstack
|
||||
else
|
||||
PKGFLAGS=$(shell pkg-config sdl2 --cflags --libs) -mwindows -mconsole -lcomdlg32 -lole32
|
||||
BINLINKFLAGS=
|
||||
endif
|
||||
|
||||
.PHONY: clean build
|
||||
clean:
|
||||
@rm -rf shrooms-vb output
|
||||
|
||||
CFILES := $(foreach dir,./,$(notdir $(wildcard $(dir)/*.c)))
|
||||
BINFILES := $(foreach dir,assets/,$(notdir $(wildcard $(dir)/*.bin)))
|
||||
|
||||
COBJS := $(CFILES:%.c=output/%.o)
|
||||
EXTOBJS = output/vb.o output/tinyfiledialogs.o
|
||||
BINOBJS := $(BINFILES:%.bin=output/%.o)
|
||||
|
||||
OFILES := $(COBJS) $(EXTOBJS) $(BINOBJS)
|
||||
|
||||
output/%.o: %.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I shrooms-vb-core/core $(PKGFLAGS) \
|
||||
-O3 -flto=auto -Wno-long-long \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/vb.o: shrooms-vb-core/core/vb.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I shrooms-vb-core/core \
|
||||
-O3 -flto=auto -fno-strict-aliasing \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/tinyfiledialogs.o: external/tinyfiledialogs.c
|
||||
@mkdir -p output
|
||||
@$(CC) -c -o $@ $< -I . \
|
||||
-I external \
|
||||
-O3 -flto=auto -fno-strict-aliasing -Wno-cast-function-type \
|
||||
-Werror -std=c90 -Wall -Wextra -Wpedantic
|
||||
|
||||
output/%.o: assets/%.bin
|
||||
@mkdir -p output
|
||||
@$(LD) -r -b binary $(BINLINKFLAGS) -o $@ $<
|
||||
|
||||
shrooms-vb: $(OFILES)
|
||||
@$(CC) -o $@ $(OFILES) $(PKGFLAGS) -lm -flto=auto
|
||||
|
||||
build: shrooms-vb
|
|
@ -1,3 +0,0 @@
|
|||
#define NK_IMPLEMENTATION
|
||||
#define NK_SDL_RENDERER_IMPLEMENTATION
|
||||
#include "nuklear.h"
|
17
nuklear.h
17
nuklear.h
|
@ -1,17 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_NUKLEAR_
|
||||
#define SHROOMS_VB_NATIVE_NUKLEAR_
|
||||
|
||||
#define NK_INCLUDE_FIXED_TYPES
|
||||
#define NK_INCLUDE_STANDARD_BOOL
|
||||
#define NK_INCLUDE_STANDARD_IO
|
||||
#define NK_INCLUDE_STANDARD_VARARGS
|
||||
#define NK_INCLUDE_DEFAULT_ALLOCATOR
|
||||
#define NK_INCLUDE_VERTEX_BUFFER_OUTPUT
|
||||
#define NK_INCLUDE_FONT_BAKING
|
||||
#define NK_INCLUDE_DEFAULT_FONT
|
||||
#include "external/nuklear.h"
|
||||
|
||||
#define NK_SDL_RENDERER_SDL_H <SDL2/SDL.h>
|
||||
#include "external/nuklear_sdl_renderer.h"
|
||||
|
||||
#endif
|
|
@ -0,0 +1,55 @@
|
|||
// Vertex shader
|
||||
|
||||
struct VertexOutput {
|
||||
@builtin(position) clip_position: vec4<f32>,
|
||||
@location(0) tex_coords: vec2<f32>,
|
||||
};
|
||||
|
||||
@vertex
|
||||
fn vs_main(
|
||||
@builtin(vertex_index) in_vertex_index: u32,
|
||||
) -> VertexOutput {
|
||||
var out: VertexOutput;
|
||||
var x: f32;
|
||||
var y: f32;
|
||||
switch in_vertex_index {
|
||||
case 0u, 3u: {
|
||||
x = -1.0;
|
||||
y = 1.0;
|
||||
}
|
||||
case 1u: {
|
||||
x = -1.0;
|
||||
y = -1.0;
|
||||
}
|
||||
case 2u, 4u: {
|
||||
x = 1.0;
|
||||
y = -1.0;
|
||||
}
|
||||
default: {
|
||||
x = 1.0;
|
||||
y = 1.0;
|
||||
}
|
||||
}
|
||||
out.clip_position = vec4<f32>(x, y, 0.0, 1.0);
|
||||
out.tex_coords = vec2<f32>((x + 1.0) / 2.0, (1.0 - y) / 2.0);
|
||||
return out;
|
||||
}
|
||||
|
||||
// Fragment shader
|
||||
@group(0) @binding(0)
|
||||
var u_texture: texture_2d<f32>;
|
||||
@group(0) @binding(1)
|
||||
var u_sampler: sampler;
|
||||
|
||||
struct Colors {
|
||||
left: vec4<f32>,
|
||||
right: vec4<f32>,
|
||||
};
|
||||
@group(0) @binding(2)
|
||||
var<uniform> colors: Colors;
|
||||
|
||||
@fragment
|
||||
fn fs_main(in: VertexOutput) -> @location(0) vec4<f32> {
|
||||
let brt = textureSample(u_texture, u_sampler, in.tex_coords);
|
||||
return colors.left * brt[0] + colors.right * brt[1];
|
||||
}
|
|
@ -0,0 +1,131 @@
|
|||
use std::{
|
||||
collections::HashMap,
|
||||
fmt::Debug,
|
||||
sync::{Arc, RwLock},
|
||||
};
|
||||
|
||||
use game::GameWindow;
|
||||
use winit::{
|
||||
application::ApplicationHandler,
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
||||
window::WindowId,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
controller::ControllerState,
|
||||
emulator::{EmulatorClient, EmulatorCommand},
|
||||
input::InputMapper,
|
||||
};
|
||||
|
||||
mod common;
|
||||
mod game;
|
||||
mod input;
|
||||
|
||||
pub struct App {
|
||||
windows: HashMap<WindowId, Box<dyn AppWindow>>,
|
||||
client: EmulatorClient,
|
||||
input_mapper: Arc<RwLock<InputMapper>>,
|
||||
controller: ControllerState,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
}
|
||||
|
||||
impl App {
|
||||
pub fn new(client: EmulatorClient, proxy: EventLoopProxy<UserEvent>) -> Self {
|
||||
let input_mapper = Arc::new(RwLock::new(InputMapper::new()));
|
||||
let controller = ControllerState::new(input_mapper.clone());
|
||||
Self {
|
||||
windows: HashMap::new(),
|
||||
client,
|
||||
input_mapper,
|
||||
controller,
|
||||
proxy,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
impl ApplicationHandler<UserEvent> for App {
|
||||
fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let mut window = GameWindow::new(
|
||||
event_loop,
|
||||
self.client.clone(),
|
||||
self.input_mapper.clone(),
|
||||
self.proxy.clone(),
|
||||
);
|
||||
window.init();
|
||||
self.windows.insert(window.id(), Box::new(window));
|
||||
}
|
||||
|
||||
fn window_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
window_id: WindowId,
|
||||
event: WindowEvent,
|
||||
) {
|
||||
if let WindowEvent::KeyboardInput { event, .. } = &event {
|
||||
if self.controller.key_event(event) {
|
||||
self.client
|
||||
.send_command(EmulatorCommand::SetKeys(self.controller.pressed()));
|
||||
}
|
||||
}
|
||||
let Some(window) = self.windows.get_mut(&window_id) else {
|
||||
return;
|
||||
};
|
||||
window.handle_event(event_loop, &Event::WindowEvent { window_id, event });
|
||||
}
|
||||
|
||||
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: UserEvent) {
|
||||
match event {
|
||||
UserEvent::OpenWindow(mut window) => {
|
||||
window.init();
|
||||
self.windows.insert(window.id(), window);
|
||||
}
|
||||
UserEvent::CloseWindow(window_id) => {
|
||||
self.windows.remove(&window_id);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn device_event(
|
||||
&mut self,
|
||||
event_loop: &ActiveEventLoop,
|
||||
device_id: winit::event::DeviceId,
|
||||
event: winit::event::DeviceEvent,
|
||||
) {
|
||||
for window in self.windows.values_mut() {
|
||||
window.handle_event(
|
||||
event_loop,
|
||||
&Event::DeviceEvent {
|
||||
device_id,
|
||||
event: event.clone(),
|
||||
},
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, event_loop: &ActiveEventLoop) {
|
||||
for window in self.windows.values_mut() {
|
||||
window.handle_event(event_loop, &Event::AboutToWait);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub trait AppWindow {
|
||||
fn id(&self) -> WindowId;
|
||||
fn init(&mut self);
|
||||
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>);
|
||||
}
|
||||
|
||||
pub enum UserEvent {
|
||||
OpenWindow(Box<dyn AppWindow>),
|
||||
CloseWindow(WindowId),
|
||||
}
|
||||
|
||||
impl Debug for UserEvent {
|
||||
fn fmt(&self, f: &mut std::fmt::Formatter<'_>) -> std::fmt::Result {
|
||||
match self {
|
||||
Self::OpenWindow(window) => f.debug_tuple("OpenWindow").field(&window.id()).finish(),
|
||||
Self::CloseWindow(window_id) => f.debug_tuple("CloseWindow").field(window_id).finish(),
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,264 @@
|
|||
use std::{
|
||||
ops::{Deref, DerefMut},
|
||||
sync::Arc,
|
||||
time::Instant,
|
||||
};
|
||||
|
||||
use imgui::{FontSource, MouseCursor, SuspendedContext, WindowToken};
|
||||
use imgui_wgpu::{Renderer, RendererConfig};
|
||||
use imgui_winit_support::WinitPlatform;
|
||||
use pollster::block_on;
|
||||
#[cfg(target_os = "windows")]
|
||||
use winit::platform::windows::{CornerPreference, WindowAttributesExtWindows as _};
|
||||
use winit::{
|
||||
dpi::{LogicalSize, PhysicalSize, Size},
|
||||
event_loop::ActiveEventLoop,
|
||||
window::{Window, WindowAttributes},
|
||||
};
|
||||
|
||||
pub struct WindowStateBuilder<'a> {
|
||||
event_loop: &'a ActiveEventLoop,
|
||||
attributes: WindowAttributes,
|
||||
}
|
||||
impl<'a> WindowStateBuilder<'a> {
|
||||
pub fn new(event_loop: &'a ActiveEventLoop) -> Self {
|
||||
let attributes = Window::default_attributes();
|
||||
#[cfg(target_os = "windows")]
|
||||
let attributes = attributes.with_corner_preference(CornerPreference::DoNotRound);
|
||||
Self {
|
||||
event_loop,
|
||||
attributes,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_title<T: Into<String>>(self, title: T) -> Self {
|
||||
Self {
|
||||
attributes: self.attributes.with_title(title),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn with_inner_size<S: Into<Size>>(self, size: S) -> Self {
|
||||
Self {
|
||||
attributes: self.attributes.with_inner_size(size),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn build(self) -> WindowState {
|
||||
WindowState::new(self.event_loop, self.attributes)
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct WindowState {
|
||||
pub device: wgpu::Device,
|
||||
pub queue: Arc<wgpu::Queue>,
|
||||
pub window: Arc<Window>,
|
||||
pub surface_desc: wgpu::SurfaceConfiguration,
|
||||
pub surface: wgpu::Surface<'static>,
|
||||
pub hidpi_factor: f64,
|
||||
pub minimized: bool,
|
||||
}
|
||||
|
||||
impl WindowState {
|
||||
fn new(event_loop: &ActiveEventLoop, attributes: WindowAttributes) -> Self {
|
||||
let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
|
||||
backends: wgpu::Backends::PRIMARY,
|
||||
..Default::default()
|
||||
});
|
||||
|
||||
let window = Arc::new(event_loop.create_window(attributes).unwrap());
|
||||
|
||||
let size = window.inner_size();
|
||||
let hidpi_factor = window.scale_factor();
|
||||
let surface = instance.create_surface(window.clone()).unwrap();
|
||||
|
||||
let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
|
||||
power_preference: wgpu::PowerPreference::HighPerformance,
|
||||
compatible_surface: Some(&surface),
|
||||
force_fallback_adapter: false,
|
||||
}))
|
||||
.unwrap();
|
||||
|
||||
let (device, queue) =
|
||||
block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
|
||||
let queue = Arc::new(queue);
|
||||
|
||||
// Set up swap chain
|
||||
let surface_desc = wgpu::SurfaceConfiguration {
|
||||
usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
width: size.width,
|
||||
height: size.height,
|
||||
present_mode: wgpu::PresentMode::Fifo,
|
||||
desired_maximum_frame_latency: 2,
|
||||
alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
||||
view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
|
||||
};
|
||||
|
||||
surface.configure(&device, &surface_desc);
|
||||
|
||||
Self {
|
||||
device,
|
||||
queue,
|
||||
window,
|
||||
surface_desc,
|
||||
surface,
|
||||
hidpi_factor,
|
||||
minimized: false,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn logical_size(&self) -> LogicalSize<u32> {
|
||||
PhysicalSize::new(self.surface_desc.width, self.surface_desc.height)
|
||||
.to_logical(self.hidpi_factor)
|
||||
}
|
||||
|
||||
pub fn handle_resize(&mut self, size: &PhysicalSize<u32>) {
|
||||
if size.width > 0 && size.height > 0 {
|
||||
self.minimized = false;
|
||||
self.surface_desc.width = size.width;
|
||||
self.surface_desc.height = size.height;
|
||||
self.surface.configure(&self.device, &self.surface_desc);
|
||||
} else {
|
||||
self.minimized = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ImguiState {
|
||||
pub context: ContextGuard,
|
||||
pub platform: WinitPlatform,
|
||||
pub renderer: Renderer,
|
||||
pub clear_color: wgpu::Color,
|
||||
pub last_frame: Instant,
|
||||
pub last_cursor: Option<MouseCursor>,
|
||||
}
|
||||
impl ImguiState {
|
||||
pub fn new(window: &WindowState) -> Self {
|
||||
let mut context_guard = ContextGuard::new();
|
||||
let mut context = context_guard.lock().unwrap();
|
||||
|
||||
let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
|
||||
platform.attach_window(
|
||||
context.io_mut(),
|
||||
&window.window,
|
||||
imgui_winit_support::HiDpiMode::Default,
|
||||
);
|
||||
context.set_ini_filename(None);
|
||||
|
||||
let font_size = (16.0 * window.hidpi_factor) as f32;
|
||||
context.io_mut().font_global_scale = (1.0 / window.hidpi_factor) as f32;
|
||||
|
||||
context.fonts().add_font(&[FontSource::TtfData {
|
||||
data: include_bytes!("../../assets/selawk.ttf"),
|
||||
size_pixels: font_size,
|
||||
config: Some(imgui::FontConfig {
|
||||
oversample_h: 1,
|
||||
pixel_snap_h: true,
|
||||
size_pixels: font_size,
|
||||
..Default::default()
|
||||
}),
|
||||
}]);
|
||||
|
||||
let style = context.style_mut();
|
||||
style.use_light_colors();
|
||||
|
||||
//
|
||||
// Set up dear imgui wgpu renderer
|
||||
//
|
||||
let renderer_config = RendererConfig {
|
||||
texture_format: window.surface_desc.format,
|
||||
..Default::default()
|
||||
};
|
||||
|
||||
let renderer = Renderer::new(&mut context, &window.device, &window.queue, renderer_config);
|
||||
|
||||
let last_frame = Instant::now();
|
||||
let last_cursor = None;
|
||||
|
||||
drop(context);
|
||||
Self {
|
||||
context: context_guard,
|
||||
platform,
|
||||
renderer,
|
||||
clear_color: wgpu::Color::BLACK,
|
||||
last_frame,
|
||||
last_cursor,
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ContextGuard {
|
||||
value: Option<SuspendedContext>,
|
||||
}
|
||||
|
||||
impl ContextGuard {
|
||||
fn new() -> Self {
|
||||
Self {
|
||||
value: Some(SuspendedContext::create()),
|
||||
}
|
||||
}
|
||||
|
||||
pub fn lock(&mut self) -> Option<ContextLock<'_>> {
|
||||
let sus = self.value.take()?;
|
||||
match sus.activate() {
|
||||
Ok(ctx) => Some(ContextLock {
|
||||
ctx: Some(ctx),
|
||||
holder: self,
|
||||
}),
|
||||
Err(sus) => {
|
||||
self.value = Some(sus);
|
||||
None
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
pub struct ContextLock<'a> {
|
||||
ctx: Option<imgui::Context>,
|
||||
holder: &'a mut ContextGuard,
|
||||
}
|
||||
|
||||
impl<'a> Deref for ContextLock<'a> {
|
||||
type Target = imgui::Context;
|
||||
fn deref(&self) -> &Self::Target {
|
||||
self.ctx.as_ref().unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> DerefMut for ContextLock<'a> {
|
||||
fn deref_mut(&mut self) -> &mut Self::Target {
|
||||
self.ctx.as_mut().unwrap()
|
||||
}
|
||||
}
|
||||
|
||||
impl<'a> Drop for ContextLock<'a> {
|
||||
fn drop(&mut self) {
|
||||
self.holder.value = self.ctx.take().map(|c| c.suspend())
|
||||
}
|
||||
}
|
||||
|
||||
pub trait UiExt {
|
||||
fn fullscreen_window(&self) -> Option<WindowToken<'_>>;
|
||||
fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32);
|
||||
}
|
||||
|
||||
impl UiExt for imgui::Ui {
|
||||
fn fullscreen_window(&self) -> Option<WindowToken<'_>> {
|
||||
self.window("fullscreen")
|
||||
.position([0.0, 0.0], imgui::Condition::Always)
|
||||
.size(self.io().display_size, imgui::Condition::Always)
|
||||
.flags(imgui::WindowFlags::NO_DECORATION)
|
||||
.begin()
|
||||
}
|
||||
|
||||
fn right_align_text<T: AsRef<str>>(&self, text: T, space: f32) {
|
||||
let width = self.calc_text_size(text.as_ref())[0];
|
||||
let [left, y] = self.cursor_pos();
|
||||
let right = left + space;
|
||||
self.set_cursor_pos([right - width, y]);
|
||||
self.text(text);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,384 @@
|
|||
use std::{
|
||||
sync::{Arc, RwLock},
|
||||
time::Instant,
|
||||
};
|
||||
use wgpu::util::DeviceExt as _;
|
||||
use winit::{
|
||||
dpi::LogicalSize,
|
||||
event::{Event, WindowEvent},
|
||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
||||
window::WindowId,
|
||||
};
|
||||
|
||||
use crate::{
|
||||
emulator::{EmulatorClient, EmulatorCommand},
|
||||
input::InputMapper,
|
||||
renderer::GameRenderer,
|
||||
};
|
||||
|
||||
use super::{
|
||||
common::{ImguiState, WindowState, WindowStateBuilder},
|
||||
input::InputWindow,
|
||||
AppWindow, UserEvent,
|
||||
};
|
||||
|
||||
pub struct GameWindow {
|
||||
window: WindowState,
|
||||
imgui: Option<ImguiState>,
|
||||
pipeline: wgpu::RenderPipeline,
|
||||
bind_group: wgpu::BindGroup,
|
||||
client: EmulatorClient,
|
||||
input_mapper: Arc<RwLock<InputMapper>>,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
paused_due_to_minimize: bool,
|
||||
}
|
||||
|
||||
impl GameWindow {
|
||||
pub fn new(
|
||||
event_loop: &ActiveEventLoop,
|
||||
client: EmulatorClient,
|
||||
input_mapper: Arc<RwLock<InputMapper>>,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
) -> Self {
|
||||
let window = WindowStateBuilder::new(event_loop)
|
||||
.with_title("Shrooms VB")
|
||||
.with_inner_size(LogicalSize::new(384, 244))
|
||||
.build();
|
||||
let device = &window.device;
|
||||
|
||||
let eyes = Arc::new(GameRenderer::create_texture(device, "eye"));
|
||||
client.send_command(EmulatorCommand::SetRenderer(GameRenderer {
|
||||
queue: window.queue.clone(),
|
||||
eyes: eyes.clone(),
|
||||
}));
|
||||
let eyes = eyes.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let sampler = device.create_sampler(&wgpu::SamplerDescriptor::default());
|
||||
let colors = Colors {
|
||||
left: [1.0, 0.0, 0.0, 1.0],
|
||||
right: [0.0, 0.7734375, 0.9375, 1.0],
|
||||
};
|
||||
let color_buf = device.create_buffer_init(&wgpu::util::BufferInitDescriptor {
|
||||
label: Some("colors"),
|
||||
contents: bytemuck::bytes_of(&colors),
|
||||
usage: wgpu::BufferUsages::UNIFORM | wgpu::BufferUsages::COPY_DST,
|
||||
});
|
||||
let texture_bind_group_layout =
|
||||
device.create_bind_group_layout(&wgpu::BindGroupLayoutDescriptor {
|
||||
label: Some("texture bind group layout"),
|
||||
entries: &[
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 0,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Texture {
|
||||
sample_type: wgpu::TextureSampleType::Float { filterable: true },
|
||||
view_dimension: wgpu::TextureViewDimension::D2,
|
||||
multisampled: false,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 1,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Sampler(wgpu::SamplerBindingType::Filtering),
|
||||
count: None,
|
||||
},
|
||||
wgpu::BindGroupLayoutEntry {
|
||||
binding: 2,
|
||||
visibility: wgpu::ShaderStages::FRAGMENT,
|
||||
ty: wgpu::BindingType::Buffer {
|
||||
ty: wgpu::BufferBindingType::Uniform,
|
||||
has_dynamic_offset: false,
|
||||
min_binding_size: None,
|
||||
},
|
||||
count: None,
|
||||
},
|
||||
],
|
||||
});
|
||||
let bind_group = device.create_bind_group(&wgpu::BindGroupDescriptor {
|
||||
label: Some("bind group"),
|
||||
layout: &texture_bind_group_layout,
|
||||
entries: &[
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 0,
|
||||
resource: wgpu::BindingResource::TextureView(&eyes),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 1,
|
||||
resource: wgpu::BindingResource::Sampler(&sampler),
|
||||
},
|
||||
wgpu::BindGroupEntry {
|
||||
binding: 2,
|
||||
resource: color_buf.as_entire_binding(),
|
||||
},
|
||||
],
|
||||
});
|
||||
|
||||
let shader = device.create_shader_module(wgpu::include_wgsl!("../anaglyph.wgsl"));
|
||||
let render_pipeline_layout =
|
||||
device.create_pipeline_layout(&wgpu::PipelineLayoutDescriptor {
|
||||
label: Some("render pipeline layout"),
|
||||
bind_group_layouts: &[&texture_bind_group_layout],
|
||||
push_constant_ranges: &[],
|
||||
});
|
||||
let render_pipeline = device.create_render_pipeline(&wgpu::RenderPipelineDescriptor {
|
||||
label: Some("render pipeline"),
|
||||
layout: Some(&render_pipeline_layout),
|
||||
vertex: wgpu::VertexState {
|
||||
module: &shader,
|
||||
entry_point: "vs_main",
|
||||
buffers: &[],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
},
|
||||
fragment: Some(wgpu::FragmentState {
|
||||
module: &shader,
|
||||
entry_point: "fs_main",
|
||||
targets: &[Some(wgpu::ColorTargetState {
|
||||
format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
||||
blend: Some(wgpu::BlendState::REPLACE),
|
||||
write_mask: wgpu::ColorWrites::ALL,
|
||||
})],
|
||||
compilation_options: wgpu::PipelineCompilationOptions::default(),
|
||||
}),
|
||||
primitive: wgpu::PrimitiveState {
|
||||
topology: wgpu::PrimitiveTopology::TriangleList,
|
||||
strip_index_format: None,
|
||||
front_face: wgpu::FrontFace::Ccw,
|
||||
cull_mode: Some(wgpu::Face::Back),
|
||||
polygon_mode: wgpu::PolygonMode::Fill,
|
||||
unclipped_depth: false,
|
||||
conservative: false,
|
||||
},
|
||||
depth_stencil: None,
|
||||
multisample: wgpu::MultisampleState {
|
||||
count: 1,
|
||||
mask: !0,
|
||||
alpha_to_coverage_enabled: false,
|
||||
},
|
||||
multiview: None,
|
||||
cache: None,
|
||||
});
|
||||
|
||||
Self {
|
||||
window,
|
||||
imgui: None,
|
||||
pipeline: render_pipeline,
|
||||
bind_group,
|
||||
client,
|
||||
input_mapper,
|
||||
proxy,
|
||||
paused_due_to_minimize: false,
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(&mut self, event_loop: &ActiveEventLoop) {
|
||||
let window = &mut self.window;
|
||||
let imgui = self.imgui.as_mut().unwrap();
|
||||
let mut context = imgui.context.lock().unwrap();
|
||||
let mut new_size = None;
|
||||
|
||||
let now = Instant::now();
|
||||
context.io_mut().update_delta_time(now - imgui.last_frame);
|
||||
imgui.last_frame = now;
|
||||
|
||||
let frame = match window.surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(e) => {
|
||||
if !self.window.minimized {
|
||||
eprintln!("dropped frame: {e:?}");
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
imgui
|
||||
.platform
|
||||
.prepare_frame(context.io_mut(), &window.window)
|
||||
.expect("Failed to prepare frame");
|
||||
let ui = context.new_frame();
|
||||
let mut menu_height = 0.0;
|
||||
ui.main_menu_bar(|| {
|
||||
menu_height = ui.window_size()[1];
|
||||
ui.menu("ROM", || {
|
||||
if ui.menu_item("Open ROM") {
|
||||
let rom = native_dialog::FileDialog::new()
|
||||
.add_filter("Virtual Boy ROMs", &["vb", "vbrom"])
|
||||
.show_open_single_file()
|
||||
.unwrap();
|
||||
if let Some(path) = rom {
|
||||
self.client.send_command(EmulatorCommand::LoadGame(path));
|
||||
}
|
||||
}
|
||||
if ui.menu_item("Quit") {
|
||||
event_loop.exit();
|
||||
}
|
||||
});
|
||||
ui.menu("Emulation", || {
|
||||
let has_game = self.client.has_game();
|
||||
if self.client.is_running() {
|
||||
if ui.menu_item_config("Pause").enabled(has_game).build() {
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
}
|
||||
} else if ui.menu_item_config("Resume").enabled(has_game).build() {
|
||||
self.client.send_command(EmulatorCommand::Resume);
|
||||
}
|
||||
if ui.menu_item_config("Reset").enabled(has_game).build() {
|
||||
self.client.send_command(EmulatorCommand::Reset);
|
||||
}
|
||||
});
|
||||
ui.menu("Video", || {
|
||||
let current_dims = window.logical_size();
|
||||
for scale in 1..=4 {
|
||||
let label = format!("x{scale}");
|
||||
let dims = LogicalSize::new(384 * scale, 224 * scale + 20);
|
||||
let selected = dims == current_dims;
|
||||
if ui.menu_item_config(label).selected(selected).build() {
|
||||
if let Some(size) = window.window.request_inner_size(dims) {
|
||||
window.handle_resize(&size);
|
||||
new_size = Some(size);
|
||||
}
|
||||
}
|
||||
}
|
||||
});
|
||||
ui.menu("Input", || {
|
||||
if ui.menu_item("Bind Inputs") {
|
||||
let input_window = Box::new(InputWindow::new(
|
||||
event_loop,
|
||||
self.input_mapper.clone(),
|
||||
self.proxy.clone(),
|
||||
));
|
||||
self.proxy
|
||||
.send_event(UserEvent::OpenWindow(input_window))
|
||||
.unwrap();
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
let mut encoder: wgpu::CommandEncoder = window
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
if imgui.last_cursor != ui.mouse_cursor() {
|
||||
imgui.last_cursor = ui.mouse_cursor();
|
||||
imgui.platform.prepare_render(ui, &window.window);
|
||||
}
|
||||
|
||||
let view = frame
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(imgui.clear_color),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
// Draw the game
|
||||
rpass.set_pipeline(&self.pipeline);
|
||||
let window_width = window.surface_desc.width as f32;
|
||||
let window_height = window.surface_desc.height as f32;
|
||||
let menu_height = menu_height * window.hidpi_factor as f32;
|
||||
let ((x, y), (width, height)) =
|
||||
compute_game_bounds(window_width, window_height, menu_height);
|
||||
rpass.set_viewport(x, y, width, height, 0.0, 1.0);
|
||||
rpass.set_bind_group(0, &self.bind_group, &[]);
|
||||
rpass.draw(0..6, 0..1);
|
||||
|
||||
// Draw the menu on top of the game
|
||||
rpass.set_viewport(0.0, 0.0, window_width, window_height, 0.0, 1.0);
|
||||
imgui
|
||||
.renderer
|
||||
.render(context.render(), &window.queue, &window.device, &mut rpass)
|
||||
.expect("Rendering failed");
|
||||
|
||||
drop(rpass);
|
||||
|
||||
if let Some(size) = new_size {
|
||||
imgui.platform.handle_event::<UserEvent>(
|
||||
context.io_mut(),
|
||||
&window.window,
|
||||
&Event::WindowEvent {
|
||||
window_id: window.window.id(),
|
||||
event: WindowEvent::Resized(size),
|
||||
},
|
||||
);
|
||||
}
|
||||
|
||||
window.queue.submit(Some(encoder.finish()));
|
||||
|
||||
frame.present();
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for GameWindow {
|
||||
fn id(&self) -> WindowId {
|
||||
self.window.window.id()
|
||||
}
|
||||
|
||||
fn init(&mut self) {
|
||||
self.imgui = Some(ImguiState::new(&self.window));
|
||||
self.window.window.request_redraw();
|
||||
}
|
||||
|
||||
fn handle_event(&mut self, event_loop: &ActiveEventLoop, event: &Event<UserEvent>) {
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(size) => {
|
||||
self.window.handle_resize(size);
|
||||
if self.window.minimized {
|
||||
if self.client.is_running() {
|
||||
self.client.send_command(EmulatorCommand::Pause);
|
||||
self.paused_due_to_minimize = true;
|
||||
}
|
||||
} else if self.paused_due_to_minimize {
|
||||
self.client.send_command(EmulatorCommand::Resume);
|
||||
self.paused_due_to_minimize = false;
|
||||
}
|
||||
}
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
WindowEvent::RedrawRequested => self.draw(event_loop),
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => {
|
||||
self.window.window.request_redraw();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
let window = &self.window;
|
||||
let Some(imgui) = self.imgui.as_mut() else {
|
||||
return;
|
||||
};
|
||||
let mut context = imgui.context.lock().unwrap();
|
||||
imgui
|
||||
.platform
|
||||
.handle_event(context.io_mut(), &window.window, event);
|
||||
}
|
||||
}
|
||||
|
||||
fn compute_game_bounds(
|
||||
window_width: f32,
|
||||
window_height: f32,
|
||||
menu_height: f32,
|
||||
) -> ((f32, f32), (f32, f32)) {
|
||||
let available_width = window_width;
|
||||
let available_height = window_height - menu_height;
|
||||
|
||||
let width = available_width.min(available_height * 384.0 / 224.0);
|
||||
let height = available_height.min(available_width * 224.0 / 384.0);
|
||||
let x = (available_width - width) / 2.0;
|
||||
let y = menu_height + (available_height - height) / 2.0;
|
||||
((x, y), (width, height))
|
||||
}
|
||||
|
||||
#[derive(Clone, Copy, bytemuck::Pod, bytemuck::Zeroable)]
|
||||
#[repr(C)]
|
||||
struct Colors {
|
||||
left: [f32; 4],
|
||||
right: [f32; 4],
|
||||
}
|
|
@ -0,0 +1,223 @@
|
|||
use std::{
|
||||
sync::{Arc, RwLock},
|
||||
time::Instant,
|
||||
};
|
||||
|
||||
use winit::{
|
||||
dpi::LogicalSize,
|
||||
event::{Event, KeyEvent, WindowEvent},
|
||||
event_loop::{ActiveEventLoop, EventLoopProxy},
|
||||
platform::modifier_supplement::KeyEventExtModifierSupplement,
|
||||
};
|
||||
|
||||
use crate::{input::InputMapper, shrooms_vb_core::VBKey};
|
||||
|
||||
use super::{
|
||||
common::{ImguiState, UiExt, WindowState, WindowStateBuilder},
|
||||
AppWindow, UserEvent,
|
||||
};
|
||||
|
||||
pub struct InputWindow {
|
||||
window: WindowState,
|
||||
imgui: Option<ImguiState>,
|
||||
input_mapper: Arc<RwLock<InputMapper>>,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
now_binding: Option<VBKey>,
|
||||
}
|
||||
|
||||
const KEY_NAMES: [(VBKey, &str); 14] = [
|
||||
(VBKey::LU, "Up"),
|
||||
(VBKey::LD, "Down"),
|
||||
(VBKey::LL, "Left"),
|
||||
(VBKey::LR, "Right"),
|
||||
(VBKey::SEL, "Select"),
|
||||
(VBKey::STA, "Start"),
|
||||
(VBKey::B, "B"),
|
||||
(VBKey::A, "A"),
|
||||
(VBKey::LT, "L-Trigger"),
|
||||
(VBKey::RT, "R-Trigger"),
|
||||
(VBKey::RU, "R-Up"),
|
||||
(VBKey::RD, "R-Down"),
|
||||
(VBKey::RL, "R-Left"),
|
||||
(VBKey::RR, "R-Right"),
|
||||
];
|
||||
|
||||
impl InputWindow {
|
||||
pub fn new(
|
||||
event_loop: &ActiveEventLoop,
|
||||
input_mapper: Arc<RwLock<InputMapper>>,
|
||||
proxy: EventLoopProxy<UserEvent>,
|
||||
) -> Self {
|
||||
let window = WindowStateBuilder::new(event_loop)
|
||||
.with_title("Bind Inputs")
|
||||
.with_inner_size(LogicalSize::new(600, 400))
|
||||
.build();
|
||||
Self {
|
||||
window,
|
||||
imgui: None,
|
||||
input_mapper,
|
||||
now_binding: None,
|
||||
proxy,
|
||||
}
|
||||
}
|
||||
|
||||
fn draw(&mut self) {
|
||||
let window = &mut self.window;
|
||||
let imgui = self.imgui.as_mut().unwrap();
|
||||
let mut context = imgui.context.lock().unwrap();
|
||||
|
||||
let now = Instant::now();
|
||||
context.io_mut().update_delta_time(now - imgui.last_frame);
|
||||
imgui.last_frame = now;
|
||||
|
||||
let frame = match window.surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(e) => {
|
||||
if !self.window.minimized {
|
||||
eprintln!("dropped frame: {e:?}");
|
||||
}
|
||||
return;
|
||||
}
|
||||
};
|
||||
imgui
|
||||
.platform
|
||||
.prepare_frame(context.io_mut(), &window.window)
|
||||
.expect("Failed to prepare frame");
|
||||
let ui = context.new_frame();
|
||||
|
||||
let mut render_key_bindings = || {
|
||||
if let Some(table) = ui.begin_table("controls", 2) {
|
||||
let binding_names = {
|
||||
let mapper = self.input_mapper.read().unwrap();
|
||||
mapper.binding_names()
|
||||
};
|
||||
ui.table_next_row();
|
||||
|
||||
for (key, name) in KEY_NAMES {
|
||||
let binding = binding_names.get(&key).map(|s| s.as_str());
|
||||
ui.table_next_column();
|
||||
let [space, _] = ui.content_region_avail();
|
||||
ui.group(|| {
|
||||
ui.right_align_text(name, space * 0.20);
|
||||
ui.same_line();
|
||||
let label_text = if self.now_binding == Some(key) {
|
||||
"Press any input"
|
||||
} else {
|
||||
binding.unwrap_or("")
|
||||
};
|
||||
let label = format!("{}##{}", label_text, name);
|
||||
if ui.button_with_size(label, [space * 0.60, 0.0]) {
|
||||
self.now_binding = Some(key);
|
||||
}
|
||||
});
|
||||
ui.same_line();
|
||||
if ui.button(format!("Clear##{name}")) {
|
||||
let mut mapper = self.input_mapper.write().unwrap();
|
||||
mapper.clear_binding(key);
|
||||
}
|
||||
}
|
||||
|
||||
table.end();
|
||||
}
|
||||
};
|
||||
|
||||
if let Some(window) = ui.fullscreen_window() {
|
||||
if let Some(tabs) = ui.tab_bar("tabs") {
|
||||
if let Some(tab) = ui.tab_item("Player 1") {
|
||||
render_key_bindings();
|
||||
tab.end();
|
||||
}
|
||||
tabs.end();
|
||||
}
|
||||
window.end();
|
||||
}
|
||||
let mut encoder: wgpu::CommandEncoder = window
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
if imgui.last_cursor != ui.mouse_cursor() {
|
||||
imgui.last_cursor = ui.mouse_cursor();
|
||||
imgui.platform.prepare_render(ui, &window.window);
|
||||
}
|
||||
|
||||
let view = frame
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(imgui.clear_color),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
// Draw the game
|
||||
imgui
|
||||
.renderer
|
||||
.render(context.render(), &window.queue, &window.device, &mut rpass)
|
||||
.expect("Rendering failed");
|
||||
|
||||
drop(rpass);
|
||||
|
||||
window.queue.submit(Some(encoder.finish()));
|
||||
|
||||
frame.present();
|
||||
}
|
||||
|
||||
fn try_bind_key(&mut self, event: &KeyEvent) {
|
||||
if !event.state.is_pressed() {
|
||||
return;
|
||||
}
|
||||
let Some(vb) = self.now_binding.take() else {
|
||||
return;
|
||||
};
|
||||
let mut mapper = self.input_mapper.write().unwrap();
|
||||
mapper.bind_key(vb, event.key_without_modifiers());
|
||||
}
|
||||
}
|
||||
|
||||
impl AppWindow for InputWindow {
|
||||
fn id(&self) -> winit::window::WindowId {
|
||||
self.window.window.id()
|
||||
}
|
||||
|
||||
fn init(&mut self) {
|
||||
self.imgui = Some(ImguiState::new(&self.window));
|
||||
self.window.window.request_redraw();
|
||||
}
|
||||
|
||||
fn handle_event(&mut self, _: &ActiveEventLoop, event: &Event<UserEvent>) {
|
||||
match event {
|
||||
Event::WindowEvent { event, .. } => match event {
|
||||
WindowEvent::Resized(size) => self.window.handle_resize(size),
|
||||
WindowEvent::CloseRequested => self
|
||||
.proxy
|
||||
.send_event(UserEvent::CloseWindow(self.id()))
|
||||
.unwrap(),
|
||||
WindowEvent::KeyboardInput { event, .. } => self.try_bind_key(event),
|
||||
WindowEvent::RedrawRequested => self.draw(),
|
||||
_ => (),
|
||||
},
|
||||
Event::AboutToWait => {
|
||||
self.window.window.request_redraw();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
let window = &self.window;
|
||||
let Some(imgui) = self.imgui.as_mut() else {
|
||||
return;
|
||||
};
|
||||
let mut context = imgui.context.lock().unwrap();
|
||||
imgui
|
||||
.platform
|
||||
.handle_event(context.io_mut(), &window.window, event);
|
||||
}
|
||||
}
|
|
@ -0,0 +1,101 @@
|
|||
use anyhow::{bail, Result};
|
||||
use cpal::traits::{DeviceTrait, HostTrait, StreamTrait};
|
||||
use itertools::Itertools;
|
||||
use rubato::{FftFixedInOut, Resampler};
|
||||
|
||||
pub struct Audio {
|
||||
#[allow(unused)]
|
||||
stream: cpal::Stream,
|
||||
sampler: FftFixedInOut<f32>,
|
||||
input_buffer: Vec<Vec<f32>>,
|
||||
output_buffer: Vec<Vec<f32>>,
|
||||
sample_sink: rtrb::Producer<f32>,
|
||||
}
|
||||
|
||||
impl Audio {
|
||||
pub fn init() -> Result<Self> {
|
||||
let host = cpal::default_host();
|
||||
let Some(device) = host.default_output_device() else {
|
||||
bail!("No output device available");
|
||||
};
|
||||
let Some(config) = device
|
||||
.supported_output_configs()?
|
||||
.find(|c| c.channels() == 2 && c.sample_format().is_float())
|
||||
else {
|
||||
bail!("No suitable output config available");
|
||||
};
|
||||
let mut config = config.with_max_sample_rate().config();
|
||||
let sampler = FftFixedInOut::new(41700, config.sample_rate.0 as usize, 834, 2)?;
|
||||
config.buffer_size = cpal::BufferSize::Fixed(sampler.output_frames_max() as u32);
|
||||
|
||||
let input_buffer = sampler.input_buffer_allocate(true);
|
||||
let output_buffer = sampler.output_buffer_allocate(true);
|
||||
let (sample_sink, mut sample_source) =
|
||||
rtrb::RingBuffer::new(sampler.output_frames_max() * 4);
|
||||
|
||||
let stream = device.build_output_stream(
|
||||
&config,
|
||||
move |data: &mut [f32], _| {
|
||||
let requested = data.len();
|
||||
let chunk = match sample_source.read_chunk(data.len()) {
|
||||
Ok(c) => c,
|
||||
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
|
||||
sample_source.read_chunk(n).unwrap()
|
||||
}
|
||||
};
|
||||
let len = chunk.len();
|
||||
let (first, second) = chunk.as_slices();
|
||||
data[0..first.len()].copy_from_slice(first);
|
||||
data[first.len()..len].copy_from_slice(second);
|
||||
for rest in &mut data[len..requested] {
|
||||
*rest = 0.0;
|
||||
}
|
||||
chunk.commit_all();
|
||||
},
|
||||
move |err| eprintln!("stream error: {err}"),
|
||||
None,
|
||||
)?;
|
||||
stream.play()?;
|
||||
Ok(Self {
|
||||
stream,
|
||||
sampler,
|
||||
input_buffer,
|
||||
output_buffer,
|
||||
sample_sink,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn update(&mut self, samples: &[f32]) {
|
||||
for sample in samples.chunks_exact(2) {
|
||||
for (channel, value) in self.input_buffer.iter_mut().zip(sample) {
|
||||
channel.push(*value);
|
||||
}
|
||||
if self.input_buffer[0].len() >= self.sampler.input_frames_next() {
|
||||
let (_, output_samples) = self
|
||||
.sampler
|
||||
.process_into_buffer(&self.input_buffer, &mut self.output_buffer, None)
|
||||
.unwrap();
|
||||
|
||||
let chunk = match self.sample_sink.write_chunk_uninit(output_samples * 2) {
|
||||
Ok(c) => c,
|
||||
Err(rtrb::chunks::ChunkError::TooFewSlots(n)) => {
|
||||
self.sample_sink.write_chunk_uninit(n).unwrap()
|
||||
}
|
||||
};
|
||||
let interleaved = self.output_buffer[0]
|
||||
.iter()
|
||||
.interleave(self.output_buffer[1].iter())
|
||||
.cloned();
|
||||
chunk.fill_from_iter(interleaved);
|
||||
|
||||
for channel in &mut self.input_buffer {
|
||||
channel.clear();
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
while self.sample_sink.slots() < self.sampler.output_frames_max() * 2 {
|
||||
std::hint::spin_loop();
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
use std::sync::{Arc, RwLock};
|
||||
|
||||
use winit::event::{ElementState, KeyEvent};
|
||||
|
||||
use crate::{input::InputMapper, shrooms_vb_core::VBKey};
|
||||
|
||||
pub struct ControllerState {
|
||||
input_mapper: Arc<RwLock<InputMapper>>,
|
||||
pressed: VBKey,
|
||||
}
|
||||
|
||||
impl ControllerState {
|
||||
pub fn new(input_mapper: Arc<RwLock<InputMapper>>) -> Self {
|
||||
Self {
|
||||
input_mapper,
|
||||
pressed: VBKey::SGN,
|
||||
}
|
||||
}
|
||||
|
||||
pub fn pressed(&self) -> VBKey {
|
||||
self.pressed
|
||||
}
|
||||
|
||||
pub fn key_event(&mut self, event: &KeyEvent) -> bool {
|
||||
let Some(input) = self.key_event_to_input(event) else {
|
||||
return false;
|
||||
};
|
||||
match event.state {
|
||||
ElementState::Pressed => {
|
||||
if self.pressed.contains(input) {
|
||||
return false;
|
||||
}
|
||||
self.pressed.insert(input);
|
||||
true
|
||||
}
|
||||
ElementState::Released => {
|
||||
if !self.pressed.contains(input) {
|
||||
return false;
|
||||
}
|
||||
self.pressed.remove(input);
|
||||
true
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn key_event_to_input(&self, event: &KeyEvent) -> Option<VBKey> {
|
||||
let mapper = self.input_mapper.read().unwrap();
|
||||
mapper.key_event(event)
|
||||
}
|
||||
}
|
|
@ -0,0 +1,199 @@
|
|||
use std::{
|
||||
fs,
|
||||
path::{Path, PathBuf},
|
||||
sync::{
|
||||
atomic::{AtomicBool, Ordering},
|
||||
mpsc::{self, RecvError, TryRecvError},
|
||||
Arc,
|
||||
},
|
||||
};
|
||||
|
||||
use anyhow::Result;
|
||||
|
||||
use crate::{
|
||||
audio::Audio,
|
||||
renderer::GameRenderer,
|
||||
shrooms_vb_core::{CoreVB, VBKey},
|
||||
};
|
||||
|
||||
pub struct EmulatorBuilder {
|
||||
rom: Option<PathBuf>,
|
||||
commands: mpsc::Receiver<EmulatorCommand>,
|
||||
running: Arc<AtomicBool>,
|
||||
has_game: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
impl EmulatorBuilder {
|
||||
pub fn new() -> (Self, EmulatorClient) {
|
||||
let (queue, commands) = mpsc::channel();
|
||||
let builder = Self {
|
||||
rom: None,
|
||||
commands,
|
||||
running: Arc::new(AtomicBool::new(false)),
|
||||
has_game: Arc::new(AtomicBool::new(false)),
|
||||
};
|
||||
let client = EmulatorClient {
|
||||
queue,
|
||||
running: builder.running.clone(),
|
||||
has_game: builder.has_game.clone(),
|
||||
};
|
||||
(builder, client)
|
||||
}
|
||||
|
||||
pub fn with_rom(self, path: &Path) -> Self {
|
||||
Self {
|
||||
rom: Some(path.into()),
|
||||
..self
|
||||
}
|
||||
}
|
||||
|
||||
pub fn build(self) -> Result<Emulator> {
|
||||
let mut emulator = Emulator::new(self.commands, self.running, self.has_game)?;
|
||||
if let Some(path) = self.rom {
|
||||
emulator.load_rom(&path)?;
|
||||
}
|
||||
Ok(emulator)
|
||||
}
|
||||
}
|
||||
|
||||
pub struct Emulator {
|
||||
sim: CoreVB,
|
||||
audio: Audio,
|
||||
commands: mpsc::Receiver<EmulatorCommand>,
|
||||
renderer: Option<GameRenderer>,
|
||||
running: Arc<AtomicBool>,
|
||||
has_game: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
impl Emulator {
|
||||
fn new(
|
||||
commands: mpsc::Receiver<EmulatorCommand>,
|
||||
running: Arc<AtomicBool>,
|
||||
has_game: Arc<AtomicBool>,
|
||||
) -> Result<Self> {
|
||||
Ok(Self {
|
||||
sim: CoreVB::new(),
|
||||
audio: Audio::init()?,
|
||||
commands,
|
||||
renderer: None,
|
||||
running,
|
||||
has_game,
|
||||
})
|
||||
}
|
||||
|
||||
pub fn load_rom(&mut self, path: &Path) -> Result<()> {
|
||||
let bytes = fs::read(path)?;
|
||||
self.sim.reset();
|
||||
self.sim.load_rom(bytes)?;
|
||||
self.has_game.store(true, Ordering::Release);
|
||||
self.running.store(true, Ordering::Release);
|
||||
Ok(())
|
||||
}
|
||||
|
||||
pub fn run(&mut self) {
|
||||
let mut eye_contents = vec![0u8; 384 * 224 * 2];
|
||||
let mut audio_samples = vec![];
|
||||
loop {
|
||||
let mut idle = true;
|
||||
if self.running.load(Ordering::Acquire) {
|
||||
idle = false;
|
||||
self.sim.emulate_frame();
|
||||
}
|
||||
if let Some(renderer) = &mut self.renderer {
|
||||
if self.sim.read_pixels(&mut eye_contents) {
|
||||
idle = false;
|
||||
renderer.render(&eye_contents);
|
||||
}
|
||||
}
|
||||
self.sim.read_samples(&mut audio_samples);
|
||||
if !audio_samples.is_empty() {
|
||||
idle = false;
|
||||
self.audio.update(&audio_samples);
|
||||
audio_samples.clear();
|
||||
}
|
||||
if idle {
|
||||
// The game is paused, and we have output all the video/audio we have.
|
||||
// Block the thread until a new command comes in.
|
||||
match self.commands.recv() {
|
||||
Ok(command) => self.handle_command(command),
|
||||
Err(RecvError) => {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
loop {
|
||||
match self.commands.try_recv() {
|
||||
Ok(command) => self.handle_command(command),
|
||||
Err(TryRecvError::Empty) => {
|
||||
break;
|
||||
}
|
||||
Err(TryRecvError::Disconnected) => {
|
||||
return;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
fn handle_command(&mut self, command: EmulatorCommand) {
|
||||
match command {
|
||||
EmulatorCommand::SetRenderer(renderer) => {
|
||||
self.renderer = Some(renderer);
|
||||
}
|
||||
EmulatorCommand::LoadGame(path) => {
|
||||
if let Err(error) = self.load_rom(&path) {
|
||||
eprintln!("error loading rom: {}", error);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::Pause => {
|
||||
self.running.store(false, Ordering::Release);
|
||||
}
|
||||
EmulatorCommand::Resume => {
|
||||
if self.has_game.load(Ordering::Acquire) {
|
||||
self.running.store(true, Ordering::Relaxed);
|
||||
}
|
||||
}
|
||||
EmulatorCommand::Reset => {
|
||||
self.sim.reset();
|
||||
self.running.store(true, Ordering::Release);
|
||||
}
|
||||
EmulatorCommand::SetKeys(keys) => {
|
||||
self.sim.set_keys(keys);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#[derive(Debug)]
|
||||
pub enum EmulatorCommand {
|
||||
SetRenderer(GameRenderer),
|
||||
LoadGame(PathBuf),
|
||||
Pause,
|
||||
Resume,
|
||||
Reset,
|
||||
SetKeys(VBKey),
|
||||
}
|
||||
|
||||
#[derive(Clone)]
|
||||
pub struct EmulatorClient {
|
||||
queue: mpsc::Sender<EmulatorCommand>,
|
||||
running: Arc<AtomicBool>,
|
||||
has_game: Arc<AtomicBool>,
|
||||
}
|
||||
|
||||
impl EmulatorClient {
|
||||
pub fn is_running(&self) -> bool {
|
||||
self.running.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn has_game(&self) -> bool {
|
||||
self.has_game.load(Ordering::Acquire)
|
||||
}
|
||||
pub fn send_command(&self, command: EmulatorCommand) {
|
||||
if let Err(err) = self.queue.send(command) {
|
||||
eprintln!(
|
||||
"could not send command {:?} as emulator is shut down",
|
||||
err.0
|
||||
);
|
||||
}
|
||||
}
|
||||
}
|
|
@ -0,0 +1,71 @@
|
|||
use std::collections::HashMap;
|
||||
|
||||
use winit::{
|
||||
event::KeyEvent,
|
||||
keyboard::{Key, NamedKey},
|
||||
platform::modifier_supplement::KeyEventExtModifierSupplement,
|
||||
};
|
||||
|
||||
use crate::shrooms_vb_core::VBKey;
|
||||
|
||||
pub struct InputMapper {
|
||||
vb_bindings: HashMap<VBKey, Key>,
|
||||
key_bindings: HashMap<Key, VBKey>,
|
||||
}
|
||||
|
||||
impl InputMapper {
|
||||
pub fn new() -> Self {
|
||||
let mut mapper = Self {
|
||||
vb_bindings: HashMap::new(),
|
||||
key_bindings: HashMap::new(),
|
||||
};
|
||||
mapper.bind_key(VBKey::SEL, Key::Character("a".into()));
|
||||
mapper.bind_key(VBKey::STA, Key::Character("s".into()));
|
||||
mapper.bind_key(VBKey::B, Key::Character("d".into()));
|
||||
mapper.bind_key(VBKey::A, Key::Character("f".into()));
|
||||
mapper.bind_key(VBKey::LT, Key::Character("e".into()));
|
||||
mapper.bind_key(VBKey::RT, Key::Character("r".into()));
|
||||
mapper.bind_key(VBKey::RU, Key::Character("i".into()));
|
||||
mapper.bind_key(VBKey::RL, Key::Character("j".into()));
|
||||
mapper.bind_key(VBKey::RD, Key::Character("k".into()));
|
||||
mapper.bind_key(VBKey::RR, Key::Character("l".into()));
|
||||
mapper.bind_key(VBKey::LU, Key::Named(NamedKey::ArrowUp));
|
||||
mapper.bind_key(VBKey::LL, Key::Named(NamedKey::ArrowLeft));
|
||||
mapper.bind_key(VBKey::LD, Key::Named(NamedKey::ArrowDown));
|
||||
mapper.bind_key(VBKey::LR, Key::Named(NamedKey::ArrowRight));
|
||||
mapper
|
||||
}
|
||||
|
||||
pub fn binding_names(&self) -> HashMap<VBKey, String> {
|
||||
self.vb_bindings
|
||||
.iter()
|
||||
.map(|(k, v)| {
|
||||
let name = match v {
|
||||
Key::Character(char) => char.to_string(),
|
||||
Key::Named(key) => format!("{:?}", key),
|
||||
k => format!("{:?}", k),
|
||||
};
|
||||
(*k, name)
|
||||
})
|
||||
.collect()
|
||||
}
|
||||
|
||||
pub fn bind_key(&mut self, vb: VBKey, key: Key) {
|
||||
if let Some(old) = self.vb_bindings.insert(vb, key.clone()) {
|
||||
self.key_bindings.remove(&old);
|
||||
}
|
||||
self.key_bindings.insert(key, vb);
|
||||
}
|
||||
|
||||
pub fn clear_binding(&mut self, vb: VBKey) {
|
||||
if let Some(old) = self.vb_bindings.remove(&vb) {
|
||||
self.key_bindings.remove(&old);
|
||||
}
|
||||
}
|
||||
|
||||
pub fn key_event(&self, event: &KeyEvent) -> Option<VBKey> {
|
||||
self.key_bindings
|
||||
.get(&event.key_without_modifiers())
|
||||
.cloned()
|
||||
}
|
||||
}
|
|
@ -0,0 +1,50 @@
|
|||
use std::{path::PathBuf, process};
|
||||
|
||||
use anyhow::Result;
|
||||
use app::App;
|
||||
use clap::Parser;
|
||||
use emulator::EmulatorBuilder;
|
||||
use thread_priority::{ThreadBuilder, ThreadPriority};
|
||||
use winit::event_loop::{ControlFlow, EventLoop};
|
||||
|
||||
mod app;
|
||||
mod audio;
|
||||
mod controller;
|
||||
mod emulator;
|
||||
mod input;
|
||||
mod renderer;
|
||||
mod shrooms_vb_core;
|
||||
|
||||
#[derive(Parser)]
|
||||
struct Args {
|
||||
rom: Option<PathBuf>,
|
||||
}
|
||||
|
||||
fn main() -> Result<()> {
|
||||
let args = Args::parse();
|
||||
|
||||
let (mut builder, client) = EmulatorBuilder::new();
|
||||
if let Some(path) = args.rom {
|
||||
builder = builder.with_rom(&path);
|
||||
}
|
||||
|
||||
ThreadBuilder::default()
|
||||
.name("Emulator".to_owned())
|
||||
.priority(ThreadPriority::Max)
|
||||
.spawn_careless(move || {
|
||||
let mut emulator = match builder.build() {
|
||||
Ok(e) => e,
|
||||
Err(err) => {
|
||||
eprintln!("Error initializing emulator: {err}");
|
||||
process::exit(1);
|
||||
}
|
||||
};
|
||||
emulator.run();
|
||||
})?;
|
||||
|
||||
let event_loop = EventLoop::with_user_event().build().unwrap();
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
let proxy = event_loop.create_proxy();
|
||||
event_loop.run_app(&mut App::new(client, proxy))?;
|
||||
Ok(())
|
||||
}
|
|
@ -0,0 +1,53 @@
|
|||
use std::sync::Arc;
|
||||
|
||||
use wgpu::{
|
||||
Extent3d, ImageCopyTexture, ImageDataLayout, Origin3d, Queue, Texture, TextureDescriptor,
|
||||
TextureFormat, TextureUsages,
|
||||
};
|
||||
|
||||
#[derive(Debug)]
|
||||
pub struct GameRenderer {
|
||||
pub queue: Arc<Queue>,
|
||||
pub eyes: Arc<Texture>,
|
||||
}
|
||||
|
||||
impl GameRenderer {
|
||||
pub fn render(&self, buffer: &[u8]) {
|
||||
let texture = ImageCopyTexture {
|
||||
texture: &self.eyes,
|
||||
mip_level: 0,
|
||||
origin: Origin3d::ZERO,
|
||||
aspect: wgpu::TextureAspect::All,
|
||||
};
|
||||
let size = Extent3d {
|
||||
width: 384,
|
||||
height: 224,
|
||||
depth_or_array_layers: 1,
|
||||
};
|
||||
let data_layout = ImageDataLayout {
|
||||
offset: 0,
|
||||
bytes_per_row: Some(384 * 2),
|
||||
rows_per_image: Some(224),
|
||||
};
|
||||
self.queue.write_texture(texture, buffer, data_layout, size);
|
||||
}
|
||||
pub fn create_texture(device: &wgpu::Device, name: &str) -> Texture {
|
||||
let desc = TextureDescriptor {
|
||||
label: Some(name),
|
||||
size: Extent3d {
|
||||
width: 384,
|
||||
height: 224,
|
||||
depth_or_array_layers: 1,
|
||||
},
|
||||
mip_level_count: 1,
|
||||
sample_count: 1,
|
||||
dimension: wgpu::TextureDimension::D2,
|
||||
format: TextureFormat::Rg8Unorm,
|
||||
usage: TextureUsages::COPY_SRC
|
||||
| TextureUsages::COPY_DST
|
||||
| TextureUsages::TEXTURE_BINDING,
|
||||
view_formats: &[TextureFormat::Rg8Unorm],
|
||||
};
|
||||
device.create_texture(&desc)
|
||||
}
|
||||
}
|
|
@ -0,0 +1,251 @@
|
|||
use std::{ffi::c_void, ptr, slice};
|
||||
|
||||
use anyhow::{anyhow, Result};
|
||||
use bitflags::bitflags;
|
||||
use num_derive::{FromPrimitive, ToPrimitive};
|
||||
|
||||
#[repr(C)]
|
||||
struct VB {
|
||||
_data: [u8; 0],
|
||||
}
|
||||
|
||||
#[allow(non_camel_case_types)]
|
||||
type c_int = i32;
|
||||
#[allow(non_camel_case_types)]
|
||||
type c_uint = u32;
|
||||
|
||||
#[repr(u32)]
|
||||
#[derive(FromPrimitive, ToPrimitive)]
|
||||
enum VBDataType {
|
||||
S8 = 0,
|
||||
U8 = 1,
|
||||
S16 = 2,
|
||||
U16 = 3,
|
||||
S32 = 4,
|
||||
F32 = 5,
|
||||
}
|
||||
|
||||
bitflags! {
|
||||
#[repr(transparent)]
|
||||
#[derive(Clone, Copy, Debug, PartialEq, Eq, Hash)]
|
||||
pub struct VBKey: u16 {
|
||||
const PWR = 0x0001;
|
||||
const SGN = 0x0002;
|
||||
const A = 0x0004;
|
||||
const B = 0x0008;
|
||||
const RT = 0x0010;
|
||||
const LT = 0x0020;
|
||||
const RU = 0x0040;
|
||||
const RR = 0x0080;
|
||||
const LR = 0x0100;
|
||||
const LL = 0x0200;
|
||||
const LD = 0x0400;
|
||||
const LU = 0x0800;
|
||||
const STA = 0x1000;
|
||||
const SEL = 0x2000;
|
||||
const RL = 0x4000;
|
||||
const RD = 0x8000;
|
||||
}
|
||||
}
|
||||
|
||||
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
|
||||
|
||||
#[link(name = "vb")]
|
||||
extern "C" {
|
||||
#[link_name = "vbEmulate"]
|
||||
fn vb_emulate(sim: *mut VB, cycles: *mut u32) -> c_int;
|
||||
#[link_name = "vbGetCartROM"]
|
||||
fn vb_get_cart_rom(sim: *mut VB, size: *mut u32) -> *mut c_void;
|
||||
#[link_name = "vbGetPixels"]
|
||||
fn vb_get_pixels(
|
||||
sim: *mut VB,
|
||||
left: *mut c_void,
|
||||
left_stride_x: c_int,
|
||||
left_stride_y: c_int,
|
||||
right: *mut c_void,
|
||||
right_stride_x: c_int,
|
||||
right_stride_y: c_int,
|
||||
);
|
||||
#[link_name = "vbGetSamples"]
|
||||
fn vb_get_samples(
|
||||
sim: *mut VB,
|
||||
typ_: *mut VBDataType,
|
||||
capacity: *mut c_uint,
|
||||
position: *mut c_uint,
|
||||
) -> *mut c_void;
|
||||
#[link_name = "vbGetUserData"]
|
||||
fn vb_get_user_data(sim: *mut VB) -> *mut c_void;
|
||||
#[link_name = "vbInit"]
|
||||
fn vb_init(sim: *mut VB) -> *mut VB;
|
||||
#[link_name = "vbReset"]
|
||||
fn vb_reset(sim: *mut VB);
|
||||
#[link_name = "vbSetCartROM"]
|
||||
fn vb_set_cart_rom(sim: *mut VB, rom: *mut c_void, size: u32) -> c_int;
|
||||
#[link_name = "vbSetKeys"]
|
||||
fn vb_set_keys(sim: *mut VB, keys: u16) -> u16;
|
||||
#[link_name = "vbSetFrameCallback"]
|
||||
fn vb_set_frame_callback(sim: *mut VB, on_frame: OnFrame);
|
||||
#[link_name = "vbSetSamples"]
|
||||
fn vb_set_samples(
|
||||
sim: *mut VB,
|
||||
samples: *mut c_void,
|
||||
typ_: VBDataType,
|
||||
capacity: c_uint,
|
||||
) -> c_int;
|
||||
#[link_name = "vbSetUserData"]
|
||||
fn vb_set_user_data(sim: *mut VB, tag: *mut c_void);
|
||||
#[link_name = "vbSizeOf"]
|
||||
fn vb_size_of() -> usize;
|
||||
}
|
||||
|
||||
extern "C" fn on_frame(sim: *mut VB) -> i32 {
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let data: &mut VBState = unsafe { &mut *vb_get_user_data(sim).cast() };
|
||||
data.frame_seen = true;
|
||||
1
|
||||
}
|
||||
|
||||
const AUDIO_CAPACITY_SAMPLES: usize = 834 * 4;
|
||||
const AUDIO_CAPACITY_FLOATS: usize = AUDIO_CAPACITY_SAMPLES * 2;
|
||||
|
||||
struct VBState {
|
||||
frame_seen: bool,
|
||||
}
|
||||
|
||||
pub struct CoreVB {
|
||||
sim: *mut VB,
|
||||
}
|
||||
|
||||
// SAFETY: the memory pointed to by sim is valid
|
||||
unsafe impl Send for CoreVB {}
|
||||
|
||||
impl CoreVB {
|
||||
pub fn new() -> Self {
|
||||
// init the VB instance itself
|
||||
let size = unsafe { vb_size_of() };
|
||||
// allocate a vec of u64 so that this memory is 8-byte aligned
|
||||
let memory = vec![0u64; size.div_ceil(4)];
|
||||
let sim: *mut VB = Box::into_raw(memory.into_boxed_slice()).cast();
|
||||
unsafe { vb_init(sim) };
|
||||
unsafe { vb_reset(sim) };
|
||||
|
||||
// set up userdata
|
||||
let state = VBState { frame_seen: false };
|
||||
unsafe { vb_set_user_data(sim, Box::into_raw(Box::new(state)).cast()) };
|
||||
unsafe { vb_set_frame_callback(sim, on_frame) };
|
||||
|
||||
// set up audio buffer
|
||||
let audio_buffer = vec![0.0f32; AUDIO_CAPACITY_FLOATS];
|
||||
let samples: *mut c_void = Box::into_raw(audio_buffer.into_boxed_slice()).cast();
|
||||
unsafe { vb_set_samples(sim, samples, VBDataType::F32, AUDIO_CAPACITY_SAMPLES as u32) };
|
||||
|
||||
CoreVB { sim }
|
||||
}
|
||||
|
||||
pub fn reset(&mut self) {
|
||||
unsafe { vb_reset(self.sim) };
|
||||
}
|
||||
|
||||
pub fn load_rom(&mut self, rom: Vec<u8>) -> Result<()> {
|
||||
self.unload_rom();
|
||||
|
||||
let size = rom.len() as u32;
|
||||
let rom = Box::into_raw(rom.into_boxed_slice()).cast();
|
||||
let status = unsafe { vb_set_cart_rom(self.sim, rom, size) };
|
||||
if status == 0 {
|
||||
Ok(())
|
||||
} else {
|
||||
let _: Vec<u8> =
|
||||
unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
|
||||
Err(anyhow!("Invalid ROM size of {} bytes", size))
|
||||
}
|
||||
}
|
||||
|
||||
fn unload_rom(&mut self) -> Option<Vec<u8>> {
|
||||
let mut size = 0;
|
||||
let rom = unsafe { vb_get_cart_rom(self.sim, &mut size) };
|
||||
if rom.is_null() {
|
||||
return None;
|
||||
}
|
||||
unsafe { vb_set_cart_rom(self.sim, ptr::null_mut(), 0) };
|
||||
let vec = unsafe { Vec::from_raw_parts(rom.cast(), size as usize, size as usize) };
|
||||
Some(vec)
|
||||
}
|
||||
|
||||
pub fn emulate_frame(&mut self) {
|
||||
let mut cycles = 20_000_000;
|
||||
unsafe { vb_emulate(self.sim, &mut cycles) };
|
||||
}
|
||||
|
||||
pub fn read_pixels(&mut self, buffers: &mut [u8]) -> bool {
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let data: &mut VBState = unsafe { &mut *vb_get_user_data(self.sim).cast() };
|
||||
if !data.frame_seen {
|
||||
return false;
|
||||
}
|
||||
data.frame_seen = false;
|
||||
|
||||
// the buffer must be big enough for our data
|
||||
assert!(buffers.len() >= 384 * 224 * 2);
|
||||
unsafe {
|
||||
vb_get_pixels(
|
||||
self.sim,
|
||||
buffers.as_mut_ptr().cast(),
|
||||
2,
|
||||
384 * 2,
|
||||
buffers.as_mut_ptr().offset(1).cast(),
|
||||
2,
|
||||
384 * 2,
|
||||
);
|
||||
};
|
||||
true
|
||||
}
|
||||
|
||||
pub fn read_samples(&mut self, samples: &mut Vec<f32>) {
|
||||
let mut position = 0;
|
||||
let ptr =
|
||||
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), &mut position) };
|
||||
// SAFETY: position is an offset in a buffer of (f32, f32). so, position * 2 is an offset in a buffer of f32.
|
||||
let read_samples: &mut [f32] =
|
||||
unsafe { slice::from_raw_parts_mut(ptr.cast(), position as usize * 2) };
|
||||
samples.extend_from_slice(read_samples);
|
||||
|
||||
unsafe {
|
||||
vb_set_samples(
|
||||
self.sim,
|
||||
ptr,
|
||||
VBDataType::F32,
|
||||
AUDIO_CAPACITY_SAMPLES as u32,
|
||||
)
|
||||
};
|
||||
}
|
||||
|
||||
pub fn set_keys(&mut self, keys: VBKey) {
|
||||
unsafe { vb_set_keys(self.sim, keys.bits()) };
|
||||
}
|
||||
}
|
||||
|
||||
impl Drop for CoreVB {
|
||||
fn drop(&mut self) {
|
||||
let ptr =
|
||||
unsafe { vb_get_samples(self.sim, ptr::null_mut(), ptr::null_mut(), ptr::null_mut()) };
|
||||
// SAFETY: the audio buffer originally came from a Vec<u32>
|
||||
let floats: Vec<f32> = unsafe {
|
||||
Vec::from_raw_parts(ptr.cast(), AUDIO_CAPACITY_FLOATS, AUDIO_CAPACITY_FLOATS)
|
||||
};
|
||||
drop(floats);
|
||||
|
||||
// SAFETY: the *mut VB owns its userdata.
|
||||
// There is no way for the userdata to be null or otherwise invalid.
|
||||
let ptr: *mut VBState = unsafe { vb_get_user_data(self.sim).cast() };
|
||||
// SAFETY: we made this pointer ourselves, we can for sure free it
|
||||
unsafe { drop(Box::from_raw(ptr)) };
|
||||
|
||||
let len = unsafe { vb_size_of() }.div_ceil(4);
|
||||
// SAFETY: the sim's memory originally came from a Vec<u64>
|
||||
let bytes: Vec<u64> = unsafe { Vec::from_raw_parts(self.sim.cast(), len, len) };
|
||||
drop(bytes);
|
||||
}
|
||||
}
|
218
ui.c
218
ui.c
|
@ -1,218 +0,0 @@
|
|||
#include "audio.h"
|
||||
#include "controller.h"
|
||||
#include "emulation.h"
|
||||
#include "external/tinyfiledialogs.h"
|
||||
#include <stdio.h>
|
||||
#include <stdlib.h>
|
||||
#include "ui.h"
|
||||
#include "window.h"
|
||||
|
||||
struct UIContext {
|
||||
EmulationContext emu;
|
||||
WindowContext win;
|
||||
AudioContext aud;
|
||||
ControllerState ctrl;
|
||||
};
|
||||
|
||||
UIContext *uiInit() {
|
||||
UIContext *ui = malloc(sizeof(UIContext));
|
||||
if (emuInit(&ui->emu)) {
|
||||
goto destroy_ui;
|
||||
}
|
||||
if (windowInit(&ui->win, "Shrooms VB")) {
|
||||
goto destroy_emu;
|
||||
}
|
||||
if (audioInit(&ui->aud)) {
|
||||
goto destroy_window;
|
||||
}
|
||||
ctrlInit(&ui->ctrl);
|
||||
return ui;
|
||||
|
||||
destroy_window:
|
||||
windowDestroy(&ui->win);
|
||||
destroy_emu:
|
||||
emuDestroy(&ui->emu);
|
||||
destroy_ui:
|
||||
free(ui);
|
||||
return NULL;
|
||||
}
|
||||
|
||||
void uiDestroy(UIContext *ui) {
|
||||
audioDestroy(&ui->aud);
|
||||
windowDestroy(&ui->win);
|
||||
emuDestroy(&ui->emu);
|
||||
free(ui);
|
||||
}
|
||||
|
||||
int uiLoadGame(UIContext *ui, const char *path) {
|
||||
FILE *file = fopen(path, "rb");
|
||||
uint8_t *rom = NULL;
|
||||
long fileSize;
|
||||
uint32_t romSize;
|
||||
int result;
|
||||
|
||||
if (!file) {
|
||||
perror("could not open file");
|
||||
return -1;
|
||||
}
|
||||
|
||||
if (fseek(file, 0, SEEK_END)) {
|
||||
perror("could not seek file end");
|
||||
goto close_file;
|
||||
}
|
||||
fileSize = ftell(file);
|
||||
if (fileSize == -1) {
|
||||
perror("could not read file size");
|
||||
goto close_file;
|
||||
}
|
||||
if (fseek(file, 0, SEEK_SET)) {
|
||||
perror("could not seek file start");
|
||||
goto close_file;
|
||||
}
|
||||
romSize = (uint32_t) fileSize;
|
||||
|
||||
rom = malloc(romSize);
|
||||
if (!rom) {
|
||||
perror("could not allocate ROM");
|
||||
goto close_file;
|
||||
}
|
||||
fread(rom, 1, romSize, file);
|
||||
if (ferror(file)) {
|
||||
perror("could not read file");
|
||||
goto free_rom;
|
||||
}
|
||||
result = fclose(file);
|
||||
file = NULL;
|
||||
if (result) {
|
||||
perror("could not close file");
|
||||
goto free_rom;
|
||||
}
|
||||
|
||||
emuLoadGame(&ui->emu, rom, romSize);
|
||||
return 0;
|
||||
|
||||
free_rom:
|
||||
free(rom);
|
||||
close_file:
|
||||
if (file) fclose(file);
|
||||
return -1;
|
||||
}
|
||||
|
||||
static const char *MENU_ITEMS[4] = {
|
||||
"File",
|
||||
"Emulation",
|
||||
"Video",
|
||||
NULL
|
||||
};
|
||||
|
||||
static const char *ROM_EXTENSIONS[2] = {
|
||||
"*.vb",
|
||||
NULL
|
||||
};
|
||||
|
||||
typedef enum status_t {
|
||||
status_paused,
|
||||
status_running
|
||||
} status_t;
|
||||
|
||||
int uiRun(UIContext *ui, bool running) {
|
||||
static uint8_t leftEye[384*224] = {0};
|
||||
static uint8_t rightEye[384*224] = {0};
|
||||
status_t status = running ? status_running : status_paused;
|
||||
windowUpdate(&ui->win, leftEye, rightEye);
|
||||
|
||||
while (1) {
|
||||
struct nk_context *ctx;
|
||||
SDL_Event event;
|
||||
void *samples;
|
||||
uint32_t bytes;
|
||||
ctx = ui->win.nk;
|
||||
|
||||
if (status == status_running) {
|
||||
emuTick(&ui->emu);
|
||||
}
|
||||
|
||||
if (emuReadPixels(&ui->emu, leftEye, rightEye)) {
|
||||
windowUpdate(&ui->win, leftEye, rightEye);
|
||||
}
|
||||
emuReadSamples(&ui->emu, &samples, &bytes);
|
||||
if (bytes) {
|
||||
audioUpdate(&ui->aud, samples, bytes);
|
||||
}
|
||||
|
||||
windowDisplayBegin(&ui->win);
|
||||
/* GUI */
|
||||
if (windowGuiBegin(&ui->win, "Shrooms VB")) {
|
||||
windowMenubarBegin(&ui->win, MENU_ITEMS);
|
||||
|
||||
if (windowMenuBegin(&ui->win, "File", 100)) {
|
||||
if (windowMenuItemLabel(&ui->win, "Open ROM")) {
|
||||
char *file = tinyfd_openFileDialog("Pick a ROM", NULL, 1, ROM_EXTENSIONS, "Virtual Boy ROM files", false);
|
||||
if (file) {
|
||||
uiLoadGame(ui, file);
|
||||
status = status_running;
|
||||
}
|
||||
}
|
||||
if (windowMenuItemLabel(&ui->win, "Quit")) {
|
||||
SDL_Event QuitEvent;
|
||||
QuitEvent.type = SDL_QUIT;
|
||||
QuitEvent.quit.timestamp = SDL_GetTicks();
|
||||
SDL_PushEvent(&QuitEvent);
|
||||
}
|
||||
windowMenuEnd(&ui->win);
|
||||
}
|
||||
|
||||
if (windowMenuBegin(&ui->win, "Emulation", 100)) {
|
||||
const char *label = status == status_paused ? "Resume" : "Pause";
|
||||
if (windowMenuItemLabel(&ui->win, label)) {
|
||||
if (status == status_paused)
|
||||
status = status_running;
|
||||
else
|
||||
status = status_paused;
|
||||
}
|
||||
if (windowMenuItemLabel(&ui->win, "Reset")) {
|
||||
emuReset(&ui->emu);
|
||||
status = emuIsGameLoaded(&ui->emu) ? status_running : status_paused;
|
||||
}
|
||||
windowMenuEnd(&ui->win);
|
||||
}
|
||||
|
||||
if (windowMenuBegin(&ui->win, "Video", 100)) {
|
||||
float multiplier = windowGetScreenSizeMultiplier(&ui->win);
|
||||
if (windowMenuItemLabelChecked(&ui->win, "x1", multiplier == 1.0f)) {
|
||||
windowSetScreenSizeMultiplier(&ui->win, 1.0f);
|
||||
}
|
||||
if (windowMenuItemLabelChecked(&ui->win, "x2", multiplier == 2.0f)) {
|
||||
windowSetScreenSizeMultiplier(&ui->win, 2.0f);
|
||||
}
|
||||
if (windowMenuItemLabelChecked(&ui->win, "x3", multiplier == 3.0f)) {
|
||||
windowSetScreenSizeMultiplier(&ui->win, 3.0f);
|
||||
}
|
||||
if (windowMenuItemLabelChecked(&ui->win, "x4", multiplier == 4.0f)) {
|
||||
windowSetScreenSizeMultiplier(&ui->win, 4.0f);
|
||||
}
|
||||
windowMenuEnd(&ui->win);
|
||||
}
|
||||
|
||||
windowMenubarEnd(&ui->win);
|
||||
}
|
||||
windowGuiEnd(&ui->win);
|
||||
windowDisplayEnd(&ui->win);
|
||||
|
||||
nk_input_begin(ctx);
|
||||
while (SDL_PollEvent(&event)) {
|
||||
nk_sdl_handle_event(&event);
|
||||
if (event.type == SDL_QUIT) {
|
||||
return 0;
|
||||
}
|
||||
if (event.type == SDL_KEYDOWN) {
|
||||
ctrlKeyDown(&ui->ctrl, event.key.keysym.sym);
|
||||
}
|
||||
if (event.type == SDL_KEYUP) {
|
||||
ctrlKeyUp(&ui->ctrl, event.key.keysym.sym);
|
||||
}
|
||||
}
|
||||
nk_input_end(ctx);
|
||||
emuSetKeys(&ui->emu, ctrlKeys(&ui->ctrl));
|
||||
}
|
||||
}
|
13
ui.h
13
ui.h
|
@ -1,13 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_UI_
|
||||
#define SHROOMS_VB_NATIVE_UI_
|
||||
|
||||
#include <stdbool.h>
|
||||
|
||||
typedef struct UIContext UIContext;
|
||||
|
||||
UIContext *uiInit();
|
||||
void uiDestroy(UIContext *ui);
|
||||
int uiLoadGame(UIContext *ui, const char *path);
|
||||
int uiRun(UIContext *ui, bool running);
|
||||
|
||||
#endif
|
291
window.c
291
window.c
|
@ -1,291 +0,0 @@
|
|||
#include "assets.h"
|
||||
#include "nuklear.h"
|
||||
#include <string.h>
|
||||
#include "window.h"
|
||||
|
||||
#define MENU_HEIGHT 20
|
||||
#define SCREEN_WIDTH 384
|
||||
#define SCREEN_HEIGHT 224
|
||||
|
||||
static void setColorTable(struct nk_color *table) {
|
||||
table[NK_COLOR_TEXT] = nk_rgb(40, 40, 40);
|
||||
table[NK_COLOR_WINDOW] = nk_rgb(255, 255, 255);
|
||||
table[NK_COLOR_HEADER] = nk_rgb(40, 40, 40);
|
||||
table[NK_COLOR_BORDER] = nk_rgb(175, 175, 175);
|
||||
table[NK_COLOR_BUTTON] = nk_rgb(255, 255, 255);
|
||||
table[NK_COLOR_BUTTON_HOVER] = nk_rgb(215, 215, 215);
|
||||
table[NK_COLOR_BUTTON_ACTIVE] = nk_rgb(175, 175, 175);
|
||||
table[NK_COLOR_TOGGLE] = nk_rgb(100, 100, 100);
|
||||
table[NK_COLOR_TOGGLE_HOVER] = nk_rgb(120, 120, 120);
|
||||
table[NK_COLOR_TOGGLE_CURSOR] = nk_rgb(45, 45, 45);
|
||||
table[NK_COLOR_SELECT] = nk_rgb(45, 45, 45);
|
||||
table[NK_COLOR_SELECT_ACTIVE] = nk_rgb(35, 35, 35);
|
||||
table[NK_COLOR_SLIDER] = nk_rgb(38, 38, 38);
|
||||
table[NK_COLOR_SLIDER_CURSOR] = nk_rgb(100, 100, 100);
|
||||
table[NK_COLOR_SLIDER_CURSOR_HOVER] = nk_rgb(120, 120, 120);
|
||||
table[NK_COLOR_SLIDER_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
|
||||
table[NK_COLOR_PROPERTY] = nk_rgb(38, 38, 38);
|
||||
table[NK_COLOR_EDIT] = nk_rgb(38, 38, 38);
|
||||
table[NK_COLOR_EDIT_CURSOR] = nk_rgb(175, 175, 175);
|
||||
table[NK_COLOR_COMBO] = nk_rgb(45, 45, 45);
|
||||
table[NK_COLOR_CHART] = nk_rgb(120, 120, 120);
|
||||
table[NK_COLOR_CHART_COLOR] = nk_rgb(45, 45, 45);
|
||||
table[NK_COLOR_CHART_COLOR_HIGHLIGHT] = nk_rgb(255, 0, 0);
|
||||
table[NK_COLOR_SCROLLBAR] = nk_rgb(40, 40, 40);
|
||||
table[NK_COLOR_SCROLLBAR_CURSOR] = nk_rgb(100, 100, 100);
|
||||
table[NK_COLOR_SCROLLBAR_CURSOR_HOVER] = nk_rgb(120, 120, 120);
|
||||
table[NK_COLOR_SCROLLBAR_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
|
||||
table[NK_COLOR_TAB_HEADER] = nk_rgb(40, 40, 40);
|
||||
table[NK_COLOR_KNOB] = nk_rgb(38, 38, 38);
|
||||
table[NK_COLOR_KNOB_CURSOR] = nk_rgb(100, 100, 100);
|
||||
table[NK_COLOR_KNOB_CURSOR_HOVER] = nk_rgb(120, 120, 120);
|
||||
table[NK_COLOR_KNOB_CURSOR_ACTIVE] = nk_rgb(150, 150, 150);
|
||||
}
|
||||
|
||||
static void applyStyles(struct nk_context *ctx, float scaleX, float scaleY) {
|
||||
struct nk_color table[NK_COLOR_COUNT];
|
||||
setColorTable(table);
|
||||
nk_style_from_table(ctx, table);
|
||||
ctx->style.window.padding = nk_vec2(0, 0);
|
||||
ctx->style.window.spacing = nk_vec2(0, 0);
|
||||
ctx->style.window.menu_padding = nk_vec2(0, 0);
|
||||
ctx->style.window.menu_border = 0;
|
||||
|
||||
ctx->style.menu_button.hover = nk_style_item_color(table[NK_COLOR_BUTTON_HOVER]);
|
||||
ctx->style.menu_button.active = nk_style_item_color(table[NK_COLOR_BUTTON_ACTIVE]);
|
||||
ctx->style.menu_button.padding = nk_vec2(2 * scaleX, 2 * scaleY);
|
||||
ctx->style.contextual_button.padding = nk_vec2(20 * scaleX, 4 * scaleY);
|
||||
}
|
||||
|
||||
/* scale the window for High-DPI displays */
|
||||
static void scaleWindow(WindowContext *win) {
|
||||
int renderW, renderH;
|
||||
int oldWindowX, oldWindowY;
|
||||
int newWindowX, newWindowY;
|
||||
int oldWindowW, oldWindowH;
|
||||
int newWindowW, newWindowH;
|
||||
float scaleX, scaleY;
|
||||
float hdpi, vdpi;
|
||||
SDL_GetRendererOutputSize(win->renderer, &renderW, &renderH);
|
||||
SDL_GetWindowPosition(win->window, &oldWindowX, &oldWindowY);
|
||||
SDL_GetWindowSize(win->window, &oldWindowW, &oldWindowH);
|
||||
SDL_GetDisplayDPI(SDL_GetWindowDisplayIndex(win->window), NULL, &hdpi, &vdpi);
|
||||
scaleX = (float)(renderW) / (float)(oldWindowW);
|
||||
scaleY = (float)(renderH) / (float)(oldWindowH);
|
||||
win->screenScaleX = (hdpi / 96) * scaleX;
|
||||
win->screenScaleY = (vdpi / 96) * scaleY;
|
||||
|
||||
newWindowW = SCREEN_WIDTH * win->screenSizeMultiplier * (hdpi / 96) / scaleX;
|
||||
newWindowH = (SCREEN_HEIGHT * win->screenSizeMultiplier + MENU_HEIGHT) * (vdpi / 96) / scaleY;
|
||||
newWindowX = oldWindowX - (newWindowW - oldWindowW) / 2;
|
||||
newWindowY = oldWindowY - (newWindowH - oldWindowH) / 2;
|
||||
if (newWindowX < 0) newWindowX = 0;
|
||||
if (newWindowY < 0) newWindowY = 0;
|
||||
SDL_SetWindowSize(win->window, newWindowW, newWindowH);
|
||||
SDL_SetWindowPosition(win->window, newWindowX, newWindowY);
|
||||
}
|
||||
|
||||
int windowInit(WindowContext *win, const char *title) {
|
||||
win->screenSizeMultiplier = 1.0f;
|
||||
|
||||
win->window = SDL_CreateWindow(title,
|
||||
SDL_WINDOWPOS_UNDEFINED, SDL_WINDOWPOS_UNDEFINED,
|
||||
SCREEN_WIDTH, SCREEN_HEIGHT + MENU_HEIGHT, SDL_WINDOW_SHOWN | SDL_WINDOW_ALLOW_HIGHDPI);
|
||||
if (!win->window) {
|
||||
fprintf(stderr, "Error creating window: %s\n", SDL_GetError());
|
||||
return -1;
|
||||
}
|
||||
|
||||
win->renderer = SDL_CreateRenderer(win->window, -1, 0);
|
||||
if (!win->renderer) {
|
||||
fprintf(stderr, "Error creating renderer: %s\n", SDL_GetError());
|
||||
goto cleanup_window;
|
||||
}
|
||||
|
||||
win->leftEye = SDL_CreateTexture(win->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
||||
if (!win->leftEye) {
|
||||
fprintf(stderr, "Error creating left eye texture: %s\n", SDL_GetError());
|
||||
goto cleanup_renderer;
|
||||
}
|
||||
SDL_SetTextureColorMod(win->leftEye, 0xff, 0, 0);
|
||||
|
||||
win->rightEye = SDL_CreateTexture(win->renderer, SDL_PIXELFORMAT_RGB24, SDL_TEXTUREACCESS_STREAMING, 384, 224);
|
||||
if (!win->rightEye) {
|
||||
fprintf(stderr, "Error creating right eye texture: %s\n", SDL_GetError());
|
||||
goto cleanup_left_eye;
|
||||
}
|
||||
SDL_SetTextureColorMod(win->rightEye, 0, 0xc6, 0xf0);
|
||||
SDL_SetTextureBlendMode(win->rightEye, SDL_BLENDMODE_ADD);
|
||||
|
||||
scaleWindow(win);
|
||||
|
||||
win->nk = nk_sdl_init(win->window, win->renderer);
|
||||
applyStyles(win->nk, win->screenScaleX, win->screenScaleY);
|
||||
/* tell nuklear the mouse moved somewhere so it doesn't think we're hovering in the top left */
|
||||
nk_input_motion(win->nk, 1024, 1024);
|
||||
|
||||
{
|
||||
struct nk_font_atlas *atlas;
|
||||
struct nk_font_config config = nk_font_config(0);
|
||||
config.pixel_snap = 1;
|
||||
config.oversample_h = 8;
|
||||
config.oversample_v = 8;
|
||||
|
||||
nk_sdl_font_stash_begin(&atlas);
|
||||
win->font = nk_font_atlas_add_from_memory(atlas, (void*) SELAWIK, SELAWIK_LEN, 13 * win->screenScaleY, &config);
|
||||
nk_sdl_font_stash_end();
|
||||
|
||||
nk_style_set_font(win->nk, &win->font->handle);
|
||||
}
|
||||
|
||||
return 0;
|
||||
|
||||
cleanup_left_eye:
|
||||
SDL_DestroyTexture(win->leftEye);
|
||||
cleanup_renderer:
|
||||
SDL_DestroyRenderer(win->renderer);
|
||||
cleanup_window:
|
||||
SDL_DestroyWindow(win->window);
|
||||
return -1;
|
||||
}
|
||||
|
||||
void windowDestroy(WindowContext *win) {
|
||||
SDL_DestroyTexture(win->rightEye);
|
||||
SDL_DestroyTexture(win->leftEye);
|
||||
SDL_DestroyRenderer(win->renderer);
|
||||
SDL_DestroyWindow(win->window);
|
||||
}
|
||||
|
||||
float windowGetScreenSizeMultiplier(WindowContext *win) {
|
||||
return win->screenSizeMultiplier;
|
||||
}
|
||||
|
||||
void windowSetScreenSizeMultiplier(WindowContext *win, float multiplier) {
|
||||
win->screenSizeMultiplier = multiplier;
|
||||
scaleWindow(win);
|
||||
applyStyles(win->nk, win->screenScaleX, win->screenScaleY);
|
||||
}
|
||||
|
||||
static void copyScreenTexture(uint8_t *dst, const uint8_t *src, int pitch) {
|
||||
int x, y, i;
|
||||
uint8_t color;
|
||||
int delta = pitch / 384;
|
||||
for (y = 0; y < 224; ++y) {
|
||||
for (x = 0; x < 384; x += 1) {
|
||||
color = src[(y * 384) + x];
|
||||
for (i = 0; i < delta; ++i) {
|
||||
dst[(y * pitch) + (x * delta) + i] = color;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
static void updateEye(SDL_Texture *eye, const uint8_t *bytes) {
|
||||
void *target;
|
||||
int pitch;
|
||||
if (SDL_LockTexture(eye, NULL, &target, &pitch)) {
|
||||
fprintf(stderr, "Error locking buffer for eye: %s\n", SDL_GetError());
|
||||
return;
|
||||
}
|
||||
copyScreenTexture(target, bytes, pitch);
|
||||
SDL_UnlockTexture(eye);
|
||||
}
|
||||
|
||||
void windowUpdate(WindowContext *win, const uint8_t *left, const uint8_t *right) {
|
||||
updateEye(win->leftEye, left);
|
||||
updateEye(win->rightEye, right);
|
||||
}
|
||||
|
||||
int windowScaleX(WindowContext *win, int x) {
|
||||
return x * win->screenScaleX;
|
||||
}
|
||||
|
||||
int windowScaleY(WindowContext *win, int y) {
|
||||
return y * win->screenScaleY;
|
||||
}
|
||||
|
||||
int windowGetMenuHeight(WindowContext *win) {
|
||||
return (MENU_HEIGHT + 2) * win->screenScaleY;
|
||||
}
|
||||
|
||||
int windowGetScreenHeight(WindowContext *win) {
|
||||
return SCREEN_HEIGHT * win->screenSizeMultiplier * win->screenScaleY;
|
||||
}
|
||||
|
||||
void windowDisplayBegin(WindowContext *win) {
|
||||
SDL_Rect dst;
|
||||
dst.x = 0;
|
||||
dst.y = MENU_HEIGHT * win->screenScaleY;
|
||||
dst.w = SCREEN_WIDTH * win->screenSizeMultiplier * win->screenScaleX;
|
||||
dst.h = SCREEN_HEIGHT * win->screenSizeMultiplier * win->screenScaleY;
|
||||
|
||||
SDL_RenderClear(win->renderer);
|
||||
SDL_RenderCopy(win->renderer, win->leftEye, NULL, &dst);
|
||||
SDL_RenderCopy(win->renderer, win->rightEye, NULL, &dst);
|
||||
}
|
||||
|
||||
void windowDisplayEnd(WindowContext *win) {
|
||||
nk_sdl_render(NK_ANTI_ALIASING_ON);
|
||||
SDL_RenderPresent(win->renderer);
|
||||
}
|
||||
|
||||
bool windowGuiBegin(WindowContext *win, const char *title) {
|
||||
return nk_begin(win->nk, title,
|
||||
nk_rect(0, 0, SCREEN_WIDTH * win->screenSizeMultiplier * win->screenScaleX, MENU_HEIGHT * win->screenScaleY),
|
||||
NK_WINDOW_NO_SCROLLBAR | NK_WINDOW_BACKGROUND);
|
||||
}
|
||||
|
||||
void windowGuiEnd(WindowContext *win) {
|
||||
nk_end(win->nk);
|
||||
}
|
||||
|
||||
void windowMenubarBegin(WindowContext *win, const char **items) {
|
||||
const char **item;
|
||||
nk_menubar_begin(win->nk);
|
||||
nk_layout_row_template_begin(win->nk, MENU_HEIGHT * win->screenScaleY);
|
||||
for (item = items; *item != NULL; item++) {
|
||||
struct nk_user_font *handle;
|
||||
int len;
|
||||
float width;
|
||||
handle = &win->font->handle;
|
||||
len = nk_strlen(*item);
|
||||
width = handle->width(handle->userdata, handle->height, *item, len) + (16 * win->screenScaleX);
|
||||
nk_layout_row_template_push_static(win->nk, width);
|
||||
}
|
||||
nk_layout_row_template_end(win->nk);
|
||||
}
|
||||
|
||||
void windowMenubarEnd(WindowContext *win) {
|
||||
nk_menubar_end(win->nk);
|
||||
}
|
||||
|
||||
bool windowMenuBegin(WindowContext *win, const char *label, int width) {
|
||||
if (!nk_menu_begin_label(win->nk, label, NK_TEXT_ALIGN_CENTERED, nk_vec2(windowScaleX(win, width), windowGetScreenHeight(win)))) {
|
||||
return false;
|
||||
}
|
||||
nk_layout_row_dynamic(win->nk, windowGetMenuHeight(win), 1);
|
||||
return true;
|
||||
}
|
||||
|
||||
void windowMenuEnd(WindowContext *win) {
|
||||
nk_menu_end(win->nk);
|
||||
}
|
||||
|
||||
bool windowMenuItemLabel(WindowContext *win, const char *label) {
|
||||
return nk_menu_item_label(win->nk, label, NK_TEXT_ALIGN_LEFT);
|
||||
}
|
||||
|
||||
bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked) {
|
||||
char buffer[80];
|
||||
bool result;
|
||||
if (!checked) {
|
||||
return windowMenuItemLabel(win, label);
|
||||
}
|
||||
strcpy(buffer, " * ");
|
||||
strncpy(buffer + 5, label, 74);
|
||||
buffer[79] = '\0';
|
||||
nk_style_push_vec2(win->nk, &win->nk->style.contextual_button.padding, nk_vec2(4 * win->screenScaleX, 4 * win->screenScaleY));
|
||||
result = nk_menu_item_label(win->nk, buffer, NK_TEXT_ALIGN_LEFT);
|
||||
nk_style_pop_vec2(win->nk);
|
||||
return result;
|
||||
}
|
41
window.h
41
window.h
|
@ -1,41 +0,0 @@
|
|||
#ifndef SHROOMS_VB_NATIVE_WINDOW_
|
||||
#define SHROOMS_VB_NATIVE_WINDOW_
|
||||
|
||||
#include <SDL2/SDL.h>
|
||||
#include "nuklear.h"
|
||||
|
||||
typedef struct WindowContext {
|
||||
SDL_Window *window;
|
||||
float screenSizeMultiplier;
|
||||
float screenScaleX, screenScaleY;
|
||||
SDL_Renderer *renderer;
|
||||
SDL_Texture *leftEye;
|
||||
SDL_Texture *rightEye;
|
||||
struct nk_context *nk;
|
||||
struct nk_font *font;
|
||||
} WindowContext;
|
||||
|
||||
int windowInit(WindowContext *win, const char *title);
|
||||
void windowDestroy(WindowContext *win);
|
||||
|
||||
float windowGetScreenSizeMultiplier(WindowContext *win);
|
||||
void windowSetScreenSizeMultiplier(WindowContext *win, float multiplier);
|
||||
void windowUpdate(WindowContext *win, const uint8_t *left, const uint8_t *right);
|
||||
|
||||
int windowScaleX(WindowContext *win, int x);
|
||||
int windowScaleY(WindowContext *win, int y);
|
||||
int windowGetMenuHeight(WindowContext *win);
|
||||
int windowGetScreenHeight(WindowContext *win);
|
||||
|
||||
void windowDisplayBegin(WindowContext *win);
|
||||
void windowDisplayEnd(WindowContext *win);
|
||||
bool windowGuiBegin(WindowContext *win, const char *title);
|
||||
void windowGuiEnd(WindowContext *win);
|
||||
void windowMenubarBegin(WindowContext *win, const char **items);
|
||||
void windowMenubarEnd(WindowContext *win);
|
||||
bool windowMenuBegin(WindowContext *win, const char *label, int width);
|
||||
void windowMenuEnd(WindowContext *win);
|
||||
bool windowMenuItemLabel(WindowContext *win, const char *label);
|
||||
bool windowMenuItemLabelChecked(WindowContext *win, const char *label, bool checked);
|
||||
|
||||
#endif
|
Loading…
Reference in New Issue