rewrite it in rust #1
|
@ -2,3 +2,4 @@
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|||
/shrooms-vb.exe
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||||
.vscode
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output
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/target
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||||
|
|
File diff suppressed because it is too large
Load Diff
|
@ -0,0 +1,16 @@
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|||
[package]
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name = "shrooms-vb-native"
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version = "0.1.0"
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edition = "2021"
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[dependencies]
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anyhow = "1"
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imgui = "0.12"
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imgui-wgpu = { git = "https://github.com/Yatekii/imgui-wgpu-rs", rev = "2edd348" }
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imgui-winit-support = "0.13"
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pollster = "0.4"
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wgpu = "22.1"
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winit = "0.30"
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[build-dependencies]
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cc = "1"
|
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@ -0,0 +1,11 @@
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use std::path::Path;
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fn main() {
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cc::Build::new()
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.include(Path::new("shrooms-vb-core/core"))
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.opt_level(3)
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.flag_if_supported("-flto")
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.flag_if_supported("-fno-strict-aliasing")
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.file(Path::new("shrooms-vb-core/core/vb.c"))
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.compile("vb");
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}
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@ -0,0 +1,325 @@
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use imgui::*;
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use imgui_wgpu::{Renderer, RendererConfig};
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use imgui_winit_support::WinitPlatform;
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use pollster::block_on;
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use std::{sync::Arc, time::Instant};
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use winit::{
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application::ApplicationHandler,
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dpi::LogicalSize,
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event::{Event, WindowEvent},
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event_loop::{ActiveEventLoop, ControlFlow, EventLoop},
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keyboard::{Key, NamedKey},
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window::Window,
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};
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struct ImguiState {
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context: imgui::Context,
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platform: WinitPlatform,
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renderer: Renderer,
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clear_color: wgpu::Color,
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last_frame: Instant,
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last_cursor: Option<MouseCursor>,
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}
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struct AppWindow {
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device: wgpu::Device,
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queue: wgpu::Queue,
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window: Arc<Window>,
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surface_desc: wgpu::SurfaceConfiguration,
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surface: wgpu::Surface<'static>,
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hidpi_factor: f64,
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imgui: Option<ImguiState>,
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}
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|
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#[derive(Default)]
|
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struct App {
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window: Option<AppWindow>,
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}
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impl AppWindow {
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fn setup_gpu(event_loop: &ActiveEventLoop) -> Self {
|
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let instance = wgpu::Instance::new(wgpu::InstanceDescriptor {
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backends: wgpu::Backends::PRIMARY,
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..Default::default()
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});
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let window = {
|
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let size = LogicalSize::new(384, 244);
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let attributes = Window::default_attributes()
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.with_inner_size(size)
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.with_title("Shrooms VB");
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Arc::new(event_loop.create_window(attributes).unwrap())
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};
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let size = window.inner_size();
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let hidpi_factor = window.scale_factor();
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let surface = instance.create_surface(window.clone()).unwrap();
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let adapter = block_on(instance.request_adapter(&wgpu::RequestAdapterOptions {
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power_preference: wgpu::PowerPreference::HighPerformance,
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compatible_surface: Some(&surface),
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force_fallback_adapter: false,
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}))
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.unwrap();
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let (device, queue) =
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block_on(adapter.request_device(&wgpu::DeviceDescriptor::default(), None)).unwrap();
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// Set up swap chain
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let surface_desc = wgpu::SurfaceConfiguration {
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
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width: size.width,
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height: size.height,
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present_mode: wgpu::PresentMode::Fifo,
|
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desired_maximum_frame_latency: 2,
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
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view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
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};
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surface.configure(&device, &surface_desc);
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let imgui = None;
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Self {
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device,
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queue,
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window,
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surface_desc,
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surface,
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hidpi_factor,
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imgui,
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}
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}
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fn setup_imgui(&mut self) {
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let mut context = imgui::Context::create();
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let mut platform = imgui_winit_support::WinitPlatform::new(&mut context);
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platform.attach_window(
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context.io_mut(),
|
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&self.window,
|
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imgui_winit_support::HiDpiMode::Default,
|
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);
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context.set_ini_filename(None);
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let font_size = (13.0 * self.hidpi_factor) as f32;
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context.io_mut().font_global_scale = (1.0 / self.hidpi_factor) as f32;
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|
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context.fonts().add_font(&[FontSource::DefaultFontData {
|
||||
config: Some(imgui::FontConfig {
|
||||
oversample_h: 1,
|
||||
pixel_snap_h: true,
|
||||
size_pixels: font_size,
|
||||
..Default::default()
|
||||
}),
|
||||
}]);
|
||||
|
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//
|
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// Set up dear imgui wgpu renderer
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//
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let clear_color = wgpu::Color::BLACK;
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|
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let renderer_config = RendererConfig {
|
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texture_format: self.surface_desc.format,
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..Default::default()
|
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};
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|
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let renderer = Renderer::new(&mut context, &self.device, &self.queue, renderer_config);
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let last_frame = Instant::now();
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let last_cursor = None;
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|
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self.imgui = Some(ImguiState {
|
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context,
|
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platform,
|
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renderer,
|
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clear_color,
|
||||
last_frame,
|
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last_cursor,
|
||||
})
|
||||
}
|
||||
|
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fn new(event_loop: &ActiveEventLoop) -> Self {
|
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let mut window = Self::setup_gpu(event_loop);
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window.setup_imgui();
|
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window
|
||||
}
|
||||
}
|
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|
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impl ApplicationHandler for App {
|
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fn resumed(&mut self, event_loop: &ActiveEventLoop) {
|
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self.window = Some(AppWindow::new(event_loop));
|
||||
}
|
||||
|
||||
fn window_event(
|
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&mut self,
|
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event_loop: &ActiveEventLoop,
|
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window_id: winit::window::WindowId,
|
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event: WindowEvent,
|
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) {
|
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let window = self.window.as_mut().unwrap();
|
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let imgui = window.imgui.as_mut().unwrap();
|
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let mut quit = false;
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|
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match &event {
|
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WindowEvent::Resized(size) => {
|
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window.surface_desc = wgpu::SurfaceConfiguration {
|
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usage: wgpu::TextureUsages::RENDER_ATTACHMENT,
|
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format: wgpu::TextureFormat::Bgra8UnormSrgb,
|
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width: size.width,
|
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height: size.height,
|
||||
present_mode: wgpu::PresentMode::Fifo,
|
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desired_maximum_frame_latency: 2,
|
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alpha_mode: wgpu::CompositeAlphaMode::Auto,
|
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view_formats: vec![wgpu::TextureFormat::Bgra8Unorm],
|
||||
};
|
||||
|
||||
window
|
||||
.surface
|
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.configure(&window.device, &window.surface_desc);
|
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}
|
||||
WindowEvent::CloseRequested => event_loop.exit(),
|
||||
WindowEvent::KeyboardInput { event, .. } => {
|
||||
if let Key::Named(NamedKey::Escape) = event.logical_key {
|
||||
if event.state.is_pressed() {
|
||||
quit = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
WindowEvent::RedrawRequested => {
|
||||
let now = Instant::now();
|
||||
imgui
|
||||
.context
|
||||
.io_mut()
|
||||
.update_delta_time(now - imgui.last_frame);
|
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imgui.last_frame = now;
|
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|
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let frame = match window.surface.get_current_texture() {
|
||||
Ok(frame) => frame,
|
||||
Err(e) => {
|
||||
eprintln!("dropped frame: {e:?}");
|
||||
return;
|
||||
}
|
||||
};
|
||||
imgui
|
||||
.platform
|
||||
.prepare_frame(imgui.context.io_mut(), &window.window)
|
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.expect("Failed to prepare frame");
|
||||
let ui = imgui.context.frame();
|
||||
ui.main_menu_bar(|| {
|
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ui.menu("ROM", || {
|
||||
if ui.menu_item("Open ROM") {
|
||||
println!("clicked");
|
||||
}
|
||||
if ui.menu_item("Quit") {
|
||||
event_loop.exit();
|
||||
}
|
||||
});
|
||||
ui.menu("Emulation", || {
|
||||
if ui.menu_item("Pause") {
|
||||
println!("clicked");
|
||||
}
|
||||
if ui.menu_item("Reset") {
|
||||
println!("clicked");
|
||||
}
|
||||
});
|
||||
});
|
||||
|
||||
let mut encoder: wgpu::CommandEncoder = window
|
||||
.device
|
||||
.create_command_encoder(&wgpu::CommandEncoderDescriptor { label: None });
|
||||
|
||||
if imgui.last_cursor != ui.mouse_cursor() {
|
||||
imgui.last_cursor = ui.mouse_cursor();
|
||||
imgui.platform.prepare_render(ui, &window.window);
|
||||
}
|
||||
|
||||
let view = frame
|
||||
.texture
|
||||
.create_view(&wgpu::TextureViewDescriptor::default());
|
||||
let mut rpass = encoder.begin_render_pass(&wgpu::RenderPassDescriptor {
|
||||
label: None,
|
||||
color_attachments: &[Some(wgpu::RenderPassColorAttachment {
|
||||
view: &view,
|
||||
resolve_target: None,
|
||||
ops: wgpu::Operations {
|
||||
load: wgpu::LoadOp::Clear(imgui.clear_color),
|
||||
store: wgpu::StoreOp::Store,
|
||||
},
|
||||
})],
|
||||
depth_stencil_attachment: None,
|
||||
timestamp_writes: None,
|
||||
occlusion_query_set: None,
|
||||
});
|
||||
|
||||
imgui
|
||||
.renderer
|
||||
.render(
|
||||
imgui.context.render(),
|
||||
&window.queue,
|
||||
&window.device,
|
||||
&mut rpass,
|
||||
)
|
||||
.expect("Rendering failed");
|
||||
|
||||
drop(rpass);
|
||||
|
||||
window.queue.submit(Some(encoder.finish()));
|
||||
|
||||
frame.present();
|
||||
}
|
||||
_ => (),
|
||||
}
|
||||
|
||||
imgui.platform.handle_event::<()>(
|
||||
imgui.context.io_mut(),
|
||||
&window.window,
|
||||
&Event::WindowEvent { window_id, event },
|
||||
);
|
||||
|
||||
if quit {
|
||||
self.window.take();
|
||||
}
|
||||
}
|
||||
|
||||
fn user_event(&mut self, _event_loop: &ActiveEventLoop, event: ()) {
|
||||
let window = self.window.as_mut().unwrap();
|
||||
let imgui = window.imgui.as_mut().unwrap();
|
||||
imgui.platform.handle_event::<()>(
|
||||
imgui.context.io_mut(),
|
||||
&window.window,
|
||||
&Event::UserEvent(event),
|
||||
);
|
||||
}
|
||||
|
||||
fn device_event(
|
||||
&mut self,
|
||||
_event_loop: &ActiveEventLoop,
|
||||
device_id: winit::event::DeviceId,
|
||||
event: winit::event::DeviceEvent,
|
||||
) {
|
||||
let window = self.window.as_mut().unwrap();
|
||||
let imgui = window.imgui.as_mut().unwrap();
|
||||
imgui.platform.handle_event::<()>(
|
||||
imgui.context.io_mut(),
|
||||
&window.window,
|
||||
&Event::DeviceEvent { device_id, event },
|
||||
);
|
||||
}
|
||||
|
||||
fn about_to_wait(&mut self, _event_loop: &ActiveEventLoop) {
|
||||
let window = self.window.as_mut().unwrap();
|
||||
let imgui = window.imgui.as_mut().unwrap();
|
||||
window.window.request_redraw();
|
||||
imgui.platform.handle_event::<()>(
|
||||
imgui.context.io_mut(),
|
||||
&window.window,
|
||||
&Event::AboutToWait,
|
||||
);
|
||||
}
|
||||
}
|
||||
|
||||
fn main() {
|
||||
let event_loop = EventLoop::new().unwrap();
|
||||
event_loop.set_control_flow(ControlFlow::Poll);
|
||||
event_loop.run_app(&mut App::default()).unwrap();
|
||||
}
|
|
@ -0,0 +1,37 @@
|
|||
|
||||
#[repr(C)]
|
||||
struct VB { _data: [u8; 0] }
|
||||
|
||||
#[link(name = "vb")]
|
||||
extern "C" {
|
||||
#[link_name = "vbInit"]
|
||||
fn vb_init(sim: *mut VB) -> *mut VB;
|
||||
|
||||
#[link_name = "vbSizeOf"]
|
||||
fn vb_size_of() -> usize;
|
||||
|
||||
#[link_name = "vbGetKeys"]
|
||||
fn vb_get_keys(sim: *mut VB) -> u16;
|
||||
}
|
||||
|
||||
pub struct CoreVB {
|
||||
sim: *mut VB,
|
||||
_data: Box<[u8]>,
|
||||
}
|
||||
|
||||
impl CoreVB {
|
||||
pub fn new() -> Self {
|
||||
let size = unsafe { vb_size_of() };
|
||||
let mut data = vec![0; size].into_boxed_slice();
|
||||
let sim = data.as_mut_ptr() as *mut VB;
|
||||
unsafe { vb_init(sim) };
|
||||
CoreVB {
|
||||
sim,
|
||||
_data: data
|
||||
}
|
||||
}
|
||||
|
||||
pub fn keys(&self) -> u16 {
|
||||
unsafe { vb_get_keys(self.sim) }
|
||||
}
|
||||
}
|
Loading…
Reference in New Issue