rewrite it in rust #1
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@ -1957,6 +1957,7 @@ name = "shrooms-vb-native"
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version = "0.1.0"
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version = "0.1.0"
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dependencies = [
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dependencies = [
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"anyhow",
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"anyhow",
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"bitflags 2.6.0",
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"bytemuck",
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"bytemuck",
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"cc",
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"cc",
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"clap",
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"clap",
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@ -5,6 +5,7 @@ edition = "2021"
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[dependencies]
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[dependencies]
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anyhow = "1"
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anyhow = "1"
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bitflags = "2"
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bytemuck = { version = "1", features = ["derive"] }
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bytemuck = { version = "1", features = ["derive"] }
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clap = { version = "4", features = ["derive"] }
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clap = { version = "4", features = ["derive"] }
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cpal = "0.15"
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cpal = "0.15"
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20
src/app.rs
20
src/app.rs
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@ -9,13 +9,13 @@ use winit::platform::windows::{CornerPreference, WindowAttributesExtWindows as _
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use winit::{
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use winit::{
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application::ApplicationHandler,
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application::ApplicationHandler,
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dpi::{LogicalSize, PhysicalSize},
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dpi::{LogicalSize, PhysicalSize},
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event::{ElementState, Event, WindowEvent},
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event::{Event, WindowEvent},
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event_loop::ActiveEventLoop,
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event_loop::ActiveEventLoop,
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keyboard::Key,
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window::Window,
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window::Window,
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};
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};
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use crate::{
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use crate::{
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controller::ControllerState,
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emulator::{EmulatorClient, EmulatorCommand},
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emulator::{EmulatorClient, EmulatorCommand},
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renderer::GameRenderer,
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renderer::GameRenderer,
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};
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};
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@ -270,13 +270,17 @@ impl AppWindow {
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pub struct App {
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pub struct App {
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window: Option<AppWindow>,
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window: Option<AppWindow>,
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client: EmulatorClient,
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client: EmulatorClient,
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controller: ControllerState,
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}
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}
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impl App {
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impl App {
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pub fn new(client: EmulatorClient) -> Self {
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pub fn new(client: EmulatorClient) -> Self {
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let controller = ControllerState::new();
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client.send_command(EmulatorCommand::SetKeys(controller.pressed()));
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Self {
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Self {
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window: None,
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window: None,
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client,
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client,
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controller,
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}
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}
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}
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}
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}
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}
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@ -305,15 +309,9 @@ impl ApplicationHandler for App {
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}
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}
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::CloseRequested => event_loop.exit(),
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WindowEvent::KeyboardInput { event, .. } => {
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WindowEvent::KeyboardInput { event, .. } => {
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if let Key::Character("s") = event.logical_key.as_ref() {
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if self.controller.key_event(event) {
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match event.state {
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self.client
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ElementState::Pressed => {
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.send_command(EmulatorCommand::SetKeys(self.controller.pressed()));
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self.client.send_command(EmulatorCommand::PressStart)
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}
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ElementState::Released => {
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self.client.send_command(EmulatorCommand::ReleaseStart)
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}
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}
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}
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}
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}
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}
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WindowEvent::RedrawRequested => {
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WindowEvent::RedrawRequested => {
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@ -0,0 +1,64 @@
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use winit::{
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event::{ElementState, KeyEvent},
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keyboard::{Key, NamedKey},
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};
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use crate::shrooms_vb_core::VBKey;
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pub struct ControllerState {
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pressed: VBKey,
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}
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impl ControllerState {
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pub fn new() -> Self {
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Self {
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pressed: VBKey::SGN,
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}
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}
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pub fn pressed(&self) -> VBKey {
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self.pressed
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}
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pub fn key_event(&mut self, event: &KeyEvent) -> bool {
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let Some(input) = self.key_to_input(&event.logical_key) else {
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return false;
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};
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match event.state {
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ElementState::Pressed => {
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if self.pressed.contains(input) {
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return false;
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}
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self.pressed.insert(input);
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true
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}
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ElementState::Released => {
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if !self.pressed.contains(input) {
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return false;
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}
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self.pressed.remove(input);
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true
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}
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}
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}
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fn key_to_input(&self, key: &Key) -> Option<VBKey> {
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match key.as_ref() {
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Key::Character("a") => Some(VBKey::SEL),
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Key::Character("s") => Some(VBKey::STA),
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Key::Character("d") => Some(VBKey::B),
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Key::Character("f") => Some(VBKey::A),
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Key::Character("e") => Some(VBKey::LT),
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Key::Character("r") => Some(VBKey::RT),
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Key::Character("i") => Some(VBKey::RU),
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Key::Character("j") => Some(VBKey::RL),
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Key::Character("k") => Some(VBKey::RD),
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Key::Character("l") => Some(VBKey::RR),
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Key::Named(NamedKey::ArrowUp) => Some(VBKey::LU),
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Key::Named(NamedKey::ArrowLeft) => Some(VBKey::LL),
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Key::Named(NamedKey::ArrowDown) => Some(VBKey::LD),
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Key::Named(NamedKey::ArrowRight) => Some(VBKey::LR),
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_ => None,
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}
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}
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}
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@ -10,7 +10,11 @@ use std::{
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use anyhow::Result;
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use anyhow::Result;
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use crate::{audio::Audio, renderer::GameRenderer, shrooms_vb_core::CoreVB};
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use crate::{
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audio::Audio,
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renderer::GameRenderer,
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shrooms_vb_core::{CoreVB, VBKey},
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};
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pub struct EmulatorBuilder {
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pub struct EmulatorBuilder {
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rom: Option<PathBuf>,
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rom: Option<PathBuf>,
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@ -132,11 +136,8 @@ impl Emulator {
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self.sim.reset();
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self.sim.reset();
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self.running.store(true, Ordering::Release);
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self.running.store(true, Ordering::Release);
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}
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}
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EmulatorCommand::PressStart => {
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EmulatorCommand::SetKeys(keys) => {
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self.sim.set_keys(0x1003);
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self.sim.set_keys(keys);
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}
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EmulatorCommand::ReleaseStart => {
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self.sim.set_keys(0x0003);
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}
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}
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}
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}
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}
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}
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@ -149,8 +150,7 @@ pub enum EmulatorCommand {
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Pause,
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Pause,
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Resume,
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Resume,
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Reset,
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Reset,
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PressStart,
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SetKeys(VBKey),
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ReleaseStart,
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}
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}
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pub struct EmulatorClient {
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pub struct EmulatorClient {
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@ -8,6 +8,7 @@ use winit::event_loop::{ControlFlow, EventLoop};
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mod app;
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mod app;
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mod audio;
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mod audio;
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mod controller;
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mod emulator;
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mod emulator;
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mod renderer;
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mod renderer;
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mod shrooms_vb_core;
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mod shrooms_vb_core;
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@ -1,6 +1,7 @@
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use std::{ffi::c_void, ptr, slice};
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use std::{ffi::c_void, ptr, slice};
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|
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use anyhow::{anyhow, Result};
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use anyhow::{anyhow, Result};
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use bitflags::bitflags;
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use num_derive::{FromPrimitive, ToPrimitive};
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use num_derive::{FromPrimitive, ToPrimitive};
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#[repr(C)]
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#[repr(C)]
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@ -24,6 +25,28 @@ enum VBDataType {
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F32 = 5,
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F32 = 5,
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}
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}
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|
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bitflags! {
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#[derive(Clone, Copy, Debug)]
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pub struct VBKey: u16 {
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const PWR = 0x0001;
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const SGN = 0x0002;
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const A = 0x0004;
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const B = 0x0008;
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const RT = 0x0010;
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const LT = 0x0020;
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const RU = 0x0040;
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const RR = 0x0080;
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const LR = 0x0100;
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const LL = 0x0200;
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const LD = 0x0400;
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const LU = 0x0800;
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const STA = 0x1000;
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const SEL = 0x2000;
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const RL = 0x4000;
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const RD = 0x8000;
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}
|
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|
}
|
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|
|
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type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
|
type OnFrame = extern "C" fn(sim: *mut VB) -> c_int;
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|
|
||||||
#[link(name = "vb")]
|
#[link(name = "vb")]
|
||||||
|
@ -198,8 +221,8 @@ impl CoreVB {
|
||||||
};
|
};
|
||||||
}
|
}
|
||||||
|
|
||||||
pub fn set_keys(&mut self, keys: u16) {
|
pub fn set_keys(&mut self, keys: VBKey) {
|
||||||
unsafe { vb_set_keys(self.sim, keys) };
|
unsafe { vb_set_keys(self.sim, keys.bits()) };
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
Loading…
Reference in New Issue